On July 15 2014 08:57 Mozdk wrote:
Few thoughts:
The reason I moved out after he killed my 3rd was because he killed my 3rd. I think armywise I took a better trade, but I was behind in economy. So I feel like I had to do damage.
Just a quick note. I didn't kill his 3rd cc. I killed his building 4th, but he saved the 3rd. Which I was aware of.
The thing where I moved out before storm. Good point. And I needed it in the fight. The main reason I moved a bit, was to get an idea about where his army was. I knew it was out on the map, but I had no vision. Never actually intended to engage. Things just sort of happened.
Thanks for making a video dude. I think the biggest points I will take away from it, is getting gateways on time, twil+blink earlier, and the moveout. Definately helps!
Edit: And of course the positioning. Losing my 3rd could have been avoided. Thanks again!
1) Moving out isnt the problem here, moving out with barely any anti-air plus neither a MsC is the problem. You are commited vs a more mobile army (as of T)
2) Im not neccessarily talking about "killing the 3rd CC" when im saying "killing the 3rd". What I meant by that is 'shut down' that base, kill workers, keep him from mining there. Sorry
3) You dont want to move your actual army to get information about where his army is (again, commitment is the word, even if its just 100 energy thats still 1 timewarp less or 1 overcharge that you wont have in the fight if you have to troublesome recall). Just get a halluc or send a single zelaot / Stalker (with blink, blink back when you see what you wanted to see)
4) The main points imo would be:
-Properly adding tech (this implies gateways too) in time
-Armymovement (know where and when to move), especially be aware of your upgrade-timings and armystrength compared to your opponents. Often times protoss will get their strength from 170 supply up, because they mostly rely on big dmg-dealers (Collossus,Storms) and a lot of buffer for those (chargelots) or supportunits to keep them alive (f.e. Stalkers->shoot vikings/curropters).