00:00 Madbull spawns top right, Keen Spawns top left Mad bull sends out an early probe 01:00 - pylon is placed in the middle of the map by madbull rax started for keen
02:00 -gateway in the middle of the map keen starts a gas cyber core proxied in the middle of the map...what in the fuck is happening keen starts a reaper
03:00 Keens reaper gets the zealot in the middle of the map he has an inkling
04:00The zealot lives and the stalker gets out!, keen has a bunker finished Keen has factory finished the MC core gets to keen base
05:00 MB gets into the base! 2 stalkers and a zealot but the SCV's force the units to recall Keen starts a startport and WM production..drops incoming
06:00 CC started for keen Robo started for MB MB expands to his natural, i was expecting it to be a proxy nexus cannon, dissapointed
07:00 drop scouted so it is abandoned, instead we have a mostly marine drop 2 more gates and an observer for MB
08:00 drop at tje matiral can MB hold!! high ground pylon taken out, Keen saves the WM on no health
09:00 double forge for MB Keen with 1 EB has +1 attack on the way
10:00 Stim beings for keen MB begins attack and armour upgrades Keen takes out the random buildings in the middle of the map Robotics bay started
11:00 Keen is up double the army supply he might go in!!! Here he goes!!!
12:00 The nexus cannon is forced out colossus production begins but it needs to get out!! nexus cannon at the main 3rd CC, 2nd ebay and armoury on the way twilight started for MB
13:00 CS and +2 for keen Madbull has a tiny army, can he hold, he is getting more colossus and range hellbat production beings for keen
14:00 blink begins for MB 2nd starport for keen big drop coming in for keen!!! MB sees it and keen decided not to go for it
15:00 Keen is has his 3rd base up and running and viking production Madbull tries to take his third and keen has it scouted...will he push it? templar archives started for MB, +2 about to finish for MB
16:00 keen posturing outside MB base storm and charge begin Keen pushes into the NAT whilst double hellbat drop the main
17:00 workers stacked up and so many go down!!! the natural goes down aswell 18 workers killed!!!
18:00 +3 begins for keen huge viking count for keen ghost academy on the way keen maxed with a huge bank
19:00 Engagement at the third, great angles with the vikings and all the colossus go down some good storms but it isnt enough the third goes down, madbull back on 2 bases with no real splash damage keen pushes through
00:00 - Jjakji spawns top left, Keen Spawns bottom right
01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11
02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins
03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out!
04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much
05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home
06:00 - banshee and cloak begins keen starts his own factory keen puts a bunker in the natural of jj to delay the expansion keen smells something , starts an ebay and brings hius marines home
07:00 - +1 and stim finish for keen banshee on the way to keens base
08:00 - widow mine out for keen and viking production no turrets out just yet and the banshee doing reasonable work
09:00 - 2nd CC done for jjajki and he starts a 3rd one 2nd banshee enters keens base but he has turrets up jj making tanks medivacs begin for keen keen also making tanks
10:00 - keen sends out a drop but jj spots it with a banshee double ebay begins for jj
11:00 - stim and double upgrades start for jj keen starts a 3rd CC both players macroing up building that tank count
12:00 - both players get the armoury up to start the next set of upgrades both players are 1/1
13:00 - game has reached an equal position, whirlwind is actual enormous 2nd factory for keen
14:00 - 3rd bases landed for both players both players start 2/2 at basically the same time
15:00 - nothings happening, nothings happening...some people in the audience are looking pissed
16:00 - JJ tries to drop but doesn't get past the turrett and just survives with his medivac banshee eventually goes down more production being added on +1 mech upgrades keen has +3 slightly earlier
keen tries to drop but it gets spotted
18:00 - jj tries to drop the 4th but it gets cleaned up and the medican goes down jj with a 5th command centre! jj moves to the middle of the map keen runs into the third but jj tracks him
19:00 - keen gets out with his medicavs to delay the attack game is totally equal keen getting +2 mech which jj hasn't started
20:00 - JJ runs up to the 4th of keen and takes it out keen counters and pushes with a force of marine medican into the natural of jj jj has nothing to defend so he drops the main base
21:00 - base trade scenario but jj will get cleaned up and keen won't keen destroying everything in the main of jj
22:00 - jj gets cleaned up in the main mules dropped on jj. GET OUT OF MY GAME!!!
