Let's try an experiment tonight. I challenge anyone who posts in this thread to express a complex thought in each post, unless you're simply describing what's happening. "Marines are imbalanced/good": not a complex thought. "The terran player exploited the mobility of his pure marine force to blah blah etc.": a complex thought. This is completely optional, and every once in a while you need to just be able to post "LOL TASTELESS IS SO FUNNY," but it would be nice to see if we could improve the quality of posting in LR threads through voluntary means. Good luck!
looking forward to a nice SC2 Session at the Beginning of the Day BUT GOMTV Site says
Since you have signed up with your SNS account, you are not able to use this function.
that always worked until now it seem logging in with SNSs account means Facebook that doesnt work out either just get stuck in endlos loading the Page. not a good start today.
I do not know where to ask but I FIGURE the most appropriate place to ask is this thread. But perhaps it is too OT to get a warning. Anyway:
In Jinro vs MKP first match there was a song reaching climax right before the game starts at 06:57 then stopping abruptly. I could not even make out the lyrics. Anyone know what song it is?
I feel these groups are quite stacked. I'd like to see all the Zergs go through firstly because they're good and secondly because I don't want CodeS to just be full of Terran players. WIth that in mind it would be nice to see HoungUn back in and Anypro too. But also Ensnare is a really good Terran player who geniunally deserves CodeS he was just unlucky to be in the Jinro/IdrA/Check deathgroup.
On January 25 2011 17:36 Taf the Ghost wrote: Where'd you find the map listings? I'd been looking but couldn't find them. At least, I can't seem to find them on Gom's site.
HougUn really needs to not kill himself against Moon. He's got a solid enough set of maps to work with, let's just hope he can, because he's a pretty solid player.
If Moon goes against Anypro, Anypro should have the advantage from maps, but it's hard to say. Anypro has kind of disappointed lately, and if Moon pulls out something like the Giraffe Migration, Anypro could be in a lot of trouble.
Group D is a hard one to judge. All 3 of them seem like they should be in Code S right right now. If it ends up as Cezanne vs Check, it's anyone's ball-game. Cezanne did beat Ret in ZvZ, and Ret is definitely no slouch.
As to the current Videos they've been playing, I would kind of like a reoccurence of Marshmallow. Or a bit more more pep.
Also, if you were trying to understand South Korea by its music videos, you would come to the conclusion that females out populate males about 8 to 1; what males do exist are horribly depressed/suicidal or are being kept as lunch (T-ara video).
And IU has an unnatural attachment to a Macaw & a multi-instrumentalist.
Moon and Hongun from group 1, couldn't care less about group 2 tbh. I like check, but ensnare and cezanne I just dunno. cezanne I guess, just so the races are more even.
Let's try an experiment tonight. I challenge anyone who posts in this thread to express a complex thought in each post, unless you're simply describing what's happening. "Marines are imbalanced/good": not a complex thought. "The terran player exploited the mobility of his pure marine force to blah blah etc.": a complex thought. This is completely optional, and every once in a while you need to just be able to post "LOL TASTELESS IS SO FUNNY," but it would be nice to see if we could improve the quality of posting in LR threads through voluntary means. Good luck!
are you trying to have the shortest LR thread in the history of starcraft ?
Nobody in group C has been really impressing me though I don't think Moon will quite be strong enough to take a win against them yet I think. I hope he makes it in though. Cezanne has a good shot at making Code S. He is a fairly solid Zerg. He has good practice being in oGs.
Woot it has started, I didn't even know it was going to start i just took a nap for 6 hours and i woke up and saw this YEAH! I think HongUnPrime and Moon will through
Let's try an experiment tonight. I challenge anyone who posts in this thread to express a complex thought in each post, unless you're simply describing what's happening. "Marines are imbalanced/good": not a complex thought. "The terran player exploited the mobility of his pure marine force to blah blah etc.": a complex thought. This is completely optional, and every once in a while you need to just be able to post "LOL TASTELESS IS SO FUNNY," but it would be nice to see if we could improve the quality of posting in LR threads through voluntary means. Good luck!
are you trying to have the shortest LR thread in the history of starcraft ?
Here is how to get your own SQLive link for users:
Copy this script (thanks mnjmn). Create a new bookmark on your bookmark bar, and paste the script into the URL field. Go to the GSL live page and login. Click on the bookmark you made above and the stream URL will be generated. Right-click the new text and copy the link location. Open it in GOM player, MPC, VLC, or whatever.
On January 25 2011 18:05 Anytus wrote: Is there a fire in the GOMTV studio? It like tasteless and artosis were coming live to my PC inside a dense fog bank. What was goin on there?
Agreed seems super smokey in there, not to mention I'm pretty sure I saw smoke coming out of their laps as well...not sure what's going on lol
On January 25 2011 18:05 Anytus wrote: Is there a fire in the GOMTV studio? It like tasteless and artosis were coming live to my PC inside a dense fog bank. What was goin on there?
Its looks like that everytime does it i am almost surprised when it starts.
On January 25 2011 18:05 Anytus wrote: Is there a fire in the GOMTV studio? It like tasteless and artosis were coming live to my PC inside a dense fog bank. What was goin on there?
The GomTV commentators explode with enthusiasm when they're introducing the games to the crowd.
(Or, more seriously, they're using a smoke machine and it was turned up a bit too much today)
Can't help but think Moon and Check would be better off playing Terran or Protoss (yes I know Moon switched from Terran to Zerg but he was a better Terran than Lyn and is now below him as Zerg).
Moon really hasnt lived up to all the Hype he is getting they even said themselves in the last Up/Down Match Cast where FOX_Lyn played that Moon keeps having a hard time.
Then of course nothing beats the Clide overhype so its a Caster thing.
The smoke in their laps I can explain. Tastosis always has a hot beverage ready to sooth its throat while casting. The smoke you saw was just the steam from those beverages. The background smoke i was baffled by.
BW style I like it, too, although the games that I have seen where the Protoss goes Nexus first ended all in a mass roach bust and victory of the Zerg.
Moon could'have bust him with a fast roach aggression imo Hongun with only one canon, soon 2 to protect the wall wasn't enough, Moon could make a hole and speedling invade him.
On January 25 2011 18:14 MrCon wrote: Moon could'have bust him with a fast roach aggression imo Hongun with only one canon, soon 2 to protect the wall wasn't enough, Moon could make a hole and speedling invade him.
On January 25 2011 18:13 bronzeterran wrote: did Moon switch to Z or am I crazy?
You are NOT crazy. Moon did in fact play terran up until now. I am honestly not sure which race fits his War 3 style more. I can definitely say that the resource management of zerg is something he will have to adjust to because it is certainly more intense than Terran.
Funny Fact until the Up/Down Matches yesterday I did´t know you could Shift-Blink at all to go swiftly over a Cliff I allways did go with the whole bunch before that.
I like the infestor play by moon. I think that the spell micro plays to his strengths, given his background, not to mention that is is an excellent way to hinder the blink micro.
On January 25 2011 18:19 LoCaD wrote: Funny Fact until the Up/Down Matches yesterday I did´t know you could Shift-Blink at all to go swiftly over a Cliff I allways did go with the whole bunch before that.
What? You haven't watched this? I pity the people who haven't seen that game(not rly, but this is probably the best use of stalkers...ever).
The neural parasite play was really fun, but I am not too sure what Moon should have done there. I really can't put my finger on it, but he got trashed in a situation where it didnt seem like he should. It might have been his indecision to engage before the battle.
Taking both colossi with NP, wow been a while since I saw that being used. Not enough though, blink -> kill infestors and that's that. It's over, but Moon played quite well. I thought he was, to be frank, terrible vs. Lyn but he impressed me here with his map control for example, despite losing horribly in the end. Letting Hongun waltz up the ramp probably wasn't a wise idea either.
i think there was a timing when moon could have attacked. When hong un was stuck in like 17 blink stalkers , moon has easily double the army. Should not have waited.
As day9 said, getting maxed on roaches /hydras are a bad thing.
On January 25 2011 18:22 Anytus wrote: The neural parasite play was really fun, but I am not too sure what Moon should have done there. I really can't put my finger on it, but he got trashed in a situation where it didnt seem like he should. It might have been his indecision to engage before the battle.
He didn't react to the colossus transition fast enough. Should've scouted it coming earlier and prepared better for it, with either more corruptors or even ultras.
On January 25 2011 18:22 Anytus wrote: The neural parasite play was really fun, but I am not too sure what Moon should have done there. I really can't put my finger on it, but he got trashed in a situation where it didnt seem like he should. It might have been his indecision to engage before the battle.
Corruptors instead of hydras would have helped a lot. He'd need to keep the stalkers from targeting the corruptors. Hydras die so fast to colossus which is why he got steamrolled.
On January 25 2011 18:25 spidii wrote: I don't understand what just happened. 5 base vs 3, won a few small battle, good creep spread, good unit comp, wth just happened...
Needed some broodlords with 2-3 fungals. Neural parasite should make the infestor "invisible" or burrowed or something. But than that would be overpowered again... Such a hard to use spell...
