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Description: Your supply lines have been cut off, and you must work together with your ally in order to sustain your armies. Luckily, there is plenty of local wildlife to harvest. But proceed with caution. Who knows what a turkey is capable of when under threat?
Map: Oblivion Express
Mutations:
Sharing is Caring Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
Turkey Shoot Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain.
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Nova and Artanis supply buffs don't work. Brutal available supply at start is 50 (combined). Kill regular turkeys to get supply. Other turkeys (infested) don't give supply. Edit: Be careful of Infested turkeys if going static defence. Edit: Regular turkeys give 2 supply when killed. Stats: Biological, HP: 10,Armor: 0, Move Speed: 2. Melee attack that does 8 dmg (+8 structures), Attack speed: 1.5 Can't go above normal supply cap. Eg: Nova + Zagara = 200 max. Destroying trains spawns turkeys. Some spawn normal, others infested. A turkey King spawns after 6th train. Edit: The more units you have, the faster the available supply decreases till it hits zero. Your units randomly start taking damage if you don't have enough supply. This happens every 3 secs on brutal until you have more available than used supply.
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Pretty easy one with Karax or Swann, because you only really need ~50 supply for your workers and your ally can have all the rest. Static defenselines are able to hold incoming waves and kill trains entirely of their own.
However, your ally has to go out farming turkeys on the map with his units at least in the first few minutes because the amount of turkeys in range of the turrets is very limited at the start. Once the first train has been killed, all the spawning turkeys can be wiped out by the turret instantly to get ~200 supply at once.
Also your ally has to understand, that the Infested Turkeys are absolute Base-Crasher (70dmg vs Structures!) and totally wipe out any turretline or base in almost no time if not intercepted with units before they reach the buildings! It's highly recommended to save up at least one of your orbital abilities and enough energy when the infested turkeys spawn, to wipe them out immediately.
The Turkey King itself is not really hard.
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Really easy one for Nova. The fact that you can elect to go for a smaller supply army and use griffin air strike more, or that you can kill turkeys well with shotgun and then teleport to another part of the map makes her ideal for this mutation. I started hunting turkeys early with 2 scvs and it works really well. I suggest making a little static defence near your bases so workers don't randomly die to angry birds.
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Uh, just as I thought using griffins for this is generally horrible. For once a mission where can make a sick deathball as Nova and won't necessarily end up with 5k money in the end - make the units damnit! Both more fun and practical.
Being a Nova fan, I absolutely imagine she's top2 commander. But I gotta say Zag might be even better here. It's been some time since I've actually cleared whole enemy base on top of completing objectives but here it can be done. Lings obv clear the trains and such the fastest, but as they usually died, so I sometimes ended with ridiculous aberration armies. 20, maybe 30 of them were pretty OK too
Many will mention Karax as good train commander again. While I absolutely wish to have Karax ally, specially as Nova (chronoboost with higher maxpop omnom), he didn't feel that good for this due to infected turkeys generally spawning in middle of all your towers, and instantly killing everything. This happened at least twice on my Karax playthrough, maybe if you expect it you could clear them with well timed solar lances and not lose everything, but it's def more iffy than with other commanders.
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I think Zagara is a top 3 commander if played correctly. What I usually do is rush hive for the broken armor reducing upgrades for lings. Spamming zerglings and banelings is my go to strat which revolves around constantly reinforcing your army with good injects, so I guess constantly losing supply is actually a good thing. Who would've thought?
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Did it first try with Karax + Kerrigan. With such a combination, supply wasn't an issue. I was however quite surprised by the punch infested turkeys and turkey king especially can deliver, and almost lost because of them: lost the last train we needed to win, and barely got the next. And for barely, I mean the last wagon was destroyed as it was almost completely out of the map :D
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United States97244 Posts
yeah im not sure it's worth going a turret/cannon hero in this one. I did it first try super easy as bio raynor. he can farm the turkeys quick and easy and then it pretty much just played out as a normal mission. probably helped a little though that Nova was my partner so we didnt need as much supply
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If you don't want to do it with cannons, you shouldn't pick Karax though. I mean sure carrier Karax isn't terrible so if you want to do it with all commanders, it may be viable. But Karax as ally boosts some commanders so much that I'd be pissed off if as Nova my Karax ally started making units, not letting me become the 300pop goddess as Nova truly deserves to be!
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I played with most of the commanders. Karax might be underperforming a little because of big damage to structures. The rest of commanders play the same for the most part. Nova gains some advantage because of bigger supply, but she is still limited by cooldowns and gass until lategame. Surprisingly the most advantage gains Alarak. Not having to make pylons result in a lot more minerals which he usually lacks. Plus his ability to clear expo for himself and an ally works the best on this map. His army is usually supply light (Alarak+sentry+8-16 ascendants+some supplicants). I would definitely put him on the top here. It's funny to get 20 Ascendants and one shot bonus objective trains.