23:00 - keen pushes up with his full army he has more tanks and a better position the army of jj is crushed GG!!!!
Tassadar looks pissed...IT'S ON!!! reverse all kill incoming MVP coach looks like a badman with his white blazer
00:00 - Tassadar Spawns Top Left, Keen Spawns Bottom Right
01:00 - Nothing crazy happening so far, DMZ is pretty spooky, i guess it is fitting
02:00 - gateway and gas for Tas rax for Keen and a gas 2nd gas for Tas
03:00 - Tas with a cyber core..bald people are weird alright, i'm just going to say it. WEIRD. reactor for keen Tas starts a stalker and his MC core
04:00 - Keen with a command centre Tas starts warpgate and fakes his expansion but instead builds a twilight council Keen scouts that there isn't a real expansion!! factory starts for keen
05:00 - what in the fuck tassadar just lets an scv into his main and keen scouts the twilight DT shrine goes down...this will go well WM production begins for keen
06:00 - tas expands more marine and WM production for keen, probably saving up energy so he can scan the DT's
07:00 - Engineering bay starts for keen DT's warped in and run through to the natural... scan goes down, 2 scans and both DT's are killed 3rd DT runs up and nearly dies!!!
08:00 - turret gets up WM and scan kill the 3rd DT. many Lulz are had tas gets a robo and a forge up at home but the DT investment was bad
09:00 - keen moves in with his bio with no stim but tas has no army keen pushes through the nexus cannon and does a fair amount of damage medivacs being produced
10:00 - robo bay for tas and charge + upgrades
11:00 - keen drops the main and takes out the MC core drops the mineral line but stalekrs clear up, the WM survives
12:00 - range started for tas 3rd CC on the way for keen as drop aggression continues tas not continuing upgrades
13:00 - Keen continues to drop whittling away at Tas viking production begins and hellbats 2 colossus out for Tas and he begins templar archives
14:00 - tas starts upgrades back up hellbat drops incoming but spotted keen drops the natural and does some more damage, relentless aggression
15:00 - hellbats drop the main and kill roughly 300 probes archons being produced, tas is going to move out and try and kill keen...this will end well im sure
16:00 - +2 is halfway done for keen, maybe this can work but probably not tas moves up the ramp the vikings get some good shots off SCV's are being pulled the army gets obliterated Tas GG's
01:00 - pylon is placed in the middle of the map by madbull rax started for keen
02:00 -gateway in the middle of the map keen starts a gas cyber core proxied in the middle of the map...what in the fuck is happening keen starts a reaper
On May 25 2013 14:02 KelsierSC wrote: 01:00 - pylon is placed in the middle of the map by madbull rax started for keen
02:00 -gateway in the middle of the map keen starts a gas cyber core proxied in the middle of the map...what in the fuck is happening keen starts a reaper
03:00 Keens reaper gets the zealot in the middle of the map he has an inkling
04:00The zealot lives and the stalker gets out!, keen has a bunker finished Keen has factory finished the MC core gets to keen base
05:00 MB gets into the base! 2 stalkers and a zealot but the SCV's force the units to recall Keen starts a startport and WM production..drops incoming
06:00 CC started for keen Robo started for MB MB expands to his natural, i was expecting it to be a proxy nexus cannon, dissapointed
07:00 drop scouted so it is abandoned, instead we have a mostly marine drop 2 more gates and an observer for MB
08:00 drop at tje matiral can MB hold!! high ground pylon taken out, Keen saves the WM on no health
On May 25 2013 14:02 KelsierSC wrote: 01:00 - pylon is placed in the middle of the map by madbull rax started for keen
02:00 -gateway in the middle of the map keen starts a gas cyber core proxied in the middle of the map...what in the fuck is happening keen starts a reaper
03:00 Keens reaper gets the zealot in the middle of the map he has an inkling
04:00The zealot lives and the stalker gets out!, keen has a bunker finished Keen has factory finished the MC core gets to keen base
05:00 MB gets into the base! 2 stalkers and a zealot but the SCV's force the units to recall Keen starts a startport and WM production..drops incoming
06:00 CC started for keen Robo started for MB MB expands to his natural, i was expecting it to be a proxy nexus cannon, dissapointed
07:00 drop scouted so it is abandoned, instead we have a mostly marine drop 2 more gates and an observer for MB
08:00 drop at tje matiral can MB hold!! high ground pylon taken out, Keen saves the WM on no health
09:00 double forge for MB Keen with 1 EB has +1 attack on the way
10:00 Stim beings for keen MB begins attack and armour upgrades Keen takes out the random buildings in the middle of the map Robotics bay started
11:00 Keen is up double the army supply he might go in!!! Here he goes!!!
