People are going to be so mad that Flash's game is a premium one ^^
Go sHy. Terminator too I guess.
The moment I saw that Flash vs Mini was on premium, I literally yelled out
"premium? PREMIUM?!?! PREMIUUUUUUUMMMM!!!!"
But at least Bogus vs Bomber on the free stream should be good, especially after Bomber defeated Baby, another formidable KeSPA Terran with a name that begins with a "B."
It's odd because usually GOM have defaulted to the having the high profile matches on the later set, so yeah schedule conflict with something else? I mean they already moved Code S forward a day.
so since GSL semis are basically unpredictable, I will probably stick adding a couple of pinnaclebets from here, though Day 1 was kind of meh in terms of results.
lets look
Flash 2-0 Mini (pinnabet)
Shine 2-1 Terminator (I have no damn clue)
Sniper 1-2 KeeN (Keen happens to do surprisingly well in Code A)
MMA 2-0 Sirius (pinna)
sHy 2-1 Sparta (somehow I found myself hoping for Sparta to take this, his name is just too awesome)
(edit) although mini may never get as high up as sun or other protosses, and although he probably won't walk the royal road in GSL like sun may and missed royal road in tving osl, he did walk the royal road of ballerness that only Bisu (msl royal road) and Jaedong (real royal road) have.
okay so I mentioned this before, but you realize that the banner is supposed to be the top of the thread and not the red text which is the same as the title, right? ;o
On October 11 2012 07:11 Dodgin wrote: okay so I mentioned this before, but you realize that the banner is supposed to be the top of the thread and not the red text which is the same as the title, right? ;o
it kinda bugs me.
sorry I'll fix it. I was just copying and pasting from opterown's resources
A huge blunder on GOM's part to make Flash's game Premium exclusive, he's like the David Beckham of Starcraft except people aren't gonna buy a GSL ticket when there's 1 round of Code S and Code A after today
Can we avoid spoilers at all costs please? People tend to forget that in places like UK the Premium games don't start til about 5:10am local time.
On October 11 2012 09:30 Kyhol wrote: Flash Keep and MMA in the premium... I may have to buy now. Well played GOM, well played....
If you have the light ticket you can just watch the vods as soon as they go up ;o and it does not take very long for them to go up, you would be able to watch both of those series' before the evening games start probably.
On October 11 2012 09:30 Kyhol wrote: Flash Keep and MMA in the premium... I may have to buy now. Well played GOM, well played....
If you have the light ticket you can just watch the vods as soon as they go up ;o and it does not take very long for them to go up, you would be able to watch both of those series' before the evening games start probably.
Thanks for the information. I will look into it now.
On October 10 2012 09:46 Inzan1ty wrote: so since GSL semis are basically unpredictable, I will probably stick adding a couple of pinnaclebets from here, though Day 1 was kind of meh in terms of results.
lets look
Flash 2-0 Mini (pinnabet)
Shine 2-1 Terminator (I have no damn clue)
Sniper 1-2 KeeN (Keen happens to do surprisingly well in Code A)
MMA 2-0 Sirius (pinna)
sHy 2-1 Sparta (somehow I found myself hoping for Sparta to take this, his name is just too awesome)
Bomber 2-0 Bogus (pinna)
SuperNoVa 2-1 Trap
GuMiHo 2-1 BBBB (pinna, I guess)
These are reasonable predictions, only one I personally disagree on is Shy / Sparta. Shy is pretty bad and Sparta showed some pretty good multi prong attack macro games against Nestea. Then again his TvP could be a different story.
On October 10 2012 09:46 Inzan1ty wrote: so since GSL semis are basically unpredictable, I will probably stick adding a couple of pinnaclebets from here, though Day 1 was kind of meh in terms of results.
lets look
Flash 2-0 Mini (pinnabet)
Shine 2-1 Terminator (I have no damn clue)
Sniper 1-2 KeeN (Keen happens to do surprisingly well in Code A)
MMA 2-0 Sirius (pinna)
sHy 2-1 Sparta (somehow I found myself hoping for Sparta to take this, his name is just too awesome)
Bomber 2-0 Bogus (pinna)
SuperNoVa 2-1 Trap
GuMiHo 2-1 BBBB (pinna, I guess)
These are reasonable predictions, only one I personally disagree on is Shy / Sparta. Shy is pretty bad and Sparta showed some pretty good multi prong attack macro games against Nestea. Then again his TvP could be a different story.
His TvP wasn't so great in GSTL x.x
Yay, some good karma for us faithful east coast premium ticket holders :D
On October 10 2012 09:46 Inzan1ty wrote: so since GSL semis are basically unpredictable, I will probably stick adding a couple of pinnaclebets from here, though Day 1 was kind of meh in terms of results.
lets look
Flash 2-0 Mini (pinnabet)
Shine 2-1 Terminator (I have no damn clue)
Sniper 1-2 KeeN (Keen happens to do surprisingly well in Code A)
MMA 2-0 Sirius (pinna)
sHy 2-1 Sparta (somehow I found myself hoping for Sparta to take this, his name is just too awesome)
Bomber 2-0 Bogus (pinna)
SuperNoVa 2-1 Trap
GuMiHo 2-1 BBBB (pinna, I guess)
These are reasonable predictions, only one I personally disagree on is Shy / Sparta. Shy is pretty bad and Sparta showed some pretty good multi prong attack macro games against Nestea. Then again his TvP could be a different story.
shy did beat jjakji, and has one of the best PL records
On October 10 2012 09:46 Inzan1ty wrote: so since GSL semis are basically unpredictable, I will probably stick adding a couple of pinnaclebets from here, though Day 1 was kind of meh in terms of results.
lets look
Flash 2-0 Mini (pinnabet)
Shine 2-1 Terminator (I have no damn clue)
Sniper 1-2 KeeN (Keen happens to do surprisingly well in Code A)
MMA 2-0 Sirius (pinna)
sHy 2-1 Sparta (somehow I found myself hoping for Sparta to take this, his name is just too awesome)
Bomber 2-0 Bogus (pinna)
SuperNoVa 2-1 Trap
GuMiHo 2-1 BBBB (pinna, I guess)
These are reasonable predictions, only one I personally disagree on is Shy / Sparta. Shy is pretty bad and Sparta showed some pretty good multi prong attack macro games against Nestea. Then again his TvP could be a different story.
shy did beat jjakji, and has one of the best PL records
Shy should absolutely crush Sparta... Sparta's only claim to fame is beating Nesta who's Z v T has been particulary bad as of late, as have his games overall.
Shy's got a sick record and furthermore Sparta has looked poor v protoss so far...
You guys have to understand that KeSPA players have matches in the evening (although I don't know the schedule for OGN/Proleague).
Another factor might be that Flash was scheduled to play his MvP match in the evening and had to be switched to the premium stream because of the Code S/ Code A day schedule change.
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
4:00 Proxy Starport on the high ground near the right base Stargate for Mini reactored hellion production for Flash started Mini adds on a 2nd gateway
5:00 Medivac started for Flash Probe sees the hellions phoenix production begins for Mini 4 hellions out for Flash Phoenix sees the medivac and hellions load up
6:00 Fash drops the main of mini the medivac falls but the hellions get out Phoenix picks up 1 hellion Mini cleans up the hellions but 10 workers die 2 more hellions run up the main ramp of mini Mini micros his probes so he only loses 2 more Flash returns the starport to his base Phoenixes heading to Flash's main 1st siege tank out for Flash
7:00 CC started on the high ground for Flash Bunker started at the top of Flash's ramp ebay started for Flash Nexus started for Mini 4 phoenixes go into the main of Flash but only pick off 1 probe
8:00 2 tanks out for Flash push back a small stalker poke Robo started for Mini Viking started for Flash
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
4:00 Proxy Starport on the high ground near the right base Stargate for Mini reactored hellion production for Flash started Mini adds on a 2nd gateway
5:00 Medivac started for Flash Probe sees the hellions phoenix production begins for Mini 4 hellions out for Flash Phoenix sees the medivac and hellions load up
6:00 Fash drops the main of mini the medivac falls but the hellions get out Phoenix picks up 1 hellion Mini cleans up the hellions but 10 workers die 2 more hellions run up the main ramp of mini Mini micros his probes so he only loses 2 more Flash returns the starport to his base Phoenixes heading to Flash's main 1st siege tank out for Flash
7:00 CC started on the high ground for Flash Bunker started at the top of Flash's ramp ebay started for Flash Nexus started for Mini 4 phoenixes go into the main of Flash but only pick off 1 probe
8:00 2 tanks out for Flash push back a small stalker poke Robo started for Mini Viking started for Flash
9:00 Forge started for Mini Flash up to 3 tanks 14 marines 2 vikings Flash moving his 2nd OC to the low ground Flash adding on another rax now
10:00 +1 armor started for Mini medivac production now for Flash. stopped at 3 vikings Immortal production started for Mini Siege mode started for Flash 5th tank finishes for Flash Flash pushing out with a marine tank force (4 tanks in his main army atm) scvs coming with the army to repair/make bunkers
11:00 Mini adding on 2 more gates Mini comes down to engage flash's army and forcefields help him out Siege mode isnt done for Flash's timing Flash pushing into the natural of mini
12:00 siege mode finishes for Flash with 2 tanks alive still Bunker starts in the natural of Mini Mini saves 1 of his 2 immortals with 4 health Mini comes down the ramp and kills off the 2 tanks of Flash Flash ahead by 10 supply Mini pushes off the first wave of Flash
13:00 Flash wave 2 shows up +1 attack started for Mini 2 more tanks with this army Twilight council for Mini +1 attack started for Flash another rax started for Flash 3 immortals out for Mini Flash backs off and takes a 3rd base Stim research started for Flash
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
4:00 Proxy Starport on the high ground near the right base Stargate for Mini reactored hellion production for Flash started Mini adds on a 2nd gateway
5:00 Medivac started for Flash Probe sees the hellions phoenix production begins for Mini 4 hellions out for Flash Phoenix sees the medivac and hellions load up
6:00 Fash drops the main of mini the medivac falls but the hellions get out Phoenix picks up 1 hellion Mini cleans up the hellions but 10 workers die 2 more hellions run up the main ramp of mini Mini micros his probes so he only loses 2 more Flash returns the starport to his base Phoenixes heading to Flash's main 1st siege tank out for Flash
7:00 CC started on the high ground for Flash Bunker started at the top of Flash's ramp ebay started for Flash Nexus started for Mini 4 phoenixes go into the main of Flash but only pick off 1 probe
8:00 2 tanks out for Flash push back a small stalker poke Robo started for Mini Viking started for Flash
9:00 Forge started for Mini Flash up to 3 tanks 14 marines 2 vikings Flash moving his 2nd OC to the low ground Flash adding on another rax now
10:00 +1 armor started for Mini medivac production now for Flash. stopped at 3 vikings Immortal production started for Mini Siege mode started for Flash 5th tank finishes for Flash Flash pushing out with a marine tank force (4 tanks in his main army atm) scvs coming with the army to repair/make bunkers
11:00 Mini adding on 2 more gates Mini comes down to engage flash's army and forcefields help him out Siege mode isnt done for Flash's timing Flash pushing into the natural of mini
12:00 siege mode finishes for Flash with 2 tanks alive still Bunker starts in the natural of Mini Mini saves 1 of his 2 immortals with 4 health Mini comes down the ramp and kills off the 2 tanks of Flash Flash ahead by 10 supply Mini pushes off the first wave of Flash
13:00 Flash wave 2 shows up +1 attack started for Mini 2 more tanks with this army Twilight council for Mini +1 attack started for Flash another rax started for Flash 3 immortals out for Mini Flash backs off and takes a 3rd base Stim research started for Flash
14:00 4th immortal out for Mini Mini scouts the 3rd of Flash Mini takes his own 3rd charge started for Mini Combat shields started for Flash 2 more rax for Flash
15:00 2nd ebay and armory started for Flash concussive shells for Flash Dark Shrine started for Mini Viking production restarted for Flash Dark Shrine cancelled (i think) Templar archives started +2 armor started for Mini
16:00 2 immortal drop in the main of Flash immortals kill the add on making stim the warp prism is killed by vikings the immortals try to target down a rax but flash saves it Stim restarted for Flash Flash scouts the 3rd of Mini 2 more gates for Mini
17:00 Storm started for Mini +2 attack started for Flash Flash returns to medivac production +1 armor started for Flash
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
4:00 Proxy Starport on the high ground near the right base Stargate for Mini reactored hellion production for Flash started Mini adds on a 2nd gateway
5:00 Medivac started for Flash Probe sees the hellions phoenix production begins for Mini 4 hellions out for Flash Phoenix sees the medivac and hellions load up
6:00 Fash drops the main of mini the medivac falls but the hellions get out Phoenix picks up 1 hellion Mini cleans up the hellions but 10 workers die 2 more hellions run up the main ramp of mini Mini micros his probes so he only loses 2 more Flash returns the starport to his base Phoenixes heading to Flash's main 1st siege tank out for Flash
7:00 CC started on the high ground for Flash Bunker started at the top of Flash's ramp ebay started for Flash Nexus started for Mini 4 phoenixes go into the main of Flash but only pick off 1 probe
8:00 2 tanks out for Flash push back a small stalker poke Robo started for Mini Viking started for Flash
9:00 Forge started for Mini Flash up to 3 tanks 14 marines 2 vikings Flash moving his 2nd OC to the low ground Flash adding on another rax now
10:00 +1 armor started for Mini medivac production now for Flash. stopped at 3 vikings Immortal production started for Mini Siege mode started for Flash 5th tank finishes for Flash Flash pushing out with a marine tank force (4 tanks in his main army atm) scvs coming with the army to repair/make bunkers
11:00 Mini adding on 2 more gates Mini comes down to engage flash's army and forcefields help him out Siege mode isnt done for Flash's timing Flash pushing into the natural of mini
12:00 siege mode finishes for Flash with 2 tanks alive still Bunker starts in the natural of Mini Mini saves 1 of his 2 immortals with 4 health Mini comes down the ramp and kills off the 2 tanks of Flash Flash ahead by 10 supply Mini pushes off the first wave of Flash
13:00 Flash wave 2 shows up +1 attack started for Mini 2 more tanks with this army Twilight council for Mini +1 attack started for Flash another rax started for Flash 3 immortals out for Mini Flash backs off and takes a 3rd base Stim research started for Flash
14:00 4th immortal out for Mini Mini scouts the 3rd of Flash Mini takes his own 3rd charge started for Mini Combat shields started for Flash 2 more rax for Flash
15:00 2nd ebay and armory started for Flash concussive shells for Flash Dark Shrine started for Mini Viking production restarted for Flash Dark Shrine cancelled (i think) Templar archives started +2 armor started for Mini
16:00 2 immortal drop in the main of Flash immortals kill the add on making stim the warp prism is killed by vikings the immortals try to target down a rax but flash saves it Stim restarted for Flash Flash scouts the 3rd of Mini 2 more gates for Mini
17:00 Storm started for Mini +2 attack started for Flash Flash returns to medivac production +1 armor started for Flash
18:00 Mini making quite a few HTs +3 armor started for Mini Storm finishes for Mini archons being morphed ghost academy for Flash 2 more rax for Flash
19:00 Stim finally finishes for Flash HTs kept in the warp prism Storm drops on flash's army hits a lot of bio Mini has to back off because Flash's army is so big Mini returns to his warp prism and warps in to push Flash back on his half moebius reactor started
20:00 immortal count from mini saving him vs lots of marauders Flash is 15 supply ahead 2-1 finishes for Flash 4 archons and 2 immortals out for Mini Mini was floating 1k minerals during the fight Mini trying to add on more gates storm lands on Flash's army and Flash backs off
21:00 4th base started for mini 4 ghosts started for Flash Robotics support bay started for Mini Warp prism heading for the main of Flash 3-2 started for Flash's bio +3 armor finishes for Mini Warp prism is caught by vikings and is killed before zealots can warp in
22:00 +2 attack started for Mini dobule drop from flash in mini's base off screen Mini pushing the middle of the map with a bigger army Flash retreats all the way home apparently Mini's base is being destroyed but they arent showing it storms hit a lot of Flash's army ghosts emp and snipe a lot of templar Mini has to back off
23:00 Mini finally cleans up his main but he loses all his archons and immortals Colossus production started oh wait he saved 1 immortal Extended thermal lance research started Flash is 10 supply up Flash starts his 4th CC
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
4:00 Proxy Starport on the high ground near the right base Stargate for Mini reactored hellion production for Flash started Mini adds on a 2nd gateway
5:00 Medivac started for Flash Probe sees the hellions phoenix production begins for Mini 4 hellions out for Flash Phoenix sees the medivac and hellions load up
6:00 Fash drops the main of mini the medivac falls but the hellions get out Phoenix picks up 1 hellion Mini cleans up the hellions but 10 workers die 2 more hellions run up the main ramp of mini Mini micros his probes so he only loses 2 more Flash returns the starport to his base Phoenixes heading to Flash's main 1st siege tank out for Flash
7:00 CC started on the high ground for Flash Bunker started at the top of Flash's ramp ebay started for Flash Nexus started for Mini 4 phoenixes go into the main of Flash but only pick off 1 probe
8:00 2 tanks out for Flash push back a small stalker poke Robo started for Mini Viking started for Flash
9:00 Forge started for Mini Flash up to 3 tanks 14 marines 2 vikings Flash moving his 2nd OC to the low ground Flash adding on another rax now
10:00 +1 armor started for Mini medivac production now for Flash. stopped at 3 vikings Immortal production started for Mini Siege mode started for Flash 5th tank finishes for Flash Flash pushing out with a marine tank force (4 tanks in his main army atm) scvs coming with the army to repair/make bunkers
11:00 Mini adding on 2 more gates Mini comes down to engage flash's army and forcefields help him out Siege mode isnt done for Flash's timing Flash pushing into the natural of mini
12:00 siege mode finishes for Flash with 2 tanks alive still Bunker starts in the natural of Mini Mini saves 1 of his 2 immortals with 4 health Mini comes down the ramp and kills off the 2 tanks of Flash Flash ahead by 10 supply Mini pushes off the first wave of Flash
13:00 Flash wave 2 shows up +1 attack started for Mini 2 more tanks with this army Twilight council for Mini +1 attack started for Flash another rax started for Flash 3 immortals out for Mini Flash backs off and takes a 3rd base Stim research started for Flash
14:00 4th immortal out for Mini Mini scouts the 3rd of Flash Mini takes his own 3rd charge started for Mini Combat shields started for Flash 2 more rax for Flash
15:00 2nd ebay and armory started for Flash concussive shells for Flash Dark Shrine started for Mini Viking production restarted for Flash Dark Shrine cancelled (i think) Templar archives started +2 armor started for Mini
16:00 2 immortal drop in the main of Flash immortals kill the add on making stim the warp prism is killed by vikings the immortals try to target down a rax but flash saves it Stim restarted for Flash Flash scouts the 3rd of Mini 2 more gates for Mini
17:00 Storm started for Mini +2 attack started for Flash Flash returns to medivac production +1 armor started for Flash
18:00 Mini making quite a few HTs +3 armor started for Mini Storm finishes for Mini archons being morphed ghost academy for Flash 2 more rax for Flash
19:00 Stim finally finishes for Flash HTs kept in the warp prism Storm drops on flash's army hits a lot of bio Mini has to back off because Flash's army is so big Mini returns to his warp prism and warps in to push Flash back on his half moebius reactor started
20:00 immortal count from mini saving him vs lots of marauders Flash is 15 supply ahead 2-1 finishes for Flash 4 archons and 2 immortals out for Mini Mini was floating 1k minerals during the fight Mini trying to add on more gates storm lands on Flash's army and Flash backs off
21:00 4th base started for mini 4 ghosts started for Flash Robotics support bay started for Mini Warp prism heading for the main of Flash 3-2 started for Flash's bio +3 armor finishes for Mini Warp prism is caught by vikings and is killed before zealots can warp in
22:00 +2 attack started for Mini dobule drop from flash in mini's base off screen Mini pushing the middle of the map with a bigger army Flash retreats all the way home apparently Mini's base is being destroyed but they arent showing it storms hit a lot of Flash's army ghosts emp and snipe a lot of templar Mini has to back off
23:00 Mini finally cleans up his main but he loses all his archons and immortals Colossus production started oh wait he saved 1 immortal Extended thermal lance research started Flash is 10 supply up Flash starts his 4th CC
24:00 Flash pushes the 4th of mini Mini sacks the nexus because his army is too small to engage 3-2 finishes for Flash +2 attack finishes for Mini Extended thermal lance finishes
25:00 Flash has a shitload of medivacs. They arent showing the unit tab but it's over 10 easily 2 colossi out for Mini I count 12 medivacs 2nd starport started viking production beings +1 ship weapons for Flash
26:00 zealots run into the 3rd of Flash double drop chilling in the bottom left corner of the map near mini's 3rd Probe denies the 4th of Flash from landing Flash lands his 4th Orbital on the left side of the map Army of Mini moving up the right side of the map
27:00 Mini restarts his 4th base Mini attacking into the 3rd of Flash with his main army Flash has to lift his 3rd Flash is supply blocked double drop at the 3rd of Mini Engagement at the bottom of Flash's natural ramp Storms hit a lot of Flash's army Flash has a huge concave though
28:00 Mini cleans up the drop of Flash Flash survives with a couple of marauders left at the base of his ramp Nvm the drop wasnt cleaned up at the 3rd Flash pushing the 4th of mini
GSL Code A Ro32 Flash vs Mini Game 1 Map: Ohana Score: 0-0
0:00 Flash spawns to the top left Mini spawns to the bottom right
1:30 Gas first for Flash Gateway first for Mini rax for Fash gas for Mini
3:00 Cyber core for Mini Factory for Flash scouting scv sent out for Flash checking the sides of the map and dodging the watch tower zealot on the way for Mini Reactor for Flash Stalker started for Mini looking like a proxy starport because the scv stopped on the right side of the map near the high ground base
4:00 Proxy Starport on the high ground near the right base Stargate for Mini reactored hellion production for Flash started Mini adds on a 2nd gateway
5:00 Medivac started for Flash Probe sees the hellions phoenix production begins for Mini 4 hellions out for Flash Phoenix sees the medivac and hellions load up
6:00 Fash drops the main of mini the medivac falls but the hellions get out Phoenix picks up 1 hellion Mini cleans up the hellions but 10 workers die 2 more hellions run up the main ramp of mini Mini micros his probes so he only loses 2 more Flash returns the starport to his base Phoenixes heading to Flash's main 1st siege tank out for Flash
7:00 CC started on the high ground for Flash Bunker started at the top of Flash's ramp ebay started for Flash Nexus started for Mini 4 phoenixes go into the main of Flash but only pick off 1 probe
8:00 2 tanks out for Flash push back a small stalker poke Robo started for Mini Viking started for Flash
9:00 Forge started for Mini Flash up to 3 tanks 14 marines 2 vikings Flash moving his 2nd OC to the low ground Flash adding on another rax now
10:00 +1 armor started for Mini medivac production now for Flash. stopped at 3 vikings Immortal production started for Mini Siege mode started for Flash 5th tank finishes for Flash Flash pushing out with a marine tank force (4 tanks in his main army atm) scvs coming with the army to repair/make bunkers
11:00 Mini adding on 2 more gates Mini comes down to engage flash's army and forcefields help him out Siege mode isnt done for Flash's timing Flash pushing into the natural of mini
12:00 siege mode finishes for Flash with 2 tanks alive still Bunker starts in the natural of Mini Mini saves 1 of his 2 immortals with 4 health Mini comes down the ramp and kills off the 2 tanks of Flash Flash ahead by 10 supply Mini pushes off the first wave of Flash
13:00 Flash wave 2 shows up +1 attack started for Mini 2 more tanks with this army Twilight council for Mini +1 attack started for Flash another rax started for Flash 3 immortals out for Mini Flash backs off and takes a 3rd base Stim research started for Flash
14:00 4th immortal out for Mini Mini scouts the 3rd of Flash Mini takes his own 3rd charge started for Mini Combat shields started for Flash 2 more rax for Flash
15:00 2nd ebay and armory started for Flash concussive shells for Flash Dark Shrine started for Mini Viking production restarted for Flash Dark Shrine cancelled (i think) Templar archives started +2 armor started for Mini
16:00 2 immortal drop in the main of Flash immortals kill the add on making stim the warp prism is killed by vikings the immortals try to target down a rax but flash saves it Stim restarted for Flash Flash scouts the 3rd of Mini 2 more gates for Mini
17:00 Storm started for Mini +2 attack started for Flash Flash returns to medivac production +1 armor started for Flash
18:00 Mini making quite a few HTs +3 armor started for Mini Storm finishes for Mini archons being morphed ghost academy for Flash 2 more rax for Flash
19:00 Stim finally finishes for Flash HTs kept in the warp prism Storm drops on flash's army hits a lot of bio Mini has to back off because Flash's army is so big Mini returns to his warp prism and warps in to push Flash back on his half moebius reactor started
20:00 immortal count from mini saving him vs lots of marauders Flash is 15 supply ahead 2-1 finishes for Flash 4 archons and 2 immortals out for Mini Mini was floating 1k minerals during the fight Mini trying to add on more gates storm lands on Flash's army and Flash backs off
21:00 4th base started for mini 4 ghosts started for Flash Robotics support bay started for Mini Warp prism heading for the main of Flash 3-2 started for Flash's bio +3 armor finishes for Mini Warp prism is caught by vikings and is killed before zealots can warp in
22:00 +2 attack started for Mini dobule drop from flash in mini's base off screen Mini pushing the middle of the map with a bigger army Flash retreats all the way home apparently Mini's base is being destroyed but they arent showing it storms hit a lot of Flash's army ghosts emp and snipe a lot of templar Mini has to back off
23:00 Mini finally cleans up his main but he loses all his archons and immortals Colossus production started oh wait he saved 1 immortal Extended thermal lance research started Flash is 10 supply up Flash starts his 4th CC
24:00 Flash pushes the 4th of mini Mini sacks the nexus because his army is too small to engage 3-2 finishes for Flash +2 attack finishes for Mini Extended thermal lance finishes
25:00 Flash has a shitload of medivacs. They arent showing the unit tab but it's over 10 easily 2 colossi out for Mini I count 12 medivacs 2nd starport started viking production beings +1 ship weapons for Flash
26:00 zealots run into the 3rd of Flash double drop chilling in the bottom left corner of the map near mini's 3rd Probe denies the 4th of Flash from landing Flash lands his 4th Orbital on the left side of the map Army of Mini moving up the right side of the map
27:00 Mini restarts his 4th base Mini attacking into the 3rd of Flash with his main army Flash has to lift his 3rd Flash is supply blocked double drop at the 3rd of Mini Engagement at the bottom of Flash's natural ramp Storms hit a lot of Flash's army Flash has a huge concave though
28:00 Mini cleans up the drop of Flash Flash survives with a couple of marauders left at the base of his ramp Nvm the drop wasnt cleaned up at the 3rd Flash pushing the 4th of mini
29:00 drop is finally cleaned up at Mini's 3rd Flash kills mini's 4th uncontested Flash relands his 3rd and drops a bunch of mules there Flash 30 supply ahead Worker count is 42 probes to 33 scvs but quadruple orbital for Flash 10 vikings out vs 2 colossi
30:00 Flash regroups his army in the middle of the map 23 marauders 22 marines 2 ghosts out with 8 medivacs 2 archons 14 zealots 4 stalkers 2 colossi 3 HT for mini another drop in the main of Mini
31:00 Mini returns home to get the drop double drop kills the templar archives, robotics support bay, and Cybernetics core Flash lifts off the double drop before mini can kill it Flash pushing towards the 3rd of mini since mini's whole army is in his main Flash up 50 supply Emp on the choke all over mini's army 3rd of Mini dies
32:00 flash retreats up the high ground ramp where the 4th was Flash just kiting mini across the map double drop in the main of mini Mini loses his main nexus Flash's reinforcements hoin in Flash is up 60 supply almost all of Mini's gates are unpowered Mini ggs! Flash wins game 1!
On October 11 2012 13:38 LRObot wrote: WTF, GSL light yearly ticket holders can't watch this? Lame.
Yeah I had the same problem last season. If you like Code A you should definitely buy a premium ticket, if you are only watching for Code S the light ticket is the better option.