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Karax is just in odd spot: he's dream ally for good players. But to play Karax yourself, you may even lose if your ally is incompetent. So without trying carrier styles, I rate him #1 as my ally, #10 as commander to play with random people. But indeed mission in itself is very easy so it's hard to mess it up as any other commander. If your ally is taking all the pop, np - he wins. If he's not making enough units, more power for your bigger army. For once it actually feels great to be the carry, when it doesn't come on any expense. You can legit make bigger army than ever before, awesome!
Got to test the Nova+Karax. I don't think I even reached 150pop despite massing all bio units, but I really learned you actually don't earn enough money to be able to make more units than raven+all bio units with 1 ebay 3-3. I think I spent like 500 minerals on top panel stuff before the end, and was broke at the end. But then again, 9th train died 10s after it spawned so it was also the most dominant completion I've had.
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Great... another mutation where every player I get matched with is a level 90 mastery Karax who doesn't know what the fuck kaydarin monoliths or energizers are...
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On November 22 2016 08:10 imJealous wrote: Great... another mutation where every player I get matched with is a level 90 mastery Karax who doesn't know what the fuck kaydarin monoliths or energizers are...
Energizer is a battery and I'm guessing Kaydarin Monolith is an upcoming Hearthstone card? Dunno why you expect a level 90 Karax to know about such things.
Just like I don't ever expect Swanns to build Hercules or Kerrigans to build Omega worms. But it's happened once or twice and it's a nice surprise.
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I used Kerrigan and my partner was Artanis. This seemed to be doable for us. Artanis strong units and spells (especially against infested turkeys).
Kerrigan as tank and damage dealer. I built speedlings as well.
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Fucking Turking, I will fucking enjoy eating you this holiday.
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Lost one with Artanis + Kerrigan vs sky terran, but won with Artanis + Vorazun (going DT) and Artanis + Nova. Changed to Zagara and it felt even more comfortable playing her with a Vorazun partner going voidrays
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Zagara feels super good on this map. The rock nerf (super fast expo)+no overlords+high supply army is just awesome. Built up a core of about a dozen abberations and flooded lings to just run over everything.
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United States97244 Posts
solod it with Vorazun after my teammate left at the start of the game. might have made it even easier with the amount of DT corsair I could get haha. as long as you're active about killing turkeys early game you can get a good army quick. then once the trains come you just get so much supply. I add a few cannons randomly around my base where the turkeys spawn too so i can just move around and target them quick when they spawn
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United States8476 Posts
Here are some characteristics of good commanders for this mutation:
- Commanders with heroes that don't take supply: Nova, Zagara, Alarak, Kerrigan
- Commanders that don't use as much worker supply: Nova, Zagara, Vorazun
- Commanders with supply-efficient units: Ascendants, DTs, Vultures, Nova units, Mutalisks, Karax cannons
Ranking:
https://docs.google.com/spreadsheets/d/1lSmCvFn5ZD5xTHxfIBR_HeGVM5u3bFtCpQmP1pAOQsU/edit#gid=0
- Nova: Low worker supply, efficient units, the best hero for hunting Turkeys because of her blink ability.
- Zagara: Execellent early on and not really incumbered by the low supply cap.
- Alarak: Alarak and overcharge can carry early on and Ascendents allow Alarak for the easiest time out of any commander to clear any wave later on.
- Vorazun: Takes up less worker supply and DTs are very supply efficient.
- Abathur: Mutalisks are the way to go here. A ground army requires too much Queen support and Roaches are very supply inefficient. If you go Mutalisks, however, you rely a bit more on your ally early on.
- Raynor: Vulture Mines are supply efficient, but they can get overwhelmed by the constantly spawning units and the trains themselves absorbing all the hits. Has some problems with air as well as Vikings aren't necessarily the best anti-air in the game.
- Kerrigan: Kerrigan solos early on but she doesn't have particularly supply-efficient units. Utraliskes fare a bit worse than usual because they don't deal much damage to the train, so I find the addition of Zerglings to be helpful. Her typical air weakness is compounded here as she can't get as many Hydralisks as is normal. Also, it seems as if Trains giving resources from Assimilation Aura was patched out.
- Swann: Turrets into Tanks is always a solid strategy, and it doesn't change on this map.
- Karax: Can be ranked much higher with a competent ally, but the infested turkeys really his effectiveness alone. You can save Solar Lance and Purifier Beam, but a few Turkeys are bound to get through.
- Artanis: Artansis' free 200 supply is negated and he has some of the most supply-inefficient units in the game.
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