On April 18 2016 09:12 Abturn wrote: So I'm Top 50 EU GM ( Rank 48 when Ladder Competion was Locked) and i have enourmous Problems in my Current PvP. It's under 40 %. I Read somewhere that if your early Game is weak it shows in your Mirrow Espc. in a Mirror like PvP ( if i recall correcly it was an old TL Thread). SO my Question is, has anybody advices to work purely on your early Game no matter which Matchup i mean but mostly PvP? Im quite frustrated with it since my PvT got from my weakest to my Best Matchup, my PvZ is so so since all Zergs are allining but my PvP is and was in the Past horrible. I tryed s0s Build copyed them etc but it never works and im really lost atm in it. Funnily i had 60% before the New Mappool came so i really don't know what happend T.T
If you want more practice with the early game, just all-in a lot. If you want practice defending in the early game, whenever you run across somebody whom you know tends to play slow (you're GM so I assume you're somewhat familiar with the other players), go for a non-meta build order with unexpected super early aggression into standard play followed by a later all-in. The hope is that by throwing them off their opening, you'll induce them into an early attack that you can practice defending. You want to follow this up with an all-in since if the goal is to improve your early game, then you don't want to be wasting time in ladder games working on your late game. Of course, you could always play less ladder and more practice sessions, and find a practice partner who loves to try out weird all-ins.
On April 27 2016 18:20 Weltall wrote: can anyone post any kind of viable all in vs zerg and terran?
Define viable =)
that works almost 50% times
thing is anything will end up working 50% of the time given how the matching system works. There are all-ins that will consistently work in lower leagues and barely ever work in high master too. Towards the end of WoL a well executed 4 gates wouldn't kill a good P in PvP but anyone below masters would die very easily.
Here's the replay: http://s000.tinyupload.com/index.php?file_id=61282610739795773220 I start with standard PvZ opening 1 gate core gas expo into stargate/phoenixes then add some gateways, take my 3rd and going on with macro while switching to double robo and immortals.
I tend to lose games like this, I have decent macro, more bases, I try to do multipronged attacks, I keep upgrades going on, but then one big fight happens and it's gg. I also lose like this a lot of PvT while going adept/stalker/immortal/ht - one big fight/fail and it's over.
Please help me what the hell I'm doing wrong ((((((((((((
How do you punish a zerg that goes for a triple expand? I can see the timing when it happens, but i do not know how to counter it and they just seem to pull so far ahead for me to ever catch up. Normally i see these type of expand where the 3rd is at the front, and the 2nd expand is in the back.
@phi-dang I've seen that Liquid MaNa meet that from TeS Guru and while opening was standard 1 gate gas expo he followed with another 3 proxied gates and mass adept allin. It worked.
On April 28 2016 22:48 phi_dang wrote: How do you punish a zerg that goes for a triple expand? I can see the timing when it happens, but i do not know how to counter it and they just seem to pull so far ahead for me to ever catch up. Normally i see these type of expand where the 3rd is at the front, and the 2nd expand is in the back.
Here is a build that Drogo do.
You go double expend into phoenix. I let you read the rest.
On April 29 2016 03:22 InTheCenter wrote: Hey all!
As a protoss, what is a good counter to immortal/zealot/void?
I thought stalker/sentry/immo was good but I got wreck... Should I just mass stalker/immo? Does stalker a good counter of void?
How can I share my replay?
Thank you!
stalkers are OKish vs voids (with blink) but you absolutely need to complement them with storms and archons. Storm and archons are the true counter to heavy void ray play. You can't just go stalker immo since their immortals and voids will shred the stalkers.
So the best answer is to get a handful of stalkers + chargelots + archons + templars for storm. The pack of blink stalkers are here to take down bruised void rays, chargelots will mess up with the immortals and tank while the archons and storm will just disintegrate the void rays.
Beware though, there are some nasty midgame timings with immortals, void rays and a lot of sentries (out of 3 bases usually). Against those timings you'll need to buy time with good pylon placement while getting archons + zealots.
On April 29 2016 03:22 InTheCenter wrote: Hey all!
As a protoss, what is a good counter to immortal/zealot/void?
I thought stalker/sentry/immo was good but I got wreck... Should I just mass stalker/immo? Does stalker a good counter of void?
How can I share my replay?
