but how did he get that much soul in the first place? im guessing his secret is some arcane dark magic blood ritual used to harvest souls of innocents during the harvest moon.
[G] STParting's Soulful Immortal All-in (PvZ) - Page 5
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KimJongChill
United States6429 Posts
but how did he get that much soul in the first place? im guessing his secret is some arcane dark magic blood ritual used to harvest souls of innocents during the harvest moon. | ||
BabyToss!
Czech Republic588 Posts
On November 16 2012 21:45 Saber96 wrote: Can you upload a recent performance of the latest version of Parting's WonWonWon? I haven't got a GSL Ticket (shame on me!) and I follow the build order but am making a mistake somewhere, and I don't know where it is. I've had delayed warp gate (finishes at 8:30 instead of 8:00) and less units than normal. If this isn't possible, thanks anyway. This build is the Protoss equivilent of salvation! :D I actually have the same problem with WG research. Finishes later than it should, and it seems that it's never chronoboosted, so it makes me wonder. | ||
Xaeldaren
Ireland588 Posts
http://us.battle.net/bwc/en/tournaments/sc2/videos There's a few games of PartinG performing the all-in there. | ||
Mavvie
Canada923 Posts
Nexus forge pylon (probe????) gate cannon I feel like I move out late because the extra probe delays my gate so much that my robo + WG tech are delaying me more than the less minerals from cutting the probe... Variations I also noticed that PartinG uses stargate gas timings, which I find odd. Most people on ladder go 6:00 3rd and 6:25 4th, while at BWC parting went like 5:45 3rd and 7:00 4th. I wonder if its better or just mind games... | ||
BabyToss!
Czech Republic588 Posts
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Teoita
Italy12246 Posts
Nexus First: 9 Pylon (Chronoboost Nexus on 10, 12, and 15 supply) 17 Nexus 17 Forge 17 Pylon 17 Gateway 18 Cannon (Chronoboost Nexus after placing Cannon and resuming Probe production) 19 and 20 Gas(es) 21 Cyber Core Forge First, Heavy Econ: 9 Pylon (Chronoboost Nexus on 10, 12, and 15 supply) 14-17 Forge 17 Nexus 18 Pylon 18 Cannon 18 Gateway 19 Both main Assimilators (Chronoboost Nexi continuously once Gateway is placed and 2nd Pylon is finished) @100% Gateway Cyber Core Forge First, Fast Gateway: 9 Pylon (Chronoboost Nexus on 10, 12, and 15 supply) 14-17 Forge 17 Nexus 17 Gateway 17 Pylon 18 Cannon (Chronoboost Nexus after placing Cannon and resuming Probe production) 19 and 20 Gas(es) 21 Cyber Core I think if you nex first and then go pylon/probes before gateway/cannon to not cut probes at all, your cannon doesn't finish in time on a lot of maps and the lings run straight across off 14-15 pool. For example on Cloud Kingdom, off the Nexus first variation i posted, you actually have to keep a probe on hold position and be ready to wall off with an extra pylon for a few instants (again, if you see the lings running straight across the map), so it would be trickier if you delayed the cannon for a pylon and/or more probes. On annoying maps to wall like Antiga/Entombed it's even worse since you can't fully wall off. Very few people these days do the forge first fast gateway variation because you cut a TON of probes with it. I remember only like 1-2 pro games in the last 10-15 ish or so i've watched lately when the p does it. | ||
RemarK
United States452 Posts
On November 20 2012 01:58 Teoita wrote: If you nexus first it's kinda fine to be supply blocked for a while imo. The most common ffe builds are, from most economical to least economical and assuming 9 scout: Nexus First: 9 Pylon (Chronoboost Nexus on 10, 12, and 15 supply) 17 Nexus 17 Forge 17 Pylon 17 Gateway 18 Cannon (Chronoboost Nexus after placing Cannon and resuming Probe production) 19 and 20 Gas(es) 21 Cyber Core Forge First, Heavy Econ: 9 Pylon (Chronoboost Nexus on 10, 12, and 15 supply) 14-17 Forge 17 Nexus 18 Pylon 18 Cannon 18 Gateway 19 Both main Assimilators (Chronoboost Nexi continuously once Gateway is placed and 2nd Pylon is finished) @100% Gateway Cyber Core Forge First, Fast Gateway: 9 Pylon (Chronoboost Nexus on 10, 12, and 15 supply) 14-17 Forge 17 Nexus 17 Gateway 17 Pylon 18 Cannon (Chronoboost Nexus after placing Cannon and resuming Probe production) 19 and 20 Gas(es) 21 Cyber Core I think if you nex first and then go pylon/probes before gateway/cannon to not cut probes at all, your cannon doesn't finish in time on a lot of maps and the lings run straight across off 14-15 pool. For example on Cloud Kingdom, off the Nexus first variation i posted, you actually have to keep a probe on hold position and be ready to wall off with an extra pylon for a few instants (again, if you see the lings running straight across the map), so it would be trickier if you delayed the cannon for a pylon and/or more probes. On annoying maps to wall like Antiga/Entombed it's even worse since you can't fully wall off. Very few people these days do the forge first fast gateway variation because you cut a TON of probes with it. I remember only like 1-2 pro games in the last 10-15 ish or so i've watched lately when the p does it. For the Forge First, Heavy econ, you can actually go gateway before Cannon against a 15 pool. So 17 pylon, probe, 18 gateway, 18 cannon, go into standard Chronoing probes and building gases etc~ | ||
HeavenResign
United States702 Posts
Thanks! | ||
HoMM
Estonia635 Posts
On November 21 2012 01:45 DrowSwordsman wrote: Has anyone tried this build on condemned ridge? I've been doing MC's 7 gate 1 gas all-in on that map because I'm unsure if that map is too large or not for this build. Thanks! If Parting has done it on crossposi on Entombed, I'm pretty sure Condemned isn't too big. + the build is unbeatable + it wont matter a lot anyways since you have warpins. | ||
NeThZOR
South Africa7387 Posts
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Xanatoss
Germany539 Posts
On November 19 2012 08:14 monk. wrote: I interviewed Parting twice at WCS and because he won a big tournament, he revealed the secret to his immortal/sentry push. Stay tuned! Still waiting | ||
monk
United States8476 Posts
Watch the interview. | ||
Shikada
Serbia976 Posts
Here's part 1: | ||
JohnGreggor
Canada148 Posts
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bertu
Brazil871 Posts
On November 22 2012 10:38 Gono wrote: Why doesn't anyone burrow banelings to stall? Just wondering. At worst he'll be behind on immortals from making an obs. Zerg would have to invest in burrow/baneling tech before confirming that the all-in is coming, and getting this tech early against a robo-expand build would get Zerg behind. This is so because the all-in already incorporates an obs after starting to move out, so the baneling trap would have to be just outside the Protoss base, any other time and it wouldn't ever work. Even if Zerg decides to blind counter the build or somehow can confirm it early enough for this to work, I can only assume that there would be other far better options than relying on a lucky burrowed baneling hit. | ||
Moosegills
United States558 Posts
On November 22 2012 10:38 Gono wrote: Why doesn't anyone burrow banelings to stall? Just wondering. At worst he'll be behind on immortals from making an obs. No the way the timings work in the matchup burrow wouldn't in time to get banelings in a decent position, plus burrowed banes are kind of a coin flip. | ||
JohnGreggor
Canada148 Posts
On November 22 2012 10:54 Moosegills wrote: work in the matchup burrow wouldn't in time to get banelings in a decent position, plus burrowed banes are kind of a coin flip. A coin flip is better than a loss. | ||
Whatson
United States5354 Posts
You still lose. Watch any of PartinG's games and he always has an obs. | ||
RemarK
United States452 Posts
The interview in question. Haven't had time to watch it and figure out what he says the answer, I'll edit this / post again when I get around to doing so. | ||
Treehead
999 Posts
On November 22 2012 16:53 RemarK wrote: The interview in question. Haven't had time to watch it and figure out what he says the answer, I'll edit this / post again when I get around to doing so. That's the wrong one - that's from before the finals. | ||
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