I failed to realize that Ganzi and Sniper were in code s. Every caster out there always says how underrated Ganzi is but I can't help but feel the opposite.
Supernova sometimes owns stuff up and looks like he'll finally fulfill that SuperNovember prediction Fionn made long ago :p. Other times...not so much. He's at least consistent enough to have never spent a season in code A though.
MC should be the strongest player in the group, but he has the habit of just randomly losing to terrans and protoss when he should be the favorite. Consistently good against Zerg though.
Ganzi is okay, and he has his moments I guess. I'd pick him to go 4th, but! It's that time again! It's MC vs Ganzi....! Ganzi is 9-6 against him so maybe he might beat MC and be in a decent position from there. Either way, I hope we don't see this matchup again, because it's quite tiring :/
Finally, Sniper. Don't know what to think about him yet. He, like Ace and Line are probably people nobody expected to see this season. However, unlike those two, he actually seemed good from what little I've seen.
meh, going to stand by the tried and true, Supernova/MC advance.
Well it feels like it's got to be MC + ___, but MC sometimes does silly things in GSL. Still he's got to be the favourite of the group by far.
Feels like 2nd place will be determined by Supernova or Sniper. That's not to say Ganzi can't make it, but Supernova can be hot or meh, and Sniper is still largely unknown imo. If both are 'meh', then Ganzi feels like a solid second place.
Expecting Sniper though, because terrans are complaining a lot and are still adapting to the patch. Especially if MC + Sniper advance over two terrans, because people will look at that as "all hope is lost" for some reason =/
On June 18 2012 16:51 FuzzyJAM wrote: Ganzi for 4th place please.
MC and Sniper likely to advance. Can't wait for the balance whine. :D
What do you have against Ganzi? He is such a nice and cool guy. Just for that I hope he wins Code S this season, beating every player you ever loved into retirement. Even the players already retired are going to want to retire.
On June 18 2012 16:57 Akio00 wrote: Is this group what we would call the opposite of a "group of death?"
Hoping for Sniper + Supernova to go through, but I think any of the 4 has to think he has a good shot to advance.
Not really, a group of death is usually a group of players that is very equal in skill level that is impossible to predict. I'd say this one qualifies. Still, i agree on Sniper + Supernova. Sniper has been looking beastly as of late and zerg has had a good time vs terran as well, so i wouldn't bet against him. Supernova though is a complete guess.
On June 18 2012 16:51 FuzzyJAM wrote: Ganzi for 4th place please.
MC and Sniper likely to advance. Can't wait for the balance whine. :D
What do you have against Ganzi? He is such a nice and cool guy. Just for that I hope he wins Code S this season, beating every player you ever loved into retirement. Even the players already retired are going to want to retire.
Because he's boring, has bad macro (for Code S, before someone jumps down my throat. . .) and his ascent resulting in winning Code A relied almost entirely on gimmicks which he still hasn't moved past.
Nothing against him personally, I'm sure he's a nice guy, I just don't like the way he plays StarCraft. Not that he's "wrong" or anything, of course - play to win and all that.
On June 18 2012 16:57 Akio00 wrote: Is this group what we would call the opposite of a "group of death?"
Hoping for Sniper + Supernova to go through, but I think any of the 4 has to think he has a good shot to advance.
group of "Tomorrow Is Way Better" >_>?
Group of "every other day this week is way better."
No way, at least this group, which is not bad at all is better than group H imo. Also group G is not really that sick. But well, group F is really insane so yes, even with MC and Supernova today, have to admit "Tomorrow Is Way Better".
On June 18 2012 16:57 Akio00 wrote: Is this group what we would call the opposite of a "group of death?"
Hoping for Sniper + Supernova to go through, but I think any of the 4 has to think he has a good shot to advance.
group of "Tomorrow Is Way Better" >_>?
Group of "every other day this week is way better."
No way, at least this group, which is not bad at all is better than group H imo. Also group G is not really that sick. But well, group F is really insane so yes, even with MC and Supernova today, have to admit "Tomorrow Is Way Better".
Taeja and Leenock are normally both amazing to watch and Ace showed some really exciting play in the Up and Downs. Seems like a good group to me.
But then I think today's group is pretty good too. Basically everyone in Code S is good and capable of showing fun games.
On June 18 2012 16:51 FuzzyJAM wrote: Ganzi for 4th place please.
MC and Sniper likely to advance. Can't wait for the balance whine. :D
What do you have against Ganzi? He is such a nice and cool guy. Just for that I hope he wins Code S this season, beating every player you ever loved into retirement. Even the players already retired are going to want to retire.
Because he's boring, has bad macro (for Code S, before someone jumps down my throat. . .) and his ascent resulting in winning Code A relied almost entirely on gimmicks which he still hasn't moved past.
Nothing against him personally, I'm sure he's a nice guy, I just don't like the way he plays StarCraft. Not that he's "wrong" or anything, of course - play to win and all that.
Why he played absolutely beautiful macro games vs Polt this code a, he had a really cool style of double ebay delay tanks a bit and get total map vision to counter/delay push he played like a zerg was awesome, and hes actually always been creative, he came up with the blue flame slayer stlye afaik he did way before mlg anaheim last year, he beat mvp with mech and starts the revolution, he played the sickest tvt ever vs MKP code a final, and he proxy rax in front of zerg nat or in main with supply depot. All the saying that hes boring comes from commentators who dont watch his games and dont give a F about terran players until they win code s as always
On June 18 2012 16:57 Akio00 wrote: Is this group what we would call the opposite of a "group of death?"
Hoping for Sniper + Supernova to go through, but I think any of the 4 has to think he has a good shot to advance.
group of "Tomorrow Is Way Better" >_>?
Group of "every other day this week is way better."
No way, at least this group, which is not bad at all is better than group H imo. Also group G is not really that sick. But well, group F is really insane so yes, even with MC and Supernova today, have to admit "Tomorrow Is Way Better".
Taeja and Leenock are normally both amazing to watch and Ace showed some really exciting play in the Up and Downs. Seems like a good group to me.
But then I think today's group is pretty good too. Basically everyone in Code S is good and capable of showing fun games.
Yes, we agree on this Well let's say group E, G and H are close, but group F is way too insane for RO32. Symbol maybe top 3 zerg, Parting top 3 protoss (he is not that insane very recently but still) and MKP is certainly the best terran.
On June 18 2012 16:51 FuzzyJAM wrote: Ganzi for 4th place please.
MC and Sniper likely to advance. Can't wait for the balance whine. :D
What do you have against Ganzi? He is such a nice and cool guy. Just for that I hope he wins Code S this season, beating every player you ever loved into retirement. Even the players already retired are going to want to retire.
Because he's boring, has bad macro (for Code S, before someone jumps down my throat. . .) and his ascent resulting in winning Code A relied almost entirely on gimmicks which he still hasn't moved past.
Nothing against him personally, I'm sure he's a nice guy, I just don't like the way he plays StarCraft. Not that he's "wrong" or anything, of course - play to win and all that.
Why he played absolutely beautiful macro games vs Polt this code a, he had a really cool style of double ebay delay tanks a bit and get total map vision to counter/delay push he played like a zerg was awesome, and hes actually always been creative, he came up with the blue flame slayer stlye afaik he did way before mlg anaheim last year, he beat mvp with mech and starts the revolution, he played the sickest tvt ever vs MKP code a final, and he proxy rax in front of zerg nat or in main with supply depot. All the saying that hes boring comes from commentators who dont watch his games and dont give a F about terran players until they win code s as always
You're welcome to disagree, but don't be so patronising.
I have no idea if any commentators don't like him. That's not what I base it off.
On June 18 2012 17:46 HaXXspetten wrote: Predicting MC/Supernova, but I honestly don't feel that interested in this group. Hope MC goes through, don't really care about the others.
Oh, and someone else will have to take care of the Kpop, I'm in the final chapters of an amazing manga and won't stop reading now ^^
Might check in later, will probably go to the DH stream instead though.
I'll be here for the kpop as always ^^ hf with your manga, they can be addicting lol
On June 18 2012 17:46 HaXXspetten wrote: Predicting MC/Supernova, but I honestly don't feel that interested in this group. Hope MC goes through, don't really care about the others.
Oh, and someone else will have to take care of the Kpop, I'm in the final chapters of an amazing manga and won't stop reading now ^^
Might check in later, will probably go to the DH stream instead though.
I'll be here for the kpop as always ^^ hf with your manga, they can be addicting lol
:O Haxx will be away, maybe I should try and give you some competition then.
