Yeah okay Mana was the sure thing and it was 50/50 with Welmu and Starbuck.
Was quite an interesting series. Execution for Starbuck could have been a bit better with his cheese though like moving the overlord to creep his spire.
On September 07 2014 05:32 pigmanbear wrote: Has Stephano re-retired or what? How isn't he in a tournament like this? The whole situation w/ MeltDown seems weird to me.
He never un-retired, he is still attending a university and is still not playing sc2 full time. Meltdown just sponsers him as a part time player.
that was the worst I have seen in a long time. Not the game itself (well basically this could have easily gone in Terrans favor, but if you watch the game and know everything and sit back and have time to think about it, it is easy to judge), because there were like 5 ways he could have won the basetrade.
But the casting or more like the decision making of the casters/referees or whatever you want to call them. Waiting for the players what happens and MAYBE resume from replay? MAYBE giving the point to one player? MAYBE regame? "because we can make up the rules now"
Well I only watch the games because of the players, cause well ... there is some room to make the casting more entertaining and also informative
On September 07 2014 05:34 Rollora wrote: that was the worst I have seen in a long time. Not the game itself (well basically this could have easily gone in Terrans favor, but if you watch the game and know everything and sit back and have time to think about it, it is easy to judge), because there were like 5 ways he could have won the basetrade.
But the casting or more like the decision making of the casters/referees or whatever you want to call them. Waiting for the players what happens and MAYBE resume from replay? MAYBE giving the point to one player? MAYBE regame? "because we can make up the rules now"
Well I only watch the games because of the players, cause well ... there is some room to make the casting more entertaining and also informative
On September 07 2014 05:34 Rollora wrote: that was the worst I have seen in a long time. Not the game itself (well basically this could have easily gone in Terrans favor, but if you watch the game and know everything and sit back and have time to think about it, it is easy to judge), because there were like 5 ways he could have won the basetrade.
But the casting or more like the decision making of the casters/referees or whatever you want to call them. Waiting for the players what happens and MAYBE resume from replay? MAYBE giving the point to one player? MAYBE regame? "because we can make up the rules now"
Well I only watch the games because of the players, cause well ... there is some room to make the casting more entertaining and also informative
what exactly happened? I missed it.
it was a weird basetrade and, and the terran lifted the building to a corner the protoss couldn't reach it (and had no base left, no air units but an army, compared to terrans 0 Units), and they (Casters) were discussing what to do now... I mean like resume the replay from a certain point or so. And not just draw and regame.
On September 07 2014 05:48 ZombieGrub wrote: I thought it was pretty obvious what we do, wait for the players to agree to draw and regame. Isn't that how all these draws play out?
thats what seems standard to me... i dont think ive ever seen a game resumed from replay because of a draw o_O
On September 07 2014 05:48 ZombieGrub wrote: I thought it was pretty obvious what we do, wait for the players to agree to draw and regame. Isn't that how all these draws play out?
Jessica that was maybe what you thought, but not what Rifkin was talking about.
Besides: sorry about the flame, I was too enraged/emotional
Plus: if I am allowed to make a suggestion, maybe one can get into a more "powerful" observing rule, meaning being able to kick other observers if they drop out. Guess it is very annoying for the Pro's playing and for some viewers as well, waiting 1 minute in front of the screen, while nothing happens.
If not... well then fill the 60 secs with a random bad joke, like Tastosis do
So, I wrote in a BaseTradeTV chat that Yunga's real nickname is ddooomm and hes banned at almost every russian league because he was caught maphacking for a lot of times. The biggest russian team league has a hackers list with evidences and ID links of "starcraft://profile/" type. So if player will change his nickname, but will keep his battle.net account you still will be able to see if it is him or not, The most funny thing here is that one of this links shows him, you just click on a link and you got Yunga's account open in starcraft. And now you should be ready for what happened litterally a seconds ago: Rifking said "well we never saw this guy, hes playing so top notch starcraft" and I got "You are banned from talking in basetradetv for 586". Nice guys, I guess the best way to live in this world is never try to help anyone.