12:00 The nexus cannon is forced out colossus production begins but it needs to get out!! nexus cannon at the main 3rd CC, 2nd ebay and armoury on the way twilight started for MB
13:00 CS and +2 for keen Madbull has a tiny army, can he hold, he is getting more colossus and range hellbat production beings for keen
On May 25 2013 14:02 KelsierSC wrote: 01:00 - pylon is placed in the middle of the map by madbull rax started for keen
02:00 -gateway in the middle of the map keen starts a gas cyber core proxied in the middle of the map...what in the fuck is happening keen starts a reaper
03:00 Keens reaper gets the zealot in the middle of the map he has an inkling
04:00The zealot lives and the stalker gets out!, keen has a bunker finished Keen has factory finished the MC core gets to keen base
05:00 MB gets into the base! 2 stalkers and a zealot but the SCV's force the units to recall Keen starts a startport and WM production..drops incoming
06:00 CC started for keen Robo started for MB MB expands to his natural, i was expecting it to be a proxy nexus cannon, dissapointed
07:00 drop scouted so it is abandoned, instead we have a mostly marine drop 2 more gates and an observer for MB
08:00 drop at tje matiral can MB hold!! high ground pylon taken out, Keen saves the WM on no health
09:00 double forge for MB Keen with 1 EB has +1 attack on the way
10:00 Stim beings for keen MB begins attack and armour upgrades Keen takes out the random buildings in the middle of the map Robotics bay started
11:00 Keen is up double the army supply he might go in!!! Here he goes!!!
12:00 The nexus cannon is forced out colossus production begins but it needs to get out!! nexus cannon at the main 3rd CC, 2nd ebay and armoury on the way twilight started for MB
13:00 CS and +2 for keen Madbull has a tiny army, can he hold, he is getting more colossus and range hellbat production beings for keen
14:00 blink begins for MB 2nd starport for keen big drop coming in for keen!!! MB sees it and keen decided not to go for it
15:00 Keen is has his 3rd base up and running and viking production Madbull tries to take his third and keen has it scouted...will he push it? templar archives started for MB, +2 about to finish for MB
16:00 keen posturing outside MB base storm and charge begin Keen pushes into the NAT whilst double hellbat drop the main
17:00 workers stacked up and so many go down!!! the natural goes down aswell 18 workers killed!!!
18:00 +3 begins for keen huge viking count for keen ghost academy on the way keen maxed with a huge bank
19:00 Engagement at the third, great angles with the vikings and all the colossus go down some good storms but it isnt enough the third goes down, madbull back on 2 bases with no real splash damage keen pushes through
On May 25 2013 14:22 KelsierSC wrote: NSH 0 - 2 MVP
Game 3 - Jjakji vs Keen
Map - Whirlwind
00:00 - Jjakji spawns top left, Keen Spawns bottom right
01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11
02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins
03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out!
04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much
05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home
On May 25 2013 14:22 KelsierSC wrote: NSH 0 - 2 MVP
Game 3 - Jjakji vs Keen
Map - Whirlwind
00:00 - Jjakji spawns top left, Keen Spawns bottom right
01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11
02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins
03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out!
04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much
05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home
06:00 - banshee and cloak begins keen starts his own factory keen puts a bunker in the natural of jj to delay the expansion keen smells something , starts an ebay and brings hius marines home
07:00 - +1 and stim finish for keen banshee on the way to keens base
08:00 - widow mine out for keen and viking production no turrets out just yet and the banshee doing reasonable work
09:00 - 2nd CC done for jjajki and he starts a 3rd one 2nd banshee enters keens base but he has turrets up jj making tanks medivacs begin for keen keen also making tanks
10:00 - keen sends out a drop but jj spots it with a banshee double ebay begins for jj
11:00 - stim and double upgrades start for jj keen starts a 3rd CC both players macroing up building that tank count
On May 25 2013 14:22 KelsierSC wrote: NSH 0 - 2 MVP
Game 3 - Jjakji vs Keen
Map - Whirlwind
00:00 - Jjakji spawns top left, Keen Spawns bottom right
01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11
02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins
03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out!
