Dates & times coming soon...
Jord is having a special Father's Day sale, take advantage while you can!
Any sales made during the tournament will help to increase the prize pool
PRIZE
$1000 USD + Any sales made through the sponsor (https://www.woodwatches.com/base) during this event will add to the prize pool. Winning team will receive 70% of the prize pool, losing team 30%
FORMAT
We're introducing a new format to shake things up. This tournament is online only and will feature two teams of three, the Tal'darim and the Templar.
Tal'Darim Players:
Harstem
puCK
ShoWTimE
Templar Players:
PtitDrogo
Lilbow
Neeb
The two teams will battle it out on a game board with maps that are either Protoss-themed already (Star Station, Prion Terraces, Habitation Station) or have been RESKINNED to make them Protoss-themed (Orbital, Dusk Towers, Ruins of Seras'.
The middle of the board will aptly be Rak'shir, representing the same struggle between the two Protoss faction that can be found in the campaign.
CIVL WAR RULES:
- Capital maps are the starting point for each team and are preset. The capital city map will be chosen by the teams each new day.
- Capital Tiles BO5 - capital map (first map) can be resurrected in the BO5 from the defending team.
- All Other Tiles BO3
- All tiles will lead into loser's choice of the map pool provided for the tournament.
- Players starts in their respective capitals. Each player will have:
1 MP - 1 Movement Point
1 AP - 1 Action Point - An 'action point' can be used for: capturing a point, attacking an opposing player, or recalling to their capital city (ends their turn even if MP is left).
In the event of an attack, whichever player loses will be forced back to their capital city. - The start of the game will have a fog of war in effect until each player is revealed by their opponents. Once all players have been revealed, the fog of war is lifted.
- Any non-conquered space (white space or opponent's space) must be conquered using 1 AP before players are allowed to advance - once conquered, teammates do not have to use their AP conquering it.
- Only one player per tile is allowed. The EXCEPTION is the home base, which can house all three players of its team.
- In the event of a defense on the capital, only ONE player may be chosen to defend, however if losing at match point the player defending can tag out with another player that is also in the capital if they choose.
- Players can never claim a tile from defending, only attacking (or using an action point after moving to the tile).
Finally announcing the last COOL AS FUDGE part of this tournament!
IN GAME SKINS
*(What should also be noted, is the skins can only be seen by observers, players in game will see normal PVP only)