On January 25 2011 18:25 spidii wrote: I don't understand what just happened. 5 base vs 3, won a few small battle, good creep spread, good unit comp, wth just happened...
Protoss 200/200 will beat a Zerg 200/200 army nine times out of ten, Zerg's deadly when you can engage, trade armies and reinforce like a madman. That's obviously quite tricky when there's a stalker colossi ball right next to your entire tech tree, so yeah. And the whole NP route didn't pay off at all, other than the early stalker kills. The gas would've been better off being spent on corruptors.
On January 25 2011 18:25 spidii wrote: I don't understand what just happened. 5 base vs 3, won a few small battle, good creep spread, good unit comp, wth just happened...
Close positions on stupid back rocks map happened. I don't think Zerg has ever won in such a situation in GSL
hmm correct me if I am wrong but couldnt he have grabbed the Collosi with NP then burrowed them to prevent their death from Stalkers or does that trick/feature not work anymore?
its been sometime since I used NP Infestors so sry about that,
On January 25 2011 18:25 spidii wrote: I don't understand what just happened. 5 base vs 3, won a few small battle, good creep spread, good unit comp, wth just happened...
Just a normal PvZ
HongUn had a Death-Ball in a tight spot. It's the same problem we've been seeing in those positions from TvZ. The really tight locations of the "back hallway" gives huge positional advantage to Terran or Protoss, while preventing the Zerg from getting any sort of flank. This is a positional advantage and something that we've not seen beaten yet, by a Zerg.
Okay, this is going to sound like a troll, but I mean it as a serious question.
Artosis says when u see the stalker pop, it either means a warpgate rush or a tech build. What other midgame plans does protoss have? What does that NOT cover? DT rush?
On January 25 2011 18:30 Anytus wrote: Okay, this is going to sound like a troll, but I mean it as a serious question.
Artosis says when u see the stalker pop, it either means a warpgate rush or a tech build. What other midgame plans does protoss have? What does that NOT cover? DT rush?
I find HongUn incredibly cheesy and I'm not quite sure why he's so dedicated to his 1 big push style rather than macroing. HongUn has played good macro games, but he doesn't seem to like doing it.
On January 25 2011 18:30 Anytus wrote: Okay, this is going to sound like a troll, but I mean it as a serious question.
Artosis says when u see the stalker pop, it either means a warpgate rush or a tech build. What other midgame plans does protoss have? What does that NOT cover? DT rush?
Sentry first= fast expand
Ah yes, good point. I forgot that the wall-off prevented scouting at the natural. I actually would have made the mistake of assuming that there was a nexus there without seeing it just based on the wall-off.
It's worth mentioning again that the camera operator deserves some props. He's really upped his game after some initial wobbles when they first brought him in at the start of the season.
Letting the Protoss get max here seems like a bad idea based on last game. Let's not a-move into his base, but lets not just sit back either. If you're entire army dies, you might just lose the game before your economy can win it for you.
On January 25 2011 18:30 Anytus wrote: Okay, this is going to sound like a troll, but I mean it as a serious question.
Artosis says when u see the stalker pop, it either means a warpgate rush or a tech build. What other midgame plans does protoss have? What does that NOT cover? DT rush?
This is nonsense though, I've seen gazillions of toss players adding a stalker after the zealot to kill the overlord and go the usual sentry-expand anyways. If you take the 2nd gas after and not before you build the first zealot, you are pretty much in the exact same spot. Also I've seen HuK pushing with his first 6 sentries and a couple of zealots, infinitely force-fielding the ramp into GG.
wow, look at those trenchworks by Moon. Moon just keeps falling back to more spine crawlers that will ultimately destroy the protoss ball. Really nice tactic.
On January 25 2011 18:40 Telcontar wrote: That was way closer than it should've been.
I wouldn't say it was exactly close. That army is all HongUn had, and Moon was constantly remaxing as his units died. There was no way Moon was going to lose at that point.
Always enjoyable watching a Z stall, stall and keep stalling while slowly wearing down a maxed P army, despite losing a lot he stays max due to macro. Also liked the movement between the spinecrawlers, really keeping them from simply being out of range or being sniped in an instant.. Nice, Moon!
Really nice hold by Moon there. Played that positioning really well. Tossed up a lot of spine crawlers, then microed with them. His infestation pit was a tad late, was going to be hard to be hard to get out Broodlords. But go go 250 food attacks! (and he had +2/1 on those Hydras/Roachs, which helps a lot)
That was a good game, but Moon still needs to improve (but he's better than his previous games.) Having those 10 corruptors was a bit of a bad idea. Maybe 2-3 could have been fine and increase the count once a colossus was churned out.
On January 25 2011 18:41 Kamais_Ookin wrote: Mass corrupters blindly and yet still won the game, well done. Although could morph to broodlords as well, Moon had a lot of bases.
It's a matter of covering all possibilities. Protoss requires AoE to take on a hydra army, so shutting down colossi before they happen is not entirely wasteful.
It sure is hard to program java and watch SC2... so I closed java up lol. Those corruptors were pretty fail, not sure what Tasteless is so impressed by.
On January 25 2011 18:40 NineteeN wrote: HongUn, you NEED power units. You can't just use basic T1/ T2 units to take out Zerg like that.
From the situation he was in, he couldn't go Colossus, and he didn't have the resources to go High Temps, his unit composition was the really the best he could do with the situation he was in
I really did like how Moon had 10 spinecrawlers spread out so that there would be 2-3 always hitting the Protoss army. Also, he dodged the forcefields and managed to not get his units stuck and all clogged up till the end, but at that time it didn't matter anymore because he had the game won.
Not getting too excited and just waiting for protoss to attack. Funny how Colossi are so awesome that every zerg player always goes corrupter even if they don't spot colossi.
I think Moon will handle this. He will either get a lair in time or build spore crowler because suspecting air. I don't support moves like that, too risky.
On January 25 2011 18:45 ControlMonkey wrote: That was a great game by moon.
Not getting too excited and just waiting for protoss to attack. Funny how Colossi are so awesome that every zerg player always goes corrupter even if they don't spot colossi.
Well, without Colossus the Toss death ball is very weak and trips over itself. It is a love hate thing, without Colossus Toss is very weak but with they are pretty darn Strong. The Corruptors paid for themselves because it stopped Toss from getting Colossi, forcing him to get an inferior army which can't even stand up to a regular Zerg army
On January 25 2011 18:46 sqrt wrote: I think Moon will handle this. He will either get a lair in time or build spore crowler because suspecting air. I don't support moves like that, too risky.
Is the Team Liquid channel on gomtv.net moderated by GomTV or by Team Liquid? I just got banned from it, without even saying anything. Do you get banned for idling? X)
well he doesnt exactly see the dark shrine nor does he know if hong un did not expand so maybe he was not convinced hongun was dt-rushing. Otherwise, I don't see why he left his base.
I dont know if anyone of these two deserves to be in the next season of code S actually. Moons actions I guess can be explained by lack of experience, hongun though I feel he should know better than send all those zealots and dt's to just outright die.
I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
Meh, it doesn't bother me that much considering I have nothing invested in these games it kind of makes me want to cheer for whoever Tastosis wants to win because otherwise I don't really care who wins.
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
No, if he doesn't move those Lings, he wins the game going away. There's a lot of respect for Moon due to his prowess in WC3. But he really did have that, but for a 3s mistake.
On January 25 2011 18:54 betamale wrote: is it just me or is hongun a pretty cheesy player from my memory of all his past games
Just you. Hongun is one of the more consistent protosses and definitely deserves to be in Code S.
Not really man HongUn has lost his flair he used to have (showed by his recent performances he has had). Also dont speak for everyone when you comment people have their own opinions.
On January 25 2011 18:57 Cheebah wrote: HongUn is just plain bad... Moon is probably gonna beat anypro, but I wish HongUn got to code A...
HongUn is bad? lolwut? Let's not use questionable extrapolations from a small sample of games to make rash generalizations about the guy. HongUn has shown great diversity and solid mechanics in the GSL.
Hmm rush DTs in a decisive game on BS ... i don't really like it, it depends so much of what your opponent will do, you have something like 30% chances autolose, and you're far from being sure of winning otherwise. I can understand it if you don't feel confident in your skill, or if you're leading on the score, but in a decisive game ...
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
I don't like moon, tbh I think he's very far from impressive and makes stupid decisions. He should however had won that game, seeing how HongUn just threw units left right and center. Neither player was impressive in that 3rd game, but HungUn was byfar less deserving imo. There was only 1 key moment where moon messed up, there were like 10 where HongUn did.
Artosis should take a few notes from Weapon of Choice, ONE user question and the rest from Artosis. Goddamn, some questions are so stupid or uninteresting. "Do you think blink stalkers is good against zerg?" He just used them every game, did he not? Of course he liked them vs. zerg.
On January 25 2011 18:57 Cheebah wrote: HongUn is just plain bad... Moon is probably gonna beat anypro, but I wish HongUn got to code A...