Despite what people say about big maps favoring protoss in TvP, this map should be great for Flash's macro style, I expect a 4 base+ macro game here (and Flash wins obviously :D)
GSL Code A Ro32 Flash vs Mini Game 2 Map: Whirlwind Score: 1-0
0:00 Flash spawns to the top left Mini spawns to the top right
2:00 14 CC from Flash 15 Nexus from Mini Rax for Flash Gateway for Mini
3:00 2nd rax from Flash gas from mini probe harassing the CC building scv of Flash Flash pulls 2 scvs to chase it away and saves his scv Cybernetics core started for Mini 2nd gas for Mini
4:00 3rd CC started for Flash on the high ground of his main stalker coming out for Mini
5:00 3rd rax for Flash Mini adds on his 2nd gate double gas for Flash 3rd gate for Mini Bunker started at the natural for Flash
6:00 Mini going up to 7 gates scout from Flash is denied at the natural so he doesnt know scan from Flash misses 4 of the gateways
GSL Code A Ro32 Flash vs Mini Game 2 Map: Whirlwind Score: 1-0
0:00 Flash spawns to the top left Mini spawns to the top right
2:00 14 CC from Flash 15 Nexus from Mini Rax for Flash Gateway for Mini
3:00 2nd rax from Flash gas from mini probe harassing the CC building scv of Flash Flash pulls 2 scvs to chase it away and saves his scv Cybernetics core started for Mini 2nd gas for Mini
4:00 3rd CC started for Flash on the high ground of his main stalker coming out for Mini
5:00 3rd rax for Flash Mini adds on his 2nd gate double gas for Flash 3rd gate for Mini Bunker started at the natural for Flash
6:00 Mini going up to 7 gates scout from Flash is denied at the natural so he doesnt know scan from Flash misses 4 of the gateways
7:00 Factory for Flash Flash is psychic and goes up to 4 bunkers without seeing anything Stim started for Flash Mini cutting probes and getting ready to attack forward pylon is down near Flash's ramp
8:00 Flash pulls his scvs to repair 5th bunker for Flash here comes the attack!!!! Forcefields go down and block the scvs 2 bunkers fall right away Flash only has 13 marines 3rd bunker falls Mini throwing all his chrono down on his gateways
9:00 5th bunker completes scvs holding on to the last 2 bunkers 4th bunker dies so many scvs die no more scvs left at the natural for Flash last bunker dies Flash is down 20 supply 2 bunkers in the main going up for Flash Flash has like 2 marines left Flash ggs! Mini wins game 2!
wow so many bunkers and still doesnt hold, im sure flash will refine his build to be able to deal with this pressure the next protoss player he will face. For example maybe he could wall off and also add bunkers.
Between this match and mini vs naniwa, mini may be 2nd fav kespa toss behind Rain. And I've been watching all the MLG MvP games and some of the FPPvods too.
You need to 8+ bunkers and more SCVs repairing to hold that Nexus first 2 base timing if you get a quick 3rd CC without taking too much damage (i.e. losing too many SCVs). It's very powerful and actually pretty safe for the Protoss.
GSL Code A Ro32 Flash vs Mini Game 3 Map: Antiga Shipyard Score: 1-1
0:00 Flash spawns to the bottom left Mini spawns to the top right
1:30 gas first for Flash Mini scouts the gas first right away with his scouting probe rax for Flash gateway first for Mini
2:00 gas for Mini
3:00 Cybernetics core for Mini Factory for Flash zealot on the way for Mini reactor started for Flash
4:00 reactor finishes up for Flash and reactored hellion production begins stargate started for Mini Mini scouting around for proxy starport
5:00 CC started on the low ground for Flash 2nd gate for Mini phoenix production begins Tank production begins for Flash rax switched back to the reactor
6:00 3rd CC started for Flash on the high ground of his main 3rd phoenix on the way Phoenixes heading into the main of Flash mule picked off
7:00 Marines chase away the phoenixes Nexus started for Mini siege mode started for Flash robo finishes for Mini ebay finishes for Flash
On October 11 2012 13:48 stephenrau wrote: How good was mini in BW and PL?
Hard to say as he only played a few months of BW before proleague switched into the hybrid format.
he was winning PvZs in a time where Zergs were raping protoss with pure 3 hatch hydra...hes always been fun to watch and a beast player making it to the Ro8 of OSL, then again I was one of the first people to jump on his bandwagon when he started making a name.
GSL Code A Ro32 Flash vs Mini Game 3 Map: Antiga Shipyard Score: 1-1
0:00 Flash spawns to the bottom left Mini spawns to the top right
1:30 gas first for Flash Mini scouts the gas first right away with his scouting probe rax for Flash gateway first for Mini
2:00 gas for Mini
3:00 Cybernetics core for Mini Factory for Flash zealot on the way for Mini reactor started for Flash
4:00 reactor finishes up for Flash and reactored hellion production begins stargate started for Mini Mini scouting around for proxy starport
5:00 CC started on the low ground for Flash 2nd gate for Mini phoenix production begins Tank production begins for Flash rax switched back to the reactor
6:00 3rd CC started for Flash on the high ground of his main 3rd phoenix on the way Phoenixes heading into the main of Flash mule picked off
7:00 Marines chase away the phoenixes Nexus started for Mini siege mode started for Flash robo finishes for Mini ebay finishes for Flash
8:00 Phoenixes kill the scv building the missile turret Robotics support bay started for Mini small gateway force heads into flash's natural forcefield ont he ramp of flash miscontrol from Mini throws away a stalker sentry and phoenix siege mode finishes and chases mini back
9:00 support bay finishes for Mini +1 attack started for Flash Colossus production begins Flash adding on 2 more rax Extended thermal lance started
10:00 starport started for Flash 2nd colossus started another 2 rax for Flash +1 air weapons for mini phoenix production restarted
11:00 stim started for Flash 3rd base started for Mini 2nd ebay and armory started for Flash Flash floating out his 3rd OC medivac production begins for Flash combat shields started for Flash Mini pushing out tot he center of the map with 2 colossi finished 3rd on the way
GSL Code A Ro32 Flash vs Mini Game 3 Map: Antiga Shipyard Score: 1-1
0:00 Flash spawns to the bottom left Mini spawns to the top right
1:30 gas first for Flash Mini scouts the gas first right away with his scouting probe rax for Flash gateway first for Mini
2:00 gas for Mini
3:00 Cybernetics core for Mini Factory for Flash zealot on the way for Mini reactor started for Flash
4:00 reactor finishes up for Flash and reactored hellion production begins stargate started for Mini Mini scouting around for proxy starport
5:00 CC started on the low ground for Flash 2nd gate for Mini phoenix production begins Tank production begins for Flash rax switched back to the reactor
6:00 3rd CC started for Flash on the high ground of his main 3rd phoenix on the way Phoenixes heading into the main of Flash mule picked off
7:00 Marines chase away the phoenixes Nexus started for Mini siege mode started for Flash robo finishes for Mini ebay finishes for Flash
8:00 Phoenixes kill the scv building the missile turret Robotics support bay started for Mini small gateway force heads into flash's natural forcefield ont he ramp of flash miscontrol from Mini throws away a stalker sentry and phoenix siege mode finishes and chases mini back
9:00 support bay finishes for Mini +1 attack started for Flash Colossus production begins Flash adding on 2 more rax Extended thermal lance started
10:00 starport started for Flash 2nd colossus started another 2 rax for Flash +1 air weapons for mini phoenix production restarted
11:00 stim started for Flash 3rd base started for Mini 2nd ebay and armory started for Flash Flash floating out his 3rd OC medivac production begins for Flash combat shields started for Flash Mini pushing out tot he center of the map with 2 colossi finished 3rd on the way
12:00 viking production started for Flash 2nd stargate for Mini forge for mini 4th colossus started +2 attack started for Flash mini still making more phoenixes Flash scouts the 3rd of Mini Flash held only to 2 medivacs right now
13:00 Flash moves out to the center of the map and sees the colossi for the first time Flash backs off +1 armor started for Flash 4 more gates for mini +1 attack started for Mini 2nd starport almost done for Flash double phoenix production for Mini
14:00 7 phoenixes 4 colossi out +1 air armor started for Mini 6 vikings out for Flash reactor finishes on the 2nd starport
15:00 Mini hiding his huge phoenix count +1 armor started for mini +1 ship weapons half way done for Flash 2 more starports added on for Flash 4 vikings at a time coming out 2 more gates for Mini
16:00 Flash scanned the 2 stargates so he put up more starports 6 vikings on the way now 12 vikings vs 12 phoenixes Flash killing off his siege tanks to free up supply 6 colossi are out Flash pushing to the center of the map
GSL Code A Ro32 Flash vs Mini Game 3 Map: Antiga Shipyard Score: 1-1
0:00 Flash spawns to the bottom left Mini spawns to the top right
1:30 gas first for Flash Mini scouts the gas first right away with his scouting probe rax for Flash gateway first for Mini
2:00 gas for Mini
3:00 Cybernetics core for Mini Factory for Flash zealot on the way for Mini reactor started for Flash
4:00 reactor finishes up for Flash and reactored hellion production begins stargate started for Mini Mini scouting around for proxy starport
5:00 CC started on the low ground for Flash 2nd gate for Mini phoenix production begins Tank production begins for Flash rax switched back to the reactor
6:00 3rd CC started for Flash on the high ground of his main 3rd phoenix on the way Phoenixes heading into the main of Flash mule picked off
7:00 Marines chase away the phoenixes Nexus started for Mini siege mode started for Flash robo finishes for Mini ebay finishes for Flash
8:00 Phoenixes kill the scv building the missile turret Robotics support bay started for Mini small gateway force heads into flash's natural forcefield ont he ramp of flash miscontrol from Mini throws away a stalker sentry and phoenix siege mode finishes and chases mini back
9:00 support bay finishes for Mini +1 attack started for Flash Colossus production begins Flash adding on 2 more rax Extended thermal lance started
10:00 starport started for Flash 2nd colossus started another 2 rax for Flash +1 air weapons for mini phoenix production restarted
11:00 stim started for Flash 3rd base started for Mini 2nd ebay and armory started for Flash Flash floating out his 3rd OC medivac production begins for Flash combat shields started for Flash Mini pushing out tot he center of the map with 2 colossi finished 3rd on the way
12:00 viking production started for Flash 2nd stargate for Mini forge for mini 4th colossus started +2 attack started for Flash mini still making more phoenixes Flash scouts the 3rd of Mini Flash held only to 2 medivacs right now
13:00 Flash moves out to the center of the map and sees the colossi for the first time Flash backs off +1 armor started for Flash 4 more gates for mini +1 attack started for Mini 2nd starport almost done for Flash double phoenix production for Mini
14:00 7 phoenixes 4 colossi out +1 air armor started for Mini 6 vikings out for Flash reactor finishes on the 2nd starport
15:00 Mini hiding his huge phoenix count +1 armor started for mini +1 ship weapons half way done for Flash 2 more starports added on for Flash 4 vikings at a time coming out 2 more gates for Mini
16:00 Flash scanned the 2 stargates so he put up more starports 6 vikings on the way now 12 vikings vs 12 phoenixes Flash killing off his siege tanks to free up supply 6 colossi are out Flash pushing to the center of the map
17:00 Both army trading blows 4 colossi are still alive phoenixes take out all of the vikings 2 colossi alive now even supply but flash is pushed all the way back to his natural
18:00 mini breaking down the rocks to Flash's 3rd Flash pumping out more vikings Mini pushing into Flash's 3rd zealots killing scvs at the 3rd of Flash Mini has to back off becasue Flash has a bunch of vikings Mini regroups and pushes back into the 3rd no charge from mini so flash is kiting pretty well
19:00 phoenixes pick up a lot of marauders Mini is now 40 supply ahead 2 colossi are still alive Mini has to back off as Flash gets reinforcements 30 supply difference +3 attack finishing up for Flash charge almost done for Mini Mini replenishing his viking count
20:00 Flash on 3-1 upgrades vs 1-1 ground; 1-1 air Mini reengaging Flash's army Flash has no medivacs left mini misses his forcefields charge is finished vikings are all dead Phoenixes picking up marauders 3 colossi sieging up Flash's 3rd
21:00 Flash charges into the 3rd Phoenixes pick up the marauders Flash ggs! Mini wins game 3 and takes the series 2-1!
When Flash engaged up in the ramp in the middle he had no flank and didn't focus fire down the colo, I think that engagement could of gone so much better for him and it's what ended up costing him the game. At the time he engaged he even had an upgrade advantage.
Flash didn't want to disappoint us by winning on a game people couldn't watch for free so he went down to the up and downs so we could watch more of his games :D
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Wow that was pretty cool. I think flash's engagements could have been done a lot better. There were times where I think he should have simply focused the phoenix, and then it would have gone a lot better. Keep the bio out of range of the colossi and focus the phoenix with the vikings. It's hard to think of that stuff when you're in the booth though I'm sure, that was probably something flash never saw during practice games.
On October 11 2012 14:06 stephenrau wrote: Big question:
Does how far you get in Code A determine whether you the harder or easier (6 person vs 5 person) Up & Down group?
I cant remember but there is a certain ratio of ro32 to ro24 players in the group I guess half and half? theres no chance of all ro32 players or all ro24 players though
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
An earlier second reactored starport would have done really well. Also better micro
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Vikings
mini just showed with upgraded phoenixes they destroyed vikings....so moar upgraded vikings?
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
There isn't a hard counter for Terran against Phoenix/Colo. You need to focus fire down the colo and try to get a decent arc.
On October 11 2012 14:06 red4ce wrote: Flash didn't want to disappoint us by winning on a game people couldn't watch for free so he went down to the up and downs so we could watch more of his games :D
T_T
sounds like a plan! so many good players this season in up/downs :o
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Vikings
I don't think this is true. Best way for Terran to beat this protoss strat is go mass ground upgrades, make the protoss overproduce phoenix and win an all ground battle. That's at least how I used to play against this, just fake out mass vikings but go pure ground with lots of marauders. You really can't win the air battle because phoenix actually own vikings. edit: Also get ghosts for EMPs, they can do wonders.
On October 11 2012 14:06 red4ce wrote: Flash didn't want to disappoint us by winning on a game people couldn't watch for free so he went down to the up and downs so we could watch more of his games :D
T_T
No he was punishing those people for not being big enough fans and for not supporting esports. =D
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Vikings
No. I really think Terran needs Ghosts against that. Or maybe Viking/Banshee? Phoenixes are so much better than Vikings, and air units are the only way to beat Colossus.
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Vikings
I don't think this is true. Best way for Terran to beat this protoss strat is go mass ground upgrades, make the protoss overproduce phoenix and win an all ground battle. That's at least how I used to play against this, just fake out mass vikings but go pure ground with lots of marauders. You really can't win the air battle because phoenix actually own vikings.
Yea mass ground is actually scary. Of course then they could harass your worker line a lot and so on since your army isn't that mobile in a way. Hard to say how things would work out.
Tbh vikings could have worked if he just kept sitting them over his bio army as he encroached up, using the massive range advantage to force phoenix/col back (cause if you're over marines, your marines will hit his phoenixes before his phoenixes can hit your vikings.
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Vikings
mini just showed with upgraded phoenixes they destroyed vikings....so moar upgraded vikings?
Early 2010 it was bio + lots of Vikings, more marauder heavy ground, people theory crafted that adding thors would also work, but it was never really tested in a pro game And from posts in here it seems like flash didn't engage very well, you really want to camp your vikins over marines
I dont want to make you guys hate me but I think Flash is cursed when I watch him play D: the only times I watched him in BW was vs Bogus in a TvT he lost and in the OSL ro4 vs Fantasy Then I was here for Flash vs Killer and Flash vs Mini. I'll just take the night off next time he plays
On October 11 2012 14:05 ref4 wrote: so wow this unit composition is so effective, why doesn't more protosses use it? what's the terran's hard counter to phoenix/colossi?
Vikings
I don't think this is true. Best way for Terran to beat this protoss strat is go mass ground upgrades, make the protoss overproduce phoenix and win an all ground battle. That's at least how I used to play against this, just fake out mass vikings but go pure ground with lots of marauders. You really can't win the air battle because phoenix actually own vikings.
Yea mass ground is actually scary. Of course then they could harass your worker line a lot and so on since your army isn't that mobile in a way. Hard to say how things would work out.
Tbh vikings could have worked if he just kept sitting them over his bio army as he encroached up, using the massive range advantage to force phoenix/col back (cause if you're over marines, your marines will hit his phoenixes before his phoenixes can hit your vikings.
I don't like vikings vs. phoenix at all because they overkill so much. You can't even focus fire the phoenixes because vikings would overkill. Imo mass ground with EMP is the way to go. Flash was only on 3/1 with no armor upgrades and no EMPs, imagine how easily he would have won these fights had he used his 40 supply of vikings on ground units and better upgrades. His vikings didn't really do anything anyway, he killed maybe like what 2 collossi out of 7? pure ground would do sooo much better especially with EMP. the only tricky thing is killing the zealots so you can get in range of the collossi, in which case you need to have your marines behind your marauders so they soak up the damage and EMP everything perfectly. It's hard to beat, but I doubt mass viking will ever work against that if the protoss goes double stargate phoenix (especially if he gets +2 range aswell lol).
Code A GSL Season 4 2012 Terminator vs Shine Game 1 Map: Antiga Shipyward Score: 0-0
0:00 Terminator spawns to the bottom left Shine spawns to the top right
2:00 Pool first for Shine
2:30 Hatch for Shine Nexus first for Terminator Forge for Terminator
3:00 Gateway for Terminator cannon for Terminator probe denies the 3rd of Shine
4:00 Shine starts his 3rd hatch after lings chase the probe away ling gets into the natural of Terminator before the cannon finishes double gas for Terminator Cybernetics Core started for Terminator
5:00 +1 attack started for Terminator drones
6:00 double gas for Shine Robo for Terminator 3 more gates for Terminator Roach warren for Shine
Code A GSL Season 4 2012 Terminator vs Shine Game 1 Map: Antiga Shipyward Score: 0-0
0:00 Terminator spawns to the bottom left Shine spawns to the top right
2:00 Pool first for Shine
2:30 Hatch for Shine Nexus first for Terminator Forge for Terminator
3:00 Gateway for Terminator cannon for Terminator probe denies the 3rd of Shine
4:00 Shine starts his 3rd hatch after lings chase the probe away ling gets into the natural of Terminator before the cannon finishes double gas for Terminator Cybernetics Core started for Terminator
5:00 +1 attack started for Terminator drones
6:00 double gas for Shine Robo for Terminator 3 more gates for Terminator Roach warren for Shine
7:00 Lair started for Shine Ling in Terminator's base is still alive and scouts everything it has 1 hp left finally dies evo chamber for Shine 2 more gates and twiight council for terminator Ling speed started Warp prism on the way for Terminator 2 more gas for Shine
8:00 Macro hatch for Shine 3 sentries loaded into the warp prism +1 carapace started for Shine roach speed started for Shine roach production begins blink started for Terminator +1 armor started for Terminator
9:00 Warp prism scouted by overlord observer of Terminator killed by a queen and overseer 2nd observer moving out sentry drop in the main but lings chase it away
Code A GSL Season 4 2012 Terminator vs Shine Game 1 Map: Antiga Shipyward Score: 0-0
0:00 Terminator spawns to the bottom left Shine spawns to the top right
2:00 Pool first for Shine
2:30 Hatch for Shine Nexus first for Terminator Forge for Terminator
3:00 Gateway for Terminator cannon for Terminator probe denies the 3rd of Shine
4:00 Shine starts his 3rd hatch after lings chase the probe away ling gets into the natural of Terminator before the cannon finishes double gas for Terminator Cybernetics Core started for Terminator
5:00 +1 attack started for Terminator drones
6:00 double gas for Shine Robo for Terminator 3 more gates for Terminator Roach warren for Shine
7:00 Lair started for Shine Ling in Terminator's base is still alive and scouts everything it has 1 hp left finally dies evo chamber for Shine 2 more gates and twiight council for terminator Ling speed started Warp prism on the way for Terminator 2 more gas for Shine
8:00 Macro hatch for Shine 3 sentries loaded into the warp prism +1 carapace started for Shine roach speed started for Shine roach production begins blink started for Terminator +1 armor started for Terminator
9:00 Warp prism scouted by overlord observer of Terminator killed by a queen and overseer 2nd observer moving out sentry drop in the main but lings chase it away
10:00 Roach speed finishes Immortal production begins 3rd base started for Shine blink finishes infestation pit finishes pathogen glands started for Shine 2nd evo chamber started for Shine
11:00 Infestor production begins +2 attack started for Terminator +1 melee started for Shine overlord speed started for Shine 75 drones vs 56 probes +2 carapace started
12:00 4th base started for Shine at the top left main Center base also being taken by Shine warp prism flies into the main but lings and queens chase it out fungal catches the warp prism Terminator loses the warp prism and 4 zealots Robotics support bay started Hive started Spire started
13:00 Shine posturing around the middle Terminator turtling shine maxed
14:00 Shine attacks into the 3rd of Terminator but forcefields block most of the lings Shine backs off fungals hit a lot of sentries Terminator chases back Shine Shine overextends and loses most of his infestors 1st Colossus is out
Positioning and target firing were the keys in the old Terran vs Phoenix/Colossi games. It was always quite a micro-dependent, unpredictable fight, because how you engaged was very important.
Code A GSL Season 4 2012 Terminator vs Shine Game 1 Map: Antiga Shipyward Score: 0-0
0:00 Terminator spawns to the bottom left Shine spawns to the top right
2:00 Pool first for Shine
2:30 Hatch for Shine Nexus first for Terminator Forge for Terminator
3:00 Gateway for Terminator cannon for Terminator probe denies the 3rd of Shine
4:00 Shine starts his 3rd hatch after lings chase the probe away ling gets into the natural of Terminator before the cannon finishes double gas for Terminator Cybernetics Core started for Terminator
5:00 +1 attack started for Terminator drones
6:00 double gas for Shine Robo for Terminator 3 more gates for Terminator Roach warren for Shine
7:00 Lair started for Shine Ling in Terminator's base is still alive and scouts everything it has 1 hp left finally dies evo chamber for Shine 2 more gates and twiight council for terminator Ling speed started Warp prism on the way for Terminator 2 more gas for Shine
8:00 Macro hatch for Shine 3 sentries loaded into the warp prism +1 carapace started for Shine roach speed started for Shine roach production begins blink started for Terminator +1 armor started for Terminator
9:00 Warp prism scouted by overlord observer of Terminator killed by a queen and overseer 2nd observer moving out sentry drop in the main but lings chase it away
10:00 Roach speed finishes Immortal production begins 3rd base started for Shine blink finishes infestation pit finishes pathogen glands started for Shine 2nd evo chamber started for Shine
11:00 Infestor production begins +2 attack started for Terminator +1 melee started for Shine overlord speed started for Shine 75 drones vs 56 probes +2 carapace started
12:00 4th base started for Shine at the top left main Center base also being taken by Shine warp prism flies into the main but lings and queens chase it out fungal catches the warp prism Terminator loses the warp prism and 4 zealots Robotics support bay started Hive started Spire started
13:00 Shine posturing around the middle Terminator turtling shine maxed
14:00 Shine attacks into the 3rd of Terminator but forcefields block most of the lings Shine backs off fungals hit a lot of sentries Terminator chases back Shine Shine overextends and loses most of his infestors 1st Colossus is out
15:00 Hive finished Greater spire on the way +3 attack almost done for Terminator Extended thermal lance started +2 melee and +3 carapace started for Shine
16:00 Terminator taking the center high ground Shine backs off Shine abandons the middle base fungals go on about half of terminator's army corruptors are out and shooting corruptors blink on the infestors kills 3
17:00 +1 air armor started Terminator pushing into the natural of Shine Shine regroups and attacks stalkers blinking against Roaches
18:00 Drones pulled in the natural of fight 4 immortals still alive blink on the main ramp on top of Shine's army Shine loses everything gg! Terminator wins game 1!
