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Unfortunately no more tours will be hosted. The interest has been vaning. We've had some great players participating. Might return in a different format.
SC2BW Weekly continues with $100 weekly tournaments. SC2BW Wekly #4 will be played on the US server. Sign up by clicking the large sign up links below. For more information regarding SC2BW mod, visit my presentation thread or Maverck's thread in the custom maps forum.
Links & Information
SIGN UP LINKTOUR INFO LINKCheck-in opens: Sunday, Mar 31 6:00pm GMT (GMT+00:00)Check-in closes: Sunday, Mar 31 7:00pm GMT (GMT+00:00)Tournament starts: Sunday, Mar 31 7:10pm GMT (GMT+00:00)* Please configure your TL profile in order to be able to view time and date in your local time zone. Note that tournament date is March 3rd for US & EU, while it is March 4th for Korea. Prize Distribution: 1st: $75 2nd: $25www.sc2bw.net
VODs & Replays
+ Show Spoiler [VODs from all tournaments] +
+ Show Spoiler [Replay packs from all tournaments] +
Casters We are in need of casters to cast our tournaments. If you are a caster and you're interested, please send a PM to LaLuSh in order to be added as an "approved" observer with access to the participants' b.net IDs and identifiers. Include a line or two about your casting experience.
Thanks to Thanks to TL user and russian brood war afficionado Rus_Brain for agreeing to sponsor these series of tournaments. We also extend thanks to Teamliquid who've graciously agreed to let us use their tournament platform for sign ups and brackets. Please note that TL are neither involved in nor are they responsible for running these tournaments. Thanks to MasterDalk and Hawaiianpig for the banner work.
+ Show Spoiler [Rules] +SC2BW Weekly You are encouraged to join channel SC2BW on battle.net to enable easier contact with admins and players. Format- Single-Elimination Tournament.
- Tournaments are limited to max 256 players.
- Bracket will be displayed on TeamLiquid. Participants must log in to view opponent IDs and identifiers to contact their opponents for matches.
- From ro4 and onwards, players must contact admin before hosting their games.
- Winners will report results and upload replays after each round. If results are disputed, admins will review replays.
- Best of 1 until Round of 8.
- Best of 3 in Ro8 and Ro4.
- Best of 5 in Finals.
SC2BW Weekly Rules- The following SC2BW settings are default: Unlimited selection: OFF, Automining: ON, Smartcasting: OFF.
- Both players are responsible for verifying settings before a game start. A player may leave a game and ask for restart if settings are disagreed upon as long as no player contact has been made in the game.
- Players may use different settings provided they both agree upon them.
- Participants are permitted to stream/cast games throughout the tournament.
- No cheating in any way. Includes stream cheating, playing under other players' accounts and any kind of 3rd party hacks.
- If an opponent is not present or does not respond within 15 minutes, use SC2BW channel to report or contact lalush.955 on battle.net.
- Every participant is responsible for providing their correct battle.net ID and identifier upon registration.
- Excessively abusive behavior in chat or in game may result in warnings and disqualifications.
Maps/Host Rules- Please review the rules again for default map settings on unlimited selection, automining and smartcasting before hosting a map.
- Players must search for "SC2BW" in Arcade when hosting maps. Maps in the arcade may be out of date. For your own convenience, please use "Create Game" as opposed to "Join Game" when creating a lobby in Custom Games.
- It is the player's responsibility to check the map pool. If a player protests an incorrect map after playing a game on it, the game will not be replayed. A player may only leave and restart until the point where player contact is made in the game (e.g. scouting) and before 2 minutes have passed.
- Maps cannot be played twice in a series.
Map Pool: Fighting Spirit, Destination, Heartbreak Ridge, Andromeda, Match Point, Grand Line, Medusa and Python 2. Ro256 (Bo1) - Heartbreak Ridge Ro128 (Bo1) - Destination Ro64 (Bo1) - Fighting Spirit Ro32 (Bo1) - Andromeda Ro16 (Bo1) - Fighting Spirit Ro8 (Bo3) - Map 1: Andromeda. Loser picks next from entire map pool. Ro4 (Bo3) - Map 1: Destination. Loser picks next from entire map pool. Finals (Bo5) - Map 1: Fighting Spirit. Loser picks next from entire map pool. Disconnects/Observers/Coverage/Prizes- If a participant disconnects before 2 minutes into the game or before first contact has occured between players -- the match shall be restarted. Under repeated disconnects, contact an admin.
- If a participant disconnects after 2 minutes and first contact has been made, the opposing player may decide whether the game should be restarted or not. Contact an admin under this situation.
- If the disconnected player had an obvious advantage upon disconnecting, contact an admin in SC2BW channel who will then review the replay.
- NO OBSERVERS are allowed in a game unless both players explicitly agree. Ro8 and onwards, no observers except those permitted by Admins and Referees may observe a game.
- Admins may designate approved observers (casters) which must be allowed to observe.
- Under laggy conditions a player may ask designated observers to leave. From ro4 onwards, Admin Referee will make the decision.
- Players must have a paypal account in order to be eligible to receive prize money. Other means of transfer may be arranged, but will be associated with higher transfer fees.
- Prize amount and placings distribution will be announced for each weekly tour in a tournament thread.
- Please send a PM to LaLuSh in order to be added as a designated observer.
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China6271 Posts
In fact Global Play is already live, you might want to add that.
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Awesome!!! Expect me to tune in and watch some games. Gl everyone, hope many will play.
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On February 04 2013 01:23 digmouse wrote: In fact Global Play is already live, you might want to add that.
Thanks. Added link to the global play thread.
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Ferck yers. Was amazing last time, hopefully I can make it this time around too =D
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Also posted the thread/announcement on reddit.
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I love SC2BW!
It'd be awesome if Sayle casted this
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Very interested in watching this :D
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Awesome, thanks to rus_brain for sponsoring, lalush for pushing sc2bw and Maverck for creating this awesome mod.
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Can't wait to play! I hope some notable players join. Also, Sayle casting would be awesome!
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race picking ok? In BW many ppl didn't play ZvZ. I play PvZ :o.
omg wait please turn automine off... I've played over 30+ games of SC2BW in the past 3 weeks, not ONE player has requested to have them off. Every single player has asked for BW settings, bar none!
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On February 04 2013 05:00 FabledIntegral wrote: race picking ok? In BW many ppl didn't play ZvZ. I play PvZ :o.
omg wait please turn automine off... I've played over 30+ games of SC2BW in the past 3 weeks, not ONE player has requested to have them off. Every single player has asked for BW settings, bar none!
If no one has ever asked for automine, then it subsequently shouldn't be a problem for you in the tournament. Players can agree on settings, and I'd personally encourage BW settings, but at the same time I want these tournaments to have the widest appeal possible. Thus the default settings for Unlimited selection and Automine will be ON.
Race picking is OK. If you encounter an issue with race picking during tournament contact me and we'll try to resolve it. In the off chance it can't be resolved, you'll default back to your chosen main races.
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On February 04 2013 06:59 LaLuSh wrote:Show nested quote +On February 04 2013 05:00 FabledIntegral wrote: race picking ok? In BW many ppl didn't play ZvZ. I play PvZ :o.
omg wait please turn automine off... I've played over 30+ games of SC2BW in the past 3 weeks, not ONE player has requested to have them off. Every single player has asked for BW settings, bar none! If no one has ever asked for automine, then it subsequently shouldn't be a problem for you in the tournament. Players can agree on settings, and I'd personally encourage BW settings, but at the same time I want these tournaments to have the widest appeal possible. Thus the default settings for Unlimited selection and Automine will be ON. Race picking is OK. If you encounter an issue with race picking during tournament contact me and we'll try to resolve it. In the off chance it can't be resolved, you'll default back to your chosen main races.
The point is it's the default. If 99% of ppl atm are playing on bw settings, you're going to completely throw the ppl out of whack. Shouldn't it be standard BW settings and SC2 if agreed to?
