MOTHER
F*ING
ALEX
SUNDERHAFT
NEEB
!!!!
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Where dat snitch at?36681 Posts
MOTHER F*ING ALEX SUNDERHAFT NEEB !!!! | ||
Holdenintherye
Canada1441 Posts
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GunPaladin
United States1205 Posts
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playa
United States1284 Posts
On May 17 2013 11:12 Fig wrote: Show nested quote + On May 17 2013 11:01 Bagi wrote: Obviously toss takes a ton of skill and is no easier to play than T/Z at a really high level. That was really not my original point. I just thought it was amusing that Neeb was constantly poking around looking for ways to deal damage, stutter stepping in every fight, splitting his bio to avoid archon splash while trying to keep the medivacs behind to army so they wouldn't get sniped. Meanwhile all Huk could really do with his zealot-archon army was to a-move, possibly targeting clumps of marines with archons. Not Huks fault, you just can't micro that unit comp too much. This one guys reaction: "looks so easy to be terran". How on earth do you come to that conclusion after seeing these two unit comps fight head on? Yeah, it should be more like "looks so fulfilling to be terran." When I play terran I can see where my micro skills drop off compared to a pro's, with just about every unit. It's fun because you know there is so much more you could be doing. I wish protoss had more than 3 units that were more microable than a thor. Blizzard should spread the skill ceiling around a bit more, because most of the protoss units are hitting their heads on it. I don't get this sentiment. As someone that played Terran in BW and Toss in SC 2, I find micro'ing with Toss, in SC 2, to be harder than micro'ing with Terran in BW. Everyone had the same sentiment then, too, that Terran took way more micro than the other races. So much hyperbole. If it wasn't *that* hard in BW, then it surely isn't that hard if you can now have all of your units on the same hotkey. Even if you lose some units with Terran, big deal... Marines/marauders are so much more expendable/recoverable from than losing any high priced Toss unit. Even if your race has more micro potential/demands, if there is a bigger gap in the margin for error than gap in difficulty of micro between the other races, then you def didn't get the short end of the stick. | ||
Irre
United States646 Posts
On May 17 2013 11:16 OsaX Nymloth wrote: @Bagi I know all of that and I understand that, but even after all these games I saw and play, it always amazes me how awesome bio is at melting stuff Don't get me wrong, I'm not entirely serious here, take my posts with a bit of humor/irony . Huk of course didn't play his best games, and grats for Neeb - his control of units was really good. Guess I'm more butthurt because I just came from ladder and was 1/1 vs T, than anything and seeing Protosses in WCS everywhere being killed left and right doesn't make me happy xP *grinning* T still op! jk, don't kill me! so many emoticons | ||
Fig
United States1324 Posts
On May 17 2013 11:47 playa wrote: Show nested quote + On May 17 2013 11:12 Fig wrote: On May 17 2013 11:01 Bagi wrote: Obviously toss takes a ton of skill and is no easier to play than T/Z at a really high level. That was really not my original point. I just thought it was amusing that Neeb was constantly poking around looking for ways to deal damage, stutter stepping in every fight, splitting his bio to avoid archon splash while trying to keep the medivacs behind to army so they wouldn't get sniped. Meanwhile all Huk could really do with his zealot-archon army was to a-move, possibly targeting clumps of marines with archons. Not Huks fault, you just can't micro that unit comp too much. This one guys reaction: "looks so easy to be terran". How on earth do you come to that conclusion after seeing these two unit comps fight head on? Yeah, it should be more like "looks so fulfilling to be terran." When I play terran I can see where my micro skills drop off compared to a pro's, with just about every unit. It's fun because you know there is so much more you could be doing. I wish protoss had more than 3 units that were more microable than a thor. Blizzard should spread the skill ceiling around a bit more, because most of the protoss units are hitting their heads on it. I don't get this sentiment. As someone that played Terran in BW and Toss in SC 2, I find micro'ing with Toss, in SC 2, to be harder than micro'ing with Terran in BW. Everyone had the same sentiment then, too, that Terran took way more micro than the other races. So much hyperbole. If it wasn't *that* hard in BW, then it surely isn't that hard if you can now have all of your units on the same hotkey. Even if you lose some units with Terran, big deal... Marines/marauders are so much more expendable/recoverable from than losing any high priced Toss unit. Even if your race has more micro potential/demands, if there is a bigger gap in the margin for error than gap in difficulty of micro between the other races, then you def didn't get the short end of the stick. Oh I agree with you that microing with toss is very intensive, but a lot of that is making sure your units are in the correct formation in your army for engagements and whatnot. What makes is hard is that most of the units aren't very maneuverable, so toss micro is taken up mostly by having to take extra care to set them up correctly. I guess maneuverable is the word I was looking for. You can't do as many things with your units as terran for example because they are just so much slower and less responsive. Obviously there is a tradeoff for other things like hp, but would it kill Blizzard to give toss something less gimmicky than the mostly harass-dedicated Oracle? It seems like toss is the only race that gets these gimmicks. From all of the new units, the Oracle and the Tempest are the least used by far. I hope that changes soon, because Oracles do have potential in other areas, like defending against a ling runby, but so far these gimmicky units have been very much on the miss side of hit or miss. | ||
