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* = ace. Last player on team can be chosen from the entire lineup, even if the player was eliminated before.
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Poll: Head: Who do you think will win?yoe Flash Wolves (20) 61% Axiom eSports (13) 39% 33 total votes Your vote: Head: Who do you think will win? (Vote): yoe Flash Wolves (Vote): Axiom eSports
Poll: Heart: Who do you want to win?Axiom eSports (20) 54% yoe Flash Wolves (17) 46% 37 total votes Your vote: Heart: Who do you want to win? (Vote): yoe Flash Wolves (Vote): Axiom eSports
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Let's go Axiom! This is a must-win
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I am hoping that we will see yoeFWIan and yoeFWHas do well tonight.
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I fear that Axiom might loose this one, they need to bring their A-game (All-kill would really help them, but that is gonna be hard, but who knows?) - gl Axiom! (and yoeFW ofc)
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if axiom loses this then their chances of playoffs are pretty much zero
but fret not, impact allkills
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Hopefully San will get to play.
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I guess Slam will be the first player for Yoe.
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CranK vs Leenock for the start.
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I need some sweet Pimpact points today!
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On April 21 2014 23:00 Musicus wrote: I need some sweet Pimpact points today!
I would like some of those too. I am also okay with Has
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I can only guess who is casting what before the clanwar starts. Every caster is free to PM me if he wants it corrected.
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United States23454 Posts
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On April 21 2014 23:04 AlternativeEgo wrote:Show nested quote +On April 21 2014 23:00 Musicus wrote: I need some sweet Pimpact points today! I would like some of those too. I am also okay with Has
The Jaedong fanboy in me always feels bad when I get Haspoints.
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On April 21 2014 23:06 Darkhorse wrote: Rawr go Axiom.
you called?
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United States23454 Posts
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why didnt Leenock focus the nexus?
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On April 21 2014 23:28 Ej_ wrote: why didnt Leenock focus the nexus?
I think he was going after the units and the workers. At the end, Crank had like 3 workers left
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On April 21 2014 23:28 TotalBiscuit wrote: The third is a trap :D That had the looks of a build specifically tailored to the map/opponent. Leenock is known for his muta switches, but it only works if you can buy enough breathing room.
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Another PvZ. I would love to see a Crank all kill
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United States23454 Posts
I think Crank should be fine against the rest of YFW with the exception of San.
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Sucks to hear that the donation was fake
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On April 21 2014 23:35 Bagration wrote: Sucks to hear that the donation was fake Still, Khaldor received several donations in the 100$ range. That's very good.
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Damn, missed the first game but glad CranK won. Was it a good game?
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Big blunder from Ian not taking out the double stargate in the main.
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Seriously why isn't he going for the stargate??
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How did the first game end ? I saw Leenock taking the gold as a third and holding very well against Crank's agression. How did he lose ?
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Well Ian missed an opportunity there but GG Crank! Gogo Axiom
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This LR offers the unique possibility of summoning both TB and Khaldor in the same thread.
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On April 21 2014 23:55 SpawnMoarOverlords wrote: How did the first game end ? I saw Leenock taking the gold as a third and holding very well against Crank's agression. How did he lose ?
Crank went for a third, cancelled it and went for an all in. He managed to grab a good part of Leenock's army at his third, and caught Leenock in the middle of a mutalisk transition. Had he delayed the attack 1 minute, Leenock would have had static defense set up and crushed him.
It was a great timing
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On April 21 2014 23:57 Bagration wrote:Show nested quote +On April 21 2014 23:55 SpawnMoarOverlords wrote: How did the first game end ? I saw Leenock taking the gold as a third and holding very well against Crank's agression. How did he lose ? Crank went for a third, cancelled it and went for an all in. He managed to grab a good part of Leenock's army at his third, and caught Leenock in the middle of a mutalisk transition. Had he delayed the attack 1 minute, Leenock would have had static defense set up and crushed him. It was a great timing
Damned, sounds good. I wish I had stayed by my computer . Ian didn't look nearly as impressive.
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It is weird that he proxies there, but I think it has to do with scouting patterns and timings. It might be harder to ward off the probe when it comes to scout the twilight, than when the DT shrine is up and the Stalker is out.
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I'm seriously thinking of getting Twitch Turbo to get rid of these pre-rolls. So frustrating sometimes. Not sure if I can afford it though.
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On April 21 2014 23:57 Bagration wrote:Show nested quote +On April 21 2014 23:55 SpawnMoarOverlords wrote: How did the first game end ? I saw Leenock taking the gold as a third and holding very well against Crank's agression. How did he lose ? Crank went for a third, cancelled it and went for an all in. He managed to grab a good part of Leenock's army at his third, and caught Leenock in the middle of a mutalisk transition. Had he delayed the attack 1 minute, Leenock would have had static defense set up and crushed him. It was a great timing
Thank you for the neat summary.