HongUn is bad? lolwut? Let's not use questionable extrapolations from a small sample of games to make rash generalizations about the guy. HongUn has shown great diversity and solid mechanics in the GSL.
He has? He's always been one of the better protoss, but the really good protoss are really in another league. He isn't "bad", whatever that's supposed to mean, but uh.. I'd never expect him in any GSL finals.
On January 25 2011 18:54 betamale wrote: is it just me or is hongun a pretty cheesy player from my memory of all his past games
Just you. Hongun is one of the more consistent protosses and definitely deserves to be in Code S.
I agree. The only problem with HongUn games is HongUn's lack of desire to take a 3rd. Although he is quite passive in the midgame(as most Protoss players).
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
I don't like moon, tbh I think he's very far from impressive and makes stupid decisions. He should however had won that game, seeing how HongUn just threw units left right and center. Neither player was impressive in that 3rd game, but HungUn was byfar less deserving imo. There was only 1 key moment where moon messed up, there were like 10 where HongUn did.
ugh, hongun didn't play well during those 3 games. g1 getting caught and losing a ton of blink stalkers, g2 doing a fail cheese, g3 another cheese then sending all his units to die, but still won. i dont even play zerg and that was frustrating to watch that series.
Ive allways wondered, dont know any Korean, but during these Translation when the Player says his answers to John he often reponses with a can`t really make out a Sound like a yea or something is that just a confirmation that he understood him correctly or is that a Korean Language thing.
Someone needs to sponsor GOM and provide heating for the arena. It doesnt look right that the players have to use special packs to warm their hands before a game and to wear an anorak during the interview.
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
I don't like moon, tbh I think he's very far from impressive and makes stupid decisions. He should however had won that game, seeing how HongUn just threw units left right and center. Neither player was impressive in that 3rd game, but HungUn was byfar less deserving imo. There was only 1 key moment where moon messed up, there were like 10 where HongUn did.
I've been lurking the forums for a while (was too lazy to make an account) and had to make one just to say that I hate hongunprime's playstyle. Although moon didn't play well either.
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
I don't like moon, tbh I think he's very far from impressive and makes stupid decisions. He should however had won that game, seeing how HongUn just threw units left right and center. Neither player was impressive in that 3rd game, but HungUn was byfar less deserving imo. There was only 1 key moment where moon messed up, there were like 10 where HongUn did.
Thats the problem with playing as Zerg
No, completely wrong. Not to disrespect Shockk, but HongUn's bad decisions ended in him loosing somewhere around ~8 DT's. Moon made one mistake and lost his main because of it. The difference between the mistakes of one of them and the other was quite large.
That being said none of them deserves to go above the Ro32...and I'm saying this only because the game is young.
On January 25 2011 19:01 LoCaD wrote: Ive allways wondered, dont know any Korean, but during these Translation when the Player says his answers to John he often reponses with a can`t really make out a Sound like a yea or something is that just a confirmation that he understood him correctly or is that a Korean Language thing.
You're correct, it's like saying.. "Yeah", or "Mhm". Though it's often without the Y sound.
On January 25 2011 18:55 Shockk wrote: I can't stand the amount of bias they're currently showing. After the 50th comments EVERYONE realized they wanted Moon to win and even when he's losing to micro flaws they're talking about how he "should have had this".
Some bias is alright, cheering for certain players as well - but not that much.
I don't like moon, tbh I think he's very far from impressive and makes stupid decisions. He should however had won that game, seeing how HongUn just threw units left right and center. Neither player was impressive in that 3rd game, but HungUn was byfar less deserving imo. There was only 1 key moment where moon messed up, there were like 10 where HongUn did.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
I don't really have a massive problem with a little cheesy play if it's done strongly with some finesse. I was a huge HongUn fan around Season 1, he was really impressive, trying new things and his mechanics felt more solid. For some reason, he's starting to look much worse in comparison to everyone else, maybe everyone is just progressing so fast I dunno.
I think HongUn played fairly well today. Some sloppy situational awareness, but overall he plays better than the average "one trick protoss" that seems to be the trend with Code A protosses.
I like watching HongUn play more than most protoss pros in GSL.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
On January 25 2011 19:02 PieceS wrote: I've been lurking the forums for a while (was too lazy to make an account) and had to make one just to say that I hate hongunprime's playstyle. Although moon didn't play well either.
Wait...HongUn goes FE almost every game into a more stable midgame, nothing wrong with that. Sometimes he cheeses, sometimes...
Okay, I recognize that Korean is a hard language to learn and I'm not trying to be a hater, but does anyone else find it odd that Tasteless (or artosis, though I think he's been there much less time) does not seem to understand Korean well? I have seem him read a little, but I've more often heard him say that he doesn't understand what's being written or said.
Am I underestimating his Korean skills? Am I expecting too much from a foreigner?
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
Well, Shakuras was Top positions and Scrap has those insanely powerful Air builds. He probably should have gone that on Scrap, but that rush was really good. Moon just pulled a Tester and held it off.
Blistering, at least in GSL, has tended to be: Zerg beats Protoss; Protoss beats Terran; Terran beats Zerg. So probably should have just 4 gated, but he did win.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
They are zerg favoured only against terran, and that's assuming you got the correct spawn on shakearus.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
Really depends on the matchup and what point in the matchup imo, I feel like that Terran push through the rocks on close positions on Shakuras is brutally hard to stop and late game Scrap I feel like T and P may have an advantage, just me tho.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
Have you seen any interviews with IdrA, Morrow and many other players they will tell you scrap isnt zerg favoured anymore since the change in metagame with less rushes. Scrap is a very difficult to get a 3rd base on unless something like the 2nd game happens
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
well close spawn shakuras is really bad for zerg. it's exactly like metaloplis.
On January 25 2011 19:05 Babaganoush wrote: Artosis is such a traitor.
Indeed he is more should follow TLOs style and just go random. no more this favored there or Balance whining you just play your game like the Random generator gives them to you I loved the 1 random Guy in GSL so far sad he didnt go far and I was furious with the Flack from Tastetosis he got for having the Balls to go Random in a Tourny.
again TLO since switching back to Random gained some major Points in my book back.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
maybe you should've watched the shakuras game before making silly statements.
Why does protoss feel the need to risk everything in a rush on such a good PvZ map. If they spend 10 more min to play a standard game it is almost guanranteed win... why rush?
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
To be fair the only 1 of those maps actually Z favored may be Blistering. The other 2 aren't really Z or P favored.
You can't say "Big map favors Z because they can macro" because any of the races can macro. T and P just have and easier time on short maps to do early attacks and cripple Z.
I understand that you're a zerg player and maybe a little biased but saying that Shakuras and Scrap aren't zerg-favored is simply ridiculous.
Have you seen any interviews with IdrA, Morrow and many other players they will tell you scrap isnt zerg favoured anymore since the change in metagame with less rushes. Scrap is a very difficult to get a 3rd base on unless something like the 2nd game happens
Yeh, scrap is pretty bad for zerg, too much narrow paths. Main good things for Z are the big ramps (early on) and the area around the xel naga tower but it's easy to avoid engaging there. That and it's not too hard to hold the natural but still, it's hardly a Z favoured map given the chokes.
"A small mistake haha" Yeah, uprooting all your 3 spines when you're 4 gated is a small mistake >< Each game his opponnent is bad and hand the victory to him, but he never takes the opportunity :/ So frustrating.
I feel like Moon didnt cut drones early enough. I remember Leenock stacking his larvae before he was certain what tech the protoss opts for. If Moon would've done the same, maybe he'd have a chance with a few more zergs together will all those spines.
On January 25 2011 18:54 betamale wrote: is it just me or is hongun a pretty cheesy player from my memory of all his past games
Just you. Hongun is one of the more consistent protosses and definitely deserves to be in Code S.
Not really man HongUn has lost his flair he used to have (showed by his recent performances he has had). Also dont speak for everyone when you comment people have their own opinions.
I don't watch any other Korean leagues but Hongun has played consistent compared to other protosses (tester, Inca) in the GSL. He doesn't have the success of Iron but he is still one of the best protosses out there.
Moon is so good but why he always makes the weirdest mistakes. The burrowed baneling miss, running his lings from the spore crawler, now uprooting his spines.
On January 25 2011 19:11 amd098 wrote: why the hell did moon always engage zealots with his lings? he would lead them right to zlots an figh them and die, repeatedly.
On January 25 2011 19:12 Serpico wrote: the unburrow was only bad because it didnt work...if he would have had an extra couple of seconds it would have looked great. all about hindsight.
No, unburrowing all yours spines when a 4gate all in is right outside your natural is terrible if your defence is relying on your spines. If it worked it would have been because anypro fucked up, wouldn't have been "great".
I wonder why Moon chose Zerg, Zerg is the anti-thesis of Warcraft 3. Protoss would be his obvious choice, much less macro and the micro is War3 style with easy cast and spells. Actually, I believe he would be high S rank if he played Protoss.
On January 25 2011 18:25 JeJeFlak wrote: Can some 1 pm me with a restream link...none of the one i know is working...and the gomtv link never works for me...
