Map: Void Thrashing
Chaos Studios
Mutators are chosen at random and periodically cycle throughout the mission.
Example Video with Raynor & Karax:
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Railgan
Switzerland1507 Posts
Map: Void Thrashing Chaos Studios Mutators are chosen at random and periodically cycle throughout the mission. Example Video with Raynor & Karax: | ||
Zoar
United States39 Posts
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Ouga
Finland645 Posts
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hellokitty[hk]
United States1309 Posts
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Xsyq
143 Posts
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Chr15t
Denmark1103 Posts
The mutators themselves mostly impact the early game, with how base defences are setup and such. I would think that Karax who just spams static D in both mains and expos should be a fine partner. This mutation is bound to be full of crazy moments - so that'll be something i'll look forward to | ||
Zedd
Czech Republic107 Posts
On July 25 2016 13:08 Ouga wrote: This should be the most interesting yet. Makes you really know what commander is the most reliable in carrying games. Did one attempt and failed, kept getting huge AOE fields vs tank/bio/air terran as raynor, that didn't seem like a fun combo. I'm starting to think maybe Raynor just isn't the best reliable commander as I for long thought due to mules. The Double Mules have been reduced to 1 IIRC so his main advantage (mining 15k minerals more and mining them faster) is away. He instead got HP buff to his units through upgrades. | ||
lastride
2390 Posts
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Ouga
Finland645 Posts
On July 25 2016 20:13 Zedd wrote: Show nested quote + On July 25 2016 13:08 Ouga wrote: This should be the most interesting yet. Makes you really know what commander is the most reliable in carrying games. Did one attempt and failed, kept getting huge AOE fields vs tank/bio/air terran as raynor, that didn't seem like a fun combo. I'm starting to think maybe Raynor just isn't the best reliable commander as I for long thought due to mules. The Double Mules have been reduced to 1 IIRC so his main advantage (mining 15k minerals more and mining them faster) is away. He instead got HP buff to his units through upgrades. Oh damn, explains why he didn't feel as impactful the past few weeks I've tried him few times. | ||
Zedd
Czech Republic107 Posts
On July 25 2016 20:39 Ouga wrote: Show nested quote + On July 25 2016 20:13 Zedd wrote: On July 25 2016 13:08 Ouga wrote: This should be the most interesting yet. Makes you really know what commander is the most reliable in carrying games. Did one attempt and failed, kept getting huge AOE fields vs tank/bio/air terran as raynor, that didn't seem like a fun combo. I'm starting to think maybe Raynor just isn't the best reliable commander as I for long thought due to mules. The Double Mules have been reduced to 1 IIRC so his main advantage (mining 15k minerals more and mining them faster) is away. He instead got HP buff to his units through upgrades. Oh damn, explains why he didn't feel as impactful the past few weeks I've tried him few times. I guess it isnt nerf in strict sense, having +30 percent more HP on marines and other units when fully upgraded can mitigate some losses so you do not need that many minerals. Havent played him much since the nerf so cant tell more. Oh and his bunkers got that shitty turret | ||
hellokitty[hk]
United States1309 Posts
On July 25 2016 20:53 Zedd wrote: Show nested quote + On July 25 2016 20:39 Ouga wrote: On July 25 2016 20:13 Zedd wrote: On July 25 2016 13:08 Ouga wrote: This should be the most interesting yet. Makes you really know what commander is the most reliable in carrying games. Did one attempt and failed, kept getting huge AOE fields vs tank/bio/air terran as raynor, that didn't seem like a fun combo. I'm starting to think maybe Raynor just isn't the best reliable commander as I for long thought due to mules. The Double Mules have been reduced to 1 IIRC so his main advantage (mining 15k minerals more and mining them faster) is away. He instead got HP buff to his units through upgrades. Oh damn, explains why he didn't feel as impactful the past few weeks I've tried him few times. I guess it isnt nerf in strict sense, having +30 percent more HP on marines and other units when fully upgraded can mitigate some losses so you do not need that many minerals. Havent played him much since the nerf so cant tell more. Oh and his bunkers got that shitty turret Are you kidding it's the biggest nerf in the history of SC2. Raynor went from super imba to trash heap in a single patch. | ||
Zedd
Czech Republic107 Posts
On July 25 2016 20:57 hellokitty[hk] wrote: Show nested quote + On July 25 2016 20:53 Zedd wrote: On July 25 2016 20:39 Ouga wrote: On July 25 2016 20:13 Zedd wrote: On July 25 2016 13:08 Ouga wrote: This should be the most interesting yet. Makes you really know what commander is the most reliable in carrying games. Did one attempt and failed, kept getting huge AOE fields vs tank/bio/air terran as raynor, that didn't seem like a fun combo. I'm starting to think maybe Raynor just isn't the best reliable commander as I for long thought due to mules. The Double Mules have been reduced to 1 IIRC so his main advantage (mining 15k minerals more and mining them faster) is away. He instead got HP buff to his units through upgrades. Oh damn, explains why he didn't feel as impactful the past few weeks I've tried him few times. I guess it isnt nerf in strict sense, having +30 percent more HP on marines and other units when fully upgraded can mitigate some losses so you do not need that many minerals. Havent played him much since the nerf so cant tell more. Oh and his bunkers got that shitty turret Are you kidding it's the biggest nerf in the history of SC2. Raynor went from super imba to trash heap in a single patch. Frankly, if we are talking about brutal mutations, the biggest problem I had with raynor was that the bio was dying a lot in different kinds of AoE shit. Many times when I had to carry a weaker player, simply too many bio died so I ended up completely mined out without any minerals left few minutes before end. | ||
The Bottle
242 Posts
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Zedd
Czech Republic107 Posts
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Ouga
Finland645 Posts
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Malhavoc
Italy308 Posts
Remember to always bring some detection with you, or a sudden "units are cloaked" mutation at the wrong moment can really means defeat. | ||
Chr15t
Denmark1103 Posts
But yea - vorazun can solo this - ezpz | ||
GamerJatt
63 Posts
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Shellshock
United States97244 Posts
On July 26 2016 02:10 Chr15t wrote: One thing that i found HILARIOUS was that the mineral shields can get photon overcharged, u you happen to have both mutators .. yikes :D But yea - vorazun can solo this - ezpz haha this happened to me on the first try and then it got followed up by slim pickings. second time went much smoother since I was swann and we happened to get invis enemies twice but always had so many science vessels. vorazun ally had no problems 2nd time | ||
Kuroeeah
11696 Posts
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