GSL Season 4 Code A Ro32 Terminator vs Shine Game 2 Map: Abyssal City Score: 1-0
0:00 Terminator spawns to the right Shine spawns to the left
2:00 Hatch first from Shine Nexus first for Terminator Pool for Shine Forge for Terminator
3:00 gate for Terminator Cannon for Terminator double gas for Terminator
4:00 Cybernetics core for Terminator 3rd base started for Shine +1 attack started for Terminator
5:00 double gas at the natural for Shine Robo for Terminator
6:00 double gas at the natural for Terminator ling speed started for Shine evo chamber for Shine Roach warren for Shine Immortal first from the Robo for Terminator
GSL Season 4 Code A Ro32 Terminator vs Shine Game 2 Map: Abyssal City Score: 1-0
0:00 Terminator spawns to the right Shine spawns to the left
2:00 Hatch first from Shine Nexus first for Terminator Pool for Shine Forge for Terminator
3:00 gate for Terminator Cannon for Terminator double gas for Terminator
4:00 Cybernetics core for Terminator 3rd base started for Shine +1 attack started for Terminator
5:00 double gas at the natural for Shine Robo for Terminator
6:00 double gas at the natural for Terminator ling speed started for Shine evo chamber for Shine Roach warren for Shine Immortal first from the Robo for Terminator
7:00 4 more gates for Terminator Lair for Shine another gate for Terminator Macro Hatch for Shine
8:00 7 gateways up for Terminator 2 immortals are done 3rd immortal on the way spores in the mineral lines of Shine's bases +1 carapace started for Shine Roach speed started Warp prism started for Terminator
9:00 8 sentries 3 immortals 2 zealots pushing out on the map Infestation pit started for Shine observer started for Terminator 2 spines started at the 3rd of Terminator Shine trying to delay the army with ling pokes
10:00 Infestor production begins more spines going down at the 3rd Terminator pushing into the 3rd a lot of roaches get caught by forcefields Immortals are stuck behind the army and miss a bunch of firing time
11:00 drones are pulled but Terminator's army is really big all the spines are dead now Terminator still has all 3 immortals alive infestors show up and fungals go down
GSL Season 4 Code A Ro32 Terminator vs Shine Game 2 Map: Abyssal City Score: 1-0
0:00 Terminator spawns to the right Shine spawns to the left
2:00 Hatch first from Shine Nexus first for Terminator Pool for Shine Forge for Terminator
3:00 gate for Terminator Cannon for Terminator double gas for Terminator
4:00 Cybernetics core for Terminator 3rd base started for Shine +1 attack started for Terminator
5:00 double gas at the natural for Shine Robo for Terminator
6:00 double gas at the natural for Terminator ling speed started for Shine evo chamber for Shine Roach warren for Shine Immortal first from the Robo for Terminator
7:00 4 more gates for Terminator Lair for Shine another gate for Terminator Macro Hatch for Shine
8:00 7 gateways up for Terminator 2 immortals are done 3rd immortal on the way spores in the mineral lines of Shine's bases +1 carapace started for Shine Roach speed started Warp prism started for Terminator
9:00 8 sentries 3 immortals 2 zealots pushing out on the map Infestation pit started for Shine observer started for Terminator 2 spines started at the 3rd of Terminator Shine trying to delay the army with ling pokes
10:00 Infestor production begins more spines going down at the 3rd Terminator pushing into the 3rd a lot of roaches get caught by forcefields Immortals are stuck behind the army and miss a bunch of firing time
11:00 drones are pulled but Terminator's army is really big all the spines are dead now Terminator still has all 3 immortals alive infestors show up and fungals go down
12:00 reinforcement lings from Shine show up and push Terminator back to the warp prism Another warp in comes in and Shine is dwindling in forces Shine missing a lot of injects and doesnt have much larva Terminator keeps the immortals alive with warp prism micro
13:00 pretty sexy immortal warp prism micro kills the roaches the 3rd base falls the infestation pit fals 2 immortals still alive nvm he leaves the infestation pit alive another warp in for terminator and he's pushing into the natural all the drones are pulled forcefields go down
14:00 Terminator is 30 supply ahead immortals have over 30 ills reinforcements trickling in for Shine but it's nowhere near enough Shine ggs! Terminator wins 2-0! Shine falls to the up and down matches
GSL Code A ro32 KeeN vs Sniper Game 1 Map: Ohana Score: 0-0
0:00 KeeN spawns to the top left Sniper spawns to the bottom right
1:45 Rax first for Keen
2:00 Hatch first for Sniper Pool for Sniper
3:00 CC on the low ground for Keen double gas for Keen Marine keeps the overlord from seeing the CC
4:00 Factory for Keen reator started for Keen
5:00 gas for Sniper 2nd Factory for Keen 2nd Factory is hidden behind his main mineral line
6:00 reactored hellion production begins 3rd base started for Sniper 2 more gas for Sniper Blue flame started for Keen
7:00 hellions 3 at a time for Keen Lair started for Sniper
8:00 4 queens out for Sniper Creep being spread out onto the map double evo chamber finishes for a wall off with a spine 1-1 started for Sniper baneling nest finishing up spores going up in the mineral line Spire started for Sniper 14 Hellions out for Keen now
9:00 Hellions try to brute force their way into the natural but they are denied Hellions kill the few drones at the 3rd Roach warren started for Sniper stim started for Keen double ebay for Keen
10:00 Hellions were attacking the hatch so Sniper has to come out and attack Keen kills all the lings and banelings roach speed started for Sniper Muta production started more hellions show up at the 3rd more queens are dying +1 attack started for Keen +1 missile attack started for Sniper Mutas chase the hellions away from the 3rd
11:00 4 rax finished for Keen now missile turrets goin gup a few hellions get into the main all the hellions die to mutas +1 armor started for Keen starport started for Keen Baneling speed started for Sniper only 5 drones have died +1 flier attack started
GSL Code A ro32 KeeN vs Sniper Game 1 Map: Ohana Score: 0-0
0:00 KeeN spawns to the top left Sniper spawns to the bottom right
1:45 Rax first for Keen
2:00 Hatch first for Sniper Pool for Sniper
3:00 CC on the low ground for Keen double gas for Keen Marine keeps the overlord from seeing the CC
4:00 Factory for Keen reator started for Keen
5:00 gas for Sniper 2nd Factory for Keen 2nd Factory is hidden behind his main mineral line
6:00 reactored hellion production begins 3rd base started for Sniper 2 more gas for Sniper Blue flame started for Keen
7:00 hellions 3 at a time for Keen Lair started for Sniper
8:00 4 queens out for Sniper Creep being spread out onto the map double evo chamber finishes for a wall off with a spine 1-1 started for Sniper baneling nest finishing up spores going up in the mineral line Spire started for Sniper 14 Hellions out for Keen now
9:00 Hellions try to brute force their way into the natural but they are denied Hellions kill the few drones at the 3rd Roach warren started for Sniper stim started for Keen double ebay for Keen
10:00 Hellions were attacking the hatch so Sniper has to come out and attack Keen kills all the lings and banelings roach speed started for Sniper Muta production started more hellions show up at the 3rd more queens are dying +1 attack started for Keen +1 missile attack started for Sniper Mutas chase the hellions away from the 3rd
11:00 4 rax finished for Keen now missile turrets goin gup a few hellions get into the main all the hellions die to mutas +1 armor started for Keen starport started for Keen Baneling speed started for Sniper only 5 drones have died +1 flier attack started
12:00 mutas arrive at keen's base but turrets are up so they fly away Sniper redrones up his 3rd base and breaks down the rocks +2 melee attack started for Sniper Combat shields started for Keen armory finishing upf or Keen siege mode started Siege tank production begins for Keen
13:00 Hellions go into the 3rd but only 1 drone dies before roaches kill them +2 attack started for Keen +1 vehicle weapons started for Keen +2 carapace started for Sniper Creep denies the 3rd of keen
14:00 bunker going up in the natural of Keen Sniper pressuring outside the natural of Keen with ling roach muta bane Infestation pit started for Sniper 4th base started for Sniper +2 armor started for Keen Keen finally lands his 3rd base as the creep clears up
15:00 Sniper adding on 5 more mutas 5th base for Sniper burrow started for Sniper Creep almost to the base of Keen's natural ramp before he starts cleaning it up macro hatch for Sniper Hive started for Sniper
16:00 Pathogen glands started Keen cleaning up creep in the middle of the map Sniper swinging around the right side of the map but Keen sees it coming Sniper crashes into Keens army Banelings hit a ton of bio all the tanks die
17:00 Sniper busting into the natural of Keen but Keen's reinforcements are too much Sniper has to back off Hive is finished small marine force from Keen takes Sniper's 5th base to the red +3 attack started for Keen Greater Spire started for Sniper +3 melee and carapace started for Sniper
GSL Code A ro32 KeeN vs Sniper Game 1 Map: Ohana Score: 0-0
0:00 KeeN spawns to the top left Sniper spawns to the bottom right
1:45 Rax first for Keen
2:00 Hatch first for Sniper Pool for Sniper
3:00 CC on the low ground for Keen double gas for Keen Marine keeps the overlord from seeing the CC
4:00 Factory for Keen reator started for Keen
5:00 gas for Sniper 2nd Factory for Keen 2nd Factory is hidden behind his main mineral line
6:00 reactored hellion production begins 3rd base started for Sniper 2 more gas for Sniper Blue flame started for Keen
7:00 hellions 3 at a time for Keen Lair started for Sniper
8:00 4 queens out for Sniper Creep being spread out onto the map double evo chamber finishes for a wall off with a spine 1-1 started for Sniper baneling nest finishing up spores going up in the mineral line Spire started for Sniper 14 Hellions out for Keen now
9:00 Hellions try to brute force their way into the natural but they are denied Hellions kill the few drones at the 3rd Roach warren started for Sniper stim started for Keen double ebay for Keen
10:00 Hellions were attacking the hatch so Sniper has to come out and attack Keen kills all the lings and banelings roach speed started for Sniper Muta production started more hellions show up at the 3rd more queens are dying +1 attack started for Keen +1 missile attack started for Sniper Mutas chase the hellions away from the 3rd
11:00 4 rax finished for Keen now missile turrets goin gup a few hellions get into the main all the hellions die to mutas +1 armor started for Keen starport started for Keen Baneling speed started for Sniper only 5 drones have died +1 flier attack started
12:00 mutas arrive at keen's base but turrets are up so they fly away Sniper redrones up his 3rd base and breaks down the rocks +2 melee attack started for Sniper Combat shields started for Keen armory finishing upf or Keen siege mode started Siege tank production begins for Keen
13:00 Hellions go into the 3rd but only 1 drone dies before roaches kill them +2 attack started for Keen +1 vehicle weapons started for Keen +2 carapace started for Sniper Creep denies the 3rd of keen
14:00 bunker going up in the natural of Keen Sniper pressuring outside the natural of Keen with ling roach muta bane Infestation pit started for Sniper 4th base started for Sniper +2 armor started for Keen Keen finally lands his 3rd base as the creep clears up
15:00 Sniper adding on 5 more mutas 5th base for Sniper burrow started for Sniper Creep almost to the base of Keen's natural ramp before he starts cleaning it up macro hatch for Sniper Hive started for Sniper
16:00 Pathogen glands started Keen cleaning up creep in the middle of the map Sniper swinging around the right side of the map but Keen sees it coming Sniper crashes into Keens army Banelings hit a ton of bio all the tanks die
17:00 Sniper busting into the natural of Keen but Keen's reinforcements are too much Sniper has to back off Hive is finished small marine force from Keen takes Sniper's 5th base to the red +3 attack started for Keen Greater Spire started for Sniper +3 melee and carapace started for Sniper
18:00 4th CC started for Keen infestor production started for Sniper 8 marine drop loaded up and heading towards sniper's main
19:00 Sniper goes in for the attack but Keen sieges up so he backs off Drop at the 5th kills Sniper's hatch drop at the 4th of Sniper out of range of spinecrawlers killing several drones
20:00 Brood lord production begins Keen pushing the 4th of Sniper Brood lords get caught exposed but not enough marines can get under them Sniper saves his broods Keen doesnt target the hatchery down and Sniper saves it Keen's army has to retreat
21:00 2nd starport started for Keen Keen takes his 4th base 3-3 finishes for Sniper +3 attack finishes for Keen Keen pushing back into the 3rd the marines go down so Keen has to back off 4 more broods morphing
GSL Code A ro32 KeeN vs Sniper Game 1 Map: Ohana Score: 0-0
0:00 KeeN spawns to the top left Sniper spawns to the bottom right
1:45 Rax first for Keen
2:00 Hatch first for Sniper Pool for Sniper
3:00 CC on the low ground for Keen double gas for Keen Marine keeps the overlord from seeing the CC
4:00 Factory for Keen reator started for Keen
5:00 gas for Sniper 2nd Factory for Keen 2nd Factory is hidden behind his main mineral line
6:00 reactored hellion production begins 3rd base started for Sniper 2 more gas for Sniper Blue flame started for Keen
7:00 hellions 3 at a time for Keen Lair started for Sniper
8:00 4 queens out for Sniper Creep being spread out onto the map double evo chamber finishes for a wall off with a spine 1-1 started for Sniper baneling nest finishing up spores going up in the mineral line Spire started for Sniper 14 Hellions out for Keen now
9:00 Hellions try to brute force their way into the natural but they are denied Hellions kill the few drones at the 3rd Roach warren started for Sniper stim started for Keen double ebay for Keen
10:00 Hellions were attacking the hatch so Sniper has to come out and attack Keen kills all the lings and banelings roach speed started for Sniper Muta production started more hellions show up at the 3rd more queens are dying +1 attack started for Keen +1 missile attack started for Sniper Mutas chase the hellions away from the 3rd
11:00 4 rax finished for Keen now missile turrets goin gup a few hellions get into the main all the hellions die to mutas +1 armor started for Keen starport started for Keen Baneling speed started for Sniper only 5 drones have died +1 flier attack started
12:00 mutas arrive at keen's base but turrets are up so they fly away Sniper redrones up his 3rd base and breaks down the rocks +2 melee attack started for Sniper Combat shields started for Keen armory finishing upf or Keen siege mode started Siege tank production begins for Keen
13:00 Hellions go into the 3rd but only 1 drone dies before roaches kill them +2 attack started for Keen +1 vehicle weapons started for Keen +2 carapace started for Sniper Creep denies the 3rd of keen
14:00 bunker going up in the natural of Keen Sniper pressuring outside the natural of Keen with ling roach muta bane Infestation pit started for Sniper 4th base started for Sniper +2 armor started for Keen Keen finally lands his 3rd base as the creep clears up
15:00 Sniper adding on 5 more mutas 5th base for Sniper burrow started for Sniper Creep almost to the base of Keen's natural ramp before he starts cleaning it up macro hatch for Sniper Hive started for Sniper
16:00 Pathogen glands started Keen cleaning up creep in the middle of the map Sniper swinging around the right side of the map but Keen sees it coming Sniper crashes into Keens army Banelings hit a ton of bio all the tanks die
17:00 Sniper busting into the natural of Keen but Keen's reinforcements are too much Sniper has to back off Hive is finished small marine force from Keen takes Sniper's 5th base to the red +3 attack started for Keen Greater Spire started for Sniper +3 melee and carapace started for Sniper
18:00 4th CC started for Keen infestor production started for Sniper 8 marine drop loaded up and heading towards sniper's main
19:00 Sniper goes in for the attack but Keen sieges up so he backs off Drop at the 5th kills Sniper's hatch drop at the 4th of Sniper out of range of spinecrawlers killing several drones
20:00 Brood lord production begins Keen pushing the 4th of Sniper Brood lords get caught exposed but not enough marines can get under them Sniper saves his broods Keen doesnt target the hatchery down and Sniper saves it Keen's army has to retreat
21:00 2nd starport started for Keen Keen takes his 4th base 3-3 finishes for Sniper +3 attack finishes for Keen Keen pushing back into the 3rd the marines go down so Keen has to back off 4 more broods morphing
22:00 viking production begins -- 3 at a time Attack at the 4th of Keen the CC falls before it is cancelled as a planetary and lifted
23:00 Keen lifts off his natural OC and floats it to the 4th base location 7 brood lords are out for Sniper infestor count is at 6 viking count at 4 Keen pushing the 4th of Sniper a lot of marines get fungaled
24:00 reinforcement lings come in to help kill more tanks tank count down to 2 viking count down to 2 Brood lord count still at 6 infestor count at 7 Keen retreats to his side of the map Sniper pushing the 4th of Keen Brood lords sieging up the 4th base Keen lifts the base
25:00 Keen heading towards where the 5th base used to be but there is no hatch Keen retreats after seeing nothing Sniper up 60 supply Sniper adding on 7 more infestors Keen runs into Sniper's army and fights it striaght up Sniper has to back off but is still up 70 supply 4 brood lords are alive
GSL Code A ro32 KeeN vs Sniper Game 1 Map: Ohana Score: 0-0
0:00 KeeN spawns to the top left Sniper spawns to the bottom right
1:45 Rax first for Keen
2:00 Hatch first for Sniper Pool for Sniper
3:00 CC on the low ground for Keen double gas for Keen Marine keeps the overlord from seeing the CC
4:00 Factory for Keen reator started for Keen
5:00 gas for Sniper 2nd Factory for Keen 2nd Factory is hidden behind his main mineral line
6:00 reactored hellion production begins 3rd base started for Sniper 2 more gas for Sniper Blue flame started for Keen
7:00 hellions 3 at a time for Keen Lair started for Sniper
8:00 4 queens out for Sniper Creep being spread out onto the map double evo chamber finishes for a wall off with a spine 1-1 started for Sniper baneling nest finishing up spores going up in the mineral line Spire started for Sniper 14 Hellions out for Keen now
9:00 Hellions try to brute force their way into the natural but they are denied Hellions kill the few drones at the 3rd Roach warren started for Sniper stim started for Keen double ebay for Keen
10:00 Hellions were attacking the hatch so Sniper has to come out and attack Keen kills all the lings and banelings roach speed started for Sniper Muta production started more hellions show up at the 3rd more queens are dying +1 attack started for Keen +1 missile attack started for Sniper Mutas chase the hellions away from the 3rd
11:00 4 rax finished for Keen now missile turrets goin gup a few hellions get into the main all the hellions die to mutas +1 armor started for Keen starport started for Keen Baneling speed started for Sniper only 5 drones have died +1 flier attack started
12:00 mutas arrive at keen's base but turrets are up so they fly away Sniper redrones up his 3rd base and breaks down the rocks +2 melee attack started for Sniper Combat shields started for Keen armory finishing upf or Keen siege mode started Siege tank production begins for Keen
13:00 Hellions go into the 3rd but only 1 drone dies before roaches kill them +2 attack started for Keen +1 vehicle weapons started for Keen +2 carapace started for Sniper Creep denies the 3rd of keen
14:00 bunker going up in the natural of Keen Sniper pressuring outside the natural of Keen with ling roach muta bane Infestation pit started for Sniper 4th base started for Sniper +2 armor started for Keen Keen finally lands his 3rd base as the creep clears up
15:00 Sniper adding on 5 more mutas 5th base for Sniper burrow started for Sniper Creep almost to the base of Keen's natural ramp before he starts cleaning it up macro hatch for Sniper Hive started for Sniper
16:00 Pathogen glands started Keen cleaning up creep in the middle of the map Sniper swinging around the right side of the map but Keen sees it coming Sniper crashes into Keens army Banelings hit a ton of bio all the tanks die
17:00 Sniper busting into the natural of Keen but Keen's reinforcements are too much Sniper has to back off Hive is finished small marine force from Keen takes Sniper's 5th base to the red +3 attack started for Keen Greater Spire started for Sniper +3 melee and carapace started for Sniper
18:00 4th CC started for Keen infestor production started for Sniper 8 marine drop loaded up and heading towards sniper's main
19:00 Sniper goes in for the attack but Keen sieges up so he backs off Drop at the 5th kills Sniper's hatch drop at the 4th of Sniper out of range of spinecrawlers killing several drones
20:00 Brood lord production begins Keen pushing the 4th of Sniper Brood lords get caught exposed but not enough marines can get under them Sniper saves his broods Keen doesnt target the hatchery down and Sniper saves it Keen's army has to retreat
21:00 2nd starport started for Keen Keen takes his 4th base 3-3 finishes for Sniper +3 attack finishes for Keen Keen pushing back into the 3rd the marines go down so Keen has to back off 4 more broods morphing
22:00 viking production begins -- 3 at a time Attack at the 4th of Keen the CC falls before it is cancelled as a planetary and lifted
23:00 Keen lifts off his natural OC and floats it to the 4th base location 7 brood lords are out for Sniper infestor count is at 6 viking count at 4 Keen pushing the 4th of Sniper a lot of marines get fungaled
24:00 reinforcement lings come in to help kill more tanks tank count down to 2 viking count down to 2 Brood lord count still at 6 infestor count at 7 Keen retreats to his side of the map Sniper pushing the 4th of Keen Brood lords sieging up the 4th base Keen lifts the base
25:00 Keen heading towards where the 5th base used to be but there is no hatch Keen retreats after seeing nothing Sniper up 60 supply Sniper adding on 7 more infestors Keen runs into Sniper's army and fights it striaght up Sniper has to back off but is still up 70 supply 4 brood lords are alive
26:00 Kenn retakes his 4th base Sniper taking a 5th base 15 banes morphing for Sniper Sniper sieging up the 4th of Keen again
27:00 fungals on everything infested terran thrown down Keen's army dies Keen ggs! Sniper takes game 1!
GSL Code A ro32 Keen vs Sniper Game 2 Map: Antiga Shipyard Score: 0-1
0:00 KeeN spawns in the bottom right Sniper spawns in the top let
2:00 CC first on the low ground for Keen Hatch first for Sniper drone harass on the building scv Keen is able to save it in the red Pool from Sniper
3:00 rax from Keen gas for Keen
4:00 gas for Sniper Factory for Keen
5:00 Reactor for Keen 2 more rax for Keen 2nd Factory for Keen
6:00 Ling speed started for Sniper reactored Hellion production begins 3rd base for Sniper 2nd gas for Keen double gas in the main for Sniper Sniper scouts 2nd factory tech labs on the rax for Keen hellion marauder looks like
7:00 2nd reactor factory 3 marauders being produced at a time Lair started for sniper Roach warren started for Sniper double evo for Sniper Spine at the natural in the wall for Sniper
8:00 4 hellions 3 marauders at a time now Roach speed started 4th gas for Sniper Baneling nest started for Sniper +1 range attack started for sniper +1 carapace started for Sniper
9:00 Keen moving across the map with 12 Hellions 9 Marauders Stim research started Keen pushes intot he natural of Sniper ignoring the 3rd after seeing no drones the spinecrawler falls roaches take out the hellions and then the lings come in Keen's army getting crushed by a surround
10:00 Keen has to retreat baneling speed started 50 drones vs 40 scvs Keen regrouping in the middle of the map Roaches and lings counterattacking off creep Keen killing a lot of Sniper's army Sniper loses all his roaches
GSL Code A ro32 Keen vs Sniper Game 2 Map: Antiga Shipyard Score: 0-1
0:00 KeeN spawns in the bottom right Sniper spawns in the top let
2:00 CC first on the low ground for Keen Hatch first for Sniper drone harass on the building scv Keen is able to save it in the red Pool from Sniper
3:00 rax from Keen gas for Keen
4:00 gas for Sniper Factory for Keen
5:00 Reactor for Keen 2 more rax for Keen 2nd Factory for Keen
6:00 Ling speed started for Sniper reactored Hellion production begins 3rd base for Sniper 2nd gas for Keen double gas in the main for Sniper Sniper scouts 2nd factory tech labs on the rax for Keen hellion marauder looks like
7:00 2nd reactor factory 3 marauders being produced at a time Lair started for sniper Roach warren started for Sniper double evo for Sniper Spine at the natural in the wall for Sniper
8:00 4 hellions 3 marauders at a time now Roach speed started 4th gas for Sniper Baneling nest started for Sniper +1 range attack started for sniper +1 carapace started for Sniper
9:00 Keen moving across the map with 12 Hellions 9 Marauders Stim research started Keen pushes intot he natural of Sniper ignoring the 3rd after seeing no drones the spinecrawler falls roaches take out the hellions and then the lings come in Keen's army getting crushed by a surround
10:00 Keen has to retreat baneling speed started 50 drones vs 40 scvs Keen regrouping in the middle of the map Roaches and lings counterattacking off creep Keen killing a lot of Sniper's army Sniper loses all his roaches
11:00 ebay for Keen combat shields for Keen concussive shells for Keen
12:00 Baneling speed finishes banelings morphing in +1 attack started for Keen +1 melee started for sniper Sniper sets up a huge concave as Keen enters Creep Keen chased back behind the watch tower Sniper counterattacking with roach ling Keen goes back inside his natural
13:00 Starport finishes for Keen Roaches look to target down the depot wall banelings come in and bust the wall Sniper forcing his way into Keen's natural Banelings hit a lot of scvs as they are pulled Keen ggs! Sniper wins 2-0! Keen falls to the up and down matches
On October 11 2012 15:18 Shellshock1122 wrote: Sniper faces the winner of Sirius vs MMA for a direct seed to Code S
Remember the days when we would see this bracket, and instantly conclude that MMA is now 100% certain to make Code S because he's up against 2 zergs? Remember when we would have been shocked if he would even drop a single map to both those guys and not go 4-0?
On October 11 2012 15:18 Shellshock1122 wrote: Sniper faces the winner of Sirius vs MMA for a direct seed to Code S
Remember the days when we would see this bracket, and instantly conclude that MMA is now 100% certain to make Code S because he's up against 2 zergs? Remember when we would have been shocked if he would even drop a single map to both those guys and not go 4-0?
Sigh...
Well he should at least be favored to crush Sirius. Sniper will be pretty tricky for him. Sirius could surprise me, I guess, but I can't really remember seeing anything from him that stood out. He had a pretty easy ro48 match. Salmosa looked pretty mediocre
On October 11 2012 15:20 Fionn wrote: 0-3 tonight.
On October 11 2012 15:18 Shellshock1122 wrote: Sniper faces the winner of Sirius vs MMA for a direct seed to Code S
Remember the days when we would see this bracket, and instantly conclude that MMA is now 100% certain to make Code S because he's up against 2 zergs? Remember when we would have been shocked if he would even drop a single map to both those guys and not go 4-0?
Sigh...
I would still be shocked of that, actually.
Well sniper taking one map wouldn't be shocking, I guess.
On October 11 2012 15:18 Shellshock1122 wrote: Sniper faces the winner of Sirius vs MMA for a direct seed to Code S
Remember the days when we would see this bracket, and instantly conclude that MMA is now 100% certain to make Code S because he's up against 2 zergs? Remember when we would have been shocked if he would even drop a single map to both those guys and not go 4-0?
Sigh...
I would still be shocked of that, actually.
Well sniper taking one map wouldn't be shocking, I guess.
sniper is pretty good, he could well take the series i think, especially considering how mediocre mma has looked against zerg (except against violet, i guess)
On October 11 2012 15:18 Shellshock1122 wrote: Sniper faces the winner of Sirius vs MMA for a direct seed to Code S
Remember the days when we would see this bracket, and instantly conclude that MMA is now 100% certain to make Code S because he's up against 2 zergs? Remember when we would have been shocked if he would even drop a single map to both those guys and not go 4-0?
Sigh...
I would still be shocked of that, actually.
Well sniper taking one map wouldn't be shocking, I guess.
I'm just a Slayers fan reminescing about the times when the only Zergs who had a chance to beat MMA in a straight up game were Leenock, DRG and Nestea. Anyone else had almost no chance against this guy. His TvP on the other hand....:p
GSL Code A ro32 Sirius vs MMA Game 1 Map: Entombed Valley Score 0-0
0:00 Sirius spawns in the top left MMA spawns in the bottom left
2:00 Hatch first from Sirius CC first from MMA on the low ground Overlord scouts the CC first gas for Sirius Rax for MMA Pool for Sirius
3:00 2nd rax for MMA
4:00 double gas for MMA Roach warren for Sirius Bunker at the natural for MMA
5:00 Factory started for MMA Reactor and Tech lab started for MMA 3rd Rax for MMA 7 roaches coming out for Sirius
6:00 Sirius going up to 12 Roaches before pushing out Reactored Hellion production begins ebay for MMA Stim research started for MMA Roaches now pushing across the map Roaches enter the natural of MMA Lair started for Sirius
7:00 The bunker of MMA falls a few more roaches trickle in MMA loses a lot of scvs at teh natural +1 attack started for MMA Sirius busting the main ramp's wall MMA pulls some more scvs to repair the wall and block
8:00 some more scvs fall Roach speed starts Starport started for MMA 43 drones to 21 scvs
GSL Code A ro32 Sirius vs MMA Game 1 Map: Entombed Valley Score 0-0
0:00 Sirius spawns in the top left MMA spawns in the bottom left
2:00 Hatch first from Sirius CC first from MMA on the low ground Overlord scouts the CC first gas for Sirius Rax for MMA Pool for Sirius
3:00 2nd rax for MMA
4:00 double gas for MMA Roach warren for Sirius Bunker at the natural for MMA
5:00 Factory started for MMA Reactor and Tech lab started for MMA 3rd Rax for MMA 7 roaches coming out for Sirius
6:00 Sirius going up to 12 Roaches before pushing out Reactored Hellion production begins ebay for MMA Stim research started for MMA Roaches now pushing across the map Roaches enter the natural of MMA Lair started for Sirius
7:00 The bunker of MMA falls a few more roaches trickle in MMA loses a lot of scvs at teh natural +1 attack started for MMA Sirius busting the main ramp's wall MMA pulls some more scvs to repair the wall and block
8:00 some more scvs fall Roach speed starts Starport started for MMA 43 drones to 21 scvs
9:00 11 more roaches on the way for Sirius Combat shields started for MMA Medivac production begins for MMA 21 Roaches out for Sirius MMA breaking down the rocks to his 3rd
10:00 MMA pushing out with his first 2 medivacs MMA sees the roaches and retreats into his main MMA evacuates all his scvs from the natural the natural CC lifts +1 armor started for MMA 3rd base started for Sirius 8 more roaches on the way MMA supply blocked after losing depots in the natural double evo started burrow started
11:00 MMA comes down the ramp and roaches set up a flank MMA loses a lot of Bio and backs up his main ramp Raoches get into the main scvs are pulled to defend MMA is down 60 supply double digit roaches rallying in from Sirius
12:00 MMa now down 80 supply MMA ggs! Sirius wins game 1
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
3:00 drones and scvs
4:00 ling speed started for Sirius 3rd CC started for MMA inside the main double gas from MMA
5:00 Bunker started for MMA at the natural 3rd started for Sirius Factory started for MMA reactor started for MMA
6:00 double ebay for MMA Sirius taking his 2nd gas MMA adding on 2 more rax double evo chamber for Sirius
7:00 1-1 started for MMA a ling picks off a scv at the natural and gets out baneling nest started for sirius +1-1 melee carapace started for Sirius the first 2 hellions are out for MMA
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
3:00 drones and scvs
4:00 ling speed started for Sirius 3rd CC started for MMA inside the main double gas from MMA
5:00 Bunker started for MMA at the natural 3rd started for Sirius Factory started for MMA reactor started for MMA
6:00 double ebay for MMA Sirius taking his 2nd gas MMA adding on 2 more rax double evo chamber for Sirius
7:00 1-1 started for MMA a ling picks off a scv at the natural and gets out baneling nest started for sirius +1-1 melee carapace started for Sirius the first 2 hellions are out for MMA
8:00 spine at the 3rd of Sirius after he sees the hellions stim research started for MMA starport started for MMA armory started for MMA
9:00 Lair started for Sirius 2 more rax for MMA Tech lab on the factory now for MMA double medivac production begins
10:00 2-2 started for MMA MMA making a viking to pick off overlords 2-2 started for Sirius MMA floats out his 3rd OC baneling speed started for sirius lings run into the 3rd of MMA pick off a scv marines clean up the lings
11:00 Spire started for Sirius +1 vehicle weapons started for MMA 2nd factory started for MMA 4th base started at the center for Sirius Drop heading towards the 3rd of Sirius
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
3:00 drones and scvs
4:00 ling speed started for Sirius 3rd CC started for MMA inside the main double gas from MMA
5:00 Bunker started for MMA at the natural 3rd started for Sirius Factory started for MMA reactor started for MMA
6:00 double ebay for MMA Sirius taking his 2nd gas MMA adding on 2 more rax double evo chamber for Sirius
7:00 1-1 started for MMA a ling picks off a scv at the natural and gets out baneling nest started for sirius +1-1 melee carapace started for Sirius the first 2 hellions are out for MMA
8:00 spine at the 3rd of Sirius after he sees the hellions stim research started for MMA starport started for MMA armory started for MMA
9:00 Lair started for Sirius 2 more rax for MMA Tech lab on the factory now for MMA double medivac production begins
10:00 2-2 started for MMA MMA making a viking to pick off overlords 2-2 started for Sirius MMA floats out his 3rd OC baneling speed started for sirius lings run into the 3rd of MMA pick off a scv marines clean up the lings
11:00 Spire started for Sirius +1 vehicle weapons started for MMA 2nd factory started for MMA 4th base started at the center for Sirius Drop heading towards the 3rd of Sirius
12:00 overlord spots the drop so MMA just kills it 12 Mutas started Combat shield started for MMA lings runby into the natural and turn for the 3rd a lot of lings die for free Burrow started for Sirius +1 flier attack started for Sirius
13:00 sirius attackcs into the choke at the natural ramp and loses lings and banes mutas take out a full dropship MMA starts throwing down missile turrets siege mode research started double siege tank production for MMA MMA pushed out near the watch tower but lings and mutas kill his whole army 3 medivacs die
14:00 Sirius pushes into the natural and kills another medivac before backing off Thor coming out for MMA infestation pit started for Sirius
15:00 +3 armor started for MMA +3 attack slightly delayed but started for MMA 5th base started for Sirius MMA lands his 4th at the center Overlord speed started for Sirius Viking kills it's 3rd overlord supply blocking sirius Sirius kills the viking with his mutas 23 mutas are now out for Sirius Hive started for Sirius pathogen glands started
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
3:00 drones and scvs
4:00 ling speed started for Sirius 3rd CC started for MMA inside the main double gas from MMA
5:00 Bunker started for MMA at the natural 3rd started for Sirius Factory started for MMA reactor started for MMA
6:00 double ebay for MMA Sirius taking his 2nd gas MMA adding on 2 more rax double evo chamber for Sirius
7:00 1-1 started for MMA a ling picks off a scv at the natural and gets out baneling nest started for sirius +1-1 melee carapace started for Sirius the first 2 hellions are out for MMA
8:00 spine at the 3rd of Sirius after he sees the hellions stim research started for MMA starport started for MMA armory started for MMA
9:00 Lair started for Sirius 2 more rax for MMA Tech lab on the factory now for MMA double medivac production begins
10:00 2-2 started for MMA MMA making a viking to pick off overlords 2-2 started for Sirius MMA floats out his 3rd OC baneling speed started for sirius lings run into the 3rd of MMA pick off a scv marines clean up the lings
11:00 Spire started for Sirius +1 vehicle weapons started for MMA 2nd factory started for MMA 4th base started at the center for Sirius Drop heading towards the 3rd of Sirius
12:00 overlord spots the drop so MMA just kills it 12 Mutas started Combat shield started for MMA lings runby into the natural and turn for the 3rd a lot of lings die for free Burrow started for Sirius +1 flier attack started for Sirius
13:00 sirius attackcs into the choke at the natural ramp and loses lings and banes mutas take out a full dropship MMA starts throwing down missile turrets siege mode research started double siege tank production for MMA MMA pushed out near the watch tower but lings and mutas kill his whole army 3 medivacs die
14:00 Sirius pushes into the natural and kills another medivac before backing off Thor coming out for MMA infestation pit started for Sirius
15:00 +3 armor started for MMA +3 attack slightly delayed but started for MMA 5th base started for Sirius MMA lands his 4th at the center Overlord speed started for Sirius Viking kills it's 3rd overlord supply blocking sirius Sirius kills the viking with his mutas 23 mutas are now out for Sirius Hive started for Sirius pathogen glands started
16:00 Mutas being deflected at every harass avenue Mutas fly into the 3rd and take out the bunker MMA chases them to the natural
17:00 Mutas into the main but marines chase them back +2 vehicle weapons started for MMA infestor production begins Greater Spire AND ultralisk cavern started for Sirius as Hive finishes Mass spines going up at the center base MMA floating a 5th CC to the top left
18:00 Ling bane muta attack at the 3rd of MMA kills all the scvs burrowed banelings kill tons of marines the CC is killed by Mutas Sirius is 40 supply ahead Mutas fly into the 4th of MMA more tanks are picked off
19:00 Mutas fly into the natural 3-3 on the way for Sirius Chitinous plating started Corruptors coming out for Sirius MMA finishes another CC +1 air armor started for Sirius MMA down to 40 scvs 47 scvs have been killed
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
daybreak = big bust inc?
