On February 07 2014 23:30 YuiHirasawa wrote:
can't wait
can't wait
Doesn't bode well.
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ZenithM
France15952 Posts
On February 07 2014 23:30 YuiHirasawa wrote: can't wait Doesn't bode well. | ||
plogamer
Canada3132 Posts
On February 07 2014 23:43 Ghanburighan wrote: Wow, this will either be very interesting and showcase play you usually don't see.... Or it will be hours and hours of brain-torture. I've always been impressed with minor things that Avilo adds to his play. Like planting barracks in open spaces against ultras to create chokes. Even uncompleted, the Zerg will have to take a few swipes to get rid of them. And usually, Zergs don't micro their army and get caught up in the choke. | ||
ArTiFaKs
United States1229 Posts
On February 08 2014 01:03 plogamer wrote: Show nested quote + On February 07 2014 23:43 Ghanburighan wrote: Wow, this will either be very interesting and showcase play you usually don't see.... Or it will be hours and hours of brain-torture. I've always been impressed with minor things that Avilo adds to his play. Like planting barracks in open spaces against ultras to create chokes. Even uncompleted, the Zerg will have to take a few swipes to get rid of them. And usually, Zergs don't micro their army and get caught up in the choke. This is true but it's usually against weaker competition imo, he's gotta survive until the lategame for that to even come into play. But SimCity is a very underutilized skill in sc2 I feel like, and most of the time is overlooked. BroodWar there were so many little simcity tricks that could be used and was an important aspect of the game. | ||
Lorning
Belgica34430 Posts
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plogamer
Canada3132 Posts
On February 08 2014 01:06 ArTiFaKs wrote: Show nested quote + On February 08 2014 01:03 plogamer wrote: On February 07 2014 23:43 Ghanburighan wrote: Wow, this will either be very interesting and showcase play you usually don't see.... Or it will be hours and hours of brain-torture. I've always been impressed with minor things that Avilo adds to his play. Like planting barracks in open spaces against ultras to create chokes. Even uncompleted, the Zerg will have to take a few swipes to get rid of them. And usually, Zergs don't micro their army and get caught up in the choke. This is true but it's usually against weaker competition imo, he's gotta survive until the lategame for that to even come into play. But SimCity is a very underutilized skill in sc2 I feel like, and most of the time is overlooked. BroodWar there were so many little simcity tricks that could be used and was an important aspect of the game. Yeah, sim city is definitely a Terran strength that we don't see enough in pro games. Much like zerg creep when SC2 was new. I saw an Idra vs Mvp ladder game that Artosis casted, and Idra's creep spread was so lacking by today's standards. Once Zergs figured out that creep is fucking good, they use it to great effect. If a Terran is maxed, and has plenty of production, then getting sim-city is better than banking up resources imo. Re-maxing is better for the other two races. So planting planetaries would be better - as it buys Terrans the needed time to remax. | ||
BlackCompany
Germany8388 Posts
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Squat
Sweden7978 Posts
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BlackCompany
Germany8388 Posts
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rawrthedog
175 Posts
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Squat
Sweden7978 Posts
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Hypertension
United States802 Posts
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Lorning
Belgica34430 Posts
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Inflicted
Australia18228 Posts
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Shellshock
United States97248 Posts
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plogamer
Canada3132 Posts
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Squat
Sweden7978 Posts
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SoSexy
Italy3725 Posts
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BlackCompany
Germany8388 Posts
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Bagi
Germany6799 Posts
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plogamer
Canada3132 Posts
/edit On February 08 2014 01:30 Bagi wrote: Avilo is just outclassed here. Can't believe his style works so well on NA ladder in the first place.. Well, he did fuck up with his two base two port banshee opening. Losing those banshees sucked hardcore, and he didn't scout well. | ||
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