Sory for the repeat...can some one help me please?
On January 25 2011 19:12 Serpico wrote: the unburrow was only bad because it didnt work...if he would have had an extra couple of seconds it would have looked great. all about hindsight.
No, unburrowing all yours spines when a 4gate all in is right outside your natural is terrible if your defence is relying on your spines. If it worked it would have been because anypro fucked up, wouldn't have been "great".
again, if it would have worked moon would be getting the praise.
On January 25 2011 18:25 JeJeFlak wrote: Can some 1 pm me with a restream link...none of the one i know is working...and the gomtv link never works for me...
Sory for the repeat...can some one help me please?
check the live streams on the right side, one of them has 1700 viewers atm, so it might be GSL restream
On January 25 2011 19:12 Serpico wrote: the unburrow was only bad because it didnt work...if he would have had an extra couple of seconds it would have looked great. all about hindsight.
No, unburrowing all yours spines when a 4gate all in is right outside your natural is terrible if your defence is relying on your spines. If it worked it would have been because anypro fucked up, wouldn't have been "great".
again, if it would have worked moon would be getting the praise.
No, it was stupid no matter who won that game. The position they were was just fine and certainly not worth taking the risk of losing like that.
On January 25 2011 19:12 Serpico wrote: the unburrow was only bad because it didnt work...if he would have had an extra couple of seconds it would have looked great. all about hindsight.
No, unburrowing all yours spines when a 4gate all in is right outside your natural is terrible if your defence is relying on your spines. If it worked it would have been because anypro fucked up, wouldn't have been "great".
On January 25 2011 19:12 Serpico wrote: the unburrow was only bad because it didnt work...if he would have had an extra couple of seconds it would have looked great. all about hindsight.
No, unburrowing all yours spines when a 4gate all in is right outside your natural is terrible if your defence is relying on your spines. If it worked it would have been because anypro fucked up, wouldn't have been "great".
again, if it would have worked moon would be getting the praise.
What are you even trying to say? You don't seriously believe it was a good move.. do you?
On January 25 2011 18:25 JeJeFlak wrote: Can some 1 pm me with a restream link...none of the one i know is working...and the gomtv link never works for me...
Sory for the repeat...can some one help me please?
Check the live stream video section on this very page yourself?
Pretty sure Moon is going to lose this game, sigh. Oh well hopefully he gets top 8 in code A next season. Baneling Bust vs. protoss doesnt work for shit.
On January 25 2011 19:12 Serpico wrote: the unburrow was only bad because it didnt work...if he would have had an extra couple of seconds it would have looked great. all about hindsight.
No, unburrowing all yours spines when a 4gate all in is right outside your natural is terrible if your defence is relying on your spines. If it worked it would have been because anypro fucked up, wouldn't have been "great".
again, if it would have worked moon would be getting the praise.
No, it was stupid no matter who won that game. The position they were was just fine and certainly not worth taking the risk of losing like that.
moon needed to save his spines to have any chance and he was trying to do that, it was a big risk and didnt work.
imo moon should play terran, zerg just doesnt realy have all that much micro options. imagine moon with blueflame hellion drops or something. microing marines. ...
On January 25 2011 19:17 Taf the Ghost wrote: Is a quick Nydus better against this?
Yes if you can find a blindspot in their base. I've done it before vs a FE protoss, it works pretty well but you have to gamble on them having a blindspot.
On January 25 2011 19:18 Roggay wrote: Moon definitly doesnt deserve Code S.
Pretty much this. As much as I admire the guy for the things he's achieved in War3, he just looks bad in SC2. His decision making has been very very poor. God I hate spewing negativity like this but I just can't help it watching moon today.
Yes, for macro style Z players, always get that fast third against a forge FE. It's very safe and pushes you really far ahead. Moon actually did just that in the first game of the night and he should have done it here.
On January 25 2011 19:19 KiNGxXx wrote: Moon might be a legend in WC3 but he is far away from being a Code S player. So many mistakes and bad decisions.
Was 3 seconds from Code S in Game 3 against HongUn. So he's capable of doing it.
But Moon just needs more time. And I think someone was right, he might have misclicked and unburrowed in game 1. But Anypro with a smart decision in game 2 with the VoidRays.
On January 25 2011 19:17 setzer wrote: Disappointing from Moon. Anypro has seriously become horrible after season 1 he doesn't deserve to be here.
I don't understand this kind of complaint. Moon's been clearly the worst of these three players so far.
For the past three seasons Anypro has done quite bad in GSL. How many people expected Moon to get to this stage? I didn't. I think he has a better future than Anypro regardless of his bad decision this game.
I am disappointed. Does Moon not realize how lucky he is to get a good map with good positions as zerg????? And he throws it away like an idiot. Very disappointed.
On January 25 2011 19:23 Zerglot wrote: Well this season has been overall horrible IMO. I always get angry after every game
Idk man. Some of the Jinro and IdrA games were the best games of the GSL in total imo. the Code A games aside from a select few were disapointing to me. Up and Down is still going. And Code S was pretty great aside from most of the RO32
On January 25 2011 19:18 Roggay wrote: Moon definitly doesnt deserve Code S.
Pretty much this. As much as I admire the guy for the things he's achieved in War3, he just looks bad in SC2. His decision making has been very very poor. God I hate spewing negativity like this but I just can't help it watching moon today.
Tbh, Moon has been overhyped; also, recently I saw Grubby get crushed by a random zerg-player while using a very strange BO and rather mediocre overall gameplay. They will be on top again if they continue practicing, but you just can't expect them to play wc3 professionally at the same time and be able to compete with full time sc2 pro-gamers. Not gonna happen. We as a community shouldn't expect so much from them, they will deliver soon, I've got no doubts about it.
On January 25 2011 19:23 Zerglot wrote: Well this season has been overall horrible IMO. I always get angry after every game
sry but this Season was actually the best of all we had some solid Macro Based Games in Code S, Code A was sometimes horrible sometimes really good. and UP/Down is a mix of that obviously.
Tasteless made a good comment there. That was Moon's fifth game of the day, and he needed to play a 6th if he was gonna go to Code S. So perhaps he didn't want to play a macro game against a Toss in G5.
Moon doesn't really deserve to be Code S, I'm not sure Anypro does either but he came out on top today. Moon's decision making just isn't great at all, and he often plays sloppily, I don't know if he's just not practiced a lot since season 3 or what, but he needs to really focus if he wants to make sc2 work for him.
Sigh. I'm pretty impressed with the surprisingly decent play of Anypro and HongUn's cheeses were pretty nifty, but it's disappointing how poorly Moon played. I was really hoping that he could get it together and join Code S, then go all out in SC2 and become worthy of Code S. Oh well, I guess it's good that someone from Prime other than MK accomplished something.
On January 25 2011 19:24 stangstang wrote: Moon deserves it more than hongun and anypro. he makes 1 mistake, he loses. not the case for hongun and anypro.
Now come on, he actually didn't give anypro any chance to lose, his BBust decision was just terrible.
When did Moon start playing SC2? And hes still concentrating on WC3 meanwhile playing SC2? What a scary person... He was a few bad decisions away from making CODE S. THATS INSANE.
Everyone saying that theyre disappointed in Moon probably should readjust their expectations.
On January 25 2011 19:24 stangstang wrote: Moon deserves it more than hongun and anypro. he makes 1 mistake, he loses. not the case for hongun and anypro.
I can only think of one game in those two sets where Moon lost due to a single mistake, and it was a pretty huge one: uprooting all your spine crawlers mid-battle.
I actually would have wanted moon to be interviewed just so he could get the question why he decided on baneling aggression on those kind of positions on metalopolis.
On January 25 2011 19:23 Skytalker wrote: I jsut can't help not to like moon even when he does really really bad mistakes
See I've gone the complete opposite, he had some good games against against hongun, then made some of the worst mistakes I've ever seen. Seriously he could have won at least 2 of the games he lost today by not being a moron. Morons are frustrating to watch.
On January 25 2011 19:24 stangstang wrote: Moon deserves it more than hongun and anypro. he makes 1 mistake, he loses. not the case for hongun and anypro.
I can only think of one game in those two sets where Moon lost due to a single mistake, and it was a pretty huge one: uprooting all your spine crawlers mid-battle.
On January 25 2011 19:24 stangstang wrote: Moon deserves it more than hongun and anypro. he makes 1 mistake, he loses. not the case for hongun and anypro.
Thing is Moon doesn't just make 1 mistake. He makes a ton of mistakes every game I've seen him play. Anyone remember his failed land mines, he exploded his burrowed banelings at the worst time possible, killing absolutely nothing. He fails every game he plays, even the ones he wins.
On January 25 2011 19:12 BaLoO- wrote: Someone should tell Moon than the crawlers aren't Ancient Protector, your need time to reroot :/
Moon was night elf?
Indeed.
I wish Th000 play Sc2, he would be awesome.
Nothing is garanteed. Some games and styles just fit some people way better. The experimenting way War3 is layed out fits Moon but especially TH000 like a hand in the glove.