He probably talked to Lucky...and we all know how Lucky plays ZvT.
lucky plays a pretty decent macro game, but he does like busting MMA for some reason (6pool, roaches, etc) haha
For good reason. Back in those days, Lucky had no chance of beating MMA in a longer game that didn't involve cheese.
Ok, maybe he might have had a 5% percent chance. Point is, Lucky was the inferior player to MMA, and his games were cheesy as fuck, but he knew that cheesing was his best chance to win.
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
3:00 drones and scvs
4:00 ling speed started for Sirius 3rd CC started for MMA inside the main double gas from MMA
5:00 Bunker started for MMA at the natural 3rd started for Sirius Factory started for MMA reactor started for MMA
6:00 double ebay for MMA Sirius taking his 2nd gas MMA adding on 2 more rax double evo chamber for Sirius
7:00 1-1 started for MMA a ling picks off a scv at the natural and gets out baneling nest started for sirius +1-1 melee carapace started for Sirius the first 2 hellions are out for MMA
8:00 spine at the 3rd of Sirius after he sees the hellions stim research started for MMA starport started for MMA armory started for MMA
9:00 Lair started for Sirius 2 more rax for MMA Tech lab on the factory now for MMA double medivac production begins
10:00 2-2 started for MMA MMA making a viking to pick off overlords 2-2 started for Sirius MMA floats out his 3rd OC baneling speed started for sirius lings run into the 3rd of MMA pick off a scv marines clean up the lings
11:00 Spire started for Sirius +1 vehicle weapons started for MMA 2nd factory started for MMA 4th base started at the center for Sirius Drop heading towards the 3rd of Sirius
12:00 overlord spots the drop so MMA just kills it 12 Mutas started Combat shield started for MMA lings runby into the natural and turn for the 3rd a lot of lings die for free Burrow started for Sirius +1 flier attack started for Sirius
13:00 sirius attackcs into the choke at the natural ramp and loses lings and banes mutas take out a full dropship MMA starts throwing down missile turrets siege mode research started double siege tank production for MMA MMA pushed out near the watch tower but lings and mutas kill his whole army 3 medivacs die
14:00 Sirius pushes into the natural and kills another medivac before backing off Thor coming out for MMA infestation pit started for Sirius
15:00 +3 armor started for MMA +3 attack slightly delayed but started for MMA 5th base started for Sirius MMA lands his 4th at the center Overlord speed started for Sirius Viking kills it's 3rd overlord supply blocking sirius Sirius kills the viking with his mutas 23 mutas are now out for Sirius Hive started for Sirius pathogen glands started
16:00 Mutas being deflected at every harass avenue Mutas fly into the 3rd and take out the bunker MMA chases them to the natural
17:00 Mutas into the main but marines chase them back +2 vehicle weapons started for MMA infestor production begins Greater Spire AND ultralisk cavern started for Sirius as Hive finishes Mass spines going up at the center base MMA floating a 5th CC to the top left
18:00 Ling bane muta attack at the 3rd of MMA kills all the scvs burrowed banelings kill tons of marines the CC is killed by Mutas Sirius is 40 supply ahead Mutas fly into the 4th of MMA more tanks are picked off
19:00 Mutas fly into the natural 3-3 on the way for Sirius Chitinous plating started Corruptors coming out for Sirius MMA finishes another CC +1 air armor started for Sirius MMA down to 40 scvs 47 scvs have been killed
20:00 The first 4 brood lords are out Sirius donates all his mutas at MMA's natural MMA drops the 5th of Sirius Sirius losing a lot of lings 2 infestors die to bad control MMA now has a supply lead
21:00 MMA cleaning up creep and breaking down the center rocks 7 brood lords out Drop headed for the main of Sirius
22:00 MMA has to back off from the center because of the broods Drop in the main commences lings chase it out 10 brood lords out for Sirius but only 1 infestor MMA has retaken the 3rd base location MMA redropping the main and tries to kill the spawning pool Sirius kills the drop with lings and banes Brood lords pushing towards the 4th base
23:00 Brood lords raining death upton MMA but good target firing from the tanks hit most of the banes tanks have to abandon the center base Ling runby at the 3rd of MMA forces a lift 2 more starports building in MMA's natural burrowed baneling blocks the 3rd from landing the 4th of MMA dies
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
3:00 drones and scvs
4:00 ling speed started for Sirius 3rd CC started for MMA inside the main double gas from MMA
5:00 Bunker started for MMA at the natural 3rd started for Sirius Factory started for MMA reactor started for MMA
6:00 double ebay for MMA Sirius taking his 2nd gas MMA adding on 2 more rax double evo chamber for Sirius
7:00 1-1 started for MMA a ling picks off a scv at the natural and gets out baneling nest started for sirius +1-1 melee carapace started for Sirius the first 2 hellions are out for MMA
8:00 spine at the 3rd of Sirius after he sees the hellions stim research started for MMA starport started for MMA armory started for MMA
9:00 Lair started for Sirius 2 more rax for MMA Tech lab on the factory now for MMA double medivac production begins
10:00 2-2 started for MMA MMA making a viking to pick off overlords 2-2 started for Sirius MMA floats out his 3rd OC baneling speed started for sirius lings run into the 3rd of MMA pick off a scv marines clean up the lings
11:00 Spire started for Sirius +1 vehicle weapons started for MMA 2nd factory started for MMA 4th base started at the center for Sirius Drop heading towards the 3rd of Sirius
12:00 overlord spots the drop so MMA just kills it 12 Mutas started Combat shield started for MMA lings runby into the natural and turn for the 3rd a lot of lings die for free Burrow started for Sirius +1 flier attack started for Sirius
13:00 sirius attackcs into the choke at the natural ramp and loses lings and banes mutas take out a full dropship MMA starts throwing down missile turrets siege mode research started double siege tank production for MMA MMA pushed out near the watch tower but lings and mutas kill his whole army 3 medivacs die
14:00 Sirius pushes into the natural and kills another medivac before backing off Thor coming out for MMA infestation pit started for Sirius
15:00 +3 armor started for MMA +3 attack slightly delayed but started for MMA 5th base started for Sirius MMA lands his 4th at the center Overlord speed started for Sirius Viking kills it's 3rd overlord supply blocking sirius Sirius kills the viking with his mutas 23 mutas are now out for Sirius Hive started for Sirius pathogen glands started
16:00 Mutas being deflected at every harass avenue Mutas fly into the 3rd and take out the bunker MMA chases them to the natural
17:00 Mutas into the main but marines chase them back +2 vehicle weapons started for MMA infestor production begins Greater Spire AND ultralisk cavern started for Sirius as Hive finishes Mass spines going up at the center base MMA floating a 5th CC to the top left
18:00 Ling bane muta attack at the 3rd of MMA kills all the scvs burrowed banelings kill tons of marines the CC is killed by Mutas Sirius is 40 supply ahead Mutas fly into the 4th of MMA more tanks are picked off
19:00 Mutas fly into the natural 3-3 on the way for Sirius Chitinous plating started Corruptors coming out for Sirius MMA finishes another CC +1 air armor started for Sirius MMA down to 40 scvs 47 scvs have been killed
20:00 The first 4 brood lords are out Sirius donates all his mutas at MMA's natural MMA drops the 5th of Sirius Sirius losing a lot of lings 2 infestors die to bad control MMA now has a supply lead
21:00 MMA cleaning up creep and breaking down the center rocks 7 brood lords out Drop headed for the main of Sirius
22:00 MMA has to back off from the center because of the broods Drop in the main commences lings chase it out 10 brood lords out for Sirius but only 1 infestor MMA has retaken the 3rd base location MMA redropping the main and tries to kill the spawning pool Sirius kills the drop with lings and banes Brood lords pushing towards the 4th base
23:00 Brood lords raining death upton MMA but good target firing from the tanks hit most of the banes tanks have to abandon the center base Ling runby at the 3rd of MMA forces a lift 2 more starports building in MMA's natural burrowed baneling blocks the 3rd from landing the 4th of MMA dies
24:00 Sirius pushing into MMA's natural MMA down 80 supply MMA ggs! Sirius wins 2-0! MMA falls to the up and downs!
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
daybreak = big bust inc?
He probably talked to Lucky...and we all know how Lucky plays ZvT.
lucky plays a pretty decent macro game, but he does like busting MMA for some reason (6pool, roaches, etc) haha
For good reason. Back in those days, Lucky had no chance of beating MMA in a longer game that didn't involve cheese.
Ok, maybe he might have had a 5% percent chance. Point is, Lucky was the inferior player to MMA, and his games were cheesy as fuck, but he knew that cheesing was his best chance to win.
welp, doesn't seem like the case anymore o.O so many good players in up/downs already wow
GSL Code A Ro32 Sirius vs MMA Game 2 Map: Daybreak Score: 1-0
0:00 Sirius spawns to the top right MMA spawns to the bottom left
2:00 Hatch first from Sirius CC first on the low ground for MMA gas for Sirius rax for MMA Pool for Sirius
daybreak = big bust inc?
He probably talked to Lucky...and we all know how Lucky plays ZvT.
lucky plays a pretty decent macro game, but he does like busting MMA for some reason (6pool, roaches, etc) haha
For good reason. Back in those days, Lucky had no chance of beating MMA in a longer game that didn't involve cheese.
Ok, maybe he might have had a 5% percent chance. Point is, Lucky was the inferior player to MMA, and his games were cheesy as fuck, but he knew that cheesing was his best chance to win.
welp, doesn't seem like the case anymore o.O so many good players in up/downs already wow
Shine, Ryung, PartinG, YoDa, asd, Flash, MMA, KeeN, Genius, finale, MC and Byun are the first 12 players for U&D.
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
IM and ST look like the best teams to bandwagon on now tbh haha
ps why don't you sport a prime icon anymore? hasn't been there for some time, and you still seem to support prime
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
Definitely. You can see the formation and death of each bandwagon as time goes on. When Prime won GSTL and had Maru Byun MKP and B4 in Code S there were a ton of Prime fans all of a sudden. Now that the team has kind of cooled off not so much anymore. I'm expecting to see a lot more IM fans in the coming weeks
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
Definitely. You can see the formation and death of each bandwagon as time goes on. When Prime won GSTL and had Maru Byun MKP and B4 in Code S there were a ton of Prime fans all of a sudden. Now that the team has kind of cooled off not so much anymore. I'm expecting to see a lot more IM fans in the coming weeks
to be fair though, maybe the reason we see less is that those fans have less to post about if their team isn't doing as well, too, and not just because they switched (though that is true too).
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
IM and ST look like the best teams to bandwagon on now tbh haha
ps why don't you sport a prime icon anymore? hasn't been there for some time, and you still seem to support prime
tbh I always was just a fan of MKP and terran in general. And they have great terrans. But when I'm watching GSTL now I don't really care that much about teams. But when I really have to choose a team then it's still Prime! They have the best jackets!
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
That's the life of a hardcore fan. When times are great, the joy and satisfaction is incomparable. When times are bad, there are many days when you just want to stop watching completely.
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
IM and ST look like the best teams to bandwagon on now tbh haha
ps why don't you sport a prime icon anymore? hasn't been there for some time, and you still seem to support prime
tbh I always was just a fan of MKP and terran in general. And they have great terrans. But when I'm watching GSTL now I don't really care that much about teams. But when I really have to choose a team then it's still Prime! They have the best jackets!
On October 11 2012 16:01 red4ce wrote: Ahaha MMA now 3-9 in TvZ since the queen buff. Good week to be an MVP fan with all the pretenders to the terran throne being dominated.
On October 11 2012 15:53 Bagration wrote: Oh no, I'm losing interest in this game rapidly...I need a passion transfusion ASAP!
quick, switch favourite player to one of those gathering the hype train! sun, life, etc
If you look at the "favorite team" icons you can see how many guys already left the Slayers train. Slayers was the team with the most fans but now when they don't have any good results...
That's the life of a hardcore fan. When times are great, the joy and satisfaction is incomparable. When times are bad, there are many days when you just want to stop watching completely.
yeah, it does suck when you invest yourself emotionally so much into the game - when your favourite players win, it's so epic and awesome, but when they lose or get allkilled or whatever the rest of the week seems really crappy. T_T
When SC2 started, I bounced around from MVP to Prime, but fell on TSL due to Polt. But I have come to become huge fans of all the TSL players like Symbol, Hyun, Shine, etc.
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
But the problem for me is where did some of the other players go? The ones that I came to love? New recruits are nice, but it seems like an alien team to me now. I haven't seen players like puzzle, coca (sick I know), Alicia, yugioh, etc play in forever. Maybe I'm an old guard elitist, but this isn't the Slayers I fell in love with.
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
But the problem for me is where did some of the other players go? The ones that I came to love? New recruits are nice, but it seems like an alien team to me now. I haven't seen players like puzzle, coca (sick I know), Alicia, yugioh, etc play in forever. Maybe I'm an old guard elitist, but this isn't the Slayers I fell in love with.
Alicia just played in the MLG Invite only qualifiers but he was taken out 1-2 by ST.Life I think he beat Bomber 2-0 though. Cant remember exactly
On October 11 2012 16:07 Fionn wrote: I've been a KT fan since I got into BW.
When SC2 started, I bounced around from MVP to Prime, but fell on TSL due to Polt. But I have come to become huge fans of all the TSL players like Symbol, Hyun, Shine, etc.
Roach drops all day taken straight from symbol :D Also ipl may as well cancel fight club since hyun is never going to lose!
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
But the problem for me is where did some of the other players go? The ones that I came to love? New recruits are nice, but it seems like an alien team to me now. I haven't seen players like puzzle, coca (sick I know), Alicia, yugioh, etc play in forever. Maybe I'm an old guard elitist, but this isn't the Slayers I fell in love with.
Yugioh has Pachydermophobia and recently continued losing to elephants.
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
But the problem for me is where did some of the other players go? The ones that I came to love? New recruits are nice, but it seems like an alien team to me now. I haven't seen players like puzzle, coca (sick I know), Alicia, yugioh, etc play in forever. Maybe I'm an old guard elitist, but this isn't the Slayers I fell in love with.
Yugioh has Pachydermophobia and recently continued losing to elephants.
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
But the problem for me is where did some of the other players go? The ones that I came to love? New recruits are nice, but it seems like an alien team to me now. I haven't seen players like puzzle, coca (sick I know), Alicia, yugioh, etc play in forever. Maybe I'm an old guard elitist, but this isn't the Slayers I fell in love with.
Yugioh has Pachydermophobia and recently continued losing to elephants.
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
The problem is I don't even know what those guys look like, never mind know anything about them outside of their games.
well, that sounds more like you losing interest in getting to know them.
i don't think even if someone really wanted to know them, that they would succeed, lol
Yeah i consider myself to be at least decently knowledgable about most players on the scene but i have literally no idea where arthur and dark came from and what their past achievements are. Maybe that's because they don't have any? x_x
Suprised MMA lost 0-2 well not really suprised i supose, more like i still need to get used to seeing those kind of results. Grats on Mini beating Flash, can't wait to watch the series later.
SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Perhaps there B teamers have become there A team ? Think about it ...
On October 11 2012 15:53 HaXXspetten wrote: this looks like one of those days you should consider yourself glad you're not watching
why?
He's a big Flash and MMA fanboy and just saw the results
Nah, just unhappy with the state of Slayers these days. NSHoseo going to shit hurts too.
Some of their newer players like Arthur and Dark are showing some promise.
The problem is I don't even know what those guys look like, never mind know anything about them outside of their games.
well, that sounds more like you losing interest in getting to know them.
i don't think even if someone really wanted to know them, that they would succeed, lol
Yeah i consider myself to be at least decently knowledgable about most players on the scene but i have literally no idea where arthur and dark came from and what their past achievements are. Maybe that's because they don't have any? x_x
Arthur won the SlayerS recruitment tournament a while back (supposedly with mainly just 2base allins), and Dark I think is SlayerS version of IM True/Horror/Bbi. SlayerSMiso was on DtG gaming, which is basically Zenex Junior
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Terrans getting obliterated as usual, despite them being Flash, MMA and well KeeN. I'm more sad for MMA though, must be hard losing in code A to randoms guys, SlayerS seems really in a tough period :/.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
They are doomed to disband. Boxer would not have abandoned them if they were in a promising position considering he damned well made that team -_-
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
On October 11 2012 16:55 Highways wrote: GOM's fault for putting Flash on the afternoon stream.
Why isn't Flash on during primetime????
Flash himself might have had a scheduling conflict
Also, this morning's games were Bracket 3 (except asd/Maru swapped with Sang/Shine) and this afternoon's is Bracket 4. Although for previous Code A games, GOM did swap the more 'interesting' matches to the afternoon session, maybe they decided to just let it be this time.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
Prime&NSHoseo could use some depth :D
NSH is probably too dead anyway for much to happen =/
Prime doesn't really need another terran, they need another solid protoss or zerg, haha (could use puzzle and coca, but an otherwise mediocre zerg or protoss might not even be played above the terran trio). Even though Prime does need depth, they can still field 4 S-class players and a pretty solid A-class zerg in team leagues, which is scary-ish haha
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
I think he would get games on IM for sure, they know how good he can be with proper training and would send him out a lot instead of Mvp.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
also, this. that's the #1 reason why he should join a good team.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
Prime&NSHoseo could use some depth :D
NSH is probably too dead anyway for much to happen =/
Prime doesn't really need another terran, they need another solid protoss or zerg, haha (could use puzzle and coca, but an otherwise mediocre zerg or protoss might not even be played above the terran trio). Even though Prime does need depth, they can still field 4 S-class players and a pretty solid A-class zerg in team leagues, which is scary-ish haha
I like the sound of CoCa.Prime though. I mean, that'd be pretty sweet.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
I think he would get games on IM for sure, they know how good he can be with proper training and would send him out a lot instead of Mvp.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
also, this. that's the #1 reason why he should join a good team.
From MMA's perspective, I agree. But what about IM, how would Happy/Yoda feel if MMA just joined and got sent out in team leagues?
If Slayers were to disband, I would prefer something like
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
Prime&NSHoseo could use some depth :D
NSH is probably too dead anyway for much to happen =/
Prime doesn't really need another terran, they need another solid protoss or zerg, haha (could use puzzle and coca, but an otherwise mediocre zerg or protoss might not even be played above the terran trio). Even though Prime does need depth, they can still field 4 S-class players and a pretty solid A-class zerg in team leagues, which is scary-ish haha
I like the sound of CoCa.Prime though. I mean, that'd be pretty sweet.
Yeah, if SlayerS does disband, CoCa might well go to Prime (if money, etc is not an issue) since ByuN and him are like, besties forever haha. Would be a solid addition.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
I think he would get games on IM for sure, they know how good he can be with proper training and would send him out a lot instead of Mvp.
On October 11 2012 17:06 Kiyo. wrote:
On October 11 2012 17:01 vthree wrote:
On October 11 2012 16:53 Kiyo. wrote:
On October 11 2012 16:47 Fionn wrote:
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
also, this. that's the #1 reason why he should join a good team.
From MMA's perspective, I agree. But what about IM, how would Happy/Yoda feel if MMA just joined and got sent out in team leagues?
If Slayers were to disband, I would prefer something like
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
I think he would get games on IM for sure, they know how good he can be with proper training and would send him out a lot instead of Mvp.
On October 11 2012 17:06 Kiyo. wrote:
On October 11 2012 17:01 vthree wrote:
On October 11 2012 16:53 Kiyo. wrote:
On October 11 2012 16:47 Fionn wrote:
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
also, this. that's the #1 reason why he should join a good team.
From MMA's perspective, I agree. But what about IM, how would Happy/Yoda feel if MMA just joined and got sent out in team leagues?
If Slayers were to disband, I would prefer something like
MMA to SKT1? Seems like that'd be the obvious move.
eh maybe, but right now kespa teams barely play in anything. I don't really want to have him limited like that...I hope kespa opens up to having their teams participate in more stuff.
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
I think he would get games on IM for sure, they know how good he can be with proper training and would send him out a lot instead of Mvp.
On October 11 2012 17:06 Kiyo. wrote:
On October 11 2012 17:01 vthree wrote:
On October 11 2012 16:53 Kiyo. wrote:
On October 11 2012 16:47 Fionn wrote:
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
also, this. that's the #1 reason why he should join a good team.
From MMA's perspective, I agree. But what about IM, how would Happy/Yoda feel if MMA just joined and got sent out in team leagues?
If Slayers were to disband, I would prefer something like
MMA to SKT1? Seems like that'd be the obvious move.
eh maybe, but right now kespa teams barely play in anything. I don't really want to have him limited like that...I hope kespa opens up to having their teams participate in more stuff.
I think the MLG partnership limits them. There was a post in the Iron Squid from the organizer I believe that said no Kespa players will be in Iron Squid because MLG has exclusive rights to Kespa players in foreign tournaments for now
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
I think he would get games on IM for sure, they know how good he can be with proper training and would send him out a lot instead of Mvp.
On October 11 2012 17:06 Kiyo. wrote:
On October 11 2012 17:01 vthree wrote:
On October 11 2012 16:53 Kiyo. wrote:
On October 11 2012 16:47 Fionn wrote:
On October 11 2012 16:41 bucckevin wrote: SlayerS needs to stop dicking around with using only their B teamers in the other tournaments. I understand you want to give the B-teamers some playing/practice time but their A team obviously needs the practice too it seems.
Puzzle is sick. Coca is sick. YuGiOh is never used/has always been an outcast for some reason. MMA is slumping and needs Ryu Won. Ryung is still a good player, but not someone you can count on to carry a team or win titles. Genius is supposedly lazy, wanted to join a foreign team, and has been in a slide since losing to DRG and leaving MVP. Alicia is a foreign MKP, but is never used in team league and doesn't do well in Korea since Super Tournament 2011.
Dark is probably their third best performing player at the second. With Puzzle and Coca both out, he's their strongest player it seems like.
Tbh I think it'd be better for them to disband. Their players would most likely be doing better under a different team/coach. Ever since Coach Ryu and Boxer left, its like they seem lost. I feel like MMA would do much better in IM or ST. Alicia too probably.
Since IM and ST are so loaded now, I would rather see players go to other teams. Both for the sake of team balance and also the players getting to play. With MMA's current shape, I don't think IM would even play him if he was on the roster.
It's not about team play though. It's about surrounding him with players and coaches that can help him get back to where he was, or even better. If he is ever able to get back to where he was, then he'd definitely be in the top 5 on any team's roster. And this is coming from someone who doesn't like MMA.
also, this. that's the #1 reason why he should join a good team.
From MMA's perspective, I agree. But what about IM, how would Happy/Yoda feel if MMA just joined and got sent out in team leagues?
If Slayers were to disband, I would prefer something like
MMA to SKT1? Seems like that'd be the obvious move.
eh maybe, but right now kespa teams barely play in anything. I don't really want to have him limited like that...I hope kespa opens up to having their teams participate in more stuff.
Well, this is PL off season. During PL season, Kespa players actually get MORE offline play in Korea since PL schedule is much tighter than GSTL. Of course, if you add up all the online leagues, team leagues, qualifiers for tournaments, eSF players will pull ahead.
And they actually play A LOT of games for the MLG MvP games. Just that only a select few are casted.
I'm pretty bummed about the shape MMA is in these days. I liked his style when he was in good form. Am I the only one who feels like SlayerS is just a straight-up LAME team without boxer? Boxer just has some magic aura about him or something.
On October 11 2012 18:08 neutralrobot wrote: I'm pretty bummed about the shape MMA is in these days. I liked his style when he was in good form. Am I the only one who feels like SlayerS is just a straight-up LAME team without boxer? Boxer just has some magic aura about him or something.
Yeah, agreed completely. Having boxer as the forefront of your team is basically the best source of inspiration you could ever want as an up and comer.
