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Defenestrator
One of the games played vs a meching player I make 19 hydras and didn't lose even one. Hydras are only slow off creep so I usually just use them to defend. I choose to have power over mobility.
Yeah this is always frustrating; also if you introduce a new unit into your build, it has to be done WELL and PROPERLY
I'm getting the feeling you are saying I didn't introduce them properly. If you have questions ask them please. I'll try to provide answers.
SayNoToStim
Have you tried using my guide as a source for hydra play? In my replays I show games vs a lot of plays like mass hellions, bf hellions, mech, marine tank. In my experience, tanks don't shred hydras just because they never automatically fire them. I always have a couple of lings to assist and tank tank fire.
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You realize the only reason why you win games with this strategy is because noone you meet has ever faced it before. Its just gimmicky and relies heavily on the element of surprise imo.
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On November 10 2012 20:22 Tailss wrote: You realize the only reason why you win games with this strategy is because noone you meet has ever faced it before. Its just gimmicky and relies heavily on the element of surprise imo.
How would you counter this then? And in what way is this gimmicky?
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I think this strategy's weaknesses/drawbacks for the early/midgame have already been addressed.
As far as I understand, the hydras allow for midgame protection and lets you cut infestors (lower #) in favor of a faster hive and greater spire. I'm slightly concerned with large 2 base bio attacks (less infestors means less AOE), but the hellion banshee seems easier to hold on top of the queens you get. The early-midgame is meh. :/
However, once this gets to the lategame, I feel as if hydra (or at least a later hydralisk transition) can be very strong. The broodlings from the gglords protect the hydras (in addition to tanking lings, IT, and fungul) and the hydralisks kinda nullify the mass viking transition. When I first got there, was just kinda a moving everything, but then. . ."oh....hydras can shoot up...DAMN" This let me be greedier with keeping fewer corruptors as corruptors, which meant more broods faster :D The ranged aspect of it also provided some nicer engagements, gave infestors some breathing room, etc.
The early-midgame has me on the fence, but at least as a mid-lategame transition, I think it may be very strong indeed.
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I have often thought about this build and I definitely think it is viable, I am yet to test it however as I find ling pressure to be so extremely powerful that you can get to muta/ling pretty easily. However, for those that dislike muta play this may be a very viable build, especially when/if nasty infestor nerfs come in to play. However, one of my main concerns with hydras is how they play out verses double factory blue hellion aggression, they kind of just melt don't they?
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The issue is actually the mid/late game, id the terran manages to get a critical mass, this army melts. The reason Stephano managed to pull out wins with this style is that his opponent was playing aggressive and lost a lot during this aggressions, and Stephano then applied pressure.
I believe the key is to trade to prevent terran from reaching to big a mass the roach/hydras couldn't handle (try stopping a maxed terran with that, gl hf). It might be easier on some maps than other. If the terran plays really turtly you have to identify it and be aggressively expanding and adding infest rather than hydras I would guess. Or super fast tech of 3 bases to hope have BL before the maxed push, though it seems a poor option to me.
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I've been using Hydras in Hots for awhile now and have great success with it. Really enjoyed reading your strats with Hydras. Even tho my playstyle is very different from yours it's exciting to see how others use them
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On December 17 2012 20:07 hfsrj wrote: The issue is actually the mid/late game, id the terran manages to get a critical mass, this army melts. The reason Stephano managed to pull out wins with this style is that his opponent was playing aggressive and lost a lot during this aggressions, and Stephano then applied pressure.
I believe the key is to trade to prevent terran from reaching to big a mass the roach/hydras couldn't handle (try stopping a maxed terran with that, gl hf). It might be easier on some maps than other. If the terran plays really turtly you have to identify it and be aggressively expanding and adding infest rather than hydras I would guess. Or super fast tech of 3 bases to hope have BL before the maxed push, though it seems a poor option to me.
I don't make roaches. I make 8 hydras and 3 infestors and get hive as soon as inf pit finishes. I think the timing is the same but it could be slightly delayed.
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