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United States23454 Posts
Nice feedback on the MSC by Crank with the templar in the prism.
Had he not got that I think Has could've held much better
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On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units
stop using tb's account huk
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On April 22 2014 00:15 Heartland wrote: hehe, he's no tarson
he's sober?
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United States23454 Posts
Yeah the hallucinated colossi tanked so many archon/immortal shots. I think they have to play double San to try to win here.
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CranK looking great from what I've seen so far. San still scares me though. He all-killed Axiom last season and now Axiom have to presumably face him twice.
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On April 22 2014 00:16 Crot4le wrote:CranK looking great from what I've seen so far. San still scares me though. He all-killed Axiom last season and now, presumably, Axiom have to face him twice.
yeah, but having momentum like this is great for Axiom. This is the Axiom that we were waiting for
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On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units
Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff...
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On April 22 2014 00:17 Bagration wrote:Show nested quote +On April 22 2014 00:16 Crot4le wrote:CranK looking great from what I've seen so far. San still scares me though. He all-killed Axiom last season and now, presumably, Axiom have to face him twice. yeah, but having momentum like this is great for Axiom. This is the Axiom that we were waiting for
Indeed. It's not over yet so I'm not counting my chickens as there's still a long way to go, San can be a monster in team leagues, however Axiom really do need the win after the first two matches. Another loss would be a huge set-back to which it's going to be an uphill struggle to come back from. But looking good. Hopefully CranK can take at least one more game and I reckon at least one of Impact, Ryung, Alicia or Heart could nab the other.
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looks like Axiom brought their A-game, or atleast Crank did should win it unless San/Resurect-Leenock goes nuts
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On April 22 2014 00:17 SpawnMoarOverlords wrote:Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff...
You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans).
Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators.
Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage.
+ Show Spoiler +
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United States97248 Posts
On April 22 2014 00:23 SmoKim wrote:looks like Axiom brought their A-game, or atleast Crank did should win it unless San/Resurect-Leenock goes nuts they'll likely revive San rather than Leenock imo
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United Kingdom50293 Posts
Fuck that, revive has and have him cannon rush to the bank
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loool wtf... crank on fire today :D
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On April 22 2014 00:24 Bagration wrote:Show nested quote +On April 22 2014 00:17 SpawnMoarOverlords wrote:On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff... You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans). Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators. Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage. + Show Spoiler +
Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ?
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United States97248 Posts
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Will CranK complete the all-kill?
Poll: Will CranK all-kill yoe Flash Wolves?Yes (6) 75% No (2) 25% 8 total votes Your vote: Will CranK all-kill yoe Flash Wolves? (Vote): Yes (Vote): No
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On April 22 2014 00:27 SpawnMoarOverlords wrote:Show nested quote +On April 22 2014 00:24 Bagration wrote:On April 22 2014 00:17 SpawnMoarOverlords wrote:On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff... You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans). Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators. Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage. + Show Spoiler + Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ?
Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush?
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Come on Axiom, whatever you do, don't get EG'd.
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On April 22 2014 00:28 Ej_ wrote: Team CranK
Bloody Axiom going down the route of having one superstar and a bunch of B-teamers.
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On April 22 2014 00:31 Bagration wrote: Come on Axiom, whatever you do, don't get EG'd.
Axiom aren't a one-man team like EG. But oh the horror of the thought, I'd be crushed if Axiom get reverse-all-killed.
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On April 22 2014 00:30 Bagration wrote:Show nested quote +On April 22 2014 00:27 SpawnMoarOverlords wrote:On April 22 2014 00:24 Bagration wrote:On April 22 2014 00:17 SpawnMoarOverlords wrote:On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff... You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans). Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators. Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage. + Show Spoiler + Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ? Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush?
But we could see the emergence of proxy carrier in PvP. I guess we should make the tempests spawn a free unit instead of shooting to counter that ?
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All-Kill!! Well, it is ATC. Let's go Leenock!! Need some more games.
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On April 22 2014 00:31 Crot4le wrote:Bloody Axiom going down the route of having one superstar and a bunch of B-teamers. it's the disease known as ATC syndrome
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On April 22 2014 00:33 SpawnMoarOverlords wrote:Show nested quote +On April 22 2014 00:30 Bagration wrote:On April 22 2014 00:27 SpawnMoarOverlords wrote:On April 22 2014 00:24 Bagration wrote:On April 22 2014 00:17 SpawnMoarOverlords wrote:On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff... You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans). Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators. Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage. + Show Spoiler + Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ? Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush? But we could see the emergence of proxy carrier in PvP. I guess we should make the carriers spawn a free unit instead of shooting to counter that ?