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Any way we could contact some Korean gosus to play? perhaps a post on a community website
On February 04 2013 06:59 LaLuSh wrote:Show nested quote +On February 04 2013 05:00 FabledIntegral wrote: race picking ok? In BW many ppl didn't play ZvZ. I play PvZ :o.
omg wait please turn automine off... I've played over 30+ games of SC2BW in the past 3 weeks, not ONE player has requested to have them off. Every single player has asked for BW settings, bar none! If no one has ever asked for automine, then it subsequently shouldn't be a problem for you in the tournament. Players can agree on settings, and I'd personally encourage BW settings, but at the same time I want these tournaments to have the widest appeal possible. Thus the default settings for Unlimited selection and Automine will be ON. Race picking is OK. If you encounter an issue with race picking during tournament contact me and we'll try to resolve it. In the off chance it can't be resolved, you'll default back to your chosen main races.
If a player encounters multiple opponents that want SC2 UI settings, whereas others do not, they have an advantage. Plus it breaks Zerg
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On February 04 2013 07:11 FabledIntegral wrote:Show nested quote +On February 04 2013 06:59 LaLuSh wrote:On February 04 2013 05:00 FabledIntegral wrote: race picking ok? In BW many ppl didn't play ZvZ. I play PvZ :o.
omg wait please turn automine off... I've played over 30+ games of SC2BW in the past 3 weeks, not ONE player has requested to have them off. Every single player has asked for BW settings, bar none! If no one has ever asked for automine, then it subsequently shouldn't be a problem for you in the tournament. Players can agree on settings, and I'd personally encourage BW settings, but at the same time I want these tournaments to have the widest appeal possible. Thus the default settings for Unlimited selection and Automine will be ON. Race picking is OK. If you encounter an issue with race picking during tournament contact me and we'll try to resolve it. In the off chance it can't be resolved, you'll default back to your chosen main races. The point is it's the default. If 99% of ppl atm are playing on bw settings, you're going to completely throw the ppl out of whack. Shouldn't it be standard BW settings and SC2 if agreed to? I agree with this a ton, I want to play in this tournament but if it isn't BW I don't see what the point in it is :/
as it is right now having one person who wants to play sc2 settings makes it sc2 settings :/
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Yes Jumperer! I remember playing you PvP on iccup a lot.
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really cool. make sc2bw bigger guys.
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Russian Federation1888 Posts
On February 04 2013 09:38 FragRaptor wrote: as it is right now having one person who wants to play sc2 settings makes it sc2 settings :/ Thus a conclusion is, if both players agree to make it BW settings then rules allow them to play BW settings, is it not?
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Russian Federation221 Posts
Thanks for the tournaments.
If it is possible please set unlimited selection OFF. I really really want to see how battles on SC2 engine with limited selection would look like.
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I would also prefer to watch these sc2bw games if it was played with BW settings.
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On February 04 2013 17:07 Jumperer wrote: unlimited selection is only for units right? For buildings as well.
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I agree. I think it would be better to enforce mandatory BW settings for all games. That way, it will be uniform and fair for the competitors (not to mention it makes for better gameplay).
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On February 05 2013 09:13 Jumperer wrote: meh, i'm going to play it like it's BW and still wins the tournament regardless.
thats what i like to hear
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Interested in how this will turn out ;D
EDIT: I was going to participate in the tournament, but unfortunately I have a trip to Chinatown that day O.o
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Russian Federation1888 Posts
On February 05 2013 08:53 Balthazar wrote: I agree. I think it would be better to enforce mandatory BW settings for all games. That way, it will be uniform and fair for the competitors (not to mention it makes for better gameplay). Let's not change the rules for Launch tournament already announced please Anything can be amended in future if most of players desire to.
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I will not repeat this explanation nor continue settings discussion after this comment. The major ideas behind the settings being set as they are:
1. Not to scare any potential participants away. If SC2BW is to have a chance in the long run, attracting SC2 users as well as the hardcore BW players is a must. I'm sorry if this will force you to endure 1 or 2 games on SC2 settings against someone who has never played BW before -- life can really be unfair sometimes. Non-BW players trying the mod out in the earlier stages of the sc2bw tournament series is at the moment enough of a positive for me that it weighs out your temporary suffering.
2. If it turns out only current and former BW players are willing to participate in the tournaments I will amend the rules to reflect this fact. But first I want to give it a couple tournaments (and a few casted VODs after these tournaments) to see whether SC2BW can catch on amongst SC2 players.
3. The implementation of limited selection is not optimal. The check for whether a player has selected too many units has to be done against the bnet servers. This introduces latency before units are de-selected. Players with higher ping will find it more bothersome than players with lower ping. Hopefully with enough popularity there will be a way of influencing Blizzard in regards to this issue.
Whether I'm intruding on the perceived fairness of the tournaments or not -- this was my reasoning and it still holds. We will see after a few tours if the settings can/should be changed.
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On February 05 2013 12:30 Pucca wrote: Interested in how this will turn out ;D
EDIT: I was going to participate in the tournament, but unfortunately I have a trip to Chinatown that day O.o Aww that sucks, would've been cool to have you there Pucca! For next time!
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It would be cool to see some former BW guys who are current SC2 pros play in this. Like nony, Incontrol, idra, etc. I will watch this regardless.
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Anyone that would like to cast (or even stream their play) on saturday, feel free to take this Off-Game Overlay
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Russian Federation1888 Posts
Thank you
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Will watch this, maybe a good event to reconcile (hardcore) BW fans and SC2 fans (like me :p )
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AWESOME. S class ex BW player MorroW signed up! Nice. + Show Spoiler +Maybe i am exaggerating a bit
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On February 07 2013 06:24 HolydaKing wrote:AWESOME. S class ex BW player MorroW signed up! Nice. + Show Spoiler +Maybe i am exaggerating a bit
A little bit :p. MorroW was a darn good player though.
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On February 07 2013 06:41 L_Master wrote:A little bit :p. MorroW was a darn good player though. I believe he was B-.
Edit: I might have confused him with HuK; MorroW was A.
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On February 07 2013 19:07 Sero wrote:Show nested quote +On February 07 2013 06:41 L_Master wrote:On February 07 2013 06:24 HolydaKing wrote:AWESOME. S class ex BW player MorroW signed up! Nice. + Show Spoiler +Maybe i am exaggerating a bit A little bit :p. MorroW was a darn good player though. I believe he was B-. i think he was a bit better at the end. i remember this one at least.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=107181
who knows how good he'd be now, he was definitely getting really strong back then.
whatever, gonna be nice to watch some good BW players in this. hopefully some really good zerg signs up. ^^ someone tell Hyun, he loves those online cups.
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Switzerland2892 Posts
Nice idea
I will surely try to play in the next eu one
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On February 07 2013 19:07 Sero wrote:Show nested quote +On February 07 2013 06:41 L_Master wrote:On February 07 2013 06:24 HolydaKing wrote:AWESOME. S class ex BW player MorroW signed up! Nice. + Show Spoiler +Maybe i am exaggerating a bit A little bit :p. MorroW was a darn good player though. I believe he was B-. Edit: I might have confused him with HuK; MorroW was at least B.
MorroW was A.
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Poland3743 Posts
On February 07 2013 01:51 Wertheron wrote: Will watch this, maybe a good event to reconcile (hardcore) BW fans and SC2 fans (like me :p ) From what you can read in BW version of this announcement, hardcore BW fans are not universally ecstatic about it.
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On February 08 2013 20:15 nimdil wrote:Show nested quote +On February 07 2013 01:51 Wertheron wrote: Will watch this, maybe a good event to reconcile (hardcore) BW fans and SC2 fans (like me :p ) From what you can read in BW version of this announcement, hardcore BW fans are not universally ecstatic about it. Thats putting it nicely.
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On February 08 2013 20:15 nimdil wrote:Show nested quote +On February 07 2013 01:51 Wertheron wrote: Will watch this, maybe a good event to reconcile (hardcore) BW fans and SC2 fans (like me :p ) From what you can read in BW version of this announcement, hardcore BW fans are not universally ecstatic about it.
o.0, i only just saw that thread. yikes.
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On February 07 2013 19:07 Sero wrote:Show nested quote +On February 07 2013 06:41 L_Master wrote:On February 07 2013 06:24 HolydaKing wrote:AWESOME. S class ex BW player MorroW signed up! Nice. + Show Spoiler +Maybe i am exaggerating a bit A little bit :p. MorroW was a darn good player though. I believe he was B-. Edit: I might have confused him with HuK; MorroW was at least B.
Morrow and SortOf from Western Wolves were A and A- respectively. Fun fact, Morrow, SortOf and MaNa played for the same team in BW
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Attention: Tournament start was moved 1h forward to Saturday, Feb 09 9:00pm GMT (GMT+00:00)
Moved it so the later stages of our tournament won't have to compete/clash with TLS.
