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On January 19 2015 19:09 BigRedDog wrote:Show nested quote +On January 19 2015 04:12 EndOfLineTv wrote: at your lvl it will be nearly 100% A macro/build order issue. Better builds, and better macro will greatly increase your army size, faster. Post a replay. ANd what build do you use? This is an example of a game where i lost against Hellbats/marines. http://ggtracker.com/matches/5738670I was going macro style, getting three hatcheries and going ling,bling and mutas. Thanks for any inputs!!
Without seeing the replay and looking purely off of the GG tracker, I would say that you should focus on your injects. There's several great inject timers online that I would highly recommend using. (I personally use this one : http://www.autohotkey.com/board/topic/61935-injecttime-starcraft-ii-macro-timer/). Don't feel bad about using it because I even use it when my injects start slipping and I am in Master league. Beyond that, for your army composition, I would recommend going higher on ling bane than on mutas. Mutas are great for harass and having a muta cloud is very nice but aren't necessary unless you have the control and multitasking to constantly utilize them as they are very expensive and take a lot of your supply. I would recommend sticking with 12 or so mutas and getting a stronger ling bane army. With this, I would recommend going for a fast hive for 3/3 upgrades when you start floating gas, maybe around 15-19 minutes. Also, a couple macro hatches would be very beneficial to help spend your bank. I always get a macro hatch when I'm on 3 base full saturation. Beyond that, if you have the injects and the ability to spend your money, you should be very well set!
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Saw Snute today in a ZvT playing with 1 Gas until reaching 3 Base Saturation. He got relativly early Roach Warren at 5:45 or so and Evos at 8:00. Upgrades are a bit later compared to most builds i see in tournaments (arround 7:00) and the early RW is different. Can you defend early attacks like Hellbat Pushes etc. with only 1 Gas? I mean, never saw that before, 1 Gas into 3 Bases and boom +5 Gas. I am currently High Diamond and super close to master, my ZvT is lacking and i just wanna try out something new to maybe push me into master and make ZvT more fun to play.
Greetings!
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On January 01 2015 05:41 Angol wrote: Is it still better to make infestors to support an army of roaches in ZvZ? I usually do roach/hydra, like every single zerg in my league (I'm high plat), but often guides say that infestors are a much better option. (In terms of standart play, against mass roaches and so)
I know they were very useful in WOL ZvZ, but are they still viable in HOTS?
ZvZ roach vs roach can be quite complicated. Here are my suggestions:
When your opponent is going pure roach, you should get about 8 or so hydras in with your army and play defensive while you tech to these so you don't make yourself vulnerable. Later, when you have 3 base with 6 gas and a fourth at least on the way, you can tech to infestors. Keep in mind, whenever you are teching, it's usually a good idea to be defensive. After you have your tech advantage, you can usually hit with a timing. Once you get infestors, I would recommend only adding on 3 or so depending on your gas count. At most, I would get about 6 infestors. Only use your infestors for fungals and always keep them alive. After they have used their energy get them out of the fight ASAP. If you float minerals, static defense or an extra macro hatch never hurts.
When your opponent goes hydras, you can get hydras yourself or you can get banelings. Personally, I go for banelings because hydras have light armor and take a large amount of damage. If they have 8 or so hydras, only get 10 supply worth of banes. If they have a lot of hydras, get 20 supply of banelings. Make sure you get the banes to detonate on the hydras. Going banelings can be risky if you don't get the detonations you need. But, if you do get the detonations, you can usually roll over your opponent. If you don't want to go banelings, I would recommend going hydras before infestors. If you choose to go infestors before hydras, your opponent will have a timing window where their army composition will be superior if you don't get good fungals off.
When your opponent goes roach bane, this is when I would recommend going roach infestor or just pure roach. Use your infestors to fungal the banelings and your army will be stronger and more cost efficient.
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On January 20 2015 01:48 EXRNaRa wrote: Saw Snute today in a ZvT playing with 1 Gas until reaching 3 Base Saturation. He got relativly early Roach Warren at 5:45 or so and Evos at 8:00. Upgrades are a bit later compared to most builds i see in tournaments (arround 7:00) and the early RW is different. Can you defend early attacks like Hellbat Pushes etc. with only 1 Gas? I mean, never saw that before, 1 Gas into 3 Bases and boom +5 Gas. I am currently High Diamond and super close to master, my ZvT is lacking and i just wanna try out something new to maybe push me into master and make ZvT more fun to play.
