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On March 26 2012 10:08 Kitaen wrote: is this the new care about halo versions thread?
80% of all users here could not care less about shooters That's nice that you have different interests. But you are not required to participate in conversations about Halo so I don't see the point of this post.
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On March 26 2012 10:09 windsupernova wrote:Show nested quote +On March 26 2012 10:08 Kitaen wrote: is this the new care about halo versions thread?
80% of all users here could not care less about shooters 97.95% of users here don't care about your opinion You think? personally I believe it's really dumb to turn this thread into a discussion about halo versions, I'm not sure why you are disagreeing with that anyway?
Either way I'm looking forward to seeing MarineKing play some more, hopefully he's going to do well in the future. I love his playstyle, and he definitely deserved the victory.
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On March 26 2012 10:09 ChaosTerran wrote:Show nested quote +On March 26 2012 10:06 honed wrote:On March 26 2012 10:04 windsupernova wrote:On March 26 2012 10:02 honed wrote:On March 26 2012 10:02 Femari wrote:On March 26 2012 10:00 honed wrote:On March 26 2012 09:58 Wegandi wrote:On March 26 2012 09:51 honed wrote:On March 26 2012 09:48 Femari wrote:On March 26 2012 09:46 honed wrote: [quote] compared to sc2, im halo has sold far more copies worldwide than starcraft. and im not sure what context this is being brought up with. what defines popularity to you The amount of people still playing it. Halo may have sold a shit ton of copies, but not a lot of people still play it. It's been fading for a very long time now, being overtaken by Battlefield and CoD. Reach came out in 2010. Console FPSs fade these days after a year. thats what im saying though, its relevance is dying, and i think most people would agree that console gaming is a joke (aside from fighters, i dont even want to get into that though). i would far more respect if a more mechanically sound game, that has proper controls was in halos place. in the end, this is my opinion and people need to calm down. jesus It sounds like you never played Halo 2. It was quite mechanically demanding, not only that it had a lot of strategic depth as well. Is it as twitchy as a Quake? No. Then again in quake you didn't have the quarks that made games like BW and Halo 2 so great. BxR, double shots, etc. were all never supposed to be part of the game -- they were glitches, glitches that made the game great by vastly increasing the skill ceiling. It took a lot of skill to pull off BxR into double shot for double and triple kills. It was always suspensful because at any time someone could pull off a sick triple or killtacular through sheer skill. actually i played halo 2... for many years. and in my opinion, of the team fps games counter strike is the best.. but thats kindof beside the point. and they patched bxr didnt they? BxR was never patched to my knowledge hmm, i played like 3 months ago and im pretty sure it was patched. could be wrong though, ofc Didn't Halo 2 servers got shut down by MS? we played custom on lockout o-o Well point still is, unless you were at least decent at the game you have no way to judge how much skill it takes. Halo2 was an extremely skillful game, it took alot more skill to play halo2 at a mid-tier level than it takes to play SC2 or CS at a mid-tier level (by mid-tier I'd say top 5%). If you wanted to compete with mid-tier players in H2 you would have to practise the game for an entire year and that is only mid-tier, pros were like 10x better. I know this because I considered myself a mid-tier player in H2 and regularly got owned by pro players. i was what i would call "mid tier".. played some clan matches and whatnot.. and i think as a person who played it at a decent level i am able to judge its skill.. and no... its not even comparable to cs, or starcraft. those games are insanely hard at even a low level in comparison
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On March 26 2012 10:08 Kitaen wrote: is this the new care about halo versions thread?
80% of all users here could not care less about shooters
The Starcraft discussion has stopped dead, Halo's is carrying on. Tells you something I think. This was a do or die tournament for Halo, and in my opinion they Did.
I'm happy MKP is fulfilling his potential, and I love how popular SC2 has become, but I'm an Esports fan first and foremost, SC2 is just one of the ones I watch, Halo had me more hyped this weekend, and I watched a good amount of the fighter stream too. I guess I was just annoyed after MLG switched Demuslim vs DRG to the paid stream mid way through their bo3.. so I just checked the results on TL, and watched the other games.
