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I've been working on my PvT recently, I think I've got my macro solid, my micro while not perfect is good enough, like there's a few additional things I would have liked to do like save my Stalker at the start of the game and target down Ravens with my squad of Stalkers near the end of the game.
I didn't get observers because I had a good idea of what my opponent was up to with the aggression - and once I saw Ravens I knew Observers were probably not a good idea.
Can you point out where I should be getting better? Feedback is really appreciated.
https://sc2replaystats.com/replay/1980808
:edit:spelling
If more examples are needed I have more replays. But no one has responded so I guess no one cares? If that changes more get uploaded. Thanks for the help if anyone takes the time!
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So ok, the early attack as well as the DT drops did a lot of damage. But let me point out a few things you could have done better.
I think I've got my macro solid, my micro while not perfect is good enough, like there's a few additional things I would have liked to do like save my Stalker at the start of the game and target down Ravens with my squad of Stalkers near the end of the game.
Well,
You open with a gate wallof with a zealot. I don't understand why you would want a zealot here, but ok. Against a reaper or more you would like a stalker or a mothership core.
By 8 minutes, you have 1600 minerals. Your opponent is at 28/70 in supply with nothing but scvs. You have five gates and warpgate is finished. Personal opinion: Your opponent is super dead but you don't kill them.
+ Show Spoiler +
You do nothing with your twilight council for several minutes, and then you go DTs. You don't go for any upgrades whatsoever and you still have no mothership core.
Somehow your opponent catches up with you in supply here. I guess you just forget to build stuff.
You could have expanded to your third or whatever, but you sneak an expansion as close to the opponent as possible?
You don't build colossus even though you went robo (that's okay I guess, maybe you don't like them) and then your first splash damage is templars and storm finishes after 18 minutes.
I kinda like your composition here: chargelots and archons with storm is pretty fun. I would have built a few observers in case there was widow mines, but there wasn't. Adding colossus here would be great.
You land a couple of nice storms and your opponent is dead.
That's just a few observations I made, and I think you are capable of seeing in which ways these things are not quite optimal. If you have questions I am happy to answer and if you want to play a few games (I'm mainly playing terran) we could certainly do that.
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Thanks for the response.
Since then I've been chronoing a Stalker before the Zealot. I learned my lesson after auto losing to 1 Reaper scout, even though I split 4 groups of probes and tried to sorround. Just doesn't work if your opponent pays attention.
Didn't I attack him right after again with a few Zealots, taking out a supply depot then retreating? Pretty sure that supply blocked him too. I probably should have had more 4 more gateways at that point. I'm working hard on spending my bank without depleting it so much that I don't have emergency funds!
I expanded near my opponent for a few reasons. 1) forward warp station+more delays if for some reason I needed to bait the terran army for additional time. 2) I was looking at the space and needed to get back to pressure so I just said "screw it, this works" 3) Ninja bases that you can afford to lose are cool.
I don't like Colossus, I like having the option for Colossus. I just don't want to use them unless storms and archons aren't enough, I'd rather not get a unit that forces me into deathball compositions, is that expensive, is easily hard countered and generally makes me feel bored. It's not a fun unit for me and I'm pretty sure my opponents feel the same way.
I also really, really don't like the MSC. I figure that the best defense is a good offense. I don't need a msc if I'm busy giving my opponent several bloody noses through constant pressure in the early game with a smaller force because all their resources will be going into making units with the awful, awful trades maines take against micro'd stalkers before stim and rauders with conc. shell become a thing. It's a weird call that some people won't agree with but it's directly tied into being hyper aggressive off of a 1 gate FE.
Once I saw Ravens I knew there'd be no mines since we're talking a terran that's essentially on 2 bases. If there were, chrono'd observers ftw! lol
To be fair there was nothing he could have done about the storns. I timed my storms when stim was on cooldown and came to greet him in the optimal place where he'd have to walk through storms to get his full damage. Splitting my army into 2 and baiting with what looked like a main force was absolutely catastrophic and fed directly into Storms being so effective. I mostly did i to prove a point: You don't have to deathball as Protoss. There are other options. - ones that involve gateways almost exclusively.
