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On September 21 2014 03:32 SC2John wrote:Show nested quote +On September 20 2014 23:13 Zheryn wrote:On September 20 2014 13:37 SC2John wrote:On September 20 2014 11:29 Zheryn wrote:On September 20 2014 05:10 SC2John wrote:On September 20 2014 04:33 Lethean wrote:On September 19 2014 08:57 Jowj wrote: So the way I see pros doing this is:
Evo chamber + second geyser @5:30-5:45 (it varies depending on their opening build) Lair @ 6:00-6:15(sometimes 3rd gas) RW @ 6:20 + 3rd gas (latest timing)
3rd as you can afford it after this. Its hard to nail down a concrete timing since zergling pressure and zergling defense is SO common. You'll defend your 3rd base with ling/bling until your RW pops (right as your lair finishes hopefully) and then you can get 6-8 roaches right away for safety if they are being aggressive.
Here's the build stub for what I'm doing currently, based on Violet/Hyun's safe ZvZ (not their gasless stuff):
15p 16h 17g @5 min baneling nest @5:30 second gas @5:45 evo ~@6:10ish Lair (depends on how many defensive banelings made) + 3rd geyser @6:30 rw (20-seconds after lair basically)
3rd as possible.
Your 4th gas you don't actually need for a while since 2base saturation on minerals + 3 on gas is perfect saturation for roaches.
Also, WOO i'm blue now! I'm fairly new and pretty lost in zvz (as well as the rest) What are the advantages/disadvantages of this vs the gasless openings? is it less vulnerable to super early pools? For beginners, I highly recommend gasless builds. They are fairly safe, structured, and lend themselves to pretty straightforward play. The downside to gasless builds is that they are exploitable by opponents who know what to look for and how to respond, which makes opening gas more appealing in the sense that you can "hide what you're doing" a bit better. Going gasless or not doesn't really affect your ability to hold early pools, but with gas openings, you have the opportunity for counter speedling pressure. As a whole, gas openings are a bit more flexible, but gasless is much easier to execute and leads to stronger macro timings, so I generally recommend this to newer players. (And most players below masters don't know how to exploit it properly anyway). If you haven't seen Lowko's Gasless ZvZ Build Order video, I highly recommend it. One more note: gasless openers rely on a walloff to hold of speedling/baneling pressure, so they're a bit harder to do on maps like Nimbus, King Sejong Station, or Foxtrot where the natural ramps are further away or quite a bit larger. Actually, King Sejong and Deadwing are the only maps in the map pool where you can wall off early with just a RW and 2 evos and have a one hex space open to fit a queen in. On Overgrowth you can also wall early but need 3 evos and a RW or use double queen in the hole which can be a bit unreliable. On Catallena and Merry Go Round you can wall with 2 evos and a RW but you'll have to wait for creep from tumor to get there which means the wall will be quite late. Foxtrot is just horrible no matter what you do and on Nimbus you'll also have to wait for creep from tumor, but you can use double queen to block the ramp to both of your bases. So after you posted this, I went on a quest to prove you wrong and found a few cool things along the way that I'll share. First of all, though, you were right about all of this. However, I disagree a BIT on Sejong Station and Overgrowth, and here's why: You're right, this IS a two hex choke, but you can block if you have a queen perfectly in the center, and the double queen block is really not that much harder to make work. For all intents and purposes, this is enough to deal with any kind of speedling pressure and even some light baneling pressure; even if you have to double queen block, the second queen gets so little surface area to lings that it's fairly negligible. Against dedicated baneling busts or early ling all-ins, just wall with an extra evo (providing you don't place a creep tumor where I placed it lol). With this wall, your queen is blocking behind the geyser. However, this particular walloff makes it really really difficult to play into the later stages of the game, as your roaches will get choked up in the area behind the geyser. On another map, this might not be too much of a problem, but the fact that the natural has backdoor rocks makes much more relevant. One could make the argument that you can just kill the evo later and rebuild it, but in my experience, I've always needed both evos going constantly. Therefore, I propose this wall off: If you do it like this, you don't run into the later problems of having to deal with the later hassle of trying to fit your roaches through a single hex hole. If you get linged, this will hold up fairly well, and you can always fully wall off with a 3rd evo chamber in an emergency: Note the 1-hex space between the two evos next to the geyser. This is still a full wall, but it allows you to use one hex of the geyser in your wall, allowing you to wall with just 3 evos and a roach warren. All in all, I think this is the proper way to wall on Sejong because it's more versatile and flows into the mid game a lot better. Anyways, this is just me being obsessive. Thanks for the input, though, it was very informational and helps a lot to narrow things down! Very in depth post! =) You're right of course about the different walls, but I've never really liked the walls with 2 hex holes in them. It