On June 23 2016 00:24 Toudeleski wrote: Put an alt hotkey for Load on medivacs (I use F) and load+click every tank so full medivacs wont follow each other or go to every tank, and if you queue a rally point after clicking all the tanks, they will head to that way directly after pick up.
You mean you rapid fire the load command? This is actually quite interesting.
Edit: just tested it, not sure if it was what you meant but it's a pretty sweet method, without the downsides of other used methods - moving the medivacs over the tank using shift +right click -> medivacs stack which delays the pickup - clicking the tanks on the medivac-> doesn't work when the medivac is healing something
Thanks :D
if other people want to do it:
Bind the load command to your rapid fire command in the hotkeys menu, hold the button while holding your mouse over the tanks.
Are professional players allowed to use Rapid Fire? I'm gonna start and try to use it.
Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .
Terran doesn't get monstrously high benefits from rapid fire like Zerg or Protoss. There's really no need for it since it doesn't make any part of the game you see consistently (early and mid game) any easier.
@geokilla, it's allowed in tournaments as it only requires adjusting in-game settings, no external software.
I think it helps the most on maps like Dusk Towers in the lategame, where rapid deployment in the middle is often needed in a nice line as opposed to a clump. And even in general, if you d-click 10 tanks you need 20 actions, with this method you just hold a button and use your mouse. You could just d-click the ground, but that doesn't work when there's not enough space (for example, your marines blocking the spot). If you rely on such moves it's more common that you mess up tank placement which is an absolutely vital part of TvT micro. But to each their own.
edit: I just noticed the rapid-fire post is about loading, but you could do the same thing for unloading.
On July 10 2016 12:14 DrDevice wrote: Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .
How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time
On July 10 2016 12:14 DrDevice wrote: Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .
How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time
Control Panel > Keyboard > repeat rate and repeat delay
1ms response time is probably by default, isn't there a manual or even the website to be sure? It shouldn't miss commands because of the response time i don't think
The most effective way to get all your tanks to drop fast is to boost the medivacs and drop in one spot the usual way. They will all drop at once
If you don't have boost available they will take too long and won't drop them all at the same time, this is where rapidfire comes in : you hold the unload key and hover on all the medivacs to unload them faster.
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
What build order are you using? I have some success with reactor expand into 1/1/1 with a raven and then either 2 base allin or taking a 3rd and playing a macrogame (which I hate thanks to tankivacs)
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
On July 10 2016 12:14 DrDevice wrote: Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .
How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time
Control Panel > Keyboard > repeat rate and repeat delay
1ms response time is probably by default, isn't there a manual or even the website to be sure? It shouldn't miss commands because of the response time i don't think
The most effective way to get all your tanks to drop fast is to boost the medivacs and drop in one spot the usual way. They will all drop at once
If you don't have boost available they will take too long and won't drop them all at the same time, this is where rapidfire comes in : you hold the unload key and hover on all the medivacs to unload them faster.
No there are no manuals or drivers on the Cooler Master website. That's why I have no idea whether it's configured properly or not.
Hmm I'll try that I guess. Need to get that Tankivac thing down in order to win my TvTs and move into Masters...
On July 10 2016 12:14 DrDevice wrote: Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .
How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time
Control Panel > Keyboard > repeat rate and repeat delay
1ms response time is probably by default, isn't there a manual or even the website to be sure? It shouldn't miss commands because of the response time i don't think
The most effective way to get all your tanks to drop fast is to boost the medivacs and drop in one spot the usual way. They will all drop at once
If you don't have boost available they will take too long and won't drop them all at the same time, this is where rapidfire comes in : you hold the unload key and hover on all the medivacs to unload them faster.
No there are no manuals or drivers on the Cooler Master website. That's why I have no idea whether it's configured properly or not.
Hmm I'll try that I guess. Need to get that Tankivac thing down in order to win my TvTs and move into Masters...
Then i see no reason why it would be advertised this way and not on default settings.
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.
Basically I play like this.
Goal: Kill opponent with a mech push at 150+ supply before he can go mass air. One Base: 2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence. I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have). Two Base 3 Factories (2 Tech, 1 Reactor) 1 Starport (1 Reactor) Produce Tanks, hellions and vikings. Do not attack.
Three Base 5 Factories (4 Tech, 1 Reactor) 1 Starport (1 Reactor) Turret ring protects main base. Two sensor towers to spot incoming attacks. Produce Tanks, hellbats and vikings. Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.
Fourth Base Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of: 5 Factories (4 Tech, 1 Reactor) 3 Starport (3 Reactor)
So how do you defeat tankivacs? By having more tanks and more viking then him and not building a single medivac.
Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.
Basically I play like this.
Goal: Kill opponent with a mech push at 150+ supply before he can go mass air. One Base: 2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence. I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have). Two Base 3 Factories (2 Tech, 1 Reactor) 1 Starport (1 Reactor) Produce Tanks, hellions and vikings. Do not attack.
Three Base 5 Factories (4 Tech, 1 Reactor) 1 Starport (1 Reactor) Turret ring protects main base. Two sensor towers to spot incoming attacks. Produce Tanks, hellbats and vikings. Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.
Fourth Base Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of: 5 Factories (4 Tech, 1 Reactor) 3 Starport (3 Reactor)
So how do you defeat tankivacs? By having more tanks and more viking then him and not building a single medivac.
Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.
Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful
Also Ravens are super good in TvT, especially in mech comps. I've really started to like them. PDD's are good against people who blind spam heavy marauder bio.
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.
Basically I play like this.
Goal: Kill opponent with a mech push at 150+ supply before he can go mass air. One Base: 2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence. I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have). Two Base 3 Factories (2 Tech, 1 Reactor) 1 Starport (1 Reactor) Produce Tanks, hellions and vikings. Do not attack.
Three Base 5 Factories (4 Tech, 1 Reactor) 1 Starport (1 Reactor) Turret ring protects main base. Two sensor towers to spot incoming attacks. Produce Tanks, hellbats and vikings. Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.
Fourth Base Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of: 5 Factories (4 Tech, 1 Reactor) 3 Starport (3 Reactor)
So how do you defeat tankivacs? By having more tanks and more viking then him and not building a single medivac.
Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.
Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful
Why do you people not use the practice partner thread :'(
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.
Basically I play like this.
Goal: Kill opponent with a mech push at 150+ supply before he can go mass air. One Base: 2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence. I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have). Two Base 3 Factories (2 Tech, 1 Reactor) 1 Starport (1 Reactor) Produce Tanks, hellions and vikings. Do not attack.
Three Base 5 Factories (4 Tech, 1 Reactor) 1 Starport (1 Reactor) Turret ring protects main base. Two sensor towers to spot incoming attacks. Produce Tanks, hellbats and vikings. Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.
Fourth Base Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of: 5 Factories (4 Tech, 1 Reactor) 3 Starport (3 Reactor)
So how do you defeat tankivacs? By having more tanks and more viking then him and not building a single medivac.
Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.
Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful
Why do you people not use the practice partner thread :'(
On July 11 2016 02:20 oGoZenob wrote: Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4. Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ? For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:
Do you produce workers non stop? Do you get barracks, factories and starports as soon as you have the resources? Do you have continuous production from all your military buildings without queueing units? Do you get supply blocked several times before 150 supply? Do you expand as fast as your opponent? Are you saturation levels ok? Do you over-invest in military buildings that you do not have the income to support continuous production from?
Identify which of the above is your main issue then work on that for the next 50 games.
Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.
Basically I play like this.
Goal: Kill opponent with a mech push at 150+ supply before he can go mass air. One Base: 2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence. I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have). Two Base 3 Factories (2 Tech, 1 Reactor) 1 Starport (1 Reactor) Produce Tanks, hellions and vikings. Do not attack.
Three Base 5 Factories (4 Tech, 1 Reactor) 1 Starport (1 Reactor) Turret ring protects main base. Two sensor towers to spot incoming attacks. Produce Tanks, hellbats and vikings. Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.
Fourth Base Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of: 5 Factories (4 Tech, 1 Reactor) 3 Starport (3 Reactor)
So how do you defeat tankivacs? By having more tanks and more viking then him and not building a single medivac.
Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.
Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful
Why do you people not use the practice partner thread :'(
I didnt know this was a thing :o
I always see people ask about practice partners here and on reddit without them knowing about this, it's always at the top but i wish it was easier to notice
I've gotten used to the changes in LotV compared to HotS. I'm hovering around low diamond in the KR region. But now I've lost about 90% of my last TvP matches and I'm pretty sure it's due to my opening build order and general lack of strategy in the first 5 minutes.
One of the biggest hits I have towards the matchup is the fragility of the reaper to PO. Two very quick hits (the DPS is quite fast) and I'm instantly dead, so I'm very wary of even approaching the protoss base and it's very hard to get an accurate read on what my opponent's doing.
The second is the bunker at the bottom of my ramp to discourage adept and mothership rushes. If instead the player is going for a heavy gateway with optional stargate pressure, that bunker is in a very weak position to do anything and will actually hamper my defense. Either I instantly lose 4 valuable marines for nothing or I have to evacuate and build even more bunkers in my base with money I don't have.
Third, I feel my build order is not great. It's too easy for the protoss to box me in my base and and get ahead in every way possible before I can break out. Can anyone suggest to me an economic opening and flexible opening that can defend or harass depending on what I see?
This is my average scenario for the matchup against a 1-basing protoss. I've been experimenting with skipping the reaper but that's probably the least of my problems. I probably needed a faster stim and everything else but I feel by the time I lost my first siege tank I was already dead anyways. Also don't mind the opening with my barracks placement, that was REALLY bad... I really hate that map because of its dark tile set, I might end up vetoing just because of that reason alone.
What I'm looking most for is a good BO and mindset going into the matchup.
If you play TvZ and Zerg stays on two base and you scout a Roach Warren how do you react?
In my experience there are one of 2 possible all-ins coming. Either 1) Roach/Ravager OR 2) Nydus worm
If it is Roach/Ravager you need marine, tank, banshee to kill of the attack. Liberators are useless due to how easy they are killed of by ravagers.
If it is Nydus you need marine, tank, liberator. Banshee is completely useless in this scenario due to all the queens running into your base.
So how do you know which attack is coming if you do not scout the nydus network? If you built banshee against Nydus you have lost the game. If you build liberators against Roach/Ravager you have most likely lost the game.