So far, I dont think Moon is really fit for SC2. He's not that type of guy who just does one thing then sticks to it, he wants to experiment, he wants to know all possible strategies that can work in your favour. Unfortunately SC2 better rewards the guy who has the best preperation for a certain strategy rather than creative and experimenting guy, atleast thats how it feels like for me.
Should've gone with 1 base roach over banelings, they are just plain bad imo against toss. Moon had a lot of games there he "should've" won but in the end he didn't due to bad decision making, clearly needs more practice, his game sense will develop, definitely has potential.
I REALLY don't think the playing a 5th game of the day is a valid argument. Just look at the finals of Code S. What if it goes up to the 7th game? MOST players can't just use the "I'm tired" excuse and go for some cheesey/all-in play, they usually play it out with everything they have, even if that means playing a macro game.
On January 25 2011 19:26 Angelbelow wrote: When did Moon start playing SC2? And hes still concentrating on WC3 meanwhile playing SC2? What a scary person... He was a few bad decisions away from making CODE S. THATS INSANE.
Everyone saying that theyre disappointed in Moon probably should readjust their expectations.
Sometime next year, when he can move to SC2 full time, my guess is he's going to be very scary. Especially if we end up with any zerg-favored maps.
On January 25 2011 19:24 stangstang wrote: Moon deserves it more than hongun and anypro. he makes 1 mistake, he loses. not the case for hongun and anypro.
Now come on, he actually didn't give anypro any chance to lose, his BBust decision was just terrible.
he did in steppes. he would have won if he didnt unburrow spine crawlers. I believe the baneling bust was a good decision. he just did it too slow.
On January 25 2011 19:26 Angelbelow wrote: When did Moon start playing SC2? And hes still concentrating on WC3 meanwhile playing SC2? What a scary person... He was a few bad decisions away from making CODE S. THATS INSANE.
Everyone saying that theyre disappointed in Moon probably should readjust their expectations.
Sometime next year, when he can move to SC2 full time, my guess is he's going to be very scary. Especially if we end up with any zerg-favored maps.
Or if FOX and China fix their problem and Moon goes full time War3, which is probably the best case scenario for him.
On January 25 2011 19:12 BaLoO- wrote: Someone should tell Moon than the crawlers aren't Ancient Protector, your need time to reroot :/
Moon was night elf?
Indeed.
I wish Th000 play Sc2, he would be awesome.
Nothing is garanteed. Some games and styles just fit some people way better. The experimenting way War3 is layed out fits Moon but especially TH000 like a hand in the glove.
So far, I dont think Moon is really fit for SC2. He's not that type of guy who just does one thing then sticks to it, he wants to experiment, he wants to know all possible strategies that can work in your favour. Unfortunately SC2 better rewards the guy who has the best preperation for a certain strategy rather than creative and experimenting people, atleast thats how it feels like for me.
If you put it like that, its only a matter of time before Moon has exhausted all possible experimentation over the course of a couple of thousand of games (after he fully retires off Warcraft III) and hten he'll be owning everyone.
On January 25 2011 19:12 BaLoO- wrote: Someone should tell Moon than the crawlers aren't Ancient Protector, your need time to reroot :/
Moon was night elf?
Indeed.
I wish Th000 play Sc2, he would be awesome.
Nothing is garanteed. Some games and styles just fit some people way better. The experimenting way of War3 is layed out fits Moon like a hand in the glove. So far, I dont think Moon is really fit for SC2. He's not that type of guy who just does one thing then sticks to it, he wants to experiment, he wants to know all possible strategies that can work in your favour. Unfortunately SC2 better rewards the guy who has the best preperation for a certain strategy rather than creative and experimenting people, atleast thats how it feels like for me.
You experiment during practice, the amount of practice these guys do, they should know every single fucking build by now. There really should be nothing they havent seen other than some slight variations. There is no excuse for the decisions he makes.
Wow Moon going down to 2 Protoss players.. the Prime clan did really well in that set! They must be happy.. Were there any mentionable moments or just straight up games?
HongUn did build a 3rd base in the shakuras game. Anypro also did a quite solid-looking build on metalopolis. I don't think either player is bad, but I would love to see protoss move out of cheesy styles to more solid ones.
THANK YOU GOD! They finally figure out how to pronounce his name. That has been driving me CRAZY all this season. I cannot express how happy I am right now.
On January 25 2011 19:26 Angelbelow wrote: When did Moon start playing SC2? And hes still concentrating on WC3 meanwhile playing SC2? What a scary person... He was a few bad decisions away from making CODE S. THATS INSANE.
Everyone saying that theyre disappointed in Moon probably should readjust their expectations.
Sometime next year, when he can move to SC2 full time, my guess is he's going to be very scary. Especially if we end up with any zerg-favored maps.
Or if FOX and China fix their problem and Moon goes full time War3, which is probably the best case scenario for him.
What's the issue? I don't know much about the WC3 scene, so actually curious.
Also, over the interviews, they're using a song from the Matrix soundtrack.
On January 25 2011 19:12 BaLoO- wrote: Someone should tell Moon than the crawlers aren't Ancient Protector, your need time to reroot :/
Moon was night elf?
Indeed.
I wish Th000 play Sc2, he would be awesome.
Nothing is garanteed. Some games and styles just fit some people way better. The experimenting way War3 is layed out fits Moon but especially TH000 like a hand in the glove.
So far, I dont think Moon is really fit for SC2. He's not that type of guy who just does one thing then sticks to it, he wants to experiment, he wants to know all possible strategies that can work in your favour. Unfortunately SC2 better rewards the guy who has the best preperation for a certain strategy rather than creative and experimenting guy, atleast thats how it feels like for me.
Do you actually know that moon was a very good SC/BW player with more than 50% win against WMF player in practice ? He fail because he try, one day he will not try anymore and actually do.
Grubby on the otherside, I don't expect much from him. Was also a good BW player, but playing orc during so many years can destroy skill!
On January 25 2011 19:12 BaLoO- wrote: Someone should tell Moon than the crawlers aren't Ancient Protector, your need time to reroot :/
Moon was night elf?
Indeed.
I wish Th000 play Sc2, he would be awesome.
Nothing is garanteed. Some games and styles just fit some people way better. The experimenting way War3 is layed out fits Moon but especially TH000 like a hand in the glove.
So far, I dont think Moon is really fit for SC2. He's not that type of guy who just does one thing then sticks to it, he wants to experiment, he wants to know all possible strategies that can work in your favour. Unfortunately SC2 better rewards the guy who has the best preperation for a certain strategy rather than creative and experimenting people, atleast thats how it feels like for me.
If you put it like that, its only a matter of time before Moon has exhausted all possible experimentation over the course of a couple of thousand of games (after he fully retires off Warcraft III) and hten he'll be owning everyone.
It's funny. People have been saying this stuff even before Beta and still he lacks results. Now they're saying he doesn't play SC2 much although he ended up not playing some overly huge WC3 Chinese tournament/league but is in GSL. Don't get me wrong, Moon isn't bad, but WC3 fanboys...
On January 25 2011 19:18 Roggay wrote: Moon definitly doesnt deserve Code S.
Pretty much this. As much as I admire the guy for the things he's achieved in War3, he just looks bad in SC2. His decision making has been very very poor. God I hate spewing negativity like this but I just can't help it watching moon today.
Tbh, Moon has been overhyped; also, recently I saw Grubby get crushed by a random zerg-player while using a very strange BO and rather mediocre overall gameplay. They will be on top again if they continue practicing, but you just can't expect them to play wc3 professionally at the same time and be able to compete with full time sc2 pro-gamers. Not gonna happen. We as a community shouldn't expect so much from them, they will deliver soon, I've got no doubts about it.
If you're going to say such things, please at least know what you're talking about. Grubby doesn't even play Terran.
On January 25 2011 19:30 bkrow wrote: Wow Moon going down to 2 Protoss players.. the Prime clan did really well in that set! They must be happy.. Were there any mentionable moments or just straight up games?
HongUn's play in the first game was pretty solid. Micro was somewhat questionable but it was a very well executed build-order and transition. The other games were a bit more questionable and tended to be decided by mistakes rather than great play.
On January 25 2011 19:30 bkrow wrote: Wow Moon going down to 2 Protoss players.. the Prime clan did really well in that set! They must be happy.. Were there any mentionable moments or just straight up games?
Two mentionable moments:
- G3 of the first match-up - HongUn goes for DT rush, Moon gets a blind spore crawler at his natural. But then sends his zerglings to destroy the destructable rocks at the gold. HongUn's DT walks through the natural (while being detected), straight up to the main as there's no units to kill it. Goes in and destroys main.
- G1 of the second match-up - Anypro goes for 4-gate, Moon holds off reasonably well. Accidentally unborrows his spine crawler and can no longer hold the push.
- G2 of the second match-up - Anypro does a Nexus first on Metalopolis cross positions. Moon does the WORST baneling bust of all time.
I have this sneaking suspicion that cezanne could very well be one of those players reaching far into Code S but being a coach sorts of holds him back and just makes him develop at a slower pace than others.