Her english is good, but it sounds....flat? I guess would be the best way to put it. Really nice to have recaps though. Also easy on the eyes so to speak.
On June 18 2012 17:57 Amui wrote: Her english is good, but it sounds....flat? I guess would be the best way to put it. Really nice to have recaps though.
it carries a slight accent on it, quite good though
On June 18 2012 17:57 Amui wrote: Her english is good, but it sounds....flat? I guess would be the best way to put it. Really nice to have recaps though.
it carries a slight accent on it, quite good though
I think it's just because she's enunciating everything very deliberately
I always find it weird hearing non-native speakers of English emulating an American accent and not a British one, even though I obviously recognise why and have heard it happen a lot. No idea why.
On June 18 2012 18:05 GreyKnight wrote: I really don't like the way she pronounces words. It sounds like those announcers in airports. They try to be perfect it sounds unnatural
Yeah but it's not her fault, it's hard to learn a correct accent unless you use a language a lot with native speakers.
Main thing is that it's clear enough that we can understand what she is saying.
On June 18 2012 18:11 CtrlShiftAltGrrrrrrr wrote: i remember an hotbid interview with John translatorguy and apparently his gf is a notorious journalist/reporter. time to start investigations ?
On June 18 2012 18:11 CtrlShiftAltGrrrrrrr wrote: i remember an hotbid interview with John translatorguy and apparently his gf is a notorious journalist/reporter. time to start investigations ?
I think John's gf is the one who writes these articles though http://news.mt.co.kr/mtview.php?no=2012061316127037000. He links them on twitter occasionally and the first time he did so he mentioned something along the lines of "gf made me do this"
gooooooooooooooooooooooooooooooooooooooooooooooo MC! though i was more of an anti fan when he was tearing up gsl with weird all-ins, i finally got used to protoss imba and now he is a hero
On June 18 2012 18:13 mycro wrote: Some McDonalds employees are missing their uniform
Cmon man they'd probably sweat like pigs in long sleeves :D I'd pick other color though
In the team league they don't use long sleeves, and since it's the same casters in Code A, presumably they won't have it there either. But we will see :3
On June 18 2012 18:11 CtrlShiftAltGrrrrrrr wrote: i remember an hotbid interview with John translatorguy and apparently his gf is a notorious journalist/reporter. time to start investigations ?
Well at one point he was retweeting her tweets. Just looked for them but looks like he deleted those tweets. =(
On June 18 2012 18:28 andaylin wrote: that's why you do the max 2/2 timing, supernova, after getting such a big lead.
Well, the max 2-2 allows zerg to get infestors up which can make thing complicated. The problem is that if you don't push at all until maxed, zerg can catch up pretty quickly because of the larva production.
What Supernova should have actually done is what he does now. Drop the main while pushing the third with at least 3 tanks. Losing that attack before let Sniper catch up a little.
I think this is the new top level TvZ metagame. This is how Sculp beat Curious. He just never stopped attacking even though the attacks looked bad he eventually won.
I completely disagree with Artosis/Tasteless criticism of Supernova. Supernova is trading efficiently and has kept the zerg on 3 bases. If SuperNova just sat at home Sniper would have been even better off.
This is a little of supernova bungling as well as a zerg actually trading with MAX efficiency... Byul and Symbol also have been trading super efficiently in GSTL. Nice to see some zergs showing what is possible with proper unit control instead of the typical *runs 10 infestors into tank fire, doesnt get a single fungal off, proceeds to bring in banelings 5 seconds late and loses entire army*
edit: i typed this around the 15 min mark.. now its pretty much a mess
I missed the first 10 minutes but it kinda looked like Sniper was trying to rush to BLs there. When that first push was coming there was both a spire and an infestation pit going up but I guess the infestation pit was cancelled, unless Supernova killed it and the infestation pit was simply a really late response to the push though I find it hard to believe that that is the case because it was half way done when that push was finally spotted I think.
On June 18 2012 18:26 StarscreamG1 wrote: My gom player not working today. WTFFFFFFF.
Had a similiar problem. Gom player would start itself, but not start streaming. Fixed it by clicking on the link from Firefox instead of Opera (perhaps new Opera 12 update messed something up while forwarding the link to gom player)
On June 18 2012 18:35 pdd wrote: Why's Supernova building another factory?
Thors are pretty good against Zerg hive tech. They can tank ultra splash and fungals, they do a lot of damage to ultras, have a good range to fight broodlords and support the vikings with taking down corruptors.
On June 18 2012 18:33 thepeonwhocould wrote: I completely disagree with Artosis/Tasteless criticism of Supernova. Supernova is trading efficiently and has kept the zerg on 3 bases. If SuperNova just sat at home Sniper would have been even better off.
AFAIK, neither Artosis or Tasteless play Terran and sometimes I feel like it shows. Supernova is being overaggressive to keep his lead.
On June 18 2012 18:37 Domination wrote: This game is impressively mediocre.
It's also interesting to see that the Zerg army is actually more cost- and supply-effective then the Terran army. Zerg behind one base all the game and still winning the engagements.
lol supernova is one of those terrans that overperformed for along time, cannot believe he manages to lose a game where he killed zergs 3rd and is up 20 workers
I really don't understand why everyone is criticising Supernova, I think he is playing excellent. You cannot simply sit back and macro against a Zerg on a huge map like this.
Every time Supernova pushes he takes out another Zerg base, forces a ton of banelings, trades efficiently, and he has perfect macro behind it.
The only time he lost a battle was when the zerg got his ultralisks which are extremely hard to counter in TvZ. I think this matchup is just way too difficult on this map, he is fighting an uphill battle..
On June 18 2012 18:37 Domination wrote: This game is impressively mediocre.
It's also interesting to see that the Zerg army is actually more cost- and supply-effective then the Terran army. Zerg behind one base all the game and still winning the engagements.
The illusion of zerg needing to be way up in bases vs Terran had a lot to do with ling/bling/muta being the standard imo. Now that zergs actually use infestor/BL/Ultra their army is a lot more cost efficient.
Supernova needed to keep being aggressive but he still should've waited for 2/2 to finish before he took that engagement at the third like Artosis said.
Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
On June 18 2012 18:37 Domination wrote: This game is impressively mediocre.
It's also interesting to see that the Zerg army is actually more cost- and supply-effective then the Terran army. Zerg behind one base all the game and still winning the engagements.
The illusion of zerg needing to be way up in bases vs Terran had a lot to do with ling/bling/muta being the standard imo. Now that zergs actually use infestor/BL/Ultra their army is a lot more cost efficient.
On June 18 2012 18:39 thepeonwhocould wrote: I really don't understand why everyone is criticising Supernova, I think he is playing excellent. You cannot simply sit back and macro against a Zerg on a huge map like this.
Every time Supernova pushes he takes out another Zerg base, forces a ton of banelings, trades efficiently, and he has perfect macro behind it.
The only time he lost a battle was when the zerg got his ultralisks which are extremely hard to counter in TvZ. I think this matchup is just way too difficult on this map, he is fighting an uphill battle..
It would help if Artosis and Tastless would do a little bit of research on how Terran is played these days . They're giving the audience the wrong impression ^_^
On June 18 2012 18:37 Domination wrote: This game is impressively mediocre.
It's also interesting to see that the Zerg army is actually more cost- and supply-effective then the Terran army. Zerg behind one base all the game and still winning the engagements.
That's not zerg being more cost efficient. That was some abominably bad T army control! Abominably bad!
EDIT: zomg, I upgraded to dragoon! Wait a minute, that means ramps are my weakness! Nuuuuu!
On June 18 2012 18:42 SolidMoose wrote: And ultras are getting...burrow charge?
O_O
Yeah. That upgrade really needs to go now that everyone's so good at using them already and now that Zerg has so many other weapons to help Ultras out.
Sniper actually played that out perfectly. That was exceptional.
SuperNova played terribly. Yes, you pressure to stop overdroning, but you DO NOT do half hearted pushes like that. That beats an overdrone, sure, but it also gives the Zerg a far larger opportunity to come back than the far delayed possibility of coming back from overdroning.
On June 18 2012 18:31 FuzzyJAM wrote: If Supernova somehow loses this game it's going to be pretty fucking embarrassing.
How would it be embarrassing? This is how TvZ is supposed to be after patch
Most of the buffs were mental. Get over it. I never saw a queen even hit a hellion in that match.
then you must not get what the patch indirectly influenced
(hint: same range as several other units that terran has, and thus makes queens more cost efficient against those units when unupgraded, also the fact that it gets their creep spread all the way to the opponent's base)
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
Zerg can tech to ultras and infestors and broodlords while being on 3 bases. Even after loosing a base.
