PS - drop.sc appears to be down, so I threw the replay up on another site that didn't require me to create a login.
Replay
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neverrain
United States24 Posts
PS - drop.sc appears to be down, so I threw the replay up on another site that didn't require me to create a login. Replay | ||
TerranosaurusWrecks
Canada187 Posts
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neverrain
United States24 Posts
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TheFoReveRwaR
United States10657 Posts
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Cascade
Australia5405 Posts
Are you sure the stalemate conditions were met otherwise though? stalemate conditions If autoturret is counted as bulding, it would reset the counter for pooping one out, and again if you kill it. But double check that no other conditions were met, and if so, report to blizzard. | ||
TheFoReveRwaR
United States10657 Posts
Unless I'm misunderstanding your use of stalemate to mean something other than it means. Of course when youre 30x his supply you don't want a stalemate. That fact, which I can only assume you believe as well, renders your argument useless. Why would you want a stalemate in the game you showed us? You've won the game...win it. | ||
neverrain
United States24 Posts
On March 04 2015 16:06 TheFoReveRwaR wrote: The real issue is, as always, you're bad. Your opponent is also bad(I'm bad too, there's nothing wrong with it...). Play better = no stalemate. It's that simple. Unless you're playing at the highest level of the game possible its ridiculous to make such arguments or claims that "spell casters lead to stalemates". If you had thirty times his supply and couldn't end the game that's on you. Your opponent was also being a douchebag. That doesn't mean the game needs to be changed. Get off your high horse. I know I'm not a Master level player. I never asked for a review of my play, in fact I thought I posted this in general. | ||
neverrain
United States24 Posts
On March 04 2015 16:13 Cascade wrote: Are you are saying that autoturrets reset the stalemate detector on ladder games? If so, that is probably a bug (or oversight at least) from blizzard. Don't think they intended the presence of a raver to disable the stalemate condition. Try posting it on bnet as a bug repport, maybe you get some attention with some luck. Are you sure the stalemate conditions were met otherwise though? stalemate conditions If autoturret is counted as bulding, it would reset the counter for pooping one out, and again if you kill it. But double check that no other conditions were met, and if so, report to blizzard. Yes, that is what I am saying. Stalemate says 3 minutes, then after the 3 minutes, a timer starts. There were a couple points in the game where 10 minutes passed with zero production. He built several turrets to reset the clock. After I sniped his Raven, he managed to get a second one out just to continue this game. | ||
neverrain
United States24 Posts
On March 04 2015 16:17 TheFoReveRwaR wrote: If you're crushing the game, why would you want the stalemate condition set? It's clearly not the case. Like the op said he had 30x his supply. THis should never be a stalemate condition... that would be against everything Starcraft is about. At least make the person 30x supply up attack(and either decrease or equalize his supply advantage) before declaring a stalemate. Unless I'm misunderstanding your use of stalemate to mean something other than it means. Of course when youre 30x his supply you don't want a stalemate. That fact, which I can only assume you believe as well, renders your argument useless. Why would you want a stalemate in the game you showed us? You've won the game...win it. The game itself was an unrated game I play to warm up a bit before ladder. I crushed him and he floated all his buildings to the sides of the map. I wanted the stalemate out of principal because he didn't deserve the win. I couldn't win it, as the game got to a point where I had no Nexus and not enough minerals to build one. I had a stargate out as soon as I realized what he was doing. Unfortunately, events led to me not being able to get a flying unit out. I had full map control and prevented buildings from landing as much as possible. Watch the replay. Without a flying unit on Catellena, it's impossible for any ranged unit to hit the dead space on the sides of the map. | ||
Gwavajuice
France1810 Posts
On March 04 2015 16:17 TheFoReveRwaR wrote: blahblahblah... ... seriously is it possible to simply answer the OP instead of polluting the thread with that kind of crappy comments? back on topic : Okay I watch the end of the replay (at 8x speed though) To me, 2 conditions are not met : - income generation : at some point he manages to land mules, but that s not the main point. - destroying building : automated turrets are buildings, he lands them (I do not think the game consider this as producing a unit) and you KILL THEM, so you're destroying a building (turrets are listed in the building panel) and thus reseting the stalemate timer (3 mins). You also destroy rax here and there, he destroys some pylons/extractors. All this reset the stalemate timer. That's why stalemate didn't occur imho. as long as some building are destroyed the games think one can win (your opponent could actually have won by destroying all you building with turrets) | ||