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Come on Germany, we should send a better player out than a medicore D rank
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Okay... wat. SlayerSArthur signed up. Is that some kinda faker? If not, did Arthur play BW professionally?
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Nice . I hope this tourney will help this fucking awesome mod to take off on all servers. Maverk's job is just astounding.
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It's great to see some of the big names joining!
On February 10 2013 02:20 ChApFoU wrote:Nice . I hope this tourney will help this fucking awesome mod to take off on all servers. Maverk's job is just astounding.
+1. I'm hoping SC2BW finally gets the attention it deserves for being such a well-polished mod. Nothing gets me more disappointed than going into the SC2BW chat channel and seeing only 2-3 people in it. Props to lalush for helping get the word out, and of course MaverK for creating this spectacular mod.
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I don't see the region change button at the login screen. Has this occured to anyone before? What am I supposed to do?
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Ah I was just barely going to be able to make it... def can't now iwth the time push.
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On February 10 2013 04:49 PVJ wrote: I don't see the region change button at the login screen. Has this occured to anyone before? What am I supposed to do? did you create the xml file? You need to get back to login screen - the button right of your mail ingame
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Hmm, 20 min, hope some more ppl check in. Anyway will watch it. Some really skilled ppl checked in.
edit: That is if there are gonna be any streams.
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are there are stream links?
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On February 10 2013 06:10 Tarzul wrote: are there are stream links? qq hope there is coming something later...
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hm, few players in it, at least hope we get the reps.
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Yes!! thank you very much!
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lol is he really going BC? :D
or wait is that the science vessel icon ^^
edit: Wow, beastyqt is strong.
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lol, it's time to introduce scaled mining into the mod.
beastyqt vs. technics really demonstrating this point into the mid to late game. The game needs the mining speed balance that was Protoss>Zerg>Terran in bw. Despite the fact that technics didn't really tech to hive (and should have likely lost), beatyqt had way too much production for that point in the game.
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On February 10 2013 07:25 Tarzul wrote: lol, it's time to introduce scaled mining into the mod.
beastyqt vs. technics really demonstrating this point into the mid to late game. The game needs the mining speed balance that was Protoss>Zerg>Terran in bw. Despite the fact that technics didn't really tech to hive (and should have likely lost), beatyqt had way too much production for that point in the game. isn't that already fixed? idk, i thought maverck did many things so i'd assume that's done too.
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here i thought beasty has it... lurker power, hehe...
okay he still lives and it looks kinda good again for him.
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he indeed has done many things, but as far as I know, it hasn't been implemented yet. There's some difficulty involved with actually getting it to work properly.
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did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him.
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I don't know much about BW but Beasty looks solid for someone who hasn't played in ages and the tourney itself is also fun to watch with the more modern graphics.
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On February 10 2013 07:47 HolydaKing wrote: did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him. Hopefully we will get to see BeastyQT vs Arthur
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On February 10 2013 07:51 Frankon wrote:Show nested quote +On February 10 2013 07:47 HolydaKing wrote: did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him. Hopefully we will get to see BeastyQT vs Arthur Arthur vs Beasty should be next, no?
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On February 10 2013 07:51 Frankon wrote:Show nested quote +On February 10 2013 07:47 HolydaKing wrote: did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him. Hopefully we will get to see BeastyQT vs Arthur MorroW shouldn't be underestimated, he's my favourite to win this thing.
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honestly that was more than technics not being able to recognize his units. It it was more the fact that the mining speed advantage of terran (relative to bw) was just too much to keep up with. Hope this gets fixed soon!
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On February 10 2013 07:52 StarVe wrote:Show nested quote +On February 10 2013 07:51 Frankon wrote:On February 10 2013 07:47 HolydaKing wrote: did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him. Hopefully we will get to see BeastyQT vs Arthur Arthur vs Beasty should be next, no? Or Morrow vs Goshock... Beasty game should be better (based on his opponent)
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On February 10 2013 07:53 Frankon wrote:Show nested quote +On February 10 2013 07:52 StarVe wrote:On February 10 2013 07:51 Frankon wrote:On February 10 2013 07:47 HolydaKing wrote: did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him. Hopefully we will get to see BeastyQT vs Arthur Arthur vs Beasty should be next, no? Or Morrow vs Goshock... Beasty game should be better (based on his opponent) I thought Lalush told MorroW to go ahead and start without him, but my Swedish is based on recognizing words similar to German so I don't really know.
Anyway, that would mean Beasty vs Arthur coming up.
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well this is going to be damn good. or so i hope ^^
edit: oh well xD
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On February 10 2013 07:55 StarVe wrote:Show nested quote +On February 10 2013 07:53 Frankon wrote:On February 10 2013 07:52 StarVe wrote:On February 10 2013 07:51 Frankon wrote:On February 10 2013 07:47 HolydaKing wrote: did morrow just say arthur was a A+ rank korean in bw? gonna be fun to see how good he is playing sc2bw
that is if it comes to the point that we see a game with him. Hopefully we will get to see BeastyQT vs Arthur Arthur vs Beasty should be next, no? Or Morrow vs Goshock... Beasty game should be better (based on his opponent) I thought Lalush told MorroW to go ahead and start without him, but my Swedish is based on recognizing words similar to German so I don't really know. Anyway, that would mean Beasty vs Arthur coming up.
He did
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Yay for familiar language!
And GG Beasty, although I'd have hoped for a longer game than it actually was.
That didn't look too different from SC2. :D
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this is so awesome
i wish no MBS and no automine was a the default rule though
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heheh that spider mine... But 3 missed reaver shoots.
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It is nice to be able to watch BW with the viewing options that SC2 has
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rofl those definitely are no banshees. :D
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On February 10 2013 08:17 MorroW wrote:this is so awesome i wish no MBS and no automine was a the default rule though
TvP is near impossible with unlimited selection sadly enough
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On February 10 2013 08:19 NKB wrote:It is nice to be able to watch BW with the viewing options that SC2 has That. It's one of the main reason I enjoy SC2BW, because of the fact of having the production tab, and having the name panel, etc.
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looking damn good for arthur. i guess a korean winning would be fitting, after all this is close to BW (despite the settings). ^^
beasty loving them wraiths....
long low eco game O_o
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My first impressions after the games are that zvz and zvp plays somewhat similar as in BW. Not having played too much, but the timings feel rather the same. It might be that Z > P by a larger than original BW margin though. I had (what seemed to be) too easy of a time against LaLuSh in my very first game on SC2:BW (zvp). Here I have to mention that I installed my SC2 on a laptop and it's kind of choppy on all low settings and that further slows the game for me down.
I am not sure if the worker mining rate is added as in BW, since I didn't pay too much of an attention/did comparasion if it's the same as in BW. I think it must be added, if it's not already.
My 2cs on zvt since there i have most tournament experience with 2 games under the belt. What I want to emphasize the most in 2nd game is that in BW there is literally NO WAY the terran starts with a supply barrack CC down on the expansion (what my opponent did) and survive so easy to a 9pool without further ling production alone, not to mention 9pool speed with constant ling production (what I actually did). It seemed that the terran expanded way too quickly and having way too much. Onto the 1st game - again i feel that there is no way a terran in bw can bunker rush, while exping with a bunker and going for a gas and a factory follow up :D and then having a 3rd expo somewhat well defended in time against first mutas timing.
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super good tank positioning from beasty... holy hell terran has great defending potential in SC2BW :D thought he'd get stomped.
beasty is kind of ahead now i think... he's playing beastly.
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Is there a bracket anywhere?
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On February 10 2013 08:46 LRM)TechnicS wrote: I am not sure if the worker mining rate is added as in BW, since I didn't pay too much of an attention/did comparasion if it's the same as in BW. I think it must be added, if it's not already.
My 2cs on zvt since there i have most tournament experience with 2 games under the belt. What I want to emphasize the most in 2nd game is that in BW there is literally NO WAY the terran starts with a supply barrack CC down on the expansion (what my opponent did) and survive so easy to a 9pool without further ling production alone, not to mention 9pool speed with constant ling production (what I actually did). It seemed that the terran expanded way too quickly and having way too much. Onto the 1st game - again i feel that there is no way a terran in bw can bunker rush, while exping with a bunker and going for a gas and a factory follow up :D and then having a 3rd expo somewhat well defended in time against first mutas timing.
