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United States8476 Posts
On October 19 2016 22:20 krlwlzn wrote:Show nested quote +On October 18 2016 03:58 monk wrote:The really difficult mutators are Void Rifts, Slim Pickings, and Blizzard. Void Rifts especially can make this mutation impossible with certain commander combinations. There's two ways to do this mission. One is to blaze through it before mutators can stack up and cripple you. The other is to play it slow and steady. Artanis, Zagara, and to some extent Raynor and Vorazun excel at the faster approach and the other commanders are more suited towards the slow and steady one. Rankings: - Artanis: Helps a lot vs all the random AoE mutators. Can be very aggressive with Zealot/Archon in combination with his calldowns. Can handle early Void Rifts.
- Zagara: Similar to Artanis, she can clear the map before mutators really kick in. Can also handle early Void Rifts.
- Karax: Plays the long-game effectively, is good at holding locks while his ally takes the others. Can also handle early Void Rifts.
- Vorazun: Invisibility and emergency recall help Vorazun survive vs AoE.
- Kerrigan: Nydus is Kerrigan's main selling point here. This lets her zip back and forth across the map
- Swann: Swann is another slow-pusher. Hercs are especially good here as they can prevent locks from being taken.
- Raynor: Good at pushing early on. Really weak to the various AoE mutators though, especially Blizzard.
- Abathur: Abathur just doesn't contribute enough in the early game and his late game just barely doesn't make up for it.
- Alarak: Alarak isn't horrible here, but he lacks good consistent static defense and his ascendents can get overwhelmed in this mission. Also, not great pushing power in the face of so many chaotic mutations.
I think Alarak are among the strongest commanders if you: 1) play a robo based composition instead of ascendants 2) have enough mastery points to make overcharged buildings insanely strong. Overcharge automatically targets barriers on minerals as well. Robo Alarak is extremely underwhelming though, even in a non-mutation game. Only a bit better than Pure Goliath/SV Swann. I don't see what advantages Robo Alarak has over the other commanders. Also, everyone uses high mastery point overcharge, but it's not consistent enough.
Also, ever since the new patch hit, this mutation got a LOT LOT harder. Not only did they add two of the most difficult mutations (Polarity and Transmutation) but both are currently bugged and never go away even after the mutation expires.
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On October 19 2016 04:29 Shellshock wrote: you guys said polarity wasnt in it before? it is now
it's a much bigger pain on this map too since theres more than just like 2 places to go to fight
3.7 added a bunch of new mutations, some of which are bugged. Mutators like transmutation and the one that automatically revives an enemy when it dies the first time are bugged in that they persist for the entire game, even when they cycle off. You can play this map with 6-7+ mutators at once if you get some of the bugged ones that never go away.
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United States97248 Posts
On October 20 2016 06:34 DrSeRRoD wrote:Show nested quote +On October 19 2016 04:29 Shellshock wrote: you guys said polarity wasnt in it before? it is now
it's a much bigger pain on this map too since theres more than just like 2 places to go to fight 3.7 added a bunch of new mutations, some of which are bugged. Mutators like transmutation and the one that automatically revives an enemy when it dies the first time are bugged in that they persist for the entire game, even when they cycle off. You can play this map with 6-7+ mutators at once if you get some of the bugged ones that never go away. yea I experienced this tonight. transmutation was like an auto lose because there would be like 10 million hybrids by the end of the game. finally beat this though with karax. got stuck on 4/5 a bunch of times and then would get something stupid like blizzard + polarity
was interesting though. was grouping with a vorazun that played dark archon mind control style which ive never actually played or played with. just stole all the BCs and stuff and then i cannoned major choke points of the maps and the locks
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Anyone tried it with Nova at all? How does she measure up in mutator?
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United States8476 Posts
It's really hard to tell with so many of the mutations being bugged. I played a bit with her and she seems to be in the middle of the pack, maybe near the bottom. Artanis/Zagara remain at the top after the patch even though Artanis got heavily nerfed. This is because it's even more important to finish the mutation early, because you minimize your chance of getting any of the bugged mutations.
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Bugged mutators are removed now. No new ones were added now. I also got 2nd weekly bonus 2hrs ago for the week, so that clears that they reseted it for the week.
I guess talk was about how good commanders were during the bugged era. No comment on that. But now that it's nerfed to being one of the easiest mutations again, Nova is fine. 3/3 Nova completions now that I played. But then again I think I'm 8/9 with random queue with 5 different commanders so that doesn't tell much.
Note about Nova: make ravens. They are super OP and easy to use, nothing like they are in multiplayer. Ghosts too obviously. But there's no army really that Nova+ghosts+ravens wouldn't wreck @lev15.
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United States8476 Posts
Polarity is still slightly bugged. Buildings never lose polarity.
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Well I faced polarity every time for 5 games, and then not at all for 3 games. So I thought they just removed all the additions for now. This on EU.
edit: nvm, played one more and it was still there. But polarity seemed to only affect few buildings from what I saw. so not as broken.
edit2: polarity AND the other new one still in game, the one that makes all units become hybrids if they keep hitting. Gotta say those two together aren't very cool. Mission going easy 4,5/5 locks in, then ally feeds off those for one wave, loses all army, few units in his base have killed his production, and suddenly autowin turns into guaranteed loss when there's 6+ hybrids only hittable by him running after me for minutes.
I'm guessing the "Just Die!" is mutator for next or one of the upcoming weeks as I haven't seen it brought back in 5 games I played after hotfixes.
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Can confirm that bounty got reset, just completed it again and got my sweet sweet 185k xp. Nova with masteries feels prety damn strong, I've got griffin strike down to 740 minerals and it feels significantly more usable early game. I've settled on 5 points in the HP regen, given that it's out of combat it doesn't take that much to regen (It's mostly for my early marines before I get a raven, and with defense drone they don't take too much damage in the first place).
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United States8476 Posts
New post-patch rankings:
Rankings:
- Artanis: Helps a lot vs all the random AoE mutators. Can be very aggressive with Zealot/Archon in combination with his calldowns. Can handle early Void Rifts.
- Zagara: Similar to Artanis, she can clear the map before mutators really kick in. Can also handle early Void Rifts.
- Kerrigan: Nydus is Kerrigan's main selling point here. This lets her zip back and forth across the map
- Swann: Swann is another slow-pusher. Hercs are especially good here as they can prevent locks from being taken.
- Nova: Nova's units are strong and sturdy but she she can't push as early as Artanis or Zagara. Her late game sustainability isn't as good as Karax or Swann. Her mines aren't too great on this mission. Her mobility isn't amazing. She's just not that great at the early-game strategy nor the late-game strategy.
- Vorazun: Invisibility and emergency recall help Vorazun survive vs AoE.
- Karax: Plays the long-game effectively, is good at holding locks while his ally takes the others. Can also handle early Void Rifts. He has some problems with mutators like Purifier Beam and Lava Burst.
- Raynor: Good at pushing early on. Really weak to the various AoE mutators though, especially Blizzard.
- Abathur: Abathur just doesn't contribute enough in the early game and his late game just barely doesn't make up for it.
- Alarak: Alarak isn't horrible here, but he lacks good consistent static defense and his ascendents can get overwhelmed in this mission. Also, not great pushing power in the face of so many chaotic mutations.
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Edit: Nm I came to ask a question about the bounty but it looks like it's been reset.
Difficulty really varies. Some mutators at start can make it reallly difficult to win if not impossible. Combination of units upgrading to hybrids + slow minerals + rifts etc.
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