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On March 26 2012 10:12 honed wrote:Show nested quote +On March 26 2012 10:09 ChaosTerran wrote:On March 26 2012 10:06 honed wrote:On March 26 2012 10:04 windsupernova wrote:On March 26 2012 10:02 honed wrote:On March 26 2012 10:02 Femari wrote:On March 26 2012 10:00 honed wrote:On March 26 2012 09:58 Wegandi wrote:On March 26 2012 09:51 honed wrote:On March 26 2012 09:48 Femari wrote: [quote] The amount of people still playing it.
Halo may have sold a shit ton of copies, but not a lot of people still play it. It's been fading for a very long time now, being overtaken by Battlefield and CoD.
Reach came out in 2010. Console FPSs fade these days after a year. thats what im saying though, its relevance is dying, and i think most people would agree that console gaming is a joke (aside from fighters, i dont even want to get into that though). i would far more respect if a more mechanically sound game, that has proper controls was in halos place. in the end, this is my opinion and people need to calm down. jesus It sounds like you never played Halo 2. It was quite mechanically demanding, not only that it had a lot of strategic depth as well. Is it as twitchy as a Quake? No. Then again in quake you didn't have the quarks that made games like BW and Halo 2 so great. BxR, double shots, etc. were all never supposed to be part of the game -- they were glitches, glitches that made the game great by vastly increasing the skill ceiling. It took a lot of skill to pull off BxR into double shot for double and triple kills. It was always suspensful because at any time someone could pull off a sick triple or killtacular through sheer skill. actually i played halo 2... for many years. and in my opinion, of the team fps games counter strike is the best.. but thats kindof beside the point. and they patched bxr didnt they? BxR was never patched to my knowledge hmm, i played like 3 months ago and im pretty sure it was patched. could be wrong though, ofc Didn't Halo 2 servers got shut down by MS? we played custom on lockout o-o Well point still is, unless you were at least decent at the game you have no way to judge how much skill it takes. Halo2 was an extremely skillful game, it took alot more skill to play halo2 at a mid-tier level than it takes to play SC2 or CS at a mid-tier level (by mid-tier I'd say top 5%). If you wanted to compete with mid-tier players in H2 you would have to practise the game for an entire year and that is only mid-tier, pros were like 10x better. I know this because I considered myself a mid-tier player in H2 and regularly got owned by pro players. i was what i would call "mid tier".. played some clan matches and whatnot.. and i think as a person who played it at a decent level i am able to judge its skill.. and no... its not even comparable to cs, or starcraft. those games are insanely hard at even a low level in comparison
I played CS for a very long time and was decent at the game and it is alot easier to kill good players in CS than it is to kill good players in Halo2 and I am master league in SC2 (top 5% statistically) and I can tell you for a fact that it was miles easier to get into masters league in SC2 than it was to become a mid-tier player in Halo2 and I put alot more time into Halo2 than I put into SC2.
What rank were you in THC? That would be interesting to know, if you claim to have been decent at the game then you should also be able to link your account. www.bungie.net (top right, H2 Gamertags)
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On March 26 2012 09:40 Ruscour wrote:Show nested quote +On March 26 2012 09:36 dcsoda wrote:On March 26 2012 09:32 Ruscour wrote: SC2 has absolutely no passion...the crowd doesn't go wild for anything, they're so unbelievably quiet. This whole tournament didn't have much hype, watching the final round of the Halo finals was by far the most enjoyable part of the weekend for me.
MLG is missing something big with SC2 now. It's not SC2's problem, because GSL has it. GSL does it great. I don't know what it is, but foreign tournaments just aren't coming close to capturing the magic like they should, in my opinion. Guh this again? So you didn't watch Columbus last year? Or Anaheim? Or Blizzcon? People at the event have been saying how awesome it was for the last three days just because you didn't hear it on stream doesn't mean jack. I cannot stress this point enough, I'm even gonna bold it. How awesome the crowd is at the live event is largely irrelevant if it doesn't carry over to the stream.How many people are in attendance? Compare that to the number of people watching online. MLG's target audience is primarily those watching online. If the crowd is going to barely be heard, what's the difference between this and the Winter Arena from a spectator point of view? If the crowd, and the hype at the live event are really that great, then it falls to MLG to do a better job in portraying that for those at home. It makes a real difference. The Halo crowd's cheering and chanting was amazing. Starcraft fans are typically more "reserved", but on stream it just looks like they're all bored and passionless.