You're quite right terran can't do that in bw, because you're effectively playing the game at a slower speed than he is without the adjusted mining time. I thought you held on for an impressive length of time despite the severe handicap.
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Beasty needs more vultures less tanks vs the zealot heavy armor.
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this last game between beasty and arthur doesn't disappoint, great one.
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On February 10 2013 09:00 Tarzul wrote:Show nested quote +On February 10 2013 08:46 LRM)TechnicS wrote: I am not sure if the worker mining rate is added as in BW, since I didn't pay too much of an attention/did comparasion if it's the same as in BW. I think it must be added, if it's not already.
My 2cs on zvt since there i have most tournament experience with 2 games under the belt. What I want to emphasize the most in 2nd game is that in BW there is literally NO WAY the terran starts with a supply barrack CC down on the expansion (what my opponent did) and survive so easy to a 9pool without further ling production alone, not to mention 9pool speed with constant ling production (what I actually did). It seemed that the terran expanded way too quickly and having way too much. Onto the 1st game - again i feel that there is no way a terran in bw can bunker rush, while exping with a bunker and going for a gas and a factory follow up :D and then having a 3rd expo somewhat well defended in time against first mutas timing. You're quite right terran can't do that in bw, because you're effectively playing the game at a slower speed than he is without the adjusted mining time. I thought you held on for an impressive length of time despite the severe handicap.
SCVs are also insanely more effective in battle in SC2BW than BW because they are able to act like actually fighting units with A-move instead of dicking around like in bw.
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Oh god, when will it end! :D Very fun game, so close all throughout the game.
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Arthur should be making mass archons. Beasty is not making really any sci vessels despite having the gas. Also almost no vultures which are really good vs archons as well.
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This is crazy how long this has been going on rofl
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On February 10 2013 09:06 StarVe wrote: Oh god, when will it end! :D Very fun game, so close all throughout the game. yeah ^^ beasty is struggling to defend and arthur can't seem to break the defense completely...
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here we gooooooooooo, nice arthur.
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gg. beastyqt would have won imo if he used far more vultures and less tanks.
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GG Arthur, that game was fun, although I think you noticed they were both not too familiar with everything anymore.
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now i'm excited to see how good morrow is :D
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haha, this is my first time playing terran in BW, its so hard to siege tanks with O, often missclicking and stuff
Planting mines often went with patrolling instead putting them down :D nonetheless it was really fun to play in this tourny, I think knowing how tvp is now i'll do better next time
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very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD?
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Nice series between Beastyqt and Arthur, it was really interesting to watch.
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On February 10 2013 09:16 Empire.Beastyqt wrote:haha, this is my first time playing terran in BW, its so hard to siege tanks with O, often missclicking and stuff Planting mines often went with patrolling instead putting them down :D nonetheless it was really fun to play in this tourny, I think knowing how tvp is now i'll do better next time
Ah that can explain it. The O for siege is the worst. Stimmed marines were amusing, but those minerals should have been used for more vultures .
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On February 10 2013 09:18 LRM)TechnicS wrote: very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD?
It's because terran in this game is about 18% faster than protoss, relative to where they should be
http://wiki.teamliquid.net/starcraft/Mining
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Morrow really playing well.
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On February 10 2013 09:30 Tarzul wrote:Show nested quote +On February 10 2013 09:18 LRM)TechnicS wrote: very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD? It's because terran in this game is about 18% faster than protoss, relative to where they should be http://wiki.teamliquid.net/starcraft/Mining
lmao wtf. I never knew this after playing bw for so many years!
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On February 10 2013 09:30 Tarzul wrote:Show nested quote +On February 10 2013 09:18 LRM)TechnicS wrote: very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD? It's because terran in this game is about 18% faster than protoss, relative to where they should be http://wiki.teamliquid.net/starcraft/Mining
i will make this change for the next update. it will be difficult however. since in BW this difference was caused by the hitbox of the nexus/CC/hatchery. i might not be able to do that in SC2BW. i'll work something out.
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Looks like MorroW focused on BW during his time on Team ICA.
Edit: Carrioaaahhh
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oh well nice try by arthur, going carriers!
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On February 10 2013 09:41 MavercK wrote:Show nested quote +On February 10 2013 09:30 Tarzul wrote:On February 10 2013 09:18 LRM)TechnicS wrote: very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD? It's because terran in this game is about 18% faster than protoss, relative to where they should be http://wiki.teamliquid.net/starcraft/Mining i will make this change for the next update. it will be difficult however. since in BW this difference was caused by the hitbox of the nexus/CC/hatchery. i might not be able to do that in SC2BW. i'll work something out. Can you change how long it takes them to mine at the crystals?
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Any info about Arthurs BW-career? Isn't he like 15 years old?
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The Dwarf Lord should be getting tired, too, if he wasn't tired already. It's 10 am in Korea and he played through the whole night...finish him, MorroW.
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On February 10 2013 10:08 Quakie wrote: Any info about Arthurs BW-career? Isn't he like 15 years old? someone said that arthur told him he was C+ on Iccup.
either way, morrow is too good.
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BIG WIN MORROW!! :>
I hope the money is good enough for some more good players to start playing. Tons of fun watching thx!
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ggs nice tournament was fun i hope next time its bw settings
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GG! I hope you guys come back for next week's tournament! Was fun today :D
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I think it was really great, should have had more viewers!
I discovered it a little late though, I don't know if there were more viewers early on.
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I will get the VODs to Youtube (hopefully) sooner then I did last time haha. You will find them at http://youtube.com/nozzgamingchannel . To make a centralized place all the VODs will be up there from the tournaments.
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good games. gotta find a challenger for morrow next week =)
Gnight for now, will look at the feedback tomorrow and set up the next tournament then.
Thanks to Connor for jumping in with short notice to cast with me. And thanks to MasterDalk for helping to set it up and the VOD help
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On February 10 2013 10:02 FabledIntegral wrote:Show nested quote +On February 10 2013 09:41 MavercK wrote:On February 10 2013 09:30 Tarzul wrote:On February 10 2013 09:18 LRM)TechnicS wrote: very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD? It's because terran in this game is about 18% faster than protoss, relative to where they should be http://wiki.teamliquid.net/starcraft/Mining i will make this change for the next update. it will be difficult however. since in BW this difference was caused by the hitbox of the nexus/CC/hatchery. i might not be able to do that in SC2BW. i'll work something out. Can you change how long it takes them to mine at the crystals?
I've been thinking about the appropriate fix for a while now, as I'm sure Mavervck has too, and I don't think it would be quite that easy. Changing the mining time at the crystals would probably distort how mining is supposed to scale with additional workers at the patches.
One possible fix would be to slow down SCVs and drones to the right proportions, but only when assigned to a mineral patch/geyser. This would create the desired effects, because the lost mining efficiency would stem from the longer trip the worker takes to the command center and back (and not from longer mining at the patch). But still, this might create problems for people when they are scouting/moving by clicking mineral patches. The other workers would overrun them. Long distance mining would be a mess. And the "fix" may not work as well for all mineral patch configurations.
If anyone has any ideas as to how to best fix this problem, I'd love to hear them!
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On February 10 2013 16:01 Tarzul wrote:Show nested quote +On February 10 2013 10:02 FabledIntegral wrote:On February 10 2013 09:41 MavercK wrote:On February 10 2013 09:30 Tarzul wrote:On February 10 2013 09:18 LRM)TechnicS wrote: very nice, indeed. but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD? It's because terran in this game is about 18% faster than protoss, relative to where they should be http://wiki.teamliquid.net/starcraft/Mining i will make this change for the next update. it will be difficult however. since in BW this difference was caused by the hitbox of the nexus/CC/hatchery. i might not be able to do that in SC2BW. i'll work something out. Can you change how long it takes them to mine at the crystals? I've been thinking about the appropriate fix for a while now, as I'm sure Mavervck has too, and I don't think it would be quite that easy. Changing the mining time at the crystals would probably distort how mining is supposed to scale with additional workers at the patches. One possible fix would be to slow down SCVs and drones to the right proportions, but only when assigned to a mineral patch/geyser. This would create the desired effects, because the lost mining efficiency would stem from the longer trip the worker takes to the command center and back (and not from longer mining at the patch). But still, this might create problems for people when they are scouting/moving by clicking mineral patches. The other workers would overrun them. Long distance mining would be a mess. And the "fix" may not work as well for all mineral patch configurations. If anyone has any ideas as to how to best fix this problem, I'd love to hear them!