On September 07 2014 06:02 LuckyGnomTV wrote: So, I wrote in a BaseTradeTV chat that Yunga's real nickname is ddooomm and hes banned at almost every russian league because he was caught maphacking for a lot of times. The biggest russian team league has a hackers list with evidences and ID links of "starcraft://profile/" type. So if player will change his nickname, but will keep his battle.net account you still will be able to see if it is him or not, The most funny thing here is that one of this links shows him, you just click on a link and you got Yunga's account open in starcraft. And now you should be ready for what happened litterally a seconds ago: Rifking say "well we never saw this guy, hes playing so top notch starcraft" and I got "You are banned from talking in basetradetv for 586". Nice guys, I guess the best way to live in this world is never try to help anyone.
Guess you get unbanned, if you provide us with links, because then the evidence is more clear and ZombieGrub/Jessica is reading this thread as you can see above
hmm happened again, that "Doom" is lagging, why would he join the game after he already got knocked out?
ToD vs. PiG. Pretty sure the last time these 2 played, it wound up in the "Worst games ever" thread because neither one knew they were playing on a 4-player map.
ive been seeing more and more toss micro their warp prisms and save 4 zealots at a time with pickups instead of just warping in and forgetting them. really cool stuff i always like seeing the racial skill ceilings stretched
On September 07 2014 06:40 Circumstance wrote: ToD vs. PiG. Pretty sure the last time these 2 played, it wound up in the "Worst games ever" thread because neither one knew they were playing on a 4-player map.
On September 07 2014 06:50 brickrd wrote: ive been seeing more and more toss micro their warp prisms and save 4 zealots at a time with pickups instead of just warping in and forgetting them. really cool stuff i always like seeing the racial skill ceilings stretched
This is puzzluing me since the early SC2 days of 2010: In order to win, Terran has to pickup every drop again and again. Can't be that hard, right? But the other races didn't really drop micro at all. Like it doesn't matter, I win anyways if I throw away 400 minerals (4 zealots) or whatever. Really what bugged me ever since (one of many things) and the only thing I can think of is, that it really wasn't necessary for the win yet. But yeah, It is cool to see that finally at the pro level, although I did that ever since and never understood why it shouldn't be possible for them. But well, I started of as terran, now I do it even with Zerg.
On September 07 2014 06:50 brickrd wrote: ive been seeing more and more toss micro their warp prisms and save 4 zealots at a time with pickups instead of just warping in and forgetting them. really cool stuff i always like seeing the racial skill ceilings stretched
This is puzzluing me since the early SC2 days of 2010: In order to win, Terran has to pickup every drop again and again. Can't be that hard, right? But the other races didn't really drop micro at all. Like it doesn't matter, I win anyways if I throw away 400 minerals (4 zealots) or whatever. Really what bugged me ever since (one of many things) and the only thing I can think of is, that it really wasn't necessary for the win yet. But yeah, It is cool to see that finally at the pro level, although I did that ever since and never understood why it shouldn't be possible for them. But well, I started of as terran, now I do it even with Zerg.
i usually assume its just most pros preferring to use their multitasking elsewhere and not thinking its worth it until someone comes along and does really well with it. i think Zest is who comes to mind for me when i think of the surge of zealot drop micro. when the best players show off their skills i guess it motivates people to try things they doubted before ? idk but its fun to watch the game evolve in small ways even with a pretty set meta
On September 07 2014 06:50 brickrd wrote: ive been seeing more and more toss micro their warp prisms and save 4 zealots at a time with pickups instead of just warping in and forgetting them. really cool stuff i always like seeing the racial skill ceilings stretched
This is puzzluing me since the early SC2 days of 2010: In order to win, Terran has to pickup every drop again and again. Can't be that hard, right? But the other races didn't really drop micro at all. Like it doesn't matter, I win anyways if I throw away 400 minerals (4 zealots) or whatever. Really what bugged me ever since (one of many things) and the only thing I can think of is, that it really wasn't necessary for the win yet. But yeah, It is cool to see that finally at the pro level, although I did that ever since and never understood why it shouldn't be possible for them. But well, I started of as terran, now I do it even with Zerg.
i usually assume its just most pros preferring to use their multitasking elsewhere and not thinking its worth it until someone comes along and does really well with it. i think Zest is who comes to mind for me when i think of the surge of zealot drop micro. when the best players show off their skills i guess it motivates people to try things they doubted before ? idk but its fun to watch the game evolve in small ways even with a pretty set meta
They should listen to whiners then more often I know several things like this that are really strong and don't require THAT much of APM and so on...