Greetings!
I guess it would greatly depend on the timing of the gas. One gas geyser gives about 100ish vespene gas every minute. So, if you take a standard gas at around 3 minutes, by the time a hellbat push comes, you will have mined about 500 gas. +1 +1 and ling speed will take 350 of that gas giving you 150 gas leftover. This is enough to produce 6 roaches. If you have 2-4 creep queens and 6 roaches, you will be able to hold a hellbat push if you micro well. If you skip ling speed, you will have 4 more roaches. If you add in a handful of lings to help defend with the 6 roaches and queens then the defense will be easier. I would suggest getting 3 or 4 creep queens with this build and then sending one off to your third to inject that base and if you need to you can pull the queens injecting at your main and natural to defend if your opponent just has a lot of stuff. To summarize, you should be able to defend aggression quite easily if you micro properly. If you make a mistake, you will have to rely on pure lings and queens to solve your problems. As long as you're comfortable with knowing that, this could be an interesting new opener to try!
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On December 25 2014 05:17 BrutalPotato wrote: In ZVZ, how do you decide if you should transition into roach/hydra or mutalisk?
It's 100% personal preference. If you choose to open with mutas and so does your opponent, you should focus on taking a fast 4 bases for the gas income and just massing mutas vs his. If you get behind in the muta count, you should either build a few infestors or try to be aggressive with lings. If you open mutas and he opens roaches, you should try to deny his 3rd base while you take your own and then transition into roaches with your own third. You could also transition to ling bane ultra or broodlords, but roaches are the safest transition and you can't fight hydra infestor efficiently with mutas, so you should always try to transition out of mutas after making about 8 or so to harass and force your opponent to react. If you choose to open roaches, you need to scout if your opponent is going mutas. If they are, you should play defensive and try to hold onto your third while producing extra queens for defense against mutas with a spore or two at each base. You should then look to add about 6 infestors. If you scout your opponent transitioning into roaches, you don't need to add on hydras and you should push out when you get maxed on 3 bases. If your opponent masses mutas, add on hydras. He will most likely be planning to use banelings to kill your army so the infestors will be essential. You will need to land fungals on his banelings to keep your hydras alive. If you scout your opponent going broodlords, you will need to build a spire and build corruptors. Hope this helps!
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On January 20 2015 06:28 McMonroe22 wrote:Show nested quote +On January 20 2015 01:48 EXRNaRa wrote: Saw Snute today in a ZvT playing with 1 Gas until reaching 3 Base Saturation. He got relativly early Roach Warren at 5:45 or so and Evos at 8:00. Upgrades are a bit later compared to most builds i see in tournaments (arround 7:00) and the early RW is different. Can you defend early attacks like Hellbat Pushes etc. with only 1 Gas? I mean, never saw that before, 1 Gas into 3 Bases and boom +5 Gas. I am currently High Diamond and super close to master, my ZvT is lacking and i just wanna try out something new to maybe push me into master and make ZvT more fun to play.
Greetings! I guess it would greatly depend on the timing of the gas. One gas geyser gives about 100ish vespene gas every minute. So, if you take a standard gas at around 3 minutes, by the time a hellbat push comes, you will have mined about 500 gas. +1 +1 and ling speed will take 350 of that gas giving you 150 gas leftover. This is enough to produce 6 roaches. If you have 2-4 creep queens and 6 roaches, you will be able to hold a hellbat push if you micro well. If you skip ling speed, you will have 4 more roaches. If you add in a handful of lings to help defend with the 6 roaches and queens then the defense will be easier. I would suggest getting 3 or 4 creep queens with this build and then sending one off to your third to inject that base and if you need to you can pull the queens injecting at your main and natural to defend if your opponent just has a lot of stuff. To summarize, you should be able to defend aggression quite easily if you micro properly. If you make a mistake, you will have to rely on pure lings and queens to solve your problems. As long as you're comfortable with knowing that, this could be an interesting new opener to try!
