If GOM doesn't work: http://sjp.co.nz/projects/gomstreamer/ Credit where credit is due: Banner: redeyeskirby Templates: BLinD-RawR. Team Icons: VirgilSC2
A: Pause the stream for a couple of seconds, then click play. If that doesn't work. Close the stream entirely and re-open it. Q: GOM TV stream won't open for me. What do I do?
A: DL the latest version of GOM. Make sure you've enabled the Live stream feature GOM require you to. If nothing else. Click on the Link below the stream Link above the FAQs. Q: I'm watching the same stream as everybody else but it seems like I'm behind all the time. What'S up?
A: GOM streams tend to lag for some reason, therefore when the casters go on break and come back (cause u need to be able to hear to know if you're fast forwarding or not), hit "c" on your computer to fast forward. U should keep hitting "c" until you reach around 2.0x or 3.0x. When you hear the noises start to skip, then hit "z" to return back to 1.0x Speed. Do this every time because it never stops lagging Q: I bought the GSL ticket but I can't watch GSTL HQ?
A: GSTL is not included in the package. You have to buy the tickets separately
Can I watch the GSTL without a GSLT ticket on a free low quality stream? Thanks for your LR once again, saved my life during a boring meeting yesterday in school....
In terms of having a great number of all-around players in all three races, Prime is one of my favorite teams. Prime might even be my second favorite team behind MVP. I'm rooting for Prime but I think that NSHoSeo is capable of pulling a few big upsets and that can be their ticket to win.
Well, Creator and MarineKing probably outclass anyone on NSHS outside of Jjakji, but would not be surprising at all for any NSHS member go on a massive killing spree.
you know what? MarineKing hasn't lost a TvT or TvP series this year (or if he did, he's still got a positive record against the players ie 3-2 Genius and 3-2 Polt). He's only lost to zergs (Delphi, DongRaeGu and Losira are the only people with positive records against him in BoX series) Prime will roll NSHS ez
On a side note.. this team needs big sponsors! want to see them at more international events, rather than just the ones they can qualify for like Iron Squid and MLG Winter Arena
On February 18 2012 08:36 opterown wrote: you know what? MarineKing hasn't lost a TvT or TvP series this year (or if he did, he's still got a positive record against the players ie 3-2 Genius and 3-2 Polt). He's only lost to zergs (Delphi, DongRaeGu and Losira are the only people with positive records against him in BoX series) Prime will roll NSHS ez
3/2 is cutting it close. The year's too early, such few statistical points are meaningless.
On February 18 2012 08:36 opterown wrote: you know what? MarineKing hasn't lost a TvT or TvP series this year (or if he did, he's still got a positive record against the players ie 3-2 Genius and 3-2 Polt). He's only lost to zergs (Delphi, DongRaeGu and Losira are the only people with positive records against him in BoX series) Prime will roll NSHS ez
3/2 is cutting it close. The year's too early, such few statistical points are meaningless.
Most of the international games were against Koreans too. MarineKing has done very very well in vT and vP this year. Too bad his vZ is not nearly as dominating as it was.
MANZENITH back in action? I see he gave up trying to get a foreign team. Hopefully we'll see him back in Code A again now that he can practice with his team again. He's an amazing player.
On February 18 2012 14:23 Hall0wed wrote: Almost missed this first game cause I was too busy playing Roller Coaster Tycoon >.<
Damn thing screwed with my mouse cause you aren't supposed to be able to play it on Windows 7.
Windowed mode is the way to go on modern monitors, doesn't mess your mouse up as much.
San throws down a Pylon under Classic's main cliff, draws out a bunch of Probes and cancels it Otherwise standard opening with minerals being mined Probes being warped in and buildings being built, 2 gases for both as well
Protoss do that to zerg all the time. Even if zerg is going pool first, if you start a pylon behind the mineral line or at the bottom of the ramp and he has to pull a ton of drones.
On February 18 2012 14:24 Ben... wrote: MANZENITH back in action? I see he gave up trying to get a foreign team. Hopefully we'll see him back in Code A again now that he can practice with his team again. He's an amazing player.