On September 07 2014 07:24 Faefae wrote: ToD can't win, right? Pig can't throw this game, right ??
anything can happen but yeah, free could eventually wear Tod down
On September 07 2014 06:40 Circumstance wrote: ToD vs. PiG. Pretty sure the last time these 2 played, it wound up in the "Worst games ever" thread because neither one knew they were playing on a 4-player map.
That was that proxy gate on wrong positions ? :D
Yep. It was at a Dreamhack, last year. ToD goes for the proxy 2-gate on the cross spawn, says "wtf not cross only" after the Zealots see no hatch, PiG responds "oh wtf", and they re-gamed.
I'm replying now because the post was mentioned on stream, and I wanted to give context.
On September 07 2014 06:40 Circumstance wrote: ToD vs. PiG. Pretty sure the last time these 2 played, it wound up in the "Worst games ever" thread because neither one knew they were playing on a 4-player map.
That was that proxy gate on wrong positions ? :D
Yep. It was at a Dreamhack, last year. ToD goes for the proxy 2-gate on the cross spawn, says "wtf not cross only" after the Zealots see no hatch, PiG responds "oh wtf", and they re-gamed.
I'm replying now because the post was mentioned on stream, and I wanted to give context.
heard it too after reading your post, still interested in the vod, if you have it (maybe a link or so) ?
"No idea how you Zerg have fun playing SC2" Hahaha I love you ToD ♥
But: I wonder the same thing... about protoss. Compared to the other races it always feels like there is less "to do", therefore being less entertaining to play.
On September 07 2014 06:40 Circumstance wrote: ToD vs. PiG. Pretty sure the last time these 2 played, it wound up in the "Worst games ever" thread because neither one knew they were playing on a 4-player map.
That was that proxy gate on wrong positions ? :D
Yep. It was at a Dreamhack, last year. ToD goes for the proxy 2-gate on the cross spawn, says "wtf not cross only" after the Zealots see no hatch, PiG responds "oh wtf", and they re-gamed.
I'm replying now because the post was mentioned on stream, and I wanted to give context.
heard it too after reading your post, still interested in the vod, if you have it (maybe a link or so) ?
Courtesy of the "Worst Games of SC2 History" thread:
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
I guess people like Scarlett winning games by going double-upgraded Ultralisks into Queen/Ultralisk/Infestor/Brood Lord has never happened? There are other options, whether you care to acknowledge their existence or not.
of course that GAMES have happened, they even might be more interesting to watch, but that doesn't mean it's something that's actually in any way better or something
there also was a game where NesTea won with lair and spine crawler rush in GSL, that does not mean it's very good
On September 07 2014 07:34 Alchemik wrote: what did ToD say at the end?
"no idea how you zergs have fun playing this game.. gg wp"
French salt, but so real. I miss good zvp haha
There never was good ZvP in SC2. Colossus ruined the matchup. Colossus ruins every vP matchup, honestly.
tbh its templar. there are counters to colossus but the only counter to deathball+templar is swarm hosts or a really good ultra/brood timing which is very hard to do
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
I guess people like Scarlett winning games by going double-upgraded Ultralisks into Queen/Ultralisk/Infestor/Brood Lord has never happened? There are other options, whether you care to acknowledge their existence or not.
of course that GAMES have happened, they even might be more interesting to watch, but that doesn't mean it's something that's actually in any way better or something
Doesn't matter if it's better, just that it can exist. You can beat Protoss "deathballs" without going Swarm Hosts. That's my only point.
what's the point in playing something that's worse when the money come into play and you need to win, though?
a Terran could technically go mass marine medivac in the late-game to fight Zerg's late-game army and I'm sure he'd win few games vs worse player, but that doesn't make it very good and there's kinda no reason to do it
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
I guess people like Scarlett winning games by going double-upgraded Ultralisks into Queen/Ultralisk/Infestor/Brood Lord has never happened? There are other options, whether you care to acknowledge their existence or not.
of course that GAMES have happened, they even might be more interesting to watch, but that doesn't mean it's something that's actually in any way better or something
Doesn't matter if it's better, just that it can exist. You can beat Protoss "deathballs" without going Swarm Hosts. That's my only point.
what's the point in playing something that's worse when the money come into play and you need to win, though?
