Help! Terran beginner
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zebu
1 Post
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nath
United States1788 Posts
TvT as a beginner you should go double gas 1/1/1 into expand. There are tons of variants and gas timings here. I say double gas since you are a beginner to be safer against other such builds. (there are situations that require very precise defense in 1 gas vs 2 gas builds). also in this case reactor=>marines + raven=>viking + tank is safest 1/1/1. but you can learn WM and banshee and cyclone openings later on with this base opening. (you can easily look up what this jargon means, btw) | ||
yoshi7319b
18 Posts
it sounds like you are an absolute beginner. welcome to sc2. Forget about all the fancy jargon and "build orders" - learn how to constantly build svcs (up to a certain point) and supply depots (never get supplyblocked) and as many marines as possible only first. look up "filtersc2 bronze to masters ep1 the basics" on youtube. it doesnt show the current version of the game, but the principles shown there still apply. | ||
Sianos
580 Posts
Bio means that you manily produce units from the Barracks production building and the most famous unit composition is Marine, Marrauder, Medivac. You support your Bio composition with the weapon upgrades from the ebay. Mech describes the units that are produced in a Factory or a Starpot and that are affected with the weapon upgrades from the armory. Commonly there are also Bio-Mech compositions like Marine, Tank, Medivac. The focus is mainly on Bio, because you will have more Barracks compare to Factory and Starport production buildings. Bio and Bio-Mech compositions are the most favourite currently. In the current Meta game, you see players use mainly Marine, Marrauder, Medivac in TvP and Marine, Tank, Medivac in TvT and TvZ. As the game goes on other units are added into the mix as counters to a specific army composition of the opponent. Bio compositions have a higher mobility compared to Mech heavy compositions. Marine, Marrauder and Medivac are effective in small numbers and Medivacs can load the units and drop them to different places. Mech compositions tend to be immobile, because the core of each Mech composition are Tanks and Thors, which are very slow units. Small groups of bio are stronger than a small group of Mech, which makes defending bases difficult for the Mech player until he has a big enough army. | ||
Empirimancer
Canada1024 Posts
On July 02 2016 02:31 yoshi7319b wrote: look up "filtersc2 bronze to masters ep1 the basics" on youtube. it doesnt show the current version of the game, but the principles shown there still apply. Here's the link: Those videos are excellent, but you should ignore what's said about the number of SCVs and early game supply counts, because the videos were created during the previous expansion, and at the time the games would start with 6 SCVs rather than 12. Edited to add: Another thing that's changed since then is that the in-game time passes more slowly now. So you should also ignore all mentions of time elapsed since the beginning of a game. | ||
IMSupervisor
Australia138 Posts
If you like being aggressive then fast units tend to be better, if you like being defensive then slow units tend to be better. | ||
Teoita
Italy12246 Posts
Individual help request threads, which need to be tagged with an [H] in their title, are for asking help in a specific game or replay. Generic questions like this should be asked in the Terran Help Me Thread found here http://www.teamliquid.net/forum/sc2-strategy/498659-the-lotv-terran-help-me-thread or in the simple questions, simple answers thread found here http://www.teamliquid.net/forum/sc2-strategy/187808-simple-questions-simple-answers If you have any more questions feel free to send me a PM! | ||
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