And supernova lost because of... TANKS! Stop making those nerfed pieces of shit!
On June 18 2012 18:42 The_Unseen wrote: Just arrived, what did Supernova fuck up? What was the opening? Looked pretty textbook lategame ZvT when I arrived
SuperNova hit a brutal MM hellion timing that caught Sniper being really greedy going 3 base straight into spire/infestation pit.
Did a massive amount of damage, had a massive lead almost all game long, but tried to keep up the pressure and was never able to kill off Sniper and then Sniper hit Hive tech and won after a couple of engagements =D
On June 18 2012 18:41 FrostedMiniWheats wrote: unbelievable, how the hell did Supernova fuck that up so much xD
how did he fuck up because of the superficial analysis of Artosis ? he still secured a much better econ and traded cost efficiently while denying expos, just sniper did get hive, suicided an army, was fine, and Supernova counter attacked, died.
On June 18 2012 18:37 Domination wrote: This game is impressively mediocre.
It's also interesting to see that the Zerg army is actually more cost- and supply-effective then the Terran army. Zerg behind one base all the game and still winning the engagements.
The illusion of zerg needing to be way up in bases vs Terran had a lot to do with ling/bling/muta being the standard imo. Now that zergs actually use infestor/BL/Ultra their army is a lot more cost efficient.
The problem I have with that, is that terran can't reinforce as fast as Zerg. Against Ling-Bling-Muta terran can win fights by microing better. Fungal takes that away from the game.
I don't want to balance whine but this seems weird to me. It's just not right that Supernova lost that game.
I guess everyone is suggesting that Supernova sits back and let's the zerg macro up to broodlord/infestor or Ultralisk and make 5 bases. Did you guys see what happened when Sniper got his late game army? Sniper crushes Supernova despite a 40 supply deficit. And Artosis/Tastless seem to be suggesting that SuperNova should have been more passive? Terran has to pressure in TvZ. SuperNova is a top player and those attacks were not mistakes. I think Artosis/Tastless are out of touch with the TvZ metagame, they need to go talk to some top korean Terrans. Terran is on a timer on that map in TvZ, they have to kill the zerg early or do a ton of damage, and somtimes even that is not enough, as we saw in that game.
On June 18 2012 18:37 Domination wrote: This game is impressively mediocre.
It's also interesting to see that the Zerg army is actually more cost- and supply-effective then the Terran army. Zerg behind one base all the game and still winning the engagements.
The illusion of zerg needing to be way up in bases vs Terran had a lot to do with ling/bling/muta being the standard imo. Now that zergs actually use infestor/BL/Ultra their army is a lot more cost efficient.
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
Zerg can tech to ultras and infestors and broodlords while being on 3 bases. Even after loosing a base.
And supernova lost because of... TANKS! Stop making those nerfed pieces of shit!
On June 18 2012 18:43 GreyKnight wrote: it looks like supernova lost because he let zerg being strong in his head.
Honestly, a bit of this I think - I know he thinks Zerg is really hard now (same with every other terran btw), but..... that game should really not be loseable -___-;;
I thought he played good up until late game where it looked like he didnt have enough rax? It's really hard to adjust from th e position of 'I'm way ahead' to 'I'm barely ahead' or 'it's even' and I think he just kept playing as if he was way ahead even though he at some point wasn't anymore.
hi, dont know if this is the right place, but is anybody here who is good with linux and has tried the gomtv streaming? if i use it as described on the webpage, I get the following error message
/scratch/local2/gom/sjp-GOMstreamer-991ccf8/linux>>./play.sh File "/scratch/local2/gom/sjp-GOMstreamer-991ccf8/gomstreamer.py", line 337 except Exception as exc: ^ SyntaxError: invalid syntax
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
he lost i think like 3 armys totally unneccecary. like artosis said, 2/2 wasnt even done and he walked all the way to the zerg 3rd base to lose the whole army.
he basically threw away his advantage and sniper defended very well
On June 18 2012 18:31 FuzzyJAM wrote: If Supernova somehow loses this game it's going to be pretty fucking embarrassing.
How would it be embarrassing? This is how TvZ is supposed to be after patch
Most of the buffs were mental. Get over it. I never saw a queen even hit a hellion in that match.
While Supernova's mentality probably made him lose the game, but the queens absolutely had a role in the game when they kept the hellions away from the creep and everytime he killed a tumor, 3 new ones would go up. One of the reasons Supernova couldn't really push well after he had destroyed the third was the creep spread.
On June 18 2012 18:43 GreyKnight wrote: it looks like supernova lost because he let zerg being strong in his head.
Honestly, a bit of this I think - I know he thinks Zerg is really hard now (same with every other terran btw), but..... that game should really not be loseable -___-;;
I thought he played good up until late game where it looked like he didnt have enough rax? It's really hard to adjust from th e position of 'I'm way ahead' to 'I'm barely ahead' or 'it's even' and I think he just kept playing as if he was way ahead even though he at some point wasn't anymore.
honestly it looked like he transitioned into some weird bio mech (With more emphasis on mech) after the zerg transitioned into ling bane infestor
so he was like... a bit of marine marauder..... and a bunch of tanks and thors
On June 18 2012 18:44 thepeonwhocould wrote: I guess everyone is suggesting that Supernova sits back and let's the zerg macro up to broodlord/infestor or Ultralisk and make 5 bases. Did you guys see what happened when Sniper got his late game army? Sniper crushes Supernova despite a 40 supply deficit. And Artosis/Tastless seem to be suggesting that SuperNova should have been more passive? Terran has to pressure in TvZ. SuperNova is a top player and those attacks were not mistakes. I think Artosis/Tastless are out of touch with the TvZ metagame, they need to go talk to some top korean Terrans.
Artosis always keeping up with the korean scene metagame.
Don't blame balance. Supernova bungled that game super hard. Doing small pushes like that and continuing donating unit to Sniper and Sniper was playing very cost efficiently since he was way behind.
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
he lost i think like 3 armys totally unneccecary. like artosis said, 2/2 wasnt even done and he walked all the way to the zerg 3rd base to lose the whole army.
he basically threw away his advantage and sniper defended very well
If any race is up 50 supply against terran, ahead in economy, they dun even need any upgrade timings or good army controls to crush terran.
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
Zerg can tech to ultras and infestors and broodlords while being on 3 bases. Even after loosing a base.
!
You can only do that if Terran send out small pushes that are easy to clean which will give Zerg time to drone up and defending well because T sends out MORE small armies. What most of the Terran QQ'ers here are forgetting is that Sniper played that game almost perfectly and Supernova played horribly and wasted a lot of units and still was ahead up until before Sniper got Hive...
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
he lost i think like 3 armys totally unneccecary. like artosis said, 2/2 wasnt even done and he walked all the way to the zerg 3rd base to lose the whole army.
he basically threw away his advantage and sniper defended very well
If any race is up 50 supply against terran, ahead in economy, they dun even need any upgrade timings or good army controls to crush terran.
i dont really understand your post since you say that zerg was ahead 50 supply ?
but attacking when 2/2 is almost finished is just stupid. you invest the money for the upgrade and then attack right before it finishes? that is just a bad decision and thats ONE reason why he lost the game.
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
Zerg can tech to ultras and infestors and broodlords while being on 3 bases. Even after loosing a base.
!
You can only do that if Terran send out small pushes that are easy to clean which will give Zerg time to drone up and defending well because T sends out MORE small armies. What most of the Terran QQ'ers here are forgetting is that Sniper played that game almost perfectly and Supernova played horribly and wasted a lot of units and still was ahead up until before Sniper got Hive...
I really don't see how 1) Supernova's army was small. 2) How sniper played 'perfectly' when he got his 3rd killed along with a million queens, drones and units. 3) What else he was supposed to do. Sit back and do nothing with his advantage ??
On June 18 2012 18:43 Snowbear wrote: Okay I am totally clueless about this game. After the first successful push followed by good aggression and macro, I thought supernova had this? Am I missing something here?
Zerg can tech to ultras and infestors and broodlords while being on 3 bases. Even after loosing a base.
!
You can only do that if Terran send out small pushes that are easy to clean which will give Zerg time to drone up and defending well because T sends out MORE small armies. What most of the Terran QQ'ers here are forgetting is that Sniper played that game almost perfectly and Supernova played horribly and wasted a lot of units and still was ahead up until before Sniper got Hive...