I don't believe I ever said that Zerg players are wrong to go Swarm Host..?
All I am saying is that Zerg can deal with "deathballs" without the need for Swarm Host: They are not a "required" unit and I just think that the game would be better if they didn't exist. Replace them with Lurkers. Easy.
well, that's a pretty bad argument tbh. just because you can win a game without going SH vs the late-game Protoss army, doesn't mean you can actually do that reliably and that it's good
plus, how do you deal with Zerg's horrible AA if there are lurkers instead of SH?
On September 07 2014 07:40 Rollora wrote: [quote] stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
I guess people like Scarlett winning games by going double-upgraded Ultralisks into Queen/Ultralisk/Infestor/Brood Lord has never happened? There are other options, whether you care to acknowledge their existence or not.
of course that GAMES have happened, they even might be more interesting to watch, but that doesn't mean it's something that's actually in any way better or something
Doesn't matter if it's better, just that it can exist. You can beat Protoss "deathballs" without going Swarm Hosts. That's my only point.
what's the point in playing something that's worse when the money come into play and you need to win, though?
I don't believe I ever said that Zerg players are wrong to go Swarm Host..?
All I am saying is that Zerg can deal with "deathballs" without the need for Swarm Host: They are not a "required" unit and I just think that the game would be better if they didn't exist. Replace them with Lurkers. Easy.
well, that's a pretty bad argument tbh. just because you can win a game without going SH vs the late-game Protoss army, doesn't mean you can actually do that reliably
plus, how do you deal with Zerg's horrible AA if there are lurkers instead of SH?
lets not start this. toss players have an insane prejudice against SH and because 1/50 games zerg wins in lategame with ultras and brood lords they take that as proof that zerg players "choose" to "abuse" SH, kind of like how protoss "abuses" terran with colossus or terran "abuses" zerg with widow mines
On September 07 2014 07:43 Alchemik wrote: [quote] yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
I guess people like Scarlett winning games by going double-upgraded Ultralisks into Queen/Ultralisk/Infestor/Brood Lord has never happened? There are other options, whether you care to acknowledge their existence or not.
of course that GAMES have happened, they even might be more interesting to watch, but that doesn't mean it's something that's actually in any way better or something
Doesn't matter if it's better, just that it can exist. You can beat Protoss "deathballs" without going Swarm Hosts. That's my only point.
what's the point in playing something that's worse when the money come into play and you need to win, though?
I don't believe I ever said that Zerg players are wrong to go Swarm Host..?
All I am saying is that Zerg can deal with "deathballs" without the need for Swarm Host: They are not a "required" unit and I just think that the game would be better if they didn't exist. Replace them with Lurkers. Easy.
well, that's a pretty bad argument tbh. just because you can win a game without going SH vs the late-game Protoss army, doesn't mean you can actually do that reliably and that it's good
plus, how do you deal with Zerg's horrible AA if there are lurkers instead of SH?
We wouldn't know that until Zerg is forced to try. I really don't believe that Zerg is in as bad a spot vs. "deathballs" as they think they are. What do Swarm Hosts - a unit that can't shoot up - have to do with anti-air..?
due to locusts swarm hosts deal with ground more cost efficiently than roach/hydra or melee, allowing zerg to use supply on anti air. thats what reduced the void ray component of the meta deathball. at the beginning of hots zerg was still trying to fight colossus/void with roach/hydra/queen/infestor and getting slaughtered until the SH meta developed
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
no actually the really are not needed that way, sorry. There weren't needed in WoL or BroodLord Winfestor as the game was also called. And I am 100% sure they don't need to be this stupid free units. Energy? Yes. Lurker-Like? Yes. But free units that not only crawl over half the map AND can shoot... And there are so many situations where, when the zerg has swarm hosts he can play so safe... too safe. It is too hard to actually do something about them then. I also hate these forever-taking Mech vs SH games...
