Description: Amon's minions rush forward to support their champion, and not even death can stop them. When they fall, more rise to take their place, further bolstering their champion's strength. Match their Zeal and push back the surging tide.
Map: Chain of Ascension
Mutations:
Outbreak Enemy Infested Terrans spawn continuously around the map.
Speed Freaks Enemy units have double their normal movement speed.
Just Die![New!] Enemy units are automatically revived upon death.
Ye come off not playing for a week into this one. This is the worst one so far. literally even before expaniding youare are getting hit with 22 bio with medic about 30 marines and 2 maraudners.
2nd try on hard: 6 minutes 3 reavers with 4 disruptors, seriously, this is just cancer and a waste of time.
I haven't actually done it yet on brutal. This is insanely hard with random allies (who are usually shit) and it seems especially hard when you lack coordination and a plan. Will probably do it with a decent ally premade later today. My hunch is that Raynor is strong here since his mules means he has the strongest 1 base economy.
Made it with Swann paired with a Vorazun vs protos robo . Got out a Herc and some siege tanks fast to micro while at the same time uppgrading turrets. Swanns turrets are really good vs the infest and later in the game when they are fully uppgraded they helped alot versus actuall waves too. My ally was very good and could push the hybrids, he went full dts with good macro and clutch time stop usage.
It's decently hard, harder than the previous 4 weeks or so at least. I had decent try as Swann(+Karax) that failed, then few other fails and then pretty solid beating as Nova(+Alarak). As usual Nova doesn't have many weaknesses. The minions rushing to her base are annoyance, so Alarak's building charge helped. I imagine the most solid commanders for this should be Alarak and Karax (?). But I haven't tried Karax yet,the question is if he can make proper cannons while also making carriers in time to safely "solo" this. Because as it's attack mission, Karax cannot be most reliable for soloqueue with just cannon/toppanel. But based on the few failed attempts, it hasn't felt like this is super anti-x commander. Should be doable as all.
At first looking at the mutation I thought it would be fun. But it seems it's actually quite hard not fun at all. Some attack waves are broken and whole speed can f*ck you over. It feels more like rolling a dice than playing against good challenge.The revival is kinda stupid the way it works and I thought I would enjoy it.
One of the hardest mutations for sure. I don't think I will beat this one on brutal. Even with some 90 level allies that I got I failed hard. However I only tried ray or and nova maybe these two are considered weak. What is your opinion? Any tips for nova/raynor?
Just the usual bio, ghosts, ravens, some tanks for mines. Like last mutation, Nova suffers a bit more about slower expansion imo, but otherwise she's well suited for this. Almost exclusively stay in shotgun mode though, that's what kills most of the small units, and teleport keeps Nova as your tank.
Lev90s failing is nothing new. There's plenty of lev90s who never played a game of multiplayer, who probably shouldn't even touch brutal mutations with the knowledge they have.
Tips for Raynor. Stay one base for a while. You can add 1-2 cc for extra mules, but don't be greedy. Surviving the first 10 minutes is the most important thing. Try to not use battlecruiser or banshee wastefully, especially at the beginning. I tried to time it so that I could use at least BC for the hybrids when they spawn. Bunkers at the top of your ramp helps vs infested for sure, and you don't have to go back all the time to defend. Try to adjust unit composition to what enemies are using. More marines vs air, more marauders vs ground. And remember- a big part of how you do is beyond your control. Allies can be bad, your enemy can be air terran (which I find unbeatable early with some commanders), your commanders don't have synergy and so on. At the end of the day you're just gonna have to grind it a while before getting it.
On December 06 2016 05:04 krlwlzn wrote: @Ouga: I agree. Lot of weak players playing coop. Many of them basically expect to be carried when playing on brutal.
playing with people who cant even defend the first wave of zombies...
ok just beat it for the first time with swann + nova and it wasn't too bad. we faced the ling bane muta zerg comp. I rushed early turret upgrades (fire repair thing) to flame turret both ramps and then put some turret support in the middle. aggressive nova partner helped clear stuff while i switched to goliath medivac behind it and rushed laser drill upgrades. nova added ramp defense with tanks and mines in the late game but kept mostly bio and ravens in their main army with my sci vessel goliath. chained swann's drill abilities and nova's bombing on the hybrid waves and cleared them no problem
Finally beat it using Nova with a random Vorazun partner vs Zerg roach/ravager/hydra comp. It was a tightrope the whole way though, but clutch time stops from the partner were key. Used a ghost+raven comp with tanks at home, while partner went DT/stalker.
On December 06 2016 16:10 29 fps wrote: Now we know how the computers feel playing against Artanis's guardian shell.
lol that was a good one! They must also feel pretty terrible when their units die to nova's nukes but the commanders' units don't get a scratch. I really don't understand how the nukes can make no friendly damage. Someone could argue f.e. that solar bombardment "targets" enemy units, but how can a nuke not affect your units. Funny stuff