Thanks for your suggests, played like Snute with 1 Queen and defended 5 early attacks eaisly and macro advantage is huge!! 12:0 so far in tvz rank 1 diamond. Makes me happy haha
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On January 20 2015 17:03 EXRNaRa wrote:Show nested quote +On January 20 2015 06:28 McMonroe22 wrote:On January 20 2015 01:48 EXRNaRa wrote: Saw Snute today in a ZvT playing with 1 Gas until reaching 3 Base Saturation. He got relativly early Roach Warren at 5:45 or so and Evos at 8:00. Upgrades are a bit later compared to most builds i see in tournaments (arround 7:00) and the early RW is different. Can you defend early attacks like Hellbat Pushes etc. with only 1 Gas? I mean, never saw that before, 1 Gas into 3 Bases and boom +5 Gas. I am currently High Diamond and super close to master, my ZvT is lacking and i just wanna try out something new to maybe push me into master and make ZvT more fun to play.
Greetings! I guess it would greatly depend on the timing of the gas. One gas geyser gives about 100ish vespene gas every minute. So, if you take a standard gas at around 3 minutes, by the time a hellbat push comes, you will have mined about 500 gas. +1 +1 and ling speed will take 350 of that gas giving you 150 gas leftover. This is enough to produce 6 roaches. If you have 2-4 creep queens and 6 roaches, you will be able to hold a hellbat push if you micro well. If you skip ling speed, you will have 4 more roaches. If you add in a handful of lings to help defend with the 6 roaches and queens then the defense will be easier. I would suggest getting 3 or 4 creep queens with this build and then sending one off to your third to inject that base and if you need to you can pull the queens injecting at your main and natural to defend if your opponent just has a lot of stuff. To summarize, you should be able to defend aggression quite easily if you micro properly. If you make a mistake, you will have to rely on pure lings and queens to solve your problems. As long as you're comfortable with knowing that, this could be an interesting new opener to try! Thanks for your suggests, played like Snute with 1 Queen and defended 5 early attacks eaisly and macro advantage is huge!! 12:0 so far in tvz rank 1 diamond. Makes me happy haha
What do you mean with 1 Queen and early attacks? Hellbat/Marine, Hellbat/Banshee? Did you let drones in gas after they mined enough gas for metabolic boost?
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there is this popular build were protoss plays 1 offgate and a forge. i´m normaly opening 15 pool 15 hatch. what do i need to do to defend that? i can´t really defend my natural, do i need to do that? what i do most often is cancle the hatch, build to gas and go for nydus all in. but that ain´t working very good, and i feel like i´m defending the initial attack very wrong. do you guys got some advice or replays?
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Hi guys, anyone knows how to stop protosses 2 base immortal all-ins? I know the theory: saturate 2 base and half and start making lings and roaches and then hydras, but doesn't matter how much up in supply I am, forcefields always kill my army. For example in http://sc2casts.com/cast17406-Soulkey-vs-MVP.Super-Best-of-7-Hey,-Look,-Koreans!-Finalsthis game (game 3,4,5,6) what does soulkey do wrong? He loses 4 times in a row to the same all-in. Is it just broken or is there a counter?
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On January 21 2015 09:27 ambi9999 wrote:Hi guys, anyone knows how to stop protosses 2 base immortal all-ins? I know the theory: saturate 2 base and half and start making lings and roaches and then hydras, but doesn't matter how much up in supply I am, forcefields always kill my army. For example in http://sc2casts.com/cast17406-Soulkey-vs-MVP.Super-Best-of-7-Hey,-Look,-Koreans!-Finalsthis game (game 3,4,5,6) what does soulkey do wrong? He loses 4 times in a row to the same all-in. Is it just broken or is there a counter? the first step, once you identify it, is to camp outside protoss's base, watching for the army moveout and threatening to snipe sentries or stray units if your opponent is careless. you normally shouldn't get much done here, but you still need to know when he's moving out. as soon as the army is toward the middle of the map, start counterattacking his wall and forcing warpins at home if possible. speedling openers can be good for this, otherwise it can be hard to have roaches across the map at this time.
another thing speedlings are great for is trying to focus down his first few proxy pylons when he starts warping them in. your game is delay, delay, delay. start hitting the pylons and forcing him to stay back while they finish, or even snipe the probe (this can be surprisingly easy). pull your lings back, wait for his army to move forward, and hit the pylons again, repeat. having lings in the back also allows you to try a flank when the first big engagement hits.