silverhand
United States91 Posts
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Rabiator
Germany3948 Posts
On May 17 2013 10:51 aldochillbro wrote: Show nested quote + On May 17 2013 10:40 Rollora wrote: On May 17 2013 10:21 OsaX Nymloth wrote: On May 17 2013 10:14 Bagi wrote: On May 17 2013 10:11 OsaX Nymloth wrote: Damn, this is so painful to watch. Really this looks so easy to be terran ;/ Yeah, I know I shouldn't whine, but it really pains me ;_; Really? Terran bio against zealot/archon and you think terran has it easier? Terran bio > all. Just stim and micro a bit, everything melts "Micro a bit". Toss: 1-Move, maybe storms (Hit T Button). So 3-5 Actions (for the fight): select Army, press "A" select ground, hit "T" select ground. Terran: Select Army Group 3(Ghosts) EMP, Click on Aerea, Select Group 1 (Marine/Marauder) Split, Stim- A-Move make sure Medivacs (Group 2) heal and are not on Movecommand (happens when in Group 1). Constantly remake Army, cause with Terrans, that doesn't come in Cycles you have to warp in, it has to be constant. Micro back, be aware of stroms (even if EMP has hit). If toss has Colossi as well, you better have another Army group for Wikings, which you spread and (at best) attack from a different angle. Better players will fokus out special units in these types of fights ofc (on both sides) And the Toss has time to warpin, as well as do something at home, while the terran breaks his fingers hammering at the keyboard :D you really don't get it man.... i understand terran is more micro intensive but terran can do most of his macro stuff while microing at the same screen and you don't have to "hammer away at the keyboard", it's way more efficient/easier just to hold the button down. toss has a lot of stuff to do where they have to look away from the screen. I understand that terran is harder but you're being ignorant calling protoss the 1a race. and obviously play the game at low level if you don't know how to make units properly Terran has no "you get out of jail free" card and Protoss have Forcefield. The diversity of the Terran army require more micro during a battle and if you even bring some Siege Tanks it gets bigger. Terrans also dont have the "ez-mode" Feedback spell to fully neutralize AND kill enemy casters and Ghosts require a bit more micro and skill, because you cant miss a Feedback, right? | ||
Whynaut
Canada367 Posts
On May 17 2013 11:12 Fig wrote: Show nested quote + On May 17 2013 11:01 Bagi wrote: Obviously toss takes a ton of skill and is no easier to play than T/Z at a really high level. That was really not my original point. I just thought it was amusing that Neeb was constantly poking around looking for ways to deal damage, stutter stepping in every fight, splitting his bio to avoid archon splash while trying to keep the medivacs behind to army so they wouldn't get sniped. Meanwhile all Huk could really do with his zealot-archon army was to a-move, possibly targeting clumps of marines with archons. Not Huks fault, you just can't micro that unit comp too much. This one guys reaction: "looks so easy to be terran". How on earth do you come to that conclusion after seeing these two unit comps fight head on? Yeah, it should be more like "looks so fulfilling to be terran." When I play terran I can see where my micro skills drop off compared to a pro's, with just about every unit. It's fun because you know there is so much more you could be doing. I wish protoss had more than 3 units that were more microable than a thor. Blizzard should spread the skill ceiling around a bit more, because most of the protoss units are hitting their heads on it. I wish I could go blink stalkers and phoenixes in every match up. They are just SO FUN to use! | ||
playa
United States1284 Posts
On May 17 2013 12:07 Fig wrote: Show nested quote + On May 17 2013 11:47 playa wrote: On May 17 2013 11:12 Fig wrote: On May 17 2013 11:01 Bagi wrote: Obviously toss takes a ton of skill and is no easier to play than T/Z at a really high level. That was really not my original point. I just thought it was amusing that Neeb was constantly poking around looking for ways to deal damage, stutter stepping in every fight, splitting his bio to avoid archon splash while trying to keep the medivacs behind to army so they wouldn't get sniped. Meanwhile all Huk could really do with his zealot-archon army was to a-move, possibly targeting clumps of marines with archons. Not Huks fault, you just can't micro that unit comp too much. This one guys reaction: "looks so easy to be terran". How on earth do you come to that conclusion after seeing these two unit comps fight head on? Yeah, it should be more like "looks so fulfilling to be terran." When I play terran I can see where my micro skills drop off compared to a pro's, with just about every unit. It's fun because you know there is so much more you could be doing. I wish protoss had more than 3 units that were more microable than a thor. Blizzard should spread the skill ceiling around a bit more, because most of the protoss units are hitting their heads on it. I don't get this sentiment. As someone that played Terran in BW and Toss in SC 2, I find micro'ing with Toss, in SC 2, to be harder than micro'ing with Terran in BW. Everyone had the same sentiment then, too, that Terran took way more micro than the other races. So much hyperbole. If it wasn't *that* hard in BW, then it surely isn't that hard if you can now have all of your units on the same hotkey. Even if you lose some units with Terran, big deal... Marines/marauders are so much more expendable/recoverable from than losing any high priced Toss unit. Even if your race has more micro potential/demands, if there is a bigger gap in the margin for error than gap in difficulty of micro between the other races, then you def didn't get the short