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Beat it on brutal keeping all 3 Nexi alive. I could have gone another few minutes with it - and still at 200 supply after the last push.
Its really easy and keeping all 3 allies alive helps a great deal, you need the speed buff pylons, vespene gas gain and time freeze (rest gets shut down early anyway)
Unit wise, just make the tal darim voidrays with 3-3-3. Placing pylons everywhere, so they can fly around and help your allies quickly. You will lose very few units this way, and have enough to place 30 cannons at the end.
The goal is to lose as little as possible (which shouldnt be an issue with voidrays).
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On November 12 2015 23:22 weikor wrote: Beat it on brutal keeping all 3 Nexi alive. I could have gone another few minutes with it - and still at 200 supply after the last push.
Its really easy and keeping all 3 allies alive helps a great deal, you need the speed buff pylons, vespene gas gain and time freeze (rest gets shut down early anyway)
Unit wise, just make the tal darim voidrays with 3-3-3. Placing pylons everywhere, so they can fly around and help your allies quickly. You will lose very few units this way, and have enough to place 30 cannons at the end.
The goal is to lose as little as possible (which shouldnt be an issue with voidrays).
mind sharing replay if you have ? keeping 3 nexus with vodrays seems a bit too hard lol
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something worth adding to everything you said that is great!
Keep vorazun and Alarak alive as long as possible. Especially Alarak he is very good at holding lanes
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Does nobody ever use colossus in this game?
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On November 13 2015 03:45 MiniFotToss wrote: Does nobody ever use colossus in this game? I used them on normal because the purifier one is hilarious. Haven't gotten around to it on higher difficulties yet.
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I used the collosi on basically every mission that wasn't a defense mission. For the defense mission I went void rays and carriers. I mean I'm a protoss after all
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Aotearoa39261 Posts
On November 13 2015 03:45 MiniFotToss wrote: Does nobody ever use colossus in this game? Why Colossus when you can Reaver?
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This mission is actually very straight forward, I had all nexus alive, on brutal at the end, without really even being under pressure. See below
+ Show Spoiler +The answer is to go Corsair and those immortals that are like mortars, I think they're the Tal'Darim immos. Basically fast nexus into 3 robo 3 stargate. The corsair are silly broken in that they prevent other units to even fire. So eventually you will simply need 3 armies composing of about 10 corsair and 10 immos each. Also use the pylon bonus from the spear of adun. Put some pylons up at the ramp, later add canons. The pylons give you a movement and firing speed bonus. I also used the 50 energy laser and fenix calldown. Fenix usually used with the robotics army on the right. The corsair basically do all the hard work, they block the enemy from firing once they reach teh ramp. Whenever a big fleet approaches you just take all your corsair and snipe it down quickly. I only realised this in the final mission of the campaign, but Corsair are basically the best unit ever and should be used in every mission when possible.5-6 corsair and your army won't ever take any damage. It's not even an energy spell but a time one on the corsair.
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Czech Republic12115 Posts
On November 13 2015 04:25 Plexa wrote:Show nested quote +On November 13 2015 03:45 MiniFotToss wrote: Does nobody ever use colossus in this game? Why Colossus when you can Reaver? Because Colossi draw sick fire lines in the ground! Reaver cannot do this, 'nuff said
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This is actually super easy. Just get taldarime void rays and hover from vorazune to the taldarime with the blood shard vrs. you need a mother ship as well. The only thing i lost in this mission was alarack and i think hes supposed to die. he just runs out like a fucking barbarian. kept all nexi: i can try to get replay. as for strat: -mass blood shard vrs 3/3/3 -get mother ship -the preservers can hold their own side if you put 4 long range cannons and keep replacing regular ones without any help until the end. -leave mother ship on the top right side of vorazunes side and use vrs to save taldarime -if you need extra help for vorazune you can split vrs or just bring them all and go back. -4 sgs is all you need P.S. i didnt even have like any cannons near the keystone either and if they are killing it just blackhole it with the mother ship
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On November 13 2015 05:38 Toph Bae Kerrigan wrote: This is actually super easy. Just get taldarime void rays and hover from vorazune to the taldarime with the blood shard vrs. you need a mother ship as well. The only thing i lost in this mission was alarack and i think hes supposed to die. he just runs out like a fucking barbarian. kept all nexi: i can try to get replay. as for strat: -mass blood shard vrs 3/3/3 -get mother ship -the preservers can hold their own side if you put 4 long range cannons and keep replacing regular ones without any help until the end. -leave mother ship on the top right side of vorazunes side and use vrs to save taldarime -if you need extra help for vorazune you can split vrs or just bring them all and go back. -4 sgs is all you need P.S. i didnt even have like any cannons near the keystone either and if they are killing it just blackhole it with the mother ship
On Brutal?
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carriers + one arbiter per front worked for me + tons of canons/shield batteries with the minerals you don't spend
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I just used Nal'zarim Void rays, reinforced each base, Builds lots of support for each base. When you max out and are holding just fine, build MASSIVE cannons everywhere. A nexus in a couple places helps hold the line (damage absorber).
When the final wave comes I find that the north west side (Nal'zarim or w/e the protoss chick) needs the most support so send your entire fleet that way, thin about the forces then retreat to high ground. The Protoss Engineer seems to hold pretty well so just retreat back to the artifact once air units start to attack it. Thats How i beat it on Brutal.
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On November 13 2015 04:38 Dingodile wrote:+ Show Spoiler +Are Alarak and Vorazun dead? Nope, at least one of them ain't so I expect the other isn't too. The post-epilogue sequence clears up some things.
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On November 13 2015 10:37 Mistakes wrote:Show nested quote +On November 13 2015 05:38 Toph Bae Kerrigan wrote: This is actually super easy. Just get taldarime void rays and hover from vorazune to the taldarime with the blood shard vrs. you need a mother ship as well. The only thing i lost in this mission was alarack and i think hes supposed to die. he just runs out like a fucking barbarian. kept all nexi: i can try to get replay. as for strat: -mass blood shard vrs 3/3/3 -get mother ship -the preservers can hold their own side if you put 4 long range cannons and keep replacing regular ones without any help until the end. -leave mother ship on the top right side of vorazunes side and use vrs to save taldarime -if you need extra help for vorazune you can split vrs or just bring them all and go back. -4 sgs is all you need P.S. i didnt even have like any cannons near the keystone either and if they are killing it just blackhole it with the mother ship On Brutal? yeah on brutal.
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i just got standard colossus and standard carriers, mass cannoned lower right at first, then the other 2 entrances. ez win first waves just spam spear abilities at will since they wil get disabled
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4713 Posts
I had like 10 attempts here, closest was 99.99%, no that wasn't a joke. Was so furstrated, then I kept doing progressively better tries, even attempted to build mass cannons on the low ground and a huge fleet of carries to keep everything back, nothing worked. Then I just realized I could make 5 arbiters, store up energy and do mass stasis for the win. And yes it worked, Arbiters OP!
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Idk if this has been posted yet but if you make your production structures near Karax you will get the master phasesmith bonus on them and you can crank out units really fast. Helps immensely with keeping your money low. I did the void ray strat + mothership, but never used the mothership. Automatic gas, solar bombardment, 200 shield (never used) and the 200 damage one. Chronosurged out some upgrades early too.
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