Because they're watching a game that is not based on a kill every 15 seconds... You can't expect a cheer whenever a marine kills a zergling. When a mule is dropped. When the queen casts spawn larva at precisely 25 energy, 10 minutes into the game. We all can appreciate the skill that goes into such things but you can't expect the same cheering and chanting when watching SC2, especially in the early stages of a game.
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will be there be vods/replays of mlg available?
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MKP always gives me hope a a terran player
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On March 26 2012 10:12 honed wrote:Show nested quote +On March 26 2012 10:09 ChaosTerran wrote:On March 26 2012 10:06 honed wrote:On March 26 2012 10:04 windsupernova wrote:On March 26 2012 10:02 honed wrote:On March 26 2012 10:02 Femari wrote:On March 26 2012 10:00 honed wrote:On March 26 2012 09:58 Wegandi wrote:On March 26 2012 09:51 honed wrote:On March 26 2012 09:48 Femari wrote: [quote] The amount of people still playing it.
Halo may have sold a shit ton of copies, but not a lot of people still play it. It's been fading for a very long time now, being overtaken by Battlefield and CoD.
Reach came out in 2010. Console FPSs fade these days after a year. thats what im saying though, its relevance is dying, and i think most people would agree that console gaming is a joke (aside from fighters, i dont even want to get into that though). i would far more respect if a more mechanically sound game, that has proper controls was in halos place. in the end, this is my opinion and people need to calm down. jesus It sounds like you never played Halo 2. It was quite mechanically demanding, not only that it had a lot of strategic depth as well. Is it as twitchy as a Quake? No. Then again in quake you didn't have the quarks that made games like BW and Halo 2 so great. BxR, double shots, etc. were all never supposed to be part of the game -- they were glitches, glitches that made the game great by vastly increasing the skill ceiling. It took a lot of skill to pull off BxR into double shot for double and triple kills. It was always suspensful because at any time someone could pull off a sick triple or killtacular through sheer skill. actually i played halo 2... for many years. and in my opinion, of the team fps games counter strike is the best.. but thats kindof beside the point. and they patched bxr didnt they? BxR was never patched to my knowledge hmm, i played like 3 months ago and im pretty sure it was patched. could be wrong though, ofc Didn't Halo 2 servers got shut down by MS? we played custom on lockout o-o Well point still is, unless you were at least decent at the game you have no way to judge how much skill it takes. Halo2 was an extremely skillful game, it took alot more skill to play halo2 at a mid-tier level than it takes to play SC2 or CS at a mid-tier level (by mid-tier I'd say top 5%). If you wanted to compete with mid-tier players in H2 you would have to practise the game for an entire year and that is only mid-tier, pros were like 10x better. I know this because I considered myself a mid-tier player in H2 and regularly got owned by pro players. i was what i would call "mid tier".. played some clan matches and whatnot.. and i think as a person who played it at a decent level i am able to judge its skill.. and no... its not even comparable to cs, or starcraft. those games are insanely hard at even a low level in comparison
But we're largely discussing top level MLG play, where you clearly see top teams steamroll through anything that isn't another top team, you still see teams that are composed of legends dominate almost every event. You can see massive skill differentiation in the games and somewhat regularly on an individual level as well.
Also, the commentators are very good at pointing it out and at this event in particular the commentary was really great.
