The HotS Zerg Help Me Thread - Page 232
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GGuMake
United States74 Posts
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Asgorath
United States15 Posts
On January 16 2015 04:22 GGuMake wrote: Anyone have the BO for 1-1 roach all in vs T. I used to do almost every game with a 90% winrate. I haven't been playing in almost 1.5yrs, I forgot everything ... that's probably why i'm 0-16 lol.. This is a good video that shows a 1/1 Speed Roach timing: | ||
GGuMake
United States74 Posts
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Tha Huva
3 Posts
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Defenestrator
400 Posts
On January 17 2015 01:27 Tha Huva wrote: I am having trouble with reapers taking out my drone while I am trying to take my third base in ZvT. The reason is that I open up with 15 pool, 15 hatch, 17 gas, so my speed finishes around 6:37 making it so that if I want to take my third without my drone dying, I would have to escort it with some speedling's at that time and I think that is still too late for taking my third. What would you guys do in this situation? I typically open with at least 4 queens, and then I just take 2 queens and walk them over to the 3rd. The queens will secure the 3rd vs any number of reaper/hellion the T will have by that point. You can also use slowlings to just chase off the reaper while putting down the expo. | ||
Tha Huva
3 Posts
On January 17 2015 02:47 Defenestrator wrote: I typically open with at least 4 queens, and then I just take 2 queens and walk them over to the 3rd. The queens will secure the 3rd vs any number of reaper/hellion the T will have by that point. You can also use slowlings to just chase off the reaper while putting down the expo. Thanks for this advice, I will be moving my queens there from now on. | ||
EndOfLineTv
United States741 Posts
On January 16 2015 11:00 GGuMake wrote: What maps do you guys veto and why? I have only Inferno Pools vetoed at the current moment I actually really really like inferno pools for zerg. I think that Secret Springs is SO imba for protoss and mech terrans. veteo that map. Deadwing is still bad ofc. The rest of the maps are pretty good imo | ||
Tha Huva
3 Posts
On January 17 2015 23:05 EndOfLineTv wrote: I actually really really like inferno pools for zerg. I think that Secret Springs is SO imba for protoss and mech terrans. veteo that map. Deadwing is still bad ofc. The rest of the maps are pretty good imo I personally think Secret Springs is a horrible map for Zerg, because of how far both of the third base locations are as opposed to Protoss and Terran who normally open up with 2 base play with an now easy to secure or safer natural, while Zerg is left wide open. | ||
EndOfLineTv
United States741 Posts
On January 18 2015 02:36 Tha Huva wrote: I personally think Secret Springs is a horrible map for Zerg, because of how far both of the third base locations are as opposed to Protoss and Terran who normally open up with 2 base play with an now easy to secure or safer natural, while Zerg is left wide open. yeah. exaclty. terran and toss can be greedy because of free nat. AND third is really far away. Also the middle choke point can't be FF so easily, so any zerg timing is screwed | ||
Running
13 Posts
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Zero.Tha.Hero
Canada155 Posts
On January 18 2015 03:04 EndOfLineTv wrote: yeah. exaclty. terran and toss can be greedy because of free nat. AND third is really far away. Also the middle choke point can't be FF so easily, so any zerg timing is screwed Search function! http://www.teamliquid.net/forum/sc2-strategy/475605-2015-season-1-zerg-map-veto-thread | ||
Haku
Germany544 Posts
Could not find something via TL search or google. I mean the playstyle Snute used to do in ZvT. +2/+2 into SH i think.. Thank you | ||
BigRedDog
461 Posts
Most of my recent ZvTs I lost against marines/hellbats. I generally use ling, bling, mutas. I feel that I never have enough units and even when I can defend I can never move out and harass. Can anyone suggest how I can improve? Is it because my mechanics? I am plat so I know i still need to refine them Or my units movement? Should i consider backstab or hit from the side? If you feel that ling, bling and mutas still the best composition against it, then i will work on that. If it is another composition works well, please let me know. Thanks! | ||
EndOfLineTv
United States741 Posts
On January 19 2015 00:14 EXRNaRa wrote: Is there a guide about SH ZvT? Could not find something via TL search or google. I mean the playstyle Snute used to do in ZvT. +2/+2 into SH i think.. Thank you Not quite. The zvt game will start normalish. Ling bane muta with 2 2. At the end of the mid game. Some times terran will ramp up the widow mines and thors to make muta ball and banes less effective. I am talking about 10 + mines or so during the parade push At this time, Sh are very effective because they detonate the mines, and crush the thors. Also, the SH make it less effective for terran to pre spread their main army, because the locosts will tear the out ring of rines to shreads. Then you can send your army to the terrain's 4th base. Use SH to force the terran to stim at you (they will clump up, making banes more effective) And then send the muta's to harass elsewhere. | ||
EndOfLineTv
United States741 Posts
On January 19 2015 02:57 BigRedDog wrote: hi everyone, Most of my recent ZvTs I lost against marines/hellbats. I generally use ling, bling, mutas. I feel that I never have enough units and even when I can defend I can never move out and harass. Can anyone suggest how I can improve? Is it because my mechanics? I am plat so I know i still need to refine them Or my units movement? Should i consider backstab or hit from the side? If you feel that ling, bling and mutas still the best composition against it, then i will work on that. If it is another composition works well, please let me know. Thanks! at your lvl it will be nearly 100% A macro/build order issue. Better builds, and better macro will greatly increase your army size, faster. Post a replay. ANd what build do you use? | ||
coolTLname
United States315 Posts
On January 19 2015 02:57 BigRedDog wrote: hi everyone, Most of my recent ZvTs I lost against marines/hellbats. I generally use ling, bling, mutas. I feel that I never have enough units and even when I can defend I can never move out and harass. Can anyone suggest how I can improve? Is it because my mechanics? I am plat so I know i still need to refine them Or my units movement? Should i consider backstab or hit from the side? If you feel that ling, bling and mutas still the best composition against it, then i will work on that. If it is another composition works well, please let me know. Thanks! watch this. It's day9 Life vs MMA ( doing a hellbat timing) | ||
BigRedDog
461 Posts
On January 19 2015 04:12 EndOfLineTv wrote: at your lvl it will be nearly 100% A macro/build order issue. Better builds, and better macro will greatly increase your army size, faster. Post a replay. ANd what build do you use? This is an example of a game where i lost against Hellbats/marines. http://ggtracker.com/matches/5738670 I was going macro style, getting three hatcheries and going ling,bling and mutas. Thanks for any inputs!! | ||
velvex
Germany226 Posts
On January 19 2015 19:09 BigRedDog wrote: This is an example of a game where i lost against Hellbats/marines. http://ggtracker.com/matches/5738670 I was going macro style, getting three hatcheries and going ling,bling and mutas. Thanks for any inputs!! Your opener is inefficient. With three queens and early speed, you need to saturate your natural before taking a third, or else you will have larvae sitting around. Watch Pig's tutorial if you haven't already: You can easily change this into a more standard two-gas opener by adding a second gas around 6:30. | ||
BigRedDog
461 Posts
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DrBrundle
Germany11 Posts
I'm curious if anybody knows Destiny's "autistic" build (ZvP) with mass queens / SH / late: Viper/Corruptor Thx | ||
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