TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
Oh my god. Can you do this every week for every player?!?!? This is just so amazing and thank you so much to help me wiyh my betting :-)
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
Oh my god. Can you do this every week for every player?!?!? This is just so amazing and thank you so much to help me wiyh my betting :-)
I'll be doing this likely for every creator matchup for now only, since I manage his fanclub haha and feel obliged to write previews & recaps :D but we'll see how it goes otherwise! it's just TLPD searching, i'm sure anyone can do it~
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
<3 opening analysis
EDIT: Btw Creator is looking hot, but Supernova looked really good at IEM for the most part. I think they're my bet, but we hardly see enough Supernova nowdays to really know
This has got to be my least favorite of the Up and Down groups. I don't care for most of these players, but if I had to root for someone it would be Supernova.
On August 30 2012 06:58 Die4Ever wrote: If Supernova advances then he gets the NesTea Award?
This is indeed so. He made his first appearance in Code S for the May 2011 LG Championship.
He stated in an interview some time ago, think it was in Season 2 that if he had switched to SC2 earlier it would have been named the 'Supernova Award'.
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
Honestly Killer is good nowadays in PvP, but Creator is still way better at it.
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
Honestly Killer is good nowadays in PvP, but Creator is still way better at it.
A lot of the 'thing' concerning Killer's PvP was not necessarily the stats (which were and to some extent are still bad) but how many times he gifted HuK victories and advancements. Which was both sad, amusing and very welcome to foreign fans.
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
Honestly Killer is good nowadays in PvP, but Creator is still way better at it.
he has a decent win rate but it's not against tiptop opposition e.g. european toss, oz, etc haha
On August 30 2012 06:58 Die4Ever wrote: If Supernova advances then he gets the NesTea Award?
This is indeed so. He made his first appearance in Code S for the May 2011 LG Championship.
He stated in an interview some time ago, think it was in Season 2 that if he had switched to SC2 earlier it would have been named the 'Supernova Award'.
Thanks! I thought NesTea got the first possible NesTea award since he's been in EVERY Code S? Lol, even if Supernova got it first it'd still be called the NesTea award! GOM probably already has awards for winning 10 GSLs called the NesTea Gold Award
On August 30 2012 06:58 Die4Ever wrote: If Supernova advances then he gets the NesTea Award?
This is indeed so. He made his first appearance in Code S for the May 2011 LG Championship.
He stated in an interview some time ago, think it was in Season 2 that if he had switched to SC2 earlier it would have been named the 'Supernova Award'.
Thanks! I thought NesTea got the first possible NesTea award since he's been in EVERY Code S? Lol, even if Supernova got it first it'd still be called the NesTea award! GOM probably already has awards for winning 10 GSLs called the NesTea Gold Award
SuNo would have been the same as NesTea, both would have been in every code S haha
On August 29 2012 22:34 opterown wrote: TvP is fairly even on Ohana, but Creator boasts a solid 5-0 PvT winrate on the map, with wins against SuperNova, MarineKing, jjakji, and Hack twice. Happy hasn't been performing as he used to lately, and his record on Ohana is 0-1 (to Genius). Creator has met Happy before in Season 1 Up/Downs, where Happy did a bunker rush on Antiga Shipyard to take him out. The lifetime head-to-head is 1-2, with Creator defeating Happy on Metropolis later in KSL Season 1 in the Ace Match for Prime vs. LG-IM.
Creator is 1-5 TvP on Atlantis Spaceship, losing to Polt twice, TaeJa, PuMa and Rain but beating Maru, which is not an inspiring record to have. However, the map is slightly Protoss favoured, and SuperNova exhibits a 0-1 record on the same map. Creator does lead the head-to-head 5-1, which will be comforting to note.
Daybreak is slightly Protoss favoured, and Creator has a very good 11-4 PvZ winrate on the map, defeating players like Leenock, DongRaeGu, Sniper, Seal and Nerchio. YugiOh does lead the head-to-head 2-0, but those games were month ago. While YugiOh's ZvP is his best matchup, he's 1-1 on Daybreak and is looking less solid recently, especially after his terrible WCS performance.
Creator's only played 1 PvP game on Whirlwind, with a win against NaNiwa. However, he should have little to fear from Killer, well known to have a weak PvP matchup. They haven't met before, but Creator should be favoured due to matchup strengths.
Creator's PvP winrate on Daybreak is pretty solid, going 9-4. He's lost to AcE, NaNiwa and Squirtle twice, but he's beaten Grubby, Oz, HerO twice, Seed and Choya on that map. Vampire does have a 3-1 record on the same map in PvP, but his wins were against lesser players. Creator leads the head-to-head 2-1 against Vampire.
Maps and matchups aside, Creator comes into the Up/Downs with insane momentum. Having just won WCS Korea by defeating Squirtle 4-1 in the finals and playing undefeated in TSL4 so far, he'll be looking to further cement his reputation as a top Protoss by making it back into Code S and having another run at a Premier tournament. He may have negative head-to-heads against some of the players and will be playing on a map he's bad at, but history is history and Creator will look to erase bad records with more wins. While his run was cut short last season, Creator has never looked better and should comfortably make it back in if he can control his nerves well.
I posted this over in the Creator fan club, make sure you guys check it out and sign up! :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=307330 if supporting him isn't quite enough, there are also over 300 replays and VODs of creator that I compiled too :D and creator fashion shows too!
Honestly Killer is good nowadays in PvP, but Creator is still way better at it.
he has a decent win rate but it's not against tiptop opposition e.g. european toss, oz, etc haha
Awww, just seeing that quote is kind of sad. Poor Oz. On a related note, I was starting to believe that Creator would be hit with the 'Oz curse' whereby anyone proclaiming they are good at PvP will be struck down (presumably by the gods of unpredictability and randomness) and made to suffer for their claim. When Creator finally said the same in one of his interviews after having said things about build orders and such before, he lost the first match he played after that to Squirtle in the semi-finals of WCS. However, unlike Oz he did not suffer for what seems to have been forever. I guess his previous offerings to said deities paid off; he was only punished for a match and went on his merry way to crush Parting and then getting revenge on Squirtle to win the tournament.
Of course, you could say that the whole thing is silly and that no such thing as what I would aptly (if I do say so myself) name the confidence curse exists. However I much prefer to think that it does.
There is an error in that format. It is mirroring Liquipedia, which is similarly flawed. Out of the four italicized games, one is supposed to be Happy versus Supernova, another is supposed to be Vampire versus Happy instead of the listed ones. I do not see anything on Gom to pinpoint exactly where the error is, but it has to be there somehow.
Also, I like how you Nova wins on Cloud Kingdom while Vampire wins on Metropolis. <3
There is an error in that format. It is mirroring the Liquipedia, which is similarly flawed. Out of the four italicized games, one is supposed to be Happy versus Supernova, another is supposed to be Vampire versus Happy instead of the listed ones. I do not see anything on Gom to pinpoint exactly where the error is, but it has to be there somehow.
Also, I like how you Nova wins on Cloud Kingdom while Vampire wins on Metropolis. <3
actually yeah that is weird, i never noticed it before haha gonna go update OP again when i get home
There is an error in that format. It is mirroring the Liquipedia, which is similarly flawed. Out of the four italicized games, one is supposed to be Happy versus Supernova, another is supposed to be Vampire versus Happy instead of the listed ones. I do not see anything on Gom to pinpoint exactly where the error is, but it has to be there somehow.
Also, I like how you Nova wins on Cloud Kingdom while Vampire wins on Metropolis. <3
actually yeah that is weird, i never noticed it before haha gonna go update OP again when i get home
Furthermore, the irony of me staring at that setup for an hour or so thinking about how it might play out without noticing myself until I saw Fionn's post is not entirely lost on me.
There is an error in that format. It is mirroring the Liquipedia, which is similarly flawed. Out of the four italicized games, one is supposed to be Happy versus Supernova, another is supposed to be Vampire versus Happy instead of the listed ones. I do not see anything on Gom to pinpoint exactly where the error is, but it has to be there somehow.
Also, I like how you Nova wins on Cloud Kingdom while Vampire wins on Metropolis. <3
actually yeah that is weird, i never noticed it before haha gonna go update OP again when i get home
Furthermore, the irony of me staring at that setup for an hour or so thinking about how it might play out without noticing myself until I saw Fionn's post is not entirely lost on me.
There is an error in that format. It is mirroring the Liquipedia, which is similarly flawed. Out of the four italicized games, one is supposed to be Happy versus Supernova, another is supposed to be Vampire versus Happy instead of the listed ones. I do not see anything on Gom to pinpoint exactly where the error is, but it has to be there somehow.
Also, I like how you Nova wins on Cloud Kingdom while Vampire wins on Metropolis. <3
actually yeah that is weird, i never noticed it before haha gonna go update OP again when i get home
Furthermore, the irony of me staring at that setup for an hour or so thinking about how it might play out without noticing myself until I saw Fionn's post is not entirely lost on me.
Given the general confusion of all casters ever casting an up and down group, I do wonder how this will affect today's cast. I also do hope that someone else, preferably someone with a bit more responsibility as far as broadcasting goes, catches on to this before they start out.
This looks like being a spectacularly bland group.
So no doubt it'll be something stupid like Creator chokes, but gets it together long enough to beat SuperNova and somehow Vampire and YugiOh sneak in and take advantage to get to Code S...
There is an error in that format. It is mirroring the Liquipedia, which is similarly flawed. Out of the four italicized games, one is supposed to be Happy versus Supernova, another is supposed to be Vampire versus Happy instead of the listed ones. I do not see anything on Gom to pinpoint exactly where the error is, but it has to be there somehow.
Also, I like how you Nova wins on Cloud Kingdom while Vampire wins on Metropolis. <3
actually yeah that is weird, i never noticed it before haha gonna go update OP again when i get home
Furthermore, the irony of me staring at that setup for an hour or so thinking about how it might play out without noticing myself until I saw Fionn's post is not entirely lost on me.
Given the general confusion of all casters ever casting an up and down group, I do wonder how this will affect today's cast. I also do hope that someone else, preferably someone with a bit more responsibility as far as broadcasting goes, catches on to this before they start out.
On August 30 2012 06:48 Porcelina wrote: I want Supernova to claim his Nestea award.
This group seems like such a deathtrap. Two clear favorites just send every spider sense tingling with an imminent upset of some sort.
Well, seeing as you were the one who designated them as the two favorites... Trying out your new dark curse powers as a preview writer already?
I kid, I kid. Also congrats on being trialled as a new GSL writer!
Thanks <3. And yeah, well, I figured I needed to start the damage control regarding my prediction abilities as soon as possible.
Also, opterown, where did you get the corrected schedule from? Liquipedia still has the old entry with double Nova v Vampire and Killer v Happy? Starting to get curious how it entered the system in the first place and when/if Gom realized what was up.
On August 30 2012 17:49 Infernal Knight wrote: ARG. Please, PLEASE give me normal Gangnam Style. T_T
Better vid for sure.
Hyuna's nice to look at sure, but I still like the old video better. It's funnier than just them dancing around on some stage. And the actual Gangnam Style dance hardly gets any play in the new vid.
On August 30 2012 06:48 Porcelina wrote: I want Supernova to claim his Nestea award.
This group seems like such a deathtrap. Two clear favorites just send every spider sense tingling with an imminent upset of some sort.
Well, seeing as you were the one who designated them as the two favorites... Trying out your new dark curse powers as a preview writer already?
I kid, I kid. Also congrats on being trialled as a new GSL writer!
Thanks <3. And yeah, well, I figured I needed to start the damage control regarding my prediction abilities as soon as possible.
Also, opterown, where did you get the corrected schedule from? Liquipedia still has the old entry with double Nova v Vampire and Killer v Happy? Starting to get curious how it entered the system in the first place and when/if Gom realized what was up.
