Rule 1. No Combat units may be made - only buildings.
Rule 2. You need to play on an offensive map (void shards / Lock and load / etc.)
What other things can you think of.
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weikor
Austria580 Posts
Rule 1. No Combat units may be made - only buildings. Rule 2. You need to play on an offensive map (void shards / Lock and load / etc.) What other things can you think of. | ||
Lucasmus
34 Posts
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uh-oh
Hong Kong135 Posts
Do not go past 120(or whatever number you like) supply. Do not use some of the commanders' ults (Vorazun's time stop, Artanis' solar bombardment, Raynor's Hyperion etc). Do not build any DT/corsair/void rays as Vorazun. Do not build units from the barracks as Raynor. | ||
Lucasmus
34 Posts
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Bloody
Sweden194 Posts
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hellokitty[hk]
United States1309 Posts
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Purind
Canada3562 Posts
Not too challenging for many commanders, but it forces you to try out different things and should keep things fresh. For example, if you got comfortable massing Bio as Raynor, this would force you to try out pure mech compositions like vulture/viking or whatever | ||
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