And I hate this last game already, because without SH Tod would have won 100x already
On September 07 2014 07:43 Alchemik wrote: [quote] yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
I guess people like Scarlett winning games by going double-upgraded Ultralisks into Queen/Ultralisk/Infestor/Brood Lord has never happened? There are other options, whether you care to acknowledge their existence or not.
of course that GAMES have happened, they even might be more interesting to watch, but that doesn't mean it's something that's actually in any way better or something
Doesn't matter if it's better, just that it can exist. You can beat Protoss "deathballs" without going Swarm Hosts. That's my only point.
what's the point in playing something that's worse when the money come into play and you need to win, though?
I don't believe I ever said that Zerg players are wrong to go Swarm Host..?
All I am saying is that Zerg can deal with "deathballs" without the need for Swarm Host: They are not a "required" unit and I just think that the game would be better if they didn't exist. Replace them with Lurkers. Easy.
well, that's a pretty bad argument tbh. just because you can win a game without going SH vs the late-game Protoss army, doesn't mean you can actually do that reliably and that it's good
plus, how do you deal with Zerg's horrible AA if there are lurkers instead of SH?
We wouldn't know that until Zerg is forced to try. I really don't believe that Zerg is in as bad a spot vs. "deathballs" as they think they are. What do Swarm Hosts - a unit that can't shoot up - have to do with anti-air..?
you used Scarlett as an example of something else than SH working vs Protoss. alright, why do you think she uses them now, then? and if you say something like "it's easier", I'm gonna laugh
......Swarm Hosts are long-ranged units, while lurkers aren't. it means they can attack while being on creep, protected by spores, which are NEEDED for anti-air, since Zerg's AA is horrible. + what brickrd said plus, lurkers don't even have enough range to reach siege tanks
Really entertaining game, but the level of play is still sad. Tod throughout the entire game kept spewing units when he could have saved them, and Pigs Mutalisk-conrol was pretty terrible.
On September 07 2014 08:12 pigmanbear wrote: Wow ToD is such a whiny bitch
wow, maybe cool it? i dont think that level of personal attacks on a player is necessary
tod is quite outspoken but he is mostly a reasonable guy, a whiny bitch is someone like avilo. im sure every toss gets frustrated about SH. i know i cry about forcefields after my ladder games
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
On September 07 2014 08:13 Faefae wrote: I hate the complaining but man... I'd be so mad if i had to play these games.... God blizzard remove them please
then zerg can go back to being mad about failing to break any competent toss who plays defensively up to 3-4 bases and then having useless supply of lair units and going yolo basetrade
i agree swarm hosts can go but they need a replacement or redesign, not a nerf or straight removal
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
get back to me when toss are opening templar pvt because it's more honorable and skillful than colossus XD
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
so Zerg is supposed to play like Terran, but without Terran's harassment possibilities
On September 07 2014 08:13 Faefae wrote: I hate the complaining but man... I'd be so mad if i had to play these games.... God blizzard remove them please
then zerg can go back to being made about failing to break any competent toss who plays defensively up to 3-4 bases and then having useless supply of lair units and going yolo basetrade
i agree swarm hosts can go but they need a replacement or redesign, not a nerf or straight removal
It's possible to beat "deathballs" without Swarm Hosts. Stop repeating a lie.
if you can beat late-game Protoss without SH, you could win the game 50 times before that, since you're a way better player (or are using something gimmicky which your opponent never played against and can't handle)
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
so Zerg is supposed to play like Terran, but without Terran's harassment possibilities
sounds legit
don't make a fool of yourself. Are you really saying Zerg cannot harass? How about ling runbys. Forcing the opponent into one part of the map while attacking the other. Baneling runbys into natural or baneling drop out of overlord? Mutalisk harassement, or like a HT Stormdrop a double fungal drop or "runby"? Its not like the only thing that Zerg can do is to max out and a -move. Maybe thats how 90% of the players (sub Diamond) play it, but only because you can get to dia without much of that.