San throws down a Pylon under Classic's main cliff, draws out a bunch of Probes and cancels it Otherwise standard opening with minerals being mined Probes being warped in and buildings being built, 2 gases for both as well
5:00 San goes up to 3 Gates and Classic throws down a Twilight Council and hides a Dark Shrine in the bottom right corner San begins Robotics Facility and expands Classic also on 3 Gates and throws down expansion 2 DTs are warped in, they reach San's base just as the first Observer pops out, the one heading into the main is killed easily and the one at the natural backs off Classic researching Charge and adds more Gateways San has a Warp Prism with 1 Zealot + 3 Sentries, drops and traps most of the main Probes for Classic and warps in more Zealots Leaves as DTs are warped in to defend
San throws down a Pylon under Classic's main cliff, draws out a bunch of Probes and cancels it Otherwise standard opening with minerals being mined Probes being warped in and buildings being built, 2 gases for both as well
5:00 San goes up to 3 Gates and Classic throws down a Twilight Council and hides a Dark Shrine in the bottom right corner San begins Robotics Facility and expands Classic also on 3 Gates and throws down expansion 2 DTs are warped in, they reach San's base just as the first Observer pops out, the one heading into the main is killed easily and the one at the natural backs off Classic researching Charge and adds more Gateways San has a Warp Prism with 1 Zealot + 3 Sentries, drops and traps most of the main Probes for Classic and warps in more Zealots Leaves as DTs are warped in to defend
5:00 San researching Blink and finishes his own Dark Shrine DTs in Classic's base and defending Classic's army as he pushes San Classic has no detection, but his Archon Chargelot army does a lot of damage to San Classic is no longer mining and San holds the attack with uncontested DTs Classic GG's!
That first match was pretty entertaining. Glad San won he's been strong last few times I've seen him. Shame I can't watch anymore work in the morning :/
BBBB opens Pool into Hatch San opens with a Nexus first Forge FE, Gate before Cannon BBBB takes 3rd on 23 food after scouting San's opening
5:00 +1 Ground for San on the way, and a Robo in the back of his base Adds on 3 (then another 3) more Gates and a Warp Prismas it completes 2 Sentries, 1 Stalker and a Probe load up and move out Lings come to the rescue at BB's 3rd, +1 Zealots do a lot of damage before Roaches arrive
BBBB opens Pool into Hatch San opens with a Nexus first Forge FE, Gate before Cannon BBBB takes 3rd on 23 food after scouting San's opening
5:00 +1 Ground for San on the way, and a Robo in the back of his base Adds on 3 (then another 3) more Gates and a Warp Prismas it completes 2 Sentries, 1 Stalker and a Probe load up and move out Lings come to the rescue at BB's 3rd, +1 Zealots do a lot of damage before Roaches arrive
10:00 Robo Bay for San, Hydra Den and upgrades for BB Lots of Sentries and Stalkers move to BB's 3rd and takes it out with good Forcefields, and reinforcements from the Warp Prism The Protoss army continues their march towards the Zerg natural, Drones are pulled and lots are lost Hydras pop out and drive San back, sniping the Warp Prism as well Currently 43 Drones lost for BB O.O
BBBB opens Pool into Hatch San opens with a Nexus first Forge FE, Gate before Cannon BBBB takes 3rd on 23 food after scouting San's opening
5:00 +1 Ground for San on the way, and a Robo in the back of his base Adds on 3 (then another 3) more Gates and a Warp Prismas it completes 2 Sentries, 1 Stalker and a Probe load up and move out Lings come to the rescue at BB's 3rd, +1 Zealots do a lot of damage before Roaches arrive
10:00 Robo Bay for San, Hydra Den and upgrades for BB Lots of Sentries and Stalkers move to BB's 3rd and takes it out with good Forcefields, and reinforcements from the Warp Prism The Protoss army continues their march towards the Zerg natural, Drones are pulled and lots are lost Hydras pop out and drive San back, sniping the Warp Prism as well Currently 43 Drones lost for BB O.O
15:00 San has 2 Colossi with his main army now and Range completes San attacks and rolls over BB's Roach/Hydra composition BBoongBBoong GG's!
they reeeeaaallly should have sent out Marineking first, I think, just try to do as much damage with him before he gets in these situations where nerves can be an issue.
On February 18 2012 15:09 MegaFonzie wrote: 1Gate expand -> 1Gate tech seems to get pwned by 4rax marine every time. It's almost stupidly risky
IDK that was such a risky push by MKP, if his opponent isnt teching hard to something like Dts hes going to get crushed every time, I think he got a bit lucky.