04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much
05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home
06:00 - banshee and cloak begins keen starts his own factory keen puts a bunker in the natural of jj to delay the expansion keen smells something , starts an ebay and brings hius marines home
07:00 - +1 and stim finish for keen banshee on the way to keens base
08:00 - widow mine out for keen and viking production no turrets out just yet and the banshee doing reasonable work
09:00 - 2nd CC done for jjajki and he starts a 3rd one 2nd banshee enters keens base but he has turrets up jj making tanks medivacs begin for keen keen also making tanks
10:00 - keen sends out a drop but jj spots it with a banshee double ebay begins for jj
11:00 - stim and double upgrades start for jj keen starts a 3rd CC both players macroing up building that tank count
12:00 - both players get the armoury up to start the next set of upgrades both players are 1/1
13:00 - game has reached an equal position, whirlwind is actual enormous 2nd factory for keen
14:00 - 3rd bases landed for both players both players start 2/2 at basically the same time
15:00 - nothings happening, nothings happening...some people in the audience are looking pissed
16:00 - JJ tries to drop but doesn't get past the turrett and just survives with his medivac banshee eventually goes down more production being added on +1 mech upgrades keen has +3 slightly earlier
On May 25 2013 14:22 KelsierSC wrote: NSH 0 - 2 MVP
Game 3 - Jjakji vs Keen
Map - Whirlwind
00:00 - Jjakji spawns top left, Keen Spawns bottom right
01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11
02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins
03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out!
04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much
05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home
06:00 - banshee and cloak begins keen starts his own factory keen puts a bunker in the natural of jj to delay the expansion keen smells something , starts an ebay and brings hius marines home
07:00 - +1 and stim finish for keen banshee on the way to keens base
08:00 - widow mine out for keen and viking production no turrets out just yet and the banshee doing reasonable work
09:00 - 2nd CC done for jjajki and he starts a 3rd one 2nd banshee enters keens base but he has turrets up jj making tanks medivacs begin for keen keen also making tanks
10:00 - keen sends out a drop but jj spots it with a banshee double ebay begins for jj
11:00 - stim and double upgrades start for jj keen starts a 3rd CC both players macroing up building that tank count
12:00 - both players get the armoury up to start the next set of upgrades both players are 1/1
13:00 - game has reached an equal position, whirlwind is actual enormous 2nd factory for keen
14:00 - 3rd bases landed for both players both players start 2/2 at basically the same time
15:00 - nothings happening, nothings happening...some people in the audience are looking pissed
16:00 - JJ tries to drop but doesn't get past the turrett and just survives with his medivac banshee eventually goes down more production being added on +1 mech upgrades keen has +3 slightly earlier
17:00 - 4th CC being built by both players keen tries to drop but it gets spotted
18:00 - jj tries to drop the 4th but it gets cleaned up and the medican goes down jj with a 5th command centre! jj moves to the middle of the map keen runs into the third but jj tracks him
19:00 - keen gets out with his medicavs to delay the attack game is totally equal keen getting +2 mech which jj hasn't started
20:00 - JJ runs up to the 4th of keen and takes it out keen counters and pushes with a force of marine medican into the natural of jj jj has nothing to defend so he drops the main base
21:00 - base trade scenario but jj will get cleaned up and keen won't keen destroying everything in the main of jj
22:00 - jj gets cleaned up in the main mules dropped on jj. GET OUT OF MY GAME!!!
On May 25 2013 14:22 KelsierSC wrote: NSH 0 - 2 MVP
Game 3 - Jjakji vs Keen
Map - Whirlwind
00:00 - Jjakji spawns top left, Keen Spawns bottom right
01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11
02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins
03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out!
