Description: A continuation of the story of Nova recovering her memories and finding out what happened while she was awol. Who are the defenders of man? The conspiracy against Emperor Valerian takes a dark turn as you and your crew race to stop a vicious zerg attack before thousands of lives are lost.
------------------------------------------------------------------------------------ Lowko playthrough of covert Ops mission pack 1:
Nova awakes in a facility and is warned of danger, will she be able to escape?
Nova after escaping requests retrieval and is taken to Borea to talk to Matt Horner. She finds out she's missing several months of memories and was used as a weapon against valerian. Zerg come to the facility. She fends the zerg off and the Defenders of Man come after her. They evacuate to space and find Valerian.
Valerian gives Nova a ship, Reigal, Valerian's intelligence chief, helps with an anti-neural inhibitor to recover memories. Nova goes to Tarsonis city, her place of birth, to find out secret of the defenders of man. She fights and gets her answers. They are using the psi emitter to pull zerg to destroy a world to discredit Valerian.
Just finished chapter 2. Hell this chapter is so good, from game play to plot to Easter eggs :D If Blizzard can keep this high quality, then I can't wait to see more campaigns like this.
I've having some problems with the "Friendly Competition" achievement.. I need to win without killing toss.. but around mid game they attack my own base! Should I just float buildings away, and finish with what I've got, or is there a trick?
What units are supposed to be available on the first mission? My starport can't build any units and my factory only has hellbats/tanks. Since I started with banshees and goliaths I assumed I would be able to build them but it doesn't seem to be the case.
On August 03 2016 07:27 Malhavoc wrote: I've having some problems with the "Friendly Competition" achievement.. I need to win without killing toss.. but around mid game they attack my own base! Should I just float buildings away, and finish with what I've got, or is there a trick?
Just let them kill your base. Or float, or whatever. The point is just let them kill your shit. It takes them a good 5-10 minutes to kill everything. You should be able to free all the whales by then if you're time efficient.
On August 03 2016 07:32 LordOfDabu wrote: What units are supposed to be available on the first mission? My starport can't build any units and my factory only has hellbats/tanks. Since I started with banshees and goliaths I assumed I would be able to build them but it doesn't seem to be the case.
Workaround: On the Trouble In Paradise briefing screen, enter the Mission Archives and load the Enemy Intelligence mission briefing screen. It's not necessary to actually launch this mission, you can close this briefing screen and return to the Trouble In Paradise briefing screen. This should grant access to the Banshee and Goliath units.
EDIT: although I did not encounter this bug personally. Wonder what triggered it. Chapter 2 is running quite well for me although my potato laptop is struggling with framerate problem in chapter 1. The only bug I found is the water texture lost (become a scary red blob) if I set the graphic setting to high. I reset the setting to medium and it's fine.
This was really fun to play. None of the above bugs happened on my play through. It did force me to start all over again from Chapter 1 Mission 1, but it was a good refresher of the story. I found a fun little glitch in the 3rd mission of Chapter 2. If you send Nova's hologram units into the subway before its timer runs out they become permanent. Not sure how useful this is overall, but it was neat running around with half a dozen Nova's. The timer must run out while the hologram is in the subway then you can have them come out and be permanent, they also retain the healing ability, so become quite a durable extra.
On August 03 2016 07:32 LordOfDabu wrote: What units are supposed to be available on the first mission? My starport can't build any units and my factory only has hellbats/tanks. Since I started with banshees and goliaths I assumed I would be able to build them but it doesn't seem to be the case.
Workaround: On the Trouble In Paradise briefing screen, enter the Mission Archives and load the Enemy Intelligence mission briefing screen. It's not necessary to actually launch this mission, you can close this briefing screen and return to the Trouble In Paradise briefing screen. This should grant access to the Banshee and Goliath units.
EDIT: although I did not encounter this bug personally. Wonder what triggered it. Chapter 2 is running quite well for me although my potato laptop is struggling with framerate problem in chapter 1. The only bug I found is the water texture lost (become a scary red blob) if I set the graphic setting to high. I reset the setting to medium and it's fine.
Thanks. I wound up beating the mission on brutal with just marines/marauders and a lot of nukes (I probably built 10 nuke silos). When I reloaded the mission after beating it from the archives I was able to build the proper units. *shrug*
Man, these missions are honestly incredible! Spending quite a bit of time struggling through them on brutal, and boy is it unforgiving, indeed! I'm blown away by the level design, the art, the difficulty, the easter eggs, the story itself. Blizzard really outdone themselves this time!
Finishing the campaign in normal mode and getting the normal achievements is trivial. The 3 "Hard+" achievements, instead, are a lot harder.
Did it the first mission's hard achievement so far: I think the key are Goliaths and Nuclears: you can't afford losing time, since the mothership timer is really quick. It's important to save the nuclear from the previous "destroy hatcheries" prologue, so you can attack the first target with a pre-emptive nuclear, and then clean up with the few units you have.
In the meantime, build a second ghost academy (even add a third later on, if you can). Pre-emptive nukes are incredible to soften up enemy bases and avoid losing many units. Having 2-3 academies lets you nuke every target, and sometime even the protoss armies attacking your base.
Due to the amount of enemy flying units, Goliaths are kings, with some marines for the left over minerals.
You should leave just a tiny bit of defense for the very light zerg attacks. A permanent cloaked banshee defends against every ground attack. You may also need a bunker for a few muta in the late game.
When the Mothership finally attacks you, do not understimate it: it has a lot of interceptors, and warps in additional units. Wait for it at your base, repair your units meanwhile, leave your SCVs in repair mode for healing, and just as the MS arrives, lauch a nuclear on it to halve its life.
Suggested upgrades:
Nova: Stim pack for healing, rifle or sword (rifle is very good to snip HT before engagements, but sword hits very hard shielded enemies), increase range visor if you opt for rifle.
Units: healing stim pack on marines, permanent cloack on banshee, increased range on Goliaths
i finished 6th mission, graped the bonus "plasma gun", then i back to mission achive to played mission 4th for mastery bonus. i Accidentally hit launch before chosing anything, then in the mission, i have all units and upgrades in last mission (i.e 6th mission) and my nova is equiped the plasma gun 1. the plasma gun is 15 per 0.5s (30 mechanical) range 8 (with +2 range) air and ground. Q skill is ground target nuke 300 damage (400 for armor - 1 hit spore/pylon) for 75 mana, cast about 3/4 range of snipe, you get detected when target a spore. When nova killed a unit (last hit) it leaves where the unit die a plasma pool deal 2(?) per sec. [screenshots in coming] 2. i have all tech/unit raven, liberator in mission 4, and the mission turned out super easy to get mastery achivement. when it finish, i cant choose that plasma gun again, but i have save file 3. i like raven in this campaign cuz the "laser point defense" is replaced with "medic drone" for both bio and mech, together with spider mine, 10-15 ravens is like vulture raynor in coop :3
ravens are broken. Seriously, it doesn't really matter what else you build with your minerals. Mass raven is OP.
edit: reading the comments I didn't even realize you could get more nukes by building ghost academies...I rolled with one through the whole campaign...
On August 03 2016 20:44 gobbledydook wrote: ravens are broken. Seriously, it doesn't really matter what else you build with your minerals. Mass raven is OP.
edit: reading the comments I didn't even realize you could get more nukes by building ghost academies...I rolled with one through the whole campaign...
Which upgrades do you choose for ravens? Tried mines instead of seeker missile, and found it mildly useful to set up defenses at base (you avoid wasting energy when it is full, by deploying mines). Didn't try the laser turrets.. their ground-only attacks didn't sound like a nice choice.