The only way I could think that toss could scout this, is with an obs. An immortal and some good forcefields could definitely shut this down. This must be taking some tosses by surprise though because the old 2 rax reactor/ tech lab hits sooner. With only 1 marauder clearing the towers, not sure how else other than a sneaky probe, would see this coming across the map. I suggest not trying to push the ramp. Probably a bad idea... killing the nexus or making probes go in main is probably best, but if toss is onto your shenanigans and has been chrono-ing units, he may get ballsy and walk down ramp to wreck your world....and Terran at that point has no way to retreat if things go south and might as well gg. So the question is, how many immortals can you chrono out and on what maps after making the needed obs before 7 mins? I'm indifferent about this, gonna try it out. Diamond random so take it for what it's worth.
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