Could you somehow make it so when the workers actually return the minerals, it causes a slight delay before they turn around and return to mine? This way the only time it would be relevant would be as it's returning the cargo, right before it's actually returned, or something like that.
And while longer mining times would indeed possibly distort saturation/additional workers, the effects would probably be minimal and towards the closer to the desired effect than other changes you suggested, no? Sure, it might still be different, but I don't htink it needs to be perfect.
Is it possible to have an effect where when an SCV carries a crystal, it experiences a temporary slowdown (like conc in SC2, but maybe at 90% speed instead of 50%) for like 1-2 seconds, then returns to normal speed?
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Awesome, thanks Maverck. Hopefully that should work well!
My only concern is that the configuration you used to tweak the numbers could be a bit off. That mineral patch looks really close to the base (I'm assuming it's at the minimum distance). If it is indeed closer to the base than the "average" mineral patch is on any given map, then the numbers you obtained from your test could underestimate the actual differences in acceleration you need to modify. This is because the acceleration effect wears off over longer distances.
Also, I have no idea how accurate the rates posted on that liquipedia page are. Let's hope to christ they're reasonable
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I want to add, as FabledIntegral mentioned, and as a friend of mine that plays SC2 confirmed, that SCVS are way too good of a fighting units in SC2:BW xD
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Really enjoyed the tournament. Too bad Arthur went down 3-0 in the finals though. I wished MorroW would've unpacked some silliness, but it was probably very late. :D
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On February 11 2013 03:29 nimdil wrote:I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play) SC2BW Weekly/1I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.
I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame
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On February 11 2013 03:29 nimdil wrote:I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play) SC2BW Weekly/1I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided. There was a Liquipedia? ;o
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Poland3743 Posts
On February 11 2013 05:28 Dirtyharry wrote:Show nested quote +On February 11 2013 03:29 nimdil wrote:I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play) SC2BW Weekly/1I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided. I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame OK so can someone check this: http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3500 It clearly says WZP didn't play MorroW and I based LP brackets on this. Are there any other issues with that bracket?
@Master I prepared rag-tag LP article after I read announcement, then I did cleaning up and today I added #1 section. I will try to continue to keep up with your progress. I keep fingers crossed for the SC2BW to take off and become more popular.
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On February 11 2013 06:07 nimdil wrote:Show nested quote +On February 11 2013 05:28 Dirtyharry wrote:On February 11 2013 03:29 nimdil wrote:I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play) SC2BW Weekly/1I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided. I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame OK so can someone check this: http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3500It clearly says WZP didn't play MorroW and I based LP brackets on this. Are there any other issues with that bracket? @Master I prepared rag-tag LP article after I read announcement, then I did cleaning up and today I added #1 section. I will try to continue to keep up with your progress. I keep fingers crossed for the SC2BW to take off and become more popular. Me too, i like watching BW and with the spectator settings of SC2 it's even better.
Beasty vs Arthur was really really good.
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On February 11 2013 06:07 nimdil wrote:Show nested quote +On February 11 2013 05:28 Dirtyharry wrote:On February 11 2013 03:29 nimdil wrote:I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play) SC2BW Weekly/1I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided. I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame OK so can someone check this: http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3500It clearly says WZP didn't play MorroW and I based LP brackets on this. Are there any other issues with that bracket? @Master I prepared rag-tag LP article after I read announcement, then I did cleaning up and today I added #1 section. I will try to continue to keep up with your progress. I keep fingers crossed for the SC2BW to take off and become more popular.
there was something wrong with the bracket in that regard, basically it had dirtyharry already advance without playing wzp, wzp and dirtyharry played, wzp being the winner who then played morrow. not sure what happened with the bracket however.
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I screwed up the brackets there as I got confused.
I advanced everyone without an opponent in the ro16 too quickly and didn't notice wzp still lagged behind. Apologized to both players.
Could have manually fixed it later on if it would have been necessary, but at the time I just didn't notice/understand what was amiss. I'll let it stand as it is right now, I don't want to touch it and risk screwing it up more =)
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lalush could you turn off healthbars/unit groups and turn on death animations for obs? ty! and thanks for casting
oh and is terran music possible? shuffle on a media player if not ingame. the game sounds were sort of hard to hear behind the casting.
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On February 11 2013 09:19 rift wrote: lalush could you turn off healthbars/unit groups and turn on death animations for obs? ty! and thanks for casting
i dont know if you noticed but i reduced the size of health/mana bars in sc2bw. was it still annoying? just curious.
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On February 11 2013 09:47 MavercK wrote:Show nested quote +On February 11 2013 09:19 rift wrote: lalush could you turn off healthbars/unit groups and turn on death animations for obs? ty! and thanks for casting i dont know if you noticed but i reduced the size of health/mana bars in sc2bw. was it still annoying? just curious. ok, cool. i didn't realize. i just prefer the no-bar look that BW has.
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Epic is probably the better word ^_^
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Poland3743 Posts
Maybe we can - later - crowdfund a bigger prize pool tournament?
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It would be awesome if someone like Nony or Idra would play.
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Poland3743 Posts
On February 11 2013 19:21 Quakie wrote: It would be awesome if someone like Nony or Idra would play. Considering that NonY is not particulary active in SC2 scene maybe he will play next time. I mean it shouldn't interfere too much with his SC2 activities but there are other factors as well.
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Russian Federation221 Posts
I really enjoyed this tournament. It was so much fun. 1h PvT in semi-final was so awesome there was action all the time. In sc2 we rarely see this and almost never in PvT. Mech actually worked in PvT. Shot animation of dragoons is so cool.
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Russian Federation221 Posts
On February 11 2013 09:47 MavercK wrote:Show nested quote +On February 11 2013 09:19 rift wrote: lalush could you turn off healthbars/unit groups and turn on death animations for obs? ty! and thanks for casting i dont know if you noticed but i reduced the size of health/mana bars in sc2bw. was it still annoying? just curious. I was so excited watching games so I didn’t pay attention at bars.
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Poland3743 Posts
Did anyone ask MorroW what he actually thinks about SC2BW? How does it feel etc?
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On February 12 2013 23:06 nimdil wrote: Did anyone ask MorroW what he actually thinks about SC2BW? How does it feel etc?
he really likes it.
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On February 12 2013 18:09 MikeMM wrote:
I really enjoyed this tournament. It was so much fun. 1h PvT in semi-final was so awesome there was action all the time. In sc2 we rarely see this and almost never in PvT. Mech actually worked in PvT. Shot animation of dragoons is so cool.
Yeah, it would be great if SC2BW got large enough so that rockman and his cronies could get inspired to incorporate good ideas for LotV
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United States40728 Posts
Name changed by request of Lalush.
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Leggo errayboday! Can't wait to see the games from this tournament =]
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New tournament ANNOUNCED. SC2BW Weekly #2 on Sunday, Feb 17 6:10pm GMT (GMT+00:00).
SIGN UP LINK
Unlimited Selection: OFF
By default this tournament.
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Russian Federation221 Posts
On February 13 2013 12:37 LaLuSh wrote:
Unlimited Selection: OFF
By default this tournament.
That promises to be very interesting.
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Might wanna edit it in the OP rules.
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Alright, new experience for me today. I managed to play SC2:BW in an internet caffe near my university and had no lag/choppiness and even the graphics were set to the max. The game feels a lot better this way. I recognize my units and stuff better, but still I have a long way to go. My first and most impotant impression was that overlords and stacked mutalisks (and probably all air units) seem to have very little vision around them compared to SC:BW. When I scouted with my first overlord, it wasn't that obvious. But when I made some mutas, stacked them and went to attack, I felt like they were all partially blinded. Since the CPU was attacking me often, it felt really unsafe going through any wide areas with them. Unfortunately, I was in a hurry and couldn't do too much muta micro practice, but it felt really hard to do any significant damage to the CPU without being heavily damaged, even on positions that are good for mutas vs marines like ramps and bridges.
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Do you by any chance spawn at the bottom of the map (and was attacking upwards with your mutas)? Because of the 3D graphics, you may feel like your mutas are north of where they actually are (and hence, where they are actually producing their vision from).