always felt really hard for me to defend properly if the opponent commited to killing off a queen there as several lings would get surface area, so I switched in to "1 hex hole walls" where only 1 or 2 lings can get surface area so that he basically has to have banelings to bring down the wall quick enough. Probably just me being bad not getting the other walls to work, but I think both are viable. Edit: Oh, and about using double evos, I mostly use 1 evo as I like to be aggressive and I don't think double evo is very well suited for that. I might have to consider rethinking my walling and kill off one evo later on since I don't really use it anyway, thanks for the insight! :D I'm a slight bit confused on going single evo because, at least in my experience, going gasless into single evo just doesn't make a lot of sense and is really awkward compared to a more streamlined gas opening. And I was under the impression that gas builds don't need to be so fully walled off unless it's an emergency (at least, according to Jowj), so I'm a little lost as to what you're referring to here. Another thing to think about is, on MGR and Catallena (moreso Catallena), you can just drop a tumor with your first queen out (assuming you opened hatch first) and you'll have creep spread to the ramp by the time that you need it, even against 14/14 pressures. Also, 4-6 slowling counterattacks will help a lot in dealing with that just because it buys you some time and/or it can snipe a queen.
I think single evo works out nicely with gasless, atleast vs people who like to make some lings to deny the third since you get roaches out quicker to take the expansion. If I go gasless into speedling then roaches I like to go double upgrades tho since lings benefit so much more from armor than roaches.
Also yeah you can put a tumor, but you'll end up behind someone who just mined 100 gas and then mass droning since you miss an inject, so I don't really like it :/ Gief 50 starting energy!
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I need help in ZvP! I often get cannon rushed, and most of the time I defend it. But after defending it, I literally throw away the games by going for an all-in(Ling-Roach). If I were to keep droning up and get my 3rd, I often get soul train.
Thus, i need help with the aftermath of cannonrush.
And please recommend me some ZvP all-in builds!
Thanks!
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Hey I need help ZvT against mech. I've been going roach/hydra/swarmhost/viper into swarmhost/corurptor/broodlord/viper like the OP said to. Well attempting to is more the word. Anyway I am really struggling against mech, I can snipe bases and deny expansions really well but there doesn't seem to be a way to actually KILL off the meching terran. So any advice and help woudl greatly be appreciated. By the way, I accidently cancelled my natural hatchery in this game.
Here is the replay: http://ggtracker.com/matches/5451360
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Oh wow. Thanks for the wall pictures. I had trouble to do that on KSS.
Could you do that for deadwing and merry go round ? i was told to veto it but i like this map for the other matchups.
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On September 20 2014 13:37 SC2John wrote:You're right, this IS a two hex choke, but you can block if you have a queen perfectly in the center, and the double queen block is really not that much harder to make work. For all intents and purposes, this is enough to deal with any kind of speedling pressure and even some light baneling pressure; even if you have to double queen block, the second queen gets so little surface area to lings that it's fairly negligible. Against dedicated baneling busts or early ling all-ins, just wall with an extra evo (providing you don't place a creep tumor where I placed it lol).
You should place the buildings more towards the expansion hatchery, so that the front end of the buildings are in line with the built in environment block. The way you placed your wall now, allows for more surface area at the left and right building, when being attacked by lings.
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should you place the spine more closer to the ramp so it protects it before you have the complete wall ?
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United States248 Posts
On September 22 2014 16:06 zackyhell wrote: I need help in ZvP! I often get cannon rushed, and most of the time I defend it. But after defending it, I literally throw away the games by going for an all-in(Ling-Roach). If I were to keep droning up and get my 3rd, I often get soul train.
Thus, i need help with the aftermath of cannonrush.
And please recommend me some ZvP all-in builds!
Thanks!
Most likely we need a replay, since how you follow up depends on how much damage you take to the cannon rush. Are you opening 15h or 15p? Are you pulling drones or letting the cannons go up then killing them with spines? are you ignoring them entirely and just taking a different base?
Basically there's a lot of other info we need to help out! Post a replay, and some additional info and we'll be able to dive in.
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United States4883 Posts
On September 22 2014 22:00 FFW_Rude wrote: Oh wow. Thanks for the wall pictures. I had trouble to do that on KSS.
Could you do that for deadwing and merry go round ? i was told to veto it but i like this map for the other matchups.