after that it just becomes a matter of positioning and baiting forcefields. fake engagements and try to pull back just as he throws down a wall of forcefields. it's not a huge deal if you lose a few roaches, as long as you're hitting injects trading roaches for time is fine. if he segments off your roaches, select them and quickly focus down a sentry, or even 2 if possible. focusing down a single sentry with doomed roaches is actually really really good. you can replace roaches easily but sentry energy has to build back up.
there's not much more to it than that. hydra transitions are risky and i prefer not to necessarily make them unless i either take a great fight early or protoss backs off or recalls and i know he has to take time to walk across the map again, or if i have a fast lair and identify the robo super early. the problem with hydra transitions in general is that they're absolutely godawful in small numbers and if you don't have time to rally them together they are actually completely useless and a waste of money. that's not to say they're bad - obviously they're really good units against gateway comps - but you have to transition intelligently
aside from that, practice your engagements! don't fall into your trap of thinking the strat is broken based on super vs soulkey. soulkey is no longer the best zerg in the world, super is pretty good right now, and it's not ridiculous to suppose that super simply outplayed him with the same strategy 4 times. just because you know what your opponent is doing that doesn't mean you win. maybe soulkey is just in bad shape against that strategy. instead of watching games soulkey loses, find games from another zerg who wins. it doesn't matter if you think the other zerg isn't as good as soulkey, the point is that you want to watch successful play. focus heavily on your own macro and ideally find a protoss practice partner who likes to do immortal allins. there's no easy mode counter, it's a powerful strategy just like a 3 base terran parade push and you need to execute correctly and play better. you don't "deserve to win" just because you scout it and start pumping units.
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Okay, I need a general overview cause I'm so fucking bad at this game. Once T3 is out for any race I'm against, I lose. 100% of the time. I cannot fight against a enemy who's been able to tech. i cant pull colossus with vipers, I can't fight mech in any fashion. I dont' wanna be the cheesy fucking zerg I've been up until this point but I cannot fight tech at all. This game feels fucking impossible even though I know it isn't. I need some serious fucking help.
why the fuck do i even try anymore? i'll never not suck shit at this game. I haven't improved or listened to any advice given to me in the last 500 games, why would i improve at all in the next 500. Im always gonna be a gold league fucking scrub who cant win unless i allin. fuck this game is too ahrd for me.
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On January 21 2015 15:27 SetGuitarsToKill wrote: Okay, I need a general overview cause I'm so fucking bad at this game. Once T3 is out for any race I'm against, I lose. 100% of the time. I cannot fight against a enemy who's been able to tech. i cant pull colossus with vipers, I can't fight mech in any fashion. I dont' wanna be the cheesy fucking zerg I've been up until this point but I cannot fight tech at all. This game feels fucking impossible even though I know it isn't. I need some serious fucking help.
why the fuck do i even try anymore? i'll never not suck shit at this game. I haven't improved or listened to any advice given to me in the last 500 games, why would i improve at all in the next 500. Im always gonna be a gold league fucking scrub who cant win unless i allin. fuck this game is too ahrd for me. Probably you have cheeser yourself to a higher MMR than you can handle with a macro game. So as you haven't trained your macro much, you'll just get outplayed in lategame by other players at your cheese-MMR. Try tanking your MMR (for example by not cheesing at all), and you are supposed to hit a MMR where you will win half of the games in longer games as well, and you'll feel better about yourself.
If you really don't have the motivation to try and lose a long streak of games while tanking your MMR (that is very good training otherwise, playing better players than your non-cheese MMR), I guess you could just leave the games at once.
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On January 21 2015 15:52 Cascade wrote:Show nested quote +On January 21 2015 15:27 SetGuitarsToKill wrote: Okay, I need a general overview cause I'm so fucking bad at this game. Once T3 is out for any race I'm against, I lose. 100% of the time. I cannot fight against a enemy who's been able to tech. i cant pull colossus with vipers, I can't fight mech in any fashion. I dont' wanna be the cheesy fucking zerg I've been up until this point but I cannot fight tech at all. This game feels fucking impossible even though I know it isn't. I need some serious fucking help.
