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The LotV Terran Help Me Thread - Page 34
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Universum
Canada192 Posts
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Elentos
55454 Posts
Widow mines are completely useless vs roach/ravager, don't waste your money on them. The problem with pure bio over marine/tank is that you need a lot of it and good upgrades and most roach/ravager attacks hit before you have either. The potentially infinite value of tankivacs just makes them a better option for me. | ||
Universum
Canada192 Posts
On April 16 2016 07:42 Elentos wrote: On Prion it's really difficult because the Zerg shits out infinite roaches off the gold bases. If you don't do damage to them you're already kinda boned. I don't even bother playing normal games on that map because of it. On other maps holding attacks like these with marine/tank is much more doable. Widow mines are completely useless vs roach/ravager, don't waste your money on them. The problem with pure bio over marine/tank is that you need a lot of it and good upgrades and most roach/ravager attacks hit before you have either. The potentially infinite value of tankivacs just makes them a better option for me. I litteraly veto Prion because of TvZ alone. Well, I guess I'll just have to try marine+tank more and practice my micro :-) I still really enjoy killing a Zerg with a huge mech army once in a while even if that translates to an overall lower win rate. ;-) | ||
Incognoto
France10234 Posts
On April 16 2016 07:30 Elentos wrote: TY and Maru go pure marine/tank (with medivacs obv.) against mass roach/ravager (only adding marauders if a transition from the Zerg is in sight). With proper micro the tanks don't ever die and dodging biles with marines is easy. You can see with just 2 tankivacs TY denies creep and pushes back a huge army. Will check out that VOD and try to emulate that into my own play. Thank you! Edit: Lol Prion was a map I veto'd as soon as the newer maps came out. No use playing on a free win map for zerg. | ||
AleXusher
280 Posts
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Damien
Brazil131 Posts
http://ggtracker.com/matches/6602170 | ||
Poopi
France12468 Posts
On April 19 2016 04:41 AleXusher wrote: heyjo, i got a question. In TvP esp on Ulrena i face a lot of Protoss cheese stuff. How do i scout and react, to proxy Tempest? Lets say i go reactor first into marine WM Medic as my opening. What would be the best reaction and scouting? When do i need to identify that it is proxy tempest and what would be the right response to it? I watched a few pro games (the T lost even when scouting it early / going to double starport vikings...) so I don't think you can hold it off playing defensively since the map allows for tempest abuse. I tried and it didn't work out indeed. Therefore my guess is that you should do some bio tank medic allin early enough or whatever timing that can kill it. I've seen MarineKing win a game on the skin of his teeth (didn't see the whole game tho) with some weird compo (lot of marines and medivacs) doing multi drop and stuff, weird basetrade, but it's probably harder and not reliable. | ||
Charoisaur
Germany15616 Posts
On April 20 2016 09:13 Damien wrote: How to deal with corruptors/ultralisks in lategame? If I use liberators on air attacks, Ultralisks pass under the liberators. If I focus the libs on the groud to deal with imbalisks, corruptors kills the liberators. I use ghosts, but even this way they just A+click my army. http://ggtracker.com/matches/6602170 Turtling with ghost liberator behind turret walls while counterattacking consistently is probably your best chance. if you have enough ghosts you can snipe the corruptors if he tries to attack your libs with them. But honestly, tvz lategame is so hard to win that you're probably better of doing a huge 3 base allin before the ultras come out. | ||
gh0st
United States98 Posts
Do we not see two factory builds because a) tanks are bad relative to bio, b) you can't afford the extra tank production off < 3 base or c) other? | ||
Bojas
Netherlands2397 Posts
Edit: and yeah tanks get way better as the game goes on, you'll want an army that's mostly tankivacs with a few vikings lategame. Marines are cannon fodder. | ||
Incognoto
France10234 Posts
I'm a big time MMMM user in TvP and TvZ. I'm OK with it, but I know that Liberators are what you're supposed to use. Thing is, I like making a LOT of Medivacs? When is the best time to start mixing in Liberators? Should I stop making Medivacs at 6, then switch to Libs? | ||
KonanTenshi
Sweden210 Posts
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AleXusher
280 Posts
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Bojas
Netherlands2397 Posts
On April 24 2016 16:58 AleXusher wrote: Is there someone who could help me in TvP? I always seem to have less units, less tech and be behind from the start already. Rly feels bad How do you imagine it's possible to help you with this limited information? | ||
gh0st
United States98 Posts
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Incognoto
France10234 Posts
On April 25 2016 06:56 gh0st wrote: Slightly different question: any recent pro examples or just high level suggestions for seizing the initiative in tvp? Any way to do damage early? Reference to vods would be greatly appreciated. Yeah lol, this is something I'm also after. I tried to do a variation of a three rax, with the idea of poking, forcing overcharges, falling back, picking off units, delaying the the third, etc. Maybe something along those lines would work. | ||
Bojas
Netherlands2397 Posts
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Elentos
55454 Posts
On my 2nd account I've been playing random, and the fact that I don't have to veto any maps really helped my enjoyment of the game so far. So basically, do you have any recommendations on how to have fun playing Terran? | ||
Incognoto
France10234 Posts
Hey, what do you do in TvP? So far I'm wondering about opening with a 3 rax in that match-up and poking the front of Protoss base, HOTS style, with Marauders and Marines. Pick off units and/or force overcharges, force Protoss to make units, etc. Have you tried going for 16cc builds? 10 depot 16cc 17 rax 18 rax Then get both Oritbals, then take gases after you get both orbitals (or just 1 before if you go for a 3 rax). I do that in TvZ and TvP or else I feel like I'm just economically behind when I do a Reaper expand. You can wall off your ramp with the starting depot and both raxes, even on large ramp maps it's doable. | ||
Elentos
55454 Posts
As a side note, I personally do not feel inclined to kill 2 of my SCVs before I make a depot. | ||
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