On February 22 2017 03:54 Ej_ wrote: it's amazing how Paradisia is a reskin of Abyssal Reef
That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D
To be fair, the original version of Paradisia was designed before Abyssal Reef!!!
And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!
On February 22 2017 03:54 Ej_ wrote: it's amazing how Paradisia is a reskin of Abyssal Reef
That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D
To be fair, the original version of Paradisia was designed before Abyssal Reef!!!
And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!
On February 22 2017 03:54 Ej_ wrote: it's amazing how Paradisia is a reskin of Abyssal Reef
That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D
To be fair, the original version of Paradisia was designed before Abyssal Reef!!!
And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!
There are definitely some differences, my qualm with it was mostly that a lot of the differences are such that they won't really be relevant in 90% of the games. Much prefer Ascension to Aiur of your maps ^^
On February 22 2017 03:54 Ej_ wrote: it's amazing how Paradisia is a reskin of Abyssal Reef
That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D
To be fair, the original version of Paradisia was designed before Abyssal Reef!!!
And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!
There are definitely some differences, my qualm with it was mostly that a lot of the differences are such that they won't really be relevant in 90% of the games. Much prefer Ascension to Aiur of your maps ^^
My favorite Sidian submission was definitely Battle on the Boardwalk. I only played one game on it where the rush feature didn't really come into play (I walled the backdoor early game and it never was used), but it was a fun one. To be honest I think with some changes that would have been a really good macro map entry.
On February 22 2017 04:41 Elentos wrote: I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.
you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.
On February 22 2017 04:41 Elentos wrote: I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.
you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.
So what you're saying is he never runs out of money because people don't force him to spend any.
On February 22 2017 04:41 Elentos wrote: I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.
you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.
So what you're saying is he never runs out of money because people don't force him to spend any.
TBH Nerchio's games look the same. I think this style is criminally underrated.
On February 22 2017 04:41 Elentos wrote: I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.
you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.
So what you're saying is he never runs out of money because people don't force him to spend any.
TBH Nerchio's games look the same. I think this style is criminally underrated.
People just like lings and banes.
Also tbf top Korean Terrans always made ravager styles look horrible. Although I guess those were the times when tanks could fly.