Say "no" to low energy sentries
Hello TeamLiquid, I´m JayPower and this is my 5th guide I bring you. This time it is a better sentry immortal all-in. Due to redistribution in economy you are able to get your sentries earlier and move out with 250 more energy at the same timing. This way you don’t have to slow down your push down to make additional sentries. Instead you can keep pushing and spend warpin rounds on units that actually deal damage instead of paying 100 gas for a new forcefield. Please take a look at Day9's daily on sentry immortal all-in or Remark's thread for a solid guide on execution and general tips. This is just an alteration in build order.
You start with a 1gate core expand with double gas. You use your gateway to make 1 zealot followed by 4 sentries. While you expand you get your robo at 5:30. You can move out to your watchtower to try to fake a 5gate. I definitely recommend this to keep the zerg honest, be careful though since you’re only on 1 gateway. From here on the build is very straight forward. You make 3 immortals, 1 warp prism and an observer from the robo while getting 7 additional gateways.
9 pylon (at ramp)
11 chronoboost on probes
12 chronoboost on probes
13 gateway (at ramp)
14 gas / 15 pylon / 18 core (at ramp)
15 chronoboost on probes
22 chronoboost on probes
27 chronoboost on probes
31 pylon (low ground)
39 forge (low ground)
40 pylon (low ground)
42 warpgate done, warp in 1 sentry
42 chronoboost on robo
47 +1 attack from forge
48 chronoboost on natural nexus (after this just keep chronoboosting the robo)
60 3x gateway
66 4x gateway
66 warp prism
Data / trade-off
As you can see in the graph above you start mining gas earlier and get a later nexus, this reflects upon the mineral income. But this evens out quickly when your natural is done and Parting has to get his 3rd/4th gasses and build probes to saturate those gasses. From the graph you can also see that Parting gets even in mined gas a little while before we both move out, here is where the big advantage kicks in. Parting needs a bigger gas income to reinforce with sentries while we reinforce right away with zealots and stalkers because our sentries have plenty of energy.
The move-out you do with 5 sentries and a zealot is to fake a possible 5 gate to force unit from the zerg. It is important that you that you learn other builds that look similar in the beginning but play out different, especially in a boX format. While you move out it is important to bring a probe to scout for the 3rd base of the zerg. If the 3rd isn´t there, or very late, it could possibly be fast mutas or infestors. I recommend getting an observer after the 2nd immortal and scout what the zerg is up to. Some people prefer to still attack, kill the 3rd and don´t commit to an attack if there´s a massive spine wall. I´m not 100% sure which one I like better.
The video guide I made offers more in-depth analysis and visualization of situations mentioned above.
Replays (please excuse my bad forcefield micro)
This game shows the purpose of the build very well. The zerg is droning comfortably off 4 speedlings and he would still be doing if I hadn’t move out. I forced enough units with my fake 5gate to keep the worker count even. After that the zerg couldn’t tech fast because he didn’t have the economy to support it and had to stay on low tech to get more drones out.
In this game my probe failed to make the pylon to finish my wall and the zerg had speedling killing 26 workers. For this reason my reinforcements weren´t very strong. Fortunately my opponent drones a bit too much and with a nice elevator into his main I was able to ignore most of his spines. Even with the fast infestor tech he wasn´t able to hold it.
In this game my opponent was going for a speedling heavy early/mid-game with fast infestors. I made a big mistake losing my 2nd forward pylon and the probe so fast. Fortunately My opponent didn’t have enough gas to make enough infestors so my sentries remained alive enough to help my zealot beat the zergling. Overall, more infestors wouldn’t have made a very big difference since he didn’t have spines.
I'm JayPower. 19 years old and from the Netherlands. I play all races in sc2 at a master league, right now I'm playing protoss the most. I like to use unexplored/fun strategies to play since I gave up on competitive gaming a while ago. I make FPVODs of my games on my YouTube channel often and share my analysis.
My YouTube account: http://www.youtube.com/user/JayPowerSC2
My Team's site: http://ucap-esports.co.uk/
My other Guides on TeamLiquid
Using ranged phoenix in PvZ
My Protoss account: battle.net / sc2ranks
My Zerg account: battle.net / sc2ranks
Please give me feedback on the guide / video guide. I really do appreciate any feedback, so please give me suggestions on how I can improve. Any questions about the guide are welcome too, I will try to answer them as soon as possible.