On January 25 2011 19:12 BaLoO- wrote: Someone should tell Moon than the crawlers aren't Ancient Protector, your need time to reroot :/
Moon was night elf?
Indeed.
I wish Th000 play Sc2, he would be awesome.
Nothing is garanteed. Some games and styles just fit some people way better. The experimenting way of War3 is layed out fits Moon like a hand in the glove. So far, I dont think Moon is really fit for SC2. He's not that type of guy who just does one thing then sticks to it, he wants to experiment, he wants to know all possible strategies that can work in your favour. Unfortunately SC2 better rewards the guy who has the best preperation for a certain strategy rather than creative and experimenting people, atleast thats how it feels like for me.
You experiment during practice, the amount of practice these guys do, they should know every single fucking build by now. There really should be nothing they havent seen other than some slight variations. There is no excuse for the decisions he makes.
Youre hating on him pretty hard huh. I agree, no excuse for his poor decisions and his poor decisions cost him a chance at Code S.
But here is the bottom line, hes new to SC2 and at times he looked like a code S player. its obvious that his game sense and in game decision making is sometimes poor, but guess what, that kind of thing improves over time.
If you take a look at Code S, most of the players have been playing SC2 since the beta, most were SC1 pros, there are a few WC3 pros but they have, for the most part, played since the beta.
For Moon, to get as close as he did, I think its quite impressive.
On January 25 2011 19:31 Greentellon wrote: HongUn did build a 3rd base in the shakuras game. Anypro also did a quite solid-looking build on metalopolis. I don't think either player is bad, but I would love to see protoss move out of cheesy styles to more solid ones.
With the current metagame & balance, I don't think you'll see it on these maps. 3/4 gate rushes are just so powerful. Or getting up a death ball. There just doesn't seem to be much of a mid-game for Protoss at the moment.
On January 25 2011 19:30 bkrow wrote: Wow Moon going down to 2 Protoss players.. the Prime clan did really well in that set! They must be happy.. Were there any mentionable moments or just straight up games?
It's a live report thread, you know you can just read it right?
Moon threw away a couple of games in amusing/depressing fashion, repositioning spinecrawlers at the worst possible time and running his lings away from a spore right when dts showed up. HongUn had a cool voidray/blink allin going up to the high ground near the natural on Scrap, but Moon had an excellent defense and won. Moon vs Anypro game 2 was a hilariously terrible attempt at a baneling bust into losing to 2 base 4gate+voidrays.
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
dont listen to him John, youre doing a great job. There are just alot of interviews going down so there is bound be questions that sound the same. ihasaKAROT just dont seem to have thought about that.
On January 25 2011 19:31 Greentellon wrote: HongUn did build a 3rd base in the shakuras game. Anypro also did a quite solid-looking build on metalopolis. I don't think either player is bad, but I would love to see protoss move out of cheesy styles to more solid ones.
With the current metagame & balance, I don't think you'll see it on these maps. 3/4 gate rushes are just so powerful. Or getting up a death ball. There just doesn't seem to be much of a mid-game for Protoss at the moment.
But, with new maps, anything could happen.
Bigger maps will only encourage warpgate play, however.
On January 25 2011 19:30 bkrow wrote: Wow Moon going down to 2 Protoss players.. the Prime clan did really well in that set! They must be happy.. Were there any mentionable moments or just straight up games?
It's a live report thread, you know you can just read it right?
Moon threw away a couple of games in amusing/depressing fashion, repositioning spinecrawlers at the worst possible time and running his lings away from a spore right when dts showed up. HongUn had a cool voidray/blink allin going up to the high ground near the natural on Scrap, but Moon had an excellent defense and won. Moon vs Anypro game 2 was a hilariously terrible attempt at a baneling bust into losing to 2 base 4gate+voidrays.
1) GSL LR Threads are a joke 2) you want to sift through 26 pages of in-between discussion?
3) i just wanted the summary so i appreciate your reply
On January 25 2011 19:18 Roggay wrote: Moon definitly doesnt deserve Code S.
Pretty much this. As much as I admire the guy for the things he's achieved in War3, he just looks bad in SC2. His decision making has been very very poor. God I hate spewing negativity like this but I just can't help it watching moon today.
Tbh, Moon has been overhyped; also, recently I saw Grubby get crushed by a random zerg-player while using a very strange BO and rather mediocre overall gameplay. They will be on top again if they continue practicing, but you just can't expect them to play wc3 professionally at the same time and be able to compete with full time sc2 pro-gamers. Not gonna happen. We as a community shouldn't expect so much from them, they will deliver soon, I've got no doubts about it.
If you're going to say such things, please at least know what you're talking about. Grubby doesn't even play Terran.
There was a replay of a person named Grubby playing Terran on JP or Tyler's stream where he was Terran and got ROFLSTOMPED by some random zerg player.. It was never confirmed or denied, but i sincerely doubt it was the real Grubby as he is listed as playing Protoss
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
I ask questions myself on there, some got picked. None of them were anything close to the above. Just 'feel' theres too many questions that are the same. Have questions about BO's (buildorders, not how they smell), tactical decisions or certain new things that they used in the games.
Theres alot of stuff that is commented on ingame as 'wow ive not seen this before' , thats good stuff to eleborate on in the interview. However its never asked.
On January 25 2011 19:38 bkrow wrote: There was a replay of a person named Grubby playing Terran on JP or Tyler's stream where he was Terran and got ROFLSTOMPED by some random zerg player.. It was never confirmed or denied, but i sincerely doubt it was the real Grubby as he is listed as playing Protoss
I'm aware and know that's what he was referencing, and he is wrong. It was not the real Grubby.
On January 25 2011 19:18 Roggay wrote: Moon definitly doesnt deserve Code S.
Pretty much this. As much as I admire the guy for the things he's achieved in War3, he just looks bad in SC2. His decision making has been very very poor. God I hate spewing negativity like this but I just can't help it watching moon today.
Tbh, Moon has been overhyped; also, recently I saw Grubby get crushed by a random zerg-player while using a very strange BO and rather mediocre overall gameplay. They will be on top again if they continue practicing, but you just can't expect them to play wc3 professionally at the same time and be able to compete with full time sc2 pro-gamers. Not gonna happen. We as a community shouldn't expect so much from them, they will deliver soon, I've got no doubts about it.
If you're going to say such things, please at least know what you're talking about. Grubby doesn't even play Terran.
There was a replay of a person named Grubby playing Terran on JP or Tyler's stream where he was Terran and got ROFLSTOMPED by some random zerg player.. It was never confirmed or denied, but i sincerely doubt it was the real Grubby as he is listed as playing Protoss
On January 25 2011 19:31 Greentellon wrote: HongUn did build a 3rd base in the shakuras game. Anypro also did a quite solid-looking build on metalopolis. I don't think either player is bad, but I would love to see protoss move out of cheesy styles to more solid ones.
With the current metagame & balance, I don't think you'll see it on these maps. 3/4 gate rushes are just so powerful. Or getting up a death ball. There just doesn't seem to be much of a mid-game for Protoss at the moment.
But, with new maps, anything could happen.
Bigger maps will only encourage warpgate play, however.
Warpgates nullify distances so it doesn't matter how big or small the map is. I think the only map feature that can affect protoss are chokes.
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
You've angered John!!! ^^
I assume the user submitted question system is good for GOM's image (audience interaction and stuff), but honestly, I feel like Artosis could just come up with 2-3 far more interesting questions everytime ^^
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
I ask questions myself on there, some got picked. None of them were anything close to the above. Just 'feel' theres too many questions that are the same. Have questions about BO's (buildorders, not how they smell), tactical decisions or certain new things that they used in the games.
Theres alot of stuff that is commented on ingame as 'wow ive not seen this before' , thats good stuff to eleborate on in the interview. However its never asked.
I'm sorry then. But to be honest, there wasn't anything new or special in those matches
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
You get him John, I don't understand why people complain while failing to do anything to change it.
Criticizing is in some cases in fact a very important thing to do. Haven't watched all the interviews, but if all the questions sounds like he claims it is a problem.
what did i hear that right only 2-3 drones mining mines at home while the Terran has full Minning Capacity + Mules seems like a bad idea. then again better bringing drones than being dead.
On January 25 2011 19:31 Greentellon wrote: HongUn did build a 3rd base in the shakuras game. Anypro also did a quite solid-looking build on metalopolis. I don't think either player is bad, but I would love to see protoss move out of cheesy styles to more solid ones.
With the current metagame & balance, I don't think you'll see it on these maps. 3/4 gate rushes are just so powerful. Or getting up a death ball. There just doesn't seem to be much of a mid-game for Protoss at the moment.
But, with new maps, anything could happen.
Bigger maps will only encourage warpgate play, however.
Warpgates nullify distances so it doesn't matter how big or small the map is. I think the only map feature that can affect protoss are chokes.
Bigger maps will encourage warpgate play by providing a disincentive for robo and stargate play.
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
I ask questions myself on there, some got picked. None of them were anything close to the above. Just 'feel' theres too many questions that are the same. Have questions about BO's (buildorders, not how they smell), tactical decisions or certain new things that they used in the games.