MKP goes 1 Rax Gasless FE San opens standard, double gas, but only 1 Probe on each, and Fast Expands off 1 Gate
5:00 San starts Twilight Council after Nexus, and adds on more Gateways Dark Shrine as Twilight Council completes! A group of Marines move out, Bunker at San's natural Good control by MKP and his marines kill a lot of Probes that were pulled to help defend Meanwhile Shrine is complete Engineering Bays still in production A Scan stops the first of the pair of DTs as MKP's first turret is building MKP now on 4 Raxes and teching to Medivacs, and double upgrading from both EBays
MKP goes 1 Rax Gasless FE San opens standard, double gas, but only 1 Probe on each, and Fast Expands off 1 Gate
5:00 San starts Twilight Council after Nexus, and adds on more Gateways Dark Shrine as Twilight Council completes! A group of Marines move out, Bunker at San's natural Good control by MKP and his marines kill a lot of Probes that were pulled to help defend Meanwhile Shrine is complete Engineering Bays still in production A Scan stops the first of the pair of DTs as MKP's first turret is building MKP now on 4 Raxes and teching to Medivacs, and double upgrading from both EBays
10:00 More DT shenanigan attempts from San but easily dispatched by MKP San upgrading from double Forge, Charge, teching to Storm and adding on Gates MKP moves in with a superior sized MMM force It easily destroys the tiny Protoss army and San GG's!
On February 18 2012 15:15 gideel wrote: beat mkp easily? what the fuck are you talking about wolf? NOBODY beats mkp easily unless ur name is MVP/DRG
He was just talking about what NSHS's plan seems to be: if they send out Jjakji this early, they must be assuming that he should be able to take down MKP without much trouble.
TvT is Jjakjis worst match-up, while MKP has fixed his mirror. Oh well, let's see how it goes.
Btw, I'm asking myself when the casters will realize that MKP is not the player to beat of Prime in teamleague. I mean he sucks as ace and has not the best record in teamleagues anyway.
On February 18 2012 15:20 Serinox wrote: TvT is Jjakjis worst match-up, while MKP has fixed his mirror. Oh well, let's see how it goes.
Btw, I'm asking myself when the casters will realize that MKP is not the player to beat of Prime in teamleague. I mean he sucks as ace and has not the best record in teamleagues anyway.
But MKP has a sick online tournament record, and a rather poor team league record. You have to take that into consideration.
On February 18 2012 15:20 Bagration wrote: Wonder why Jjakji was sent out, given that his specialty is not TvT. I would guess that he has a special build prepared for TvT?
This is probably a good guess. Someone is definately prepped to take down the two top Prime Terrans (MKP/Byun). It could certainly be Jjakji.
On February 18 2012 15:20 Serinox wrote: TvT is Jjakjis worst match-up, while MKP has fixed his mirror. Oh well, let's see how it goes.
Btw, I'm asking myself when the casters will realize that MKP is not the player to beat of Prime in teamleague. I mean he sucks as ace and has not the best record in teamleagues anyway.
But MKP has a sick online tournament record, and a rather poor team league record. You have to take that into consideration.
That was last year, when he was played as ace quite often and choked
MKP opens rax gas JJakji opts for 1 rax gasless FE, throws down double gas as MKP's scouting SCV leaves MKP starts Factory and adds on gas number 2, proxying a Starport at Jjakji's 3rd location
It's kind of amazing that the cloaked banshee opening has been effective in TvT since the beta through to today. Very few strategies have this kind of longevity in SC2
MKP opens rax gas JJakji opts for 1 rax gasless FE, throws down double gas as MKP's scouting SCV leaves MKP starts Factory and adds on gas number 2, proxying a Starport at Jjakji's 3rd location
5:00 MKP has Marines sitting outside Jjakji's natural, staring a the bunker Cloak and Banshee started for Jjakji and MKP takes his natural Jjakji making a Viking and adding on Tanks The first Banshee snipes a few workers but is driven away by the Viking as Cloak is still not complete 2 Vikings out for Jjakji and a scan takes out the first Banshee The second Banshee gets away in the red Jjakji MAKING A RAVEN, Hi Drazerk! MKP continues to pump Banshees and starts his own Tank, Siege Mode
Wow that was a crazy basetrade. I think Jjakji lost too much of his marines from his own tank's splash. MKP's SCV train did so much damage to Jjakji's marines just because of splash
MKP opens rax gas JJakji opts for 1 rax gasless FE, throws down double gas as MKP's scouting SCV leaves MKP starts Factory and adds on gas number 2, proxying a Starport at Jjakji's 3rd location
5:00 MKP has Marines sitting outside Jjakji's natural, staring a the bunker Cloak and Banshee started for Jjakji and MKP takes his natural Jjakji making a Viking and adding on Tanks The first Banshee snipes a few workers but is driven away by the Viking as Cloak is still not complete 2 Vikings out for Jjakji and a scan takes out the first Banshee The second Banshee gets away in the red Jjakji MAKING A RAVEN, Hi Drazerk! MKP continues to pump Banshees and starts his own Tank, Siege Mode
10:00 Jjakji making his own Banshees as his army moves towards MKP's home through the top MKP moves out from the bottom path Base trade as both players evacuating their homes Jjakji lands OCs at MKP's natural and main, MKP relocates to top left and bottom right MKP moves to attack Jjakji's new home Jjakji loses what's left of his army to MKP's superior army and control with Tanks caught unsieged Jjakji GG's!
