|
Hey folks,
Please check out the Custom Campaign Initiative over at Sc2Mapster.
http://www.sc2mapster.com/maps/custom-campaign-initiative/
We have 13 complete fan-made campaigns that range from 5 mission campaigns to one that goes for 30 missions!
We have 12 campaigns that are currently being worked on and are looking for feedback and playtesting
If you are interested in making a campaign, then we can help you out as well!!
Please check out Jaybroino's stream if you are interested in seeing some of the campaigns before you download. He is a big supporter of us!
https://www.youtube.com/c/JayborinoPlays
|
Long supporter (and member) here. It's really great to see what people can do with the SC2 engine, and you can top that with some awesome story-driven campaigns. Kudos!
|
Which are the best ones? Or any similar to Mapsters? That one was fun.
|
Perfect Soldiers is a good one! 30 missions of awesomeness. Mostly Terran
Shadow of the Brood (Zerg)
Marauders is pure insanity. 12 or 13 missions. This one has a similar Mapster campaign feel.
Annihilation is an in-production campaign with all 3 races I think
Shadow of the Xel-Naga is a coop campaign on the Arcade
Odyssey is on on the Arcade and on sc2Mapster for download
|
Pretty cool, thanks for the link.
I played through Shadow of the Brood. That's the one with the redesigned concept of the zerg. It was pretty neat. I wish the first two missions didn't use the ordinary zerg concept, so that it could orient you with the new concept as soon as possible. It was also funny that you could only go up to 2/2 at the end, when the enemy could still do 3/3. (Maybe that's just a brutal thing?) It was still an overall great campaign, and I can't wait for that guy's Endion series.
I think I'll try Perfect Soldiers next.
I have a concept for a campaign in my head. Maybe I'll try my hand at making one. I just never used the editor before, so I wonder how difficult it can be. (I used the SC1 editor, but not for anything really ambitious.) I'm a very experienced coder, who does it for a living, would that help?
|
The Unification of the Purifiers first three missions are out! Really great stuff! Just played all three and the brutal is crazy brutal! Ouch!
|
The Unification of the Purifiers was ok. The voiced dialogues were great, the missions not as much.
|
I would check out Marauders for mayhem and Perfect Soldiers for epic story!!
|
Are there any that let you expand a lot and are macro oriented?
|
Ignos by njordy...he has beautiful terrain!
Hand of Humanity by Terhonator
Very macro-oriented
Check out Jayborinoplays on youtube. He has done playthrough of all the campaigns so you can check them out a little before hand.
|
Any campaigns created by Narudek/CybrosX are macro-oriented. I'd say 90% of his maps are to move out and take/destroy certain points, but usually have you playing as a cool, modified faction.
Brood's Wrath Shadow of the Brood Vortex of the Void Unification of Purifiers
Perfect Soldiers is a great mix of micro/macro/interesting story. The writing for the early Perfect Soldiers missions have some flaws, but you really see the author improve over time significantly and it's fun to witness the missions each get better than the last.
Mass Recall (SC1 remake) is of course a good macro oriented option. Really, most custom campaigns are about half macro maps. Annihilation is excellent and is about half macro, half micro maps.
|
I finished Crimson Moon (the first part of Perfect Soldiers).
I liked the macro missions, especially the first one, where miners are evacuating, but there are some infested miners, and you have to kill hives quickly to identify which ones are infested and kill them, without killing any regular humans. I also really liked the defense mission, which was actually quite challenging; I had to start it over several times. (Getting set up in the beginning was more challenging than holding throughout, though.) There were only three macro missions out of ten, though. It was mostly micro missions controlling one unit, and some of them were BS. Especially one where you don't actually do anything except for walk around and have story revealed to you. Although two of them were about using the terrain as a puzzle to stealthily slip by a lot of obstacles, and they were interesting. Overall it was fun, but I hope the next chapters have more macro oriented missions.
The actual story though.... I know it's a little tricky to criticize these things, since they're more independent projects and the creator is actually more likely to see my post than, say, Blizzard. But I want to be straightforward about it because it did affect my enjoyment of the campaign, and it is considered one of the "attractions" of this campaign. I didn't like the story. It gets lauded as a great story a lot, but what I'm seeing is something that has the "elements" of a good story, without actually putting them together well. It goes into a lot of details on the characters' history, it has a lot of small talk dialogue that's meant to reveal the personality of the characters, etc (which is all good). But the dialogue was very awkward; it often felt like the writer used a thesaurus for the plain purpose of using big words in contexts where it fit weirdly and didn't sound like a real conversation. (Lines like "I will forego the truth".) It had an excessive amount of "the villain" meticulously explaining the plot to you, in an extremely contrived sense. That is, the sense that it's written more for us, the audience, than the actual character. And it relies heavily on shocking revelations (like, "GASP! You're not who you thought you were"). That's not necessarily a bad thing, but it is bad when it's put as the central spotlight of the story, as a substitute for good writing. Especially when delivered to you in the aforementioned delivery method. Anyway, that's how I felt about the story. This is just one opinion, and I'm sure many others loved it. I still found the campaign to be fun overall.
I'll say this. I liked the story better than the train wrecks that I consider HotS and LotV to be.
|
I think the story of Perfect Soldiers is primarily known for the Amber Sun segment back when they used to be separate campaigns. IIRC, there are more macro maps in Amber Sun, while the micro ones are also a lot more interesting. The writer is Scandinavian and not a native English speaker (though his English really is quite good), though you do see his writing improve a lot as the campaign progresses as a whole.
|
I think that is a pretty good critique of Crimson Moon the Bottle. I do recommend playing Amber Sun because you can really see the growth of the author both in gameplay and in story-telling.
Make sure to play other campaigns when you get a chance. Especially ones in development as I think giving a good critique of the writing is something we lack!
|
|
I really like RPG-style (no mining, small team at most), story-driven, choice-oriented campaigns with mostly vanilla (or at least easy to learn) units/heroes.
Anything like that to recommend?
|
I would check out Shadow of the Xel'Naga. It is an 8-mission coop campaign on the Arcade. It has macro missions, but the first 3 missions have an rpg-style to them with no mining and is very easy to play.
I would recommend getting a friend to play with first and not wait on someone filling the lobby.
Below is a fun single-mission map that I really enjoy, which meets your criteria.
http://www.sc2mapster.com/maps/colony-m-35/
|
@ Barrin
Sounds like The Hammer of Dawn is what you are looking for.
Hammer of Dawn
|
Just wanted to make sure that all the single-player nerds are aware of this!!
|
|
|
|