04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much
05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home
06:00 - banshee and cloak begins keen starts his own factory keen puts a bunker in the natural of jj to delay the expansion keen smells something , starts an ebay and brings hius marines home
07:00 - +1 and stim finish for keen banshee on the way to keens base
08:00 - widow mine out for keen and viking production no turrets out just yet and the banshee doing reasonable work
09:00 - 2nd CC done for jjajki and he starts a 3rd one 2nd banshee enters keens base but he has turrets up jj making tanks medivacs begin for keen keen also making tanks
10:00 - keen sends out a drop but jj spots it with a banshee double ebay begins for jj
11:00 - stim and double upgrades start for jj keen starts a 3rd CC both players macroing up building that tank count
12:00 - both players get the armoury up to start the next set of upgrades both players are 1/1
13:00 - game has reached an equal position, whirlwind is actual enormous 2nd factory for keen
14:00 - 3rd bases landed for both players both players start 2/2 at basically the same time
15:00 - nothings happening, nothings happening...some people in the audience are looking pissed
16:00 - JJ tries to drop but doesn't get past the turrett and just survives with his medivac banshee eventually goes down more production being added on +1 mech upgrades keen has +3 slightly earlier
17:00 - 4th CC being built by both players keen tries to drop but it gets spotted
18:00 - jj tries to drop the 4th but it gets cleaned up and the medican goes down jj with a 5th command centre! jj moves to the middle of the map keen runs into the third but jj tracks him
19:00 - keen gets out with his medicavs to delay the attack game is totally equal keen getting +2 mech which jj hasn't started
20:00 - JJ runs up to the 4th of keen and takes it out keen counters and pushes with a force of marine medican into the natural of jj jj has nothing to defend so he drops the main base
21:00 - base trade scenario but jj will get cleaned up and keen won't keen destroying everything in the main of jj
22:00 - jj gets cleaned up in the main mules dropped on jj. GET OUT OF MY GAME!!!
23:00 - keen pushes up with his full army he has more tanks and a better position the army of jj is crushed GG!!!!
On May 25 2013 14:38 ssxsilver wrote: Jjakji might be the worst base-trader in TvT ever -.-. This is like a repeat of his other game in the GTSL.
The what?
I mean to say, every time I see him get into these base trade situations, he always comes up the losing end (dropping into turret rings/getting choked by a siege line).
On May 25 2013 14:38 ssxsilver wrote: Jjakji might be the worst base-trader in TvT ever -.-. This is like a repeat of his other game in the GTSL.
The what?
I mean to say, every time I see him get into these base trade situations, he always comes up the losing end (dropping into turret rings/getting choked by a siege line).
On May 25 2013 14:58 KelsierSC wrote: NSH 0 - 3 MVP
Game 4 - Tassadar vs Keen
Map - GSL DMZ
Tassadar looks pissed...IT'S ON!!! reverse all kill incoming MVP coach looks like a badman with his white blazer
00:00 - Tassadar Spawns Top Left, Keen Spawns Bottom Right
01:00 - Nothing crazy happening so far, DMZ is pretty spooky, i guess it is fitting
02:00 - gateway and gas for Tas rax for Keen and a gas 2nd gas for Tas
03:00 - Tas with a cyber core..bald people are weird alright, i'm just going to say it. WEIRD. reactor for keen Tas starts a stalker and his MC core
04:00 - Keen with a command centre Tas starts warpgate and fakes his expansion but instead builds a twilight council Keen scouts that there isn't a real expansion!! factory starts for keen
05:00 - what in the fuck tassadar just lets an scv into his main and keen scouts the twilight DT shrine goes down...this will go well WM production begins for keen
On May 25 2013 14:58 KelsierSC wrote: NSH 0 - 3 MVP
Game 4 - Tassadar vs Keen
Map - GSL DMZ
Tassadar looks pissed...IT'S ON!!! reverse all kill incoming MVP coach looks like a badman with his white blazer
00:00 - Tassadar Spawns Top Left, Keen Spawns Bottom Right
01:00 - Nothing crazy happening so far, DMZ is pretty spooky, i guess it is fitting
02:00 - gateway and gas for Tas rax for Keen and a gas 2nd gas for Tas
03:00 - Tas with a cyber core..bald people are weird alright, i'm just going to say it. WEIRD. reactor for keen Tas starts a stalker and his MC core
04:00 - Keen with a command centre Tas starts warpgate and fakes his expansion but instead builds a twilight council Keen scouts that there isn't a real expansion!! factory starts for keen
05:00 - what in the fuck tassadar just lets an scv into his main and keen scouts the twilight DT shrine goes down...this will go well WM production begins for keen
06:00 - tas expands more marine and WM production for keen, probably saving up energy so he can scan the DT's
07:00 - Engineering bay starts for keen DT's warped in and run through to the natural... scan goes down, 2 scans and both DT's are killed 3rd DT runs up and nearly dies!!!