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On March 26 2012 10:16 ChaosTerran wrote:Show nested quote +On March 26 2012 10:12 honed wrote:On March 26 2012 10:09 ChaosTerran wrote:On March 26 2012 10:06 honed wrote:On March 26 2012 10:04 windsupernova wrote:On March 26 2012 10:02 honed wrote:On March 26 2012 10:02 Femari wrote:On March 26 2012 10:00 honed wrote:On March 26 2012 09:58 Wegandi wrote:On March 26 2012 09:51 honed wrote: [quote] thats what im saying though, its relevance is dying, and i think most people would agree that console gaming is a joke (aside from fighters, i dont even want to get into that though). i would far more respect if a more mechanically sound game, that has proper controls was in halos place. in the end, this is my opinion and people need to calm down. jesus It sounds like you never played Halo 2. It was quite mechanically demanding, not only that it had a lot of strategic depth as well. Is it as twitchy as a Quake? No. Then again in quake you didn't have the quarks that made games like BW and Halo 2 so great. BxR, double shots, etc. were all never supposed to be part of the game -- they were glitches, glitches that made the game great by vastly increasing the skill ceiling. It took a lot of skill to pull off BxR into double shot for double and triple kills. It was always suspensful because at any time someone could pull off a sick triple or killtacular through sheer skill. actually i played halo 2... for many years. and in my opinion, of the team fps games counter strike is the best.. but thats kindof beside the point. and they patched bxr didnt they? BxR was never patched to my knowledge hmm, i played like 3 months ago and im pretty sure it was patched. could be wrong though, ofc Didn't Halo 2 servers got shut down by MS? we played custom on lockout o-o Well point still is, unless you were at least decent at the game you have no way to judge how much skill it takes. Halo2 was an extremely skillful game, it took alot more skill to play halo2 at a mid-tier level than it takes to play SC2 or CS at a mid-tier level (by mid-tier I'd say top 5%). If you wanted to compete with mid-tier players in H2 you would have to practise the game for an entire year and that is only mid-tier, pros were like 10x better. I know this because I considered myself a mid-tier player in H2 and regularly got owned by pro players. i was what i would call "mid tier".. played some clan matches and whatnot.. and i think as a person who played it at a decent level i am able to judge its skill.. and no... its not even comparable to cs, or starcraft. those games are insanely hard at even a low level in comparison I played CS for a very long time and was decent at the game and it is alot easier to kill good players in CS than it is to kill good players in Halo2 and I am master league in SC2 (top 5% statistically) and I can tell you for a fact that it was miles easier to get into masters league in SC2 than it was to become a mid-tier player in Halo2 and I put alot more time into Halo2 than I put into SC2. What rank were you in THC? That would be interesting to know, if you claim to have been decent at the game then you should also be able to link your account. www.bungie.net (top right, H2 Gamertags) dude i havent personally owned an xbox in like... 3 years. i dont even remember the last nick i used alone.
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it might have been hoya actually, i used that for a long time
/e fuck double post t-t
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On March 26 2012 10:18 honed wrote:Show nested quote +On March 26 2012 10:16 ChaosTerran wrote:On March 26 2012 10:12 honed wrote:On March 26 2012 10:09 ChaosTerran wrote:On March 26 2012 10:06 honed wrote:On March 26 2012 10:04 windsupernova wrote:On March 26 2012 10:02 honed wrote:On March 26 2012 10:02 Femari wrote:On March 26 2012 10:00 honed wrote:On March 26 2012 09:58 Wegandi wrote: [quote]
It sounds like you never played Halo 2. It was quite mechanically demanding, not only that it had a lot of strategic depth as well. Is it as twitchy as a Quake? No. Then again in quake you didn't have the quarks that made games like BW and Halo 2 so great. BxR, double shots, etc. were all never supposed to be part of the game -- they were glitches, glitches that made the game great by vastly increasing the skill ceiling. It took a lot of skill to pull off BxR into double shot for double and triple kills. It was always suspensful because at any time someone could pull off a sick triple or killtacular through sheer skill.
actually i played halo 2... for many years. and in my opinion, of the team fps games counter strike is the best.. but thats kindof beside the point. and they patched bxr didnt they? BxR was never patched to my knowledge hmm, i played like 3 months ago and im pretty sure it was patched. could be wrong though, ofc Didn't Halo 2 servers got shut down by MS? we played custom on lockout o-o Well point still is, unless you were at least decent at the game you have no way to judge how much skill it takes. Halo2 was an extremely skillful game, it took alot more skill to play halo2 at a mid-tier level than it takes to play SC2 or CS at a mid-tier level (by mid-tier I'd say top 5%). If you wanted to compete with mid-tier players in H2 you would have to practise the game for an entire year and that is only mid-tier, pros were like 10x better. I know this because I considered myself a mid-tier player in H2 and regularly got owned by pro players. i was what i would call "mid tier".. played some clan matches and whatnot.. and i think as a person who played it at a decent level i am able to judge its skill.. and no... its not even comparable to cs, or starcraft. those games are insanely hard at even a low level in comparison I played CS for a very long time and was decent at the game and it is alot easier to kill good players in CS than it is to kill good players in Halo2 and I am master league in SC2 (top 5% statistically) and I can tell you for a fact that it was miles easier to get into masters league in SC2 than it was to become a mid-tier player in Halo2 and I put alot more time into Halo2 than I put into SC2. What rank were you in THC? That would be interesting to know, if you claim to have been decent at the game then you should also be able to link your account. www.bungie.net (top right, H2 Gamertags) dude i havent personally owned an xbox in like... 3 years. i dont even remember the last nick i used alone.
