Wanted to raise an issue I ran into a few days ago. I was coming off a good ZvP, held a proxy zealot rush into air play, sweet stuff. And in the teamliquid chat group some gold-3 level zerg was asking for replay analysis. I was in a good mood so I thought, why not help a zerg brother out, and I watched the replay with him. I was thinking I'll help him clean up his macro, talk about army groups, some economy stuff, the basics.
His game is a forty five minutes zvt where T goes for turtle battlecruiser play with mass-mass missile turrets ( think 12 per base ), zerg had no more then 40 drones at any point in the game, zerg opened gas pool into ling aggression into roach expand. Terran had almost no ground beyond some tank cover of his nat. and plantery fortresses. there were late game cyclones running around. It was madness.
So here's the question, where would you start coaching with a player at this level?
They are obviously aware of the 'mechanics' of play, they know to make bases and make units, the Z player actually had great creep spread, thou almost no injects. Most obvious answer would be "Go read build orders". But I'm not sure a player at this level would be able to understand what are the important and what are the trivials of any build order.
I personally stressed three messages:
1. reach 74 mining drones as economy target
2. hit max, trade army, remax better, kill
3. best loss is when you have only drones, note time and opponent build, make army one minute earlier next time.
Also went over the idea of overlord placement for scouting and egg hotkeying.
The idea was to try and give him a very broad 'game plan' to aim for without trying to go through every specific build and match up. But I was wondering if you guys think of anything simpler or more direct to help players at this level?