08:00 - turret gets up WM and scan kill the 3rd DT. many Lulz are had tas gets a robo and a forge up at home but the DT investment was bad
09:00 - keen moves in with his bio with no stim but tas has no army keen pushes through the nexus cannon and does a fair amount of damage medivacs being produced
On May 25 2013 14:58 KelsierSC wrote: NSH 0 - 3 MVP
Game 4 - Tassadar vs Keen
Map - GSL DMZ
Tassadar looks pissed...IT'S ON!!! reverse all kill incoming MVP coach looks like a badman with his white blazer
00:00 - Tassadar Spawns Top Left, Keen Spawns Bottom Right
01:00 - Nothing crazy happening so far, DMZ is pretty spooky, i guess it is fitting
02:00 - gateway and gas for Tas rax for Keen and a gas 2nd gas for Tas
03:00 - Tas with a cyber core..bald people are weird alright, i'm just going to say it. WEIRD. reactor for keen Tas starts a stalker and his MC core
04:00 - Keen with a command centre Tas starts warpgate and fakes his expansion but instead builds a twilight council Keen scouts that there isn't a real expansion!! factory starts for keen
05:00 - what in the fuck tassadar just lets an scv into his main and keen scouts the twilight DT shrine goes down...this will go well WM production begins for keen
06:00 - tas expands more marine and WM production for keen, probably saving up energy so he can scan the DT's
07:00 - Engineering bay starts for keen DT's warped in and run through to the natural... scan goes down, 2 scans and both DT's are killed 3rd DT runs up and nearly dies!!!
08:00 - turret gets up WM and scan kill the 3rd DT. many Lulz are had tas gets a robo and a forge up at home but the DT investment was bad
09:00 - keen moves in with his bio with no stim but tas has no army keen pushes through the nexus cannon and does a fair amount of damage medivacs being produced
10:00 - robo bay for tas and charge + upgrades
11:00 - keen drops the main and takes out the MC core drops the mineral line but stalekrs clear up, the WM survives
12:00 - range started for tas 3rd CC on the way for keen as drop aggression continues tas not continuing upgrades
13:00 - Keen continues to drop whittling away at Tas viking production begins and hellbats 2 colossus out for Tas and he begins templar archives
14:00 - tas starts upgrades back up hellbat drops incoming but spotted keen drops the natural and does some more damage, relentless aggression
15:00 - hellbats drop the main and kill roughly 300 probes archons being produced, tas is going to move out and try and kill keen...this will end well im sure
16:00 - +2 is halfway done for keen, maybe this can work but probably not tas moves up the ramp the vikings get some good shots off SCV's are being pulled the army gets obliterated Tas GG's
I wonder what will happen with GSTL next season, having two teams getting stomped each week when neither seems to have resources to stop it happening isn't that exciting to watch more just sad.
Axiom-Acer has to play StarTale and NSH... MVP has to play Prime and AZUBU... Axiom-Acer vs. StarTale and MVP vs. AZUBU to decide the #1 team in the playoffs.
On May 25 2013 17:11 forsooth wrote: NHS might dissolve, let's hope IM picks up Jumanji.
I actually kind of doubt it, they never had any sponsors but the school they're at, right? So they can continue to exist as an amateur team, which is what I see them as already anyways.
Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
On May 26 2013 03:18 Bagration wrote: Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
I imagine NSH won't disband, but Prime will, after this season. The future of the GSTL is not really clear, but right now having two teams that are almost auto win really hurts the tournament.
On May 26 2013 03:18 Bagration wrote: Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
Both Prime and NSH are in trouble. Maybe they need a EG-TL type thing in the GSTL as well
On May 26 2013 03:18 Bagration wrote: Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
Both Prime and NSH are in trouble. Maybe they need a EG-TL type thing in the GSTL as well
Maybe, but then the GSTL would have to find another team, because it would probably be awkward to have 7 teams. Maybe get EG to participate in the GSTL for a season?