On August 30 2012 06:48 Porcelina wrote: I want Supernova to claim his Nestea award.
This group seems like such a deathtrap. Two clear favorites just send every spider sense tingling with an imminent upset of some sort.
Well, seeing as you were the one who designated them as the two favorites... Trying out your new dark curse powers as a preview writer already?
I kid, I kid. Also congrats on being trialled as a new GSL writer!
Thanks <3. And yeah, well, I figured I needed to start the damage control regarding my prediction abilities as soon as possible.
Also, opterown, where did you get the corrected schedule from? Liquipedia still has the old entry with double Nova v Vampire and Killer v Happy? Starting to get curious how it entered the system in the first place and when/if Gom realized what was up.
got it from GOM korean calendar lol
Huh. Just figured out a new way of viewing it. Well, that satisfies my goal of learning something new today!
On August 30 2012 06:48 Porcelina wrote: I want Supernova to claim his Nestea award.
This group seems like such a deathtrap. Two clear favorites just send every spider sense tingling with an imminent upset of some sort.
Well, seeing as you were the one who designated them as the two favorites... Trying out your new dark curse powers as a preview writer already?
I kid, I kid. Also congrats on being trialled as a new GSL writer!
Thanks <3. And yeah, well, I figured I needed to start the damage control regarding my prediction abilities as soon as possible.
Also, opterown, where did you get the corrected schedule from? Liquipedia still has the old entry with double Nova v Vampire and Killer v Happy? Starting to get curious how it entered the system in the first place and when/if Gom realized what was up.
got it from GOM korean calendar lol
Huh. Just figured out a new way of viewing it. Well, that satisfies my goal of learning something new today!
Thank goodness the GSL has come on, though. The timing was perfect; I was in the middle of fighting the Blizzard Downloader to get it to migrate to the new WoW version. If none of you have ever played WoW, then I suggest you never complain about SC2's patch system, because it's a walk in the park compared to the byzantine labyrinth that is WoW patching. T_T
I mean, the 'workaround' method for downloading the latest tools patch was to directly open the patch downloader, have the "Could not connect to tracker" error message pop up and close the download window... and then to not touch the error message, because the patch was actually still downloading in the background anyway.
On August 30 2012 17:57 Crashburn wrote: Any other GOM subscribers getting a black screen when you click either the HQ or SQ Live orange buttons?
For me it is stuck on black for five to ten seconds before it finally loads, which is strange seeing that it usually just loads immediately. Not sure if you just need to wait for a bit? It kind of looks like nothing is going on, but for me at least it gets there after a bit with no lag once the video is there.
Aww that seemed like such a sad song. Feel slightly emotional now.
And now this? What is going on? Where did the pop in k-pop go?
I think it's a sign that I should go and make myself dinner. I'll be honest, I enjoy the high energy and the pretty Korean girls, not this slow and nasally-sounding guy singing about stuff. :p
Also Shock, if you know it in Korean and I don't know it feel free to post the title. I can at least read hangul and have some basic vocab so I might still get it from there.
No idea who I want to get thro, would be nice if Supernova didn't so Mvp gets the next Nestea award but he has been playing well and should get thro with Creator.
On August 30 2012 18:05 Dasende wrote: Also Shock, if you know it in Korean and I don't know it feel free to post the title. I can at least read hangul and have some basic vocab so I might still get it from there.
On August 30 2012 18:05 opterown wrote: typing korean might be hard though haha
I have korean input that basically the same as just normal typing and not the korean keyboard layout so... if he can read it he can type it if he has something like that.
On August 30 2012 18:05 Dasende wrote: Also Shock, if you know it in Korean and I don't know it feel free to post the title. I can at least read hangul and have some basic vocab so I might still get it from there.
lol okay, but i doubt it casue while my comp can type korean, i myself dont know how to and if the song title is on my iphone i wouldnt be able to know how to type it lol and if its on my comp it would be very hard to find casue it would be in the section full of other korean titled songs lol
On August 30 2012 18:07 Williammm wrote: Why is boa still popular... shes been around for over 10 years
I see BoA and think "Bank of America".
I suppose I have some strange word associations.
When I think bands whom are around for a long time and are still popular somehow.
SMAP.
Yes?
Arrrrgh I hate SMAP.
To be honest, I don't know of anyone who still likes them. The only Japanese bands my students like are Arashi and AKB48 - aside from that they're all into K-pop; Girls' Generation, T-ARA, KARA, etc.
On August 30 2012 18:07 Williammm wrote: Why is boa still popular... shes been around for over 10 years
I see BoA and think "Bank of America".
I suppose I have some strange word associations.
When I think bands whom are around for a long time and are still popular somehow.
SMAP.
Yes?
Arrrrgh I hate SMAP.
To be honest, I don't know of anyone who still likes them. The only Japanese bands my students like are Arashi and AKB48 - aside from that they're all into K-pop; Girls' Generation, T-ARA, KARA, etc.
I only noticed because they released a new single and it was #1 on Oricon and I was dumbfounded.
On August 30 2012 18:12 Dasende wrote: BoA is only 25 though.. or 26 so she's still young.
It also has to do with the amount of music they continue release, like ss501 died off because there wasnt any new songs coming out, i'm sure if they continued producing songs people still would have loved them, people still do. The fans the idols have gained dont go away easily so as long as u continue producing songs, i'm sure u wont die off that quickly (5 years)
On August 30 2012 18:12 Dasende wrote: BoA is only 25 though.. or 26 so she's still young.
It also has to do with the amount of music they continue release, like ss501 died off because there wasnt any new songs coming out, i'm sure if they continued producing songs people still would have loved them, people still do. The fans the idols have gained dont go away easily so as long as u continue producing songs, i'm sure u wont die off that quickly (5 years)
i never even heard of ss501, was it a 2007 band or something?
7:00 Happy starts stim Obs is out and moves across the map Collosus bay for Creator Factor for Happy Creator double Forge starts, slightly behind Happy double ebay
8:00 Starport starts Collosus starts +1/+1 for both start at the same time although ebays finished earlier 3rd Nexus starts, Happy landing his 3rd too Combat starts
9:00 Happy sees the Nexus, sneaks into the main too and gets taken out by the Collosus No lance on the way Charge starts, I must've missed the twilight sorry Concussive starts
10:00 Templar archives start 3 More gates Creator's +1/+1 finishes aheaad of Happy's, 2/2 starts for Creator
11:00 Happy moving out with Medivacs and Factory Armory for Happy really late Ghost academy starts, Happy has 2 vikings to 1 collsus
12:00 Storm started Happy loads up a bunch, 4 medivacs? Does very little
On August 30 2012 18:12 Dasende wrote: BoA is only 25 though.. or 26 so she's still young.
It also has to do with the amount of music they continue release, like ss501 died off because there wasnt any new songs coming out, i'm sure if they continued producing songs people still would have loved them, people still do. The fans the idols have gained dont go away easily so as long as u continue producing songs, i'm sure u wont die off that quickly (5 years)
i never even heard of ss501, was it a 2007 band or something?
started in 2005 a 5 member boy band, which had a ton of female fans due to their flower boy looks, and one of them hyungjoon did show on being a starcraft bw progamer u can find the TL subbed ep here http://www.teamliquid.net/forum/viewmessage.php?topic_id=110964
13:00 2/2 for Happy on the way Ghost energy done Storm done Happy big supply block 5 ghosts on the way 3/3 starts for Creator +1 air for Happy
14:00 Creator scouting around the map with Zealots 5 more ghosts I think Creator tries for a 4th Happy with scary bio force in the middle Creator takes out the scouting factory Ghost cloak starts 4th CC starts, not at the base though
15:00 BIG engage! Whiffs a few storms, but holds it off with better storms More engage, Happy goes for the 3rd! More Storms!
1:00 Creator's collar isn't popped haha. Some random music was played rofl. Happy builds a rax, Creator with a gate
2:00 Gas for Creator
3:00 CC for Happy, Marine on the way Core for creator Creator drops a Nexus
4:00 Happy bunkers the natural, one marine there, Creator pulls probes Stalker out, takes out the 2 marines and stops the bunker Another CC for Happy
5:00 Another gas for Creator 2 Gas down for Happy Robo for Creator
6:00 2 Rax more for Happy 2 more gates for Creator 2 more Gas for Creator
7:00 Happy starts stim Obs is out and moves across the map Collosus bay for Creator Factor for Happy Creator double Forge starts, slightly behind Happy double ebay
8:00 Starport starts Collosus starts +1/+1 for both start at the same time although ebays finished earlier 3rd Nexus starts, Happy landing his 3rd too Combat starts
9:00 Happy sees the Nexus, sneaks into the main too and gets taken out by the Collosus No lance on the way Charge starts, I must've missed the twilight sorry Concussive starts
10:00 Templar archives start 3 More gates Creator's +1/+1 finishes aheaad of Happy's, 2/2 starts for Creator
11:00 Happy moving out with Medivacs and Factory Armory for Happy really late Ghost academy starts, Happy has 2 vikings to 1 collsus
12:00 Storm started Happy loads up a bunch, 4 medivacs? Does very little
13:00 2/2 for Happy on the way Ghost energy done Storm done Happy big supply block 5 ghosts on the way 3/3 starts for Creator +1 air for Happy
14:00 Creator scouting around the map with Zealots 5 more ghosts I think Creator tries for a 4th Happy with scary bio force in the middle Creator takes out the scouting factory Ghost cloak starts 4th CC starts, not at the base though
15:00 BIG engage! Whiffs a few storms, but holds it off with better storms More engage, Happy goes for the 3rd! More Storms!
Happy "won" the first engagement, but his whole army was yellow-red and he didn't had enough medivacs to heal it full. Every stim/storm hurt him so much after that.
On August 30 2012 18:27 Dwelf wrote: Im convinced Creator let him into the 3rd base on purpose
I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.
On August 30 2012 18:27 Dwelf wrote: Im convinced Creator let him into the 3rd base on purpose
I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.
This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used.
1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line. 2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly.
On August 30 2012 18:35 Porcelina wrote: Why is Yugioh playing such a standard opening? If he goes for standard(ish) play five games in a row, I will invent a new curse specifically for him.
I think one of the problems is that Blizzard still feels that Terrans should be able to go do damage mid game to setup for the late game. But as we can see, when the protoss players get better and better at defending (forcefields, blink stalker/templar for drops), it is increasingly difficult for terran to do damage.
On August 30 2012 18:27 Dwelf wrote: Im convinced Creator let him into the 3rd base on purpose
I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.
This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used.
1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line. 2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly.
ghosts can pretty easily act in pairs and stop hts from multiple angles unless you are lazy and only use them in 1 group. Creator kept the rocks to the 4th alive, i thought thats pretty risky for the 4th as its a death funnel pretty much. But any big army attacking the 3rd has the same problem. Caught between a nexus with pylons 2 small ramps with high templars and a super zealot heavy army and no space to split or kite, this army was doomed in this position. But with really good ghost control he could have prevented the storms directly on his army, the army was lost anyway but he could have done enough damage to not die to the conter.
I have my doubts about mech, but bio is really really dumb against P right now.
I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
If not, then the matchup will have only mildly improved, with T now getting the 1a army, P needing to split it up via harass, and while defending constant hellion runbys.
So it will be slightly better, in the sense that P will want to split T, and T will want to punish openings with hellion. Contrast against 2 full armies running around unable to split.
yugioh is the modern kyrix, can't do anything other than make infestors and ends up behind a spine wall with only 2 bases more often than not, it's like his thing.
On August 30 2012 18:42 IshinShishi wrote: yugioh is the modern kyrix, can't do anything other than make infestors and ends up behind a spine wall with only 2 bases more often than not, it's like his thing.
