On August 21 2017 19:24 Poopi wrote: I bet aLive, Classic, Maru, Dark, INno. I'm in the top 20 LB, most of these bets are okay but Maru winning is a big gamble, why did I do that .
Because your heart overtook your brain for a second
On August 21 2017 19:24 Poopi wrote: I bet aLive, Classic, Maru, Dark, INno. I'm in the top 20 LB, most of these bets are okay but Maru winning is a big gamble, why did I do that .
Because your heart overtook your brain for a second
Happens a lot with those former Prime terrans (and I didn't look at Stats SSL record :D)
On August 21 2017 18:41 Myrddrael wrote: ByuL to get his first win of the season
that's what I thought as well. seeing alive being destroyed by solar I couldn't help to notice that alive doesn't micro bio at all besides running back and some focus firing, but even these are subpar. but today it seems like he can't even beat him- Byul is just not as good as he used to be.
On August 21 2017 19:58 Ej_ wrote: Unpopular opinion: next ladder season, they should replace whatever rush map they want with Overgrowth.
I think it's cool to have a single rush map in the pool as long as it's not blatantly imbalanced. Something different than all the standard macro maps all the time.
On August 21 2017 18:41 Myrddrael wrote: ByuL to get his first win of the season
that's what I thought as well. seeing alive being destroyed by solar I couldn't help to notice that alive doesn't micro bio at all besides running back and some focus firing, but even these are subpar. but today it seems like he can't even beat him- Byul is just not as good as he used to be.
On August 21 2017 21:17 Pandemona wrote: Going Colli vs Maru xD
He is building vikings, is it really maru?
Haha true i guess maybe wasn't full original Maru. As others stated the drop sniping 4 pylons and 2-2 was pretty well timed. Making him able to take a fight with plus 1 vikings and melt the protoss army.
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
Well the general consensus seems to be that the time travel idea is really smart and cool but every other aspect of the game is sub-par at best.
I don't know, I have a strange fetish for obscure games with weird ideas and subpar execution. I even enjoyed Daikatana back in the day, although I was lucky enough not to encounter many of the bugs and crashes that others did. Might be keeping tabs on this to see if it ever hits a miraculous 90% off discount.
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
Well the general consensus seems to be that the time travel idea is really smart and cool but every other aspect of the game is sub-par at best.
I don't know, I have a strange fetish for obscure games with weird ideas and subpar execution. I even enjoyed Daikatana back in the day, although I was lucky enough not to encounter many of the bugs and crashes that others did. Might be keeping tabs on this to see if it ever hits a miraculous 90% off discount.
Hm i mean the idea might be nice but i cannot deal with games which don't let me micro the units at all. Which is like 90% of all the rts games though :/
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
Well the general consensus seems to be that the time travel idea is really smart and cool but every other aspect of the game is sub-par at best.
I don't know, I have a strange fetish for obscure games with weird ideas and subpar execution. I even enjoyed Daikatana back in the day, although I was lucky enough not to encounter many of the bugs and crashes that others did. Might be keeping tabs on this to see if it ever hits a miraculous 90% off discount.
Hm i mean the idea might be nice but i cannot deal with games which don't let me micro the units at all. Which is like 90% of all the rts games though :/
I don't know what RTS you played, most of the old ones definitely had some micro. Not Muta micro or Vulture patrol level but still...
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
Well the general consensus seems to be that the time travel idea is really smart and cool but every other aspect of the game is sub-par at best.
I don't know, I have a strange fetish for obscure games with weird ideas and subpar execution. I even enjoyed Daikatana back in the day, although I was lucky enough not to encounter many of the bugs and crashes that others did. Might be keeping tabs on this to see if it ever hits a miraculous 90% off discount.
Hm i mean the idea might be nice but i cannot deal with games which don't let me micro the units at all. Which is like 90% of all the rts games though :/
I remember how angry I was that the idea of unit control in the first DoW was pressing the button to use a formation
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
Well the general consensus seems to be that the time travel idea is really smart and cool but every other aspect of the game is sub-par at best.
I don't know, I have a strange fetish for obscure games with weird ideas and subpar execution. I even enjoyed Daikatana back in the day, although I was lucky enough not to encounter many of the bugs and crashes that others did. Might be keeping tabs on this to see if it ever hits a miraculous 90% off discount.
Hm i mean the idea might be nice but i cannot deal with games which don't let me micro the units at all. Which is like 90% of all the rts games though :/
I don't know what RTS you played, most of the old ones definitely had some micro. Not Muta micro or Vulture patrol level but still...
More talking about the newer things here. Grey goo, etc. Potential games which could have a scene now you know
“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.” 8/10 – Gamers Daily News
Hahahaha
I can already tell by the pictures that this is one of the many "no micro allowed" rts games.
Well the general consensus seems to be that the time travel idea is really smart and cool but every other aspect of the game is sub-par at best.