On May 26 2013 03:18 Bagration wrote: Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
I imagine NSH won't disband, but Prime will, after this season. The future of the GSTL is not really clear, but right now having two teams that are almost auto win really hurts the tournament.
Well, having no players in WCS or any other major tournament makes NSH already quite irrelevant, and GSTL is really the last place where NSH players can play tournament matches on a regular basis.
Regarding Prime, other than the horrendous GSTL results that they have, their stagnant roster, and Masterbreti's post talking about some of the issues in the Prime house, are there any other indicators that they will disband? Such as sponsorship pullouts? They might just limp on as an irrelevant team for a while rather than disband.
On May 26 2013 03:18 Bagration wrote: Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
Both Prime and NSH are in trouble. Maybe they need a EG-TL type thing in the GSTL as well
Maybe, but then the GSTL would have to find another team, because it would probably be awkward to have 7 teams. Maybe get EG to participate in the GSTL for a season?
They could make a team of GOMTV casters and staff!
On May 26 2013 03:18 Bagration wrote: Oh god, what a massacre. This is just heart-breaking to watch.
At this rate, I wonder if it is worth it to keep NSH in the GSTL. Kicking them out would mean that the team effectively has no more tournament participation, and would probably kill the team, but at the same time, it hurts the GSTL if there are teams that simply cannot compete.
Isn't NSH part of eSF? Does eSF have the power to intervene somehow? Maybe merge some teams, or something. This team needs an intervention.
Both Prime and NSH are in trouble. Maybe they need a EG-TL type thing in the GSTL as well
Maybe, but then the GSTL would have to find another team, because it would probably be awkward to have 7 teams. Maybe get EG to participate in the GSTL for a season?
They could make a team of GOMTV casters and staff!
That'd make the problem even worse. :p The problem with NSH and the GSTL is that having such a weak team means that all the other teams get free all kills, and that weakens the competition. I think EG might be nice to see (Jaedong, Revival, Oz, aLive, JYP, maybe Thorzain or Huk as well), as I think EG could probably be a competitive team in the GSTL, and they would certainly bring viewership.
Maybe EG will leave Proleague for GSTL next year since if they tried to play PL with 2014 requiring the players to be overseas much more often for WCS it wouldn't work out.
On May 26 2013 04:01 Dodgin wrote: Maybe EG will leave Proleague for GSTL next year since if they tried to play PL with 2014 requiring the players to be overseas much more often for WCS it wouldn't work out.
It'd be nice to see EG in the GSTL for sure, but I'd rather have them go at it by themselves rather than EG-TL. I never really liked the idea of EG-TL. I realize it was necessary to participate in PL, but it also ruined the best team rivalry we had in SC2 outside of Korea. Now EG vs TL matches just aren't as exciting as they used to be.
It'd be great if TL could participate in the GSTL, but they just don't have enough players.
So with NSH being all-killed a total of four times now this season:
Here's a question - is the format to blame? What's the definition of this format(winner stays, loser is replaced by new player, etc)?
VS EG-TL Proleague games where if I'm not mistaken, set players are paired up against set players. That way it's much more rare to get an "all-kill" because the match format makes that much more unlikely. So if you lose, you step out, and the next players jump into the booth.
Just wondering really, if it's the format more than anything else, that's hurting NSH. If they played under the Proleague format, would things be different?
On May 26 2013 05:15 D_K_night wrote: So with NSH being all-killed a total of four times now this season:
Here's a question - is the format to blame? What's the definition of this format(winner stays, loser is replaced by new player, etc)?
VS EG-TL Proleague games where if I'm not mistaken, set players are paired up against set players. That way it's much more rare to get an "all-kill" because the match format makes that much more unlikely. So if you lose, you step out, and the next players jump into the booth.
Just wondering really, if it's the format more than anything else, that's hurting NSH. If they played under the Proleague format, would things be different?
I love the all-kill format it really gives individuals a chance to shine when they take down multiple opponents.
And the coaches and team really have to think on their feet on who to send out next. Proleague's style is boring, everything is predetermined, it's like watching Code A.
On May 26 2013 05:15 D_K_night wrote: So with NSH being all-killed a total of four times now this season:
Here's a question - is the format to blame? What's the definition of this format(winner stays, loser is replaced by new player, etc)?