Thank you!
stalkers are OKish vs voids (with blink) but you absolutely need to complement them with storms and archons. Storm and archons are the true counter to heavy void ray play. You can't just go stalker immo since their immortals and voids will shred the stalkers.
So the best answer is to get a handful of stalkers + chargelots + archons + templars for storm. The pack of blink stalkers are here to take down bruised void rays, chargelots will mess up with the immortals and tank while the archons and storm will just disintegrate the void rays.
Beware though, there are some nasty midgame timings with immortals, void rays and a lot of sentries (out of 3 bases usually). Against those timings you'll need to buy time with good pylon placement while getting archons + zealots.
AIGHT! I'll try that! I just got destroyed by the same strat! I did more Immo this time but the guy made tempest...... I think that make sense. But should I make some immo to defend againts his timing? Should I stop immo prod? Thank you
On April 29 2016 03:22 InTheCenter wrote: Hey all!
As a protoss, what is a good counter to immortal/zealot/void?
I thought stalker/sentry/immo was good but I got wreck... Should I just mass stalker/immo? Does stalker a good counter of void?
How can I share my replay?
Thank you!
stalkers are OKish vs voids (with blink) but you absolutely need to complement them with storms and archons. Storm and archons are the true counter to heavy void ray play. You can't just go stalker immo since their immortals and voids will shred the stalkers.
So the best answer is to get a handful of stalkers + chargelots + archons + templars for storm. The pack of blink stalkers are here to take down bruised void rays, chargelots will mess up with the immortals and tank while the archons and storm will just disintegrate the void rays.
Beware though, there are some nasty midgame timings with immortals, void rays and a lot of sentries (out of 3 bases usually). Against those timings you'll need to buy time with good pylon placement while getting archons + zealots.
AIGHT! I'll try that! I just got destroyed by the same strat! I did more Immo this time but the guy made tempest...... I think that make sense. But should I make some immo to defend againts his timing? Should I stop immo prod? Thank you
some immos can definitely help because they're just good vs ground but you shouldn't delay your transition to twilight + archive tech to get them. It's worth mentioning that if your opponent commits heavily to tempests a heavy blink stalker timing with some archons/storms can work.
In PvT, is it good to place 1 canon in the expo and in the main to be safe from the drop and have peace of mind? Is it efficient or I should just make some unit and let them in the base?
+ Should I bring my MSC with me in battle or let it in the base to defend from drop?!
On May 03 2016 04:27 shimmering119 wrote: hi all, sorry if you get this question a lot, what does a generic army comp look like in each matchup?
PvT : gateway heavy army with all upgrades (blink, glaives, charge) and a sprinkle of immortals + some AOE (storm or colossi). You can get tempests or void rays lategame to deal with liberators.
PvZ : phoenix into double robo immortals with chargelots and archons as support. You can get storm too and transition to air lategame.
PvP : blink disruptor or chargelot archon immortal.
On April 29 2016 03:22 InTheCenter wrote: Hey all!
As a protoss, what is a good counter to immortal/zealot/void?
I thought stalker/sentry/immo was good but I got wreck... Should I just mass stalker/immo? Does stalker a good counter of void?
How can I share my replay?
Thank you!
stalkers are OKish vs voids (with blink) but you absolutely need to complement them with storms and archons. Storm and archons are the true counter to heavy void ray play. You can't just go stalker immo since their immortals and voids will shred the stalkers.
So the best answer is to get a handful of stalkers + chargelots + archons + templars for storm. The pack of blink stalkers are here to take down bruised void rays, chargelots will mess up with the immortals and tank while the archons and storm will just disintegrate the void rays.
Beware though, there are some nasty midgame timings with immortals, void rays and a lot of sentries (out of 3 bases usually). Against those timings you'll need to buy time with good pylon placement while getting archons + zealots.
AIGHT! I'll try that! I just got destroyed by the same strat! I did more Immo this time but the guy made tempest...... I think that make sense. But should I make some immo to defend againts his timing? Should I stop immo prod? Thank you
some immos can definitely help because they're just good vs ground but you shouldn't delay your transition to twilight + archive tech to get them. It's worth mentioning that if your opponent commits heavily to tempests a heavy blink stalker timing with some archons/storms can work.
I would try to mix in 3-4 disruptors as well. Will wreck his stalkers/ force them to blink out or in, which allows you to snipe out his void rays. But still as the previous poster said I would also go chargelots, archons, templars. Late game I would get tempest.