If jjakji seiged his tanks at home instead of standing there at the choke, the bulk of marines would have been slaughtered and he would have won with his superior composition/army count.. but he botched it badly
MKP did the right thing and seiged his tanks to reduce jjakji's army enough to crush it easily after the trade
On February 18 2012 15:37 gideel wrote: If jjakji seiged his tanks at home instead of standing there at the choke, the bulk of marines would have been slaughtered and he would have won with his superior composition/army count.. but he botched it badly
MKP did the right thing and seiged his tanks to reduce jjakji's army enough to crush it easily after the trade
He also would have won if he hadn't sieged his tanks at marinekings base, he lost like half his army to his own tanks because of marinekings scv's
MKP opens 2rax with a walloff Seal opens Hatch first
Seal scouts the second rax after it relocates to under the cliff under MKP's main A bunker going up at Seal's natural ramp Seal lets the Bunker complete and loses 9 Drones trying to fend off the attack
On February 18 2012 15:42 valentine1 wrote: i know i'm terrible as zerg vs 2rax pressure but you woulda thought NSHS players would be familiar with it and know how to deal with it!
2rax for mkp is different from random NA ladder heroes
Ok, Khaldor needs to stop spreading this misinformation. I've tried the shift-right click on a worker building a structure and it bugged out worse than just a regular right click. It basically just froze and wouldn't attack the scv even though it was within range...
On February 18 2012 15:41 jubil wrote: jesus christ, I can't get that many drone kills with a 2 rax even if my bunker completes....
I got 2raxed the other day on Shakuras while I was drinking my tea, and let the bunker complete. I lost like 4 drones and 6 zerglings. =/ He shouldn't have chased so far without the zerglings.
On February 18 2012 15:43 Devolved wrote: Ok, Khaldor needs to stop spreading this misinformation. I've tried the shift-right click on a worker building a structure and it bugged out worse than just a regular right click. It basically just froze and wouldn't attack the scv even though it was within range...
it works fine for me. it just makes the drones attack the scv and not change to bunker or other units.
On February 18 2012 15:41 89andy wrote: looks like idra isn't the only one who loses to this shit. So much for any zerg being able to easily stop shenanigans like this
Well now its any zerg but Idra and Seal... Honestly Khaldor said it best, he didn't do the novice technique of shift clicking on the SCV, dissapointed in Seal, I mean you have to expect a 2 rax from MARINEking
On February 18 2012 15:45 Shellshock1122 wrote: Well I guess the people saying marineking sacrificed his tvz to improve his tvt werent completely right. Woot Woot who's next?
MKP opens 2rax with a walloff Seal opens Hatch first
Seal scouts the second rax after it relocates to under the cliff under MKP's main A bunker going up at Seal's natural ramp Seal lets the Bunker complete and loses 9 Drones trying to fend off the attack
5:00 MKP takes his natural and Seal has single-digit Drones Seal loses an Overlord and is supply blocked briefly MKP starts Stim, adding on Barracks and building Factory and Starport after Double Medivacs coming out as Zergling Speed finally starts Marines and Medivacs move out as Stim completes MKP stims and runs up Seal's natural ramp Seal throws some Lings and Queens at it but it's too little despite several Spines at the front Seal GG's!
On February 18 2012 15:45 Shellshock1122 wrote: Well I guess the people saying marineking sacrificed his tvz to improve his tvt werent completely right. Woot Woot who's next?
Eh, can't really assess his TvZ through just one game, which was a very quick 2rax victory against a code B zerg, need to see a bit more of a macro game
On February 18 2012 15:43 Devolved wrote: Ok, Khaldor needs to stop spreading this misinformation. I've tried the shift-right click on a worker building a structure and it bugged out worse than just a regular right click. It basically just froze and wouldn't attack the scv even though it was within range...
it works fine for me. it just makes the drones attack the scv and not change to bunker or other units.
They still get stucked from time to time when the scv phase through the bunker to the other side. The most reliable thing to do is still to multitask better, making sure drones are constantly targeting it
On February 18 2012 15:43 Devolved wrote: Ok, Khaldor needs to stop spreading this misinformation. I've tried the shift-right click on a worker building a structure and it bugged out worse than just a regular right click. It basically just froze and wouldn't attack the scv even though it was within range...
it works fine for me. it just makes the drones attack the scv and not change to bunker or other units.