If you don't even remember your gamertag then there is no way you even played the game, everyone remembers their H2 gamertag, all my friends still know their H2 gamertags every single one of them does. What rank were you in THC, just answer the question. You claim you were decent at the game then answer these 2 simple questions or else don't pretend to know anything about a game you clearly have never played even at a mid-tier level.
This blind halo bashing by some SC fans is getting really annoying, you hardly ever see anyone from the halo community bash SC, so show a little more respect.
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On March 26 2012 10:16 ChaosTerran wrote:What rank were you in THC? That would be interesting to know, if you claim to have been decent at the game then you should also be able to link your account. www.bungie.net (top right, H2 Gamertags)
I played 2078 games of Halo 2 :O
They wiped the stats more times than I care to remember. Can't get into my stats on there, only through way point. only tells you games / kills / K'D too.
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i was like ~44 at highest maybe? idk if you would actually consider that mid tier. but i think thats good enough to have a decent grasp of game mechanics
and now youve crossed the line. this whole time ive been saying i have nothing against halo players, i am merely discussing why i dont enjoy it from my standpoint. god the blind halo patriotism from people is getting annoying
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On March 26 2012 10:17 onasteak wrote:Show nested quote +On March 26 2012 09:40 Ruscour wrote:On March 26 2012 09:36 dcsoda wrote:On March 26 2012 09:32 Ruscour wrote: SC2 has absolutely no passion...the crowd doesn't go wild for anything, they're so unbelievably quiet. This whole tournament didn't have much hype, watching the final round of the Halo finals was by far the most enjoyable part of the weekend for me.
MLG is missing something big with SC2 now. It's not SC2's problem, because GSL has it. GSL does it great. I don't know what it is, but foreign tournaments just aren't coming close to capturing the magic like they should, in my opinion. Guh this again? So you didn't watch Columbus last year? Or Anaheim? Or Blizzcon? People at the event have been saying how awesome it was for the last three days just because you didn't hear it on stream doesn't mean jack. I cannot stress this point enough, I'm even gonna bold it. How awesome the crowd is at the live event is largely irrelevant if it doesn't carry over to the stream.How many people are in attendance? Compare that to the number of people watching online. MLG's target audience is primarily those watching online. If the crowd is going to barely be heard, what's the difference between this and the Winter Arena from a spectator point of view? If the crowd, and the hype at the live event are really that great, then it falls to MLG to do a better job in portraying that for those at home. It makes a real difference. The Halo crowd's cheering and chanting was amazing. Starcraft fans are typically more "reserved", but on stream it just looks like they're all bored and passionless. Because they're watching a game that is not based on a kill every 15 seconds... You can't expect a cheer whenever a marine kills a zergling. When a mule is dropped. When the queen casts spawn larva at precisely 25 energy, 10 minutes into the game. We all can appreciate the skill that goes into such things but you can't expect the same cheering and chanting when watching SC2, especially in the early stages of a game. They were pretty quiet for things that they would've cheered for in Columbus/Anaheim.
I think for SC2 the hype died. It's no longer special to have the Koreans there. It's just expected. It's nothing new, so a lot of the energy is gone.
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Anyways, I doubt Halo will ever get taken off from MLG. Halo has been a cornerstone for MLG since its inception.
Only way I see it being gone is if 343 studios really really really screws up Halo 4, which considering the fixed the mess Bungie left I doubt they will screw up so badly.
Anyways, MLG really needs to make its prize ceremonies better. As for the audience people need to realize that that kind of stuff is hard and has always been hard to translate well into boradcast.You just need to attend to a soccer event, then watch it on TV and realize that the difference is huge.