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I was indeed on the bottom left expansion and from what I recall, i was attacking upwards with them. They seemed blind upwards for sure. I didn't think of comparing it to downwards though. So next time I get to play it, what should i do (settingswise i guess?) to see whether it's the 3D graphics or not?
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You might wanna fiddle around with your effects settings, and your models settings. Usually those make the biggest difference (as MavercK hasn't added low effects yet).
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On February 14 2013 01:04 LRM)TechnicS wrote: I was indeed on the bottom left expansion and from what I recall, i was attacking upwards with them. They seemed blind upwards for sure. I didn't think of comparing it to downwards though. So next time I get to play it, what should i do (settingswise i guess?) to see whether it's the 3D graphics or not?
i will compare sight ranges tonight.
things to help confirm are to always show flyer helpers (Options > Gameplay > "Show Flyer Helper") this will show a dot on the ground below the flying unit that shows it's exact X,Y position in the game world.
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On February 13 2013 22:33 LRM)TechnicS wrote: Alright, new experience for me today. I managed to play SC2:BW in an internet caffe near my university and had no lag/choppiness and even the graphics were set to the max. The game feels a lot better this way. I recognize my units and stuff better, but still I have a long way to go. My first and most impotant impression was that overlords and stacked mutalisks (and probably all air units) seem to have very little vision around them compared to SC:BW. When I scouted with my first overlord, it wasn't that obvious. But when I made some mutas, stacked them and went to attack, I felt like they were all partially blinded. Since the CPU was attacking me often, it felt really unsafe going through any wide areas with them. Unfortunately, I was in a hurry and couldn't do too much muta micro practice, but it felt really hard to do any significant damage to the CPU without being heavily damaged, even on positions that are good for mutas vs marines like ramps and bridges.
im gonna increase unit sight radius by 1 on all units
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is it okay that zealots kill mines when they trigger them? I mean rather than blowing up they swipe 'em and live
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Hope some more guys are signing up. Will definitely watch again, i was entertained last time and watched it even though it went like 2 am or something. ^^
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So does this start in about 3 hours? Cuz it's not in the upcoming events this time. Also, if LaLush streams again i hope he loses fast or streams his own games too haha.
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On February 17 2013 00:21 HolydaKing wrote: So does this start in about 3 hours? Cuz it's not in the upcoming events this time. Also, if LaLush streams again i hope he loses fast or streams his own games too haha.
Nono, its tomorrow. Start Time is Sunday, Feb 17, 7:10pm CET
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Oo i swear i read Saturday just now, thanks for the info.
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Poland3743 Posts
Beastyqt not playing this time?
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On February 17 2013 02:11 nimdil wrote:Beastyqt not playing this time? We'll see, iirc he signed up very late last time too.
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He said he had lots of fun and would love to play, but he might be busy with a HotS invitational tournament on Sunday.
He'll sign up if he's available.
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Something really annoying for me... when morphing HT into archons, if you click morph, it will only morph one, instead of all at once. This is an even bigger issue because you can't spam the morph key beause as soon as a single archon starts morphing, it becomes the new priority unit, meaning the morph button disappears, and you have to reselect the templar.
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On February 17 2013 06:33 FabledIntegral wrote: Something really annoying for me... when morphing HT into archons, if you click morph, it will only morph one, instead of all at once. This is an even bigger issue because you can't spam the morph key beause as soon as a single archon starts morphing, it becomes the new priority unit, meaning the morph button disappears, and you have to reselect the templar.
I noticed this too. At first I thought it was me misclicking, but this is in fact the case. This is very annoying when you want to morph 6-8 high templar.
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easy fix
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Damn it, I hit my bandwith cap T_T Won't be able to cast today (or watch for that matter). GL, HF everybody playing today >_>
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nooo, that sucks. well thanks anyway.
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On February 12 2013 18:09 MikeMM wrote:
I really enjoyed this tournament. It was so much fun. 1h PvT in semi-final was so awesome there was action all the time. In sc2 we rarely see this and almost never in PvT. Mech actually worked in PvT. Shot animation of dragoons is so cool.
Yea, such an awesome game.
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Nice!
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15 min until it starts, too bad i think MorroW is gonna win pretty easily. ^^ But perhaps the fact it's more BW settings than before will help TechnicS a bit, we'll see.
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Note that tournament is on EU guys.
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Missed checkin by 10 min, TT
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wow i don't knew you guys was hosting tourenement for those ill surely register
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oh shit technics already out? :o
edit: nvm bo3 apparently edit2: oh shit LaLush messed up the settings. ^^
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hahaha is MouzMorrow a progamer ^^
PS. Lalush CTRL+N please.
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this protoss doesn't look bad. cool.
btw are the grapics settings right this time? i don't know, but last time you said you forgot to set them correctly. ^^
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Lalush, MorroW went to Western Wolves.
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Just woke up... am I too late?
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On February 18 2013 05:24 FabledIntegral wrote: Just woke up... am I too late? more than 2 hours late yeah. ^^
poor technics, terran still too high mining rate in comparison... not really sure if that's why he lost though.
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On February 18 2013 05:25 HolydaKing wrote:Show nested quote +On February 18 2013 05:24 FabledIntegral wrote: Just woke up... am I too late? more than 2 hours late yeah. ^^
Damn it. I never wake up this late. Got sick last night and couldn't fall asleep til 6AM.
EDIT: I meant to play, to the person above .
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Meavis isn't bad, except that his macro is somewhat lacking since has 3 bases, but i can't blame him for that. ^^
Nice, he seems to be winning it. ^^
MorroW in TvT is pretty much impossible for him though, which is showing in the first one. ^^
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...!? 6 games into the tournament I understand that for the whole time we played with the (hardcorely imbalanced in favour of T) settings from the previous tournament? (scvs mining super fast, attacking super smart) Terrans expanding faster than a Zerg in any match up while also outarmying and outharrassing the opponent? I am frustrated beyond belief... Why do we even communicate between tournaments? I would have gladly joined to practice some games ZvT or PvT with somebody to test these matchups (with scvs nerfed) further... At least, if it was announced on time I could have some time to practice a TvT and not have to play my first 3+ minute long TvT ever when down 0-1 in the semifinals...
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I also assumed they changed that after this post of Maverck last week, which seemed like he already had a pretty good idea.
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On February 18 2013 06:28 LRM)TechnicS wrote: ...!? 6 games into the tournament I understand that for the whole time we played with the (hardcorely imbalanced in favour of T) settings from the previous tournament? (scvs mining super fast, attacking super smart) Terrans expanding faster than a Zerg in any match up while also outarmying and outharrassing the opponent? I am frustrated beyond belief... Why do we even communicate between tournaments? I would have gladly joined to practice some games ZvT or PvT with somebody to test these matchups (with scvs nerfed) further... At least, if it was announced on time I could have some time to practice a TvT and not have to play my first 3+ minute long TvT ever when down 0-1 in the semifinals...
I didn't want to say anything because I don't wanna sound BM or anything, but Terran does feel really, really strong. O_O
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On February 18 2013 06:36 HolydaKing wrote:I also assumed they changed that after this post of Maverck last week, which seemed like he already had a pretty good idea.
had to revoke that change because it was only accurate with low scv count, once you got a high number of workers the mining rate was alot slower than it should be. i'll have to think about another way to deal with SCVs
i only just got to work (tournament was at 5am for me). i'll go over the VODs soonish. any feedback feel free to PM me, i'd be very grateful.
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I'm rooting for the random players!
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On February 18 2013 07:04 MavercK wrote:Show nested quote +On February 18 2013 06:36 HolydaKing wrote:I also assumed they changed that after this post of Maverck last week, which seemed like he already had a pretty good idea. had to revoke that change because it was only accurate with low scv count, once you got a high number of workers the mining rate was alot slower than it should be. i'll have to think about another way to deal with SCVs i only just got to work (tournament was at 5am for me). i'll go over the VODs soonish. any feedback feel free to PM me, i'd be very grateful.
Can you not just make it so that after a SCV mines a crystal, there is a SLIGHT pause after it has the crystal in hand? Like as soon as it mines it, maybe it moves at 80% speed for 1 second? (Imagine it getting hit by conc shell in SC2 but it only lasts for 1-2 seconds).