Theres alot of stuff that is commented on ingame as 'wow ive not seen this before' , thats good stuff to eleborate on in the interview. However its never asked.
I'm sorry then. But to be honest, there wasn't anything new or special in those matches
Its not a personal attack (as most people aparently think). You do a great job with the interviews, suit looks good on you
Just , try and pick more tactical questions when posted. That grackfields420 is allways asking the 'Feel' and 'Progress' questions for example.
On January 25 2011 19:28 ihasaKAROT wrote: Allways the same questions in the interviews...
'How far do you think you can get'
Any question with the word 'Feel' in it
'Were u confident playing against *insert opponent* and how much did u practise'
Or to get the full combo
'Were u feeling confident enuf playing *opponent* and how far do you feel you can get'
Enough with those questions, give us something we can use.
go ask yourself then. Sometimes I wonder why I bother with these interviews
I ask questions myself on there, some got picked. None of them were anything close to the above. Just 'feel' theres too many questions that are the same. Have questions about BO's (buildorders, not how they smell), tactical decisions or certain new things that they used in the games.
Theres alot of stuff that is commented on ingame as 'wow ive not seen this before' , thats good stuff to eleborate on in the interview. However its never asked.
I'm sorry then. But to be honest, there wasn't anything new or special in those matches
Don't get bothered over some haters, you do a great job, as usual, keep it up.
Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
On January 25 2011 19:44 ihavetofartosis wrote: Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
Timing attacks are especially strong when you go hatch first in close positions. Just really bad decision going hatch first in that position.
Cezanne took his gas after fending off the 2 rax aggression, thats the right way to do it (on close position), because you need every mineral to not die to the 2 rax...
On January 25 2011 19:46 kusto wrote: A normal day as zerg right here. Did he miss the timing or was he simply too greedy?
He was put behind from the bunker rush. He lost a lot there and then he missed his speedling timing because of it I think and he just didnt had enough to hold on the next push.
On January 25 2011 19:46 labbe wrote: Closespawn - Cezanne 1 - 0
Cezanne just doesn't handle the early game vs Terran well at all, I know it's hard for a zerg but Cezanne just constantly seems to get massively behind from it. Not even close spawns either, long ground distance LT and Xel' Naga against SC he got into huge trouble too.
I just want to mention the new observer is doing so incredibly well now. I tend to forget it's someone else observing and that's exactly how it should be.
On January 25 2011 19:44 ihavetofartosis wrote: Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
Timing attacks are especially strong when you go hatch first in close positions. Just really bad decision going hatch first in that position.
Are you joking? He would've been even farther behind on 1 base, and he would have no creep/spine crawler in his choke to help defend when that timing attack came.
On January 25 2011 19:46 labbe wrote: Closespawn - Cezanne 1 - 0
Cezanne just doesn't handle the early game vs Terran well at all, I know it's hard for a zerg but Cezanne just constantly seems to get massively behind from it. Not even close spawns either, long ground distance LT and Xel' Naga against SC he got into huge trouble too.
2rax puts Z behind as soon as you pump units after scouting it. theres no way to come out even let alone ahead
On January 25 2011 19:44 ihavetofartosis wrote: Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
Timing attacks are especially strong when you go hatch first in close positions. Just really bad decision going hatch first in that position.
Are you joking? He would've been even farther behind on 1 base, and he would have no creep/spine crawler in his choke to help defend when that timing attack came.
You can get a lot of banelings a lot sooner if you don't early expo.
On January 25 2011 19:37 Kentakky wrote: Should have Artosis asking questions, whenever he does it for whatever reason they're usually better than anything from the forums.
And the questions John comes up with himself usually outdo Artosis.
On January 25 2011 19:44 ihavetofartosis wrote: Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
Timing attacks are especially strong when you go hatch first in close positions. Just really bad decision going hatch first in that position.
Are you joking? He would've been even farther behind on 1 base, and he would have no creep/spine crawler in his choke to help defend when that timing attack came.
You can get a lot of banelings a lot sooner if you don't early expo.
Which are easily scouted and easily held off, then you're so far behind that it's basically impossible to win. Might as well gg when the game starts rather than do a 1 base all in as zerg.
On January 25 2011 19:44 ihavetofartosis wrote: Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
Timing attacks are especially strong when you go hatch first in close positions. Just really bad decision going hatch first in that position.
Are you joking? He would've been even farther behind on 1 base, and he would have no creep/spine crawler in his choke to help defend when that timing attack came.
You can get a lot of banelings a lot sooner if you don't early expo.
Which are easily scouted and easily held off, then you're so far behind that it's basically impossible to win. Might as well gg when the game starts rather than do a 1 base all in as zerg.
No need to do a 1 base lol!! Just get pool first before expoing... Ob Zerg cant do 1baseallin!!
On January 25 2011 19:44 ihavetofartosis wrote: Now's the time where the zerg has to play like a god just to defend in close positions. Timing attacks are so strong as terran when you're this close to a zerg.
Timing attacks are especially strong when you go hatch first in close positions. Just really bad decision going hatch first in that position.
Are you joking? He would've been even farther behind on 1 base, and he would have no creep/spine crawler in his choke to help defend when that timing attack came.
You can get a lot of banelings a lot sooner if you don't early expo.
Which are easily scouted and easily held off, then you're so far behind that it's basically impossible to win. Might as well gg when the game starts rather than do a 1 base all in as zerg.
No need to do a 1 base lol!! Just get pool first before expoing... Ob Zerg cant do 1baseallin!!
The guy said 1 base blings, which is pretty all in. I don't know about roach before expo, but if memory serves I've crushed it every time I've seen it, personally.
Just pool and speed before hatch seems like the best option from where I'm sitting.
EDIT: Oh you said pool, could have sworn I saw roach, my bad man.
Cezanne not really playing this too well. But he just held that. You don't try to kill the PF if it has lots of defense around it. Kill the building structures for the Terran.
is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
On January 25 2011 20:11 FarbrorAbavna wrote: man stroke of genius there with the baneling drops looming over the marines moving out to take down the broodlords. more of that pls!
Yeah I was really impressed with that! Hope both these players make/stay Code S.
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Yea there were a lot of misstakes, but still, it was an entertaining game.
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
We've been so used to these SCV all inns and 4 warpgate rushes that any longer macro games are awesome.
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Oh please. Planetary Fortress plus siege tanks and marine medivac is very hard to attack into. The zerg did a pretty good job at not loosing his brood lords with the baneling drops.
On January 25 2011 20:11 FarbrorAbavna wrote: man stroke of genius there with the baneling drops looming over the marines moving out to take down the broodlords. more of that pls!
better broodlord positioning near the holes on the map would have prevented any sort of marine from killing them.. totally unnecessary to put banelings in overlords
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Entertainment value > Good decision making, in my opinion anyways ...
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Even with whatever mistakes were made, we got to see some nice reaper micro, a good timing attack defended, transition into big time macro, and a sweet turtle defense from a seemingly unrecovereable position, with a cool broodlord attack with dropped banelings to kill marines.
There was a lot of good to take from that game, as well as a lot of entertainment. Sorry it doesnt live up to your expectations. Maybe you should go to Korea and show us how its done captain.
No idea why Cezanne didn't baneling the PF instead of the tanks and cleaned up tanks with ultras, but he was so far ahead there was no coming back for ensnare.
And how late was Cezanne's pool this game? Blistering isn't that big.
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Oh please. Planetary Fortress plus siege tanks and marine medivac is very hard to attack into. The zerg did a pretty good job at not loosing his brood lords with the baneling drops.
The major misstakes Cezanne did was to invest in a large speedling/baneling force for absolutely nothing, it really crippled him.
And that attack with the ultralisks was just terrible, you can't do that.
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
focusing too much on mistakes makes you miss everything else that is going on
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Oh please. Planetary Fortress plus siege tanks and marine medivac is very hard to attack into. The zerg did a pretty good job at not loosing his brood lords with the baneling drops.
The major misstakes Cezanne did was to invest in a large speedling/baneling force for absolutely nothing, it really crippled him.
And that attack with the ultralisks was just terrible, you can't do that.
if he had more intel on how vulnerable the terran mainw was, he could have packed a bigger army w/ ultras into the terran main
the only units that have good mobility are marines (he did not have much marauders) so the ultras would've done a significant amount of damage.. and with a 2 prong attack with mutas he would've secured the game easily
On January 25 2011 20:11 gideel wrote: is this what teamliquid thinks a awesome game is? really?
if the zerg didnt have such bad decision making he would have roflstomped the terran pretty darn easily..he was way ahead for the rest of the game after the initial attack failed
Most of the mistakes are only mistakes in hindsight. It's almost impossible to see that it's the wrong decision when you first engage.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
But the execution was so smart and so well done, very nice control, perfect play, loved it.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
Yea I don't enjoy that really much. It was clever from Ensnare, but its really not that exciting to see.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
I completely disagree. Might be because im terran, but that was beautiful to watch. I do find thor/tank drop on LT boring just because its been done so much, but this was certainly awsome to watch.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
No, you are completely wrong. If ensnare had attacked by the front he would have lost his army and inflicted minimal damage. This was anything but a timing attack.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
It's more we've seen it lots & lots of times. Mostly because it's so powerful.
