[Code S] Ro32 Group C WCS Korea Season 3 2013 - Page 28
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boxerfred
Germany8360 Posts
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EnumaAvalon
Philippines3613 Posts
On August 30 2013 22:11 MCDayC wrote: Seriously, I was there live, I'm pretty sure I appeared on camera with a sign, you're all making me feel invisible + Show Spoiler + Sorry man, missed the games too. How was the atmosphere? | ||
MCDayC
United Kingdom14464 Posts
On August 30 2013 22:44 EnumaAvalon wrote: Sorry man, missed the games too. How was the atmosphere? First esports event, so I have nothing to compare it too, but I enjoyed the hell out of it. Dear had some hilariously loud fan girls though | ||
Shellshock
United States97248 Posts
On August 30 2013 23:00 MCDayC wrote: First esports event, so I have nothing to compare it too, but I enjoyed the hell out of it. Dear had some hilariously loud fan girls though Who were you there fangirling over? also I mentioned you on page 1 | ||
EnumaAvalon
Philippines3613 Posts
On August 30 2013 23:00 MCDayC wrote: First esports event, so I have nothing to compare it too, but I enjoyed the hell out of it. Dear had some hilariously loud fan girls though I missed the ONLY eSport even in my country... If they ever come back, I'll get my paws on it! Hahaha! Oh fangirls. | ||
oucho
United Kingdom22 Posts
On August 30 2013 20:36 TeeTS wrote: I think any buff to bio units would be plain stupid, because they are already way to cost efficiant (for low tech units). Normally low tech units should be the meat of the army and the high tech units should provide cost efficiancy (this is how Zerg and Protoss work btw.). But Terran in that regard is a design blunder, because the high tech units are not cost efficiant at all against Zerg and Protoss (with the exception of ghosts against Protoss - and they are not even that high tech), even more they are pretty much useless. So we end up having those (too) strong low tier units with their massive single target dmg. No sane person would advice blizzard to buff bio. I would love to see a small stimpack nerf in favor of making all the other units viable. look at that list of useless units: Hellbats - TvT only Siege Tanks - very rarely used in TvZ, pretty much TvT only Banshee - TvT only Raven - TvT only Battle Cruiser - TvT only The only Zerg AND Protoss unit I can think of being only used in mirrors or not at all is the Carrier (and this only stayed in the game, because of the fluff) The only deviation we see in terran play takes place in the first minutes of the game. once we reach midgame it allways ends up the exact same unit compositions, in both non mirror matchups. And this is not a balance issue, but a big design flaw. Marine, marauder, medivac, widow mine and marine, marauder, medivac, viking, ghost are actually quite different and you play them completely different against Z and P. I don't understand why people think the focus on the game should be on high tech units. It's not actually difficult to make a brood lord or a colossus and you can't micro them that much either. I would rather see a player win because they can split marines and drop in 10 locations rather than just because they can make brood lords or high templar. And that's why I prefer terran. Obviously I'm exaggerating but when people complain about not auto-winning just for making high-tech units it baffles me. | ||
lichter
1001 YEARS KESPAJAIL22271 Posts
On August 30 2013 23:16 EnumaAvalon wrote: I missed the ONLY eSport even in my country... If they ever come back, I'll get my paws on it! Hahaha! Oh fangirls. I will never ever forget the moment I shook BoxeR's hand, and I'll never stop bragging about it :D | ||
Shellshock
United States97248 Posts
On August 30 2013 23:39 lichter wrote: I will never ever forget the moment I shook BoxeR's hand, and I'll never stop bragging about it :D When did Boxer go to Australia? | ||
lichter
1001 YEARS KESPAJAIL22271 Posts
I went to Korea on vacation to watch GSL. Nice thing about being the boss, you can take a vacation whenever you want | ||
klup
France612 Posts
Terran : WM : used only to defend some cheese and to go for drops with a very random effectiveness Hellbat : not used anymore speedmedivac : the only good improvement for terran in TvP. Force protossmidgame to be more defensive than wol upgraded reaper : very good scout necessary to scout properly the various allin/pressure of protoss that came out from the exact same opening , useless after 8 minute in game. Protoss : Mothership core make you virtually untouchable before 10 minutes. Ultra fast tech/ fast expand /fast upgrade. Oracle : new pressure early game -> force terran to scout or play safe. Can scout entire army mid/late game Phenix : made viable because of powerful oracle opening + MSC super defense. Cheap DT : better allin and improved harass late game faster WP : drop on terran base unpunished because of speed > viking speed. In wol times it was common knowledge that deathball protoss> terran bio in late game. So now with the early/mid game shifted in protoss favor principally because of MSC and a multitude of new allins, you basically go to the point terrans have to SCV pull to win in the small midgame timingwindow to hope 'crossfinger' win with this fight. Revert hellbat nerf is obviously not a solution but thinking about a smarter transition for bio hellbat is the only option right now to rebalance the matchup, buffing every other 'bio' unit will make ZvT completely imbalance | ||
sharkie
Austria18002 Posts