You can do that even better if Terran doesn't attack at all until being maxed.
The best thing Supernove could have done in my opinion was a push at the third with 3 tanks and a drop into the main at the same time. I guess Supernova did misjudge the situation and lost.
Most of the buffs were mental. Get over it. I never saw a queen even hit a hellion in that match.
lol, you do realise the 'threat' of a unit is enough to change the meta game. Say zerg builds 6 queens, terrans see this and will not attack with marine/hellions. And then it moves to mid game where the queens are only used to inject/tumors. The fact that the queen's presence was enough to deny the early pressure is enough to alter the who game. Why weren't we seeing these 6 queens no units 3 base saturation builds before patch? Because they would get wrecked by hellion/marine timing.
Say a bunker had 10x the hp. And all the terrans wall in with bunker, of course zerg will not do bling bust. Can we say, well, it doesn't change balance because the zerg didn't try to bust? It is even more indicative of counter when the races doesn't even TRY it anymore.
On June 18 2012 19:00 Nekovivie wrote: Feels so bad to see Supernova without a team. He had a bad moment in game 1 but he really is a great player.
Give him a team someone!
Liquid could need another Terran Also since Supernova is in the house with the rest of the Liquid guys in Korea it would fit very well.
But I don't think Liquid can support that many players and they won't drop a player. That's why TL is awesome, even when their players are doing not that great they won't just be dismissed.
On June 18 2012 19:00 Nekovivie wrote: Feels so bad to see Supernova without a team. He had a bad moment in game 1 but he really is a great player.
Give him a team someone!
Liquid could need another Terran Also since Supernova is in the house with the rest of the Liquid guys in Korea it would fit very well.
But I don't think Liquid can support that many players and they won't drop a player. That's why TL is awesome, even when their players are doing not that great they won't just be dismissed.
Well they will be overshadowed by their Korean counterpart.XD
On June 18 2012 18:43 GreyKnight wrote: it looks like supernova lost because he let zerg being strong in his head.
Honestly, a bit of this I think - I know he thinks Zerg is really hard now (same with every other terran btw), but..... that game should really not be loseable -___-;;
I thought he played good up until late game where it looked like he didnt have enough rax? It's really hard to adjust from th e position of 'I'm way ahead' to 'I'm barely ahead' or 'it's even' and I think he just kept playing as if he was way ahead even though he at some point wasn't anymore.
Thanks for giving us insight into the current mindsets of pros you know
On June 18 2012 19:02 andaylin wrote: Surprising that Sniper didn't choose Atlantis Spaceship.
I think 2 things were in play.
1. It's an obvious choice so Supernova could have practiced many TvZ. 2. Sniper seems to favor low-econ midgame-aggression. Atlantis Spaceship may be too big for that.
On June 18 2012 19:05 Talack wrote: I'm really surprised that all these OGS players haven't been snapped up.
Yea, I've been surprised that Nova and ForGG havent found teams. Both of them were from BW, maybe they have plans to return to BW teams when they are allowed?
On June 18 2012 19:05 Talack wrote: I'm really surprised that all these OGS players haven't been snapped up.
Yea, I've been surprised that Nova and ForGG havent found teams. Both of them were from BW, maybe they have plans to return to BW teams when they are allowed?
Those two especially, I think they might be holding out.
Neither has the 'greatest" achievements so far, but both are top-tier terran players who will produce results someday. Would be nice to get them cheap.
"Supernova has always been my favourite player, but Sniper is the better player here, he's been doing so well, he's totally going to win, looks like Supernova is going to lose!"
On June 18 2012 19:14 Fubi wrote: LOL the Artosis jinx works almost instantly.
"Supernova has always been my favourite player, but Sniper is the better player here, he's been doing so well, he's totally going to win, looks like Supernova is going to lose!"
It's supernova's brilliance to aim straight for the natural using that choke and xel'nega vision for dealing with flanks. If he went for the third, i think it would have been crushed easily.
As much as Sniper did not play that too well and Supernova did not have a stellar Bo3 either, I am quite impressed with Supernova picking himself up after losing that first game. Really glad he won, have a soft spot for him and starting to feel kind of bad for Terrans. Though I know I should not, usually when I think Terran looks to be in a rough spot they end up winning Code S.
Though I guess Terran winning Code S is a pretty good bet no matter what I think of the game.
On June 18 2012 19:16 FuzzyJAM wrote: You know "full foreigner"? I propose a new phrase: "full Zerg" for when you decide to engage horribly again and again and again.
That's already covered by the "zerg micro" expression =)
The game started to tilt towards SuperNoVa once he got 2 bunkers up on the high ground. SuperNova was really smart not to take down the rocks. It prevented the zerg from getting a full surround since they would have to move up the ramp from the back. The bunkers also made the infestors less effective. Although Sniper did a good job denying reinforcements. SuperNoVa was moving out decent sized groups (1 tank, 12 rines) so he was trading pretty cost effectively with the lings.
On June 18 2012 19:16 FuzzyJAM wrote: You know "full foreigner"? I propose a new phrase: "full Zerg" for when you decide to engage horribly again and again and again.
aw yeah 1/1 liquidbets so far though i have no idea if i can even get anything for joining like a week ago LOL. actually do i get anything apart from fame :D
On June 18 2012 19:20 acinx wrote: aw yeah 1/1 liquidbets so far though i have no idea if i can even get anything for joining like a week ago LOL. actually do i get anything apart from fame :D
if you win a liquibet season you win one million ESPORTS dollars I think. not entirely sure. I have to find the rules
On June 18 2012 19:20 acinx wrote: aw yeah 1/1 liquidbets so far though i have no idea if i can even get anything for joining like a week ago LOL. actually do i get anything apart from fame :D
Fame and glory. And bragging rights. It is all one could ever want.
On June 18 2012 19:21 FrostedMiniWheats wrote: MVP was public enemy and a fraud?
wut? Must be different over there
Even as recently as this past GSL championship. Didn't you see how much hate he was getting in the LR threads? Not just vs Squirtle but vs every Protoss he cheesed.
Wow first that awesome Learning Korean thing about mules and now this about MVP <3 GSL getting better and better. I think the competition with OGN and Kespa pushes GSL
The ad agency who designed this cologne ad should be forced to return the money that was paid to them. Bunch of random scenes and then some guys face? I don't see the connection.
Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
people hate on flash too It's not surprising really
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
People are stupid.
Basically there is only one way the game is meant to be played and deviating from it is seriously looked down upon. MVP uses strategy to win and cheesey tactics that obviously weren't being accounted for in the practice of his opponents negates the hundreds of intense macro-oriented builds/games that we've seen from him.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
being the best =/= being the most beloved
Of course it doesn't, that's why I added all the other positive things about him For me he'll always be the first player to make me question how good one can possibly be at this game.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
The only thing I can blame him is that I always feel that he single-handedly broke Mech TvT with his Raven PDD doom drops. Mech always looked vulnerable after he demostrated it in the finals against TOP.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
people hate on flash too It's not surprising really
It's quite common for someone who dominates to also receive a lot of hate.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
The only thing I can blame him is that I always feel that he single-handedly broke Mech TvT with his Raven PDD doom drops. Mech always looked vulnerable after he demostrated it in the finals against TOP.
I blame him for getting ghosts nerfed. But what the hell, he's my favorite player.
On June 18 2012 19:24 DarkLordOlli wrote: Whoever hates on MVP is insane. MVP in his prime is the best player in sc2's short history, he's nice, he's humble and he deserves all the money he's earned.
people hate on flash too It's not surprising really
It's quite common for someone who dominates to also receive a lot of hate.
Also to add to the whole MVP being disliked debate because he's boring or w/e...
Truth be told (and I know this is really surprising)...there are people who don't like watching MKP play. I know I know it makes no sense at all, but there are people who are not fans of constant action, intense high-level micro and nail biting, edge of your seat games on a constant basis.
Well if you were P or Z MVP probably made your life a lot harder, since so many people looked up to his play as templates. [And his play is so damn good.]
Don't expect MC to necessarily EZ over some random Terran. I swear Mc/Ganzi have some mindgames going on...
On June 18 2012 19:30 Talack wrote: Also to add to the whole MVP being disliked debate because he's boring or w/e...
Truth be told (and I know this is really surprising)...there are people who don't like watching MKP play. I know I know it makes no sense at all, but there are people who are not fans of constant action, intense high-level micro and nail biting, edge of your seat games on a constant basis.
