If mines leave a mark, what's the point?
Is cloak too potentially powerful?
I really regret this 90% invisibility of cloak and burrow.
Would you be in favor of 100%?
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WeddingEpisode
United States355 Posts
If mines leave a mark, what's the point? Is cloak too potentially powerful? I really regret this 90% invisibility of cloak and burrow. Would you be in favor of 100%? | ||
wjat
385 Posts
The problem with mine is that they show which unit they are going to hit. (it wasn't the case in HotS) | ||
PinoKotsBeer
Netherlands1385 Posts
On May 27 2016 03:53 wjat wrote: 100% is too much. The problem with mine is that they show which unit they are going to hit. (it wasn't the case in HotS) So why cant we see burrowed lings? okay, those cant attack and a burrowed mine does. But what about the lurker? cant be seen and can attack. | ||
halomonian
Brazil255 Posts
On May 27 2016 03:56 PinoKotsBeer wrote: Show nested quote + On May 27 2016 03:53 wjat wrote: 100% is too much. The problem with mine is that they show which unit they are going to hit. (it wasn't the case in HotS) So why cant we see burrowed lings? okay, those cant attack and a burrowed mine does. But what about the lurker? cant be seen and can attack. Lurkers can be seen if you can see the spikes coming towards you | ||
Sweetness.751
United States225 Posts
1.) Why do things need to be 100% invisible? Without detection, the units are virtually immortal except for AoE damage. 2.) In reality nothing is 100% invisible. Everything leaves evidence of its presence. Whether it be noise when it moves, footprints, or a disturbance upon the terrain (i.e. burrowed Widow Mines, burrowed Roaches) 3.) Widow Mines are already 100% cost effective if they successfully hit. Why are you complaining on a 25 gas AoE unit that is guaranteed a 100% cost efficiency if not more? Give the opponent a chance to minimise damage. 4.) We can see burrowed lings. | ||
[PkF] Wire
France24184 Posts
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TelecoM
United States10583 Posts
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WeddingEpisode
United States355 Posts
On May 27 2016 06:29 Sweetness.751 wrote: I am 100% against 100% invisibility. There is no inherent skill in winning because you solely made cloaked units. Micro should be involved. Counter micro should be involved. 1.) Why do things need to be 100% invisible? Without detection, the units are virtually immortal except for AoE damage. 2.) In reality nothing is 100% invisible. Everything leaves evidence of its presence. Whether it be noise when it moves, footprints, or a disturbance upon the terrain (i.e. burrowed Widow Mines, burrowed Roaches) 3.) Widow Mines are already 100% cost effective if they successfully hit. Why are you complaining on a 25 gas AoE unit that is guaranteed a 100% cost efficiency if not more? Give the opponent a chance to minimise damage. 4.) We can see burrowed lings. 1. Why do units need to be 90% invisible and 10% visible? The OP didn't assume how good anyone is at making the right units. Although making the right units isn't the most difficult part of this game. Who sort of makes Ravens? Answer: no one; everyone who can build a Raven may or may not make one; and Ravens never almost detect any cloaked units, but will detect 100%. Leaving exactly zero percent of cloaked units undetectable with a detecting detector - such as the Raven. How good someone is with the Raven is another topic. 2. This isn't reality, it is virtual reality. Fun has priority over military realism. What are the armies fighting for, anyways? All the minerals will run out someday! 3. Again, how someone uses the units and feels about their quality is up to that player. Why are you complaining about a mere question on a discussion board? 4. More to the point. | ||
Goomf
Sweden4 Posts
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Cascade
Australia5405 Posts
If you think that cloaked units should be more powerful, then go for other kinds of buffs, like reduced build times or whatnot, but I think most cloaked units are in a good place. | ||
oGsChess
23 Posts
On May 27 2016 08:05 Cascade wrote: The 10% adds a new interesting element to the game: spotting cloaked units before they are detected. That mechanic makes the game more interesting for both sides. If you think that cloaked units should be more powerful, then go for other kinds of buffs, like reduced build times or whatnot, but I think most cloaked units are in a good place. 100% correct | ||
Sweetness.751
United States225 Posts
+ Show Spoiler + On May 27 2016 06:29 Sweetness.751 wrote: I am 100% against 100% invisibility. There is no inherent skill in winning because you solely made cloaked units. Micro should be involved. Counter micro should be involved. 1.) Why do things need to be 100% invisible? Without detection, the units are virtually immortal except for AoE damage. 2.) In reality nothing is 100% invisible. Everything leaves evidence of its presence. Whether it be noise when it moves, footprints, or a disturbance upon the terrain (i.e. burrowed Widow Mines, burrowed Roaches) 3.) Widow Mines are already 100% cost effective if they successfully hit. Why are you complaining on a 25 gas AoE unit that is guaranteed a 100% cost efficiency if not more? Give the opponent a chance to minimise damage. 4.) We can see burrowed lings. 1. Why do units need to be 90% invisible and 10% visible? The OP didn't assume how good anyone is at making the right units. Although making the right units isn't the most difficult part of this game. Who sort of makes Ravens? Answer: no one; everyone who can build a Raven may or may not make one; and Ravens never almost detect any cloaked units, but will detect 100%. Leaving exactly zero percent of cloaked units undetectable with a detecting detector - such as the Raven. How good someone is with the Raven is another topic. What? Way to completely circumvent the point. Also. You are the OP, stop talking about yourself in the 3rd person. Its weird. 2. This isn't reality, it is virtual reality. Fun has priority over military realism. What are the armies fighting for, anyways? All the minerals will run out someday! By that argument we should all just kill ourselves because one day we will all die anyways. Why haven't you done it yet and saved us this waste of time? Why do people fight over oil in the Middle East if one day it will all just run out anyways? This game IS based in reality. There is no denying that fact. So then why 100% invisible more appropriate than 90% invisible? 3. Again, how someone uses the units and feels about their quality is up to that player. Why are you complaining about a mere question on a discussion board? You are literally doing the same thing with this ^^ statement.....the irony runs deep with you. 4. More to the point. Points? What are your points? None of your statements are based in any rational thought. Try again. | ||
QzYSc2
Netherlands281 Posts
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BigRedDog
461 Posts
90% is fine bc if you have a sharp eye or is a good player, you can at least overcome it. This is a distinction between rookies and experts. Do keep in 'mine that widow mines can be seen but cannot be attack unless you have detection over it. So it ain't really that bad. Besides widow mine does so much damage for such a low cost unit, you don't see the pro complaining about this. All in all, this is just the way the game is design. | ||
hellokitty[hk]
United States1309 Posts
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QzYSc2
Netherlands281 Posts
On May 27 2016 12:02 BigRedDog wrote: 100% will be overkill for units like banshee, DTs and units cloaked by Mothership. Do keep in mind that these units can attack while being invisible where all zerg units cannot attack in borrow (except Lurkers and Infestors). 90% is fine bc if you have a sharp eye or is a good player, you can at least overcome it. This is a distinction between rookies and experts. Do keep in 'mine that widow mines can be seen but cannot be attack unless you have detection over it. So it ain't really that bad. Besides widow mine does so much damage for such a low cost unit, you don't see the pro complaining about this. All in all, this is just the way the game is design. seeing an cloaked unit has nothing to do with being a good player. | ||
Nazara
United Kingdom235 Posts
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Cyro
United Kingdom20145 Posts
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DonDomingo
504 Posts
If you made "invisible" units like cloaked banshees or dark templar more easily visible and visible on minimap - starcraft would lose 0 depth but we would miss out on the occasional cool displays of awe-inspiring presense of mind. | ||
Seeker
Where dat snitch at?36598 Posts
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