They still get stucked from time to time when the scv phase through the bunker to the other side. The most reliable thing to do is still to multitask better, making sure drones are constantly targeting it
true. i usually just right click like seven times and go back to my base to do whatever else is necessary. if i have the time to babysit, i do.
wow, is it me or did GSTL use to have a lot less breaks in the past? I'm getting the idea that they could have finished the game already during thet break.
On February 18 2012 15:53 Wroshe wrote: wow, is it me or did GSTL use to have a lot less breaks in the past? I'm getting the idea that they could have finished the game already during thet break.
On February 18 2012 15:53 Wroshe wrote: wow, is it me or did GSTL use to have a lot less breaks in the past? I'm getting the idea that they could have finished the game already during thet break.
the players need times to set up
I remember from the previous season that they'd do that while the game was already in progress on a seperate computer. The time between the game ending and the next one starting was about two minutes or so.
On February 18 2012 15:57 kckkryptonite wrote: Where has moletrap been?
Now I'm convinced the casters are not in their right mind today. TLO beard is MISTAKE? Were computers a mistake? Was water a mistake? Was human life a mistake? TLO's beard is a blessing upon humanity and the blasphemy to which I was exposed is down right appalling. I will be expecting an apology.
MKP opts for a 1 rax gasless FE Sage opens Nexus first, adds a Forge as well as Gate and Core MKP sends first couple of Marines but backs off upon meeting first Zealot
what the hell, when do these "pro" protosses start to make anti cloak things?? pfff, embarrassing to watch mkp kill nshseo with cloaked units, maybe they're like wood leaguers who dont know cloaked units exist ^^
Korean toss meta game is moving away from Colossus and robotics in general. I believe that's why you are seeing so many more tanks used in TvP recently.
MKP opts for a 1 rax gasless FE Sage opens Nexus first, adds a Forge as well as Gate and Core MKP sends first couple of Marines but backs off upon meeting first Zealot
5:00 Sage starts +1 Armour, a Cannon in defense at the front MKP now making a Starport and switches it to a Techlab for Banshee and Cloak Sage completes a Twilight Council and adds on more Gateways Tanks started for MKP Sage researching Charge and teching to Storm, still no Robo as first Banshee is kill Probes at the natural The Banshee flies into the main, a Cannon but MKP still finds an opening MKP starts 3rd base as he continues to mass up Marines and Tanks and Banshees
On February 18 2012 16:02 Shellshock1122 wrote: wow this is really quick +3 armor
3 dmg marines. marineking anti-build
1 dmg marines with guardian shield? Its like having 100 minerals ultralisks lol. Interesting build by sage, definitely could see it being refined and used again in future
MKP opts for a 1 rax gasless FE Sage opens Nexus first, adds a Forge as well as Gate and Core MKP sends first couple of Marines but backs off upon meeting first Zealot
5:00 Sage starts +1 Armour, a Cannon in defense at the front MKP now making a Starport and switches it to a Techlab for Banshee and Cloak Sage completes a Twilight Council and adds on more Gateways Tanks started for MKP Sage researching Charge and teching to Storm, still no Robo as first Banshee is kill Probes at the natural The Banshee flies into the main, a Cannon but MKP still finds an opening MKP starts 3rd base as he continues to mass up Marines and Tanks and Banshees
10:00 Finally Observer out, and Storm research begins Sage donates couple of units to MKP's massive army near the watchtower Manner CC! Storms on the Marines but good dodge by MKP and most of them survive and continue to make Zealots sad Sage GG's!
tassadar bad choice, with mkp's great micro, cheese isn't as effective vs him. I feel like a Terran like sculp would've been a better choice, as even IF tassadar beats mkp i dont see him beating anyone else.
Mh, I would have favoured Sting/Sculp over Tassadar. But alas, Prime still has Creator, NSHS had lost the match when both Jjakji and Seal failed to kill MKP.
I tell people that players like Rain and HongUn can do more than all-ins and are actually really good, but I can't bring myself to do the same with Tassadar. This guy's cheese to straight-up ratio is like 80-20.
On February 18 2012 16:07 CosmicSpiral wrote: Eh, Tassadar can do something as long as he doesn't face a zerg. I think people underestimate him quite a bit.
He stands a chance of beating MKP, but no possibility of him getting 3 kills.
On February 18 2012 16:04 casualman wrote: Sage cutting corners in his play and paying for it. standard
I don't think he did. Having a cannon at the main is where banshees/drops will most likely happen. They usually take the path to the main before going to the natural rather than the way MKP took.