If you really want to get pumped up by the audience unfortunately you will have to attend MLG or to a barcraft
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On March 26 2012 10:25 Femari wrote:Show nested quote +On March 26 2012 10:17 onasteak wrote:On March 26 2012 09:40 Ruscour wrote:On March 26 2012 09:36 dcsoda wrote:On March 26 2012 09:32 Ruscour wrote: SC2 has absolutely no passion...the crowd doesn't go wild for anything, they're so unbelievably quiet. This whole tournament didn't have much hype, watching the final round of the Halo finals was by far the most enjoyable part of the weekend for me.
MLG is missing something big with SC2 now. It's not SC2's problem, because GSL has it. GSL does it great. I don't know what it is, but foreign tournaments just aren't coming close to capturing the magic like they should, in my opinion. Guh this again? So you didn't watch Columbus last year? Or Anaheim? Or Blizzcon? People at the event have been saying how awesome it was for the last three days just because you didn't hear it on stream doesn't mean jack. I cannot stress this point enough, I'm even gonna bold it. How awesome the crowd is at the live event is largely irrelevant if it doesn't carry over to the stream.How many people are in attendance? Compare that to the number of people watching online. MLG's target audience is primarily those watching online. If the crowd is going to barely be heard, what's the difference between this and the Winter Arena from a spectator point of view? If the crowd, and the hype at the live event are really that great, then it falls to MLG to do a better job in portraying that for those at home. It makes a real difference. The Halo crowd's cheering and chanting was amazing. Starcraft fans are typically more "reserved", but on stream it just looks like they're all bored and passionless. Because they're watching a game that is not based on a kill every 15 seconds... You can't expect a cheer whenever a marine kills a zergling. When a mule is dropped. When the queen casts spawn larva at precisely 25 energy, 10 minutes into the game. We all can appreciate the skill that goes into such things but you can't expect the same cheering and chanting when watching SC2, especially in the early stages of a game. They were pretty quiet for things that they would've cheered for in Columbus/Anaheim. I think for SC2 the hype died. It's no longer special to have the Koreans there. It's just expected. It's nothing new, so a lot of the energy is gone.
Also it's been a while since a player trail-blazed through, Naniwa last season was only time (but that was pre-koreans) where you couldn't have predicted the finals weeks ahead.
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On March 26 2012 10:24 honed wrote: i was like ~44 at highest maybe? idk if you would actually consider that mid tier. but i think thats good enough to have a decent grasp of game mechanics
and now youve crossed the line. this whole time ive been saying i have nothing against halo players, i am merely discussing why i dont enjoy it from my standpoint. god the blind halo patriotism from people is getting annoying
What Halo patriotism? You basically asked"Lol so why do people like this? I like other games better because of my subjective reasons" and people answered.
I only played Halo casually but I can see why some people would like it
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MKP's TvZ is absolutely terrifying. His micro enables him to utilize uncommon unit combinations (or stupid unit combination on some other hands) successfully. And it seems like his attack always hits half a minute earlier than other Terrans when it comes to TvZ. Why bother with drops when you can crush your opponent head-on?
DRG needs to vary his strats if he were to beat MKP. I know Z doesn't have many tools but he is way too predictable. In a Bo9, he could have attempted a 6-pool which might have caught greedy strats like the CC-first, and put some fear in his opponent's mind. In every game, MKP wasn't threatened or felt danger at all. Even when he wasn't rushing, he simply did what he wanted to do with absolute freedom. That early game advantage paid off hugely for him, let alone his imppecable unit control.
If only such tactics worked for his TvT (and to some extent TvP), MKP would be untouchable. But for now, and it has been for long time IMO, MKP is the king of TvZ.
Edit: Oh, and I do think DRG has lost some touch on ZvT as he's been focusing way too much on (his previously weak) ZvP of late.
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On March 26 2012 10:24 honed wrote: i was like ~44 at highest maybe? idk if you would actually consider that mid tier. but i think thats good enough to have a decent grasp of game mechanics
See, now you are lying. 44 in Halo2 was insanely high, I was 43 an that was at the very top of non-cheater levels, anything beyond 45 was 90% cheaters. If you were a 44 in Halo2 you would definitely be extremely proud of it because that is about as high as you could get without cheating every game. And someone with a 44 was extremely dedicated to the game, so you would definitely still know your gamertag. I can't think of any opponent I have ever met at 40+ that didn't at least have 5k games played in total.
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