|
On December 01 2014 02:04 FabledIntegral wrote:Show nested quote +On November 30 2014 22:42 Skynx wrote:On November 29 2014 08:26 TheLordofAwesome wrote:On November 26 2014 06:45 Skynx wrote:12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead. This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o
Well, this isn't meant to be a serious strategy and only likes of Bomber can make it work in GM, who can max out on 15 mins anyway with standard builds Anyhow it is actually very hard to stop if you get caught off-guard and/or lose your first units as protoss. Think it like a 12 min Stephano max out, you sacrifice tech to get lots and lots of supply in marines. About oracles, they become less and less effective as grow in numbers, it takes 5 marines to deal with a single oracle but only 9 for 2 oracles and so on. Even if it didn't, protoss will never be able to match your production rate.
|
oh wow, Zerg getting screwed so much in this article
thanks TL, I can't be dirty on ladder now
|
so some how ive been winning all my games with macro builds is something wrong with me? i mean the only game i lost yesterday was vs toss and i build a stupid fast third vs a 2 base colossus.someone please show me the way of the cheese
|
On December 02 2014 04:57 starslayer wrote: so some how ive been winning all my games with macro builds is something wrong with me? i mean the only game i lost yesterday was vs toss and i build a stupid fast third vs a 2 base colossus.someone please show me the way of the cheese
no, absolutly not. Most of the maps are amazing macro maps and very anticheese. The more I play the Dreampool, the more I think of this article as a "we are angry about blizzard introducing those maps, let's just pretend everything is broken". But if you go through the maps and why they were removed: Daybreak - because it got old Cloud Kingdom - because it got old Ohana - because it got old Antiga - because it got old Shakuras - because it got old (and probably was a little too Terran favored)
it's really only XNC and Metal and blink allins, which are broken. They are by no means worse than Nimbus and that map is still played.
|
From a zerg point of view, Shakuras is pretty broken. The cliffs blocked by rocks between the mains are very exploitable, and the mid is too narrow with no alternate attack paths to flank or counter. I guess its good for swarm hosts, but yuck.
|
Teoita [My lord], for the (normal/non 4gate) soultrain, do you recommend not getting a msc?, every time I try to include one I feel the build is worse so its nice to see your guide not having one.
The numbers work out nicely but zealot -> sentry leaves me with no stalker to fend off overlord scout...not that zerg scouting it makes them stop it XD. Im torn between the stalker first version and this. Love your guides, ty for sharing again.
|
Italy12246 Posts
Get the msc as soon as the nat is fully saturated; if you find you don't have the gas just cut a sentry. By the time you engage it will have enough energy for at least one time warp. It should actually be included but i forgot to xD
|
who ever thought it was a good idea to bring these maps back needs to get fired. honestly this is the worst sc2 season ever, it really sets sc2 back even more pro arent laddering and even playing other games or lotv mod. really the dumbest thing blizz have ever thought of
|
I think dreampool is great. It brings up creativity and you can dust off a few old build to play around. I can understand that pro player are disapointed to not practice on hots balanced maps but for common folks it's an excellent idea.
I had ton of fun just to think how the hell I was wallining metalopolis back in the days vs zerg. Games have been awesome in those old maps. I would be glad if blizzard could give us a pro-mappool and a "creative" mappool more open to map makers to test concepts and we can both choose maps on those 2 mappools for ladder ranking. Pro will then choose only maps on the pro mappool and us casual can have fun in both the pools-> double the fun.
Also I agree except XNC and metalopolis the rest of the pool is pretty macro-oriented.
|
On December 05 2014 20:27 klup wrote: I would be glad if blizzard could give us a pro-mappool and a "creative" mappool more open to map makers to test concepts and we can both choose maps on those 2 mappools for ladder ranking. Pro will then choose only maps on the pro mappool and us casual can have fun in both the pools-> double the fun.
It'd be better for them to put more maps in the map pool and give people more vetoes I think.
|
|
My current zvz win ratio in this map pool is the worst compared to the other races.
What do you guys suggest I try in ZvZ on these maps?
I usually do 1 of these 2:
1. to defend early game with speedlings, queens and spines, then tech to roaches for midgame, (cause i suck and controlling banelings and mutas) 2. One base all in with upgraded slings. I just mass them and go for a kill, but if my opponent has got 1 or 2 good baneling detonation i insta loose / give up.
|
On December 08 2014 21:00 ZedraC wrote: My current zvz win ratio in this map pool is the worst compared to the other races.
What do you guys suggest I try in ZvZ on these maps?
I usually do 1 of these 2:
1. to defend early game with speedlings, queens and spines, then tech to roaches for midgame, (cause i suck and controlling banelings and mutas) 2. One base all in with upgraded slings. I just mass them and go for a kill, but if my opponent has got 1 or 2 good baneling detonation i insta loose / give up.
http://drop.sc/390401/d
postgame, looking at builds and charts, I realize he could have easily a-moved me for win before my 2/3 wall finished or I had enough roaches to plug out the slingball. The forced counter was scouted out early enough that I could throw down an emergency temporary full wall, and he threw away too much army shortly afterwards to stop the final push.
+ Show Spoiler +After a long ass hiatus, I both hate and love reseeding in to bad tier
|
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....
|
On December 18 2014 11:04 GGzerG wrote: If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....
interestingly, these were some of the most macro oriented maps of their times. But today, they're all cheesefest. Just goes to show how the meta evolves
|
On December 18 2014 11:04 GGzerG wrote: If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....
On day break? on akilon?
Is Overgrowth much bigger than Ohanna?
Or maybe you prefer the great macro oriented maps that is Foxtrot Labs?
Or such a good, and balanced, and not terran favored at all, that is Nimbus?
Or such an easy third and fourth base, like on merry go round?
Or finally your definition of a macro map is just a free fourth and not insanely long and boring at all games, like on Deadwing?
Dreampool was dumb in some ways but it was way funnier than any of the season 3 maps.
|
Now I want to see Teo blow up Monk with the Soultrain
|
I credit the TL Strategy team with achieving their goal of breaking Dreampool so badly that Blizzard had to revert the map pool. Well done, gentlepeople.
|
|
Thank god that Dreampool will disappear soon
User was warned for this post
|
|
|
|