He does it because he doesn't like changing his fast hive tech style, protosses have just figured there's a chance to wreck to third due to his style so his 3rd gets destroyed and yugioh hides at his natural.
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound.
On August 30 2012 18:27 Dwelf wrote: Im convinced Creator let him into the 3rd base on purpose
I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.
This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used.
1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line. 2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly.
ghosts can pretty easily act in pairs and stop hts from multiple angles unless you are lazy and only use them in 1 group. Creator kept the rocks to the 4th alive, i thought thats pretty risky for the 4th as its a death funnel pretty much. But any big army attacking the 3rd has the same problem. Caught between a nexus with pylons 2 small ramps with high templars and a super zealot heavy army and no space to split or kite, this army was doomed in this position. But with really good ghost control he could have prevented the storms directly on his army, the army was lost anyway but he could have done enough damage to not die to the conter.
Basically it becomes harder and harder to get an even trade with P having stable 3 base for so long. T had messed up already and missed the window from the earlier transition.
Game always gets really messy in that scenario, since T desperately wants to trade before it's too late, but doesn't really have reliable tools to provoke a siege/engage.
Compare against TvZ, where a tank line can be stretched against primarily melee units, to maintain position while attacking.
I understand yugioh played like shit but Christ I can't stand zvp. He pushed with 2 unit types and its a tossup between who his the better caster spells. Getting really boring to watch so often.
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound.
Well, if warhounds are good at tanking for the mech army, then tanks actually becomes very good. One of the problems with mech in TvP was that hellions weren't really good at tanking vs chargelots. Tanks are similiar to colossi and broodlords. Good siege units but they need support.
On August 30 2012 18:49 Dodgin wrote: I'm thankful the Kespa players are here now so we may some day not have to watch such bad play in the GSL
I don't know about that. We had some bad BW games in OSLs as well (even before the last OSL when players were switching). E-sports is no different from other sports. You see awful soccer and basketball games from good teams as well.
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound.
Well, if warhounds are good at tanking for the mech army, then tanks actually becomes very good. One of the problems with mech in TvP was that hellions weren't really good at tanking vs chargelots. Tanks are similiar to colossi and broodlords. Good siege units but they need support.
I think the Battle Hellion is more meant to fill the tanking role. Besides, I have the feeling that the Warhound is going to be overhauled considerably before HotS goes live. It's just got too ill-defined a role right now.
On August 30 2012 18:43 SupLilSon wrote: Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming.
OSL and the previous UnD were pretty bad games too tbh
Yea but there was so much more hype surrounding them. Even if the actual matches themselves were a bit subpar, the players were for the most part top contenders. Except for Creator and maybe Nova, these are players people expect to lose ;\
On August 30 2012 18:49 Dodgin wrote: I'm thankful the Kespa players are here now so we may some day not have to watch such bad play in the GSL
Kespa players are incapable of bad play? Cool =P
Code A will always have bad play. Willing to bet on this. Much lower chance of really having 'great' play in the U/D when it's full of people that have lost =P
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound.
Well, if warhounds are good at tanking for the mech army, then tanks actually becomes very good. One of the problems with mech in TvP was that hellions weren't really good at tanking vs chargelots. Tanks are similiar to colossi and broodlords. Good siege units but they need support.
The problem wasn't only the chargelots but also immortals. Thats the whole reason for warhound - it's supposed to be the mech counter leaving no need for ghosts. The obvious issue is that if warhound fights immortals cost-efficiently then chances are it will be so good it will trade better than tanks with everything else.
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound.
Well, if warhounds are good at tanking for the mech army, then tanks actually becomes very good. One of the problems with mech in TvP was that hellions weren't really good at tanking vs chargelots. Tanks are similiar to colossi and broodlords. Good siege units but they need support.
Tanks still might not have the right stats to be useful.
If you look at the current stats of the warhound, that's how big the bandaid is for this matchup. It's a 2 food unit with like 215/225 HP!
The thing with tanks and bio in TvZ is that the similarly low HP of the vast majority of the Z army means that they can trade fairly evenly. Even if your bio/tanks gets coated with fungals and banes, they can output enough DPS before they die such that it will be even.
Point is that tanks are balanced against essentially one shotting low HP zerg units at range. You can kinda see how this doesn't hold true against late game P.
What would tanks be good at trading against vs P? Practically everything is better handled by WH and BH.
On August 30 2012 18:49 Dodgin wrote: I'm thankful the Kespa players are here now so we may some day not have to watch such bad play in the GSL
Kespa players are incapable of bad play? Cool =P
Code A will always have bad play. Willing to bet on this. How can you really have 'great' play in the U/D when it's full of people that have lost =P
the relative skill level of code a/updowns is going to get higher if we get more good players in here and replace the worse ones
By the same token, we will see more 'great' play so our standard will raise so more games will become 'bad' as well. It is all relative. If we saw the previous game, 1.5 years ago, we would have had a different reaction.
On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase.
Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo.
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound.
Well, if warhounds are good at tanking for the mech army, then tanks actually becomes very good. One of the problems with mech in TvP was that hellions weren't really good at tanking vs chargelots. Tanks are similiar to colossi and broodlords. Good siege units but they need support.
Tanks still might not have the right stats to be useful.
If you look at the current stats of the warhound, that's how big the bandaid is for this matchup. It's a 2 food unit with like 215/225 HP!
The thing with tanks and bio in TvZ is that the similarly low HP of the vast majority of the Z army means that they can trade fairly evenly. Even if your bio/tanks gets coated with fungals and banes, they can output enough DPS before they die such that it will be even.
Point is that tanks are balanced against essentially one shotting low HP zerg units at range. You can kinda see how this doesn't hold true against late game P.
What would tanks be good at trading against vs P? Practically everything is better handled by WH and BH.
Thing is, even if they aren't necessarily the best against, say, Zealots, tanks will still have a purpose - the ability to pressure from long range and force an opponent to engage into your strong defensive line is still something Siege Tanks will be good at.
On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase.
Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo.
Killer adds 2 forges and Robobay. Not enough gas for all that right now. Supernova adds Starport. Moves out with 3 tanks and marines while attempting to drop which gets denied. First 2 Colossi out. 11:00 minutes now.
Siege Tanks are still pretty good at pressuring an opponent even if they aren't dealing the main damage. The pressure of having that whole upper-right area of one's base be essentially off limits makes all the pokes and prods that much harder to hold.
On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase.
Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo.
Killer adds 2 forges and Robobay. Not enough gas for all that right now. Supernova adds Starport. Moves out with 3 tanks and marines while attempting to drop which gets denied. First 2 Colossi out. 11:00 minutes now.
Supernova added raxes. Killer gets his 3rd at 13min. Supernova with a big 2base push now. 3rd of Killer gets canceled. Supernova starts to siege at that 3rd base location where he the tanks can almost reach the main base. Vikings kill 2 colossi without getting a lot of damage. The contain of Supernova looks strong, now getting bunkers. Killer has problems moving army back and forth between natural and main.
On August 30 2012 19:02 Infernal Knight wrote: Siege Tanks are still pretty good at pressuring an opponent even if they aren't dealing the main damage. The pressure of having that whole upper-right area of one's base be essentially off limits makes all the pokes and prods that much harder to hold.
Their damage is nice, but basically (at the moment) siege tanks have superior range. Combine this with elevator bio and a small flying viking army and Supernova can almost always choose his engagement.
Basically the moment Killer let this army walk across the map he needed Supernova to screw up the control or something.
On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase.
Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo.
Killer adds 2 forges and Robobay. Not enough gas for all that right now. Supernova adds Starport. Moves out with 3 tanks and marines while attempting to drop which gets denied. First 2 Colossi out. 11:00 minutes now.
Supernova added raxes. Killer gets his 3rd at 13min. Supernova with a big 2base push now. 3rd of Killer gets canceled. Supernova starts to siege at that 3rd base location where he the tanks can almost reach the main base. Vikings kill 2 colossi without getting a lot of damage. The contain of Supernova looks strong, now getting bunkers. Killer has problems moving army back and forth between natural and main.
Killer with upgrade advantage, but way less supply and bad position. Natural of Killer gets taken out. Supernova getting his 3rd during all this. Killer GGs.
I always liked these types of builds. I always thought they were the most reliable way of making sure you get a good trade vs P before/against his 3rd.
To me, the thing that makes the most sense is that you are taking full advantage of your production, instead of spending tons of time and money on infrastructure.
The risk is always that you do fall behind in bio ups as you switch back to bio as P fleshes out his council ups and templar tech.
inspiring position of siege tanks, without immortals no way to get near those tanks and the tanks allow the vikings to close in on the colossus, what a clever planned out attacked with splitting up the toss with drops first. But i doubt the toss saw the army move out, so it was easy to get into the 3rd for supernova.
On August 30 2012 19:02 Infernal Knight wrote: Siege Tanks are still pretty good at pressuring an opponent even if they aren't dealing the main damage. The pressure of having that whole upper-right area of one's base be essentially off limits makes all the pokes and prods that much harder to hold.
Their damage is nice, but basically (at the moment) siege tanks have superior range. Combine this with elevator bio and a small flying viking army and Supernova can almost always choose his engagement.
Basically the moment Killer let this army walk across the map he needed Supernova to screw up the control or something.
Indeed, and that's why I hope that with some better Factory support units (i.e. not needing to use Marine/Marauder) we get some Mech play like that back in the game. I would be disappointed if we got the fairly thoughtless Warhound in its current form though.
killer should have read that situation better, or earlier, instead of colo, he could have get 2-3 immortals out, and he could try to break the T army before the bio count gets too high. IMO
On August 30 2012 19:06 FeyFey wrote: inspiring position of siege tanks, without immortals no way to get near those tanks and the tanks allow the vikings to close in on the colossus, what a clever planned out attacked with splitting up the toss with drops first. But i doubt the toss saw the army move out, so it was easy to get into the 3rd for supernova.
Killer did see it, SuperNova killed his second observer in the middle of the map while moving out.
Well, I guess it is possible that Killer was just not paying attention, but I kind of doubt that. Just a lot of incremental advantages adding up into a very SuperNova'esque win as far as I could see.
On August 30 2012 19:06 Buchan wrote: Is it just me or is the free quality even worse? I could barely tell what was going on.
HQ is better but still not exactly...high quality.
The free stream was so bad that I actually just bought the ticket now. I was going to anyway, but my god it was so awful that I couldn't wait any more.
On August 30 2012 19:06 Buchan wrote: Is it just me or is the free quality even worse? I could barely tell what was going on.
That's normal for GOM. Due to heavy compression it gets worse the more there is happening on screen.
I've watched the gom free stream tons of times.. But it seems even worse than normal. Like maybe a lower bit rate or something. Because normally the quality is terrible but I can still tell whats going on in a battle. Now its a pixelated mess during action.
I think this is the first time I have seen a 100% yes vote in the LR
Interesting ;o
And it was far from the best game we've seen. I mean it was a good game but I would only 100% recommend it to Terrans who want to learn a strong 2-base timing push (I'll totally steal that build and own ladder scrubs with it)
because there is no point to argue with that Supernova just played almost flawlessly.
Yes, but the best games are usually back and forth and not this one-sided
Vampire opening with Gate, Core, Nexus, Robo. Happy opening with Rax, CC, 2more rax. Happy going with 3 marines up into Vampires main, getting nice scouting and killing 1 probe.
On August 30 2012 19:18 00Visor wrote: Match 4: Vampire vs Happy, Metropolis
Vampire opening with Gate, Core, Nexus, Robo. Happy opening with Rax, CC, 2more rax. Happy going with 3 marines up into Vampires main, getting nice scouting and killing 1 probe.