Sure. That was just me getting a little obsessive hehe. Also, coming from a Protoss background, this is totally natural to me...everything Protoss is about walls and exactly how many hexes you need to use.
On September 22 2014 23:41 kaluro wrote:Show nested quote +On September 20 2014 13:37 SC2John wrote:You're right, this IS a two hex choke, but you can block if you have a queen perfectly in the center, and the double queen block is really not that much harder to make work. For all intents and purposes, this is enough to deal with any kind of speedling pressure and even some light baneling pressure; even if you have to double queen block, the second queen gets so little surface area to lings that it's fairly negligible. Against dedicated baneling busts or early ling all-ins, just wall with an extra evo (providing you don't place a creep tumor where I placed it lol). You should place the buildings more towards the expansion hatchery, so that the front end of the buildings are in line with the built in environment block. The way you placed your wall now, allows for more surface area at the left and right building, when being attacked by lings.
Good point. I usually just place them however, but that's a really good observation.
On September 23 2014 00:00 FFW_Rude wrote: should you place the spine more closer to the ramp so it protects it before you have the complete wall ?
I always build my spine touching the hatchery to reduce surface area and cover the ramp + all the way around the hatchery. Once you get the wall up, you want to move it closer (but not touching; you want it out of range of baneling splash).
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[B]On September 23 2014 05:13 SC2John wrote: I always build my spine touching the hatchery to reduce surface area and cover the ramp + all the way around the hatchery. Once you get the wall up, you want to move it closer (but not touching; you want it out of range of baneling splash).
I like to place my spine 1 hex away from the hatchery and then put my injecting queen in between the spine and the hatchery, removes surface area on both for those pesky ling attacks that come.
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How is that Roach/Bane build that Hyun does in ZvT? It seems to be pretty powerful timing and if it fails you are still 1 base ahead of the terran assuming you take out his 3rd if his natural is well protected.
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On September 23 2014 02:42 Jowj wrote:Show nested quote +On September 22 2014 16:06 zackyhell wrote: I need help in ZvP! I often get cannon rushed, and most of the time I defend it. But after defending it, I literally throw away the games by going for an all-in(Ling-Roach). If I were to keep droning up and get my 3rd, I often get soul train.
Thus, i need help with the aftermath of cannonrush.
And please recommend me some ZvP all-in builds!
Thanks! Most likely we need a replay, since how you follow up depends on how much damage you take to the cannon rush. Are you opening 15h or 15p? Are you pulling drones or letting the cannons go up then killing them with spines? are you ignoring them entirely and just taking a different base? Basically there's a lot of other info we need to help out! Post a replay, and some additional info and we'll be able to dive in. I'm so sorry, but I don't have a replay TT(Using another computer) I usually lost nothing. But my hatch(15) would be cancelled. After that, I would just build my hatch and saturate my natural with about 15 drones . After that, I would just go for roach - ling all in but I would always lost most of my units and the protoss just rolled over me. I'm really very weak in ZvP. Perhaps anyone here can recommend me an all-in build and how do I counter 3 Immortal-all in??
Thanks!
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On September 23 2014 12:17 zackyhell wrote:Show nested quote +On September 23 2014 02:42 Jowj wrote:On September 22 2014 16:06 zackyhell wrote: I need help in ZvP! I often get cannon rushed, and most of the time I defend it. But after defending it, I literally throw away the games by going for an all-in(Ling-Roach). If I were to keep droning up and get my 3rd, I often get soul train.
Thus, i need help with the aftermath of cannonrush.
And please recommend me some ZvP all-in builds!