TerryBogardLV
Latvia7 Posts
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A_Scarecrow
Australia721 Posts
On March 04 2015 18:19 TerryBogardLV wrote: swarmhosts are much worse and they don't even need energy. Once swarmhosts are out the game is forced to become long and boring. if ur talking about sh in zvt its terrans fault if theres sh. zerg have to go sh against mech only viable option. zvp is another story though | ||
graNite
Germany4434 Posts
On March 04 2015 18:54 A_Scarecrow wrote: Show nested quote + On March 04 2015 18:19 TerryBogardLV wrote: swarmhosts are much worse and they don't even need energy. Once swarmhosts are out the game is forced to become long and boring. if ur talking about sh in zvt its terrans fault if theres sh. zerg have to go sh against mech only viable option. zvp is another story though how can you saw its the terrans fault? blizzard put swarmhost in the game, if any its their fault. in my opinion they should remove pdd and autoturrets from the list of things that deactivate the stalemate timer. energy is infinite, unlike ressources, and therefore can produce infitely long games. | ||
Ovid
United Kingdom948 Posts
On March 04 2015 16:45 neverrain wrote: Show nested quote + On March 04 2015 16:17 TheFoReveRwaR wrote: If you're crushing the game, why would you want the stalemate condition set? It's clearly not the case. Like the op said he had 30x his supply. THis should never be a stalemate condition... that would be against everything Starcraft is about. At least make the person 30x supply up attack(and either decrease or equalize his supply advantage) before declaring a stalemate. Unless I'm misunderstanding your use of stalemate to mean something other than it means. Of course when youre 30x his supply you don't want a stalemate. That fact, which I can only assume you believe as well, renders your argument useless. Why would you want a stalemate in the game you showed us? You've won the game...win it. The game itself was an unrated game I play to warm up a bit before ladder. I crushed him and he floated all his buildings to the sides of the map. I wanted the stalemate out of principal because he didn't deserve the win. I couldn't win it, as the game got to a point where I had no Nexus and not enough minerals to build one. I had a stargate out as soon as I realized what he was doing. Unfortunately, events led to me not being able to get a flying unit out. I had full map control and prevented buildings from landing as much as possible. Watch the replay. Without a flying unit on Catellena, it's impossible for any ranged unit to hit the dead space on the sides of the map. You stayed 2 hours for a unranked game? | ||
Cascade
Australia5405 Posts
On March 04 2015 19:57 graNite wrote: Show nested quote + On March 04 2015 18:54 A_Scarecrow wrote: On March 04 2015 18:19 TerryBogardLV wrote: swarmhosts are much worse and they don't even need energy. Once swarmhosts are out the game is forced to become long and boring. if ur talking about sh in zvt its terrans fault if theres sh. zerg have to go sh against mech only viable option. zvp is another story though how can you saw its the terrans fault? blizzard put swarmhost in the game, if any its their fault. in my opinion they should remove pdd and autoturrets from the list of things that deactivate the stalemate timer. energy is infinite, unlike ressources, and therefore can produce infitely long games. You guys do realise that this isn't at all what the op was talking about? | ||
graNite
Germany4434 Posts
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Cascade
Australia5405 Posts
teamliquid: swarmhosts ruin TvZ!!! "points that derived from the answer" Sure. | ||
varsovie
Canada326 Posts
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BigRedDog
461 Posts
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OtherWorld
France17333 Posts
On March 04 2015 16:06 TheFoReveRwaR wrote: The real issue is, as always, you're bad. Your opponent is also bad(I'm bad too, there's nothing wrong with it...). Play better = no stalemate. It's that simple. Unless you're playing at the highest level of the game possible its ridiculous to make such arguments or claims that "spell casters lead to stalemates". If you had thirty times his supply and couldn't end the game that's on you. Your opponent was also being a douchebag. That doesn't mean the game needs to be changed. FireCake vs ForGG says hi edit : wrong quote, damn | ||
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