7 minutes: 2 more gates for Vampire. Happy getting stim and Factory. Happy again moves out with a group of ~12 marines, gets chased down by stalkers and loses a lot of them for nothing. Meanwhile again Colossi and Double Forge for Vampire. Starport, double ebay and 3rd CC for Happy.
On August 30 2012 19:18 00Visor wrote: Match 4: Vampire vs Happy, Metropolis
Vampire opening with Gate, Core, Nexus, Robo. Happy opening with Rax, CC, 2more rax. Happy going with 3 marines up into Vampires main, getting nice scouting and killing 1 probe.
7 minutes: 2 more gates for Vampire. Happy getting stim and Factory. Happy again moves out with a group of ~12 marines, gets chased down by stalkers and loses a lot of them for nothing. Meanwhile again Colossi and Double Forge for Vampire. Starport, double ebay and 3rd CC for Happy.
11 Minutes: Supernova mining at 3rd base. Vampire just started 3rd nexus, getting blink and +2/+2. (later +2/+2 for Supernova) So slight upgrade lead for Vampire, economy lead for Supernova. Ghosts for Happy, Archons and charge for Vampire. Still no collossus range for Vampire, but only 2 colossi. 4th CC starting.
Overmade vikings, had 2 medivacs full of units on the opposite side of the map, and Vampire still lost his whole army? That's some bad positioning son.
On August 30 2012 19:18 00Visor wrote: Match 4: Vampire vs Happy, Metropolis
Vampire opening with Gate, Core, Nexus, Robo. Happy opening with Rax, CC, 2more rax. Happy going with 3 marines up into Vampires main, getting nice scouting and killing 1 probe.
7 minutes: 2 more gates for Vampire. Happy getting stim and Factory. Happy again moves out with a group of ~12 marines, gets chased down by stalkers and loses a lot of them for nothing. Meanwhile again Colossi and Double Forge for Vampire. Starport, double ebay and 3rd CC for Happy.
11 Minutes: Supernova mining at 3rd base. Vampire just started 3rd nexus, getting blink and +2/+2. (later +2/+2 for Supernova) So slight upgrade lead for Vampire, economy lead for Supernova. Ghosts for Happy, Archons and charge for Vampire. Still no collossus range for Vampire, but only 2 colossi. 4th CC starting.
Happy has 13 vikings, too much vs so few colossi. Vampire moves out to Happys 3rd while Happy drops Vampires 3rd. Colossi fall immidiately. With no storm and nice position and EMPs by Happy, Vampire loses the fight. Both 3rd bases got taken out. Happy with a huge supply lead. After some time Vampire GGs.
Yeah I feel pretty good about having four players separating Creator and Vampire when rating this group now, even if I do not really think Vampire will be finishing sixth.
On August 30 2012 19:29 opterown wrote: title match incoming!
About time. Even though these games haven't been so great, they've really seemed to drag on.
Yeah I feel pretty good about having four players separating Creator and Vampire when rating this group now, even if I do not really think Vampire will be finishing sixth.
You need to work on that almighty writer mindset. Consider:
"See, exactly like I said. Damn, I'm a genius."
Or:
"Looks like my writer's curse powers are coming into effect already. SUFFER, LIQUIBETS! MWAHAHAA!"
On August 30 2012 19:27 The KY wrote: Overmade vikings, had 2 medivacs full of units on the opposite side of the map, and Vampire still lost his whole army? That's some bad positioning son.
Why didn't he research Storm? Without Storm or Colossai Terran can take any position he wants. Imagine just one storm on Happy's clumped army at the ramp. Or Happy trying to save his third running into 2-3 Storms. That would have won Vampire the game easily but he decided he doesn't need Storm with his maxed army.
On August 30 2012 19:32 samurai80 wrote: No interesting game so far, guess this one should be the right one. Though I expect Creator to roll over Supernova.
Supernova vs Killer was pretty interesting. Though one-sided.
1:00 Creator sends a probe to scout, Suno builds a rax in the corner of his base Creator with a gateway on the way
2:00 Creator starts a gas Orbital and marine starts Core for creator
3:00 Creator's scouting probe still running around Suno's base Creator has a zealot making Suno starts CC on lowground SCV reaches Creator's base, zealot chasing it around Suno has 2 gas Creator starts Warpgate
4:00 Bunker on low ground for Suno, takes out deport
On August 30 2012 19:32 samurai80 wrote: No interesting game so far, guess this one should be the right one. Though I expect Creator to roll over Supernova.
Supernova vs Killer was pretty interesting. Though one-sided.
Yeah, Supernova mech play was quite awesome but too one-sided.
5:00 3rd gas for creator SCV denied again Another gas for Suno Robo on the way Creator scouting with a stalker Starport is hidden, but Creator sees the starport and forces a cancel
6:00 Tanks and seige for SUno Starport restarted 2 more gats for creator Obs on the way 7 marines for Suno atm, one tank, another on the way
7:00 2 more gas for creator 38-33 workers, creator in the lead 3rd cc starts Medivacs on the way Double forge and immortal for creator starts
8:00 Double ebay for Suno Raven for Suno 1/1 for Creator on the way, shortly followed by SUno 1/1 Creator has seen the tanks already Twilight for creator starts More gas for Suno Stalkers ward off a drop
9:00 3 More gates for creator Turret for Suno Blink starts for creator Collosus bay starts Drops at creator's future 3rd but creator takes out some of it
10:00 Tries to redrop at the nat but warded off again Stim and combat starts 3rd nexus for Creator
11:00 Armory almost done 55 probes to 60 scvs 2/2 for Creator ahead of Suno 1 collosus on the way, as is charge Medivac barely denied once more Double drop with raven incoming
0:00 Creator spawns P1 Suno spawns T7 Creator's a split second faster than Suno
1:00 Creator sends a probe to scout, Suno builds a rax in the corner of his base Creator with a gateway on the way
2:00 Creator starts a gas Orbital and marine starts Core for creator
3:00 Creator's scouting probe still running around Suno's base Creator has a zealot making Suno starts CC on lowground SCV reaches Creator's base, zealot chasing it around Suno has 2 gas Creator starts Warpgate
4:00 Bunker on low ground for Suno, takes out deport Drops a nexus Factory starts Orbital starts Warpgate half done
5:00 3rd gas for creator SCV denied again Another gas for Suno Robo on the way Creator scouting with a stalker Starport is hidden, but Creator sees the starport and forces a cancel
6:00 Tanks and seige for SUno Starport restarted 2 more gats for creator Obs on the way 7 marines for Suno atm, one tank, another on the way
7:00 2 more gas for creator 38-33 workers, creator in the lead 3rd cc starts Medivacs on the way Double forge and immortal for creator starts
8:00 Double ebay for Suno Raven for Suno 1/1 for Creator on the way, shortly followed by SUno 1/1 Creator has seen the tanks already Twilight for creator starts More gas for Suno Stalkers ward off a drop
9:00 3 More gates for creator Turret for Suno Blink starts for creator Collosus bay starts Drops at creator's future 3rd but creator takes out some of it
10:00 Tries to redrop at the nat but warded off again Stim and combat starts 3rd nexus for Creator
11:00 Armory almost done 55 probes to 60 scvs 2/2 for Creator ahead of Suno 1 collosus on the way, as is charge Medivac barely denied once more Double drop with raven incoming
12:00 Creator maynards to 3rd Second starport on the way, range starts for Creator 3 More rax for Suno Vikings being built, quite a lot Templar starts for creator, Ghost academy too COncussive on the way
13:00 Charge almost done, as is Creator's 2/2 Supply pretty even Zealot runby gets shut down after a few SCVs
14:00 2 More gates, 3/3 starts for Creator Vikings and ghosts still being produced Storm starts, gets chrono asap Pulls scvs? Tries to hit before storm
15:00 Pokes near Creator's bases EMP creator's army PDD drops Suno zoning creator well Storms almost done No templar though Big engage at the natural Collosis all fall Suno may break through Creator down to 87, Suno on 110 Looks bad for creator Natural falls
17:00 Creator 3/3 almost done Robo bay dies Creator last stand, GG out
On August 30 2012 19:44 Rammstorm wrote: Happy that all-in worked, lately SCVs being pulled vs collosus always ended up bad
The timing was just perfect, and that EMP at the start helped but I don't think pulling SCVs made a real difference. Well maybe he had no reason not to pull some of them for repair at least. I feel bad for Creator though coz he almost played perfectly until that engagement. Maybe he could have had a little bit better position but it still feels really hard to stop.
On August 30 2012 19:52 00Visor wrote: Game 6: Yugioh vs Killer, both are 0-1, on Whirlwind
Killer top left, Yugioh top right Killer with a lucky early scout, Yugioh drops his pool Killer with gate before cannon, blocks Yugiohs 3rd for a bit.
+1 attack, warpgate for Killer, goes up to 4 gases Yugioh droning up getting late gas Killer kills scouting ovi, then drops robo, twilight and 3 gates. Yugioh getting lair, ling speed, roach warren and evo.
On August 30 2012 19:52 00Visor wrote: Game 6: Yugioh vs Killer, both are 0-1, on Whirlwind
Killer top left, Yugioh top right Killer with a lucky early scout, Yugioh drops his pool Killer with gate before cannon, blocks Yugiohs 3rd for a bit.
+1 attack, warpgate for Killer, goes up to 4 gases Yugioh droning up getting late gas Killer kills scouting ovi, then drops robo, twilight and 3 gates. Yugioh getting lair, ling speed, roach warren and evo.
Now +1 range, roach speed for Yugiho. And macro hatch. Blink, Immortals and +2 for Killer who also gets a lot of sentries. Killer drops early 3rd as well. Yugioh scouts this with lings but doesnt take the fight. Yugioh getting drop and burrow.
On August 30 2012 19:52 00Visor wrote: Game 6: Yugioh vs Killer, both are 0-1, on Whirlwind
Killer top left, Yugioh top right Killer with a lucky early scout, Yugioh drops his pool Killer with gate before cannon, blocks Yugiohs 3rd for a bit.
+1 attack, warpgate for Killer, goes up to 4 gases Yugioh droning up getting late gas Killer kills scouting ovi, then drops robo, twilight and 3 gates. Yugioh getting lair, ling speed, roach warren and evo.
Now +1 range, roach speed for Yugiho. And macro hatch. Blink, Immortals and +2 for Killer who also gets a lot of sentries. Killer drops early 3rd as well. Yugioh scouts this with lings but doesnt take the fight. Yugioh getting drop and burrow.
12 minutes. Yugioh loading up roaches and lings into ovis. Drops at natural and main. Killer with a nice defense, right army split. Still 22 drones killed. 4th base for yugioh is done. Yugioh gets infestor upgrade and double upgrades. 10 Infestors now. Templar archive for killer.
On August 30 2012 19:44 Rammstorm wrote: Happy that all-in worked, lately SCVs being pulled vs collosus always ended up bad
The timing was just perfect, and that EMP at the start helped but I don't think pulling SCVs made a real difference. Well maybe he had no reason not to pull some of them for repair at least. I feel bad for Creator though coz he almost played perfectly until that engagement. Maybe he could have had a little bit better position but it still feels really hard to stop.
I think the SCVs forced Creator to forcefield the SCVs instead of the marines. So SuperNova was able to have most marines behind the forcefields. Plus they took a lot of the stalker shots.
At the least, Yugioh's drop let him pressure somewhat more effectively with a pure ling/roach force, and that's set him up for a pretty scary unit-type-composition-thingy.
On August 30 2012 19:52 00Visor wrote: Game 6: Yugioh vs Killer, both are 0-1, on Whirlwind
Killer top left, Yugioh top right Killer with a lucky early scout, Yugioh drops his pool Killer with gate before cannon, blocks Yugiohs 3rd for a bit.
