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On July 14 2016 22:43 neverlast wrote: After returning after a long pause - I would like if you agree that the changes that LotV brought for Terran does not change the overall characteristic of Terran game.
In other words it is still bio+medivac and sometimes tanks or sometimes mines that is our bread and butter.
I rarely see Cyclones (1) - when are they good? upgraded banshees (2) - rarely used upgraded (fix attempt) battlecrusers (3) - not in low 1v1 and even in 4v4 as a fun class toss void/carrier is more potent Reapers (4) high utility for early game Liberators (5) interesting option ... somewhat...
so how do I transition in high util - valuable units in late game as Terran? Cyclones are very good for defending drop aggression in the early game. That's about it. They suck in the most horrible way possible in later stages of the game.
Upgraded Banshees are very good for harassment and hit-and-run attacks, but if you build towards them without first crippling your opponent economically, your opponent will just attack-move his army into your base and murder you, hence why nobody goes Sky Terran.
Nobody uses Battlecruisers. They still suck, even with their ability to teleport across to other parts of the map. Corruptors can just wipe them off the face of the earth and are easy to mass, and the Tempest, Void Ray and Carrier outclass them in almost every single way.
Reapers are basically a scout unit that you build in the early game, or as part of a very specific TvT all-in build where you overwhelm your opponent's primitive defences with 3 to 6 Reapers and outright win the game. They have no usage in any other part of the game and their ability to throw down mines isn't very useful, even for crowd control.
Liberators are the only good unit in that list, and are basically the only thing preventing TvZ's late game from becoming one-sided, much like it was in Wings of Liberty circa 2012. This is because they are the only unit that can reliably contend with most of the Zerg's mid to late game arsenal including Mutalisks, Corruptors and even Ultralisks, since Marauders and Widow Mines can't even do that now. The only thing they can't really counter are Ravagers, Hydralisks and flanking tactics. Magic box is effective at mitigating their air splash, but unlike with the Thor's air attack, it doesn't completely nullify or gimp the unit's aoe capabilities.
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On July 15 2016 00:31 scoo2r wrote: Like previous comments, bio is king in LOTV due to mobility and efficient use of minerals. There are some pretty strong mech pushes, usually relying on the liberator with tanks cyclones, bunker, marines seen in T v P or T v Z. Late game seems always just as many liberators as possible. Ravens: nerfed, BC/speed banshee require fusion core. Fusion core is seen usually its to enable the lib range upgrade which is really strong. The other main thing that's killed Mech is the LotV mining nerf. When bases have 25% less minerals overall and mine out to 50% efficiency in a matter of minutes, this gimps Mech to the point of unplayability because you mine out much sooner, can't defend aggressive expansions because you don't have the unit count to hold a defensive position, and can't be aggressive due to the incredibly high risk and low mobility of your composition.
In its very nature, Mech is an immobile, defensive, and push-based composition that is reliant on building a large, well-upgraded and expensive deathball of units. When you're not aggressively taking expansions across the map or preventing your opponent from doing so with aggressive pushes or harassment, it means that you're conceding the game.
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@ CIbull thanks for sharing your view .... sounds very interesting & true
Aber the mining nerf: it hits all races - and protoss has slow large expensive units (templer, tempests, mothership,carrier) zerg has slow broodlords, vipers... however Z has some at least alternatives (ultras).....
T's BCruiser are a bad JOKE. I would like to see a change of DPS or speed, but right now they are too expensive or too harmless. It is a shame that after so many years a unit is designed useless....
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Every expansion terran gets more and more specialized units that require very specific use and constant micro (and that would be fine if the terran race wasn't already full of such units even in wings of liberty). Instead of getting a solid and not so micro-heavy mech unit (something like adept), terran gets another fragile addition that serves a single purpose in the early game only to never be built again (cyclone). Liberator is great if you have the spare apm to constantly siege and unsiege in addition to your tanks, pre splitting the bio, controlling your ghosts.
Tier 3 continues to be non-existent, thors continue to be a heavy investment that can rarely be justified (while it could have been replaced by something that costs half the resources and has half the power of the thor - that would be useful addition to mech)
Unfortunately this expansion continued the trend to not change terran in significant ways and the games continue to be a race against the clock. If you are a terran it kind of seems that you can't calmly establish your bases and defend, you have to use use your strong mid game army to deal damage or lose the game as your opponent gets tier 3 units which are much more powerful than the terran version. It would have been cool to change this trend that is present since wol and nerf the mid game in exchange for more late game power.
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Terran defence, cost 150 precious gas and no cc means less mules, less workers to stay equal. only 1 static turret no ground static defence unlike the other races. Tier 3 units arent great, many hardcounters to it and you need to balance your army, only the bc can hit ground and air. Yes the liberator can do the same, but only sieged. Toss: Carriers, tempests, voidray, all hit ground and air without siege or any delay like the BC has. Therefore its much easier to control and kite terran units. 2 Tempest with chrono builds way faster than 1 bc and can be kited easily. You really have to outplay your opponent when going mech/sky or play bio. Much diversity....
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>Terran defence, cost 150 precious gas @PinoKotsBeer: you are referring to a Liberator, right?
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On July 21 2016 06:14 neverlast wrote: >Terran defence, cost 150 precious gas @PinoKotsBeer: you are referring to a Liberator, right? Planetary fortress
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Marine Tankivac Liberator, early Liberator range with like 4 tanks and 2-4 medivacs you're laughing
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