I don't know, I have a strange fetish for obscure games with weird ideas and subpar execution. I even enjoyed Daikatana back in the day, although I was lucky enough not to encounter many of the bugs and crashes that others did. Might be keeping tabs on this to see if it ever hits a miraculous 90% off discount.
Hm i mean the idea might be nice but i cannot deal with games which don't let me micro the units at all. Which is like 90% of all the rts games though :/
I remember how angry I was that the idea of unit control in the first DoW was pressing the button to use a formation
Hehe. I really don't get it, fun unit interactions and micro is what makes mobas shine. RTS games should try it.
Solar refused to make the spire for too long. He had a window after several good fights but maybe he thought he could finish inno with his comp. But then late game happened.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
No income, inno would have just made vikings... He needed to break him then and there after killing the first army. When he couldn't, the game was over.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
No income, inno would have just made vikings... He needed to break him then and there after killing the first army. When he couldn't, the game was over.
At some point Solar had won a few fights and had a lead with income.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
No income, inno would have just made vikings... He needed to break him then and there after killing the first army. When he couldn't, the game was over.
At some point Solar had won a few fights and had a lead with income.
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
No income, inno would have just made vikings... He needed to break him then and there after killing the first army. When he couldn't, the game was over.
At some point Solar had won a few fights and had a lead with income.
He was down on workers for a good ten minutes.
What about potentially going for the main? With the big army lead that seems possible, maybe? Ofc solar doesn't have perfect information
On August 21 2017 22:40 pvsnp wrote: Your SAT vocab word of the day is "indefatiguable"
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
No income, inno would have just made vikings... He needed to break him then and there after killing the first army. When he couldn't, the game was over.
At some point Solar had won a few fights and had a lead with income.
He was down on workers for a good ten minutes.
What about potentially going for the main? With the big army lead that seems possible, maybe? Ofc solar doesn't have perfect information
Going into those chokes against liberators? Seems like another way to die. The answer is that Solar needed a superior economy to fight/remax multiple times with various comps and wear Inno down. He went into that stage at an economic disadvantage though and was never able to win because of it.
Or "Planetary Fortress" and "Liberator", because Solar was never able to attack and kill Inno because of them. This game had nothing to do with Inno's endurance.
Solar didn't even try to find an opening really. He was so far ahead in army supply. Hydras can kill liberators. Dunno i think Solar threw that game
You can't attack a planetary with ranged liberators sitting behind it. They lead you speak of would have evaporated in a second. He never attacked because he didn't have the economy to replace his army if he threw it all into an entrenched position. Add in the fact that it's Abyssal Reef and there are almost no good places to attack and you see how Solar was never able to close things out.
I mean i get the idea, ofc planetaries plus libs are good in a defensive position. I would need to watch it once more a bit more closely, but right now i think there could have been an option to do SOMETHING with the lead.
Agreed. Build spire and corruptors to deal more effectively with air
No income, inno would have just made vikings... He needed to break him then and there after killing the first army. When he couldn't, the game was over.
At some point Solar had won a few fights and had a lead with income.
He was down on workers for a good ten minutes.
What about potentially going for the main? With the big army lead that seems possible, maybe? Ofc solar doesn't have perfect information
Going into those chokes against liberators? Seems like another way to die.
I mean they have to be in position for that, you cannot simply say "libs" no matter where solar could attack The point is that Solar could try something, he doesn't have to fully commit if it doesn't work. Not doing anything loses the game
Hahaha Maru managed to beat Stats! But Dark lost to Dear and aLive lost to ByuL so I only have 3/5 LB :/. How many of you guys managed to have 4 or 5 right bets that session?
I mean i am totally fine with Inno doing it, i want the title defense. If Dark loses to Solar Inno doesn't even have to win the match vs classic, sounds like a realistic scenario tbh
I think there is a good chance that Dark loses to Solar. Ofc one cannot bank on that, so Inno should certainly win vs classic, preferably 2-0. I think head to head would be the deciding factor, Dark won vs Inno.
On August 22 2017 00:05 The_Red_Viper wrote: I think there is a good chance that Dark loses to Solar. Ofc one cannot bank on that, so Inno should certainly win vs classic, preferably 2-0. I think head to head would be the deciding factor, Dark won vs Inno.
Classic has been looking so good though. It could be a 2-0 or 2-1 either way.
Dark vs Solar could also go either way because Solar is the most inconsistant zerg in korea right now.
Even if Inno does make it I don't think he wins. He'd have to beat Dear, Classic, and Stats. TvP isn't the kind of matchup you can win that many in a row
Well i think Inno is the best in the world, but yeah winning three in a row is certainly a challenge and whoever takes the first place in RR has the big advantage obviously.
On August 22 2017 04:13 The_Red_Viper wrote: Well i think Inno is the best in the world, but yeah winning three in a row is certainly a challenge and whoever takes the first place in RR has the big advantage obviously.
He's been losing a lot to Zest and Stats recently right? Even if he generally beats them in maps, it's unlikely he takes 4 TvPs in a row (Classic, Dear, Classic again, Stats). If it were 4 zerg or terran however I think he would win another season