Tefel Tips Tricks - Page 2
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Tefel
Poland67 Posts
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Jer99
Canada8157 Posts
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Mutaller
United States1007 Posts
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Liquid`Jinro
Sweden33719 Posts
I think in general its gonna be tough to have a unit at the early point in hte game that isnt better off doing something else, but if you dont need to patrol for the entire duration (or if as above said is accurate, another scv mining does the same trick), then it can be really good. | ||
fenix404
United States305 Posts
by that i mean, the common terran mules mining will cause each mule to DELETE 30 minerals from your patch. i like to steal 5 from my opponent, but that is one scout or so. 30 minerals over how many mules in one game? 30 * 15 is 450, or 9 marines or 9 scvs or 3 barracks. or a command center even. these minerals aren't available to the terran. if professionals are spending all the money possible during a match, one scv or marine per 2 mules could still make a difference. when i mine my base out without mules, i will have more total money over time in the end... this feels like something that should be fixed, like add 1 or 2 seconds to mule lifetime. 2 might be too much and make the far patch waste minerals as well. this is kinda disturbing to me, inherent mineral wasting, but i agree with the idea that a marine patrolling can still be useful against an oracle, etc. | ||
tar
Germany991 Posts
On September 27 2014 18:35 fenix404 wrote: does anyone else feel that this shows a broken aspect of the game? by that i mean, the common terran mules mining will cause each mule to DELETE 30 minerals from your patch. i like to steal 5 from my opponent, but that is one scout or so. 30 minerals over how many mules in one game? 30 * 15 is 450, or 9 marines or 9 scvs or 3 barracks. or a command center even. these minerals aren't available to the terran. if professionals are spending all the money possible during a match, one scv or marine per 2 mules could still make a difference. when i mine my base out without mules, i will have more total money over time in the end... this feels like something that should be fixed, like add 1 or 2 seconds to mule lifetime. 2 might be too much and make the far patch waste minerals as well. this is kinda disturbing to me, inherent mineral wasting, but i agree with the idea that a marine patrolling can still be useful against an oracle, etc. Good players either just mule on patches where that won't happen or manually return their mules to avoid that last trip. OR you patrol a marine in your mineral line Also, I don't think it is a big difference. Gathering minerals faster is by far more powerful than losing 450 total minerals in an entire game. Especially if you consider how many bases modern maps have and that Terran is already at the advantage, that they can reuse (ie float) their CCs to new bases | ||
Tefel
Poland67 Posts
On September 27 2014 07:46 Jer99 wrote: It seems only practical for the first mule or two - after that there would be too much going on in the game to be doing this kind of thing In my opinion patrolling doesn't occupy too much time, so basically You can do it during the whole game. On September 27 2014 12:25 Liquid`Jinro wrote: Cool find, looks slightly like the impact comes from just the beginning? Did you try patroling for just the first trip when you throw the mule down, and then removing the patrolling unit? I think in general its gonna be tough to have a unit at the early point in hte game that isnt better off doing something else, but if you dont need to patrol for the entire duration (or if as above said is accurate, another scv mining does the same trick), then it can be really good. If You push mule once or twice You can't be sure if it gives 0.1 trip needed to get another 30 minerals. If You leave patrolling unit trick is 100% sure. You can also do it with Your SCVs but is much harder to get exact moment when mule is coming back. On September 27 2014 18:35 fenix404 wrote: does anyone else feel that this shows a broken aspect of the game? by that i mean, the common terran mules mining will cause each mule to DELETE 30 minerals from your patch. i like to steal 5 from my opponent, but that is one scout or so. 30 minerals over how many mules in one game? 30 * 15 is 450, or 9 marines or 9 scvs or 3 barracks. or a command center even. these minerals aren't available to the terran. if professionals are spending all the money possible during a match, one scv or marine per 2 mules could still make a difference. when i mine my base out without mules, i will have more total money over time in the end... I think this is quite broken, that's why pro gamers try to avoid that last trip just taking mule from mining last mineral and wasting 30 minerals. This trick is not for someone who uses f2 key all the time | ||
Tefel
Poland67 Posts
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