Well, I did a quick look, and I believe that Terrans are able to get ravens out before the carrier hits with all interceptors. In that case, it becomes a game of positioning, between the powerful auto turrets and the mobile interceptors. It would revolutionize the matchup for the better.
As for PvP, if you though stalker vs. stalker micro was intense, I believe carrier vs. carrier micro would take the matchup to the next level, both in skill cap and viewer enjoyment
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United States97248 Posts
Kind of surprised they revived Leenock. I think his ZvP is kind of weak compared to his other matchups and even though it would be PvP I think San would have the better chance at an all kill
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Lorning
Belgica34430 Posts
Leenock instead of San? Did not expect
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Sending out Leenock is a mistake in my opinion. San has shown he can all-kill Axiom in the past. He is more likely to pull off a miracle than Leenock. Leenock may take a few games but I can't see him winning five.
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On April 22 2014 00:37 Bagration wrote:Show nested quote +On April 22 2014 00:33 SpawnMoarOverlords wrote:On April 22 2014 00:30 Bagration wrote:On April 22 2014 00:27 SpawnMoarOverlords wrote:On April 22 2014 00:24 Bagration wrote:On April 22 2014 00:17 SpawnMoarOverlords wrote:On April 22 2014 00:15 TotalBiscuit wrote: Fake units best units Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff... You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans). Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators. Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage. + Show Spoiler + Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ? Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush? But we could see the emergence of proxy carrier in PvP. I guess we should make the carriers spawn a free unit instead of shooting to counter that ? Well, I did a quick look, and I believe that Terrans are able to get ravens out before the carrier hits with all interceptors. In that case, it becomes a game of positioning, between the powerful auto turrets and the mobile interceptors. It would revolutionize the matchup for the better. As for PvP, if you though stalker vs. stalker micro was intense, I believe carrier vs. carrier micro would take the matchup to the next level, both in skill cap and viewer enjoyment
Nice ! I suggest we reduce carrier speed by 50% then. That would make mistakes more punishing and both PvP and PvT would get more tense.
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Leenock's creep spread is limiting the effectiveness of the locusts
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Well I guess something had to make Crank lose at some point ?
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All kill denied by mass mutas and swarmhosts. Oh well, great work Crank!
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Crap. For a second there it looked close but swarm hosts are a bitch.
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Reverse all-kill incoming?
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On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ?
It's hard to beat a team when their ace is David Kim.
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On April 22 2014 01:05 Bagration wrote: All kill denied by mass mutas and swarmhosts. Oh well, great work Crank! how was that mass mutas? he never went full muta
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On April 22 2014 01:08 Dwayn wrote:Show nested quote +On April 22 2014 01:05 Bagration wrote: All kill denied by mass mutas and swarmhosts. Oh well, great work Crank! how was that mass mutas? he never went full muta Tempests and swarm hosts made another boring unit necessary, the corruptor.
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On April 22 2014 01:07 TotalBiscuit wrote:Show nested quote +On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ? It's hard to beat a team when their ace is David Kim.
Why don't you send in a Zerg then?
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heart up next gogogo axiom
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United States23454 Posts
On April 22 2014 01:07 TotalBiscuit wrote:Show nested quote +On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ? It's hard to beat a team when their ace is David Kim. D:
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On April 22 2014 01:09 PepsiMaxxxx wrote:Show nested quote +On April 22 2014 01:07 TotalBiscuit wrote:On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ? It's hard to beat a team when their ace is David Kim. Why don't you send in a Zerg then?
It's hard to use SH in ZvZ.
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Heart's TvZ is really strong so here's hoping he can see it out!
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Leenock might be suffering a Heart attack soon
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On April 22 2014 01:09 PepsiMaxxxx wrote:Show nested quote +On April 22 2014 01:07 TotalBiscuit wrote:On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ? It's hard to beat a team when their ace is David Kim. Why don't you send in a Zerg then?
Because we don't take coaching advice from LR threads.
Also I don't make those decisions
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On April 22 2014 01:10 SpawnMoarOverlords wrote:Show nested quote +On April 22 2014 01:09 PepsiMaxxxx wrote:On April 22 2014 01:07 TotalBiscuit wrote:On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ? It's hard to beat a team when their ace is David Kim. Why don't you send in a Zerg then? It's hard to use SH in ZvZ.
If you forced a ZvZ Swarmhost+Infestor monobattle, it would be called League of Legends
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Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it.
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On April 22 2014 01:13 Crot4le wrote: Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it.
Making the locusts slower would help a lot, force the SH user to move the SH around more and place them closer to the frontlines.