end of the stick. Oh I agree with you that microing with toss is very intensive, but a lot of that is making sure your units are in the correct formation in your army for engagements and whatnot. What makes is hard is that most of the units aren't very maneuverable, so toss micro is taken up mostly by having to take extra care to set them up correctly. I guess maneuverable is the word I was looking for. You can't do as many things with your units as terran for example because they are just so much slower and less responsive. Obviously there is a tradeoff for other things like hp, but would it kill Blizzard to give toss something less gimmicky than the mostly harass-dedicated Oracle? It seems like toss is the only race that gets these gimmicks. From all of the new units, the Oracle and the Tempest are the least used by far. I hope that changes soon, because Oracles do have potential in other areas, like defending against a ling runby, but so far these gimmicky units have been very much on the miss side of hit or miss. If Toss micro was anything like Terran micro, I'd go up in MMR soooo much, despite no skill increase. You and me, both, then, wish for Toss to be more "terran-like." I wish every unit was the immortal. I'm tired of every unit having a spell and having to have its own hotkey. The thing with Toss is, it's so synergy reliant. It's like having 10 different baskets, yet all of your eggs always essentially end up in one. In other words, if you lose any basket, the wheels fall off and the bus explodes. There's no margin for error when you can't afford to lose any part of the combo that makes up the synergy that prevents you from auto losing. As for the oracle and tempest... lol. The oracle is an early game p vs p unit and the tempest is a death sentence for shop lifting. Where as shop lifting would be making broodlords. So, you rarely get to see tempest be made because why shop lift if the penalty is so severe? It's not a unit, it's a deterrent. If they expect me to use these units in a non mirror mu, then yeah they better change something. | ||
AlternativeEgo
Sweden17309 Posts
And it seems like I missed a healthy amount of crazy-bad. That's unfortunate. | ||
ETisME
12083 Posts
On May 17 2013 11:47 playa wrote: Show nested quote + On May 17 2013 11:12 Fig wrote: On May 17 2013 11:01 Bagi wrote: Obviously toss takes a ton of skill and is no easier to play than T/Z at a really high level. That was really not my original point. I just thought it was amusing that Neeb was constantly poking around looking for ways to deal damage, stutter stepping in every fight, splitting his bio to avoid archon splash while trying to keep the medivacs behind to army so they wouldn't get sniped. Meanwhile all Huk could really do with his zealot-archon army was to a-move, possibly targeting clumps of marines with archons. Not Huks fault, you just can't micro that unit comp too much. This one guys reaction: "looks so easy to be terran". How on earth do you come to that conclusion after seeing these two unit comps fight head on? Yeah, it should be more like "looks so fulfilling to be terran." When I play terran I can see where my micro skills drop off compared to a pro's, with just about every unit. It's fun because you know there is so much more you could be doing. I wish protoss had more than 3 units that were more microable than a thor. Blizzard should spread the skill ceiling around a bit more, because most of the protoss units are hitting their heads on it. I don't get this sentiment. As someone that played Terran in BW and Toss in SC 2, I find micro'ing with Toss, in SC 2, to be harder than micro'ing with Terran in BW. Everyone had the same sentiment then, too, that Terran took way more micro than the other races. So much hyperbole. If it wasn't *that* hard in BW, then it surely isn't that hard if you can now have all of your units on the same hotkey. Even if you lose some units with Terran, big deal... Marines/marauders are so much more expendable/recoverable from than losing any high priced Toss unit. Even if your race has more micro potential/demands, if there is a bigger gap in the margin for error than gap in difficulty of micro between the other races, then you def didn't get the short end of the stick. In my experience, Terran is just much harder to micro. you need to scan ahead to know the toss army location, split your bio so you can get a nice concave, land those emp (extreme quick reflex if the toss ever have a HT flank set up), you need to make sure there is enough area to kite the toss army if the trade isn't going well, you need to storm dodge. the more ideal is the vikings are protected by a cliff Toss micro is largely landing the storm, making sure the zealots aren't being blocked by the stalkers and blink if necessary. (and sometimes with guardian shield which doesn't take any skill except to click a button) most of the gateway units don't really require micro at all. (there is no room for micro) the hardest micro for toss is feedback vs snipe micro and that's about it. | ||
illsick
United States1770 Posts
someone link me games to the huk versus neeb, please? | ||
Shellshock
United States97248 Posts
On May 17 2013 13:52 illsick wrote: what the huk? someone link me games to the huk versus neeb, please? + Show Spoiler [spoiler free vods] + | ||
opterown
Australia54649 Posts
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EpiK
Korea (South)5757 Posts
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Shellshock
United States97248 Posts
On May 17 2013 14:40 EpiK wrote: is there a typo in the results or did tilea switch races in his second game? Didn't know that was allowed. Race picking is allowed. Tilea did switch race during the series | ||
{ToT}ColmA
Japan3260 Posts
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Irrational_Animal
Germany1059 Posts
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JustPassingBy
10776 Posts
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