People are weird.
i dont like MKP play because he does blind random risky builds and gets away with it and is strategically inept in a real time STRATEGY game
On June 18 2012 19:30 Talack wrote: Also to add to the whole MVP being disliked debate because he's boring or w/e...
Truth be told (and I know this is really surprising)...there are people who don't like watching MKP play. I know I know it makes no sense at all, but there are people who are not fans of constant action, intense high-level micro and nail biting, edge of your seat games on a constant basis.
People are weird.
i dont like MKP play because he does blind random risky builds and gets away with it and is strategically inept in a real time STRATEGY game
But if the strategies he does are working, he must be something something right surely?
On June 18 2012 19:30 Talack wrote: Also to add to the whole MVP being disliked debate because he's boring or w/e...
Truth be told (and I know this is really surprising)...there are people who don't like watching MKP play. I know I know it makes no sense at all, but there are people who are not fans of constant action, intense high-level micro and nail biting, edge of your seat games on a constant basis.
People are weird.
i dont like MKP play because he does blind random risky builds and gets away with it and is strategically inept in a real time STRATEGY game
Strategy: Exploit weakness with what you have.
This is the craziest 1rax expand I've ever seen O_o
I'm getting the error 0x00000071 when try to watch the stream, I tried to look it up and apparently it used to be something about the korean version of the GOM Player, but I reinstalled the player with the korean version and still the same error occurs, can anyone help?
On June 18 2012 19:52 KingSizeRJ wrote: I'm getting the error 0x00000071 when try to watch the stream, I tried to look it up and apparently it used to be something about the korean version of the GOM Player, but I reinstalled the player with the korean version and still the same error occurs, can anyone help?
That usually happens to me when I try to refresh the stream without refreshing the webpage, as if it's still set on set 1 instead of set 2 etc.
Ganzi beat MC last season in GSL and I think MC is trying to play mind games with Ganzi now. It is not very effective. Ganzi seems to be able to prepare for a single opponent very well, or at the very least prepare for MC very well.
On June 18 2012 19:38 Asha` wrote: Apparently today is "donate games to Terrans so they feel less sad day"
Ha ha ^^
Sad for what !? Still more terrans than other races in code S...
Don't bother bro, terrans will never admit it. I am still waiting for that zerg crush in GSL that so many terrans predict. Guess GSTL =/= GSL huh?
how about the good Zergs play? Only good one so far was Nestea and he took first in his group.
pretty funny right? if a zerg doesn't get through he is bad, but if a terran loses zerg is op. you remind me of the battlenet forum posters.
I think you should go back to the battle.net forums because you're the only person trying to start this arguement up in this thread.
Report and move along people.
lol, sensitive bastard. like i give a fuck whether I get banned or not, pussies like you are the reason why nerds get beat up on the streets. Fuck face.
On June 18 2012 19:38 Asha` wrote: Apparently today is "donate games to Terrans so they feel less sad day"
Ha ha ^^
Sad for what !? Still more terrans than other races in code S...
Don't bother bro, terrans will never admit it. I am still waiting for that zerg crush in GSL that so many terrans predict. Guess GSTL =/= GSL huh?
how about the good Zergs play? Only good one so far was Nestea and he took first in his group.
pretty funny right? if a zerg doesn't get through he is bad, but if a terran loses zerg is op. you remind me of the battlenet forum posters.
I think you should go back to the battle.net forums because you're the only person trying to start this arguement up in this thread.
Report and move along people.
lol, sensitive bastard. like i give a fuck whether I get banned or not, pussies like you are the reason why nerds get beat up on the streets. Fuck face.
On June 18 2012 19:38 Asha` wrote: Apparently today is "donate games to Terrans so they feel less sad day"
Ha ha ^^
Sad for what !? Still more terrans than other races in code S...
Don't bother bro, terrans will never admit it. I am still waiting for that zerg crush in GSL that so many terrans predict. Guess GSTL =/= GSL huh?
how about the good Zergs play? Only good one so far was Nestea and he took first in his group.
pretty funny right? if a zerg doesn't get through he is bad, but if a terran loses zerg is op. you remind me of the battlenet forum posters.
I think you should go back to the battle.net forums because you're the only person trying to start this arguement up in this thread.
Report and move along people.
lol, sensitive bastard. like i give a fuck whether I get banned or not, pussies like you are the reason why nerds get beat up on the streets. Fuck face.
On June 18 2012 19:38 Asha` wrote: Apparently today is "donate games to Terrans so they feel less sad day"
Ha ha ^^
Sad for what !? Still more terrans than other races in code S...
Don't bother bro, terrans will never admit it. I am still waiting for that zerg crush in GSL that so many terrans predict. Guess GSTL =/= GSL huh?
how about the good Zergs play? Only good one so far was Nestea and he took first in his group.
pretty funny right? if a zerg doesn't get through he is bad, but if a terran loses zerg is op. you remind me of the battlenet forum posters.
I think you should go back to the battle.net forums because you're the only person trying to start this arguement up in this thread.
Report and move along people.
lol, sensitive bastard. like i give a fuck whether I get banned or not, pussies like you are the reason why nerds get beat up on the streets. Fuck face.
Yeah, that's exactly the correct attitude to avoid getting banned.
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
anybody else got problems with gomtv player? if i click at the SQ live free stream the player starts but nothing happens in the player? worked last week where it just autostarted after clicking. someone got an idea how to fix this?
On June 18 2012 19:57 Salteador Neo wrote: Safest play ever by MC actually, I like.
Some of the least intelligent play I've seen by MC though... He needs some amazing engagements, because he is is way behind on army and economy.
Like that one?
It certainly will help, but it only narrowed the gap. Ganzi still has a good lead.
Indeed >< Terran drops be good.
Honestly, that's silly to think that was the reason he won. They are good and often a better way to pick opponent apart, rather than big engagements over and over. Ganzi could have done anything and won that game at that point. Ganzi would have had to make some major engagement mistakes or MC would have needed to get some amazing pick off/harasses done. 5th base going up for Terran while Toss just saturating 3rd and Terran up 40 supply.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
He went heavy marauder because MC's composition was light on chargelots.
What happened was that MC couldn't hit his 2 base timings due to the 4 medivacs near his base. He needs to expand instantly as they get there (especially since Ganzi scouted the robo bay with that SCV). If he does that, he catches up due to the fact that Ganzi has 40 supply gone in those medivacs.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD
On June 18 2012 19:38 Asha` wrote: Apparently today is "donate games to Terrans so they feel less sad day"
Ha ha ^^
Sad for what !? Still more terrans than other races in code S...
Don't bother bro, terrans will never admit it. I am still waiting for that zerg crush in GSL that so many terrans predict. Guess GSTL =/= GSL huh?
how about the good Zergs play? Only good one so far was Nestea and he took first in his group.
pretty funny right? if a zerg doesn't get through he is bad, but if a terran loses zerg is op. you remind me of the battlenet forum posters.
I think you should go back to the battle.net forums because you're the only person trying to start this arguement up in this thread.
Report and move along people.
lol, sensitive bastard. like i give a fuck whether I get banned or not, pussies like you are the reason why nerds get beat up on the streets. Fuck face.
Yeah, that's exactly the correct attitude to avoid getting banned.
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
He wanted to go for a 2 base 3 Collosus timing attack. But Ganzi was well prepare for it. He only had 3 Collosus and he stop building them after realizing the viking count.
What kill him is the doom drop.The same doom drop that kill him twice in a row. MC must be feeling so sad now.
Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
He went heavy marauder because MC's composition was light on chargelots.
Marauder heavy is horrible. chargelots just rape them so bad. You see that in like every other pro game where your like: "Why you make marauder vs chargelot archon" ^^
MC was way behind from the start of that game when his scouting probe didn't spot the CC, from that point he sent out a 2nd probe to scout for proxies, went Gate-Cyber-Stalker (with chrono!) before throwing down the Nexus, I know no one is perfect but none of this was pointed out by the casters.
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD
Well this is also true, seems easier to expand frequently with the chargelot + HT army comp then colossus though aswell.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.
Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.
meanwhile those idiots coincidentally overlook his run at his recent tourney win (Red Bull) where he played a variety of macro games. he played bad today and it's obvious he had some nerves or something. he had his zealots on hold positions when he forcefields and stormed ganzi's army for no reason.
plus people act like 14cc doesn't mean anything. this isn't brood war. remember how flash won the kespa invitational so easily? the econ advantage of a CC/nexus first without punishment is drastically gamechanging in sc2.