GSL Code A Ro32 Sparta vs sHy Game 1 Map: Abyssal City Score: 0-0
0:00 Sparta spawns to the left sHy spawns to the right
1:30 Gateway first for sHy Rax first for Sparta
2:00 gas for sHy quick wall off from Sparta Cyber core for sHy 2nd gas for sHy
3:00 CC on the low ground for Sparta stalker coming out for sHy
4:00 Nexus from sHy 2 more rax for Sparta gas for Sparta robo for sHy
5:00 Bunker for Sparta in the natural scv scouts the nexus 2 more gates for sHy 2nd gas for Sparta
6:00 observer first from the robo for sHy Stim research started for Sparta ebay started for Sparta immortal production begins for sHy scan from Sparta sees the robo tech 2nd bunker started for Sparta
7:00 +1 attack started for Sparta 2 more gates for sHy proxy pylon on the low ground outside of Sparta's main 3rd bunker going up for Sparta at the natural Sparta kills the observer and forces a cancel on the proxy pylon 2nd observer coming out another gate added on for sHy scvs already pulled for repair
8:00 sHy goes in for the attack forcefields on the repairing scvs and they all die proxy pylon taken out by Sparta 8 scvs died Starport being built
9:00 Forge and Twilight council for sHy Combat shields started for Sparta Blink and +1 armor started for sHy double medivac production begins for Sparta +1 armor starts for Sparta
GSL Code A Ro32 Sparta vs sHy Game 1 Map: Abyssal City Score: 0-0
0:00 Sparta spawns to the left sHy spawns to the right
1:30 Gateway first for sHy Rax first for Sparta
2:00 gas for sHy quick wall off from Sparta Cyber core for sHy 2nd gas for sHy
3:00 CC on the low ground for Sparta stalker coming out for sHy
4:00 Nexus from sHy 2 more rax for Sparta gas for Sparta robo for sHy
5:00 Bunker for Sparta in the natural scv scouts the nexus 2 more gates for sHy 2nd gas for Sparta
6:00 observer first from the robo for sHy Stim research started for Sparta ebay started for Sparta immortal production begins for sHy scan from Sparta sees the robo tech 2nd bunker started for Sparta
7:00 +1 attack started for Sparta 2 more gates for sHy proxy pylon on the low ground outside of Sparta's main 3rd bunker going up for Sparta at the natural Sparta kills the observer and forces a cancel on the proxy pylon 2nd observer coming out another gate added on for sHy scvs already pulled for repair
8:00 sHy goes in for the attack forcefields on the repairing scvs and they all die proxy pylon taken out by Sparta 8 scvs died Starport being built
9:00 Forge and Twilight council for sHy Combat shields started for Sparta Blink and +1 armor started for sHy double medivac production begins for Sparta +1 armor starts for Sparta
10:00 sHy backs off towards his half of the map Sparta pushes out with his first 2 medivacs 2nd forge for sHy
11:00 3rd base started for Sparta 2nd ebay and armory started for Sparta +1 attack starts for sHy blink forward from sHy picks off a medivac for free sHy forces the engagement and forcefields off a large chunk of bio Sparta gets back to his natural
12:00 sHy forcing his way up the ramp forcefields go down scvs all pulled sparta loses everything sHy is 50 supply ahead 30 workers killed stalkers go down and force a lift on the 3rd factory blocks the 3rd of sHy
13:00 +2 armor and charge starts for Sparta armies regrouping
GSL Code A Ro32 Sparta vs sHy Game 1 Map: Abyssal City Score: 0-0
0:00 Sparta spawns to the left sHy spawns to the right
1:30 Gateway first for sHy Rax first for Sparta
2:00 gas for sHy quick wall off from Sparta Cyber core for sHy 2nd gas for sHy
3:00 CC on the low ground for Sparta stalker coming out for sHy
4:00 Nexus from sHy 2 more rax for Sparta gas for Sparta robo for sHy
5:00 Bunker for Sparta in the natural scv scouts the nexus 2 more gates for sHy 2nd gas for Sparta
6:00 observer first from the robo for sHy Stim research started for Sparta ebay started for Sparta immortal production begins for sHy scan from Sparta sees the robo tech 2nd bunker started for Sparta
7:00 +1 attack started for Sparta 2 more gates for sHy proxy pylon on the low ground outside of Sparta's main 3rd bunker going up for Sparta at the natural Sparta kills the observer and forces a cancel on the proxy pylon 2nd observer coming out another gate added on for sHy scvs already pulled for repair
8:00 sHy goes in for the attack forcefields on the repairing scvs and they all die proxy pylon taken out by Sparta 8 scvs died Starport being built
9:00 Forge and Twilight council for sHy Combat shields started for Sparta Blink and +1 armor started for sHy double medivac production begins for Sparta +1 armor starts for Sparta
10:00 sHy backs off towards his half of the map Sparta pushes out with his first 2 medivacs 2nd forge for sHy
11:00 3rd base started for Sparta 2nd ebay and armory started for Sparta +1 attack starts for sHy blink forward from sHy picks off a medivac for free sHy forces the engagement and forcefields off a large chunk of bio Sparta gets back to his natural
12:00 sHy forcing his way up the ramp forcefields go down scvs all pulled sparta loses everything sHy is 50 supply ahead 30 workers killed stalkers go down and force a lift on the 3rd factory blocks the 3rd of sHy
13:00 +2 armor and charge starts for Sparta armies regrouping
14:00 3rd base started by sHy +2 attack started for sHy templar archives started for sHy 2-2 started for Sparta
15:00 sHy pushes into the natural as charge finishes scvs are pulled again forcefields trap all the bio zealots kill everything Sparta manages to hold on and force sOs back stalkers focusing the medivacs
16:00 sHy has to blink away sHy up by 20 supply archons being morphed 3rd base relands for Sparta and is mining
17:00 2 more gates added on for sHy Sparta loads up 3 medivacs but the drop is scouted by a proxy pylon sHy heads back to intercept the drop sHy floating 1000 mineral 800 gas drop in the main goes down
18:00 2nd group of bio goes into the 3rd no units from sHy at the 3rd to defend the 3rd of sHy falls Sparta adding on more rax
GSL Code A Ro32 Sparta vs sHy Game 1 Map: Abyssal City Score: 0-0
0:00 Sparta spawns to the left sHy spawns to the right
1:30 Gateway first for sHy Rax first for Sparta
2:00 gas for sHy quick wall off from Sparta Cyber core for sHy 2nd gas for sHy
3:00 CC on the low ground for Sparta stalker coming out for sHy
4:00 Nexus from sHy 2 more rax for Sparta gas for Sparta robo for sHy
5:00 Bunker for Sparta in the natural scv scouts the nexus 2 more gates for sHy 2nd gas for Sparta
6:00 observer first from the robo for sHy Stim research started for Sparta ebay started for Sparta immortal production begins for sHy scan from Sparta sees the robo tech 2nd bunker started for Sparta
7:00 +1 attack started for Sparta 2 more gates for sHy proxy pylon on the low ground outside of Sparta's main 3rd bunker going up for Sparta at the natural Sparta kills the observer and forces a cancel on the proxy pylon 2nd observer coming out another gate added on for sHy scvs already pulled for repair
8:00 sHy goes in for the attack forcefields on the repairing scvs and they all die proxy pylon taken out by Sparta 8 scvs died Starport being built
9:00 Forge and Twilight council for sHy Combat shields started for Sparta Blink and +1 armor started for sHy double medivac production begins for Sparta +1 armor starts for Sparta
10:00 sHy backs off towards his half of the map Sparta pushes out with his first 2 medivacs 2nd forge for sHy
11:00 3rd base started for Sparta 2nd ebay and armory started for Sparta +1 attack starts for sHy blink forward from sHy picks off a medivac for free sHy forces the engagement and forcefields off a large chunk of bio Sparta gets back to his natural
12:00 sHy forcing his way up the ramp forcefields go down scvs all pulled sparta loses everything sHy is 50 supply ahead 30 workers killed stalkers go down and force a lift on the 3rd factory blocks the 3rd of sHy
13:00 +2 armor and charge starts for Sparta armies regrouping
14:00 3rd base started by sHy +2 attack started for sHy templar archives started for sHy 2-2 started for Sparta
15:00 sHy pushes into the natural as charge finishes scvs are pulled again forcefields trap all the bio zealots kill everything Sparta manages to hold on and force sOs back stalkers focusing the medivacs
16:00 sHy has to blink away sHy up by 20 supply archons being morphed 3rd base relands for Sparta and is mining
17:00 2 more gates added on for sHy Sparta loads up 3 medivacs but the drop is scouted by a proxy pylon sHy heads back to intercept the drop sHy floating 1000 mineral 800 gas drop in the main goes down
18:00 2nd group of bio goes into the 3rd no units from sHy at the 3rd to defend the 3rd of sHy falls Sparta adding on more rax
19:00 drop again in the main from Sparta the robo is killed 3rd being rebuilt for sHy sHy counterattacking with 4 archons and zealots
20:00 Ghost production started for Sparta sHy attacking into the natural of Sparta feedbacks on the medivacs zealots go into the 3rd of Sparta and kill some scvs
21:00 7 archons out for sHy making more scvs pulled from the natural Sparta is cornered in the natural archons are blocking each other from attacking sHy's army too big Sparta ggs! sHy wins game 1!
GSL Code A Ro32 Sparta vs sHy Game 2 Map: Antiga Shipyard Score: 0-1
0:00 Sparta spawns in the top right sHy spawns in the bottom left
1:30 gate first for sHy rax first for Sparta
2:00 gas for sHy Cybernetics core for sHy
3:00 2nd gas for sHy CC on the low ground for Sparta stalker on the way for sHy
4:00 Twilight council for sHy 2 more rax for Sparta Robo for sHy 2 more gates for sHy
5:00 Blink started for sHy bunker at the main ramp for Sparta 2nd gas for Sparta
6:00 Observer is out forward pylon is finished some marines get caught outside but make it back to the base bunker started in the main of Sparta
7:00 pylon right outside Sparta's base stalkers blink in and kill the building bunker stim research started scvs pulled stalkers blinking down 1 by 1 the blink onslaught continues stim tech lab is killed sHy blinks back out stim restarted
8:00 sHy blinks back in scvs pulled again sHy blinks out 1 by 1 sHy 20 supply ahead 20 scvs have been killed so far only 10 scvs remain sHy blinks back in
GSL Code A Ro32 Sparta vs sHy Game 2 Map: Antiga Shipyard Score: 0-1
0:00 Sparta spawns in the top right sHy spawns in the bottom left
1:30 gate first for sHy rax first for Sparta
2:00 gas for sHy Cybernetics core for sHy
3:00 2nd gas for sHy CC on the low ground for Sparta stalker on the way for sHy
4:00 Twilight council for sHy 2 more rax for Sparta Robo for sHy 2 more gates for sHy
5:00 Blink started for sHy bunker at the main ramp for Sparta 2nd gas for Sparta
6:00 Observer is out forward pylon is finished some marines get caught outside but make it back to the base bunker started in the main of Sparta
7:00 pylon right outside Sparta's base stalkers blink in and kill the building bunker stim research started scvs pulled stalkers blinking down 1 by 1 the blink onslaught continues stim tech lab is killed sHy blinks back out stim restarted
8:00 sHy blinks back in scvs pulled again sHy blinks out 1 by 1 sHy 20 supply ahead 20 scvs have been killed so far only 10 scvs remain sHy blinks back in
9:00 Shy doesnt even have to blink he kills everything Sparta ggs! sHy wins 2-0! Sparta falls to the up and downs
GSL Code A Ro32 Bogus vs Bomber Game 1 Map: Whirlwind Score: 0-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top left
1:30 rax first for Bomber gas from Bomber
2:00 CC first on the low ground from Bogus rax for Bogus
3:00 2nd rax for Bogus Factory for Bomber 2nd rax for Bomber
4:00 2nd gas for Bomber reactor for Bomber on the barracks 3rd rax for Bogus tech lab on the factory for Bomber reactored marine production begins for Bomber
5:00 Siege tank production started for Bomber double gas for Bogus tech lab for Bogus bunker started at the natural of Bogus siege mode started for Bomber
6:00 Factory started for Bogus Bogus positioning his marines to meet bomber's army half way Combat shields started for Bogus Bomber pulling his scvs bomber move commands into bogus's marines
GSL Code A Ro32 Bogus vs Bomber Game 1 Map: Whirlwind Score: 0-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top left
1:30 rax first for Bomber gas from Bomber
2:00 CC first on the low ground from Bogus rax for Bogus
3:00 2nd rax for Bogus Factory for Bomber 2nd rax for Bomber
4:00 2nd gas for Bomber reactor for Bomber on the barracks 3rd rax for Bogus tech lab on the factory for Bomber reactored marine production begins for Bomber
5:00 Siege tank production started for Bomber double gas for Bogus tech lab for Bogus bunker started at the natural of Bogus siege mode started for Bomber
6:00 Factory started for Bogus Bogus positioning his marines to meet bomber's army half way Combat shields started for Bogus Bomber pulling his scvs bomber move commands into bogus's marines
7:00 Bomber down to 7 Marines Starport on the way for Bogus bunker finishes for Bogus Bomber sieges outside Bogus's natural Bomber attacking into the natural Bomber has like 1 scv left
8:00 0 scvs left for Bomber Bogus cleans up the tanks Bomber ggs! Bogus wins game 1!
When you think about it, that was meta as fuck. If Bomber had gone hellion drop or cloaked banshee expand he would have killed a mineral line before Bogus had his shit at home O_o
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
On October 11 2012 19:01 VyingsP wrote: How the hell did Bogus have the marines in such a perfect position ? Who does that ? Was there anything that gave away Bomber's build ?
I'd say barracks on the low ground gave him the idea that a move like that was likely coming since if Bomber was going banshee or hellion drop the rax would be in the main since it's job would be to build add-ons, it being in the natural meant expand or a marine based move.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
When did he see the lack of expand/second rax? Pretty sure all he scouted was the forward rax and some marines
On October 11 2012 19:01 VyingsP wrote: How the hell did Bogus have the marines in such a perfect position ? Who does that ? Was there anything that gave away Bomber's build ?
I'd say barracks on the low ground gave him the idea that a move like that was likely coming since if Bomber was going banshee or hellion drop the rax would be in the main since it's job would be to build add-ons, it being in the natural meant expand or a marine based move.
If he was going banshee the factory can build the add-ons, and I'm imagining a fun hellion drop build without addons at all (would be 1 gas prob though)
On October 11 2012 19:01 VyingsP wrote: How the hell did Bogus have the marines in such a perfect position ? Who does that ? Was there anything that gave away Bomber's build ?
He sees a second rax in the natural and no expansion. Which means that there's gas. He can be out there on the map to catch units like that and if he doesn't meet anything, it's a starport and he goes home.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
Of course you get suspicious which is why that move was bad without metagaming. If that was a Banshee or Hellion build (which it could easily be) he'd have been fucked. A Tank/Marine push out is by no means a given considering what he saw.
GSL Code A Ro32 Bogus vs Bomber Game 2 Map: Cloud Kingdom Score: 1-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top right
1:45 rax first for both players
2:00 gas for Bomber
3:00 CC on the low ground for Bogus double gas for Bogus Factory for Bomber
4:00 CC on the low ground for Bomber 2nd gas for Bomber Bunker at the natural for Bogus Factory for Bogus Starport for Bomber
5:00 Reactor for Bogus tech lab for Bomber Bomber making a hellion from his factory starport started for Bogus Banshee started for Bomber
6:00 caduceus reactor fake from Bomber tech lab for bogus on the rax next to the starport 2 hellions fighting from each player mid map but they split up Bogus scans and starts a viking after seeing researching tech lab on starport Raven started for Bomber
7:00 C reactor cancelled by bomber 2nd factory started for Bomber Raven started for Bogus 3rd factory started for Bomber both players still producing reactored hellions Banshee comes into the natural of Bomber kills 3 marines and retreats
On October 11 2012 19:01 VyingsP wrote: How the hell did Bogus have the marines in such a perfect position ? Who does that ? Was there anything that gave away Bomber's build ?
That's calculation and preparation, pretty common if you watch BW long enough.
It was very strange. He must have had more scouting information than we know about. Nobody walks out like that when your opponent is one basing and could be dropping hellions or banshees coming.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
Of course you get suspicious which is why that move was bad without metagaming. If that was a Banshee or Hellion build (which it could easily be) he'd have been fucked. A Tank/Marine push out is by no means a given considering what he saw.
Maybe I'm missing something here, I'm no pro.
Yeah, hellions would have been really bad for him but even those could've been caught if Bomber just moved up a ramp like that.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
When did he see the lack of expand/second rax? Pretty sure all he scouted was the forward rax and some marines
yes he saw a lot of marines and a second rax coming down. also at the nat the exe was missing at a time where you would expect it. the second rax is a huge giveaway. no reason on ww to put the exe on highground.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
Of course you get suspicious which is why that move was bad without metagaming. If that was a Banshee or Hellion build (which it could easily be) he'd have been fucked. A Tank/Marine push out is by no means a given considering what he saw.
Maybe I'm missing something here, I'm no pro.
Yeah, hellions would have been really bad for him but even those could've been caught if Bomber just moved up a ramp like that.
it would even be good against helions because the marines would have just shred them to pieces.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
Of course you get suspicious which is why that move was bad without metagaming. If that was a Banshee or Hellion build (which it could easily be) he'd have been fucked. A Tank/Marine push out is by no means a given considering what he saw.
Maybe I'm missing something here, I'm no pro.
Yeah, hellions would have been really bad for him but even those could've been caught if Bomber just moved up a ramp like that.
Yeah, I really don't know. Hopefully he gets asked in the winners interview what his thought process was.
On October 11 2012 19:00 FuzzyJAM wrote: Ahahahahahahahahahahahahahahaha.
That honestly just looked like Bogus had been checking out Bomber's practise games or something because that push out seemed stupid based on his (almost complete lack of) scouting information.
well he saw the second rax coming up and a lack of exe. i too would get suspicious if i don't see the exe down but a second rax going up.
When did he see the lack of expand/second rax? Pretty sure all he scouted was the forward rax and some marines
yes he saw a lot of marines and a second rax coming down. also at the nat the exe was missing at a time where you would expect it. the second rax is a huge giveaway. no reason on ww to put the exe on highground.
Didn't realise he saw the rax while it was building/lack of cc, thought it could have been read as a rax & OC float
GSL Code A Ro32 Bogus vs Bomber Game 2 Map: Cloud Kingdom Score: 1-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top right
1:45 rax first for both players
2:00 gas for Bomber
3:00 CC on the low ground for Bogus double gas for Bogus Factory for Bomber
4:00 CC on the low ground for Bomber 2nd gas for Bomber Bunker at the natural for Bogus Factory for Bogus Starport for Bomber
5:00 Reactor for Bogus tech lab for Bomber Bomber making a hellion from his factory starport started for Bogus Banshee started for Bomber
6:00 caduceus reactor fake from Bomber tech lab for bogus on the rax next to the starport 2 hellions fighting from each player mid map but they split up Bogus scans and starts a viking after seeing researching tech lab on starport Raven started for Bomber
7:00 C reactor cancelled by bomber 2nd factory started for Bomber Raven started for Bogus 3rd factory started for Bomber both players still producing reactored hellions Banshee comes into the natural of Bomber kills 3 marines and retreats
8:00 viking coming out for Bomber 3rd CC started for Bogus Blue flame started for Bomber Bogus going up to 4 gas Bogus has 8 hellions taking map control 2 more factories for Bogus
9:00 siege tank production begins for Bomber Hellions from Bogus heading into Bomber's natural Bomber's hellions push bogus's hellions away Siege mode started for Bomber banshee started for Bogus
10:00 blue flame and siege mode started for Bogus siege tank production started for Bogus factories 4 and 5 started for Bogus Bogus floats his 3rd CC down
11:00 armory on the way for Bomber Bomber pushing towards the 3rd of Bogus 3rd of Bogus forced to lift Bomber pushing towards the natural no siege of blue flame for Bogus yet siege finishes for Bogus
12:00 vikings land on bomber's tanks Bomber's army gets cleaned up the land of Bogus lands again Bomber starts his 3rd CC +1 mech weapons starts for Bomber Thor started for Bomber
Haha Bomber could have just attacked straight into Bogus nat and killed him, but he couldn't believe Bogus would be so late on his siege tanks so was really hesitant.
GSL Code A Ro32 Bogus vs Bomber Game 2 Map: Cloud Kingdom Score: 1-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top right
1:45 rax first for both players
2:00 gas for Bomber
3:00 CC on the low ground for Bogus double gas for Bogus Factory for Bomber
4:00 CC on the low ground for Bomber 2nd gas for Bomber Bunker at the natural for Bogus Factory for Bogus Starport for Bomber
5:00 Reactor for Bogus tech lab for Bomber Bomber making a hellion from his factory starport started for Bogus Banshee started for Bomber
6:00 caduceus reactor fake from Bomber tech lab for bogus on the rax next to the starport 2 hellions fighting from each player mid map but they split up Bogus scans and starts a viking after seeing researching tech lab on starport Raven started for Bomber
7:00 C reactor cancelled by bomber 2nd factory started for Bomber Raven started for Bogus 3rd factory started for Bomber both players still producing reactored hellions Banshee comes into the natural of Bomber kills 3 marines and retreats
8:00 viking coming out for Bomber 3rd CC started for Bogus Blue flame started for Bomber Bogus going up to 4 gas Bogus has 8 hellions taking map control 2 more factories for Bogus
9:00 siege tank production begins for Bomber Hellions from Bogus heading into Bomber's natural Bomber's hellions push bogus's hellions away Siege mode started for Bomber banshee started for Bogus
10:00 blue flame and siege mode started for Bogus siege tank production started for Bogus factories 4 and 5 started for Bogus Bogus floats his 3rd CC down
11:00 armory on the way for Bomber Bomber pushing towards the 3rd of Bogus 3rd of Bogus forced to lift Bomber pushing towards the natural no siege of blue flame for Bogus yet siege finishes for Bogus
12:00 vikings land on bomber's tanks Bomber's army gets cleaned up the land of Bogus lands again Bomber starts his 3rd CC +1 mech weapons starts for Bomber Thor started for Bomber
13:00 Hellion runby by Bogus only 2 landed vikings to defend Bogus turns around thor kills Bogus's raven for free because bogus is flying around over Bomber's base Vikings land in the main mineral line of bomber for a thor chases them away
14:00 vikings land at the 3rd of bomber and kill the scv building the CC Bomber was actually building a 4th CC at his 3rd location. he has another CC in his main Bogus heading towards bomber's base Bomber's hellions go into Bogus's natural
15:00 hellions kill all the scvs at Bogus's natural Tanks from bogus enter bomber's natural Bomber's tanks sieging the main of Bogus hellions from Bogus get within the minimum range and take bomber's siege tank count down to 2 Bomber pulls all his scvs from the main
16:00 tanks from Bogus are killing tons of scvs thors clean up the siege tanks bomber saves his natural CC worker supply is 46 for bogus and 43 for bomber Bomber has 4 CCs to 3 for Bogus
On October 11 2012 18:59 Jebediah wrote: What happened to the single marine that Bomber sent out to scout the way? Did it walk into the trap and Bomber just didn't notice?
It actually went a different route to the main army, avoiding the trap. This one simple mistake probably cost bomber the game.
GSL Code A Ro32 Bogus vs Bomber Game 2 Map: Cloud Kingdom Score: 1-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top right
1:45 rax first for both players
2:00 gas for Bomber
3:00 CC on the low ground for Bogus double gas for Bogus Factory for Bomber
4:00 CC on the low ground for Bomber 2nd gas for Bomber Bunker at the natural for Bogus Factory for Bogus Starport for Bomber
5:00 Reactor for Bogus tech lab for Bomber Bomber making a hellion from his factory starport started for Bogus Banshee started for Bomber
6:00 caduceus reactor fake from Bomber tech lab for bogus on the rax next to the starport 2 hellions fighting from each player mid map but they split up Bogus scans and starts a viking after seeing researching tech lab on starport Raven started for Bomber
7:00 C reactor cancelled by bomber 2nd factory started for Bomber Raven started for Bogus 3rd factory started for Bomber both players still producing reactored hellions Banshee comes into the natural of Bomber kills 3 marines and retreats
8:00 viking coming out for Bomber 3rd CC started for Bogus Blue flame started for Bomber Bogus going up to 4 gas Bogus has 8 hellions taking map control 2 more factories for Bogus
9:00 siege tank production begins for Bomber Hellions from Bogus heading into Bomber's natural Bomber's hellions push bogus's hellions away Siege mode started for Bomber banshee started for Bogus
10:00 blue flame and siege mode started for Bogus siege tank production started for Bogus factories 4 and 5 started for Bogus Bogus floats his 3rd CC down
11:00 armory on the way for Bomber Bomber pushing towards the 3rd of Bogus 3rd of Bogus forced to lift Bomber pushing towards the natural no siege of blue flame for Bogus yet siege finishes for Bogus
12:00 vikings land on bomber's tanks Bomber's army gets cleaned up the land of Bogus lands again Bomber starts his 3rd CC +1 mech weapons starts for Bomber Thor started for Bomber
13:00 Hellion runby by Bogus only 2 landed vikings to defend Bogus turns around thor kills Bogus's raven for free because bogus is flying around over Bomber's base Vikings land in the main mineral line of bomber for a thor chases them away
14:00 vikings land at the 3rd of bomber and kill the scv building the CC Bomber was actually building a 4th CC at his 3rd location. he has another CC in his main Bogus heading towards bomber's base Bomber's hellions go into Bogus's natural
15:00 hellions kill all the scvs at Bogus's natural Tanks from bogus enter bomber's natural Bomber's tanks sieging the main of Bogus hellions from Bogus get within the minimum range and take bomber's siege tank count down to 2 Bomber pulls all his scvs from the main
16:00 tanks from Bogus are killing tons of scvs thors clean up the siege tanks bomber saves his natural CC worker supply is 46 for bogus and 43 for bomber Bomber has 4 CCs to 3 for Bogus
17:00 vikings land in the main mineral line of Bomber and kill the vespine geyser 2nd armory for Bomber and 2 more factories armory for Bogus Bogus is up by 5 tanks
18:00 Bogus heading around towards Bomber's 3rd floating rax from bomber see's bogus's army thors kill 5 tanks with no losses for Bomber
19:00 +2 mech weapons started for Bomber +1 mech weapons started for Bogus medivac comes out for Bogus
20:00 4 hellion drop loaded up for Bogus Bomber has a sensor tower set up at his 3rd 2 more starports being added on for Bomber Bomber adding 2 CCs Bogus making a CC Bomber attacking into Bogus's siege line 4 hellion drop in Bomber's natural
21:00 Bomber down 40 supply Bomber is able to save most of his scvs hellion drop heading into the 3rd 2 hellions escape in the medivac Bogus finishes his 4th base
GSL Code A Ro32 Bogus vs Bomber Game 2 Map: Cloud Kingdom Score: 1-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top right
1:45 rax first for both players
2:00 gas for Bomber
3:00 CC on the low ground for Bogus double gas for Bogus Factory for Bomber
4:00 CC on the low ground for Bomber 2nd gas for Bomber Bunker at the natural for Bogus Factory for Bogus Starport for Bomber
5:00 Reactor for Bogus tech lab for Bomber Bomber making a hellion from his factory starport started for Bogus Banshee started for Bomber
6:00 caduceus reactor fake from Bomber tech lab for bogus on the rax next to the starport 2 hellions fighting from each player mid map but they split up Bogus scans and starts a viking after seeing researching tech lab on starport Raven started for Bomber
7:00 C reactor cancelled by bomber 2nd factory started for Bomber Raven started for Bogus 3rd factory started for Bomber both players still producing reactored hellions Banshee comes into the natural of Bomber kills 3 marines and retreats
8:00 viking coming out for Bomber 3rd CC started for Bogus Blue flame started for Bomber Bogus going up to 4 gas Bogus has 8 hellions taking map control 2 more factories for Bogus
9:00 siege tank production begins for Bomber Hellions from Bogus heading into Bomber's natural Bomber's hellions push bogus's hellions away Siege mode started for Bomber banshee started for Bogus
10:00 blue flame and siege mode started for Bogus siege tank production started for Bogus factories 4 and 5 started for Bogus Bogus floats his 3rd CC down
11:00 armory on the way for Bomber Bomber pushing towards the 3rd of Bogus 3rd of Bogus forced to lift Bomber pushing towards the natural no siege of blue flame for Bogus yet siege finishes for Bogus
12:00 vikings land on bomber's tanks Bomber's army gets cleaned up the land of Bogus lands again Bomber starts his 3rd CC +1 mech weapons starts for Bomber Thor started for Bomber
13:00 Hellion runby by Bogus only 2 landed vikings to defend Bogus turns around thor kills Bogus's raven for free because bogus is flying around over Bomber's base Vikings land in the main mineral line of bomber for a thor chases them away
14:00 vikings land at the 3rd of bomber and kill the scv building the CC Bomber was actually building a 4th CC at his 3rd location. he has another CC in his main Bogus heading towards bomber's base Bomber's hellions go into Bogus's natural
15:00 hellions kill all the scvs at Bogus's natural Tanks from bogus enter bomber's natural Bomber's tanks sieging the main of Bogus hellions from Bogus get within the minimum range and take bomber's siege tank count down to 2 Bomber pulls all his scvs from the main
16:00 tanks from Bogus are killing tons of scvs thors clean up the siege tanks bomber saves his natural CC worker supply is 46 for bogus and 43 for bomber Bomber has 4 CCs to 3 for Bogus
17:00 vikings land in the main mineral line of Bomber and kill the vespine geyser 2nd armory for Bomber and 2 more factories armory for Bogus Bogus is up by 5 tanks
18:00 Bogus heading around towards Bomber's 3rd floating rax from bomber see's bogus's army thors kill 5 tanks with no losses for Bomber
19:00 +2 mech weapons started for Bomber +1 mech weapons started for Bogus medivac comes out for Bogus
20:00 4 hellion drop loaded up for Bogus Bomber has a sensor tower set up at his 3rd 2 more starports being added on for Bomber Bomber adding 2 CCs Bogus making a CC Bomber attacking into Bogus's siege line 4 hellion drop in Bomber's natural
21:00 Bomber down 40 supply Bomber is able to save most of his scvs hellion drop heading into the 3rd 2 hellions escape in the medivac Bogus finishes his 4th base
22:00 +2 mech weapons started for Bogus sensor tower for Bogus thor production started for Bogus Bomber floating out a 4th base Bogus is maxed out. Bomber at 164 supply
23:00 Bomber adding on another factory big hellion runby into bomber's 3rd Bomber saves most of the scvs Bogus sieging Bomber's 4th Bomber repairing rather than lifting so he can mine Cloak starte dfor Banshees for Bogus
24:00 Bomber finds a weakness in Bogus's line and breaks onto the high ground +3 mech weapons started for both players -- bomber's slightly ahead
25:00 Bomber landing a 5th base 2 more factories added on for Bogus 5th CC started for Bogus both players are maxed out Bomber tries to move up a ramp but takes some tank shots
26:00 hellions run by to bomber's 3rd and kill some scvs Bomber is down by 25 workers Bogus adding on 2 more starports 4 CCs on the way for Bogus
GSL Code A Ro32 Bogus vs Bomber Game 2 Map: Cloud Kingdom Score: 1-0
0:00 Bogus spawns in the bottom left Bomber spawns in the top right
1:45 rax first for both players
2:00 gas for Bomber
3:00 CC on the low ground for Bogus double gas for Bogus Factory for Bomber
4:00 CC on the low ground for Bomber 2nd gas for Bomber Bunker at the natural for Bogus Factory for Bogus Starport for Bomber
5:00 Reactor for Bogus tech lab for Bomber Bomber making a hellion from his factory starport started for Bogus Banshee started for Bomber
6:00 caduceus reactor fake from Bomber tech lab for bogus on the rax next to the starport 2 hellions fighting from each player mid map but they split up Bogus scans and starts a viking after seeing researching tech lab on starport Raven started for Bomber
7:00 C reactor cancelled by bomber 2nd factory started for Bomber Raven started for Bogus 3rd factory started for Bomber both players still producing reactored hellions Banshee comes into the natural of Bomber kills 3 marines and retreats
8:00 viking coming out for Bomber 3rd CC started for Bogus Blue flame started for Bomber Bogus going up to 4 gas Bogus has 8 hellions taking map control 2 more factories for Bogus
9:00 siege tank production begins for Bomber Hellions from Bogus heading into Bomber's natural Bomber's hellions push bogus's hellions away Siege mode started for Bomber banshee started for Bogus
10:00 blue flame and siege mode started for Bogus siege tank production started for Bogus factories 4 and 5 started for Bogus Bogus floats his 3rd CC down
11:00 armory on the way for Bomber Bomber pushing towards the 3rd of Bogus 3rd of Bogus forced to lift Bomber pushing towards the natural no siege of blue flame for Bogus yet siege finishes for Bogus
12:00 vikings land on bomber's tanks Bomber's army gets cleaned up the land of Bogus lands again Bomber starts his 3rd CC +1 mech weapons starts for Bomber Thor started for Bomber
13:00 Hellion runby by Bogus only 2 landed vikings to defend Bogus turns around thor kills Bogus's raven for free because bogus is flying around over Bomber's base Vikings land in the main mineral line of bomber for a thor chases them away
14:00 vikings land at the 3rd of bomber and kill the scv building the CC Bomber was actually building a 4th CC at his 3rd location. he has another CC in his main Bogus heading towards bomber's base Bomber's hellions go into Bogus's natural
15:00 hellions kill all the scvs at Bogus's natural Tanks from bogus enter bomber's natural Bomber's tanks sieging the main of Bogus hellions from Bogus get within the minimum range and take bomber's siege tank count down to 2 Bomber pulls all his scvs from the main
16:00 tanks from Bogus are killing tons of scvs thors clean up the siege tanks bomber saves his natural CC worker supply is 46 for bogus and 43 for bomber Bomber has 4 CCs to 3 for Bogus
17:00 vikings land in the main mineral line of Bomber and kill the vespine geyser 2nd armory for Bomber and 2 more factories armory for Bogus Bogus is up by 5 tanks
18:00 Bogus heading around towards Bomber's 3rd floating rax from bomber see's bogus's army thors kill 5 tanks with no losses for Bomber
19:00 +2 mech weapons started for Bomber +1 mech weapons started for Bogus medivac comes out for Bogus
20:00 4 hellion drop loaded up for Bogus Bomber has a sensor tower set up at his 3rd 2 more starports being added on for Bomber Bomber adding 2 CCs Bogus making a CC Bomber attacking into Bogus's siege line 4 hellion drop in Bomber's natural
21:00 Bomber down 40 supply Bomber is able to save most of his scvs hellion drop heading into the 3rd 2 hellions escape in the medivac Bogus finishes his 4th base
22:00 +2 mech weapons started for Bogus sensor tower for Bogus thor production started for Bogus Bomber floating out a 4th base Bogus is maxed out. Bomber at 164 supply
23:00 Bomber adding on another factory big hellion runby into bomber's 3rd Bomber saves most of the scvs Bogus sieging Bomber's 4th Bomber repairing rather than lifting so he can mine Cloak starte dfor Banshees for Bogus
24:00 Bomber finds a weakness in Bogus's line and breaks onto the high ground +3 mech weapons started for both players -- bomber's slightly ahead
25:00 Bomber landing a 5th base 2 more factories added on for Bogus 5th CC started for Bogus both players are maxed out Bomber tries to move up a ramp but takes some tank shots
26:00 hellions run by to bomber's 3rd and kill some scvs Bomber is down by 25 workers Bogus adding on 2 more starports 4 CCs on the way for Bogus
27:00 Planetary finishes at Bomber's 5th Bogus building a bank Bomber attacks Bogus's army the thors and tanks from Bomber are able to break through the first wave
28:00 reinforcement tanks from Bogus show up Bomber ggs! Bogus wins game 2 and takes the series 2-0! bomber falls to the up and downs
The code S dropdowns are having an exceptionally hard time in code A this year. It could be coincidence... or it could indicate that next year's code S will be higher level still.