No Khaldor, Wolfs not weird. You just completely lack a sense of humor. Well I guess when the joke is that you can't understand Wolf's circle-square analogy and just blankly stare at him. Then yeah....... I'm so sick of Khaldor. Why does the GSL insist on having at least 1 caster that COMPLETELY lacks a personality. Last I checked you're supposed to be likeable and have a fun attitude.
At least he's not moletrap..... at least he's not moletrap.
I feel like thats gonna be said after every time a caster is criticized.
MKP all kill please!!! So pissed I wasn't watching till now. Busy trying phoenix builds and losing to all ins and standard same old nonsense rushes.
Thing about Sage's build, was he actually thought a banshee was coming and missed the timing. He had his Stalker around the bottom right area trying to pick off/scout the banshee before it came. He retreated back to the XNT just as the banshee passed. I think the fact that it didn't come at that timing, made him think MKP was not going for banshees.
On February 18 2012 16:09 pdd wrote: Thing about Sage's build, was he actually thought a banshee was coming and missed the timing. He had his Stalker around the bottom right area trying to pick off/scout the banshee before it came. He retreated back to the XNT just as the banshee passed. I think the fact that it didn't come at that timing, made him think MKP was not going for banshees.
but wasnt the banshee slow. he would have lost even more if it was normal time i think.
On February 18 2012 16:09 Probasaur wrote: No Khaldor, Wolfs not weird. You just completely lack a sense of humor. Well I guess when the joke is that you can't understand Wolf's circle-square analogy and just blankly stare at him. Then yeah....... I'm so sick of Khaldor. Why does the GSL insist on having at least 1 caster that COMPLETELY lacks a personality. Last I checked you're supposed to be likeable and have a fun attitude.
I think Khaldor is a really good caster and he is really funny. But Wolfs jokes are just bad today.
I remember MKP vs MC in the World Championships, MC up 2-0 last game proxy stargate against (i think) 1 rax expand, and Marineking somehow held. This situation should be ez for MKP
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
MKP opens 3 rax, Tech+Reactor+naked, starts Combat Shield En Taro Tassadar opens 1 gate into Proxy Stargate, adds on 2 more Gateways
5:00 First Void Ray starts, MKP building pretty much pure Marines An ambitious Proxy Pylon taken out, supply blocks Tassadar MKP takes natural expansion 2 Void Rays glide towards MKP, 3rd building Tassadar preparing outside MKP's natural, throws down a proxy/manner Gateway which he uses to charge his Void Rays MKP breaks his 3rd rocks but Tassadar uses it to funnel his Gateway army through 2 Void Rays go down quickly, MKP's reinforcing MM take out the rest of Tassadar's ground army Forced to retreat with only 1 Void Ray left
Every NSHS player but San is kind of underperforming in team leagues, getting slaughtered by good terrans left and right. (What is this, the third time they get all-killed by a terran player? Bomber, Gumiho, MKP?) Quite saddening, I like them.
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
he didnt know it was going to be an all in until he saw the pylon. then he figured he had the edge and decided to expo instead. smart move.
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
Yep, MKP played this really well. Even if Tassadar mindgame'd him and went for Nexus first, MKP is still in the lead. @above; He knew that Tassadar will either all-in or go for economic cheese, both of which 3-rax is good against.
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
he didnt know it was going to be an all in until he saw the pylon. then he figured he had the edge and decided to expo instead. smart move.
he didnt know? u mean he didnt know his ID when he stepped into the booth?
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
he made 2 more rax right after the first marine. How did he know whats tasssdar was doing anyway? i thought he didnt scout the proxy pylon/stargate?
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
How did he know whats tasssdar was doing anyway? i thought he didnt scout the proxy pylon/stargate?
On February 18 2012 16:17 eviltomahawk wrote: Neither Divine Intervention nor Almsivi Intervention can save Tassadar. Even the Nine Divines and the Tribunal have their limits.
Sad, sad day for Nshs fans, but MKP playing like a boss.
That's why you worship Daedra! Damn, NSHoseo getting all killed twice already....
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
he didnt know it was going to be an all in until he saw the pylon. then he figured he had the edge and decided to expo instead. smart move.
Well he knew Tassadar was going to cheese him because obviously MKP > Tassadar in a macro game, but if he had 1 gate FE'ed in an unlikely scenario or something then he would have attacked.
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
he didnt know it was going to be an all in until he saw the pylon. then he figured he had the edge and decided to expo instead. smart move.
he didnt know? u mean he didnt know his ID when he stepped into the booth?