On August 30 2013 23:49 klup wrote: the actual problem of TvP is that if you list what both race gained from Hots you will see the obvious imbalance : Terran : WM : used only to defend some cheese and to go for drops with a very random effectiveness Hellbat : not used anymore speedmedivac : the only good improvement for terran in TvP. Force protossmidgame to be more defensive than wol upgraded reaper : very good scout necessary to scout properly the various allin/pressure of protoss that came out from the exact same opening , useless after 8 minute in game. Protoss : Mothership core make you virtually untouchable before 10 minutes. Ultra fast tech/ fast expand /fast upgrade. Oracle : new pressure early game -> force terran to scout or play safe. Can scout entire army mid/late game Phenix : made viable because of powerful oracle opening + MSC super defense. Cheap DT : better allin and improved harass late game faster WP : drop on terran base unpunished because of speed > viking speed. In wol times it was common knowledge that deathball protoss> terran bio in late game. So now with the early/mid game shifted in protoss favor principally because of MSC and a multitude of new allins, you basically go to the point terrans have to SCV pull to win in the small midgame timingwindow to hope 'crossfinger' win with this fight. Revert hellbat nerf is obviously not a solution but thinking about a smarter transition for bio hellbat is the only option right now to rebalance the matchup, buffing every other 'bio' unit will make ZvT completely imbalance pretty sure late game T>P, no? | ||
openbox1
1393 Posts
Look at Bomber's timings, look at Taeja vs protoss. Obviously Terran requires more micro and apm but that's nothing new. Toss have their own deficiencies. And don't think its a design flaw that the longer games go, the higher the win rate for Toss. They are supposed to be the highest "tech" race. Toss early game is ok with Mothercore defense but there's the huge period between early game and late late game that's anyone's chance to win. Its virtually impossible to balance early, mid and late. There's always some timings when one race is much more effective. Admittedly psy storm is really killer vs MMM but that's why Khydarian amulet was removed. I hate playing Tosses that go templar heavy cause if they space them out and come into engagements from every direction, you're going to miss one or two and one well-placed storm is all you need to lose the game, but Supernova didn't dictate the game. Even when he was ahead, he made errors that gave up the advantage. | ||
openbox1
1393 Posts
Really? when both have the huge banks and multiple bases, i thought its more Toss favored? They can do that warp prism 10-12 zealot warp in harass and keep on using templars to prevent a full head to head engagement and just wear down the terran since eventually something will crack at base defense. | ||
Shellshock
United States97248 Posts
On August 30 2013 22:11 MCDayC wrote: Seriously, I was there live, I'm pretty sure I appeared on camera with a sign, you're all making me feel invisible + Show Spoiler + courtesy of Fragile56 + Show Spoiler + | ||
EnumaAvalon
Philippines3613 Posts
On August 30 2013 23:39 lichter wrote: I will never ever forget the moment I shook BoxeR's hand, and I'll never stop bragging about it :D DARN YOU! One day, I'll go to the stadium just to meet the Emperor. Hopefully with ooV | ||
FlyingSteaks
Brazil433 Posts
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BigFan
TLADT24917 Posts
debatable but who cares? Just play the game and let Blizzard deal with the patching. Besides, having some OP units can make for an exciting game | ||
Die4Ever
United States17430 Posts
On August 30 2013 23:49 klup wrote: the actual problem of TvP is that if you list what both race gained from Hots you will see the obvious imbalance : Terran : WM : used only to defend some cheese and to go for drops with a very random effectiveness Hellbat : not used anymore speedmedivac : the only good improvement for terran in TvP. Force protossmidgame to be more defensive than wol upgraded reaper : very good scout necessary to scout properly the various allin/pressure of protoss that came out from the exact same opening , useless after 8 minute in game. Protoss : Mothership core make you virtually untouchable before 10 minutes. Ultra fast tech/ fast expand /fast upgrade. Oracle : new pressure early game -> force terran to scout or play safe. Can scout entire army mid/late game Phenix : made viable because of powerful oracle opening + MSC super defense. Cheap DT : better allin and improved harass late game faster WP : drop on terran base unpunished because of speed > viking speed. In wol times it was common knowledge that deathball protoss> terran bio in late game. So now with the early/mid game shifted in protoss favor principally because of MSC and a multitude of new allins, you basically go to the point terrans have to SCV pull to win in the small midgame timingwindow to hope 'crossfinger' win with this fight. Revert hellbat nerf is obviously not a solution but thinking about a smarter transition for bio hellbat is the only option right now to rebalance the matchup, buffing every other 'bio' unit will make ZvT completely imbalance they could maybe buff the raven, especially PDD is very specific to TvP and TvT | ||
vthree
Hong Kong8039 Posts
NO? | ||
vthree
Hong Kong8039 Posts
On August 31 2013 01:12 openbox1 wrote: Don't think you can point to Supernova's stomping and say that Protoss imba. He really had very bad engagements. Kept on getting stormed and sitting in them while his ghosts rarely managed to get the high templars. Probably a bad day since his micro is usually top knotch. Look at Bomber's timings, look at Taeja vs protoss. Obviously Terran requires more micro and apm but that's nothing new. Toss have their own deficiencies. And don't think its a design flaw that the longer games go, the higher the win rate for Toss. They are supposed to be the highest "tech" race. Toss early game is ok with Mothercore defense but there's the huge period between early game and late late game that's anyone's chance to win. Its virtually impossible to balance early, mid and late. There's always some timings when one race is much more effective. Admittedly psy storm is really killer vs MMM but that's why Khydarian amulet was removed. I hate playing Tosses that go templar heavy cause if they space them out and come into engagements from every direction, you're going to miss one or two and one well-placed storm is all you need to lose the game, but Supernova didn't dictate the game. Even when he was ahead, he made errors that gave up the advantage. lol, Toss early game is OK with MSC? The MSC is very good until mid-late game... The MSC always let's the toss to get AoE so early that the templar count will always be above the gjhost count. problem is you need marines+medivacs+ micro to beat a-move chargelots. | ||
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