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On July 16 2014 06:37 WeddingEpisode wrote: Do you guys remember a TvZ game on Akilon Wastes about 1.5/2 years ago???
The Terran was agile with his Bio&Medvacs: fighting then lifting, dropping, over and over, etc... That would be an apt replay right here.
(Was the zerg Dimaga?? The Terran, Maru or Byun??)
Wasn't this Innovation vs Stephano in GSL?
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How is this any different from what MarineKing was doing way back in WoL? Then realizing that he cant win with just pure bio even with his insane godly micro.
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As soon as zerg players adapt to this it'll end up the same way as it used too, an underpowered strategy. You can micro all you want but zerg units will end up being too strong to handle once they get up to 4+ bases with 4 spines+ 3 spore crawlers defending each base from drops
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As a mid-top master terran player, I used to do full bio in TvZ pretty recently and I have to admit that it works surprisingly well (for me at least, in ladder BO1). With the way I play it, I've noticed that it seems to work better on big maps such as nimbus (or alterzim last season) due to the fact that the high mobility the full bio composition allows you often disturb the zerg compared to what he's used to play against. However, I think that if the zerg notices that you are going full bio and makes, as moongoose said, static defenses vs drops and also a couple of infestors to win frontal engage, it can be pretty hard to work.
Btw, I might add a big advantage of playing full bio that the OP may have forgotten to mention : the high mobility of bio and the fact that you get a lot of medivacs (since you are not spending your gas on mines for examples) allows you to deny A LOT the creep spread with enough multitasking . Against zergs that do not recreep with additional queens, this is very useful. And, denying the creep in a way that the zerg can't connect his third and his fourth base makes it very very hard for the zerg to defend it against such a mobile composition.
Then again, this is purely my point of view and yes, they are also a lot of consequences playing full bio (like having to micro like Maru to win against mass bannelings playstyle) PS : apologizes about eventuals english mistakes
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I like how widow mine parade pushes work, so im not going only bio like Bomber, but ive been incorporating this as an opening for 4M style. It's really cool how its really safe vs allins with lots of shielded marines, also if enemy goes for roach hydra you can just go pure bio and be fine.
It's always nice to have more openings to play with.
Also worth to mention, it's really good style for learning pure mechanics: Building wise its the simpliest thing ever, there are no transition points (like in standard 4M, from hellion production into core army, you don't need to watch for ultra transition with already made marauders), you can directly focus on macro and micro (weaker zergs will just a-move banelings, so all you have to do is pull marines behind marauders, making this style not even micro intensive in lower leagues).
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On July 31 2014 08:14 Athelas wrote: I like how widow mine parade pushes work, so im not going only bio like Bomber, but ive been incorporating this as an opening for 4M style. It's really cool how its really safe vs allins with lots of shielded marines, also if enemy goes for roach hydra you can just go pure bio and be fine.
It's always nice to have more openings to play with.
Also worth to mention, it's really good style for learning pure mechanics: Building wise its the simpliest thing ever, there are no transition points (like in standard 4M, from hellion production into core army, you don't need to watch for ultra transition with already made marauders), you can directly focus on macro and micro (weaker zergs will just a-move banelings, so all you have to do is pull marines behind marauders, making this style not even micro intensive in lower leagues).
You definitely don't want pure bio vs roach/hydra. They can overwhelm you by getting # of units too fast and prevent you from securing a third, over time, or trade better than you continuously then get a tech advantage.
Tanks are pretty key imo.
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On July 31 2014 13:55 FabledIntegral wrote:Show nested quote +On July 31 2014 08:14 Athelas wrote: I like how widow mine parade pushes work, so im not going only bio like Bomber, but ive been incorporating this as an opening for 4M style. It's really cool how its really safe vs allins with lots of shielded marines, also if enemy goes for roach hydra you can just go pure bio and be fine.
It's always nice to have more openings to play with.
Also worth to mention, it's really good style for learning pure mechanics: Building wise its the simpliest thing ever, there are no transition points (like in standard 4M, from hellion production into core army, you don't need to watch for ultra transition with already made marauders), you can directly focus on macro and micro (weaker zergs will just a-move banelings, so all you have to do is pull marines behind marauders, making this style not even micro intensive in lower leagues). You definitely don't want pure bio vs roach/hydra. They can overwhelm you by getting # of units too fast and prevent you from securing a third, over time, or trade better than you continuously then get a tech advantage. Tanks are pretty key imo. You can win with roach/hydra vs. pure bio if you get away with some kind of CC first 3CC build with upgrades on time with zerg and then you don't slip up in macro at all, because you can have a very fast max from that position. But if zerg gets infestors than you need tanks. And if you slip up early game at all, or don't play really greedy, then you need tanks. But in specific conditions it can be equal if not superior.
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On July 31 2014 15:18 PinheadXXXXXX wrote:Show nested quote +On July 31 2014 13:55 FabledIntegral wrote:On July 31 2014 08:14 Athelas wrote: I like how widow mine parade pushes work, so im not going only bio like Bomber, but ive been incorporating this as an opening for 4M style. It's really cool how its really safe vs allins with lots of shielded marines, also if enemy goes for roach hydra you can just go pure bio and be fine.
It's always nice to have more openings to play with.
Also worth to mention, it's really good style for learning pure mechanics: Building wise its the simpliest thing ever, there are no transition points (like in standard 4M, from hellion production into core army, you don't need to watch for ultra transition with already made marauders), you can directly focus on macro and micro (weaker zergs will just a-move banelings, so all you have to do is pull marines behind marauders, making this style not even micro intensive in lower leagues). You definitely don't want pure bio vs roach/hydra. They can overwhelm you by getting # of units too fast and prevent you from securing a third, over time, or trade better than you continuously then get a tech advantage. Tanks are pretty key imo. You can win with roach/hydra vs. pure bio if you get away with some kind of CC first 3CC build with upgrades on time with zerg and then you don't slip up in macro at all, because you can have a very fast max from that position. But if zerg gets infestors than you need tanks. And if you slip up early game at all, or don't play really greedy, then you need tanks. But in specific conditions it can be equal if not superior.
There's no way the Terran maxes before the Zerg, even if you go CC first into rax into CC before anything else...
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In my past experience, bio is extremely good against roach hydra player as long as you keep the pressure up. Roach hydra is vulnerable against heavy supply multi prone attacks and on recent maps I believe it is far easier to snipe on fourth.
Pure bio was much better in wol infestor ling metagame but it's still pretty ok in hots. But going bio mine is just superior in every way possible.
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