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
On October 11 2012 19:21 TheBB wrote: The code S dropdowns are having an exceptionally hard time in code A this year. It could be coincidence... or it could indicate that next year's code S will be higher level still.
What the hell is this upset day or what? Not playwise, just the value behind the names of people losing today. That said it's nice to see new people rise.
On October 11 2012 19:27 noddy wrote: What the hell is this upset day or what? Not playwise, just the value behind the names of people losing today. That said it's nice to see new people rise.
Well the Bomber and MMA ones arent complete shocks. Bomber either comes out amazing for falls flat so he can pretty much lose to anyone. MMA has really struggled vs zerg since the patch. Opterown posted it earlier. I think it was 9-22 since then in TvZ. I guess the Flash one was pretty surprising because I think they were saying in the broadcast that Flash was something like 15-1 in maps vs Protoss going into the series
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
huh? Baby went 5-2 in BW in the hybrid season, while Bogus went 3-3. Few wins against Flash don't outweigh overall records, and Baby definitely outperformed Bogus in 2011.
If you were comparing SC2 results in the hybrid season, that was pretty much a total shitshow O_o
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
Yes, Bogus is very good. Baby was younger, and also burst out the scene earlier than Bogus, people already see big potential from baby when he is 15, so he is more famous. I think that's how he got his id "Baby", teammates called him that.
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
Yes, Bogus is very good. Baby was younger, and also burst out the scene earlier than Bogus, people already see big potential from baby when he is 15, so he is more famous.
...he's had more success faster so he's more famous rofl
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
Yes, Bogus is very good. Baby was younger, and also burst out the scene earlier than Bogus, people already see big potential from baby when he is 15, so he is more famous.
...he's had more success faster so he's more famous rofl
What' wrong with that logic? Success means fame, no?
Quick question: Out of the four stream buttons on Gomtv.net, what is the second from the right? It's always been grayed out for me and I have no idea what it is. Korean stream?
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
Well MVP vs Taeja mech vs mech on daybreak was waaaaaaaaaaaaayyyyyyyyyyyys better in terms of decision making and positioning imo.
you dont compare the worlds 2 best terrans to 2 other terrans lol........
But he said "any code s terrans" so I had to!!!
Map plays a huge role in that, the relatively small cloud kingdom creates scrappier mech games, whereas daybreak is a lot more clear-cut in terms of positional control. Didn't see the game in question (or don't remember it) so can't really comment beyond that
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
Yes, Bogus is very good. Baby was younger, and also burst out the scene earlier than Bogus, people already see big potential from baby when he is 15, so he is more famous.
...he's had more success faster so he's more famous rofl
What' wrong with that logic? Success means fame, no?
Was just pointing out the over-analysis. Age doesn't play into it as much as Baby just being generally better; if Bogus was the same age, baby would still be more famous
GSL Code A Ro32 Trap vs SuperNoVa Game 1 Map: Daybreak Score: 0-0
0:00 Trap spawns in the bottom left SuperNoVa spawns in the top right
1:30 gas first for Supernova Gateway first for Trap rax for Supernova
2:00 gas for Trap Cybernetics core for Trap
3:00 2nd gas for Trap Factory for Supernova reactor for Supernova on the rax 2nd gas for Supernova
4:00 starport for Supernova tech lab started on the rax reactored hellion production begins Nexus started for Trap Trap adding another gate
5:00 3rd gate for Trap cloak started for Supernova Banshee production started Robo started for Trap
6:00 CC started for Supernova on the high ground observer for Trap
7:00 Bunker for supernova first banshee is deflected with 2 kills. survives with 6 HP more observers coming out 3rd CC started for Supernova
8:00 Raven started for Supernova immortal production started for Trap Supernova floating down his OC to the natural Forge for Trap 2 more rax for supernova
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
Well MVP vs Taeja mech vs mech on daybreak was waaaaaaaaaaaaayyyyyyyyyyyys better in terms of decision making and positioning imo.
you dont compare the worlds 2 best terrans to 2 other terrans lol........
But he said "any code s terrans" so I had to!!!
Map plays a huge role in that, the relatively small cloud kingdom creates scrappier mech games, whereas daybreak is a lot more clear-cut in terms of positional control. Didn't see the game in question (or don't remember it) so can't really comment beyond that
I definitely agree. Still, there were a ton of weird decisions made in the bomber vs bogus game that I didn't really understand. MVP vs Taeja (btw watch it, awesome game) was super high level play from both players and I don't remember either one making a real mistake. The winner just won through great positioning and split second decision making.
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
Yes, Bogus is very good. Baby was younger, and also burst out the scene earlier than Bogus, people already see big potential from baby when he is 15, so he is more famous.
...he's had more success faster so he's more famous rofl
What' wrong with that logic? Success means fame, no?
Was just pointing out the over-analysis. Age doesn't play into it as much as Baby just being generally better; if Bogus was the same age, baby would still be more famous
Yes it does, his OSL royal road try created his fame.
GSL Code A Ro32 Trap vs SuperNoVa Game 1 Map: Daybreak Score: 0-0
0:00 Trap spawns in the bottom left SuperNoVa spawns in the top right
1:30 gas first for Supernova Gateway first for Trap rax for Supernova
2:00 gas for Trap Cybernetics core for Trap
3:00 2nd gas for Trap Factory for Supernova reactor for Supernova on the rax 2nd gas for Supernova
4:00 starport for Supernova tech lab started on the rax reactored hellion production begins Nexus started for Trap Trap adding another gate
5:00 3rd gate for Trap cloak started for Supernova Banshee production started Robo started for Trap
6:00 CC started for Supernova on the high ground observer for Trap
7:00 Bunker for supernova first banshee is deflected with 2 kills. survives with 6 HP more observers coming out 3rd CC started for Supernova
8:00 Raven started for Supernova immortal production started for Trap Supernova floating down his OC to the natural Forge for Trap 2 more rax for supernova
9:00 2nd forge for Trap double ebay for supernova Trap 15 supply ahead stim started for Supernova Twilight council started for Trap +1 attack started for Trap 1-1 started for Supernova 2 hellions go into the natural of Trap but kill nothing
10:00 banshee in the main is deflected by stalkers combat shields on the way +1 armor started for Trap 3 more gates added on for Trap 3rd base started for Trap charge started for Trap templar archives started for Trap
11:00 Supernova lands his 3rd base double drop loaded up for Supernova armory building for Supernova 2more rax added on probe scouts the double drop from supernova storm research started for Trap feedback on the medivac trying to drop the main
12:00 Concussive shells finishes 2-2 started for Trap Storm finishing up +2 attack started for Supernova
13:00 +2 armor started for Supernova Cannons go down in the main mineral line of Trap ghost academy started for supernova zealots warped in and runby to the 3rd of supernova
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
baby was actually worse than bogus in bw when they switch. Noone knows what skill level bogus is at yet but he was certainly the best stx player in bw when they left.
Yes, Bogus is very good. Baby was younger, and also burst out the scene earlier than Bogus, people already see big potential from baby when he is 15, so he is more famous.
...he's had more success faster so he's more famous rofl
What' wrong with that logic? Success means fame, no?
Was just pointing out the over-analysis. Age doesn't play into it as much as Baby just being generally better; if Bogus was the same age, baby would still be more famous
Yes it does, his OSL royal road try created his fame.
...I'm saying that Bogus has had no run/success that compares regardless of age. If Baby had been 20 when he had his royal road try, he'd still be more famous than Bogus. Age definitely plays a role in terms of getting fame, but it's not the difference if you're comparing the two.
On October 11 2012 19:21 FuzzyJAM wrote: Even fairly bad mech vs. mech is enjoyable.
:D
Don't know if you could call that fairly bad, Bomber did just beat Baby in TvT. That was probably equivalent to any 2 code S terrans meching it out
Well MVP vs Taeja mech vs mech on daybreak was waaaaaaaaaaaaayyyyyyyyyyyys better in terms of decision making and positioning imo.
you dont compare the worlds 2 best terrans to 2 other terrans lol........
But he said "any code s terrans" so I had to!!!
Map plays a huge role in that, the relatively small cloud kingdom creates scrappier mech games, whereas daybreak is a lot more clear-cut in terms of positional control. Didn't see the game in question (or don't remember it) so can't really comment beyond that
I definitely agree. Still, there were a ton of weird decisions made in the bomber vs bogus game that I didn't really understand. MVP vs Taeja (btw watch it, awesome game) was super high level play from both players and I don't remember either one making a real mistake. The winner just won through great positioning and split second decision making.
The crazy decisions no one understands are often as high level as the really clear, crisp play; it's just a completely different style. Making 30 good/decent decisions is often harder than making 5 'right' decisions, if that makes sense.
GSL Code A Ro32 Trap vs SuperNoVa Game 1 Map: Daybreak Score: 0-0
0:00 Trap spawns in the bottom left SuperNoVa spawns in the top right
1:30 gas first for Supernova Gateway first for Trap rax for Supernova
2:00 gas for Trap Cybernetics core for Trap
3:00 2nd gas for Trap Factory for Supernova reactor for Supernova on the rax 2nd gas for Supernova
4:00 starport for Supernova tech lab started on the rax reactored hellion production begins Nexus started for Trap Trap adding another gate
5:00 3rd gate for Trap cloak started for Supernova Banshee production started Robo started for Trap
6:00 CC started for Supernova on the high ground observer for Trap
7:00 Bunker for supernova first banshee is deflected with 2 kills. survives with 6 HP more observers coming out 3rd CC started for Supernova
8:00 Raven started for Supernova immortal production started for Trap Supernova floating down his OC to the natural Forge for Trap 2 more rax for supernova
9:00 2nd forge for Trap double ebay for supernova Trap 15 supply ahead stim started for Supernova Twilight council started for Trap +1 attack started for Trap 1-1 started for Supernova 2 hellions go into the natural of Trap but kill nothing
10:00 banshee in the main is deflected by stalkers combat shields on the way +1 armor started for Trap 3 more gates added on for Trap 3rd base started for Trap charge started for Trap templar archives started for Trap
11:00 Supernova lands his 3rd base double drop loaded up for Supernova armory building for Supernova 2more rax added on probe scouts the double drop from supernova storm research started for Trap feedback on the medivac trying to drop the main
12:00 Concussive shells finishes 2-2 started for Trap Storm finishing up +2 attack started for Supernova
13:00 +2 armor started for Supernova Cannons go down in the main mineral line of Trap ghost academy started for supernova zealots warped in and runby to the 3rd of supernova
14:00 moebius reactor started ghost production begins Robotics support bay started for Trap +3 attack started for Trap
15:00 +3 armor started for Trap 2 more gates added on 3 rax added for Supernova lots of zealot runbys from Trap Warp prism and Warp prism speed on the way from Trap
16:00 +3 armor started for Supernova feedback kills the raven warp prism headed for the main of supernova storm drop in the main storm on supernova's army by a flanking HT
17:00 mass zealot warp in in supernova's main 4th base from Trap Supernova attacking into the 3rd of Supernova observer speed on the way 2nd Warp prism on the way forcefields trap supernova's army Supernova 40 supply down Supernova ggs! Trap wins game 1!
On October 11 2012 19:44 Azzur wrote: A terran graveyard today - its as if MVP channeled all the terrans' power
Makes his win against Rain 10x more impressive when you think about it. No one else seems to have the answer to this new generation of protoss. Cool shit ^_^
GSL Code A ro32 Trap vs SuperNoVa Game 2 Map: Entombed Valley Score: 1-0
0:00 Trap spawns in the bottom right SuperNoVa spawns in the top left
1:45 gateway first for Trap
2:00 gas for Trap CC first for Supernova on the high ground Rax for Supernova Cybernetics core for Trap
3:00 2nd rax for Supernova 2nd gas for Trap Nexus from Trap
4:00 double gas for Supernova Bunker at the top of the natural ramp for Supernova Robo for Trap
5:00 CC mining on the low ground for Supernova Factory for Supernova 2 more gateways for Trap 3rd gas for Supernova
6:00 observer first from the robo for Trap small marine force comes into the natural of trap 1 probe is killed tech lab and reactor on the 2 rax forge for Trap
7:00 siege tank production started for Supernova engineering bay started stim research started 2nd forge for Trap observer scouts siege tanks building starport started for Supernova immortal production begins
8:00 1-1 started for Trap siege mode research started Trap adding on 2 more gates twilight council for trap medivac production begins for Supernova
Its almost like protoss players wants to make terran drops as effective as possible with the way the position their buildings. Those forges are a perfect example.
GSL Code A ro32 Trap vs SuperNoVa Game 2 Map: Entombed Valley Score: 1-0
0:00 Trap spawns in the bottom right SuperNoVa spawns in the top left
1:45 gateway first for Trap
2:00 gas for Trap CC first for Supernova on the high ground Rax for Supernova Cybernetics core for Trap
3:00 2nd rax for Supernova 2nd gas for Trap Nexus from Trap
4:00 double gas for Supernova Bunker at the top of the natural ramp for Supernova Robo for Trap
5:00 CC mining on the low ground for Supernova Factory for Supernova 2 more gateways for Trap 3rd gas for Supernova
6:00 observer first from the robo for Trap small marine force comes into the natural of trap 1 probe is killed tech lab and reactor on the 2 rax forge for Trap
7:00 siege tank production started for Supernova engineering bay started stim research started 2nd forge for Trap observer scouts siege tanks building starport started for Supernova immortal production begins
8:00 1-1 started for Trap siege mode research started Trap adding on 2 more gates twilight council for trap medivac production begins for Supernova
9:00 Missile turret at the natural for Supernova 4th siege tank comes out observer is killed 2nd observer outside the base sees supernova's army moving out 2 immortals are out for Trap dark shrine started for Trap
10:00 Dark Shrine cancelled Templar archives started Combat shields started charge started for Trap Trap comes out to meet the army Supernova backs off to the watch tower 2-2 starts for Trap
11:00 Supernova retreats all the way to his natural drop headed for the main of Trap +1 armor started for Supernova drop from supernova does 0 damage before it is deflected storm research started 2 more gates for Trap
12:00 Supernova tries to drop the main again concussive shells researching drop still does no damage
13:00 medivac killed by feedback 3rd base started for Trap storm finished 2-2 finished for trap Supernova pushing out on the map again Supernova pulling most of his scvs from the main
On October 11 2012 19:54 rothsbury wrote: Why so many tanks from supernova (and still producing)? I've only seen tanks for 1/1/1 type all-ins or just like 4 for defence.
His TvP glory days revolve around tank timings so he's still trying to make them work, I guess
Oh shit this contain reminds me of the Jjakji v Oz game on that gigantic map forever ago
We're basically back in the 2010 metagame where terrans all-in every second game with scv's. Don't get me wrong, BitbyBit is a legend, but there's no room for this anymore. I'd rather see a real game.
GSL Code A ro32 Trap vs SuperNoVa Game 2 Map: Entombed Valley Score: 1-0
0:00 Trap spawns in the bottom right SuperNoVa spawns in the top left
1:45 gateway first for Trap
2:00 gas for Trap CC first for Supernova on the high ground Rax for Supernova Cybernetics core for Trap
3:00 2nd rax for Supernova 2nd gas for Trap Nexus from Trap
4:00 double gas for Supernova Bunker at the top of the natural ramp for Supernova Robo for Trap
5:00 CC mining on the low ground for Supernova Factory for Supernova 2 more gateways for Trap 3rd gas for Supernova
6:00 observer first from the robo for Trap small marine force comes into the natural of trap 1 probe is killed tech lab and reactor on the 2 rax forge for Trap
7:00 siege tank production started for Supernova engineering bay started stim research started 2nd forge for Trap observer scouts siege tanks building starport started for Supernova immortal production begins
8:00 1-1 started for Trap siege mode research started Trap adding on 2 more gates twilight council for trap medivac production begins for Supernova
9:00 Missile turret at the natural for Supernova 4th siege tank comes out observer is killed 2nd observer outside the base sees supernova's army moving out 2 immortals are out for Trap dark shrine started for Trap
10:00 Dark Shrine cancelled Templar archives started Combat shields started charge started for Trap Trap comes out to meet the army Supernova backs off to the watch tower 2-2 starts for Trap
11:00 Supernova retreats all the way to his natural drop headed for the main of Trap +1 armor started for Supernova drop from supernova does 0 damage before it is deflected storm research started 2 more gates for Trap
12:00 Supernova tries to drop the main again concussive shells researching drop still does no damage
13:00 medivac killed by feedback 3rd base started for Trap storm finished 2-2 finished for trap Supernova pushing out on the map again Supernova pulling most of his scvs from the main
14:00 Trap comes out to meet the army storm hits a little bit of bio siege forced Supernova up 15 supply random immortal is killed supernova starts bunkers are the low ground outside the natural ramp
15:00 Trap comes out to attack storm on the army of supernova supernova makes a big concave more storms immortals kill the tanks both players dropping in supply quickly zealot reinforcements come in to clean up supernova supernova is 10 supply down probes were pulled to defend 39 probes vs 34 scvs
16:00 Counterattack from Trap 3-3 started for Trap Supernova regroups and Trap backs off Trap had cancelled his 3rd during the attack
17:00 3rd base restarted for Trap armory for Supernova 2nd ebay for Supernova drop from supernova at the 3rd of Trap Trap is able to save the 3rd Trap's whole army came home +2 attack started for Supernova
GSL Code A ro32 Trap vs SuperNoVa Game 2 Map: Entombed Valley Score: 1-0
0:00 Trap spawns in the bottom right SuperNoVa spawns in the top left
1:45 gateway first for Trap
2:00 gas for Trap CC first for Supernova on the high ground Rax for Supernova Cybernetics core for Trap
3:00 2nd rax for Supernova 2nd gas for Trap Nexus from Trap
4:00 double gas for Supernova Bunker at the top of the natural ramp for Supernova Robo for Trap
5:00 CC mining on the low ground for Supernova Factory for Supernova 2 more gateways for Trap 3rd gas for Supernova
6:00 observer first from the robo for Trap small marine force comes into the natural of trap 1 probe is killed tech lab and reactor on the 2 rax forge for Trap
7:00 siege tank production started for Supernova engineering bay started stim research started 2nd forge for Trap observer scouts siege tanks building starport started for Supernova immortal production begins
8:00 1-1 started for Trap siege mode research started Trap adding on 2 more gates twilight council for trap medivac production begins for Supernova
9:00 Missile turret at the natural for Supernova 4th siege tank comes out observer is killed 2nd observer outside the base sees supernova's army moving out 2 immortals are out for Trap dark shrine started for Trap
10:00 Dark Shrine cancelled Templar archives started Combat shields started charge started for Trap Trap comes out to meet the army Supernova backs off to the watch tower 2-2 starts for Trap
11:00 Supernova retreats all the way to his natural drop headed for the main of Trap +1 armor started for Supernova drop from supernova does 0 damage before it is deflected storm research started 2 more gates for Trap
12:00 Supernova tries to drop the main again concussive shells researching drop still does no damage
13:00 medivac killed by feedback 3rd base started for Trap storm finished 2-2 finished for trap Supernova pushing out on the map again Supernova pulling most of his scvs from the main
14:00 Trap comes out to meet the army storm hits a little bit of bio siege forced Supernova up 15 supply random immortal is killed supernova starts bunkers are the low ground outside the natural ramp
15:00 Trap comes out to attack storm on the army of supernova supernova makes a big concave more storms immortals kill the tanks both players dropping in supply quickly zealot reinforcements come in to clean up supernova supernova is 10 supply down probes were pulled to defend 39 probes vs 34 scvs
16:00 Counterattack from Trap 3-3 started for Trap Supernova regroups and Trap backs off Trap had cancelled his 3rd during the attack
17:00 3rd base restarted for Trap armory for Supernova 2nd ebay for Supernova drop from supernova at the 3rd of Trap Trap is able to save the 3rd Trap's whole army came home +2 attack started for Supernova
18:00 +2 armor started for supernova 3-3 finished for Trap drop at the natural of Trap doesnt do much
19:00 3rd CC started for Supernova Trap heading across the map +1 plasma shields started for Trap ghost academy started for Supernova
20:00 Warp prism on the way for Trap Trap holding at the watch tower
21:00 double drop from supernova heading towards the 3rd of trap Supernova sees HTs waiting at the 3rd and backs off +3 attack started for Supernova storms blanket supernova's army
22:00 small bio force charges forward and kills a HT and forces a storm 2 HT 2 Zealot drop heading to Suno's 3rd storm drop at the 3rd of supernova kills almost all of the scvs
23:00 Supernova cleans up the drop at his 3rd +2 plasma shields started for Trap Trap starts his 4th but it's killed right away by a double drop Trap pushing into the natural of supernova storms hit all over the army drop at the 3rd of trap
24:00 supernova down 50 supply the drop is cleaned up trap pushes through the rest of supernova's army gg! Trap wins 2-0! SuperNoVa falls to the up and downs!
On October 11 2012 20:03 FakeDeath wrote: Elephant bringing their machine guns this time. HEADSHOT!!!!!
6-0.
Too bad the biggest Elephant got killed by the mini Elephant.
lol.Good joke indeed. Mini did beat Nani and Flash.
I guess he must be a good player.
I like his interviews. Mini is not impressed -- I thought Naniwa would be more of a challenge -- I was overly concerned about Flash -- I've seen curious. I dont think he's very good
Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
1) Not like protoss can make a single cannon and expect to be safe against everything... 2) If you're really suggesting making protoss upgrades cost more than command centers again then I'm not sure what to tell you.
I'm so exciting watching these Kespa players, they're showing a level play that I'm more used to seeing only at the code S level.
The current season of code S might have been the most stacked in terms of historically good players, but next season might stand head and shoulders over the others in terms of sheer skill...
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
Protoss could've easily won the first 3 seasons but they choked at crucial moments
The balance whining in here is annoying. Terran pretty much performed the best of the 3 races in code S and is still going to have the best representation in code A (and will once again have the most players in code S next season). Anything less than utter domination and people start complaining that terran can't win.
Things are actually looking pretty good right now and it would be cool if people could forget whinging about imbalance and focus on the games for once.
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
He certainly saw there is only one turrent. One turrent can't kill warp prism. He dropped zealot early to kill turret, and ht later near cc.
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
He certainly saw there is only one turrent. One turrent can't kill warp prism. He dropped zealot early to kill turret, and ht later near cc.
