|
I’m a diamond 1 Terran player. I played a TvP where during parts of the game I had a supply and base lead, had decent tech and production, and was even or ahead on upgrades, but couldn’t take a good fight against the Protoss army consisting of 6+ disruptors and the rest blink stalkers.
https://sc2replaystats.com/replay/8209895
I decided to go for ranged liberators to go with my bio force, and did some harassment of his bases lowering his probe count, but never properly sieged up on a position. I felt like it wasn’t possible to attack without hemorrhaging bio units like crazy. In retrospect, maybe double factory tanks would have been useful for sieging a position since they outrange disruptors?
Generally I just felt kind of confused about what I should have done strategically to deal with this. Any advice is greatly appreciated!
|
The good : macro/upgrades were good The bad : pushing and engaging in general
First, your 3 rax hits a good minute late, with your 2nd tech lab forgotten due to the adept harass, and stim started 50 sec late because you made concussive shells first. You pushed without knowing if there even was a 3rd to kill for the toss, so send a marine there at 4 min next time to confirm. Your gases 2 and 3 could also be delayed a bit, you saturated them while only having 8 scvs on minerals. It wouldn't affect your factory timing as you're barely making anything that costs gas at this point.
At 10 minutes you have a 40 army supply lead, + 2/2 about to finish vs 1/1, but you used your liberators to harass instead of pushing. You forgot to tech lab and lib range for a while too. I recommend stopping medivac production after you have 4, you could have had 4 liberators sieged on their third, which would have made it very hard for disruptors to go through, and stalkers would have to blink under the circles, and therefore into your bio to kill them.
At 12.15 you lack liberators to support once again, and even lose the first 2 for free (right click your libs on your bio before you push out so they don't run ahead of everything). With no liberators the following fight was obviously difficult.
At 13.30 you try to chase charged disruptors and lose like 20 supply, living dangerously :p
At 16.00 you're nearly maxed on 3 liberators (+3 producing), and you lose the only 2 with your army because they flew ahead again. Can't make use of the range upgrade with close to no libs. After that fight you're at 4 liberators on the map (10 lost so far, all killed for free apart from the harassing ones) and your bio can't beat the disruptors
Maybe theres a bit of impatience overall, as you keep attacking with very few bio support. Stalkers can pick off 2-3 libs, but they can never blink into 8+ So be conservative with how many liberators you send to harass (maybe send a single one if your entire army is pushing somewhere else), but don't throw them away, as they are your main victory condition vs disruptor/blink Try to send marines forward, use scans to keep their army positioning in check before attacking, then you'll find that weak spot and setup the siege of death.
|
Thanks a ton for the advice! I definitely have some issues feeling like I need to be over aggressive against Protoss. I’ll focus more on controlling my tendencies to shift click liberators across the map, and keep them safer with my bio army to build up a large count.
Is there a tell that my opponent is doing this adept-stalker pressure? What’s the correct reaction to it? The last few times I faced it I felt like I was getting hit by an all in, which is why I overreacted with concussive shells and marauders.
|
Well you have to be agressive vs protoss but you gotta know when, and that's dependent on what you scout. Here if you knew he was defensive with batteries, with late aoe and 4th base, you could have been fine playing defensive yourself and get an unbeatable liberator count to push when he transitioned.
Your scv didn't see the cyber before nexus, but the later nexus should give it away. That means they're either playing overly safe, or more likely, going to do some light pressure. The adept would have been less of a pain if your 2nd depot was in the wall to block the shade, I'm assuming that was a mistake :p Don't need to pull this many scvs for a single adept either.
The nexus right after the cyber with no additional gates don't allow them to do much though, so apart from waiting for a few more units behind your wall, this isn't really dangerous and shouldn't warrant any particular reaction, especially with 3 rax which gets units very fast. What are 1 adept and stalker going to do? Hit your orbital for a bit? And then retreat vs 6+ marines :D
|
Disruptor is only gd at defending, especially pvt. If you get ranged liberator, siege up your base to defend and send some drop to harass. He can’t contest ranged libs defended base, he will need to defend your drop and tech switch eventually. If he doesn’t switch his tech, gather up a gd lib count and you can kill him. Just don’t attack into him unless you have a high enough lib count, that’s what disruptor player hope for. (Also that’s why sending libs for harassment is wrong, bio unit doesn’t win you the game, your win condition will be a high lib count. You should harass with bio unit, losing some of those are fine because ranged lib with planetary is so gd at defending)
|
On August 21 2018 02:08 Fencar wrote: In retrospect, maybe double factory tanks would have been useful for sieging a position since they outrange disruptors?
I saw a 6.4k terran go double factory tanks to destroy Parting's stalker disruptor. Should certainly be an option.
|
|
|
|