why the fuck do i even try anymore? i'll never not suck shit at this game. I haven't improved or listened to any advice given to me in the last 500 games, why would i improve at all in the next 500. Im always gonna be a gold league fucking scrub who cant win unless i allin. fuck this game is too ahrd for me. Probably you have cheeser yourself to a higher MMR than you can handle with a macro game. So as you haven't trained your macro much, you'll just get outplayed in lategame by other players at your cheese-MMR. Try tanking your MMR (for example by not cheesing at all), and you are supposed to hit a MMR where you will win half of the games in longer games as well, and you'll feel better about yourself. If you really don't have the motivation to try and lose a long streak of games while tanking your MMR (that is very good training otherwise, playing better players than your non-cheese MMR), I guess you could just leave the games at once.
If I have to tank MMR I'll never play this game again. I don't try to cheese every game. I just often get the lead early game and push it in the early to mid. My late game is laughable. Once any real tech units, even 1 colossus is out, in 109% dead and I might as well GG. I want to get better yes I have no idea how or why.
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On January 21 2015 03:41 AFSpeeDy wrote:Show nested quote +On January 20 2015 17:03 EXRNaRa wrote:On January 20 2015 06:28 McMonroe22 wrote:On January 20 2015 01:48 EXRNaRa wrote: Saw Snute today in a ZvT playing with 1 Gas until reaching 3 Base Saturation. He got relativly early Roach Warren at 5:45 or so and Evos at 8:00. Upgrades are a bit later compared to most builds i see in tournaments (arround 7:00) and the early RW is different. Can you defend early attacks like Hellbat Pushes etc. with only 1 Gas? I mean, never saw that before, 1 Gas into 3 Bases and boom +5 Gas. I am currently High Diamond and super close to master, my ZvT is lacking and i just wanna try out something new to maybe push me into master and make ZvT more fun to play.
Greetings! I guess it would greatly depend on the timing of the gas. One gas geyser gives about 100ish vespene gas every minute. So, if you take a standard gas at around 3 minutes, by the time a hellbat push comes, you will have mined about 500 gas. +1 +1 and ling speed will take 350 of that gas giving you 150 gas leftover. This is enough to produce 6 roaches. If you have 2-4 creep queens and 6 roaches, you will be able to hold a hellbat push if you micro well. If you skip ling speed, you will have 4 more roaches. If you add in a handful of lings to help defend with the 6 roaches and queens then the defense will be easier. I would suggest getting 3 or 4 creep queens with this build and then sending one off to your third to inject that base and if you need to you can pull the queens injecting at your main and natural to defend if your opponent just has a lot of stuff. To summarize, you should be able to defend aggression quite easily if you micro properly. If you make a mistake, you will have to rely on pure lings and queens to solve your problems. As long as you're comfortable with knowing that, this could be an interesting new opener to try! Thanks for your suggests, played like Snute with 1 Queen and defended 5 early attacks eaisly and macro advantage is huge!! 12:0 so far in tvz rank 1 diamond. Makes me happy haha What do you mean with 1 Queen and early attacks? Hellbat/Marine, Hellbat/Banshee? Did you let drones in gas after they mined enough gas for metabolic boost? Let them in, build 3 Roaches against 6 Helions and 4 against 8+ for safety. Have enough gas to start my upgrades at arround 7:45 so not that delayed + Lair and Bane Nest. And an awesome 3 Base Saturation. Search on Youtube for PiG 1 Gas ZvT, he explains it not exactly like Snute but super close.
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On January 21 2015 16:00 SetGuitarsToKill wrote:Show nested quote +On January 21 2015 15:52 Cascade wrote:On January 21 2015 15:27 SetGuitarsToKill wrote: Okay, I need a general overview cause I'm so fucking bad at this game. Once T3 is out for any race I'm against, I lose. 100% of the time. I cannot fight against a enemy who's been able to tech. i cant pull colossus with vipers, I can't fight mech in any fashion. I dont' wanna be the cheesy fucking zerg I've been up until this point but I cannot fight tech at all. This game feels fucking impossible even though I know it isn't. I need some serious fucking help.