The Cliff abuse was really, really good though. We've seen it with a seige tank, but it was really well done. Though really only worked because Cezanne's mutas were really late.
Although an unrefined play by Ensnare (no third, macro slip ups), that was amazing play and gives people who are inspired by this play to improve on it and become a lot more powerful, esspecially on a map which some players may have trouble with.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
Ensnare's jabs and efforts to secure map control, denying vision, and then the push all made for a pretty entertaining game. There was so much more going on than a basic stim timing push, IMO.
On January 25 2011 20:24 densha wrote: I'm the only one who found that boring? Stim timings are so tiring, even with the cliff abuse it's just no fun to watch.
i rather watch games that have good strategy + execution than a 200/200 vs 200/200 meaningless drawn out game
Not sure what Cezanne could have done there. Spreading 5-7 marines against banelings is so easy and cost effective when you have another 10 untouchable marines behind.
about military service, how is it with foreigners that have a korean citizenship(like tastosis e.g.) are they also in the programme? do they sooner or later have to do military service as well?
On January 25 2011 20:23 gideel wrote: really good terrain abuse alongside his initial bunker position + harrass
well deserved win
Would be well deserved if the game was actually balanced! It's almost impossible for zerg to defend that and if he does it he will be 50 supply behind anyway
On January 25 2011 20:36 FarbrorAbavna wrote: about military service, how is it with foreigners that have a korean citizenship(like tastosis e.g.) are they also in the programme? do they sooner or later have to do military service as well?
Edit: do they actually have citizenship?
im pretty sure they are too old now, i dont think it applies when you gain citizenship and are already past the draft age
On January 25 2011 20:36 FarbrorAbavna wrote: about military service, how is it with foreigners that have a korean citizenship(like tastosis e.g.) are they also in the programme? do they sooner or later have to do military service as well?
Edit: do they actually have citizenship?
im pretty sure they are too old now, i dont think it applies when you gain citizenship and are already past the draft age
and also they prolly dont have citizenship
They are not too old to join the force but they dont have citizenship and it only applies to those who were born as Korean
On January 25 2011 20:47 LoCaD wrote: you dont overHydra when the enemy has only Roaches learned that the Hard way lots of Times
Care to explain why ? (genuine question)
If you have too many hydras and less roaches than your opponent, the opponents 145 HP roaches will shred apart the 80 hp hydra's.
You can sprinkle in hydras like 1 to every 5 roaches. Or when you have hydras and infestors to hold the roaches back.
But roaches are simply the bruteforce of zerg in ZvZ. You can compare adding hydra's like stim. You don't stim twice because your army will have less hp.
Very disappointing that the ZvZ's both got cross positions. I feel like watching games on meta are like winning the lottery if you see a cross, but imo mirror cross positions are like winning the lottery for 50K, what a waste of what feels like 1 in a million odds
First group that really looked like 3 Code S members. But not really surprising. Going to take 2-3 GSLs to clear out all of the marginal players from Code S. (And the occasional good player with some bad luck)
On January 25 2011 20:52 Roggay wrote: Arg I really hate ZvZ, this kind of games are so uninterresting.
Indeed. I think ZvZ is really dull due to the fact that fast teching is something most players don't do and it most matches end up at tier 1 sometimes tier 2, but never gets to tier 3 (specially that Zerg tier 3 is kinda awkward and situational).
On January 25 2011 20:53 Highwinds wrote: When he said players better than code S he means Huk
He meant Ret.
ST_Bomber comes to mind. He's probably into Up & Down matches after next Code A tournament, per what everyone has been saying. And there's always oGsTheSTC out there (isn't he done with military stuff in like 4 months?).
Looks like a major factor stopping code S promotion is the mental fatigue of first playing a 3rd place code S. Neither FoxMoon nor Cezanne played nearly as well against their 4th place opponents as in their first game (see Cezanne's baneling misclick or FoxMoon's baneling fiasco).
Of course, it should be more difficult to achieve promotion than to retain it, but perhaps GomTV should consider a longer break between the matches. May-be have the two matches on different days, also increasing training time...
Seriously, Tasteless is a drag to listen to these days. If he's not making out-right factual mistakes, he's doing a lame plug for the sponsors or his usual tired shtick.
Thank God there's Artosis, keeping things smart / fresh.
Zergs are disapointing too much, Moon and Cezane are quite nice players , but these losses are too much.. I´m terran and ive been playing Zerg and i love it , but it seems that muta/baneling/zergling is not enough to beat terran , and if they pressure too much in the beggining you seem to be always behind ..I just hope players and builds get better even if no patches come in near future.
Congratulations to all players that have passed ! Tomorow matches are gonna be off the charts with TSL Rain + July + Kirix
On January 25 2011 19:19 GoBackToGo wrote: imo moon should play terran, zerg just doesnt realy have all that much micro options. imagine moon with blueflame hellion drops or something. microing marines. ...
He played Terran for GSL2 qualifiers and didn't make it out of qualifications.
On January 25 2011 19:19 GoBackToGo wrote: imo moon should play terran, zerg just doesnt realy have all that much micro options. imagine moon with blueflame hellion drops or something. microing marines. ...
He played Terran for GSL2 qualifiers and didn't make it out of qualifications.
On January 25 2011 19:19 GoBackToGo wrote: imo moon should play terran, zerg just doesnt realy have all that much micro options. imagine moon with blueflame hellion drops or something. microing marines. ...
He played Terran for GSL2 qualifiers and didn't make it out of qualifications.
Neither did Jinro.
That's completely unrelated...you can say, 'neither did Haypro' as well...Jinro was not a very strong player in GSL2 back then, and Moon is quite a weak player right now as well.
On January 25 2011 20:57 Ghanburighan wrote: Looks like a major factor stopping code S promotion is the mental fatigue of first playing a 3rd place code S. Neither FoxMoon nor Cezanne played nearly as well against their 4th place opponents as in their first game (see Cezanne's baneling misclick or FoxMoon's baneling fiasco).
Of course, it should be more difficult to achieve promotion than to retain it, but perhaps GomTV should consider a longer break between the matches. May-be have the two matches on different days, also increasing training time...
The code A players dont need more help. The top 2 in code A already pick their opponents. They get 2 tries to get to code S while code S 4 seeds only get 1. Half of the code A players have made it into code S so far, and the top 3 finishers from code A haven't even gotten their chance yet. If anything the code S players should be complaining that it is too easy to get promoted.
On January 25 2011 20:57 Ghanburighan wrote: Looks like a major factor stopping code S promotion is the mental fatigue of first playing a 3rd place code S. Neither FoxMoon nor Cezanne played nearly as well against their 4th place opponents as in their first game (see Cezanne's baneling misclick or FoxMoon's baneling fiasco).
Of course, it should be more difficult to achieve promotion than to retain it, but perhaps GomTV should consider a longer break between the matches. May-be have the two matches on different days, also increasing training time...
The code A players dont need more help. The top 2 in code A already pick their opponents. They get 2 tries to get to code S while code S 4 seeds only get 1. Half of the code A players have made it into code S so far, and the top 3 finishers from code A haven't even gotten their chance yet. If anything the code S players should be complaining that it is too easy to get promoted.
It's quite normal as each group is one code A for 2 code S, with each code A having to win one bo3 of 2. But mosts groups were quite "weak" so far, from tomorrow it will be way harder.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
Quoted for Truth man, I was about to say this. It is NOT fun playing against zergs on any of these maps.
On January 25 2011 19:00 motbob wrote: Look, HongUn had to play a zerg on Blistering, Scrap, and Shakuras so maybe we can forgive him if his play was a little cheesy today.
Quoted for Truth man, I was about to say this. It is NOT fun playing against zergs on any of these maps.
On January 25 2011 19:19 GoBackToGo wrote: imo moon should play terran, zerg just doesnt realy have all that much micro options. imagine moon with blueflame hellion drops or something. microing marines. ...
He played Terran for GSL2 qualifiers and didn't make it out of qualifications.
Neither did Jinro.
That's completely unrelated...you can say, 'neither did Haypro' as well...Jinro was not a very strong player in GSL2 back then, and Moon is quite a weak player right now as well.
Not true. Jinro was playing for oGs-TL A-team in team battles back then and did very well. He was just unlucky with the qual.
Man, so sad. I felt like Moon was playing really well in some respects just with some glaring errors that messed it up. He's just been getting better and better. Excited to see how good he'll actually get.
On January 26 2011 14:27 GGQ wrote: Man, so sad. I felt like Moon was playing really well in some respects just with some glaring errors that messed it up. He's just been getting better and better. Excited to see how good he'll actually get.
Yeah, I felt the same way. IMO it's fine in the end though, he's still in Code A and I hope to see some good games from him next season. Wouldn't be surprised to see him in the next up/down matches, and maybe even get promoted to Code S if he keeps improving.