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
How did he know whats tasssdar was doing anyway? i thought he didnt scout the proxy pylon/stargate?
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
he didnt know it was going to be an all in until he saw the pylon. then he figured he had the edge and decided to expo instead. smart move.
It's Tasssadar - of course MK knew an all-in was coming.
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
How did he know whats tasssdar was doing anyway? i thought he didnt scout the proxy pylon/stargate?
Because Tassadar cheeses in 90% of his games.
nah even so..
tassadar always allining pvt. Blink stalkers or dt's or void rays, nevermind. MarineKing was preparing for everything. And it's worked obviously
MKP opens 3 rax, Tech+Reactor+naked, starts Combat Shield En Taro Tassadar opens 1 gate into Proxy Stargate, adds on 2 more Gateways
5:00 First Void Ray starts, MKP building pretty much pure Marines An ambitious Proxy Pylon taken out, supply blocks Tassadar MKP takes natural expansion 2 Void Rays glide towards MKP, 3rd building Tassadar preparing outside MKP's natural, throws down a proxy/manner Gateway which he uses to charge his Void Rays MKP breaks his 3rd rocks but Tassadar uses it to funnel his Gateway army through 2 Void Rays go down quickly, MKP's reinforcing MM take out the rest of Tassadar's ground army Forced to retreat with only 1 Void Ray left
10:00 Tassadar takes his natural MKP adding on several Barracks, teching to both Medivacs and Ghosts Ghost cloak research! +1 Weapons for MKP Infantry Tassadar saturating his bases and warping in units in anticipation of an attack Nuke on the way as a Ghost is being taken around the map by a Medivac! NUCLEAR LAUNCH DETECTED MKP pushes the front with MM and the nuke destroys Tassadar's entire Main mineral line! Tassadar GG's with 1 Supply left!
On February 18 2012 16:15 bbQ4Aiur wrote: both of them all-ined, its just mkp is smarter/easier for him to transition outta the 3rax than a toss transition outta a vr all-in
You realize MKP 3 raxed not to all in but to defend what he knew was going to be an all in from Tassadar?
How did he know whats tasssdar was doing anyway? i thought he didnt scout the proxy pylon/stargate?
Because Tassadar cheeses in 90% of his games.
nah even so..
He seemed prepared for every cheese. DT all-in/void-ray allin/blink stalker all in
On February 18 2012 16:21 Ansinjunger wrote: I actually disagree with wolf about tassadar attacking into the choke. What was he gonna do, attack into the bunker concave?
You're right. He really didnt have a choice. He was hard countered
On February 18 2012 16:22 Azzur wrote: Is she the GOM interviewer girl with long hair this time?
The GOM interviewer girl this season is different from the slightly chubbier, shorter hair interviewer girl (who spoke somewhat fluent English) last season.
On February 18 2012 16:22 Azzur wrote: Is she the GOM interviewer girl with long hair this time?
The GOM interviewer girl this season is different from the slightly chubbier, shorter hair interviewer girl (who spoke somewhat fluent English) last season.
On February 18 2012 16:22 Azzur wrote: Is she the GOM interviewer girl with long hair this time?
The GOM interviewer girl this season is different from the slightly chubbier, shorter hair interviewer girl (who spoke somewhat fluent English) last season.
I think people remember her dimples most. I know I do--was soo in love.
Khaldor: I don't really know who's cuter. Him or the... (obviously referring to girl) Wolf: Uh.......I think I know.... (obviously thinking about the girl) Khaldor: Yeah... probably (MKP <3<3<3)
On February 18 2012 16:26 kckkryptonite wrote: dude even though Bomber hasn't been doing that great he'd still destroy mkp
lol depends which bomber shows up. Bomber, when playing his best, can beat any player in the world. Problem is, he rarely plays his best.
Then again, MarineKing rarely plays his best as well..
MKP, at his best, still can't beat MVP.
Bomber has.
True, but wasn't the last time Bomber beat MVP in a major tournament back in the Code A finals? I did not count the MLG Korean Invitationals because even though Bomber first won 2-0, he later dropped 4 consecutive games to lose 3-4.
On February 18 2012 16:26 kckkryptonite wrote: dude even though Bomber hasn't been doing that great he'd still destroy mkp
lol depends which bomber shows up. Bomber, when playing his best, can beat any player in the world. Problem is, he rarely plays his best.
Then again, MarineKing rarely plays his best as well..
MKP, at his best, still can't beat MVP.
Bomber has.
True, but wasn't the last time Bomber beat MVP in a major tournament back in the Code A finals? I did not count the MLG Korean Invitationals because even though Bomber first won 2-0, he later dropped 4 consecutive games to lose 3-4.