Thanks! Most likely we need a replay, since how you follow up depends on how much damage you take to the cannon rush. Are you opening 15h or 15p? Are you pulling drones or letting the cannons go up then killing them with spines? are you ignoring them entirely and just taking a different base? Basically there's a lot of other info we need to help out! Post a replay, and some additional info and we'll be able to dive in. I'm so sorry, but I don't have a replay TT(Using another computer) I usually lost nothing. But my hatch(15) would be cancelled. After that, I would just build my hatch and saturate my natural with about 15 drones . After that, I would just go for roach - ling all in but I would always lost most of my units and the protoss just rolled over me. I'm really very weak in ZvP. Perhaps anyone here can recommend me an all-in build and how do I counter 3 Immortal-all in?? Thanks! well to start off you should know that in most cases if you cancel your hatch it's not really "defending" the cannon rush unless it's a very very committed cannon rush where he sends 2 probes and continually builds cannons instead of stopping at 1 or 2. a 1-2 cannon rush is designed to deny your natural, so if you cancel the hatch protoss is already fine, and there's no "build" we can give you for when your natural has been denied by cannons since it's at worst an even trade for protoss. one thing you can do which has been done successfully by top level koreans is sneak the drone all the way to protoss's third base location, build your hatchery there, and then start building roaches out of it for a proxy all-in, but this is not what you should be relying on as a general cannon rush defense, it's more of an "oh shit, i'm fucked" reaction
since you dont have a replay i recommend checking out this old but relevant guide on reacting to cannon rushes which talks about the difference between light and heavy cannon rushes http://www.teamliquid.net/forum/sc2-strategy/435205-reacting-to-cannon-rushes
you can most likely get a lot better just by learning how to scout around your hatchery and pull drones properly. also since you seem fairly low level (no offense) you may benefit from keeping in mind that almost all cannon rush builds feature a 9 pylon probe scout which shows up near your base around the ~1:40 mark. you can often see it approaching with an overlord, and you can choose to react to by going pool-first or sending 2-3 drones along with your hatch-first for safety. for comparison a 13 gateway scout typically shows up around the 2:25-2:30 mark
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PVZ overgrowth, gate expand into 3 gate pressure at around 6:30. I have ling speed at this point, I couldn't find the pylon until 6 zealots are on their way to my third, what is the minimum/best reaction to deal with this?
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On September 23 2014 13:29 Running wrote: PVZ overgrowth, gate expand into 3 gate pressure at around 6:30. I have ling speed at this point, I couldn't find the pylon until 6 zealots are on their way to my third, what is the minimum/best reaction to deal with this?
Just like any ZvP: Scouting his "aggression" is key, be sure to sac your overlord in time, check his gases, his wall etc and then build roaches/lings in defense. It will make defending, even if you can't find the pylon, much easier and you don't lose your third. Just make sure you don't overcommit if it's just a 3gate expand, however don't be shy to get a roach or two extra either.
If you don't want to invest into roaches, queens are also a great option.
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On September 23 2014 10:52 Dynamitekid wrote: How is that Roach/Bane build that Hyun does in ZvT? It seems to be pretty powerful timing and if it fails you are still 1 base ahead of the terran assuming you take out his 3rd if his natural is well protected.
In plat if i don't botch the Bo by getting supply block or not spending larva it's really powerfull. i think i lost 3/10 games since i started doing it.
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Hello people.
I need some help to analyze a game. I lost and i don't know why. I think i have spent my larva better than my usual. That i reacted correctly to the speedling aggression (even if he didn't commit) and i lost almost every fight. Is it just that ? The fights ? I had 30% more injects than my opponent.
Or maybe the tech choice was bad ? i really don't know where was my mistakes.
Here is the game : http://ggtracker.com/matches/5454767
- Scout told me : "No hatch, pool and gaz" => speedling aggression or speedling allin. - I made defense since i saw him move out and i didn't have time to make a wall. - Then i transitioned into my build (i was 1minute late) => Raoches and 1/1//speed into hydra 2/2. - I saw a 3rd, i took mine - I saw no drone no i didn't drone mine. - Then after he pushed me i felt comfortable to drone a little.
I think i should have taken only one geyser at my third and maybe droned it a little more ?
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On September 24 2014 05:23 FFW_Rude wrote:Hello people. I need some help to analyze a game. I lost and i don't know why. I think i have spent my larva better than my usual. That i reacted correctly to the speedling aggression (even if he didn't commit) and i lost almost every fight. Is it just that ? The fights ? I had 30% more injects than my opponent. Or maybe the tech choice was bad ? i really don't know where was my mistakes. Here is the game : http://ggtracker.com/matches/5454767- Scout told me : "No hatch, pool and gaz" => speedling aggression or speedling allin. - I made defense since i saw him move out and i didn't have time to make a wall. - Then i transitioned into my build (i was 1minute late) => Raoches and 1/1//speed into hydra 2/2. - I saw a 3rd, i took mine - I saw no drone no i didn't drone mine. - Then after he pushed me i felt comfortable to drone a little. I think i should have taken only one geyser at my third and maybe droned it a little more ?
You certainly have gotten a lot better since the first replay I saw of you, good job :D
1. There are no horizontal spawns on Deadwing so send your first overlord vertical and your second cross. That way you'll see lings rallied across the map as well. Keep an overlord close to his third to see any lings moving out/when he takes his third.