+1 attack, warpgate for Killer, goes up to 4 gases Yugioh droning up getting late gas Killer kills scouting ovi, then drops robo, twilight and 3 gates. Yugioh getting lair, ling speed, roach warren and evo.
Now +1 range, roach speed for Yugiho. And macro hatch. Blink, Immortals and +2 for Killer who also gets a lot of sentries. Killer drops early 3rd as well. Yugioh scouts this with lings but doesnt take the fight. Yugioh getting drop and burrow.
12 minutes. Yugioh loading up roaches and lings into ovis. Drops at natural and main. Killer with a nice defense, right army split. Still 22 drones killed. 4th base for yugioh is done. Yugioh gets infestor upgrade and double upgrades. 10 Infestors now. Templar archive for killer.
Spire+Hive for yugioh. Up to 18 infestors. Killer gettting charge and archons. Moving on creep taking out tumors. Yugioh drops infested terrans before Killer is there. Finally Killer attacks. Infested terrans and spines defend nicely. Not many infestors killed. Looking like a nice lead for Yugioh. No 4th for killer at 20min, down in supply. First broodlords are morphing.
I've been watching GSL since season 1. Is it just me or did the quality of the free stream got worse? Atm you cant see anything in a bigger fight, I don't recall that being that way in the past. Or are my memories just wrong?
On August 30 2012 20:06 DJHelium wrote: This feels like a classic ZvP where the zerg player waits to long and then dies to a vortex. Hopefully we will not see it this time.
It's starting to feel like that to me as well. Moreover, this map is so gigantic I wonder if Brood Lords were really the right choice...
On August 30 2012 19:52 00Visor wrote: Game 6: Yugioh vs Killer, both are 0-1, on Whirlwind
Killer top left, Yugioh top right Killer with a lucky early scout, Yugioh drops his pool Killer with gate before cannon, blocks Yugiohs 3rd for a bit.
+1 attack, warpgate for Killer, goes up to 4 gases Yugioh droning up getting late gas Killer kills scouting ovi, then drops robo, twilight and 3 gates. Yugioh getting lair, ling speed, roach warren and evo.
Now +1 range, roach speed for Yugiho. And macro hatch. Blink, Immortals and +2 for Killer who also gets a lot of sentries. Killer drops early 3rd as well. Yugioh scouts this with lings but doesnt take the fight. Yugioh getting drop and burrow.
12 minutes. Yugioh loading up roaches and lings into ovis. Drops at natural and main. Killer with a nice defense, right army split. Still 22 drones killed. 4th base for yugioh is done. Yugioh gets infestor upgrade and double upgrades. 10 Infestors now. Templar archive for killer.
Spire+Hive for yugioh. Up to 18 infestors. Killer gettting charge and archons. Moving on creep taking out tumors. Yugioh drops infested terrans before Killer is there. Finally Killer attacks. Infested terrans and spines defend nicely. Not many infestors killed. Looking like a nice lead for Yugioh. No 4th for killer at 20min, down in supply. First broodlords are morphing.
warpprism drops doing nice damage for killer. Robo bay, then fleet beacon for Killer. few ovis drop roaches in Killers main again, killing probes. Mothership and colossi for Killer. still no 4th at 25min for Killer, but yugioh also stayed at 50 drones. warpprism drops 2 immortals near greater spire and takes it out. yugioh has to start a new spire. Killer finally started the 4th.
so many infestors, vortex won't help here just a ton of feedbacks that will have to hit, several full energy infestors. But a speedprism is good for suicide feedbacks onto such an army if it moves away from spines.
On August 30 2012 20:10 ragz_gt wrote: Yugioh is playing SOOOOO shitty wtf he waiting for Killer to just leave or something?
I think he's actually just realizing that Brood Lords are so slow that he doesn't feel comfortable moving out. He wants to try and draw Killer into a fight on his terms, which is easy to dodge on a map so huge.
Or Killer could totally derpfail and make me look stupid. D:
On August 30 2012 19:52 00Visor wrote: Game 6: Yugioh vs Killer, both are 0-1, on Whirlwind
Killer top left, Yugioh top right Killer with a lucky early scout, Yugioh drops his pool Killer with gate before cannon, blocks Yugiohs 3rd for a bit.
+1 attack, warpgate for Killer, goes up to 4 gases Yugioh droning up getting late gas Killer kills scouting ovi, then drops robo, twilight and 3 gates. Yugioh getting lair, ling speed, roach warren and evo.
Now +1 range, roach speed for Yugiho. And macro hatch. Blink, Immortals and +2 for Killer who also gets a lot of sentries. Killer drops early 3rd as well. Yugioh scouts this with lings but doesnt take the fight. Yugioh getting drop and burrow.
12 minutes. Yugioh loading up roaches and lings into ovis. Drops at natural and main. Killer with a nice defense, right army split. Still 22 drones killed. 4th base for yugioh is done. Yugioh gets infestor upgrade and double upgrades. 10 Infestors now. Templar archive for killer.
Spire+Hive for yugioh. Up to 18 infestors. Killer gettting charge and archons. Moving on creep taking out tumors. Yugioh drops infested terrans before Killer is there. Finally Killer attacks. Infested terrans and spines defend nicely. Not many infestors killed. Looking like a nice lead for Yugioh. No 4th for killer at 20min, down in supply. First broodlords are morphing.
warpprism drops doing nice damage for killer. Robo bay, then fleet beacon for Killer. few ovis drop roaches in Killers main again, killing probes. Mothership and colossi for Killer. still no 4th at 25min for Killer, but yugioh also stayed at 50 drones. warpprism drops 2 immortals near greater spire and takes it out. yugioh has to start a new spire. Killer finally started the 4th.
yugioh has 30 infestors total. killer now motherships and ~8 archons. yugioh moves out to killers 3rd. drops infested terrans to delay killers army, takes out 3rd. the warpprism drops continued to do nice damage. yugioh down to 35 drones, that could lose him the game. yugioh manages to take out drones at killers 4th with just a few lings. they even take out the base. killer gets nervous and loses mothership as well. looking very bad for him now. big (final?) fight now. infested terrans,broodlords and corruptors prove to be way to strong. Killer GGs.
I actually laughed out loud at how bad Killer played this game... morphing 6 templars into archons when he had an observer overhead circa 20 infestors with full energy, while having ZERO colossi himself........
On August 30 2012 20:10 ragz_gt wrote: Yugioh is playing SOOOOO shitty wtf he waiting for Killer to just leave or something?
I think he's actually just realizing that Brood Lords are so slow that he doesn't feel comfortable moving out. He wants to try and draw Killer into a fight on his terms, which is easy to dodge on a map so huge.
Or Killer could totally derpfail and make me look stupid. D:
Or he can make 20 drones instead of sitting on 180, make 20 spines and just move into Killer's 3rd / 4th...
Killer almost pulled off a pretty damn sick game, damn shame imo, bar letting the mothership get sniped he played out lategame PvZ pretty perfectly, always sharking with his main army, sniping tech, denying bases, prevent zerg from getting a bank.
nice to see infested terran use becoming popular slowly. Took some time till someone started to launch the eggs before the battle to simply stop any aggression from the opponent and if they do it anyway ... welll . Infestor is really the most supply effective hydra ingame right now,
On August 30 2012 20:13 MCDayC wrote: Killer almost pulled off a pretty damn sick game, damn shame imo, bar letting the mothership get sniped he played out lategame PvZ pretty perfectly, always sharking with his main army, sniping tech, denying bases, prevent zerg from getting a bank.
Did we watch the same game? That was H-O-HORRIBLE. Both players played like code-B players.
I just can not fathom what Killer was thinking the entire game. He had tons of observer information. He saw Yughio with 10+ infestors and *still* morphed his templars into archons before even attempting feedbacks, in the lieu of any colossi production.
On August 30 2012 20:13 MCDayC wrote: Killer almost pulled off a pretty damn sick game, damn shame imo, bar letting the mothership get sniped he played out lategame PvZ pretty perfectly, always sharking with his main army, sniping tech, denying bases, prevent zerg from getting a bank.
Did we watch the same game? That was H-O-HORRIBLE. Both players played like code-B players.
I just can not fathom what Killer was thinking the entire game. He had tons of observer information. He saw Yughio with 10+ infestors and *still* morphed his templars into archons before even attempting feedbacks, in the lieu of any colossi production.
Meh, I'm pretty seriously ill so i could be delirious but I thought he played that well considering he was pretty far behind after the terrible pre hive timings that toss are still trying and failing with. He denied bases all game long, he never let get zerg a bank, he sniped the greater spire, which is always just nice. Sure, he could have balanced his composition better, but in terms of overall strategy he did it right imo, apart from the dumb ass mothership loss for free.
looking back on what I wrote, i didn't write what I meant very well. I meant perfectly in terms of gameplan, not perfectly in terms of execution.
On August 30 2012 20:13 MCDayC wrote: Killer almost pulled off a pretty damn sick game, damn shame imo, bar letting the mothership get sniped he played out lategame PvZ pretty perfectly, always sharking with his main army, sniping tech, denying bases, prevent zerg from getting a bank.
Did we watch the same game? That was H-O-HORRIBLE. Both players played like code-B players.
I just can not fathom what Killer was thinking the entire game. He had tons of observer information. He saw Yughio with 10+ infestors and *still* morphed his templars into archons before even attempting feedbacks, in the lieu of any colossi production.
Meh, I'm pretty seriously ill so i could be delirious but I thought he played that well considering he was pretty far behind after the terrible pre hive timings that toss are still trying and failing with. He denied bases all game long, he never let get zerg a bank, he sniped the greater spire, which is always just nice. Sure, he could have balanced his composition better, but in terms of overall strategy he did it right imo, apart from the dumb ass mothership loss for free.
looking back on what I wrote, i didn't write what I meant very well. I meant perfectly in terms of gameplan, not perfectly in terms of execution.
He did do those things, but it was because Yugioh was totally playing with head stuck in his arse. He had 3 burrowed infestor right there but never used them to deny zealot harassment, and just sit around 180/200 in middle of map doing nothing. He could finished the game 10 min earlier if he just half into it.
Gas first for Happy. Late gas for Supernova. Factory for Happy. CC for Supernova. Then Starport for Happy. Factory for Supernova. Happy getting hellions and medivac. Supernova hellions as well and starport now.
On August 30 2012 20:27 00Visor wrote: Game 7: Happy vs Supernova, Entombed Valley
Gas first for Happy. Late gas for Supernova. Factory for Happy. CC for Supernova. Then Starport for Happy. Factory for Supernova. Happy getting hellions and medivac. Supernova hellions as well and starport now.
Viking for Supernova. Denies marine drop. Happy pulls all scvs! Supernova has a wall up. Depot falls finally. Scary army for Happy. Very close fight. 3 hellions from supernova vs viking medivac and 3 marines from happy remain. Happy seems to win this. Supernova starts flying all his buildings away. He has 0 supply.
On August 30 2012 20:27 00Visor wrote: Game 7: Happy vs Supernova, Entombed Valley
Gas first for Happy. Late gas for Supernova. Factory for Happy. CC for Supernova. Then Starport for Happy. Factory for Supernova. Happy getting hellions and medivac. Supernova hellions as well and starport now.
Viking for Supernova. Denies marine drop. Happy pulls all scvs! Supernova has a wall up. Depot falls finally. Scary army for Happy. Very close fight. 3 hellions from supernova vs viking medivac and 3 marines from happy remain. Happy seems to win this. Supernova starts flying all his buildings away. He has 0 supply.