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD
MC was going for early pressure. Terran knew it and threatened with a mass drop to base trade FTW --> MC could not leave his base.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
Take a third, tech to HT, leave a much smaller part of your army (feedback+stalkers) compared to what T has stuck . Attack, win. MC just waited far too long with the third.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
People focus too much on the units or harassment sometimes. It's kind of like asking, how do you deal with 30 broodlords, 30 infestors and 20 corruptors? Well, if you are still on 2 base, you just lose. MC's economy wasn't great, nor did he have the proper tech to deal with it. It's not obvious as spectating sometimes, but he lost that game around 15 minute mark when Ganzi had his 3rd up for 5 minutes and started to make his 4th, while MC just barely got his 3rd base up. Not much Ganzi could do to lose that game, as you saw with that huge engagement MC won at his own 3rd.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
idk when u 9scout mb scout the cc first instead of delaying ur nexus by another minute while sending more probes to scout and chronoing units ? and then if u dont do that, but decide to go for an allin, allin the guy. if u dont do that u might have few troubles but its ok if he defended the drop hed be back and nothing ever happened
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD
Well this is also true, seems easier to expand frequently with the chargelot + HT army comp then colossus though aswell.
Also feels like chargelot/ht has a more fragile timing window than colo builds do before they really get their momentum. Sure doesn't slow down Parting though.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
He should have observers at key drop location. ESPECIALLY THAT AREA at daybreak.
He let it happen twice. He had 3 observers and blink at the first game and yet not have one at the ohana very popular terran drop location.
That is so wrong.Ganzi play a very huge gamble if he does doom drop like that unless he scan ahead of time but that tells toss you are dropping.
Especially in the first game when MC had blink stalkers Ganzi still went for a huge doom drop WITHOUT SCANNING. Ganzi likes taking big risk and that paid off.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
Take a third, tech to HT, leave a much smaller part of your army (feedback+stalkers) compared to what T has stuck . Attack, win. MC just waited far too long with the third.
During that window of time MC only had ranged Collo, no Templar tech yet.
When he got templar tech instead of a third, his eco got way behind.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.
Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.
well yeah of course I just mean in that situation where MC has already been beaten into the ground mass marauder will do just fine if he's trying to fight you off with only storms and a few units, they are more cost efficient than marines in that scenario.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
Chargelots rip apart Marauders.. But in small numbers, a big group of marauders is really hard to kill. Their range and bulkyness lets them stay in chokes/between buildings which zealots will have a hard time reaching/killing. I really wonder how to stop so much marauders at that point.. Force fields with storm? i dunno
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.
Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.
well yeah of course I just mean in that situation where MC has already been beaten into the ground mass marauder will do just fine if he's trying to fight you off with only storms and a few units, they are more cost efficient than marines in that scenario.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
Chargelots rip apart Marauders.. But in small numbers, a big group of marauders is really hard to kill. Their range and bulkyness lets them stay in chokes/between buildings which zealots will have a hard time reaching/killing. I really wonder how to stop so much marauders at that point.. Force fields with storm? i dunno
To beat the efficient Marauder then you need a big army with good composition and control really.
I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.
Tasteless and Artosis should not be surprised at all if they know the head to head record of Ganzi vs MC. Thye are pretty even in GSL records, but the MLG records are in favor of Ganzi.
In case anyone is curious the song between MC vs Ganzi and Winner's match is this. Very rare that I recognize songs on GSL, so I am glad it was this one.
On June 18 2012 20:13 Toadvine wrote: I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.
4 medivacs with full units? That is a huge gamble if toss are prepared for drops.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
maurauders dont kill zealots
read my other post
50 marauders will most certainly kill 15 zealots and ht's
On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD
Well this is also true, seems easier to expand frequently with the chargelot + HT army comp then colossus though aswell.
Also feels like chargelot/ht has a more fragile timing window than colo builds do before they really get their momentum. Sure doesn't slow down Parting though.
I feel like the exact opposite. Colossus builds get dangerous once there are vikings out. You have to switch to templar pretty fast or end it with a two base colossus timing. But what Parting does is different. He uses his templar in combination with chargelots, archons, sentries, a few stalkers and maybe an immortal or two. Which means that his army can take straight up fights no problem while expanding. His gateways + good upgrades allow him to respond to drop through warpins until he switches over to colossi at some point. It's just all around super solid play without real weaknesses.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
maurauders dont kill zealots
read my other post
50 marauders will most certainly kill 15 zealots and ht's
Not to mention melee doesn't scale very well versus ranged anyway
On June 18 2012 20:13 Toadvine wrote: I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.
4 medivacs with full units? That is a huge gamble if toss are prepared for drops.
You only drop if he moves out. If it's a two base timing, and he leaves units behind, it's going to fail; if he doesn't, you just basetrade. If it's not a 2 base timing, you'll have your third and fourth up early, with Ghost tech and double engineering bay. I play Protoss and don't really know how I would punish something like this on a 2 base economy.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
maurauders dont kill zealots
read my other post
50 marauders will most certainly kill 15 zealots and ht's
Not to mention melee doesn't scale very well versus ranged anyway
I like both Supernova and Ganzi and in a way I feel sorry for both. Ganzi is kind of under-appreciated and unless he wins something major, just like Tastosis said, he will just be forgotten. And on the other hand Supernova is a really good player but is now team-less and it doesn't look like anyone is hurrying to hire him.
But right now I feel more sorry for Ganzi, he almost had a good plan, and he held the initial Banshee harass, then he lost to the follow up tank push.
Edit: Oh those Artosis rimes. So cool, So neat, So hard to beat.
Bad SCV production, bad engagement, late 3rd, oversaturation in the natural. Ganzi is making so many mistakes and it's getting Supernova back in the game (and more)
On June 18 2012 20:39 Asha` wrote: SuperNova caught Ganzi at this exact right moment and it's almost level again =)
almost? supernova is way ahead in tankcount, which is the most important thing in midgame.
Ganzi's eco and production was so far ahead. You can see now that SuperNova can't really push too aggressively since Ganzi is only 2 tanks behind despite what he lost.
On June 18 2012 20:39 Asha` wrote: SuperNova caught Ganzi at this exact right moment and it's almost level again =)
almost? supernova is way ahead in tankcount, which is the most important thing in midgame.
Ganzi's eco and production was so far ahead. You can see now that SuperNova can't really push too aggressively since Ganzi is only 2 tanks behind despite what he lost.
===
Good double drop from SuperNova to Ganzi's third
Ganzi's eco wasnt ahead at all. His 3rd was later, his scv production was rather bad. The lead was 13 SCVs first and by the time his fist attack ended it was already down to 6.
This group was made for these players. It was destiny to put on the worst games of the GSL season together. WHO CAN THROW AWAY THE MOST LEADS IN ONE DAY?!
On June 18 2012 20:39 Asha` wrote: SuperNova caught Ganzi at this exact right moment and it's almost level again =)
almost? supernova is way ahead in tankcount, which is the most important thing in midgame.
Ganzi's eco and production was so far ahead. You can see now that SuperNova can't really push too aggressively since Ganzi is only 2 tanks behind despite what he lost.
===
Good double drop from SuperNova to Ganzi's third
Ganzi's eco wasnt ahead at all. His 3rd was later, his scv production was rather bad. The lead was 13 SCVs first and by the time his fist attack ended it was already down to 6.
He still had a better economy for longer and better production infrastructure in place as a result to rebuild properly -___-
====
So many weird/sloppy/scrappy games today, SuperNova clearly the better player in that match up in the end.
MC vs Sniper is either going to be comical sloppy or terrible sloppy. I'm hoping for the first but expecting the latter Maybe they'll surprise me and play some epic games
On June 18 2012 20:39 Asha` wrote: SuperNova caught Ganzi at this exact right moment and it's almost level again =)
almost? supernova is way ahead in tankcount, which is the most important thing in midgame.
Ganzi's eco and production was so far ahead. You can see now that SuperNova can't really push too aggressively since Ganzi is only 2 tanks behind despite what he lost.
===
Good double drop from SuperNova to Ganzi's third
Ganzi's eco wasnt ahead at all. His 3rd was later, his scv production was rather bad. The lead was 13 SCVs first and by the time his fist attack ended it was already down to 6.
he had tanklead, tech lead (stim, earlier medivacs, 2-2 already coming when supernovas 1-1 wasnt finished etc.) and eco lead, and positional lead. you cant be more ahead in TvT. trust me.
On June 18 2012 20:51 Chicane wrote: Well I did think Supernova would get out of the groups, but I'm still a bit surprised.
