The HotS Protoss Help Me Thread - Page 301
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. | ||
KingAlphard
Italy1705 Posts
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Mozdk
Denmark6989 Posts
2gate expo with 2 sentries and 2 stalkers into nexus and robo. I think ppl said it was a HerO build | ||
SatedSC2
England3012 Posts
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Mozdk
Denmark6989 Posts
On October 07 2014 06:06 SatedSC2 wrote: http://www.teamliquid.net/forum/sc2-strategy/429557-stable-pvp-two-gate-safe-fe ? It's close. But this build is without probe scout. You scout with halluc at 100 sentry energy. And it's 2 sentries before any stalkers. | ||
SC2Toastie
Netherlands5725 Posts
On October 07 2014 06:04 Mozdk wrote: Looking for an old build. PVP: 2gate expo with 2 sentries and 2 stalkers into nexus and robo. I think ppl said it was a HerO build Given the capitalization, I assume you mean LiquidHerO and not CJ_herO? | ||
[PkF] Wire
France24187 Posts
9 pylon 13 gate 15 double gas (2 on each, rally to climb to 3 -maybe 3-3 right away to be able to afford the second sentry) -> scout for proxies 17 pylon 18 cyber 20 gate (3:20ish) 21 WG 21 sentry 23 msc (CB) 25 pylon 4:30 sentry + stalker 4:40 pylon 5:10 stalker cut probes around 18 on minerals ~5:20 Nexus ~5:40 Robo but honestly it's quite unsafe, you'll especially 100% die to a well executed 10 gate 3 gates. I don't know what HerO's interpretation could look like, but scoutless 2 gate expo 2 sentries 2 stalkers feels quite suboptimal, it's really unstable and should die to gateway all-ins, proxy stargate and even phoenix all-in. Not sure about this one. | ||
vhapter
Brazil677 Posts
On October 06 2014 17:52 SatedSC2 wrote: Once you get the first gas stolen, it is absolutely vital that you don't get the second gas stolen. If you get both gases stolen then you might as well leave the game... Yeah, getting both geysers stolen is too much if your opponent knows what he's doing. I used to double gas steal and follow it up with proxy voidrays every single PvP I played on Habitation Station. It pretty much never failed. Since my PvT has always been my best matchup and zergs had a lot of trouble dealing with me msc expanding at the gold, my win rate at the end of the season was 74% on that map. | ||
Xinzoe
Korea (South)2373 Posts
On October 07 2014 06:04 Mozdk wrote: Looking for an old build. PVP: 2gate expo with 2 sentries and 2 stalkers into nexus and robo. I think ppl said it was a HerO build If you want to do 2 gate expo i suggest you do sentry (chronobost) -> stalker/stalker -> sentry instead of sentry (chronobost -> sentry/stalker -> stalker. This way you can still somewhat defend against proxy oracles. I don't really see the advantage of this build however. It's an auto lose to phoenix openings and only gets you 1 immortal in time for a 1 base blink allin. And it really gives you no aggressive options in the mid game outside of warp prism/immortal drops. I can't even recall the last time I saw a progamer open gate -> expand -> robo lately. | ||
Binky1842
United States2599 Posts
PvZ, FFE transition into robo tech with 2 immortal, 2collossus, 7 gate all-in the liquipedia VODs are 1.5 years old and they link to GOMtvs main youtube page Does anyone have a recent replay of themselves using this build they'd be willing to share? | ||
ZeromuS
Canada13372 Posts
On October 07 2014 10:20 Binky1842 wrote: Looking for: PvZ, FFE transition into robo tech with 2 immortal, 2collossus, 7 gate all-in the liquipedia VODs are 1.5 years old and they link to GOMtvs main youtube page Does anyone have a recent replay of themselves using this build they'd be willing to share? http://www.teamliquid.net/forum/sc2-strategy/416819-the-2-2-2-strategy-spotlight This is the guide we wrote back in mid 2013. The vods are old because the strategy is old. People don't do it anymore because there are fewer sentries, and mass roach kills it. Also, the game is has changed a lot since the time this build was good, so while it can still catch people off guard, its not nearly as effective as a soul train at this time. Basically it was a meta build that was meant to beat people who went for faster hydras and cut too many drones to be able to beat the immortal all in at the time. Right now, if someone masses roaches and doesnt cut workers they can hold the all in because it hits quite late. Still fun but less effective than it used to be. | ||
SatedSC2
England3012 Posts
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Mozdk
Denmark6989 Posts
On October 07 2014 08:12 Xinzoe wrote: If you want to do 2 gate expo i suggest you do sentry (chronobost) -> stalker/stalker -> sentry instead of sentry (chronobost -> sentry/stalker -> stalker. This way you can still somewhat defend against proxy oracles. I don't really see the advantage of this build however. It's an auto lose to phoenix openings and only gets you 1 immortal in time for a 1 base blink allin. And it really gives you no aggressive options in the mid game outside of warp prism/immortal drops. I can't even recall the last time I saw a progamer open gate -> expand -> robo lately. I've tested this. It seems better. Maybe I was wrong about the order. | ||
DinoMight
United States3725 Posts
Often times I have a much superior army but I just can't get to fight them. If I walk across the map they can do critical damage to my base and somehow make it back in time to defend too. Ugh. I hate PvT. | ||
Olli
Austria24413 Posts
It can be hilariously hard to deal with on some maps (looking at you, Nimbus) but if you make it through the doom dropping phase without taking too much damage, you'll be in good shape. If somehow you can sneak in counter harassment then you're in GREAT shape. | ||
SatedSC2
England3012 Posts
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Olli
Austria24413 Posts
I guess as long as you can kill off chunks of the terran army (along with medivacs, preferably), it'll be an ok trade for you since they're relying on army pressure alone to keep them in the game. | ||
DinoMight
United States3725 Posts
It's obnoxious. | ||
SC2Toastie
Netherlands5725 Posts
On October 08 2014 22:27 DinoMight wrote: It's just so frustrating to play against. You have to put up with it for like half an hour and whenever you go "okay fuck this guy I'm just gonna go kill him" he doom drops you, kills all your Nexi and pylons, and still somehow makes it back in time to defend perfectly. It's obnoxious. He won't be succesful if you have proper base defenses ready. It's hard to survive 'the onslaught', but in my opinion, you'll always be able to pinpoint your mistakes easily. Rely on observers to defend, rely on 2HT + cannons per base (and I prefer having a Dark Shrine and probes ready for the base trade) (DT's because you'll force him to lift and he can't attack your base into DTs) | ||
TokO
Norway577 Posts
I really like stuff like the 5-cannon natural on Nimbus. Especially when the Terran is careless. I think, if you are a massive dick to every move that the Terran makes, the small advantages in the early game will give you more opportunities to be even greater dick going into the mid-late game. | ||
playa
United States1284 Posts
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