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Terran vs Leenock?
gonna be fun
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United Kingdom50293 Posts
On April 22 2014 01:12 TotalBiscuit wrote:Show nested quote +On April 22 2014 01:09 PepsiMaxxxx wrote:On April 22 2014 01:07 TotalBiscuit wrote:On April 22 2014 01:05 SpawnMoarOverlords wrote:Well I guess something had to make Crank lose at some point ? It's hard to beat a team when their ace is David Kim. Why don't you send in a Zerg then? Because we don't take coaching advice from LR threads. Also I don't make those decisions So we can't expect ryung proxy tanks any time soon?
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United States23454 Posts
On April 22 2014 01:13 TotalBiscuit wrote:Show nested quote +On April 22 2014 01:13 Crot4le wrote: Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it. Making the locusts slower would help a lot, force the SH user to move the SH around more and place them closer to the frontlines. Revival showed that they can be used in potentially interesting games. Unfortunately no one else seems to play that style and the unit just ends up being shit.
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It's a shame we don't see 2 port banshees much anymore
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Tanks are pretty good on Habitation Station
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People should start getting 1 safety raven vs Leenock
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Heart did so well to win that after that burrowed bane hit. GG! What a win.
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amazing that the all in still works after losing 20 marines.
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Yeah, now Axiom just needs to keep on getting solid wins, but the fact that they have a positive map score with a 1-2 record is very good, since it will likely go down to tie breaks.
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So what's the situation with iG and Mouz?
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Damn good shit Axiom. Crank stepped up big time.
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I was hoping for a 5-3 or 5-4 win as a best case scenario. To win 5-1 over a team as strong as yoe Flash Wolves is a great achievement. Well done CranK and Heart. Good stuff.
Just gotta get revenge on mYinsanity tonight now. :D
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I tell you what guys looking at Axiom's next three games in the ATC (iG, coL-Dignitas and NewRoSoft) it's a great chance to go 4-2 overall and that will put Axiom right back up there. Realistically Axiom should be winning these games and it's important that they do so because it's tricky run after that aside from Empire-Fnatic.
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i agree the thing is 2 of axioms first matches were teams with very good momentum potential due to having 1 or 2 very strong players (forgg,jjakji) and they weren't able to shut those teams down early. Having been able to do so to one of the other "all-kill" potential teams is a great boost. (strongest teams in league are likely liquid, EG, yoe, acer, myi and axiom EGs not doing great though) millenium being a dark horse team for this and mous now sans dear is unlikely to do to well
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On April 22 2014 01:54 dark1882 wrote: i agree the thing is 2 of axioms first matches were teams with very good momentum potential due to having 1 or 2 very strong players (forgg,jjakji) and they weren't able to shut those teams down early. Having been able to do so to one of the other "all-kill" potential teams is a great boost. (strongest teams in league are likely liquid, EG, yoe, acer, myi and axiom EGs not doing great though) millenium being a dark horse team for this and mous now sans dear is unlikely to do to well
Axiom is going to need to hope for the top teams to cannibalize each other. Then again, last season teams were able to qualify for the Top 4 with map scores of 5-4, which is barely over 50%.
Season 1: Top 2: 10-6 match score Top 4: 10-6 match score
Season 2: Top 2: 6-3 match score Top 4: 5-4 match score
If history is any indication, and given that there are 11 matches each team plays, I'd guess top 4 might be sufficient with a 6-5 match score, or a 7-4 score to be safe. Thus, Axiom theoretically may have 2 or even 3 matches they could still lose, provided they maintain a high map score for tiebreaks.
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On April 22 2014 02:02 Bagration wrote:Show nested quote +On April 22 2014 01:54 dark1882 wrote: i agree the thing is 2 of axioms first matches were teams with very good momentum potential due to having 1 or 2 very strong players (forgg,jjakji) and they weren't able to shut those teams down early. Having been able to do so to one of the other "all-kill" potential teams is a great boost. (strongest teams in league are likely liquid, EG, yoe, acer, myi and axiom EGs not doing great though) millenium being a dark horse team for this and mous now sans dear is unlikely to do to well Axiom is going to need to hope for the top teams to cannibalize each other. Then again, last season teams were able to qualify for the Top 4 with map scores of 5-4, which is barely over 50%. Season 1: Top 2: 10-6 match score Top 4: 10-6 match score Season 2: Top 2: 6-3 match score Top 4: 5-4 match score If history is any indication, and given that there are 11 matches each team plays, I'd guess top 4 might be sufficient with a 6-5 match score, or a 7-4 score to be safe. Thus, Axiom theoretically may have 2 or even 3 matches they could still lose, provided they maintain a high map score for tiebreaks.
The thing is though, I'm not sure how relevant that will be for this season as there are more teams.
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On April 22 2014 01:25 Bagration wrote: So what's the situation with iG and Mouz?
April, 24th in the schedule.
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