Every GSL, people seem to underestimate him for some reason.
I think it's in part due to his poor performances in foreign tournaments when he got a chance, if you tend to only manage to stick around in the GSL and when you go abroad you don't impress at all then people tend to think you're a bit fortunate to still be where you are.
Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
and burrow, burrow just sucks against 2 base allins
Boss Toss, still showing us how its done in regards to 2 base attacks. His micro was so good, but his FFs really where dubious, uncharacteristically sloppy of MC.
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
On June 18 2012 21:04 GreyKnight wrote: I swear this map isn't supposed to be in the Code S map pool....it actually doesn't provide good games.
I think by now Gom agrees, and I doubt we'll see it again next season. I still don't understand how any tournament felt a 'gimmicky' map was what SC2 needed.
What I don't understand is everyone knows MC plays 2 base, yet Sniper didn't adapt? On the other hand, MC may get away with fast third since everyone expects 2 base all-in from him.
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
Was investing in the spire that bad? He didn't produce anything out of it (just a 200/200 paperweight) and had a decent roach/ling core in place. Oh well, please don't die to something like that again Sniper TT
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
Is investing in the spire that bad? He didn't produce anything out of it (just a 200/200 paperweight) and had a decent roach/ling core in place.
as zerg these decisions are live or die against allins ^^
On June 18 2012 21:06 darkness wrote: What I don't understand is everyone knows MC plays 2 base, yet Sniper didn't adapt? On the other hand, MC may get away with fast third since everyone expects 2 base all-in from him.
Very true, still baffled by this. But on the other hand, MC knows how to do so many 2 base all-ins, that its hard to prepare and adapt for each and every one. Because some of them require different responses then the others.
On June 18 2012 21:06 darkness wrote: What I don't understand is everyone knows MC plays 2 base, yet Sniper didn't adapt? On the other hand, MC may get away with fast third since everyone expects 2 base all-in from him.
That's the thing, I suppose, he's had a lot of success in recent times with more than just 2 base timings, so it's a little tougher to figure out what he's doing.
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
Was investing in the spire that bad? He didn't produce anything out of it (just a 200/200 paperweight) and had a decent roach/ling core in place. Oh well, please don't die to something like that again Sniper TT
basically zerg is still the one you can do things like that and not die horribly, have uever seen someone get fleet beacon agaisnt 2 base all ins and still hold?
but still, sniper had really bad unit count, probably missed a lot of injects too, he had less roaches than stalkers, wtf
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
Is investing in the spire that bad? He didn't produce anything out of it (just a 200/200 paperweight) and had a decent roach/ling core in place.
as zerg these decisions are live or die against allins ^^
Quite the tightrope walk.
I really wanted Sniper to do well today but he's not playing up to his normal level so far =(
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
Is investing in the spire that bad? He didn't produce anything out of it (just a 200/200 paperweight) and had a decent roach/ling core in place.
as zerg these decisions are live or die against allins ^^
Quite the tightrope walk.
I really wanted Sniper to do well today but he's not playing up to his normal level so far =(
I think he has a chance against MC if he expects 2 base all-in from him.
On June 18 2012 21:04 Asha` wrote: Not really sure how Sniper lost so easily to that given he scouted everything in advance and completely baited out almost all of MC's forcefields for practically no units.
6 gas and spire
Is investing in the spire that bad? He didn't produce anything out of it (just a 200/200 paperweight) and had a decent roach/ling core in place.
as zerg these decisions are live or die against allins ^^
Quite the tightrope walk.
I really wanted Sniper to do well today but he's not playing up to his normal level so far =(
it wasn't just the spire though
he had 6 gases not being used, and had also gotten burrow..he was spread thin, and playing sloppy on top of it
mc doesn't let that happen, also, he does do more than just 2 base timings. Against drg every game he did the same sentry/immortal quick third (daybreak esp)
On June 18 2012 21:18 Sc2Null wrote: mc, the king of 2-base all-ins.
Tbh, he is at another level now. Typical 2 base all-in? No, fake third into 2 base all-in. It's really good because he may sometimes keep his third up instead.
that decision to move up the ramp and FF the flanking roaches was BEAUTIFUL by MC. Absolutely beautiful.
I do feel bad for Sniper though, especially after what Tasteless had to say. Especially considering that Tasteless knows exactly what that feels like. I hope he comes back and does well in the future.
I think what people are not seeing here is the brilliant use of the warp prism. I mean it was a movable pylon that can't be attacked by ground, which zergs don't have at that time. The Ability to warp in from a flying mobile pylon makes that attack soooo much stronger
On June 18 2012 21:18 Sc2Null wrote: mc, the king of 2-base all-ins.
Tbh, he is at another level now. Typical 2 base all-in? No, fake third into 2 base all-in. It's really good because he may sometimes keep his third up instead.
That's the scary part about that build, it also works as a really, really safe expand. Much harder to read when it's that versatile.
On June 18 2012 21:18 Sc2Null wrote: mc, the king of 2-base all-ins.
Tbh, he is at another level now. Typical 2 base all-in? No, fake third into 2 base all-in. It's really good because he may sometimes keep his third up instead.
He does 3+ base incredibly well as well. I remember one of the redbull games of him against stephano on cloud kingdom. Stephano tried his usual roach stuff and MC just completely fended it off and it didn't even look hard. I was pulling the "are you a wizard?" face at MC's play.
On June 18 2012 21:17 Fenneth wrote: Can anyone give a quick recap of the Ganzi vs MC series?
Game 1 on Ohana, Ganzi went for a proxy barracks into more raxes. He floated the proxy rax into MC's main, killed 2 probes, got of a scout and got out. He expanded and built an army behind it, with medivacs to support. MC was going mass GW with upgrades, he finished blink and had observers on the map, but he failed to see a huge doom drop coming from Ganzi. Ganzi does massive damage in MC's main even after his 2nd Colossus pops out, and at the same time snipes MCs nat. MC build up an army and tried to go for a valiant last stand but was defeated.
Game 2 on Daybreak. Starts of normally with expands from both players, Ganzi goes for a big 4 medivac drop but MC spots and surrounds it, but he is now pinned in his base. Ganzi exploits this fact to take his 3rd base, saves his 4 medivacs full of units and then postures while he was building a big army. MC gets Templar tech and storm but it delays his 3rd, he finally gets one, Ganzi attack's there, destroys all Colossus but looses all his vikings and a good chunk of his bio, but since he was on 3 bases for much longer he is able to overpower MC and just wear him down eventually with multi-pronged attacks and drops.
On June 18 2012 21:21 ancientmariner wrote: Sniper was really unlucky meeting two monsters with MC and Supernova on his first try in code s. Well executed all in from MC though.
hey, that's what people do in Code S: meeting monsters. Would you have rather had him play in group F vs. Parting, MKP and Symbol? ;-)
On June 18 2012 21:21 ancientmariner wrote: Sniper was really unlucky meeting two monsters with MC and Supernova on his first try in code s. Well executed all in from MC though.
I don't know man, Code S is so ridiculous now. Every player in it right now is or should be regarded as one of the best in the world, there are no "weak" Code S players. Even the 2 foreign invites are generally regarded as two of the best five foreigners in the world.
edit: ^ lol exactly. To me the group Sniper is in actually looks like one of the weakers ones.
Supernova might be one of the most consistent Code S players around. MC is probably the strongest PvZ in starcraft 2 right now. I can't think of any Zerg that would breeze through either.
But yeah, there aren't many groups where there's someone more unfortunate than another. In a way Sniper is unlucky, in another way it could have been inevitable.
Speaking of which, people think Yugioh is unlucky because of tomorrow's group. They do know Parting isn't great vZ and Yugioh beat MKP to get to Code S right? If anything it's MKP that's in trouble. Yugioh beat him to get here, Symbol is on a ZvT tear and Parting is on a PvT tear.
He is MKP though, so I expect him to make it. But if I looked at that group objectively he's probably the underdog.
On June 18 2012 21:28 bittman wrote: Supernova might be one of the most consistent Code S players around. MC is probably the strongest PvZ in starcraft 2 right now. I can't think of any Zerg that would breeze through either.
But yeah, there aren't many groups where there's someone more unfortunate than another. In a way Sniper is unlucky, in another way it could have been inevitable.
Speaking of which, people think Yugioh is unlucky because of tomorrow's group. They do know Parting isn't great vZ and Yugioh beat MKP to get to Code S right? If anything it's MKP that's in trouble. Yugioh beat him to get here, Symbol is on a ZvT tear and Parting is on a PvT tear.