Agreed but MKP have never beaten MVP in a televised match before whereas Bomber did although Bomber is now in a slump and MKP is playing better now.
On February 18 2012 16:26 kckkryptonite wrote: dude even though Bomber hasn't been doing that great he'd still destroy mkp
lol depends which bomber shows up. Bomber, when playing his best, can beat any player in the world. Problem is, he rarely plays his best.
Then again, MarineKing rarely plays his best as well..
MKP, at his best, still can't beat MVP.
Bomber has.
True, but wasn't the last time Bomber beat MVP in a major tournament back in the Code A finals? I did not count the MLG Korean Invitationals because even though Bomber first won 2-0, he later dropped 4 consecutive games to lose 3-4.
Agreed but MKP have never beaten MVP in a televised match before whereas Bomber did although Bomber is now in a slump and MKP is playing better now.
LOL really? So Bomber defeated MVP than he is better player than the rest of players? Sorry but that's a logic of a 8 years old
On February 18 2012 16:59 XRaDiiX wrote: Marine King Prime is probably the best Korean Terran.
While he's good since he has great game sense and mechanics, he's not the best team league terran. MMA definitely is the most clutch. He's like the DRG of terran in my opinion.
On February 18 2012 16:59 XRaDiiX wrote: Marine King Prime is probably the best Korean Terran.
While he's good since he has great game sense and mechanics, he's not the best team league terran. MMA definitely is the most clutch. He's like the DRG of terran in my opinion.
On February 18 2012 16:59 XRaDiiX wrote: Marine King Prime is probably the best Korean Terran.
Nah, but hes probably close to the top and only behind MMA/MVP.
Hes like Bomber, incredibly brilliant in micro (bomber is the antithesis as he is incredibly brilliant in macro) but inconsistent and sometimes falls due to poor decision making, like bomber.
On February 18 2012 16:59 XRaDiiX wrote: Marine King Prime is probably the best Korean Terran.
I wouldn't put him top 5. You can't say he's the best terran when he has a good day. I can think of 5 players that are better than him currently. In that case, I'd put him #6.
On February 18 2012 16:59 XRaDiiX wrote: Marine King Prime is probably the best Korean Terran.
I wouldn't put him top 5. You can't say he's the best terran when he has a good day. I can think of 5 players that are better than him currently. In that case, I'd put him #6.
2-0 aLive 2-0 Happy 3-0 Polt (3-2), 3-1 Jjakji, multiple 4 kills, allkill, he is definitively back in top 3/5 TvT, has always been good TvP, maybe not as hot TvZ but DRG is DRG
On February 18 2012 16:59 XRaDiiX wrote: Marine King Prime is probably the best Korean Terran.
I wouldn't put him top 5. You can't say he's the best terran when he has a good day. I can think of 5 players that are better than him currently. In that case, I'd put him #6.
2-0 aLive 2-0 Happy 3-0 Polt (3-2), 3-1 Jjakji, multiple 4 kills, allkill, he is definitively back in top 3/5 TvT, has always been good TvP, maybe not as hot TvZ but DRG is DRG
Alive, mma, mvp and who? And please, don't say forgg.
On February 18 2012 16:09 Probasaur wrote: No Khaldor, Wolfs not weird. You just completely lack a sense of humor. Well I guess when the joke is that you can't understand Wolf's circle-square analogy and just blankly stare at him. Then yeah....... I'm so sick of Khaldor. Why does the GSL insist on having at least 1 caster that COMPLETELY lacks a personality. Last I checked you're supposed to be likeable and have a fun attitude.
I think Khaldor is a really good caster and he is really funny. But Wolfs jokes are just bad today.
Or maybe because he's foreign and German and might not understand every single American jokes. Maybe he didn't play with those circle/square/polygon shape toys when he was little.
They allow weaker teams to grow. Inexperienced players can be sent out with less pressure on them, knowing they have a reliable closers. Team DRG has now grown into what you see now. Team Prime is next (check out yesterday's ksl team league). They still have creator and byun (i assume he's good enough, 2-3 gm accounts of 80% win rates with macro-oriented play is no joke) after mkp.
And the post above of course. I can enjoy team leagues without caring much about cheeses or map/racial imbalance. The team with the more versatile lineup (to take advantages of maps) and come with more prepared strategies can win even without having the raw firepower of the opponent team.
Finally, until the maps get sorted out we shouldn't use the proleague format. Chances are that we will see tons of mirror matches (e.g zvz on dualsight and belshir, pvp on calm before the storm, tvt on antiga, etc)