Supernova flies to one of the 'islands' in the middle, who are protected by rocks. Sees how many marines are attacking rocks and then GGs
Well, I'm in favor of anything that creates more interesting situations and more drama. The UnD matches have been decided early so far, let's see some of those crazy super-late multiple-tie scenarios.
0:00 Creator spawns P2 Yugi spawns Z8 I think one of them stuffed up their splits lol, not sure which 9 ovie for yugi
1:00 Creator first pylon on low ground 12pool for yugi, scouted asap by the probe
2:00 Forge on the way, forge and pool finish at the same time 2 cannons for creator going up Queen starts
3:00 Probe spazzing out to block hatch lol Nexus before gateway
4:00 Gateway starts, creator seems to have overreacted to the early pool 3rd hatch for yugi Double gas for Creator Scouts yugi's third
5:00 Core for creator starts 7 drones on the way for yugi 2 gas up for yugi
6:00 2 more gas for creator, warpgate and +1 for creator started Sentry denies ovie scout, only sees +1 but no tech
7:00 2 more gates for creator, spotted by ovie. Lair starts for yugi, 53-43 drones-probes Twilight for creator Roach warren and one evo starts
8:00 4 more gates and blink and +2 going up for creator Infestattion pit starts +1 range for yugi, and burron and ling speed and roach speed lol
9:00 Robo almost done for creator Blink almost done 49 lings for yugi infestor energy for yugi researched
10:00 OUCH sentries taken out by lings 18 roaches on the way +2 finishes for creator Infestors are almost ready
11:00 Attacks 3rd, driven back easily 34 more lings on the way
12:00 Attacks again, bad position for creator, fungals drive him off No transition for creator in sight
13:00 Attacks again, stalker blinks are decent but driven back again Yugi in a very solid position 100 vs 60 army supply Roaches smashing through with fungals Creator GG
On August 30 2012 20:39 Jono7272 wrote: Nooo Wolf, don't make the same mistakes that Moletrap makes
What did Wolf say?
"Creator doesn't cue his upgrades man, he clicks on it as soon as its finished and starts the next one" (words might not be exactly the same, but yeah lol)
(+1 attack finished for Creator, he then started +2, hence the lols)
On August 30 2012 20:43 Tsubbi wrote: what the hell with how he played in the wcs i thought creator could now deal with his nevers, but wow did he play horrible in this game T_T
hey hey hey, yugioh looks crazy good when he's in shape too everyone has their own troubles i guess
On August 30 2012 20:57 DizzySheep wrote: So is there anyway for Creator to advance?
If we end up in a tie-break situation, yes.
Edit: Actually, there are multiple ways for him to advance straight off. If Yugioh goes 4-1 and Supernova goes 2-3, a 3-2 for Creator will put him ahead of both Happy and Vampire on tiebreakers.
So yes, while not likely, we probably have not seen our last turn for the strange in this group.
On August 30 2012 21:17 Tsubbi wrote: only yugioh could die to a poke off of 3 orbitals like that, seriously no creep at all on the map, no baneling nest, no scouting, no nothing
Creep was fine, he was held back by banshee/hellion, he needed an overlord to scout the third bunker and to scout the drop.
Hmm, despite Happy feeling like he's not as relevant as he used to be, I'd still put him as a current borderline A/S player with a lot of consistency there. For better or worse.
2:00 Gas for both, slightly ahead of Creator Killer's core is a second ahead too
3:00 Creator's second gas is a bit faster than Killer's First zealot for killer, skipped for creator. Creator makes a stalker, as does Killer Second gate for creator
4:00 Warp gate for both on the way Creator chronos 2 stalkers Twilight for killer Sentry for Creator
Yugioh always looks to be too tunnel-visioned in his plans; he looks great whenever he manages to hit his stride, but always look too uncomfortable and exploitable against Code S players.
5:00 2 more gates for Killer Nexus for creator Robo for creator too Creator spots one of killer's pylons
6:00 Blink and robo both halfway done Killer traps creator's stalkers, bad spot right now. Killer has another pylon incoming
7:00 FF on the ramp for creator, waiting for the immortal 2 more gates for creator Engagement at creator's ramp, doesn't do much, the immortal helps him hold well
1:00 Both pretty standard so far Killer and Creator drop gates at the same time
2:00 Gas for both, slightly ahead of Creator Killer's core is a second ahead too
3:00 Creator's second gas is a bit faster than Killer's First zealot for killer, skipped for creator. Creator makes a stalker, as does Killer Second gate for creator
4:00 Warp gate for both on the way Creator chronos 2 stalkers Twilight for killer Sentry for Creator
5:00 2 more gates for Killer Nexus for creator Robo for creator too Creator spots one of killer's pylons
6:00 Blink and robo both halfway done Killer traps creator's stalkers, bad spot right now. Killer has another pylon incoming
7:00 FF on the ramp for creator, waiting for the immortal 2 more gates for creator Engagement at creator's ramp, doesn't do much, the immortal helps him hold well
8:00 Twilight for creator starts Nexus for Killer starts Creator starts his own nexus too Robo for Killer
9:00 Skirmish again too, Killer losing stalkers, badly done Blink for creator starts Creator in a solid place, supply lead, even probes at 31, killer's expo is a bit earlier
10:00 Takes out a pylon to block killer, creator kills another stalker Robo bay for Killer, and two gases Blink almost done for creator
11:00 Blink finishes for creator, Creator moves out Postures outside of Killer's nat Skirmish, Creator smashing killer badly with the higher stalker count and immortals
On August 30 2012 20:57 DizzySheep wrote: So is there anyway for Creator to advance?
Absolutely. He has like a 90% chance of beating Killer, and then he'll be 2-2, which is tied for #1 in the group. Gonna be a tiebreaker night imo
Have you actually done the analysis?
He can advance, but 2-2 is not #1 in the group..... there are going to be players who are 3-1.
Creator needs to finish 3-2, then he'll have tiebreaker over Vampire and Happy but be behind YugiOh and Supernova.
So either there needs to be a 3-way tie at 3-2 or either one of Supernova/Yugioh go 2-3.
If Supernova goes 4-1 (beating Yugioh) and Yugioh beats Happy, there is no way for Creator to advance.
Vampire has to beat Supernova, Killer has to beat Happy. Then it goes to tiebreakers between the three. Unlikely, but possible. The 90% number I said was only for him beating Killer, not getting through =p.
On August 30 2012 21:29 opterown wrote: Creator Killer
0:00 Creator spawns P1 Killer spawns P7
1:00 Both pretty standard so far Killer and Creator drop gates at the same time
2:00 Gas for both, slightly ahead of Creator Killer's core is a second ahead too
3:00 Creator's second gas is a bit faster than Killer's First zealot for killer, skipped for creator. Creator makes a stalker, as does Killer Second gate for creator
4:00 Warp gate for both on the way Creator chronos 2 stalkers Twilight for killer Sentry for Creator
5:00 2 more gates for Killer Nexus for creator Robo for creator too Creator spots one of killer's pylons
6:00 Blink and robo both halfway done Killer traps creator's stalkers, bad spot right now. Killer has another pylon incoming
7:00 FF on the ramp for creator, waiting for the immortal 2 more gates for creator Engagement at creator's ramp, doesn't do much, the immortal helps him hold well
8:00 Twilight for creator starts Nexus for Killer starts Creator starts his own nexus too Robo for Killer
9:00 Skirmish again too, Killer losing stalkers, badly done Blink for creator starts Creator in a solid place, supply lead, even probes at 31, killer's expo is a bit earlier
10:00 Takes out a pylon to block killer, creator kills another stalker Robo bay for Killer, and two gases Blink almost done for creator
11:00 Blink finishes for creator, Creator moves out Postures outside of Killer's nat Skirmish, Creator smashing killer badly with the higher stalker count and immortals
12:00 Takes out the natural, Killer GGs
13:00
Seeker appears in an LR thread after almost 2 months of being nonexistent
Supernova seems to be a fan of using Siege Tanks to end games before Protoss has the tech and upgrades make it unviable. Very interesting... and yet, even just barreling down into the middle of a fortified position like that, Protoss STILL beats Siege Tanks. D:
What Khaldor is saying is so totally a reaction to what happened on Tuesday, after people in the LR thread made fun of him for getting the situation wrong and he came in after the cast and bashed them. :p
Tank spread was good, and he even had 3 bunkers. Never thought Vampire could break it like that. I wish supernova had been a bit more active with dropping in units in the main and doing dmg, maybe even droping a siege tank there
On August 30 2012 21:47 Fragile51 wrote: wait what, creator out now? D:
If Killer beats Happy and Supernova beats YuGiOh, it's a 3way tie between Happy/Supernova/Creator, since Creator>Happy, Happy>Supernova, and Supernova>Creator
On August 30 2012 21:44 kaetor wrote: That engagement made me sad. Tanks suck D:
Probaly the P upgrades that did it though.
Snova's army was basically: Marines + Tanks + some medivacs
Vampires army was basically the counter required. If Snova had won that battle then it would have been Vampire's poor control. He rolled earlier opponents who had low zealot and immortal numbers.
On August 30 2012 21:47 Fjodorov wrote: Tank spread was good, and he even had 3 bunkers. Never thought Vampire could break it like that. I wish supernova had been a bit more active with dropping in units in the main and doing dmg, maybe even droping a siege tank there
But the tanks ended up shelling his own bio more then hurt the zealots.
On August 30 2012 21:48 mengsk83 wrote: Khaldor is wrong once again! If Creator wins against Vampire he will be in a 3way tie with Vampire and the winner of Supernova vs. Yugioh
Give him a break. He is casting the game at the same time. Like he said, he will confirm during the break...
On August 30 2012 21:47 Fragile51 wrote: wait what, creator out now? D:
If Killer beats Happy and Supernova beats YuGiOh, it's a 3way tie between Happy/Supernova/Creator, since Creator>Happy, Happy>Supernova, and Supernova>Creator
Actually I'm pretty sure the Supernova/YuGiOh game doesn't matter. And this is also assuming Creator beats Vampire
On August 30 2012 21:44 kaetor wrote: That engagement made me sad. Tanks suck D:
Probaly the P upgrades that did it though.
Snova's army was basically: Marines + Tanks + some medivacs
Vampires army was basically the counter required. If Snova had won that battle then it would have been Vampire's poor control. He rolled earlier opponents who had low zealot and immortal numbers.
But sure. Blame the tanks.
"The counter required". That counter you speak of is the standard protoss army.
On August 30 2012 21:47 Fjodorov wrote: Tank spread was good, and he even had 3 bunkers. Never thought Vampire could break it like that. I wish supernova had been a bit more active with dropping in units in the main and doing dmg, maybe even droping a siege tank there
But the tanks ended up shelling his own bio more then hurt the zealots.
Hopefully Blizz will remove autocast from charge like they've been talking.
On August 30 2012 21:48 mengsk83 wrote: Khaldor is wrong once again! If Creator wins against Vampire he will be in a 3way tie with Vampire and the winner of Supernova vs. Yugioh
Give him a break. He is casting the game at the same time. Like he said, he will confirm during the break...
Yeah. I'm sure he'll check it over and the production team will clear things up as well. No need to be a jerk about it.
On August 30 2012 21:49 Doko wrote: Was supernova 0/0? makes sense if so. 2/2 zealots vs 0/0 marines take 3 damage, add gs and well....
Pretty sure he was at 1/1, that's why it looked close for a second. But in the end the siege tanks just do fuckall in terms of DPS so that's why he eventually crumbled.
On August 30 2012 21:47 Fragile51 wrote: wait what, creator out now? D:
If Killer beats Happy and Supernova beats YuGiOh, it's a 3way tie between Happy/Supernova/Creator, since Creator>Happy, Happy>Supernova, and Supernova>Creator
What about Vampire? He would be 3-2 then as well since he would lose to Creator and it would be a four way tie.
why do you keep making killer play even though he's out
i can't stand to see him lose so much
I think he has to because the group hasn't been resolved yet. If they took him out, it'd unbalance things since not everyone has gotten the chance to play him yet.