why the fuck do i even try anymore? i'll never not suck shit at this game. I haven't improved or listened to any advice given to me in the last 500 games, why would i improve at all in the next 500. Im always gonna be a gold league fucking scrub who cant win unless i allin. fuck this game is too ahrd for me. Probably you have cheeser yourself to a higher MMR than you can handle with a macro game. So as you haven't trained your macro much, you'll just get outplayed in lategame by other players at your cheese-MMR. Try tanking your MMR (for example by not cheesing at all), and you are supposed to hit a MMR where you will win half of the games in longer games as well, and you'll feel better about yourself. If you really don't have the motivation to try and lose a long streak of games while tanking your MMR (that is very good training otherwise, playing better players than your non-cheese MMR), I guess you could just leave the games at once. If I have to tank MMR I'll never play this game again. I don't try to cheese every game. I just often get the lead early game and push it in the early to mid. My late game is laughable. Once any real tech units, even 1 colossus is out, in 109% dead and I might as well GG. I want to get better yes I have no idea how or why. I'm a bit surprised to see someone with 14k posts not have any idea of how to get better. There is loads of material only on teamliquid, and even more guides outside. Many are saying good things about the staircase, maybe that can be a good way to systematically improve your game? Otherwise take any three builds from guides for the three matchups (I'm sure you can find guides as well as I can), try them and ask for help with replays here when you lose. These builds are mostly cookie-cutter macro builds aimed at the late game, so you will get plenty of training on that.
But maybe the problem is more about the mindset? I think getting some meaningful training in will make you feel batter, even if it means that you'll lose a lot to start with. Take on the Korean mindset, and enjoy the training and improvement rather than winning ladder games. Good luck!
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On January 21 2015 20:31 Cascade wrote:Show nested quote +On January 21 2015 16:00 SetGuitarsToKill wrote:On January 21 2015 15:52 Cascade wrote:On January 21 2015 15:27 SetGuitarsToKill wrote: Okay, I need a general overview cause I'm so fucking bad at this game. Once T3 is out for any race I'm against, I lose. 100% of the time. I cannot fight against a enemy who's been able to tech. i cant pull colossus with vipers, I can't fight mech in any fashion. I dont' wanna be the cheesy fucking zerg I've been up until this point but I cannot fight tech at all. This game feels fucking impossible even though I know it isn't. I need some serious fucking help.
why the fuck do i even try anymore? i'll never not suck shit at this game. I haven't improved or listened to any advice given to me in the last 500 games, why would i improve at all in the next 500. Im always gonna be a gold league fucking scrub who cant win unless i allin. fuck this game is too ahrd for me. Probably you have cheeser yourself to a higher MMR than you can handle with a macro game. So as you haven't trained your macro much, you'll just get outplayed in lategame by other players at your cheese-MMR. Try tanking your MMR (for example by not cheesing at all), and you are supposed to hit a MMR where you will win half of the games in longer games as well, and you'll feel better about yourself. If you really don't have the motivation to try and lose a long streak of games while tanking your MMR (that is very good training otherwise, playing better players than your non-cheese MMR), I guess you could just leave the games at once. If I have to tank MMR I'll never play this game again. I don't try to cheese every game. I just often get the lead early game and push it in the early to mid. My late game is laughable. Once any real tech units, even 1 colossus is out, in 109% dead and I might as well GG. I want to get better yes I have no idea how or why. I'm a bit surprised to see someone with 14k posts not have any idea of how to get better. There is loads of material only on teamliquid, and even more guides outside. Many are saying good things about the staircase, maybe that can be a good way to systematically improve your game? Otherwise take any three builds from guides for the three matchups (I'm sure you can find guides as well as I can), try them and ask for help with replays here when you lose. These builds are mostly cookie-cutter macro builds aimed at the late game, so you will get plenty of training on that. But maybe the problem is more about the mindset? I think getting some meaningful training in will make you feel batter, even if it means that you'll lose a lot to start with. Take on the Korean mindset, and enjoy the training and improvement rather than winning ladder games. Good luck!
Thanks dude. I really do know how to get better, it's just a mindset issue. I can't deal with losing, period. I am so rattled after even minor losses where my mistakes were obvious that I just can't learn from it. I take my gold league ladder way too seriously, but that's the mindset I have when I go in with the goal of improving. I need some builds for sure, after 20 supply it's all freeform for me so that would help, though learning builds has always been a struggle for me.