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 1 Map: Daybreak Score: 0-0
0:00 BBoongBBoong spawns in the top right GuMiho spawns in the bottom left
B4 wearing glasses because Prime are all trying to be hipsters
1:45 rax first for Gumiho
2:00 Hatch first for B4 Pool for B4 gas for B4
3:00 CC on the low ground for Gumiho
4:00 Ling speed started for B4 2nd CC started on the low ground for Gumiho in the choke double gas for Gumiho
5:00 Gumiho floating his Rax down to help wall off with the CC 2nd rax completes the wall off 22 lings on the way for B4 Factory started for Gumiho 3rd base for B4
6:00 2nd factory for Gumiho Gumi lifts his rax and lowers it .5 sec before the lings get in reactor on the first factory
7:00 Macro hatch for B4 at the natural 2nd gas for B4 double ebay for Gumiho 1-1 started for Gumiho 3 hellions at a time for Gumiho
8:00 double evo chamber for B4 stim research started for Gumiho 1-1 started for B4
On October 11 2012 20:15 ElBlanco wrote: (and will once again have the most players in code S next season)
How on earth do you know this?
It's the most likely situation based simply on the large amount of terrans in code A/up downs. I'd be happy to admit i'm wrong if it doesn't happen. Regardless it doesn't change what i was saying. Terran is doing fine in the GSL and if anything this season across code S and code A have had the best representation. People aren't used to terran performing the same as the other races and are over reacting.
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
He certainly saw there is only one turrent. One turrent can't kill warp prism. He dropped zealot early to kill turret, and ht later near cc.
On October 11 2012 20:22 mandigal wrote: Gumiho is stressing out everybody involved, players, casters, observers and the audience. He won't stop until everybody has sweaty hands :D
On October 11 2012 20:15 ElBlanco wrote: (and will once again have the most players in code S next season)
How on earth do you know this?
It's the most likely situation based simply on the large amount of terrans in code A/up downs. I'd be happy to admit i'm wrong if it doesn't happen. Regardless it doesn't change what i was saying. Terran is doing fine in the GSL and if anything this season across code S and code A have had the best representation. People aren't used to terran performing the same as the other races and are over reacting.
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
1) Not like protoss can make a single cannon and expect to be safe against everything... 2) If you're really suggesting making protoss upgrades cost more than command centers again then I'm not sure what to tell you.
Canon is not pure anti air. And its not about being safe. Its about buying time to react, terran doesnt have warp in you know. The turret is supposed to force the warp prism to take another route and not just carelessly fly right into it..
As for the upgrades, why should they be cheaper than other races? I understand that blizzard changed it to create an incentive for protoss to go double forge builds. Its like a educational thing: "Hey, try heavy upgrades, with chrono its pretty damn good!". Now that its mainstream there is no reason for the upgrades to actually be cheaper.
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 1 Map: Daybreak Score: 0-0
0:00 BBoongBBoong spawns in the top right GuMiho spawns in the bottom left
B4 wearing glasses because Prime are all trying to be hipsters
1:45 rax first for Gumiho
2:00 Hatch first for B4 Pool for B4 gas for B4
3:00 CC on the low ground for Gumiho
4:00 Ling speed started for B4 2nd CC started on the low ground for Gumiho in the choke double gas for Gumiho
5:00 Gumiho floating his Rax down to help wall off with the CC 2nd rax completes the wall off 22 lings on the way for B4 Factory started for Gumiho 3rd base for B4
6:00 2nd factory for Gumiho Gumi lifts his rax and lowers it .5 sec before the lings get in reactor on the first factory
7:00 Macro hatch for B4 at the natural 2nd gas for B4 double ebay for Gumiho 1-1 started for Gumiho 3 hellions at a time for Gumiho
8:00 double evo chamber for B4 stim research started for Gumiho 1-1 started for B4
9:00 baneling nest for B4 starport for Gumiho 3 more rax for gumiho hellions moving into the 3rd of B4 they back off Gumiho lands his 3rd base Lair started for B4 siege mode research started
10:00 armory almost done for Gumiho 2 vikings coming out for Gumiho 4th base from B4 at the center all the hellions are caught by lings and killed
11:00 Baneling speed started infestation pit started combat shield started ling runby intot he 3rd marines in the 3rd kill off most of the lings vikings killing overlrods around the map 2-2 started for B4 +2 attack started for Gumiho Burrow started for B4
On October 11 2012 20:15 ElBlanco wrote: (and will once again have the most players in code S next season)
How on earth do you know this?
It's the most likely situation based simply on the large amount of terrans in code A/up downs. I'd be happy to admit i'm wrong if it doesn't happen. Regardless it doesn't change what i was saying. Terran is doing fine in the GSL and if anything this season across code S and code A have had the best representation. People aren't used to terran performing the same as the other races and are over reacting.
I count 4 guaranteed terrans in Code S, and equal chances in U/Ds.
Correct me if I'm wrong.
There are five guaranteed terrans.
To be fair, there are a lot of terrans in the Ro32/Ro16, so ElBlanco would be correct if he had bothered to write "most likely" in his post.
Then again, they seem to be busy not reaching the Ro16, so this could change things.
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 1 Map: Daybreak Score: 0-0
0:00 BBoongBBoong spawns in the top right GuMiho spawns in the bottom left
B4 wearing glasses because Prime are all trying to be hipsters
1:45 rax first for Gumiho
2:00 Hatch first for B4 Pool for B4 gas for B4
3:00 CC on the low ground for Gumiho
4:00 Ling speed started for B4 2nd CC started on the low ground for Gumiho in the choke double gas for Gumiho
5:00 Gumiho floating his Rax down to help wall off with the CC 2nd rax completes the wall off 22 lings on the way for B4 Factory started for Gumiho 3rd base for B4
6:00 2nd factory for Gumiho Gumi lifts his rax and lowers it .5 sec before the lings get in reactor on the first factory
7:00 Macro hatch for B4 at the natural 2nd gas for B4 double ebay for Gumiho 1-1 started for Gumiho 3 hellions at a time for Gumiho
8:00 double evo chamber for B4 stim research started for Gumiho 1-1 started for B4
9:00 baneling nest for B4 starport for Gumiho 3 more rax for gumiho hellions moving into the 3rd of B4 they back off Gumiho lands his 3rd base Lair started for B4 siege mode research started
10:00 armory almost done for Gumiho 2 vikings coming out for Gumiho 4th base from B4 at the center all the hellions are caught by lings and killed
11:00 Baneling speed started infestation pit started combat shield started ling runby intot he 3rd marines in the 3rd kill off most of the lings vikings killing overlrods around the map 2-2 started for B4 +2 attack started for Gumiho Burrow started for B4
12:00 +2 armor started for Gumiho Hive started for B4 pathogen glands started for B4 +1 mech weapons started for Gumiho infestor production started
13:00 B4 setting up spines and spores around the map double drop from Gumiho heading towards the main viking dies to a sporecrawler sensor tower going up for Gumiho near the center of the map
14:00 ultracavern for gumiho b4 attacks the army of gumiho tanks are killed off double drop in the main doing a lot of damage lings come back to helpp defend gumiho loses all the marines 3-3 started for B4 adrenal glands on the way
15:00 Gumiho pushing the 4th of B4 Lings are holding gumiho off 3-3 starts for Gumiho +2 mech weapons started for Gumiho Ultralisk production begins Gumiho takes his 4th and starts a planetary
16:00 +1 ship armor started for gumiho (+2 vehicle weapons cancelled) ghost academy for Gumiho Concussive shells finishes 2nd ghost academy 5th base for B4 drop in the main for B4 lings push it away
17:00 drop at the 5th of B4 B4 cancels Gumiho sees ultras for the first time Marauder production started drop at the 3rd of B4 ultralisk army attacking gumiho
I love this style of haphazard multitasking where there's more going on than GuMiho can deal with but he can tell himself "this is going to hurt you more than it's going to hurt me". I think this is how Fenix used to play (maybe he still does!)
On October 11 2012 20:08 Fjodorov wrote: Must be frustrating that you dont get rewarded for prepairing against warp prism drop by putting a turret in a good position, and protoss not controlling his unit. He just flew right in to it but still survived. I guess some of the buffs protoss have got in the past are coming back to bite us now that protoss players are figuring things out. Cheaper upgrades are another example.
Overall well deserved win by Trap thou, especially impressed by his first game which he controlled from start to finish.
1) Not like protoss can make a single cannon and expect to be safe against everything... 2) If you're really suggesting making protoss upgrades cost more than command centers again then I'm not sure what to tell you.
Canon is not pure anti air. And its not about being safe. Its about buying time to react, terran doesnt have warp in you know. The turret is supposed to force the warp prism to take another route and not just carelessly fly right into it..
As for the upgrades, why should they be cheaper than other races? I understand that blizzard changed it to create an incentive for protoss to go double forge builds. Its like a educational thing: "Hey, try heavy upgrades, with chrono its pretty damn good!". Now that its mainstream there is no reason for the upgrades to actually be cheaper.
Protoss is supposed to be a cost efficient race unit per unit. Not that they actually are but cheaper upgrades certainly help. Protoss low tier units are, to put it bluntly, bad. You need AoE to survive against terran. These higher tier units are expensive as shit. You can't have protoss chosing between AoE and upgrades because you know what would happen? Everybody would tech to storm because it provides AoE and doesn't care about upgrades. Anything else would fall apart easily so terran could just go 2 base ghosts every game and win.
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 1 Map: Daybreak Score: 0-0
0:00 BBoongBBoong spawns in the top right GuMiho spawns in the bottom left
B4 wearing glasses because Prime are all trying to be hipsters
1:45 rax first for Gumiho
2:00 Hatch first for B4 Pool for B4 gas for B4
3:00 CC on the low ground for Gumiho
4:00 Ling speed started for B4 2nd CC started on the low ground for Gumiho in the choke double gas for Gumiho
5:00 Gumiho floating his Rax down to help wall off with the CC 2nd rax completes the wall off 22 lings on the way for B4 Factory started for Gumiho 3rd base for B4
6:00 2nd factory for Gumiho Gumi lifts his rax and lowers it .5 sec before the lings get in reactor on the first factory
7:00 Macro hatch for B4 at the natural 2nd gas for B4 double ebay for Gumiho 1-1 started for Gumiho 3 hellions at a time for Gumiho
8:00 double evo chamber for B4 stim research started for Gumiho 1-1 started for B4
9:00 baneling nest for B4 starport for Gumiho 3 more rax for gumiho hellions moving into the 3rd of B4 they back off Gumiho lands his 3rd base Lair started for B4 siege mode research started
10:00 armory almost done for Gumiho 2 vikings coming out for Gumiho 4th base from B4 at the center all the hellions are caught by lings and killed
11:00 Baneling speed started infestation pit started combat shield started ling runby intot he 3rd marines in the 3rd kill off most of the lings vikings killing overlrods around the map 2-2 started for B4 +2 attack started for Gumiho Burrow started for B4
12:00 +2 armor started for Gumiho Hive started for B4 pathogen glands started for B4 +1 mech weapons started for Gumiho infestor production started
13:00 B4 setting up spines and spores around the map double drop from Gumiho heading towards the main viking dies to a sporecrawler sensor tower going up for Gumiho near the center of the map
14:00 ultracavern for gumiho b4 attacks the army of gumiho tanks are killed off double drop in the main doing a lot of damage lings come back to helpp defend gumiho loses all the marines 3-3 started for B4 adrenal glands on the way
15:00 Gumiho pushing the 4th of B4 Lings are holding gumiho off 3-3 starts for Gumiho +2 mech weapons started for Gumiho Ultralisk production begins Gumiho takes his 4th and starts a planetary
16:00 +1 ship armor started for gumiho (+2 vehicle weapons cancelled) ghost academy for Gumiho Concussive shells finishes 2nd ghost academy 5th base for B4 drop in the main for B4 lings push it away
17:00 drop at the 5th of B4 B4 cancels Gumiho sees ultras for the first time Marauder production started drop at the 3rd of B4 ultralisk army attacking gumiho
18:00 drop at B4's 3rd is cleaned up moebius reactor started 3-3 finishes for B4 3-3 finishes for Gumiho +1 ship weapons started double drop in the main of B4 5th CC finishing up for Gumiho 5th base being retaken by B4
19:00 spire started for B4 overlord speed started 4 marauder drop at the 5th of B4 B4 saves the 5th with like 10 health
20:00 scvs being sacked by Gumiho to free up supply high sec autotracking started B4 not killing the scvs; just running away drop in the main base kills b4's spawning pool B4 attacking the 4th of Gumiho the planetary falls but Gumiho's tank line holds
21:00 Greater spire started marauder drop targetting the hive drop at the 5th kills the hatchery Nuke production started drop in the main cleaned up Gumiho set up a base in the top left now Gumiho pushing the 4th of B4
22:00 B4 attacking Gumiho's army Ultras able to break through finally drop at the natural of B4 killing the ultralisk cavern B4's 5th is cancelled again Ultralisk cavern falls
On October 11 2012 20:15 ElBlanco wrote: (and will once again have the most players in code S next season)
How on earth do you know this?
It's the most likely situation based simply on the large amount of terrans in code A/up downs. I'd be happy to admit i'm wrong if it doesn't happen. Regardless it doesn't change what i was saying. Terran is doing fine in the GSL and if anything this season across code S and code A have had the best representation. People aren't used to terran performing the same as the other races and are over reacting.
I count 4 guaranteed terrans in Code S, and equal chances in U/Ds.
Correct me if I'm wrong.
There are five guaranteed terrans.
To be fair, there are a lot of terrans in the Ro32/Ro16, so ElBlanco would be correct if he had bothered to write "most likely" in his post.
Then again, they seem to be busy not reaching the Ro16, so this could change things.
I didn't write it because it doesn't even really matter. Point is even in a worst case scenario terran will have a good representation next season with the most likely situation being them having the most. It was also only a minor point in my post which was that terran have done fine this season.
When things become really imbalanced i will be the first in line to point it out. The current GSL isn't showing that imo. If anything the results today are more interesting from a kespa vs GSL standpoint.
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 1 Map: Daybreak Score: 0-0
0:00 BBoongBBoong spawns in the top right GuMiho spawns in the bottom left
B4 wearing glasses because Prime are all trying to be hipsters
1:45 rax first for Gumiho
2:00 Hatch first for B4 Pool for B4 gas for B4
3:00 CC on the low ground for Gumiho
4:00 Ling speed started for B4 2nd CC started on the low ground for Gumiho in the choke double gas for Gumiho
5:00 Gumiho floating his Rax down to help wall off with the CC 2nd rax completes the wall off 22 lings on the way for B4 Factory started for Gumiho 3rd base for B4
6:00 2nd factory for Gumiho Gumi lifts his rax and lowers it .5 sec before the lings get in reactor on the first factory
7:00 Macro hatch for B4 at the natural 2nd gas for B4 double ebay for Gumiho 1-1 started for Gumiho 3 hellions at a time for Gumiho
8:00 double evo chamber for B4 stim research started for Gumiho 1-1 started for B4
9:00 baneling nest for B4 starport for Gumiho 3 more rax for gumiho hellions moving into the 3rd of B4 they back off Gumiho lands his 3rd base Lair started for B4 siege mode research started
10:00 armory almost done for Gumiho 2 vikings coming out for Gumiho 4th base from B4 at the center all the hellions are caught by lings and killed
11:00 Baneling speed started infestation pit started combat shield started ling runby intot he 3rd marines in the 3rd kill off most of the lings vikings killing overlrods around the map 2-2 started for B4 +2 attack started for Gumiho Burrow started for B4
12:00 +2 armor started for Gumiho Hive started for B4 pathogen glands started for B4 +1 mech weapons started for Gumiho infestor production started
13:00 B4 setting up spines and spores around the map double drop from Gumiho heading towards the main viking dies to a sporecrawler sensor tower going up for Gumiho near the center of the map
14:00 ultracavern for gumiho b4 attacks the army of gumiho tanks are killed off double drop in the main doing a lot of damage lings come back to helpp defend gumiho loses all the marines 3-3 started for B4 adrenal glands on the way
15:00 Gumiho pushing the 4th of B4 Lings are holding gumiho off 3-3 starts for Gumiho +2 mech weapons started for Gumiho Ultralisk production begins Gumiho takes his 4th and starts a planetary
16:00 +1 ship armor started for gumiho (+2 vehicle weapons cancelled) ghost academy for Gumiho Concussive shells finishes 2nd ghost academy 5th base for B4 drop in the main for B4 lings push it away
17:00 drop at the 5th of B4 B4 cancels Gumiho sees ultras for the first time Marauder production started drop at the 3rd of B4 ultralisk army attacking gumiho
18:00 drop at B4's 3rd is cleaned up moebius reactor started 3-3 finishes for B4 3-3 finishes for Gumiho +1 ship weapons started double drop in the main of B4 5th CC finishing up for Gumiho 5th base being retaken by B4
19:00 spire started for B4 overlord speed started 4 marauder drop at the 5th of B4 B4 saves the 5th with like 10 health
20:00 scvs being sacked by Gumiho to free up supply high sec autotracking started B4 not killing the scvs; just running away drop in the main base kills b4's spawning pool B4 attacking the 4th of Gumiho the planetary falls but Gumiho's tank line holds
21:00 Greater spire started marauder drop targetting the hive drop at the 5th kills the hatchery Nuke production started drop in the main cleaned up Gumiho set up a base in the top left now Gumiho pushing the 4th of B4
22:00 B4 attacking Gumiho's army Ultras able to break through finally drop at the natural of B4 killing the ultralisk cavern B4's 5th is cancelled again Ultralisk cavern falls
23:00 ghost cloak started the natural hatchery of B4 falls to the drop Corruptor production started Gumiho forces a cancel on the 5th hatchery again 2 spawning pools on the way for B4
24:00 Gumiho attacking B4's army Fungals hit a lot of there are a ton of medivacs and marauders all the queens die brood lords start morphing the 4th of B4 is being killed B4 ggs! Gumiho wins game 1!
Finally some ghosts in TvZ. Some of the other terrans should be watching this. IMO terran needs ghosts late game as it is the unit that can be useful against both ultras and broods and allows the terran to survive the tech switches. Most other terrans just seem to be trying to rely entirely on vikings.
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
On October 11 2012 20:33 ElBlanco wrote: Finally some ghosts in TvZ. Some of the other terrans should be watching this. IMO terran needs ghosts late game as it is the unit that can be useful against both ultras and broods and allows the terran to survive the tech switches. Most other terrans just seem to be trying to rely entirely on vikings.
They aren't useful against ultras/BLs directly. However, if you can land EMPs, they neutralize infestors which is what actually makes ultras and BLs so strong.
On October 11 2012 20:31 ElBlanco wrote: Point is even in a worst case scenario terran will have a good representation next season
That's just not true. Worst case is five terrans (Mvp, Taeja, Marineking, Heart/Byong and Happy/Bogus) in code S, and an average of 13.5 for protoss and zerg. Right now there are 11 guaranteed non-terrans in the up and downs, which is enough to take all the 10 spots from there in the absolute worst case.
Edit: An the worst case scenarios for zerg and protoss are five and three, respectively. So of course there is no balance argument.
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
On October 11 2012 20:33 ElBlanco wrote: Finally some ghosts in TvZ. Some of the other terrans should be watching this. IMO terran needs ghosts late game as it is the unit that can be useful against both ultras and broods and allows the terran to survive the tech switches. Most other terrans just seem to be trying to rely entirely on vikings.
They aren't useful against ultras/BLs directly. However, if you can land EMPs, they neutralize infestors which is what actually makes ultras and BLs so strong.
I meant against BL/ultra tech but yeah (although it's not like they are useless against BLs/ultras). I just think they need to be mixed into the army.
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
Wasn't ZvP his achilles heel?
it is right now; bboong used to be excellent vsZ and vsP in early-mid 2011, then his vsP took a nosedive while his vsT (historically average) is pretty good now
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
Wasn't ZvP his achilles heel?
it is right now; bboong used to be excellent vsZ and vsP in early-mid 2011, then his vsP took a nosedive while his vsT (historically average) is pretty good now
I think b4 isn't that bad vs protoss, he just always seems to have a really hard time holding off immortal sentry allins. Then again, who doesn't, right? :p
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
Wasn't ZvP his achilles heel?
it is right now; bboong used to be excellent vsZ and vsP in early-mid 2011, then his vsP took a nosedive while his vsT (historically average) is pretty good now
I think b4 isn't that bad vs protoss, he just always seems to have a really hard time holding off immortal sentry allins. Then again, who doesn't, right? :p
if you look at his record, he's gotten stomped recently in PvZ, but by really good pvzers (seed, squirtle, finale, etc)
GSL Code A ro32 BBoongBBoong vs GuMiho Game 2 Map: Abyssal City Score: 0-1
0:00 BBoongBBoong spawns to the left GuMiho spawns to the right
1:45 Rax first from Gumiho
2:00 Hatch first from B4 Pool from B4 Overlord using noclip to walk through polls and stuff gas for B4
3:00 CC on the low ground for Gumiho double gas for Gumiho
4:00 ling speed for B4 factory for Gumiho reactor on the barracks for Gumiho Bunker at the natural for Gumiho
5:00 3rd base for B4 3rd CC started for Gumiho at the choke point as part of the wall off reactored hellion production started for Gumiho
6:00 starport started for Gumiho B4 taking 2nd gas
7:00 banshee production started for Gumiho double evo for B4 hellions come into the 3rd 4 drones die
8:00 1-1 started for B4 double ebay started for Gumiho Lair started for B4 scvs sent out to repair the hellions Macro hatch started for B4 1-1 started for Gumiho stim started for Gumiho
9:00 banshee hellion force moving intot he 3rd of Gumiho lings flank in and kill all of the hellions Baneling nest started siege mode research started siege tank production started spire started burrow started
10:00 lots of lings coming to the natural of Gumiho there is a gap in the wall tons of lings are getting in medivacs are out scvs are blocking the hole int eh wall repair keeps the bunker alive barely 2-2 starts for B4
11:00 lings force a lift at the 3rd of Gumiho 7 scvs killed B4 takes his 4th base baneling speed started armory for Gumiho combat shields started 8 mutas on the way
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
Wasn't ZvP his achilles heel?
it is right now; bboong used to be excellent vsZ and vsP in early-mid 2011, then his vsP took a nosedive while his vsT (historically average) is pretty good now
I think b4 isn't that bad vs protoss, he just always seems to have a really hard time holding off immortal sentry allins. Then again, who doesn't, right? :p
On October 11 2012 20:32 FuzzyJAM wrote: GuMiHo is so cool. :D
Can't believe Wolf thinks BboongBboong is on his level.
B4 had a pretty solid advantage for a while, if Gumiho doesn't get the momentum going like he did then that game would prob go in the other direction. Lot closer than it looked yo
B4 is no slouch either, people keep underestimating him but apart from his slightly lacking zvz i'd say that he's a very scary zerg.
Wasn't ZvP his achilles heel?
it is right now; bboong used to be excellent vsZ and vsP in early-mid 2011, then his vsP took a nosedive while his vsT (historically average) is pretty good now
I think b4 isn't that bad vs protoss, he just always seems to have a really hard time holding off immortal sentry allins. Then again, who doesn't, right? :p
GSL Code A ro32 BBoongBBoong vs GuMiho Game 2 Map: Abyssal City Score: 0-1
0:00 BBoongBBoong spawns to the left GuMiho spawns to the right
1:45 Rax first from Gumiho
2:00 Hatch first from B4 Pool from B4 Overlord using noclip to walk through polls and stuff gas for B4
3:00 CC on the low ground for Gumiho double gas for Gumiho
4:00 ling speed for B4 factory for Gumiho reactor on the barracks for Gumiho Bunker at the natural for Gumiho
5:00 3rd base for B4 3rd CC started for Gumiho at the choke point as part of the wall off reactored hellion production started for Gumiho
6:00 starport started for Gumiho B4 taking 2nd gas
7:00 banshee production started for Gumiho double evo for B4 hellions come into the 3rd 4 drones die
8:00 1-1 started for B4 double ebay started for Gumiho Lair started for B4 scvs sent out to repair the hellions Macro hatch started for B4 1-1 started for Gumiho stim started for Gumiho
9:00 banshee hellion force moving intot he 3rd of Gumiho lings flank in and kill all of the hellions Baneling nest started siege mode research started siege tank production started spire started burrow started
10:00 lots of lings coming to the natural of Gumiho there is a gap in the wall tons of lings are getting in medivacs are out scvs are blocking the hole int eh wall repair keeps the bunker alive barely 2-2 starts for B4
11:00 lings force a lift at the 3rd of Gumiho 7 scvs killed B4 takes his 4th base baneling speed started armory for Gumiho combat shields started 8 mutas on the way
12:00 +1 flier attack started 2-2 started for Gumiho 2nd factory for Gumiho banshee caught by mutas and killed drop at the 4th of B4 mutas go into the main of Gumiho turrets are not ready lots of drones die at the 4th but lings clean up the drop 19 scvs dead; 11 drones dead
13:00 +1 vehicle weapons started infestation pit started drop at the 3rd of B4 is killed by mutas
14:00 Hive started for B4 +1 air armor started
15:00 drop at the 4th of B4 mutas killing reactors in the main of gumiho lings and banelings clean up the drop but 7 more drones die baneling runby at the 3rd of Gumiho is stopped by a bunker pathogen glands on the way infestor production begins
16:00 4th CC started for Gumiho another dropship picked off by mutas 3-3 started for B4 adrenal galnds started greater spire started ultra cavern started +3 attack started for Gumiho
17:00 static defense going up for B4 +3 armor started for Gumiho Corruptor production begins +2 vehicle weapons started for Gumiho
GSL Code A ro32 BBoongBBoong vs GuMiho Game 2 Map: Abyssal City Score: 0-1
0:00 BBoongBBoong spawns to the left GuMiho spawns to the right
1:45 Rax first from Gumiho
2:00 Hatch first from B4 Pool from B4 Overlord using noclip to walk through polls and stuff gas for B4
3:00 CC on the low ground for Gumiho double gas for Gumiho
4:00 ling speed for B4 factory for Gumiho reactor on the barracks for Gumiho Bunker at the natural for Gumiho
5:00 3rd base for B4 3rd CC started for Gumiho at the choke point as part of the wall off reactored hellion production started for Gumiho
6:00 starport started for Gumiho B4 taking 2nd gas
7:00 banshee production started for Gumiho double evo for B4 hellions come into the 3rd 4 drones die
8:00 1-1 started for B4 double ebay started for Gumiho Lair started for B4 scvs sent out to repair the hellions Macro hatch started for B4 1-1 started for Gumiho stim started for Gumiho
9:00 banshee hellion force moving intot he 3rd of Gumiho lings flank in and kill all of the hellions Baneling nest started siege mode research started siege tank production started spire started burrow started
10:00 lots of lings coming to the natural of Gumiho there is a gap in the wall tons of lings are getting in medivacs are out scvs are blocking the hole int eh wall repair keeps the bunker alive barely 2-2 starts for B4
11:00 lings force a lift at the 3rd of Gumiho 7 scvs killed B4 takes his 4th base baneling speed started armory for Gumiho combat shields started 8 mutas on the way
12:00 +1 flier attack started 2-2 started for Gumiho 2nd factory for Gumiho banshee caught by mutas and killed drop at the 4th of B4 mutas go into the main of Gumiho turrets are not ready lots of drones die at the 4th but lings clean up the drop 19 scvs dead; 11 drones dead
13:00 +1 vehicle weapons started infestation pit started drop at the 3rd of B4 is killed by mutas
14:00 Hive started for B4 +1 air armor started
15:00 drop at the 4th of B4 mutas killing reactors in the main of gumiho lings and banelings clean up the drop but 7 more drones die baneling runby at the 3rd of Gumiho is stopped by a bunker pathogen glands on the way infestor production begins
16:00 4th CC started for Gumiho another dropship picked off by mutas 3-3 started for B4 adrenal galnds started greater spire started ultra cavern started +3 attack started for Gumiho
17:00 static defense going up for B4 +3 armor started for Gumiho Corruptor production begins +2 vehicle weapons started for Gumiho
18:00 5th base for B4 103 marines out for Gumiho ling runby at the 3rd of gumiho ling baneling infestor attack at the 4th of gumiho lings kill a lot at the 3rd and a lot of gumiho's army falls B4 remaxes on ling and ultras
20:00 gumiho killing the 5th of B4 B4 forces a lift at gumiho's 4th B4 attacking intot he natural of Gumiho Gumiho loses his whole army B4 is up 100 supply B4 attacking intot he 3rd banelings kill a bunch of scvs
21:00 Gumiho saves his 3rd CC 2 more CCs buildinga t the 3rd location drop at the 3rd of B4
22:00 B4 thows away 2 brood lords and a bunch of queens that were just strolling by for some reason lings kill off a lot of bio lings breaking down the depot wall at the natural lings in the main 5th base retaken for B4 Gumiho ggs! BBoongBBoong ties it up 1-1!