On August 30 2012 21:51 dainbramage wrote: Supernova uses tank push successfully 2/3 times: "tanks suck"
The LR thread sometimes...
I think the reason for this is that his first 2 'tank' wins was because of his opponents comp. The main problem with tanks is they can be countered very easily with zealots and immortals (they own stalkers/colossi/sentries). So you have to push before zealot knows you are going tanks and gets the right comp. So you are pretty much on a clock once you decide to go tanks.
On August 30 2012 21:47 Fragile51 wrote: wait what, creator out now? D:
If Killer beats Happy and Supernova beats YuGiOh, it's a 3way tie between Happy/Supernova/Creator, since Creator>Happy, Happy>Supernova, and Supernova>Creator
What about Vampire? He would be 3-2 then as well since he would lose to Creator and it would be a four way tie.
There can never be a four way tie in round robin stage. It has to be an odd number.
On August 30 2012 21:53 opterown wrote: ARGH so messy lol
What else did you expect? We need at least one day in the Up&Downs where everything gets messed up, the favorites lose and everyone starts doing predictions with all the possibilities. We were missing on this in the last days ^^
On August 30 2012 21:44 kaetor wrote: That engagement made me sad. Tanks suck D:
Probaly the P upgrades that did it though.
Snova's army was basically: Marines + Tanks + some medivacs
Vampires army was basically the counter required. If Snova had won that battle then it would have been Vampire's poor control. He rolled earlier opponents who had low zealot and immortal numbers.
But sure. Blame the tanks.
vampire lost so many workers at the beginning for no reason at all. he played that game poorly and still came out ahead. snova also had tons of bunkers at the front and some marauders afair.
On August 30 2012 21:44 kaetor wrote: That engagement made me sad. Tanks suck D:
Probaly the P upgrades that did it though.
Snova's army was basically: Marines + Tanks + some medivacs
Vampires army was basically the counter required. If Snova had won that battle then it would have been Vampire's poor control. He rolled earlier opponents who had low zealot and immortal numbers.
But sure. Blame the tanks.
"The counter required". That counter you speak of is the standard protoss army.
Immortals now a PvT standard? Hardly. Heavy zealot sure. The rest somewhat was.
There is also a positioning game involved and all, but "the counter required" isn't to tanks. It's to marine tank medivac.
Honestly his tanks weren't in a great position. If they're so far back they're basically the "remainder" in the battle. Tanks don't do good alone. You want to save them because of the gas count, but when they're far back all they do is shoot zealots and marines and then when all that is dead some stalkers and immortals behind all that go "Oh just some tanks behind all this? Cool"
I mean, it's not like I disagree with the fact that the Protoss standard army naturally includes counters to tanks. But that's not what makes them 'bad' vs Protoss. Just more a gripe that people blame tanks for the Protoss player actually countering the attack well.
On August 30 2012 21:50 Porcelina wrote: 1. If Happy wins, he is in.
2. If Vampire wins, both he and Happy are in.
3. If Happy wins and Vampire loses;
a) Yugioh wins vs Supernova and advances with Happy b) Supernova wins vs Yugioh and creates a three way tie with Creator, Vampire and himself.
Solved.
If both Happy and Vampire lose?
Edited in:
Apart from both Happy and Vampire losing.
In which case there will be four people at 3-2. And we will have the first four way tie. Not sure what the rules are on tiebreakers in that instance.
- Basically I am not sure whether 2-1 tiebreakers in that situation trump 1-2. If that is the case, then:
i) If Yugioh wins, then Creator and Happy have tiebreakers of 2-1 and advance. ii) If Supernova wins, then Vampire and Happy have tiebreakers of 2-1 and advance.
On August 30 2012 21:47 Fjodorov wrote: Tank spread was good, and he even had 3 bunkers. Never thought Vampire could break it like that. I wish supernova had been a bit more active with dropping in units in the main and doing dmg, maybe even droping a siege tank there
But the tanks ended up shelling his own bio more then hurt the zealots.
Hopefully Blizz will remove autocast from charge like they've been talking.
Source? Doubt it would change much anyway. It's the closing space not charge damage thats a real power of the ability.
Not really surprised about that last engagement. Tanks in TvP come with attached timer. Once sufficient tech is out you are better off leaving them to defend harassment.
On August 30 2012 21:51 dainbramage wrote: Supernova uses tank push successfully 2/3 times: "tanks suck"
The LR thread sometimes...
I think the reason for this is that his first 2 'tank' wins was because of his opponents comp. The main problem with tanks is they can be countered very easily with zealots and immortals (they own stalkers/colossi/sentries). So you have to push before zealot knows you are going tanks and gets the right comp. So you are pretty much on a clock once you decide to go tanks.
Moreover, as the game showed, if you lose your first set of tanks you're so very far behind because of how long tanks take to build and how many you need for them to have an impact.
Basically, the only two that really matter currently are Vampire and Happy. If either of them wins their match, they're guaranteed to get through. A loss from either of them makes things messy.
Happy wins, SNoVa wins, Creator wins -> 3 way tie between Vampire, SNoVa and Creator for 2nd spot Happy wins, SNoVa loses, Creator wins -> Happy and Creator advance Happy loses, SNoVa wins, Creator wins -> 3 way tie between these 3 for 2 spots
On August 30 2012 21:44 kaetor wrote: That engagement made me sad. Tanks suck D:
Probaly the P upgrades that did it though.
Snova's army was basically: Marines + Tanks + some medivacs
Vampires army was basically the counter required. If Snova had won that battle then it would have been Vampire's poor control. He rolled earlier opponents who had low zealot and immortal numbers.
But sure. Blame the tanks.
vampire lost so many workers at the beginning for no reason at all. he played that game poorly and still came out ahead. snova also had tons of bunkers at the front and some marauders afair.
Yes, Vampire lost a lot of workers early, but people saw this and just assumed he a-moved the army after that. His control in the last battle was pretty good and his read of Snova's build, response and macro was all good.
He didn't play "poorly", he got caught off guard at one point in the game. Like saying that sC played poorly vs Nestea by leaving four tanks in snipable positions by mutas. Not of the same level, but sure, mistakes were made. The game around this was not poor.
On August 30 2012 21:50 Porcelina wrote: 1. Happy is in.
2. If Vampire wins, both he and Happy are in.
3. If Happy wins and Vampire loses,
a) Yugioh wins vs Supernova and creates a three way tie with Creator, Vampire and himself. b) Supernova wins vs Yugioh and creates a three way tie with Creator, Vampire and himself.
4. Vampire and Happy both lose.
i) If Yugioh wins, then Creator and Happy have tiebreakers of 2-1 and advance. ii) If Supernova wins, then Vampire and Happy have tiebreakers of 2-1 and advance.
On August 30 2012 22:02 AxionSteel wrote: goddamnit killer why not win!
It almost looks like his heart really wasn't in trying to pull off the bothersome process of holding off that kind of cheese. The missed forcefields at the lower ramp could have really helped.
Vampire wins => Vampire is in Vampire loses, Yugioh wins => 3way tie between Vampire, Creator, Yugioh Vampire loses, Supernova wins => 3way tie between Vampire, Creator, Supernova
On August 30 2012 22:04 AxionSteel wrote: Creator is basically eliminated now right? since Supernova and yugioh both have to play each other and both beat Creator.... ffs
But if Creator beats Vampire who beat SNova and Yugioh then he closes the three way tie.
On August 30 2012 22:05 00Visor wrote: Happy is in now.
Vampire wins => Vampire is in Vampire loses, Yugioh wins => 3way tie between Vampire, Creator, Yugioh Vampire loses, Supernova wins => 3way tie between Vampire, Creator, Supernova
On August 30 2012 22:04 AxionSteel wrote: Creator is basically eliminated now right? since Supernova and yugioh both have to play each other and both beat Creator.... ffs
But if Creator beats Vampire who beat SNova and Yugioh then he closes the three way tie.
I really prefer these 6 person groups over the ones with 5 players. It's that much harder to get a spot, and really feels that the ones that do get them deserves it.
*edit* not bashing on the system, just saying that it's more fun to watch as a viewer
On August 30 2012 22:09 DJHelium wrote: I really prefer these 6 person groups over the ones with 5 players. It's that much harder to get a spot, and really feels that the ones that do get them deserves it.
agreed :D they should increase the number of code A spots to get every group with 6 players. add another bracket in code A or something.
On August 30 2012 22:09 DJHelium wrote: I really prefer these 6 person groups over the ones with 5 players. It's that much harder to get a spot, and really feels that the ones that do get them deserves it.
*edit* not bashing on the system, just saying that it's more fun to watch as a viewer
I think there were supposed to be more 6-person groups, but things happened (like Thorzain's illness) and several of them ended up being 5-person.
Why the hell is Yugioh playing so bad now against Supernova? He did play pretty well against Creator with the early Lings and the perfect Infestor timing. He isn't even consistent enough to play the same level on a single day Oo
On August 30 2012 22:22 YoucriedWolf wrote: "hes not doing anything with these roaches, hes just letting them fire at will"
*A second attack on third base*
"Great multitasking by yugioh!"
...He was referring to the roaches in the main base. If that was all that he did then that would have been quite poor, but as he was attacking multiple points it was understandable.
more like the typical "Ohmygosh Hellions in my mineral line! DRONES! ATTACK!" reaction that is known to be quite successful in the Gold league.
I just like to say Line em up
Only 2011 kids will get this.
Line em up is a little bit overused IMO ^^ It reminds me a lot of USA USA chants and the times of massive flame wars in the LR threads as soon as someone wrote Naniwa, Stephano or Idra which happened in basically every single LR thread
Yugioh! Your dedication to staying in Code A is remarkable! GOM must make an award to commemorate such inspiring consistency! Not everyone can be like Nestea after all.
more like the typical "Ohmygosh Hellions in my mineral line! DRONES! ATTACK!" reaction that is known to be quite successful in the Gold league.
I just like to say Line em up
Only 2011 kids will get this.
Line em up is a little bit overused IMO ^^ It reminds me a lot of USA USA chants and the times of massive flame wars in the LR threads as soon as someone wrote Naniwa, Stephano or Idra which happened in basically every single LR thread
if anything It's underused I don't see anyone post it anymore ^^
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
On August 30 2012 22:26 Derez wrote: Terrible game lol. Personally very happy both Killer and Yugioh won't make it into code S. Maybe they'll even disappear completely.
Yugioh gets a 50% boost when fighting in Code A first two round, but -50% anywhere else.
On August 30 2012 22:26 Derez wrote: Terrible game lol. Personally very happy both Killer and Yugioh won't make it into code S. Maybe they'll even disappear completely.
kinda harsh, but I feel the same way. Pretty uninspiring players these days.
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
No, because Vampire would be in the 3 way tie as well so Creator > Vampire > SN > Creator
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
It would be a tie: Supernova>Creator>Vampire>Supernova
On August 30 2012 22:22 YoucriedWolf wrote: "hes not doing anything with these roaches, hes just letting them fire at will"
*A second attack on third base*
"Great multitasking by yugioh!"
...He was referring to the roaches in the main base. If that was all that he did then that would have been quite poor, but as he was attacking multiple points it was understandable.
I dont understand what youre saying. Did you see the great multitasking from the main on the minimap? Or is it great multitasking if youre doing two consecutive a-moves on different locations?
