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Talking about cannon rushes, someone said already about the correct counter strategy, but that works only if you have found the rush in time (or they are just rushing into your face). If instead you discovered it late when you can't avoid the first cannon from warping in, there's another strategy that works really well. Since when you have not noticed the rush immediately it means the first cannon was warped not too close, you have a bit of time; it's also necessary you use your scouting probe, or else you manage to get a probe out alive immediately:
- ignore his probe and warping cannons if are close to other active cannons, attack them only if he tries to warp too close to you out of his cannons' range
- take second gas if not taken already
- build second nexus in another distant part of the map
- build proxy pylon next to his base, and a stargate as soon as possible
- keep mining from your base as much as you can, but protect your probes from his cannons
- when your main is almost falling, recall all your probes to your second nexus, and take gas
- keep producing void rays from the proxy stargate. and attack his main. kill pylons first
- you either win on the spot, or he loses his base and tries to rebuild on your lost base, in which case you are economically way ahead
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Sorry for the late replay, was really busy the last few days. I'll go through your post later today and then edit the document @Malhavoc , but thanks already!
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With the decent removal of pre-lair zergling drops, walling off will pay more dividends.
Basically, whenever a new map comes out, play it as zerg for 5-10 games. Look at what you can do with it. Also be looking for how protoss opponents are walling off. Then enable that map on ladder for your protoss.
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Alright, I finally got around to give it some thought, my apologies again for the late reaction.
@Malhavoc: I get your point, but I think it's more or less impossible to convert your post in an appropriate one-/two-liner to add to the document, so I'll just link your post directly in the first post if you don't mind. And thanks again!
Edit: done
@KR_4EVR: It is indeed, but having a proper wall has always been one of the most important things in PvZ, which is why I stressed it so much in the main post. Thanks a lot for the input though
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