VS EG-TL Proleague games where if I'm not mistaken, set players are paired up against set players. That way it's much more rare to get an "all-kill" because the match format makes that much more unlikely. So if you lose, you step out, and the next players jump into the booth.
Just wondering really, if it's the format more than anything else, that's hurting NSH. If they played under the Proleague format, would things be different?
I love the all-kill format it really gives individuals a chance to shine when they take down multiple opponents.
And the coaches and team really have to think on their feet on who to send out next. Proleague's style is boring, everything is predetermined, it's like watching Code A.
You can tell always tell a DRG fan by his love for the all-kill format
On May 26 2013 05:15 D_K_night wrote: So with NSH being all-killed a total of four times now this season:
Here's a question - is the format to blame? What's the definition of this format(winner stays, loser is replaced by new player, etc)?
VS EG-TL Proleague games where if I'm not mistaken, set players are paired up against set players. That way it's much more rare to get an "all-kill" because the match format makes that much more unlikely. So if you lose, you step out, and the next players jump into the booth.
Just wondering really, if it's the format more than anything else, that's hurting NSH. If they played under the Proleague format, would things be different?
No, to be completely honest, NSH would get wrecked regardless of the format. They don't have any depth, and even Jjakji, who is their star player, hasn't been playing so well. He 3-killed MVP in the Preseason, and got a 2-kill against Prime, but he's lost all his other games, which has resulted in NSH's numerous all kills.
Madbull is an interesting player, and maybe he has potential, but his game against Keen was really shaky.
On May 26 2013 05:15 D_K_night wrote: So with NSH being all-killed a total of four times now this season:
Here's a question - is the format to blame? What's the definition of this format(winner stays, loser is replaced by new player, etc)?
VS EG-TL Proleague games where if I'm not mistaken, set players are paired up against set players. That way it's much more rare to get an "all-kill" because the match format makes that much more unlikely. So if you lose, you step out, and the next players jump into the booth.
Just wondering really, if it's the format more than anything else, that's hurting NSH. If they played under the Proleague format, would things be different?
I love the all-kill format it really gives individuals a chance to shine when they take down multiple opponents.
And the coaches and team really have to think on their feet on who to send out next. Proleague's style is boring, everything is predetermined, it's like watching Code A.
wtf, strongly disagree. When you have teams composed of incredibly strong players, trad proleague format is wicked bc you know the players practiced to the nth degree for their specific match.
On May 26 2013 05:15 D_K_night wrote: So with NSH being all-killed a total of four times now this season:
Here's a question - is the format to blame? What's the definition of this format(winner stays, loser is replaced by new player, etc)?
VS EG-TL Proleague games where if I'm not mistaken, set players are paired up against set players. That way it's much more rare to get an "all-kill" because the match format makes that much more unlikely. So if you lose, you step out, and the next players jump into the booth.
Just wondering really, if it's the format more than anything else, that's hurting NSH. If they played under the Proleague format, would things be different?
I love the all-kill format it really gives individuals a chance to shine when they take down multiple opponents.
And the coaches and team really have to think on their feet on who to send out next. Proleague's style is boring, everything is predetermined, it's like watching Code A.
wtf, strongly disagree. When you have teams composed of incredibly strong players, trad proleague format is wicked bc you know the players practiced to the nth degree for their specific match.
Yea but it encourages cheesing and gives shittier games.
Prleague format is way better than all-kill format. It rewards the deeper team rather than the one with a player who happens to go on a hot streak that day. It also lets you see way more players in a bo7 all-kill match you will see 5-7 different players. In a bo7 proleague match you see 8-14 different players.
It wouldn't help NSHS at all though. They don't even have 6 good players to field so they would have several guaranteed losses.
How's this for a team league format? Winner stays, but each player can only get a maximum of two kills before he must be switched out. Whenever both teams have to switch players, they're revealed at the same time like a Proleague ace game. It would limit but not disregard the effect of ace-level players. I just thought of it so I don't know if it's any good, haha.
On May 26 2013 11:14 slowbacontron wrote: How's this for a team league format? Winner stays, but each player can only get a maximum of two kills before he must be switched out. Whenever both teams have to switch players, they're revealed at the same time like a Proleague ace game. It would limit but not disregard the effect of ace-level players. I just thought of it so I don't know if it's any good, haha.
That would be definitely a good compromise IMO and I agree.