On October 11 2012 20:50 MaryJoana wrote: Anyone else having trouble connecting to the livestream anymore? I can't access it anymore for whatever reason.
Sometimes I have to quit both gomplayer and Safari before launching it again (I'm on a mac). Don't know if that helps you.
On October 11 2012 20:50 MaryJoana wrote: Anyone else having trouble connecting to the livestream anymore? I can't access it anymore for whatever reason.
Sometimes I have to quit both gomplayer and Safari before launching it again (I'm on a mac). Don't know if that helps you.
I already restarted both my laptop and my pc, nothing works, now it said something about windows component missing...
On October 11 2012 20:50 MaryJoana wrote: Anyone else having trouble connecting to the livestream anymore? I can't access it anymore for whatever reason.
Be sure the match that is playing shows up on the site, else it might bug.
On October 11 2012 20:50 MaryJoana wrote: Anyone else having trouble connecting to the livestream anymore? I can't access it anymore for whatever reason.
Be sure the match that is playing shows up on the site, else it might bug.
Checked that. If it's the wrong match it atleast gives an error message. Now GomPlayer just gets stuck in a black screen and crashes. wtf.
On October 11 2012 20:50 MaryJoana wrote: Anyone else having trouble connecting to the livestream anymore? I can't access it anymore for whatever reason.
Sometimes I have to quit both gomplayer and Safari before launching it again (I'm on a mac). Don't know if that helps you.
I already restarted both my laptop and my pc, nothing works, now it said something about windows component missing...
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 3 Map: Ohana Score 1-1
0:00 BBoongBBoong spawns in the top left GuMiho spawns in the bottom right
1:45 rax first for Gumiho fast drone scout from BBoongBBoong
2:00 Hatch first for B4 drone harassing the rax building scv gas before Pool Pool
3:00 CC on the low ground
4:00 3rd CC for Gumiho inside the main double gas for Gumiho ling speed for B4
5:00 2 more rax for Gumiho Factory for Gumiho 20 lings being made for Gumiho
6:00 Lair started for B4 STarport started for Gumiho 2 more gas for B4
7:00 siege mode started hellion being made first from the factory spire for B4 siege tank production begins double ebay for Gumiho
8:00 stim research started 3rd base for B4 viking coming out of the starport 1-1 started for Gumiho bunker at the natural for Gumiho
9:00 Muta production begins viking killing overlords double evo on the way drop heading out for Gumiho baneling nest on the way
10:00 Mutas head into the main armory on the way mutas killing scvs in the main stim finishes
11:00 Mutas bounce intot he natural and kill a few more scvs 15 scvs killed drop in the main of B4 1-1 started for B4 combat shields started for Gumiho Macro hatch and 4th base for Gumiho B4 cleans up the drop 2-2 started for Gumiho +1 air armor started for B4 baneling speed started Thor production started
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 3 Map: Ohana Score 1-1
0:00 BBoongBBoong spawns in the top left GuMiho spawns in the bottom right
1:45 rax first for Gumiho fast drone scout from BBoongBBoong
2:00 Hatch first for B4 drone harassing the rax building scv gas before Pool Pool
3:00 CC on the low ground
4:00 3rd CC for Gumiho inside the main double gas for Gumiho ling speed for B4
5:00 2 more rax for Gumiho Factory for Gumiho 20 lings being made for Gumiho
6:00 Lair started for B4 STarport started for Gumiho 2 more gas for B4
7:00 siege mode started hellion being made first from the factory spire for B4 siege tank production begins double ebay for Gumiho
8:00 stim research started 3rd base for B4 viking coming out of the starport 1-1 started for Gumiho bunker at the natural for Gumiho
9:00 Muta production begins viking killing overlords double evo on the way drop heading out for Gumiho baneling nest on the way
10:00 Mutas head into the main armory on the way mutas killing scvs in the main stim finishes
11:00 Mutas bounce intot he natural and kill a few more scvs 15 scvs killed drop in the main of B4 1-1 started for B4 combat shields started for Gumiho Macro hatch and 4th base for Gumiho B4 cleans up the drop 2-2 started for Gumiho +1 air armor started for B4 baneling speed started Thor production started
12:00 mutas kill off the viking +1 vehicle weapons started 2nd factory started infestation pit started for B4
13:00 mutas pick off a free siege tank 2-2 starts for B4 pathogen glands started Hive started 2nd thor on the way
14:00 Gumiho pushing across the map
15:00 3-3 started for Gumiho infestor production begins ling runby to the 3rd of gumiho banelings are pretty horribly traded by b4. a lot hit a thor mutas into the natural get hit by marines
16:00 Gumiho pushing the 4th of B4 B4 sacks the 4th base B4 loses all his mutas in the main of Gumiho the 4th of B4 falls B4 taking a hatch at the other side of the map Gumiho forces a cancel drop in the natural is cleaned up
17:00 Gumiho takes the high ground near the 3rd Greater spire finishes +2 vehicle weapons on the way brood lords started morphing Gumiho attacks into the 3rd infestation pit falls hatch forced to cancel again on the left
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 3 Map: Ohana Score 1-1
0:00 BBoongBBoong spawns in the top left GuMiho spawns in the bottom right
1:45 rax first for Gumiho fast drone scout from BBoongBBoong
2:00 Hatch first for B4 drone harassing the rax building scv gas before Pool Pool
3:00 CC on the low ground
4:00 3rd CC for Gumiho inside the main double gas for Gumiho ling speed for B4
5:00 2 more rax for Gumiho Factory for Gumiho 20 lings being made for Gumiho
6:00 Lair started for B4 STarport started for Gumiho 2 more gas for B4
7:00 siege mode started hellion being made first from the factory spire for B4 siege tank production begins double ebay for Gumiho
8:00 stim research started 3rd base for B4 viking coming out of the starport 1-1 started for Gumiho bunker at the natural for Gumiho
9:00 Muta production begins viking killing overlords double evo on the way drop heading out for Gumiho baneling nest on the way
10:00 Mutas head into the main armory on the way mutas killing scvs in the main stim finishes
11:00 Mutas bounce intot he natural and kill a few more scvs 15 scvs killed drop in the main of B4 1-1 started for B4 combat shields started for Gumiho Macro hatch and 4th base for Gumiho B4 cleans up the drop 2-2 started for Gumiho +1 air armor started for B4 baneling speed started Thor production started
12:00 mutas kill off the viking +1 vehicle weapons started 2nd factory started infestation pit started for B4
13:00 mutas pick off a free siege tank 2-2 starts for B4 pathogen glands started Hive started 2nd thor on the way
14:00 Gumiho pushing across the map
15:00 3-3 started for Gumiho infestor production begins ling runby to the 3rd of gumiho banelings are pretty horribly traded by b4. a lot hit a thor mutas into the natural get hit by marines
16:00 Gumiho pushing the 4th of B4 B4 sacks the 4th base B4 loses all his mutas in the main of Gumiho the 4th of B4 falls B4 taking a hatch at the other side of the map Gumiho forces a cancel drop in the natural is cleaned up
17:00 Gumiho takes the high ground near the 3rd Greater spire finishes +2 vehicle weapons on the way brood lords started morphing Gumiho attacks into the 3rd infestation pit falls hatch forced to cancel again on the left
18:00 Gumiho loses his 3rd and macro hatch Brood lords are out transfuse eeps them alive drop in the main of b4 The spawning pool is killed drop in the natural is cleaned up +3 carapace started for B4
19:00 pool restarted Gumiho regrouping and pushing upt he midle of the map 2 more infestor fall for free B4 retaking the hatch on the left side Gumiho takes a 4th base on the right side
20:00 Gumiho loses a full drop to corruptors ghost academy for Gumiho planetary morphing at the 4th +1 flier attack for B4
21:00 B4 retaking his 3rd ultralisk cavern building vikings killing overlords around the map and supply blocks B4 ling runby at the 4th of gumiho is deflected by the repaired planetary
22:00 +3 melee attack started +1 ship weapons started burrow started moebius reactor started 2 more CCs for gumiho infestaton pit restarted for B4 drop in the main of B4 big drop at the 3rd of gumiho lings take out all the tanks infestation pit taken out
23:00 marine force takes out the left bbase spawning pool falls drop at the 3rd Hive killed by a drop Brood lords chase back the main army Bboongbboong is 70s upply down
24:00 3rd of B4 falls B4 is only distance mining ghost production and cloak started greater spire being targeted down and killed
25:00 5th and 6th bases taken from Gumiho no mining for B4 +2 ship weapons started
GSL Code A Ro32 BBoongBBoong vs GuMiho Game 3 Map: Ohana Score 1-1
0:00 BBoongBBoong spawns in the top left GuMiho spawns in the bottom right
1:45 rax first for Gumiho fast drone scout from BBoongBBoong
2:00 Hatch first for B4 drone harassing the rax building scv gas before Pool Pool
3:00 CC on the low ground
4:00 3rd CC for Gumiho inside the main double gas for Gumiho ling speed for B4
5:00 2 more rax for Gumiho Factory for Gumiho 20 lings being made for Gumiho
6:00 Lair started for B4 STarport started for Gumiho 2 more gas for B4
7:00 siege mode started hellion being made first from the factory spire for B4 siege tank production begins double ebay for Gumiho
8:00 stim research started 3rd base for B4 viking coming out of the starport 1-1 started for Gumiho bunker at the natural for Gumiho
9:00 Muta production begins viking killing overlords double evo on the way drop heading out for Gumiho baneling nest on the way
10:00 Mutas head into the main armory on the way mutas killing scvs in the main stim finishes
11:00 Mutas bounce intot he natural and kill a few more scvs 15 scvs killed drop in the main of B4 1-1 started for B4 combat shields started for Gumiho Macro hatch and 4th base for Gumiho B4 cleans up the drop 2-2 started for Gumiho +1 air armor started for B4 baneling speed started Thor production started
12:00 mutas kill off the viking +1 vehicle weapons started 2nd factory started infestation pit started for B4
13:00 mutas pick off a free siege tank 2-2 starts for B4 pathogen glands started Hive started 2nd thor on the way
14:00 Gumiho pushing across the map
15:00 3-3 started for Gumiho infestor production begins ling runby to the 3rd of gumiho banelings are pretty horribly traded by b4. a lot hit a thor mutas into the natural get hit by marines
16:00 Gumiho pushing the 4th of B4 B4 sacks the 4th base B4 loses all his mutas in the main of Gumiho the 4th of B4 falls B4 taking a hatch at the other side of the map Gumiho forces a cancel drop in the natural is cleaned up
17:00 Gumiho takes the high ground near the 3rd Greater spire finishes +2 vehicle weapons on the way brood lords started morphing Gumiho attacks into the 3rd infestation pit falls hatch forced to cancel again on the left
18:00 Gumiho loses his 3rd and macro hatch Brood lords are out transfuse eeps them alive drop in the main of b4 The spawning pool is killed drop in the natural is cleaned up +3 carapace started for B4
19:00 pool restarted Gumiho regrouping and pushing upt he midle of the map 2 more infestor fall for free B4 retaking the hatch on the left side Gumiho takes a 4th base on the right side
20:00 Gumiho loses a full drop to corruptors ghost academy for Gumiho planetary morphing at the 4th +1 flier attack for B4
21:00 B4 retaking his 3rd ultralisk cavern building vikings killing overlords around the map and supply blocks B4 ling runby at the 4th of gumiho is deflected by the repaired planetary
22:00 +3 melee attack started +1 ship weapons started burrow started moebius reactor started 2 more CCs for gumiho infestaton pit restarted for B4 drop in the main of B4 big drop at the 3rd of gumiho lings take out all the tanks infestation pit taken out
23:00 marine force takes out the left bbase spawning pool falls drop at the 3rd Hive killed by a drop Brood lords chase back the main army Bboongbboong is 70s upply down
24:00 3rd of B4 falls B4 is only distance mining ghost production and cloak started greater spire being targeted down and killed
25:00 5th and 6th bases taken from Gumiho no mining for B4 +2 ship weapons started
26:00 drop at the 3rd of B4 with 2 tanks and 8 marines Brood lords are out of position drones falling B4 down to 20 drones vikings show up and start killing broods B4 ggs! Gumiho takes the series 2-1! B4 falls to the up and downs!
On October 11 2012 21:14 Shellshock1122 wrote: Players currently in the up and down matches Shine Ryung PartinG YoDa asd Flash MMA KeeN finale Genius MC ByuN Sparta Bomber SuperNoVa BBoongBBoong
On October 11 2012 22:04 archonOOid wrote: Flash a flash in the pan? He had a good run but it's now all over and will he be able to cope to fight in the lower little leagues?
He still has UnD matches and considering how easy he made the prelims looks; I don't think he's as worried about having to re qualify as other players.
On October 11 2012 22:04 archonOOid wrote: Flash a flash in the pan? He had a good run but it's now all over and will he be able to cope to fight in the lower little leagues?
He's in the U&D groups. By the time those are played, if he improves at the same pace, he will likely have little problem going through.
On October 11 2012 22:04 archonOOid wrote: Flash a flash in the pan? He had a good run but it's now all over and will he be able to cope to fight in the lower little leagues?
He's in the U&D groups. By the time those are played, if he improves at the same pace, he will likely have little problem going through.
they're less than 2 weeks away (like, ten days or so)
On October 11 2012 22:04 archonOOid wrote: Flash a flash in the pan? He had a good run but it's now all over and will he be able to cope to fight in the lower little leagues?
He's in the U&D groups. By the time those are played, if he improves at the same pace, he will likely have little problem going through.
he doesn't need to improve for up and down; mini was the future of protoss (with shy and dear, amongst the rookies that had interesting plays).
mini was overall baller pvz and pvp, at least stylistically (he should have beat jangbi but herp derped that series with his shuttle play).
Thank you for realizing that your 90% winrate against Toss was detrimental to the future balance of HOTS. Taking one for the Terran team today is greatly appreciated by us low-tear terrans who struggle with TvP.
On October 11 2012 19:27 noddy wrote: What the hell is this upset day or what? Not playwise, just the value behind the names of people losing today. That said it's nice to see new people rise.
Bomber either comes out amazing for falls flat so he can pretty much lose to anyone.
On October 11 2012 23:29 Atrain1982 wrote: Dear Flash,
Thank you for realizing that your 90% winrate against Toss was detrimental to the future balance of HOTS. Taking one for the Terran team today is greatly appreciated by us low-tear terrans who struggle with TvP.
just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
On October 12 2012 00:49 whatevername wrote: I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
Those old BW players who did bad in SC2 also were like 30 years old and their BW skills degenerated to the point where they got no playing time in proleague before they retired.
On October 12 2012 00:49 whatevername wrote: I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
Those old BW players who did bad in SC2 also were like 30 years old and their BW skills degenerated to the point where they got no playing time in proleague before they retired.
Not really, there are a host of bw players people just forget about, like Ace [hell gumiho tried sc2 for a while]. Like a third of all the b teamers and low level a teamers retired and went to sc2 initially and only a handful went anywhere.
On October 12 2012 00:49 whatevername wrote: I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
Fans always want to pin wins and loses to individual players, but actually it has a lot more to do with the system and environment they are training in. Look at Slayers right now, you will know how important that is.
It's the system, not just the talents. With big company sponsoring proleague teams, and their strict training scheme, by and large, they can produce more better players, ofc this assumes that nothing significant changes inside proleague teams from now on.
On October 12 2012 00:49 whatevername wrote: I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
If you actually follow BW, as in actually follow it rather than just knowing who the biggest names are, then you'd realize how ignorant your statement is. There are a lot of turnover in terms of the A-teamers of Kespa teams at any given time, due to incredible amount of competition. And many newer, younger Kespa players that are beasting in SC2 right now were just beginning to become SPL staples towards the end of the BW era.
Not to mention that the whole Elephant article did factor Kespa talent as a whole rather than individual players. Yeah, no kidding some players may not handle the transition as well as others. We are talking about different games, after all. But the idea that the sheer quantity and quality of RTS talent on Kespa teams, both players and overall team coaching/management/environment, are superior to current SC2 talent in and out of Korea is proving to be mostly true.
On October 11 2012 23:29 Atrain1982 wrote: Dear Flash,
Thank you for realizing that your 90% winrate against Toss was detrimental to the future balance of HOTS. Taking one for the Terran team today is greatly appreciated by us low-tear terrans who struggle with TvP.
On October 12 2012 00:49 whatevername wrote: I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
Looks like a new generation of players will soon take over the scene.
I'm little sad to watch players who once dominated like MMA, Bomber and Supernova to fall so easily.. it just doesn't feel right. Haha, maybe I'm just being nostalgic.
Im not very familiar with the BW scene but seems like the names that I do hear (because people expect them to do well..as Ive heard from some forums here) have not fared very well in SC2...whereas the least expected or so-called B team in BW are the ones who are making it big in SC2. So far anyway. It must be quite surreal for the BW superstars after experiencing so much success.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
So being the best terran and also #1 bw player in the world is (according to your logic) "destined to be overrated". How about you post up his 70% win ratio bw record and explain to me how he's "overrated". I assume with your logic that MVP is overrated as well.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
So being the best terran and also #1 bw player in the world is (according to your logic) "destined to be overrated". How about you post up his 70% win ratio bw record and explain to me how he's "overrated". I assume with your logic that MVP is overrated as well.
Overrated in SC2. When people expect him to deliver similarly spectacular results in SC2 based on how he did in BW (which is obviously no fair and not his fault), and he does not reach those levels, he has been overrated.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:49 whatevername wrote: I really hope this elephant thing goes away soon, its getting old. I do think the bw players have vastly superior mechanics etc, but realistically, a lot of REALLY good ex bw pros did a lot worse than youd expect, while bad players did better: Before sc2 if you told me forgg was going retire and try it, and so was Iron (mc) I would obviously have predicted FORGG would smash the scene. Hes done just fine but hes not destroying everyone. I definitely would of predicted Nada would do far better than Zergbong. I donno. I expect some bw players to reach top tier and kick others down, same with the mid and low tier, but I dont expect them to just wash everyone away.
mc started earlier, forgg was in bad shape i think, we dont know the players dedication levels, wasnt forgg not on a team for a quite a while? nada didnt practice really, possibly didnt care, was in bad shape already. little practice means he shouldnt have been understanding the game nearly as well as the average, which should be tough in a game where a small judgement mistake is so crushing. THE reason they wont is cause they cant in such a volitile, low skill ceiling game. we already know how good they are and how much better they are
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
So being the best terran and also #1 bw player in the world is (according to your logic) "destined to be overrated". How about you post up his 70% win ratio bw record and explain to me how he's "overrated". I assume with your logic that MVP is overrated as well.
Overrated in SC2. When people expect him to deliver similarly spectacular results in SC2 based on how he did in BW (which is obviously no fair and not his fault), and he does not reach those levels, he has been overrated.
and in what way is it overrating flash to say that him losing to mini is surprising?
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best http://www.teamliquid.net/tlpd/sc2-k424_Flash
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
and in exactly what way would that be overrating him
And how long has flash played this game full time vs everybody your comparing him to? Domination comes with experience and a lot of practice. Something flash has a lack thereof vs who your comparing him to. So, he's not overrated at this point.
On October 12 2012 02:57 Chengakz wrote: Goodbye MMA... =(
Im not very familiar with the BW scene but seems like the names that I do hear (because people expect them to do well..as Ive heard from some forums here) have not fared very well in SC2...whereas the least expected or so-called B team in BW are the ones who are making it big in SC2. So far anyway. It must be quite surreal for the BW superstars after experiencing so much success.
not sure which one you think are b teamers but most are on the a team that are doing well.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best http://www.teamliquid.net/tlpd/sc2-k424_Flash
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
and in exactly what way would that be overrating him
And how long has flash played this game full time vs everybody your comparing him to? Domination comes with experience and a lot of practice. Something flash has a lack thereof vs who your comparing him to. So, he's not overrated at this point.
i dont know how long, whats your point? who am i comparing him to? how are you able to tell if hes overrated at this point?
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best http://www.teamliquid.net/tlpd/sc2-k424_Flash
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
and in exactly what way would that be overrating him
And how long has flash played this game full time vs everybody your comparing him to? Domination comes with experience and a lot of practice. Something flash has a lack thereof vs who your comparing him to. So, he's not overrated at this point.
i dont know how long, whats your point? who am i comparing him to? how are you able to tell if hes overrated at this point?
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
One loss to a player that he "shouldn't" have lost to is an upset. Multiple upsets are what lead to a player being titled overrated.
no, upsets never prove overration. someone being worse than you rate them as makes them overrated for you.
My response was for the guy you initially quoted and responded to. But, I will go ahead and answer your questions anyway. The point is that you can't say somebody is "overrated" if they haven't even been playing that long. To answer your last question, you can't overrated him at this point because of his lack of experience. He's been playing this game "full time" for about what...2 months now?
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best http://www.teamliquid.net/tlpd/sc2-k424_Flash
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
and in exactly what way would that be overrating him
And how long has flash played this game full time vs everybody your comparing him to? Domination comes with experience and a lot of practice. Something flash has a lack thereof vs who your comparing him to. So, he's not overrated at this point.
i dont know how long, whats your point? who am i comparing him to? how are you able to tell if hes overrated at this point?
On October 12 2012 05:59 Warlock40 wrote:
On October 12 2012 04:20 fakgfdgfdh wrote:
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
how exactly did you make that equation?
On October 12 2012 06:56 Dakure wrote:
On October 12 2012 05:59 Warlock40 wrote:
On October 12 2012 04:20 fakgfdgfdh wrote:
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
One loss to a player that he "shouldn't" have lost to is an upset. Multiple upsets are what lead to a player being titled overrated.
no, upsets never prove overration. someone being worse than you rate them as makes them overrated for you.
My response was for the guy you initially quoted and responded to. But, I will go ahead and answer your questions anyway. The point is that you can't say somebody is "overrated" if they haven't even been playing that long. To answer your last question, you can't overrated him at this point because of his lack of experience. He's been playing this game "full time" for about what...2 months now?
why cant yuo rate someone who hasnt played that long?
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best http://www.teamliquid.net/tlpd/sc2-k424_Flash
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
and in exactly what way would that be overrating him
And how long has flash played this game full time vs everybody your comparing him to? Domination comes with experience and a lot of practice. Something flash has a lack thereof vs who your comparing him to. So, he's not overrated at this point.
i dont know how long, whats your point? who am i comparing him to? how are you able to tell if hes overrated at this point?
On October 12 2012 05:59 Warlock40 wrote:
On October 12 2012 04:20 fakgfdgfdh wrote:
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
how exactly did you make that equation?
On October 12 2012 06:56 Dakure wrote:
On October 12 2012 05:59 Warlock40 wrote:
On October 12 2012 04:20 fakgfdgfdh wrote:
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
One loss to a player that he "shouldn't" have lost to is an upset. Multiple upsets are what lead to a player being titled overrated.
no, upsets never prove overration. someone being worse than you rate them as makes them overrated for you.
My response was for the guy you initially quoted and responded to. But, I will go ahead and answer your questions anyway. The point is that you can't say somebody is "overrated" if they haven't even been playing that long. To answer your last question, you can't overrated him at this point because of his lack of experience. He's been playing this game "full time" for about what...2 months now?
why cant yuo rate someone who hasnt played that long?
You can rate somebody that hasn't played that long but you can't "overrate" someone who hasn't played that long.
On October 12 2012 07:47 Inzan1ty wrote: So basically Mvp sits in yet another GSL final, while MMA might end up getting trashed to Code B.
That contrast looks so bizzare and hilarious, regarding the fact both were in the same tier of skill not too long ago. Sad Story bro
Yeah, I really feel like MMA could/should still be a really top-tier player, but at the moment he definitely ain't. It's weird, of all the "fallen champions" of the GSL, I really feel like MMA is the one who really doesn't belong where he is right now.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best so far.
On October 12 2012 00:38 sharkie wrote: just out of curiosity why do people call Flash losing surprising or unexpected? I don't see how there could have been any favourite in this match up. Flash's SC2 record has been ok at best http://www.teamliquid.net/tlpd/sc2-k424_Flash
Because he is Flash and this is the SC2 community. Which means that he was destined to be overrated.
and in exactly what way would that be overrating him
And how long has flash played this game full time vs everybody your comparing him to? Domination comes with experience and a lot of practice. Something flash has a lack thereof vs who your comparing him to. So, he's not overrated at this point.
i dont know how long, whats your point? who am i comparing him to? how are you able to tell if hes overrated at this point?
On October 12 2012 05:59 Warlock40 wrote:
On October 12 2012 04:20 fakgfdgfdh wrote:
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
how exactly did you make that equation?
On October 12 2012 06:56 Dakure wrote:
On October 12 2012 05:59 Warlock40 wrote:
On October 12 2012 04:20 fakgfdgfdh wrote:
and in what way is it overrating flash to say that him losing to mini is surprising?
I meant in general. But if you must, one can only be surprised / disappointed if one has overrated something.
One loss to a player that he "shouldn't" have lost to is an upset. Multiple upsets are what lead to a player being titled overrated.
no, upsets never prove overration. someone being worse than you rate them as makes them overrated for you.
My response was for the guy you initially quoted and responded to. But, I will go ahead and answer your questions anyway. The point is that you can't say somebody is "overrated" if they haven't even been playing that long. To answer your last question, you can't overrated him at this point because of his lack of experience. He's been playing this game "full time" for about what...2 months now?
why cant yuo rate someone who hasnt played that long?
You can rate somebody that hasn't played that long but you can't "overrate" someone who hasn't played that long.
That doesn't even make sense. As long as you can rate someone, then they can be overrated.
Well what a shocker the guys who practice more, have an actual coach staff instead of 1-2 coaches per team and actually get a salary for doing this beat all the other guys who practice as much as they want...
I really hope a lot of kespa players get through up and downs so next season of code s is all about gom vs kespa :D
I haven't watched any Mini games before, but his unit composition in Game 3 seemed rather unique. Off the top of my head I can't think of a TvP were the protoss incorporated so many pheonix into his late game build. While I am only familiar with Flash's BW prowess, at this stage of his SCII developement, it may be too much to ask for him to come up with a counter "on-the-fly" to deal with Mini's unit comp.
If there are other examples of Mini or someone else using this composition, I would certainly like to see those games to see how terran handled it.
On October 12 2012 22:39 Atrain1982 wrote: I haven't watched any Mini games before, but his unit composition in Game 3 seemed rather unique. Off the top of my head I can't think of a TvP were the protoss incorporated so many pheonix into his late game build. While I am only familiar with Flash's BW prowess, at this stage of his SCII developement, it may be too much to ask for him to come up with a counter "on-the-fly" to deal with Mini's unit comp.
If there are other examples of Mini or someone else using this composition, I would certainly like to see those games to see how terran handled it.
On October 12 2012 22:39 Atrain1982 wrote: I haven't watched any Mini games before, but his unit composition in Game 3 seemed rather unique. Off the top of my head I can't think of a TvP were the protoss incorporated so many pheonix into his late game build. While I am only familiar with Flash's BW prowess, at this stage of his SCII developement, it may be too much to ask for him to come up with a counter "on-the-fly" to deal with Mini's unit comp.
If there are other examples of Mini or someone else using this composition, I would certainly like to see those games to see how terran handled it.
hes played 13ish hours a day for 5 months by now. i would expect him to know the small amount of valid strategies in this game. incredibly, they often not seem to
Flash games were okay but still nothing to hold against him. Some of the stuff he could have done better are obvious things I think he will fix as he plays more and gets the hang of unit control, composition and their dmg output more and more.
Those bunkers in G2 even while missing the GW's with his scan and the proxy plyon with his scv was sick even though he wasn't able to hold.
What I really wanted to get on here to say was Great Games by Gumiho. The ghost control so sick in G1 and he was so relentless in G3. Fun to watch. (coming from someone who only watched these 2 series though lol))
On October 12 2012 22:39 Atrain1982 wrote: I haven't watched any Mini games before, but his unit composition in Game 3 seemed rather unique. Off the top of my head I can't think of a TvP were the protoss incorporated so many pheonix into his late game build. While I am only familiar with Flash's BW prowess, at this stage of his SCII developement, it may be too much to ask for him to come up with a counter "on-the-fly" to deal with Mini's unit comp.
If there are other examples of Mini or someone else using this composition, I would certainly like to see those games to see how terran handled it.
hes played 13ish hours a day for 5 months by now. i would expect him to know the small amount of valid strategies in this game. incredibly, they often not seem to
During like 4 of those 5 months he was also playing BW professionally, to be fair.