Should I try to defend or just change the build?
The LotV Protoss Help Me Thread - Page 55
Forum Index > StarCraft 2 Strategy |
Uncas23
13 Posts
Should I try to defend or just change the build? | ||
[PkF] Wire
France24187 Posts
On March 29 2017 05:07 Uncas23 wrote: Hi, is there a rule that newbies shouldn't go for fast expand builds? I see pros doing it all the time but about 80-90% of the people go for some kind of 1 base play into an eventual expand. And I die to it very often. And I can't even find any help on how to defend because pros never do it. I'm in plat 3. Should I try to defend or just change the build? Which mu ? By the way you should send a replay so that we know what's wrong. There are very few 1 base things you should die to. | ||
TentativePanda
United States742 Posts
As a zerg player is there ANY way to beat high templar? They seem OP versus every zerg unit to me. EDIT: Except ultralisks, but like, who cares about that lol | ||
Meepman
Canada610 Posts
On April 10 2017 09:20 TentativePanda wrote: Calling All Protoss Players As a zerg player is there ANY way to beat high templar? They seem OP versus every zerg unit to me. EDIT: Except ultralisks, but like, who cares about that lol wrong place my friend, check out the zerg help me thread! go for the ultras if you can, i've had some success with heavy roach/hydra/lurker in the mid game to get there | ||
TentativePanda
United States742 Posts
On April 10 2017 10:32 Meepman wrote: wrong place my friend, check out the zerg help me thread! go for the ultras if you can, i've had some success with heavy roach/hydra/lurker in the mid game to get there Thought I'd ask here to get input from protoss players to see what works against them. I mean yeah ultras work against high templars, but aren't great in the matchup since they require a tech path that isn't optimal against protoss. | ||
ArtyK
France3143 Posts
On April 11 2017 00:20 TentativePanda wrote: Thought I'd ask here to get input from protoss players to see what works against them. I mean yeah ultras work against high templars, but aren't great in the matchup since they require a tech path that isn't optimal against protoss. When high templars come into play it gets really tough, and ultras are terrible as the protoss generally has 8-10 immortals. What i add to my composition lategame depends on it : if theres immortals, get broodlords, if not, ultras. Other than that you need banelings (around as many as he has zealots/adepts), and good micro to bait and dodge storms. Before or during engages, number 1 priority should be to focus HTs with a squad of banelings, either through a flank or running in hoping the storms don't kill them all :p What composition do you usually go for mid and lategame? | ||
Dracover
Australia177 Posts
| ||
bulya
Israel386 Posts
The PvT MU is holding me back now. The adept phoenix style was doing well but it seems I hit the point where Terrans defend well the early oracle and not doing any blind tank pushes so it is harder now. I guess its the time for me being the aggressor now with this style, at what point should I push and how should I do it? And what is a reasonable timing for the third, as I guess I should take it way faster in case I'm the aggressor (what do I skip to do it? - gates? MSC? probes? later TC and forge?) | ||
OPDream
Canada77 Posts
| ||
Protossking
Australia103 Posts
On April 15 2017 02:05 bulya wrote: I was off-racing with Protoss lately, got a few promotions (Plat3 now). The PvT MU is holding me back now. The adept phoenix style was doing well but it seems I hit the point where Terrans defend well the early oracle and not doing any blind tank pushes so it is harder now. I guess its the time for me being the aggressor now with this style, at what point should I push and how should I do it? And what is a reasonable timing for the third, as I guess I should take it way faster in case I'm the aggressor (what do I skip to do it? - gates? MSC? probes? later TC and forge?) Sounds like you're doing well! As for the third timing - you should be getting it very early. All you have when you take the third with the "standard" sg opener is a stargate, 2 adepts, 2 pylons, a gateway and a cyber core. The third comes down after you start your oracle but before it finishes. After the third you should place 1 pylon at your third and 1 at your nat, start a mothership core and begin phoenix production. From here you add 2 gateways, a twilight + forge, robo (OPTIONAL) and get your gateway count up as fast as you can (6 if you plan on teching further, 8-10 if you want to go mass adept phoenix). You need to be very active with your oracle and phoenix and see moveouts coming from the map. Positioning of units is exceptionally important with this style. You need to move your mothership core to your third or nat if they're doing pushes (your oracle should scout multiple rax and no starport completed yet). If you scout a starport with your oracle you should expect a drop within the next 30 seconds. Leave your MSC in your main and rally phoenix to intercept the medivac. I hope this covers some of your concerns. | ||
Magnifico
1958 Posts
| ||
PPN
France248 Posts
On May 01 2017 20:38 Magnifico wrote: Hey, I'm coming back to the game after a 1-year hiatus and I'm dying a lot to cyclone cheeses (mostly proxy rax off one base). What's the proper response? If you tried to take your natural, obviously cancel it you will not be able to hold it. I'd suggest having 2 pylons up your ramp to defend and buy some time with photo overcharge. There is no easy response to this cheese but with good micro and as much stalkers as possible, it should be doable. - if you go robo: make a prism and break the locks by having the units targeted jump in and out of it - if you go stargate: if you already started an oracle you can buy some extra time with a stasis ward, otherwise make 3-4 phoenixes and use them to lift the cyclones up when they try to kite your stalkers - if you go twilight council: buy as much time as possible up the ramp until blink (with chrono), you may add a sentry or 2 for forcefield and cut his army if he tries to go up, and go for the counter attack (all-in or just scare the Terran enough to be greedy and allow yourself a quick 3rd) | ||