On September 07 2014 08:13 Faefae wrote: I hate the complaining but man... I'd be so mad if i had to play these games.... God blizzard remove them please
then zerg can go back to being made about failing to break any competent toss who plays defensively up to 3-4 bases and then having useless supply of lair units and going yolo basetrade
i agree swarm hosts can go but they need a replacement or redesign, not a nerf or straight removal
It's possible to beat "deathballs" without Swarm Hosts. Stop repeating a lie.
excuse me? what "lie?" can you quote what "lie" i "repeated"? i stated a factual observation about how lair aggression turns out if protoss plays a cautious game o_O is there a hidden part of my post that says "it is impossible to beat deathballs without swarm hosts"?
hard to believe you're not salty about SH when you're picking invisible arguments like that
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
so Zerg is supposed to play like Terran, but without Terran's harassment possibilities
sounds legit
"Without Terran harassment capabilities"
Mutalisks.
that's exactly what I said before - you can either go SH, or try to play with muta/corruptor, like soO
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
so Zerg is supposed to play like Terran, but without Terran's harassment possibilities
sounds legit
On September 07 2014 08:18 SatedSC2 wrote:
On September 07 2014 08:16 brickrd wrote:
On September 07 2014 08:13 Faefae wrote: I hate the complaining but man... I'd be so mad if i had to play these games.... God blizzard remove them please
then zerg can go back to being made about failing to break any competent toss who plays defensively up to 3-4 bases and then having useless supply of lair units and going yolo basetrade
i agree swarm hosts can go but they need a replacement or redesign, not a nerf or straight removal
It's possible to beat "deathballs" without Swarm Hosts. Stop repeating a lie.
if you can beat late-game Protoss without SH, you could win the game 50 times before that, since you're a way better player (or are using something gimmicky which your opponent never played against and can't handle)
"Without Terran harassment capabilities"
Mutalisks.
before the SH meta fully evolved when muta switch was hugely popular most toss said that was OP as well. lol. protoss rules for zerg: use weak, mid tech units that don't age well into the lategame or you're lazy and abusive. meanwhile i'll be rushing colossus as fast as possible
On September 07 2014 07:36 Alchemik wrote: ah, alright, ToD was just being stupid as earlier today, okay then. thanks
stupid? I'd say emotional. You must play Zerg then, but then again you don't know how frustrating it is, to lose against a Unit that spawns free units (and not doing anything besides that, nothing for the game, not harassing etc (not saying that happened here, but happened way too often to me on ladder)) and therefore its so hard to actually hurt the zerg etc. Free units is still a stupid Idea to mee and SH make the game really boring compared to actually work for the win, or as the perspective of he watcher, see working one for the win.
yes, stupid
you can tell the same about Protoss late-game, when you lose to it it just feels stupid and no-skill, even though it isn't, just like with SH plus, without SH there's no way to really fight that army, so yeah, it's not like they're not needed
Swarm Hosts aren't needed, Zerg players just aren't experimenting because Swarm Hosts are currently the path of least resistance...
of course they are needed, the other way is playing with mutas and never letting Protoss get to that deathball (outside of doing all-ins, of course)
Constant harassement and wearing down the opponent, not waiting for the deathball might help? There are hundred other things Zerg can do. Not the lame "I lean back and do nothing for the game" SH style.
so Zerg is supposed to play like Terran, but without Terran's harassment possibilities
sounds legit
"Without Terran harassment capabilities"
Mutalisks.
Lings. Banelings. Roach runbys, Baneling drops, throw in some infestors or infested terrans, fungal on workers, and many many more things. The fact that these strats aren't used anymore shows, that SH makes the game easier and less entertaining for some, because you need to do less for the victory, get lazy. Or why is it he mentions Terran as a good harassement race, but actually zerg can easily manage to keep the Terran in base with mutas? so he can't even go out?`And when he finally moves out 200 banelings await you
Not complaining, just saying Zerg has every tool required to harass. Especially drops aren't seen anymore, but only race with free dropships -> Zerg. Protoss has walled in? Well hello there are 16 Zerglings out of 1 Overlord in your main. GL. (not yet talking about getting all 16 lings out again, after forcing a warpin or army moving back from the toss, cause that would require a single click, which seems too much for some zergs out there). And I repeat: i play zerg, it is not hard to do at all.
Yeah i don't understand either. I think Rifkin was too exhausted, looks like he though that both rules of 'not playing someone in groupstage' and 'seed 1 vs seed 2' could not be applyed at the same time :