On January 31 2012 06:12 mengsk83 wrote: im a zerg player so please bear with me, but what would be the tactic of choice for a terran against this immortal push?
a) dont do 1 rax FE, it's so easyli punishable its not worth it (imo) b) 5 to 6 (that's right 6) bunkers, properly positioned. Of course if you are to get 6 bunkers you might as well not FE.
scouting is very important here but you cant always scout it
GM/Pro Terran are you? What would you do if you wanted to play a macro game wise one?
Edit: Lol, just read the whole post, and not just the first line...
On January 31 2012 06:12 mengsk83 wrote: im a zerg player so please bear with me, but what would be the tactic of choice for a terran against this immortal push?
a) dont do 1 rax FE, it's so easyli punishable its not worth it (imo) b) 5 to 6 (that's right 6) bunkers, properly positioned. Of course if you are to get 6 bunkers you might as well not FE.
scouting is very important here but you cant always scout it
wait WHAT? dude, 1 rax FE is standard because anything else puts you behind with the current metagame, and 5 to 6 bunkers will cost you 500 minerals which you can't afford without a 1 rax FE...even then you just dropped 500minerals in bunkers so you can't have enough units out to fill them...what?
On January 31 2012 06:12 mengsk83 wrote: im a zerg player so please bear with me, but what would be the tactic of choice for a terran against this immortal push?
Pull all scvs from natural and try to get surround on his army so he cant ff you off, stim and pray it works. Staying on natural near bunkers is win for protoss. Or you can go back and forth making him use ff's, once they are out just stim and kill him but good protoss wont waste em.
Still sound pretty damn hard to hold.
Theres a really good game between Keen and MC where Keen holds it with fast ghosts. But even then its close and he literally emp's everyone of MC's sentries.
On January 31 2012 05:31 Azhrei16 wrote: DeMusliM must be forgetting that Terran has access to Marines. They're good.
Not when you sit in storms they arent!
True, but regardless of storms, having a ton of Marines is much better than having a ton of Marauders. A Raven with Seeker Missile to wipe out large groups of Zealots would have been real sexy XD
Feedback
We can go back and forth all day on "this counters this so he should have done this" but the fact remains, yes, Bling has access to Feedback but most of his templars were in a warp prism. A few ravens coming out of nowhere with Seeker Missiles aren't going to instantly get blasted down in most instances. DeMusliM is just making horrible choices and Bling is outcontrolling him badly. Need to have Vikings on the Prism, or if he would have had the mass amount of Marines they would have shot it down within half a second. Or even have missile turrets near the planetary... so many options.
Teching to ravens costs a lot and seekers missiles do friendly fire, put them together with chargealots and you are helping your enemy.
I don't care about excuses like "oh teching to them costs a lot" blah blah. Try and be creative, doing the same damn stuff over and over isn't going to help you win for very long. The players that decide to take it upon themselves to be creative, try new things, and just overall work hard to improve aspects of their play are the ones that dominate. As we can see in these games.
put them together with chargealots and you are helping your enemy. Nice selective reading, sir.
It's not called selective reading, it's called ignoring a stupid comment. You can wait until the Zealots charge is on cooldown then micro your Marines away from them. You can build two Marines at once, Zealots cost more than Marines. Seriously, stop being so single minded. Just because Chargelots MIGHT cause the Seeker Missiles to deal splash to the Marines, doesn't mean you shouldn't do it or try it out. Sheeth.
Instead of calling people stupid and suggesting your low level ideas, try to think if they will actually work, the seeker missiles will do mininum damage to the zealots while the majority of your marines die, that is if you manage to emp all of the hts , there's a reason they aren't used, and it's not because competitive sc2 lacks a genius like you.
On January 31 2012 06:12 mengsk83 wrote: im a zerg player so please bear with me, but what would be the tactic of choice for a terran against this immortal push?
a) dont do 1 rax FE, it's so easyli punishable its not worth it (imo) b) 5 to 6 (that's right 6) bunkers, properly positioned. Of course if you are to get 6 bunkers you might as well not FE.
scouting is very important here but you cant always scout it
GM/Pro Terran are you? What would you do if you wanted to play a macro game wise one?
Edit: Lol, just read the whole post, and not just the first line.
either this is serios trolling or actually someone who doesn't ladder at all but thinks he has all the builds figured out
On January 31 2012 06:14 dragonborn wrote: DeMusliM is like Destiny or CatZ,he is overrated.(Actually destiny and catz lately doing well.)
i hope SlayerS house helps him.
Nah i don't think Demuslim is overrated at all. "IF" Demuslim loses this serie does that make him bad? BlinG is a very good player. But if Demuslim wins and comes back in the serie. You will say "ohh i was wrong" hm...
On January 31 2012 06:12 mengsk83 wrote: im a zerg player so please bear with me, but what would be the tactic of choice for a terran against this immortal push?
Pull all scvs from natural and try to get surround on his army so he cant ff you off, stim and pray it works. Staying on natural near bunkers is win for protoss. Or you can go back and forth making him use ff's, once they are out just stim and kill him but good protoss wont waste em.
Still sound pretty damn hard to hold.
In my opinion: Do not build any bunkers (salvage any that you have). Use the minerals saves from bunkers to make extra barracks and just make as many marines as possible. Against immortal/sentry, I think a bunker is worth less than an extra marine.
probably should be moved into strategy discussion, but you still can't hold immortal rush even if you stay 1 gas and quickly go up to 3-4 rax after the expo?
One good thing to do is to load your bunkers with only one marine each, so that the first forcefield +guardian shield set will be wasted for 2 marines + 2 bunkers.
On January 31 2012 06:12 mengsk83 wrote: im a zerg player so please bear with me, but what would be the tactic of choice for a terran against this immortal push?
a) dont do 1 rax FE, it's so easyli punishable its not worth it (imo) b) 5 to 6 (that's right 6) bunkers, properly positioned. Of course if you are to get 6 bunkers you might as well not FE.
scouting is very important here but you cant always scout it
why do you give bad advice?
i did it on purpose, sorry i will never do it again :/
Do you guys know HOW good DeMusliM was at one point?
Back in 2011, I saw him get #1 GM on NA and EU, he played people like Stephano (no disrespect to Stephano) and he made me think Stephano was someone not special. That's how much DeMu owned people.
On January 31 2012 06:14 dragonborn wrote: DeMusliM is like Destiny or CatZ,he is overrated.(Actually destiny and catz lately doing well.)
i hope SlayerS house helps him.
Nah i don't think Demuslim is overrated at all. "IF" Demuslim loses this serie does that make him bad? BlinG is a very good player. But if Demuslim wins and comes back in the serie. You will say "ohh i was wrong" hm...