2. I wouldn't drone scout but if you're going to do it, try to keep it alive so you can see if he takes an expansion or not.
3. Overreacting to his 14/14 and messing up macro early. I would make one spine and 4-6 lings and then go back to drones. If you had sent your overlords correctly you'd have one in position to see if he rallies more lings or not and you can react then. Now you make 10 lings and 2 spines while also getting 4 queens which means you can't spend your larva on drones around 5 minutes, which means you can't afford all of those things. If you're going to go for 2 spines you'd have to skip a queen to have money to spend larva, but in this case just go for 4-6 lings and a spine then continue droning.
4. Not spending larva/supply blocks. Around 6 minutes you have already hurt yourself so much and missed making some drones already and now you're getting supply blocked at a crucial time when you desperately need to spend all those larva on drones. At 6:48 you have 2 injects popped and 8 larva doing nothing, and you don't spend them until 7:08, that's a half inject time! This means you also miss out on some self-spawning larva since you have more than 3 idle larva at each hatchery. The same thing happend when your next inject pops at 7:33, you don't spend the larva until 7:58.
5. Taking gases too early. You can't take double gas at just 1 base saturation. However, you seem to realise this as you only start mining from one of them, so good job adjusting to that, but it's still 2 drones from making extractors and 2 drones mining gas for a total of 4 drones not mining minerals, and the whole point of gasless play is to get as many drones as possible on minerals as early as possible to get a small econ lead.
6. From 8:20 to 9:00 you are at 57/60. That's 40 seconds of you not making units or looking at your supply counter, really need to work on spending your larva and checking your supply after each inject you've spent to make overlords in time for next inject popping.
7. Taking third base late. He only has 5 lings and you have 6 lings and 2 queens with infinite energy, could have taken it atleast a minute earlier. You have no vision tho since you aren't placing your overlords on the map, so you can't know if he's rallying more lings right now, but if you had used your overlords you'd have known you were safe to take the expansion much earlier.
8. Drone your third while moving out with your roaches. You won't be able to kill him on this map and he won't be able to kill you either even if you drone much harder than him. Takes ages to walk across the map and then you have to walk up in to a concave at the third, so really safe to drone on this map.
9. It's still relatively even at around 15 min, but you keep your army near his base while the rest of your army gets rallied across the map, so he just moves down with a much bigger army and you lose the game. Especially when going hydra you can't stay like that, keep your army together. This also comes back to the map and that you can't really attack his third base anyway. Everything after this point is kind of irrelevant. He's so far ahead but for some reason he almost throws it by attacking with half an army in to your concave at your third I wrote about earlier, and then you do the same thing again to him. You basically can't attack in to his third and if you have an army lead you can only deny his 4th while taking your own 4th and going up to brood lords.
TL/DR: Spend larva faster, don't get supply blocked and don't afk half your army at his side of the map.
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Damn... i posted here because i didn't want to bother you again since i asked yuou stuff like everyday lol.
1. "im a dumbass. Because you can clearly see that i didn't know that Deadwing is cross only...."
2. I drone scout because of 1...
3. So 3 is because of ovie not being well placed (so... back to 1). For the queen thing i wasn't sure since when i was playing i felt that i didn't know what to do with it since he had seemed to have canceled his pressure. Here is one question though. How can i differentiate that he isn't going on allin ? Because i wasn't sure for a long time, by the time i saw the lings idle and no more moving i thought pressure was over. So i scouted 3rd base and saw it. But maybe... i need to go back to 1 again since i would have saw a lot more ?
4. This is again and again my "pressure problem". I panick and then i mess up. Saw that in replay but didn't took it in account for my lose since the guy was supplly block to.
5. Yeah, i wanted to transition but i remember what you said about too much gas and i didn't want to put too much drones in it. But when i thought about it i had already built the geyser
6. Okay that's where i need to really focus on improving.
7.Yeah i was so focused on : "i don't want to die again from a ling allin" that i forgot them and i couldn't be sure of what he had so i waited for the overlord to cross the map
8. How do i deal with counter attack of i droned ? Or do you mean drone like 10 ?
9. So that's the moment i was looking for, 'cause every other stuff you said i kind of saw it in the replay (was not sure of everything). Do i have to wait for max, then rally army ? Can i deal with SH with my composition ?
For every supply block i had, he had one and he had 50% less injects so i figured it was the fights that threw me in. I am going to continue to train the build so that i do to not have to think about it and work on supply. 'cause it's always thorwing me back. After the 4th queens, i'll skip one and the desaster commences.