insitelol
845 Posts
On May 02 2017 17:25 PPN wrote: - if you go robo: make a prism and break the locks by having the units targeted jump in and out of it Prove me wrong but there is no lock on ground units. On subject: 1 void ray counters 10 cyclones. btw stalkers are not a good idea. They usually follow first 2 cyclones with tanks and bunkers. With early stalker investment you are usually locked on your main and by the time you got a decent amount o them they have 1-2 tanks at your main ramp. What i recommend doing instead is buidling adepts/voidrays, may be even a few zealots. But not stalkers. | ||
franzji
United States580 Posts
Ascension to aiur is very nice. | ||
ArtyK
France3143 Posts
On May 03 2017 15:10 youngjiddle wrote: hey guys, has there been any discussion on the new maps? I think blood boil and defender's landing are very unbalanced... It's not possible to wall off is it? Ascension to aiur is very nice. Gemini doesn't help protosses just on TL https://www.reddit.com/r/allthingsprotoss/comments/68w8m6/2017_season_2_walloffreaper_wall_guide/ Defender's landing is a veto for me to be honest. | ||
PPN
France248 Posts
On May 02 2017 21:21 insitelol wrote: Prove me wrong but there is no lock on ground units. On subject: 1 void ray counters 10 cyclones. btw stalkers are not a good idea. They usually follow first 2 cyclones with tanks and bunkers. With early stalker investment you are usually locked on your main and by the time you got a decent amount o them they have 1-2 tanks at your main ramp. What i recommend doing instead is buidling adepts/voidrays, may be even a few zealots. But not stalkers. Zealots are completely useless against Cyclones without charge and there is no way you have it at that point. Ah yes you're right the lock-on is air only, but what I meant is that you need a Prism to break sight and micro your Stalkers because Cyclones and Stalkers move at the same speed and have the same range, yet Cyclones destroy Stalkers and can shoot while moving on top of it. I am not convinced Void Rays are any help in this situation, sure Cyclone's air DPS is terrible but you won't have enough of them by the time the attack hit you and Void Rays are slower and have less range than Cyclones. You may get kited forever. Adepts may indeed be better than Stalkers but you will only get a few shots after shading, most of the time Cyclone outrange, outDPS, and move faster than Adepts, so it is kind of tight unless you have another tech for support. | ||
insitelol
845 Posts
On May 04 2017 02:41 PPN wrote: Zealots are completely useless against Cyclones without charge and there is no way you have it at that point. Ah yes you're right the lock-on is air only, but what I meant is that you need a Prism to break sight and micro your Stalkers because Cyclones and Stalkers move at the same speed and have the same range, yet Cyclones destroy Stalkers and can shoot while moving on top of it. I am not convinced Void Rays are any help in this situation, sure Cyclone's air DPS is terrible but you won't have enough of them by the time the attack hit you and Void Rays are slower and have less range than Cyclones. You may get kited forever. Adepts may indeed be better than Stalkers but you will only get a few shots after shading, most of the time Cyclone outrange, outDPS, and move faster than Adepts, so it is kind of tight unless you have another tech for support. No, no, voidrays destroy cyclones and there is no kiting problem, especially considering you have a high ground advantage. In my experience, as soon as terran spots VRs he abandons any cyclone pressure and either continues the push with other units(marines/vikings/mines) + turrets/bunkers or just transitions into macro straight away. p.s. Zealots are not meant to deal with cyclones but to soak some damage on the early stage of the push, to earn some time for msc/vr. Also with desperate tech rush you always lack gaz (while stacking minerals) so building a few zealots is better than nothing. | ||
qjasiu
7 Posts
Gold 1 Toss | ||
Odowan Paleolithic
United States232 Posts
On May 10 2017 02:07 qjasiu wrote: What is yours PvP build and idea for this match up. Im completely blind here. Gold 1 Toss (Dealing with cannon rushes is another thing by itself.) Current meta is 2 stalker poke while expand/safety robo. If opponent nexus first or greedy teching to void ray apply pressure/ adepts, possibly cancel their natural and stargate after. I usually gamble star gate first then tech switch based on scouting. Since right now there still is a void ray meta despite the nerfs (1 void ray can still kill 2+ stalkers), I react by star gate or fake stargate then DT. Ref: Build of the Week Archives | ||
FoxShine11
1 Post
Not considering situations like scouting CC first, or no gas Rax where you would reactively drop a nexus, or take advantage of Terran vulnerability. I'm interested in situations where Terran gets barracks, 1 gas, closes ramp, maybe has a couple marines. What do you look for and what's the overall middle ground / safest path against possible mine/medivac pressure or a 1 base attack? Sorry if this is hard to read I'm looking for thoughts and perspectives on the subject. | ||
| ||