I'm always down for some games, hit me up next time you see me online.
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most people just build a pylon for a "forward warp station"... or a WP... that's not really a justification for a hidden base. and if you can "afford" to lose a base you're so far ahead that you should have the game won already
your justification for no MSC is also quite strange. if your opponent goes 3rax for example, normally he will come at you with a timing after he gets those upgrades you mention, and overcharge is pretty critical to defending that, especially if you don't go colossus. it's also important against fast drops that hit both your bases before you have many units as well as midgame drops to fortify bases that have a weaker army split. finally the MSC is good offensively too for recall and time warp so there's no reason you shouldn't want it
your feelings on colossus are fine, there's nothing wrong with playing a style you like, as long as you're aware that it's not considered strong and a lot of people would argue it's more hardcountered by mines than colossus are by vikings. but by all means play your own style, just be aware of its weaknesses
i also think neptunusfisk was kind to you about your macro. it's very common at mid levels to think your macro is "there" and what you need is good strategy and micro when it's almost always exactly the opposite. you shouldn't make statements like "protoss doesn't have to deathball" or claim to be making a point that applies to everyone when you're playing at mid to low levels where production wins most games
i don't discourage freestyling and playing for fun, do whatever you want! but when you open yourself up for replay analysis you should realize you're going to be critiqued based on the tenets of higher level play
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I can tell you right now off of the first 3 minutes of this game, you claiming to have "solid" macro is false. You're walling off against terran as if you're playing against zerg and it makes no sense, especially with the forward pylon. You also seem to have at least a minimum of 300 unspent resources. I noticed this once you made your Cybernetics Core, which means you were quite late for getting that up. You also screen scroll so you didn't notice for instance that your first assimilator was done until you scrolled over it. These little kinds of things start to build up and although you may not notice, over time you will start to fall behind if you keep letting your resources pile up. You need to learn how to utilize camera, unit and production building hotkeys.
Once you pause at 8:18, you'll notice that you had about 2000 minerals and 500 gas pile up. You decided that microing a zealot and stalker against a few marines was more important than spending those resources. You had also started a twilight council but never started the branch of tech you wanted to follow up with once it had finished. All because you wanted to micro a zealot and stalker to get 4 marine kills and a little bit of damage to a supply depot.
Please, do not think you have good macro
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*HuskyStarcraft voice* Broooonzee Leaaaaaague Heeerooooooooeeeesssss
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On September 26 2015 12:52 BabelFish1 wrote:I've been working on my PvT recently, I think I've got my macro solid, my micro while not perfect is good enough, like there's a few additional things I would have liked to do like save my Stalker at the start of the game and target down Ravens with my squad of Stalkers near the end of the game. I didn't get observers because I had a good idea of what my opponent was up to with the aggression - and once I saw Ravens I knew Observers were probably not a good idea. Can you point out where I should be getting better? Feedback is really appreciated. https://sc2replaystats.com/replay/1980808:edit:spelling If more examples are needed I have more replays. But no one has responded so I guess no one cares? If that changes more get uploaded. Thanks for the help if anyone takes the time! Ok... http://ggtracker.com/matches/6202203 ... Your macro wasn't good. At 6 minute mark you started to cap minerals.(you need to try not to get above 400 till 15minutes) My advice will be, to get some build order from pro player, and learn it. When you will build everything on time in 80% of games, start to work on execution. Also, don't forget to build probes constantly, you placed GATEWAY on 12 supply on 1:48 mark. But it should be placed at 13 on 1:30...
this nice guy posting many BO's with replays. https://docs.google.com/document/d/1CxAiv5lcPCT4pIZfZe91l8ZDGTKTGnlPaiMDTmfpPeU/edit
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Missclicked, cant delete this one. Sorry. Admins, please delete this one. Thank you
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