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
It would be a tie: Supernova>Creator>Vampire>Supernova
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
It would be a tie: Supernova>Creator>Vampire>Supernova
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
No, because Vampire would be in the 3 way tie as well so Creator > Vampire > SN > Creator
oh yeah forgot about vampire
anyways, how can anyone root against supernova <,<
On August 30 2012 22:23 ragz_gt wrote: Oooo... I thought creator was out, but I just realized that since Happy won, Creator would force a tie breaker as long as he win against Vampire!
At work now, so LRers, HELP!
doesn't supernova's head to head advantage mean that creator can't get in code s now no matter what?
It would be a tie: Supernova>Creator>Vampire>Supernova
Hong Kong Ninja t.t
and supernova is there twice so he wins
Yeah, I'm a little bit too lazy to continue that line into infinity...
omg..... came back to see creator confirmed out.................... FUCK LIFE. HEY SUPERNOVA PLEASE WIN NOW OR THE WORLD IS IN SHAMBLES IF VAMPIRE AND HAPPY IS IN CODE S.
On August 30 2012 22:31 X3GoldDot wrote: omg..... came back to see creator confirmed out.................... FUCK LIFE. HEY SUPERNOVA PLEASE WIN NOW OR THE WORLD IS IN SHAMBLES IF VAMPIRE AND HAPPY IS IN CODE S.
Looked like Vampire move commanded in to that fight with stalkers being in the way of his zealots and taking dmg from Creators zealots. Poor control there but nice targeting with his immortals.
Haha can just imagine some one not familiar with sc2, watching this and wondering what the hell is going on. These laser wars must look pretty retarded.
On August 30 2012 22:37 Yello wrote: Creator is so good in PvP. Now only waiting for him to say that PvP is all skill and then lose the next 20 PvPs he plays.
On August 30 2012 22:38 Fjodorov wrote: Haha can just imagine some one not familiar with sc2, watching this and wondering what the hell is going on. These laser wars must look pretty retarded.
When i first saw colossus vs colossus wars in pvp back in...2010 i believe i thought it was the coolest looking thing ever, actually. Now i loathe it with every fibre of my being but back then it was cool :p
On August 30 2012 22:44 X3GoldDot wrote: honestly deep down despite being a creator fan, i wanna see supernova get that award.... imagine how crushed he must feel if he just barely fails....
Oh damn this is a tough one. I want both Supernova and Creator to go through but if i have to pick one ill go with Creator. I think he can make it very far in this Code S and i like the whole "so young but so amazingly talented" story line. But i think protoss is disgusting in general and feel its my duty to support terran. Gahh its to much! Cant pick someone to root for
On August 30 2012 22:46 Fjodorov wrote: Oh damn this is a tough one. I want both Supernova and Creator to go through but if i have to pick one ill go with Creator. I think he can make it very far in this Code S and i like the whole "so young but so amazingly talented" story line. But i think protoss is disgusting in general and feel its my duty to support terran. Gahh its to much! Cant pick someone to root for
On August 30 2012 22:44 ragz_gt wrote: Damn I'm torn... I really like SuperNova and hope he got Nestea award, but there is no way I can root him over Creator right?
Ahh, why did you have to remind me? I was perfect happy cheering for creator, now I don't know who to cheer for anymore.
On August 30 2012 22:46 Fjodorov wrote: Oh damn this is a tough one. I want both Supernova and Creator to go through but if i have to pick one ill go with Creator. I think he can make it very far in this Code S and i like the whole "so young but so amazingly talented" story line. But i think protoss is disgusting in general and feel its my duty to support terran. Gahh its to much! Cant pick someone to root for
Kinda mean to not root for Supernova considering the Nestea award.
On August 30 2012 22:40 Dodgin wrote: Good ol 6 hour up and down groups.
wait for the double tiebreaker tomorrow. 24h up and down matches marathon
imagine a 5 way tiebreaker ROFL
oh god why.
We were within one game of that back in Season 2 U&D Group C (a 3-way tie was guaranteed, and if weren't for Maru beating JYP in Game 15, it would have been a 5-way tie).
On August 30 2012 22:46 Fjodorov wrote: Oh damn this is a tough one. I want both Supernova and Creator to go through but if i have to pick one ill go with Creator. I think he can make it very far in this Code S and i like the whole "so young but so amazingly talented" story line. But i think protoss is disgusting in general and feel its my duty to support terran. Gahh its to much! Cant pick someone to root for
Kinda mean to not root for Supernova considering the Nestea award.
hmm aye, ty that might just tip it in supernovas favor. And come on, Creator is so young that he will have so many code s to dominate GOGO Supernova!!
On August 30 2012 22:40 Dodgin wrote: Good ol 6 hour up and down groups.
wait for the double tiebreaker tomorrow. 24h up and down matches marathon
imagine a 5 way tiebreaker ROFL
oh god why.
We were within one game of that back in Season 2 U&D Group C (a 3-way tie was guaranteed, and if wasn't for Maru beating JYP in Game 15, it would have been a 5-way tie).
i remember that group rofl, another 5 way tie possible group was back in season 1 i forgot which group but it had terribad players like cezanne in it i remember, SO close for 5 way tie but 1 game away.
On August 30 2012 22:40 Dodgin wrote: Good ol 6 hour up and down groups.
wait for the double tiebreaker tomorrow. 24h up and down matches marathon
imagine a 5 way tiebreaker ROFL
oh god why.
We were within one game of that back in Season 2 U&D Group C (a 3-way tie was guaranteed, and if weren't for Maru beating JYP in Game 15, it would have been a 5-way tie).
I remember the lr thread cheering so hard for the 5 way tie, JYP's vs T ruined it tho
On August 30 2012 22:40 Dodgin wrote: Good ol 6 hour up and down groups.
wait for the double tiebreaker tomorrow. 24h up and down matches marathon
imagine a 5 way tiebreaker ROFL
oh god why.
We were within one game of that back in Season 2 U&D Group C (a 3-way tie was guaranteed, and if weren't for Maru beating JYP in Game 15, it would have been a 5-way tie).
thats pretty sick recall, remembering a group which theoretically could have gone to a 5 way time.
How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
You are just reading it wrong
I was tricked. These are not Up and Down matches at all, they are clearly upside down matches!
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
You are just reading it wrong
I was tricked. These are not Up and Down matches at all, they are clearly upside down matches!
On August 30 2012 22:51 antifan wrote: How come the person who the TL writer puts in dead last or near bottom always makes it out of the group? Makes no sense. I thought TL writers were supposed to be dead on with their predictions?
Because TL writers are human too. In the long run, nobody is gonna make more than slightly above or below medium predictions. Sometimes you hit several times in a row, sometimes you miss several. In the end I would at least guess TL writers are somewhat above average though.
On August 30 2012 22:53 tylerf wrote: So tl is about to die in 10 minutes just at the start of the 3 way tie? D=
Oh damn. What are we gonna do without the LR thread? OMGOMGOMG I have to write everything important that I ever wanted to write now! Seeker, I love you and I'm gonna get you! Yesterday I beat up my brother because he offered me some Kartoffelsalat!
Just got to watch Supernova vs Creator and that's easily the best game of GSL so far. So incredibly close and intense! Well deserved Code S spot there.
Who won, guys? Just as Supernova stabilized and was likely to counter attack my GOM crashed, saying something about GOM Streamer, and when I openend TL it said site in maintenance. Teh internetz craxed on miiiiiii
wonder why creator thought he could break supernova there >.<, his tech was gone he wasn't upgrading ... no aoe to stop the workers from buffering. containing and getting the tech up would have been the choice. Gateway and bio are pretty equal, but the upgrades tip it over really heavily to one side. But supernovas worker pulls remind me of my sc2 release time when i started... scan the templar archives going up, attack and win before storm lol. Glad supernova and mtw made it into code S. sad for everyone else though as it was so close. Especially creator, maybe the midnight thing made him attack into supernova.
On August 31 2012 00:43 TheDougler wrote: Wait... Is this still going on?
Fuck every now and then Starcraft is just so amazing.
Talk about a game of endurance right now...
No Supernova beat Creator and then beat Vampire right away after. It would be impossible for this to still be going because Creator is 16 and can only play until midnight, he most likely would have had to forfeit had the match gone longer.
On August 31 2012 00:44 ThePhan2m wrote: If Supernova won, isnt there suposed to be a 3rd tiebreaker set, him vs vampire?
On August 31 2012 00:28 chipmonklord17 wrote: wow LG must be really happy. This is the most IM guys in code S at once ever I believe (with Happy/Yoda/Nestea/MVP/Seed)
No they are not happy, because Losira is messing up. He should be in Code S when Mvp, minivmp and miniminimvp are there.
On August 31 2012 00:41 FeyFey wrote: wonder why creator thought he could break supernova there >.<, his tech was gone he wasn't upgrading ... no aoe to stop the workers from buffering. containing and getting the tech up would have been the choice. Gateway and bio are pretty equal, but the upgrades tip it over really heavily to one side. But supernovas worker pulls remind me of my sc2 release time when i started... scan the templar archives going up, attack and win before storm lol. Glad supernova and mtw made it into code S. sad for everyone else though as it was so close. Especially creator, maybe the midnight thing made him attack into supernova.
It was really hard to fault him because I think most of us who were watching probably felt he would just crush through even without the AoE. In hindsight, it would have been better if he pulled back. But how many games have been lost because a player didn't attack when he had the advantage ( MKP vs Rain in OSL comes to mind)? He was probably like 1 medivac away from winning.
On August 31 2012 00:28 chipmonklord17 wrote: wow LG must be really happy. This is the most IM guys in code S at once ever I believe (with Happy/Yoda/Nestea/MVP/Seed)
No they are not happy, because Losira is messing up. He should be in Code S when Mvp, minivmp and miniminimvp are there.
On August 31 2012 00:28 chipmonklord17 wrote: wow LG must be really happy. This is the most IM guys in code S at once ever I believe (with Happy/Yoda/Nestea/MVP/Seed)
No they are not happy, because Losira is messing up. He should be in Code S when Mvp, minivmp and miniminimvp are there.
So what? You really think they prefer 1 player over another? They just look at Code S and see Happy, Yoda, Mvp, Nestea and Seed in there, which is pretty damned good.
Ontopic: gratz SuperNova!!! I'm glad he made it and will get his Nestea award
On August 31 2012 01:06 mrtomjones wrote: Creator :/ dude seems so skilled but hasn't hit it big yet... only going to get harder
Korean nationals was pretty big, he also has a good shot at winning TSL and who knows how far he can go WCS, think about winning that, it would be so huge.
Aww man, after winning WCS Korea, I thought Creator would go to/keep Code S. SuperNoVa, of course, has been consistent so I didn't doubt his ability. I guess Code A makes it a bit easier for Creator to focus on WCS/TSl.
Sad that Creator didn't make Code S, but happy for Happy. Just seems like a cool dude and he's been in a slump for quite a while IIRC, so it was nice to see him take first in the group.
Happy and Supernova are pretty much staples of Code S at this point in my opinion. Would've been a shame to see either of them drop down.
That last game between Supernova and Creator was actually insane. I was actually crying out in my head 'HE'S NOT MICROING AGAINST THE ZEALOTS AHHHH' at the point when Supernova first engaged at Creator's base after the crazy hold. I really want to see Supernova get the Nestea award.
Happy to see more Terrans in Code S, and SuperNoVa win the NesTea award. Really expected Creator to pass, but I guess the game is unpredictable enough to even cause WCS Korea winners/potential TSL4 champions to not make it to Code S.
On August 31 2012 10:47 antifan wrote: why isn't supernova vs creator on the vod page? it ends at creator vs vampire
They had mislabeled almost all the games from the group. Supernova vs. Creator will be game 17 on the list, though for me it said it was something completely different, possibly Vampire vs. Creator or similar.
Seems to have been fixed on my end now, but was really strange when I re-watched a few of the games earlier.