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MavercK, that's unfortunate that the fix didn't scale appropriately. I don't really have any more suggestions, maybe what FabledIntegral proposes might work?
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yea, i'll give it a go. ty.
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Np. Just a thought, not sure how it will work. Let me know how it pans out!
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Poland3743 Posts
Considering how much MorroW is dominating these Weeklies, maybe the prize pool shouldn't be:
1st: 100% cash 2nd: pride
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On February 18 2013 17:57 nimdil wrote: Considering how much MorroW is dominating these Weeklies, maybe the prize pool shouldn't be:
1st: 100% cash 2nd: pride
need a challenger
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I don't know what more to say anymore. MavercK, how many games of ZvT/PvT were played testing out the slower SCVs? How many games (played on a high level on both ends, in both games) have been played and analyzed so far to compare SC2:BW to SC:BW in total?
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On February 18 2013 18:18 LRM)TechnicS wrote: I don't know what more to say anymore. MavercK, how many games of ZvT/PvT were played testing out the slower SCVs? How many games (played on a high level on both ends, in both games) have been played and analyzed so far to compare SC2:BW to SC:BW in total?
games played? not sure, i updated the map at the beginning of the week on EU and then did a minor patch to undo it a day or two before hand. i dont have any testers other than myself and anyone who decides to post feedback. this weekly tournament has been the BEST source of information so far.
my findings with the previous settings were 1 worker to 1 mineral patch = identical to BW. but 12 or more and the mining rate got WAY out of control. i was like 1k short on minerals in only a few minutes time.
i've looked at it again and found more favorable settings. the previous values i had were probes - 2.25 acceleration drones - 1.75 acceleration SCV - 1.25 acceleration.
my NEW values are. 2.25, 2.0, 1.75. i've also added a 0.5 second delay where the worker will stop at the CC/Nexus/Hatchery before returning to the mineral patch.
with these new settings and following. http://www.teamliquid.net/forum/viewmessage.php?topic_id=83287 as a guide (aswell as BW) these settings are almost perfect. im out by a maximum of 100-200 minerals by the 5 minute mark on all races.
im still looking at SCVs however. right now workers are immune to the pathing difficulties that other units suffer from. which is i think why they are so strong. unfortunately it's not so easy to apply this handicap to workers and NOT have it affect them while mining. but i will find a way.
im sorry you wern't notified before the tournament, i will do better next time and announce any changes before hand.
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Has this same testing been applied to SC:BW too?
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On February 18 2013 21:18 LRM)TechnicS wrote: Has this same testing been applied to SC:BW too?
will be testing that tomorrow, gotta goto sleep before work
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Poland3743 Posts
On February 18 2013 21:18 LRM)TechnicS wrote: Has this same testing been applied to SC:BW too? Are you really asking if mod created by one person was tested as extensively as official expansion created by powerful company? o_O
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On February 18 2013 21:34 nimdil wrote:Show nested quote +On February 18 2013 21:18 LRM)TechnicS wrote: Has this same testing been applied to SC:BW too? Are you really asking if mod created by one person was tested as extensively as official expansion created by powerful company? o_O
nah hes making sure i compared my findings against BW to ensure they are accurate (instead of relying on an article someone wrote years ago).
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Poland3743 Posts
On February 18 2013 21:42 MavercK wrote:Show nested quote +On February 18 2013 21:34 nimdil wrote:On February 18 2013 21:18 LRM)TechnicS wrote: Has this same testing been applied to SC:BW too? Are you really asking if mod created by one person was tested as extensively as official expansion created by powerful company? o_O nah hes making sure i compared my findings against BW to ensure they are accurate (instead of relying on an article someone wrote years ago). Ah, that wasn't very obvious
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IMHO it's needed at least 2+ players of high BW/SC2 level, that have played competitively BW recently to test thoroughly and patiently how does SC2:BW compare to SC:BW. This would include playing a lot of games and trying out many, many stuff in both games, so the lots of free time required here will probably be the main issue. I will probably have time to join and test some stuff super rarely in the next 2-3 weeks, and probably more after that. If I'm at least not uneager to do it, that is. And after these two tournaments, i'm rather frustrated and very demotivated.
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I think the point more than anything was for it to just be a fun mod, rather than what you're looking at. I mean, he's doing this in his free time...
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SC2BW Weekly, aka FeedMorrow Weekly. :D
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I really want to play morrow to test if this SCV imbalance theory holds .
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Ok, I'm really going to try and make it this time. Not that I have any potential of winning. But I'll show you all what a former C rank Zerg can do that hasn't played a single game of BW since the SC2 beta release with the exception of a few occasional games of SC2BW!!
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Aw going skydiving this Sunday , won't make it
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lets do dis!
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Oh I totally thought it was just this weekend, not that I could make it.
I can't make it to the next one either, damn it .
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Definitely tuning in, gonna be awesome ^^ GL HF Everyone.
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gonna be nice again, although i doubt anyone will be able to challenge morrow. ^^
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have better prize pool structure and maybe more ppl will sign up
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Be sure to also join the SC2BW group if you like, updates to the mod (and possibly updates about the tourneys) will be posted in there :D
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This is so epic, I'm going to begin playing BW again
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Damn.. Thought the tourney was cancelled for this week :/
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Ohhh... TSL Value! Fighting Tho i have no idea how good he is. Maybe he would've been even matched to MorroW? No idea haha.
edit: nvm, he must've lost already. think the bracket isn't updated.
Arthur is playin pretty well right now.
.. but we waited too long and made some other critical mistakes =/ That said, Diestar is playing much better than i thought he would.
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Good BW emulation from sc2. But does anyone else think templar storm is kinda weak?
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On March 04 2013 06:38 BreakerD wrote: Good BW emulation from sc2. But does anyone else think templar storm is kinda weak? It looked pretty strong, but he didn't attack early enough... he basically was 2 base vs 5 base and still waited for a long long time.
Thanks for the tournament again
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On March 04 2013 06:38 BreakerD wrote: Good BW emulation from sc2. But does anyone else think templar storm is kinda weak?
I get this feeling as well, but I also saw it get a lurker down to minimal health so it seemed about right. It's hard to tell what the actual radius is.
Can someone post a link to the bracket? I haven't been able to find it any of the 3 weeks which is quite frustrating.
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Storm area is a bit hard to judge at first. You need some experience for it. They do seem small in sc2bw, but that is most likely due to the zoomed out view compared to BW. Also a lot easier to dodge them when you have unlimited selection, as was what they agreed on for the final.
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On March 04 2013 06:43 FabledIntegral wrote:Show nested quote +On March 04 2013 06:38 BreakerD wrote: Good BW emulation from sc2. But does anyone else think templar storm is kinda weak? I get this feeling as well, but I also saw it get a lurker down to minimal health so it seemed about right. It's hard to tell what the actual radius is.
I was thinking the same thing about storm. I could have sworn I saw almost two full storms land on a lurker and not kill it, on multiple occasions. Someone was talking about storm damage in the SC2BW thread as well. It would certainly be worth it to make sure it at least deals the right damage to the right units though.
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On March 04 2013 06:50 Tarzul wrote:Show nested quote +On March 04 2013 06:43 FabledIntegral wrote:On March 04 2013 06:38 BreakerD wrote: Good BW emulation from sc2. But does anyone else think templar storm is kinda weak? I get this feeling as well, but I also saw it get a lurker down to minimal health so it seemed about right. It's hard to tell what the actual radius is. I was thinking the same thing about storm. I could have sworn I saw almost two full storms land on a lurker and not kill it, on multiple occasions. Someone was talking about storm damage in the SC2BW thread as well. It would certainly be worth it to make sure it at least deals the right damage to the right units though.
Also think the 3D view is really deceptive in this case. I've found myself surprised about some storms not hitting as well (when they looked like they did).
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storm used to do it's damage too slowly, it does the correct amount. in the latest patch i decreased the damage tick interval from .8xxx to 0.5xxx which should be accurate. i'll watch the replays tonight and see.
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no, it was accurate and two storms did absolutely kill a lurker in that game. many storms were fairly misplaced and others were good but diestar moved out of them. few others were good and actually did a lot of damage.
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I will update brackets when I receive semifinal replays from Diestar.
But for those who are interested in results from missing matches:
Diestar vs. TSLValue: 2-1 Diestar vs. Arthur: 3-2
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Good tournament today, guys. Thank you MavercK, Rus, lalush, masterdalk, pucca, and the participants for making this possible.