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On January 22 2015 00:17 SetGuitarsToKill wrote:Show nested quote +On January 21 2015 20:31 Cascade wrote:On January 21 2015 16:00 SetGuitarsToKill wrote:On January 21 2015 15:52 Cascade wrote:On January 21 2015 15:27 SetGuitarsToKill wrote: Okay, I need a general overview cause I'm so fucking bad at this game. Once T3 is out for any race I'm against, I lose. 100% of the time. I cannot fight against a enemy who's been able to tech. i cant pull colossus with vipers, I can't fight mech in any fashion. I dont' wanna be the cheesy fucking zerg I've been up until this point but I cannot fight tech at all. This game feels fucking impossible even though I know it isn't. I need some serious fucking help.
why the fuck do i even try anymore? i'll never not suck shit at this game. I haven't improved or listened to any advice given to me in the last 500 games, why would i improve at all in the next 500. Im always gonna be a gold league fucking scrub who cant win unless i allin. fuck this game is too ahrd for me. Probably you have cheeser yourself to a higher MMR than you can handle with a macro game. So as you haven't trained your macro much, you'll just get outplayed in lategame by other players at your cheese-MMR. Try tanking your MMR (for example by not cheesing at all), and you are supposed to hit a MMR where you will win half of the games in longer games as well, and you'll feel better about yourself. If you really don't have the motivation to try and lose a long streak of games while tanking your MMR (that is very good training otherwise, playing better players than your non-cheese MMR), I guess you could just leave the games at once. If I have to tank MMR I'll never play this game again. I don't try to cheese every game. I just often get the lead early game and push it in the early to mid. My late game is laughable. Once any real tech units, even 1 colossus is out, in 109% dead and I might as well GG. I want to get better yes I have no idea how or why. I'm a bit surprised to see someone with 14k posts not have any idea of how to get better. There is loads of material only on teamliquid, and even more guides outside. Many are saying good things about the staircase, maybe that can be a good way to systematically improve your game? Otherwise take any three builds from guides for the three matchups (I'm sure you can find guides as well as I can), try them and ask for help with replays here when you lose. These builds are mostly cookie-cutter macro builds aimed at the late game, so you will get plenty of training on that. But maybe the problem is more about the mindset? I think getting some meaningful training in will make you feel batter, even if it means that you'll lose a lot to start with. Take on the Korean mindset, and enjoy the training and improvement rather than winning ladder games. Good luck! Thanks dude. I really do know how to get better, it's just a mindset issue. I can't deal with losing, period. I am so rattled after even minor losses where my mistakes were obvious that I just can't learn from it. I take my gold league ladder way too seriously, but that's the mindset I have when I go in with the goal of improving. I need some builds for sure, after 20 supply it's all freeform for me so that would help, though learning builds has always been a struggle for me. Maybe try the staircase? As it makes you do "silly" things, it may help you see that you learn even (more) when you lose, and learning is what brings you up the ladder long term.
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Its more about the fact that its way easier for T/P to handle late game than it is for zerg. With protoss deathball you just amove whilst turning on voids and then you spam feedback storm on everything With terran mech you either sit whole game and mass ravens or literally amove with thor/helbat/banshee comps
As zerg to combat those you have to use combination of queens, vipers, infestors while having superior position to him and not getting your army stack together (corruptor/storm, roach/tank etc)
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http://ggtracker.com/matches/5752851
What am I supposed to do against a proxy 2 Gate in ZvP? I sent my second Overlord on a path that spotted the Gateways at 2:25, where the second one was about half-way done. I went Pool first at 15 supply, and my Pool was also about half-way done. My Pool completes at 3:10, his first Zealot is already at my ramp with two more on the way. I took a Gas but looking back that was probably a mistake, just not sure how to defend against this with basically no units when it hits.
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On January 24 2015 01:42 Asgorath wrote:http://ggtracker.com/matches/5752851What am I supposed to do against a proxy 2 Gate in ZvP? I sent my second Overlord on a path that spotted the Gateways at 2:25, where the second one was about half-way done. I went Pool first at 15 supply, and my Pool was also about half-way done. My Pool completes at 3:10, his first Zealot is already at my ramp with two more on the way. I took a Gas but looking back that was probably a mistake, just not sure how to defend against this with basically no units when it hits.
You need spines. Skip gas, get queens and start 2 spines ASAP. buy time with lings and running your drones, make sure to also pool larva.
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