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Have 1 worker following the probe around. As soon as it builds a structure have 3 scvs destroying that structure. 3 workers is enough to kill a cannon before it finishes. Eventually the building probe will die or leave your base. Wall off your ramp asap. If he starts building up on the low ground having the wall off will be important to deny high ground vision. Build bunker just behind the wall where it can't be hit by cannons but will kill anything trying to run up ramp to gain high ground vision.
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Secure the high ground first, and if the low ground is walled off, go lift off a rax and "marauder rush" your opponent. There shouldn't be enough to defend it.
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Canada8157 Posts
Just float your CC over to your expansion earlier, you don't need to bunker like you did. Try to make him waste as many resources into the cannons as possible, and then just lift your CC and pull your SCVs to the natural. Make sure not to lose any SCVs to any cannons too, it's very important to keep everything alive. Your ally seemed to be able to handle the reapers, so he would have been able to cover you while you transfer everything over. It'll set you back, but not as much as the protoss that invested 1k+ minerals into a null cannon rush.
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