Thank you a lot.
And ... next time i'll play deadwing. I will fucking scout cross position...
TL;DR thanks, i'll keep my army in one place now, DW is cross only and i need to keep my supply is in the okay zone after the 4th queen.
Off topic : The thing you made me read on allthingszergs should be in the op of this thread. It's short but it's just sensefull
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deadwing is not cross only, it's cross or vertical
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On September 24 2014 15:35 FFW_Rude wrote:Damn... i posted here because i didn't want to bother you again since i asked yuou stuff like everyday lol. 1. "im a dumbass. Because you can clearly see that i didn't know that Deadwing is cross only...." 2. I drone scout because of 1... 3. So 3 is because of ovie not being well placed (so... back to 1). For the queen thing i wasn't sure since when i was playing i felt that i didn't know what to do with it since he had seemed to have canceled his pressure. Here is one question though. How can i differentiate that he isn't going on allin ? Because i wasn't sure for a long time, by the time i saw the lings idle and no more moving i thought pressure was over. So i scouted 3rd base and saw it. But maybe... i need to go back to 1 again since i would have saw a lot more ? 4. This is again and again my "pressure problem". I panick and then i mess up. Saw that in replay but didn't took it in account for my lose since the guy was supplly block to. 5. Yeah, i wanted to transition but i remember what you said about too much gas and i didn't want to put too much drones in it. But when i thought about it i had already built the geyser 6. Okay that's where i need to really focus on improving. 7.Yeah i was so focused on : "i don't want to die again from a ling allin" that i forgot them and i couldn't be sure of what he had so i waited for the overlord to cross the map 8. How do i deal with counter attack of i droned ? Or do you mean drone like 10 ? 9. So that's the moment i was looking for, 'cause every other stuff you said i kind of saw it in the replay (was not sure of everything). Do i have to wait for max, then rally army ? Can i deal with SH with my composition ? For every supply block i had, he had one and he had 50% less injects so i figured it was the fights that threw me in. I am going to continue to train the build so that i do to not have to think about it and work on supply. 'cause it's always thorwing me back. After the 4th queens, i'll skip one and the desaster commences. Thank you a lot. And ... next time i'll play deadwing. I will fucking scout cross position... TL;DR thanks, i'll keep my army in one place now, DW is cross only and i need to keep my supply is in the okay zone after the 4th queen. Off topic : The thing you made me read on allthingszergs should be in the op of this thread. It's short but it's just sensefull
Deadwing is cross or vertical, only horizontal disabled so that's why you start sending your first overlord vertical and the second cross.
Overall it seems like you put too much focus in to what your opponent is doing, with how you say you're playing scared, comparing your injects to his etc. You need to focus on executing your build as perfectly as possible and then just make as small adjustments as possible vs aggressive or weird openers. If you keep going with your build and keep making drones and die, it's no big deal, it's just a ladder game, and you can then think about how you can add a bit more defense/react better. Don't be afraid to lose games! If you do nothing and just have idle larva you'll have a hard time adjusting and understanding when you have to stop droning etc. This is why I tell people to practise offline games.
Up until master league I literally played as much offline games vs very easy AI as ladder, just because I did want to learn doing my builds/macroing as good as possible without having to think about it. When I went in to the ladder I just tried to play as I did vs AI and make small adjustments when I died to things. Some people might not agree with this approach, but I think it's a quicker way to learn the game as you focus on the basics and then add additional skills on top of that later. Scouting, trying to do cute micro etc doesn't actually make you better if it means you are not macroing properly.
Also, when you have enemy units in your base or you're getting attacked etc, you don't have to watch your units all the time, have them selected etc. Your units will fight by themself if you just a-move or have them in a good location, so when a few lings run in to your base, just make sure your lings are a-moved near them and then continue on with your macro like if they weren't there.
Point 8 and 9 are a bit more game/map specific. Usually I would make atleast a bunch of drones while moving out with my roaches and then keep making roaches and then make another bunch of drones to fully saturate it, depending on what opponent is doing. On Deadwing cross it's so hard to attack tho so you can probably get away with droning up the third almost fully straight away after your first roaches, especially if you have a spine to place on top of the ramp/have a queen or more with transfuse. Also since the map is so big it takes really long time for roach hydra to get to the other side so it's hard to have an army advantage when you get there. Once he goes in to SH I would go into brood lords and try to make sure to stay semi-active around the middle of the map and not let him siege you.
Hmm guess I can just post what I posted on ATZ here as well, maybe someone else here will find it useful.
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