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gg, great tournament it was nice to remind how brood war is good !!!! still i love this game. thanks for watching i hope its not last series of this kind of tour.
btw. here is also my stream: twitch.tv/mdiestar so you can subscribe if you want to. i stream very regularly SC2
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Can't find the mod in custom games is it now in arcade?
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On March 05 2013 05:42 cabal] wrote: Can't find the mod in custom games is it now in arcade? Yeah, they're all in the Arcade. Look for the ones made by MavercK and have SC2BWIII X MAP IIII to see if they're real.
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How are the prospects looking for there being a tournament this weekend?
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I want to sponsor this tournament once I have some spare cash. If anyone speaks Korean, we should ask Arthur to get some of his homies to play, or make a post on playxp.com
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MLG this weekend, won't be hosting any tour.
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Oh cool, there is another one. Nice to hear
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yeye See y'all next Sunday =]
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MVPTails, Arthur, TSLValue, Diestar and Morrow signed up already. 1 week to go for sign ups. Help me get the word out to progamers
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On March 24 2013 23:56 LaLuSh wrote:MVPTails, Arthur, TSLValue, Diestar and Morrow signed up already. 1 week to go for sign ups. Help me get the word out to progamers Someone please contact Hyun!
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I PM'd a bunch of koreans on TL. If anyone knows someone with more of a direct line of contact with korean teams please message me.
But it seems to be working!
TheStC and MentalKing are two new korean additions since my last post!
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That would be awesome if TheStC tried it. He is a pretty oldschool BW player.
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pretty awesome.
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perhaps sea would be interested as well?
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Poland3743 Posts
What about retired pros that played both StarCrafts? Like Haypro or Jinro? Hell, maybe even Day9 will spare some of his precious time? I think Sheth might be inclined if asked...?
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Wow, I thought now that Arthur is on WW, he'd stop playing SC2BW. Great to see him registered! Glad to see other Korean SC2 pros signed up, as well~ I hope this gets big! Koreans need to spread the word :D
We should get the SC2BW stuff translated into Korean. Start with the tournament information/rules. Then have someone post on PlayXP.
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Poland3743 Posts
Will LaLush finally play this time?
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fantastic tour cant wait!
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Poland3743 Posts
On March 25 2013 21:34 DieStar wrote:fantastic tour cant wait! Congrats on winning #3 weekly!
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On March 25 2013 18:11 purakushi wrote: Wow, I thought now that Arthur is on WW, he'd stop playing SC2BW. Great to see him registered! Glad to see other Korean SC2 pros signed up, as well~ I hope this gets big! Koreans need to spread the word :D
We should get the SC2BW stuff translated into Korean. Start with the tournament information/rules. Then have someone post on PlayXP. Pfffff MorroW still plays, probably convinced Arthur even more to keep coming =]
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This is shaping up to be a great tournament. Can't wait!
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needs some zerg
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NICE!! I think I want to join this stuff, even if I'm probably terrible nowadays.
BW <3333
I don't really like sc2 graphics but whatever
Uhm, maybe I'm blind but it doesn't say anywhere how to install sc2bw? :O Not on the site or the threads here on TL.
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On March 28 2013 21:34 Zoler wrote: NICE!! I think I want to join this stuff, even if I'm probably terrible nowadays.
BW <3333
I don't really like sc2 graphics but whatever
Uhm, maybe I'm blind but it doesn't say anywhere how to install sc2bw? :O Not on the site or the threads here on TL. It's just a custom map (in sc2). http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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On March 25 2013 07:51 LaLuSh wrote: I PM'd a bunch of koreans on TL. If anyone knows someone with more of a direct line of contact with korean teams please message me.
But it seems to be working!
TheStC and MentalKing are two new korean additions since my last post!
their twitters? http://www.teamliquid.net/forum/viewmessage.php?topic_id=324129
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1 more day~ Remember, if you know anyone who would play, tell them!
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2 hours to go =D GLHF everybody~
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Is it not one hour to go? xD
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EDIT: So Daylight Savings time is op as fuck... atleast im still here tho xP
Checkin started btw guys!
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Not a lot of check ins, seems like everyone forgot? QQ
I myself have no HotS yet which i think would be necessary.
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On April 01 2013 03:03 HolydaKing wrote: Not a lot of check ins, seems like everyone forgot? QQ
I myself have no HotS yet which i think would be necessary. Some people dont have HOTS + its easter today qq
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can you turn game sounds way up
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omfg i forget about this T:T
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wow, MVPTAiLS is actually winning (from what it currrently looks) vs morrow. is this game 1?
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Did the economy system get fixed? I forget. Last tournament Terran had a massive advantage.
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great, great game!
oh shit morrow is actually gonna win.
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welp, totally forgot and missed check-in @_@
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sick game, wished for a different outcome though.
morrow too beastly.
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MorroW so gosu ;o Gz to him and Tails for winning $75 and $25 today! Hope to see everybody next time~~
On April 01 2013 05:08 purakushi wrote: Did the economy system get fixed? I forget. Last tournament Terran had a massive advantage. Yeah, MavercK fixed the econ
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Good to see a money split and not all to the winner Makes it a lot better imo, although not for MorroW (someone get a KesPA player to this haha)
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Also, I do not know if MavercK has changed this since a while back, but the implementation he uses for the high ground advantage is glitchy. For example, if a low siege tank is aiming at a high goliath. Whenever it calculates a "miss", the siege tank just sets its damage to 0 for the next attack. This is bad, because if the goliath is killed by something else within the shot cooldown of the siege tank, the siege tank will miss its next target even if its next target is on the same plane and even if its next shot is long after its cooldown.
Instead of making the attacker deal no damage, try making the targeted receive no damage.
[Oops meant to put this in the mod thread. Linked.]
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if you upload morrow vs tails on fighting spirit to youtube, i will put it on reddit
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OK, VODs will be up by tomorrow sometime. By the way would anyone be interested in going through and helping me cut the VODs each week?
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Poland3743 Posts
Can someone confirm the bracket - especially the final. I don't see the result, I only know that MorroW > TAiLS...
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Poland3743 Posts
I added #4 to LP in the meantime.
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this map needs to have hots for play on it??? i mean the SC2bw maps
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On April 04 2013 10:48 dM-White wrote: this map needs to have hots for play on it??? i mean the SC2bw maps For the moment yes, because of the new models of BW units that came with HOTS. MavercK might be making it work on WoL soon.
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On April 04 2013 04:50 nimdil wrote: I added #4 to LP in the meantime. According to the number of replays I have, MorroW 3-0'd
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On April 04 2013 10:58 Master of DalK wrote:Show nested quote +On April 04 2013 10:48 dM-White wrote: this map needs to have hots for play on it??? i mean the SC2bw maps For the moment yes, because of the new models of BW units that came with HOTS. MavercK might be making it work on WoL soon.
oh ok, hope would be soon cuz i dont have money to buy hots
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I won't be hosting any further open tours of SC2BW. Sorry guys. The interest has been low (which isn't a major problem per se, since some players of real good quality have participated to make up for it). With dwindling numbers for each tour I don't think this is the right format anymore.
I might host a showmatch or smaller invite tour. Nothing is planned out yet though.
Thanks to everyone who showed an interest and participated.
What struck me the most was that every single progamer who participated genuinely thought that it was fun. So much so in fact that they pretty much all actively asked me to notify them of future tournaments.
Even the koreans (Arthur, Tails, Value). They all stuck around and chatted about SC2BW. Immediately upon the conclusion of tours I would get the question "When is next?". Same goes for Beasty, diestar, morrow and others.
I have no doubt in my mind that if everybody were to try this out with an open mind they would prefer SC2BW over SC2. But unfortunately I have been unsuccesful in promoting and attracting the masses to try it out. I tried. But couldn't quite seem to get through to people.
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Poland3743 Posts
Sad to see that.
Do you know why some players didn't participate in subsequent events?
Beastyqt didn't play in 4th DieStar - only 3rd TechnicS - only 1st and 2nd (although I have an impression that he didn't like that it wasn't exactly SC:BW)
And - secondly - did you ask these few progamers that actually did participate about how they think SC2BW could be more popular?
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Yes, sad to see There were really good games. But I can understand that there are no further open tours.
This mod addresses so much things I wish SC2 would change.
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