He is MKP though, so I expect him to make it. But if I looked at that group objectively he's probably the underdog.
Come on, I know terran isn't especially strong right now, but one shouldn't expect Yugi to beat mkp AGAIN. At least, I don't, gogo foxer and symbol
On June 18 2012 21:28 bittman wrote: Supernova might be one of the most consistent Code S players around. MC is probably the strongest PvZ in starcraft 2 right now. I can't think of any Zerg that would breeze through either.
But yeah, there aren't many groups where there's someone more unfortunate than another. In a way Sniper is unlucky, in another way it could have been inevitable.
Speaking of which, people think Yugioh is unlucky because of tomorrow's group. They do know Parting isn't great vZ and Yugioh beat MKP to get to Code S right? If anything it's MKP that's in trouble. Yugioh beat him to get here, Symbol is on a ZvT tear and Parting is on a PvT tear.
He is MKP though, so I expect him to make it. But if I looked at that group objectively he's probably the underdog.
How many more seasons does he have to be in Code S to get the Nestea Award? Only like one, right? Supernova, I mean.
On June 18 2012 21:28 bittman wrote: Supernova might be one of the most consistent Code S players around. MC is probably the strongest PvZ in starcraft 2 right now. I can't think of any Zerg that would breeze through either.
But yeah, there aren't many groups where there's someone more unfortunate than another. In a way Sniper is unlucky, in another way it could have been inevitable.
Speaking of which, people think Yugioh is unlucky because of tomorrow's group. They do know Parting isn't great vZ and Yugioh beat MKP to get to Code S right? If anything it's MKP that's in trouble. Yugioh beat him to get here, Symbol is on a ZvT tear and Parting is on a PvT tear.
He is MKP though, so I expect him to make it. But if I looked at that group objectively he's probably the underdog.
Come on, I know terran isn't especially strong right now, but one shouldn't expect Yugi to beat mkp AGAIN. At least, I don't, gogo foxer and symbol
Anything could happen, after the level of play I've seen from Yughio I know he has it in him to be able to beat MKP, and while MKP is strong, he is still mortal and he has a very, very hard group. I'm still rooting and putting my liquibets on MKP because he has shown more consistency over time and in theory he is still the 2nd best Terran in the world right now, but I wouldn't be too too surprised to see MKP not get out.
On June 18 2012 21:28 bittman wrote: Supernova might be one of the most consistent Code S players around. MC is probably the strongest PvZ in starcraft 2 right now. I can't think of any Zerg that would breeze through either.
But yeah, there aren't many groups where there's someone more unfortunate than another. In a way Sniper is unlucky, in another way it could have been inevitable.
Speaking of which, people think Yugioh is unlucky because of tomorrow's group. They do know Parting isn't great vZ and Yugioh beat MKP to get to Code S right? If anything it's MKP that's in trouble. Yugioh beat him to get here, Symbol is on a ZvT tear and Parting is on a PvT tear.
He is MKP though, so I expect him to make it. But if I looked at that group objectively he's probably the underdog.
How many more seasons does he have to be in Code S to get the Nestea Award? Only like one, right? Supernova, I mean.
I believe Supernova gets his nestea award next season, yes.
On June 18 2012 21:28 bittman wrote: Supernova might be one of the most consistent Code S players around. MC is probably the strongest PvZ in starcraft 2 right now. I can't think of any Zerg that would breeze through either.
But yeah, there aren't many groups where there's someone more unfortunate than another. In a way Sniper is unlucky, in another way it could have been inevitable.
Speaking of which, people think Yugioh is unlucky because of tomorrow's group. They do know Parting isn't great vZ and Yugioh beat MKP to get to Code S right? If anything it's MKP that's in trouble. Yugioh beat him to get here, Symbol is on a ZvT tear and Parting is on a PvT tear.
He is MKP though, so I expect him to make it. But if I looked at that group objectively he's probably the underdog.
Supernova is getting close to earning that coveted Nestea award.
On June 18 2012 21:21 ancientmariner wrote: Sniper was really unlucky meeting two monsters with MC and Supernova on his first try in code s. Well executed all in from MC though.
I don't know man, Code S is so ridiculous now. Every player in it right now is or should be regarded as one of the best in the world, there are no "weak" Code S players. Even the 2 foreign invites are generally regarded as two of the best five foreigners in the world.
edit: ^ lol exactly. To me the group Sniper is in actually looks like one of the weakers ones.
Well this is Sniper first time in Code S.Could have been nerves and inexperience. MC,Ganzi and Supernova has been a mainstay in Code S for a long time.
But what like you said there are really is no "weak" players in Code S with this new format. I wouldn't say Sniper is not good but MC and Supernova has much better experience than him.
Don't you guys notice how protoss-biased tastosis are sometimes. Or is it just me ? They praised a lot this well executed blink stalker 1 base all in when they did not even acknowledge ganzi's skill during the two staight-up macro games he won against MC earlier.
On June 18 2012 21:44 1ns4n3 wrote: Don't you guys notice how protoss-biased tastosis are sometimes. Or is it just me ? They praised a lot this well executed blink stalker 1 base all in when they did not even acknowledge ganzi's skill during the two staight-up macro games he won against MC earlier.
On June 18 2012 21:44 1ns4n3 wrote: Don't you guys notice how protoss-biased tastosis are sometimes. Or is it just me ? They praised a lot this well executed blink stalker 1 base all in when they did not even acknowledge ganzi's skill during the two staight-up macro games he won against MC earlier.
On June 18 2012 21:44 1ns4n3 wrote: Don't you guys notice how protoss-biased tastosis are sometimes. Or is it just me ? They praised a lot this well executed blink stalker 1 base all in when they did not even acknowledge ganzi's skill during the two staight-up macro games he won against MC earlier.
On June 18 2012 21:44 1ns4n3 wrote: Don't you guys notice how protoss-biased tastosis are sometimes. Or is it just me ? They praised a lot this well executed blink stalker 1 base all in when they did not even acknowledge ganzi's skill during the two staight-up macro games he won against MC earlier.
On June 18 2012 21:53 yookstah wrote: Ganzi really didn't need to move out there - that was so disappointing :/
It didnt matter. Ganzis army was not going to beat MCs.
Well, with a good position in his base, MC can't attack into Ganzi either, so it becomes a stalemate and MC has to either get a 3rd or force himself in there. But in the open and without Vikings, Ganzi just gets torn apart.
On June 18 2012 21:53 yookstah wrote: Ganzi really didn't need to move out there - that was so disappointing :/
It didnt matter. Ganzis army was not going to beat MCs.
Well, with a good position in his base, MC can't attack into Ganzi either, so it becomes a stalemate and MC has to either get a 3rd or force himself in there. But in the open and without Vikings, Ganzi just gets torn apart.
MC can walk into ganzis main, if ganzi defends his natural, since he got nearly colossus/ blink stalker only.
Wth happened with Genius in his former team !?? It looks like he want a bloody revenge, killing as many MVP members as possible on his path to the finals.
On June 18 2012 22:04 samurai80 wrote: Wth happened with Genius in his former team !?? It looks like he want a bloody revenge, killing as many MVP members as possible on his path to the finals.
Pretty sure they're just messing around because even when he was on MVP he talked like that about DRG despite how close he and DRG seemed to be.
Then again, ya never know how serious they are lol.
On June 18 2012 22:04 samurai80 wrote: Wth happened with Genius in his former team !?? It looks like he want a bloody revenge, killing as many MVP members as possible on his path to the finals.
Pretty sure they're just messing around because even when he was on MVP he talked like that about DRG despite how close he and DRG seemed to be.
Then again, ya never know how serious they are lol.
Maybe he got fucked off with DRG putting the military stuff on him during the finals hahahah
On June 18 2012 22:07 Rampager wrote: GNN? That was awesome, perhaps could go a little faster with the wrap-up and news (sounded kinda forced at some points) but otherwise really solid.
I don't think they could have gone faster, there was not much time to read the subtitles sometimes.
nice results~ so sad i'm going to miss most of this weeks' GSL but thanks so much for covering! hope the games were good~ i'll vod it up on the weekend haha
On June 19 2012 02:57 densha wrote: So annoying that Zergs are still doing awful in Code S. I guess at least Blizz won't be reverting the queen buff because of that.
Also it's really annoying MC balance whines about Z but wins as easily as he always has against them...
Take it ez man, with MC it's not balance whine, it's just funny banter !